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m (Housekeeping, replaced: ==New Cosmetics== → == New Cosmetics == (3)) |
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