New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
The following Summoner Icons have been added to store:
PVP.net[]
ARURF (All Random Ultra Rapid Fire)[]
- All Random Ultra Rapid Fire is back from 2/24/17 to 2/28/17 and 3/3/17 to 3/6/17.
- In ARURF:
- There is no mana or energy cost.
- You have 80% cooldown reduction on abilities, activated items and summoner spells.
- Bonus attack speed is increased by 100% for melee champions and by 150% for ranged champions.
- All champions gain +60 movement speed, +25% tenacity, +25% critical strike damage.
- Passive gold gain is increased by 400% ( 102 per 10 seconds).
- Level cap is raised to 30.
- Mastery emote (Ctrl + 6) is replaced by a custom Urf emote.
- Rerolls are shared with ARAM, but it is faster to get more rerolls.
- All direct healing effects are 50% effective at the beginning of the game, increasing by 1% every 30 second, up to 100% effective at 25 minutes.
- Many non-ultimate shield scalings are down by 50%.
- recharge rate is set to 30 seconds, and cooldown between 2 charge is set to 10 seconds.
League of Legends V7.4[]
General[]
- Catch-Up Experience
- Earning a kill or assist while below your team's average level now grants bonus experience.
- Teamwork bonus experience kicks in at just over one full level behind your team's average, scaling with XP (not level).
- The bonus scales slightly more aggressively at first, capping at +60% bonus experience at four full levels' difference.
- Bonus experience for kills/assists on higher-level champions has been slightly increased. (At 4 levels' difference, this adds about 10% more bonus experience).
- Game Scoreboard
- Bug Fix: Fixed a bug where game scoreboard icons would overlap.
- League Client Update
- Enabling Low-Spec Mode now automatically closes the client once you've made it through champ select, focusing more of your machine's precious resources on the match at hand. If you enable this mode, you'll notice that it takes a few seconds longer to get to the end-of-game screen after your game ends. That's because a background process has to automatically re-launch the client. It's gonna look a bit like your client is exploding when this happens, but we intend to keep working on this feature to make it less jarring.
- Practice Tool is now available exclusively on updated client, finally destroying an ancient and exceedingly dank meme.
- Fixed the missing buttons to give permission / kick players in the lobby.
- Removed the loud ass sound effect when transitioning from champ select into game loading.
- Improved overall responsiveness during champ select.
- Reduced the time it takes to login to the client.
- Added a notification before matches to let you know if you're not going to be earning IP/XP.
- When typing, words should no longer be awkwardly split across lines.
- Added a counter to folders so you can see at a glance how many of your friends are online.
- Removed unobtainable skins from champ select. These cluttered skin selection and made collectors feel mega bummed.
- Added a quick link to the League of Legends support portal from the client. You can find it in the client's top right corner.
- Players can now use tournament codes to enter a custom game without having to search for it.
- Players can now befriend, kick, or view the profile of a spectator in their custom game lobbies.
- Range indicator
- Bug Fix: Fixed a bug where abilities with circle range indicators were not displaying them correctly across elevation change.
- Turret First Blood
- Ward Reveal Rewards
- Wards now grant full gold to both the player who revealed them and the player who killed them (bonuses don't stack if the revealer also kills the ward).
- now "tags" wards for the revealed bonus.
- If a ward is killed while revealed by two sources, the first source is the one that counts as having revealed the ward.
- Permanently visible wards ( Farsight Ward) don't grant the revealed bonus. ,
- Yordle Finger Unification Pass
Various Yordle splashes and in-game models have been updated to all have four fingers:
Monsters[]
- Bug Fix: Fixed a bug where clones killing the Rift Scuttler caused erratic behavior.
Champions[]
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- Bug Fix: No longer has two bones jut out of her neck when using her Joke emote.
- Bug Fix: Buffs on Anivia now correctly align on her body even when she flies around even when casting Flash Frost.
- Bug Fix: Classic Anivia no longer uses Blackfrost Anivia's falling particles.
- Bug Fix: Buffs on Anivia now correctly align on her body even when she flies around even when casting Glacial Storm.
- Base movement speed bonus when picking up chimes increased to 24% from 18%.
- Movement speed bonus per stack when picking up chimes increased to 14% from 12%.
- Maximum bonus movement speed at 5 chimes increased to 80% from 66%.
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- Bug Fix: Fixed a bug where the SFX were distorting when hitting multiple minions.
- Bug Fix: Fixed a bug where the second cast of Hookshot wasn't granting attack speed on hitting an enemy champion if she buffered her .
- General
- New Effect: Tail now follows her realistically as she moves and turns.
- Bug Fix: Flashing during Petrifying Gaze's cast time no longer resets the direction the cone fires in. It now consistently fires in the direction Cassiopeia faced before Flashing. This addresses a bug that sometimes caused Petrifying Gaze's visuals to not line up with the actual effect.
- Removed: Loses half stacks on death.
- New Effect: Can now stack infinitely (from 6), but can only gain up to 5 stacks from killing non-epic monsters or minions.
- Removed: Healing if at 6 stacks.
- Removed: Champion kill granting 2 stacks.
- Removed: Minions and monsters kill refunding 50% cooldown and mana cost.
- New Effect: Tooltip now lists how many minions, pets, monsters, dragons, epic monsters and champions you have eaten.
- AP ratio reduced to 50% AP from 70% AP.
- New Effect: Damage now scales with 10% bonus health.
- Health per stack reduced to 80 / 110 / 140 from 100 / 140 / 180.
- New Effect: Reaches maximum size at 10 stacks.
- Maximum bonus attack range increased to 75 from 50.
-
- Bug Fix: Fixed a bug where his model didn't immediately reappear after his recall animation.
- Base damage reduced to 75 / 100 / 125 from 100 / 130 / 160.
- AD ratio reduced to 15 / 45 / 75% AD from 20 / 60 / 100% AD.
- AP ratio reduced to 20% AP from 30% AP.
- Big One bonus damage increased to 100% from 50%.
- Big One base damage increased 150 / 200 / 250 from 150 / 195 / 240.
- Big One AD ratio unchanged at 30 / 90 / 150% AD.
- Big One AP ratio reduced to 40% AP from 45% AP.
- New Effect: The number of missiles Corki has stored is now shown in his secondary resource bar. The resource bar turns red when the next missile is a Big One.
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- Bug Fix: No longer incorrectly uses Pool Party Draven's SFX.
- Bug Fix: Now correctly is not hit by turret missile projectiles during her invulnerability phase.
- Bug Fix: Fixed a bug where gaining massive movement speed upon killing multiple units with Powder Keg while being hit by .
- New Effect: Targetable hitbox increased to 125 units from 50.
- Slow duration reduced to 0.5 seconds from 0.75.
- Stats
- Base magic resistance reduced to 32.1 from 34.1.
- Bug Fix: Is no longer prevented from using his Void Assault passive by being "in combat" when stepping on or attacking plants.
- Bug Fix: Now can correctly dash through player-created terrain with the second cast.
- Mana cost increased to 45 / 50 / 55 / 60 / 65 from 45 at all ranks.
- Removed: Dealing 40 / 60 / 80 / 100 / 120 (+ 40% AP) magic damage on landing impact.
-
- Bug Fix: Fixed a bug where her side fins bent outwards during her recall animation.
- Bug Fix: No longer plays the SFX for the whole duration if he is dead.
- New Effect: Targetable hitbox increased to 50 units from 25.
- bonus damage reduced to 40 / 50 / 60 / 70 / 80% from 40 / 55 / 70 / 85 / 100%.
- New Effect: Targetable hitbox increased to 50 units from 25.
- New Effect: Now triggers when revealed by a , or .
- New Effect: Now shows collision radius.
- New Effect: Targetable hitbox increased to 125 units from 50.
- Bug Fix: fourth shot now correctly crits after he takes the lantern.
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- Bug Fix: Now correctly gets audio when hitting an enemy in Fog of War with Piercing Arrow.
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- Bug Fix: Now correctly gets audio quotes when he attacks.
Masteries[]
- Increased damage bonus reduced to 3% from 5%.
- Bonus ramps up over 3 seconds from 5.
- Increased damage bonus per champion killed reduced to 1% from 1.5%.
- Maximum bonus damage reduced to 5% from 7.5%.
- Outgoing damage bonus reduced to 3% from 5%.
- Incoming damage bonus reduced to 1.5% from 2.5%.
- Flat bonus resistances reduced to 1.5 − 27 (based on level) from 2 − 36 (based on level).
- Duration increased to 8 seconds from 6.
- Missing mana regeneration reduced to 0.25 / 0.5 / 0.75 / 1 / 1.25% from 0.3 / 0.6 / 0.9 / 1.2 / 1.5%.
- Damage bonus reduced to 0.6 / 1.2 / 1.8 / 2.4 / 3% from 1 / 2 / 3 / 4 / 5%.
- Lethality reduced to 1.2 / 2.4 / 3.6 / 4.8 / 6 from 1.7 / 3.4 / 5.1 / 6.8 / 8.5.
- Flat magic penetration reduced to 0.3 / 0.6 / 0.9 / 1.2 / 1.5 from 0.6 / 1.2 / 1.8 / 2.4 / 3.
- Magic penetration per level reduced to 0.05 / 0.1 / 0.15 / 0.2 / 0.25 from 0.06 / 0.12 / 0.18 / 0.24 / 0.3.
- Maximum life steal against enemy champions reduced to 15% from 20%.
Items[]
- Undocumented: Tooltip now mentions how much health as been drained from enemies.
- Removed: No longer disables traps.
- Removed: Blackout no longer disables traps, but still disables wards.
- Bug Fix: Champion clones no longer instantly gains the Blackout passive when spawned.
- Bug Fix: Fixed a bug where the active showed a radius when hovered over.
- Giant Slayer passive increased to +1% damage per 100 health difference from +1% damage per 50 health difference.
- Reaches +10% bonus damage at 1000 health difference from 500.
- Bug Fix: The larger sphere from the passive buff now appears in the appropriate location.
- New Recipe: + + 850 = 2300
- Armor increased to 40 from 20.
- Bonus armor while near Partner reduced to 20 from 40.
- Tether range increased to 1000 from 900.
- New Recipe: + 950 = 1300
- Bonus armor penetration increased to 45% from 30%.
- Attack damage reduced to 10 from 25.
- Giant Slayer passive reduced to +1.5% damage per 100 health difference from +1.5% damage per 50 health difference.
- Reaches +15% bonus damage at 1000 health difference from 500.
- Bug Fix: The larger sphere from the passive buff now appears in the appropriate location.
- Removed: Disabling traps. Still reveals them.
- Removed: Disabling traps. Still reveals them.
- Lethality reduced to 15 from 20.
Hotfixes[]
February 23rd Hotfix[]
- Attack damage reduced to 55 from 60.
- Active cooldown increased to 45 seconds from 30.
- Bug Fix: Fixed a bug causing Scuttles to sometimes give control of the river shrine to the wrong team.
February 24th Hotfix[]
- Bug Fix: Fixed a bug causing the mark applied by a fully-formed Glacial Storm to fall off immediately after targets stop taking damage (rather than lingering briefly), preventing Anivia from proccing bonus damage.
- League Client Update
- We've temporarily disabled various profile animations (ex. ultimate skins) due to performance issues.
March 2nd Hotfix[]
- Minion pathing
- Bug Fix: Fixed a bug causing minions to occasionally get confused while pathing inside the enemy base if one of the nexus turrets has been destroyed.
- Bug Fix: Fixed a bug where it was granting more mana regeneration than intended.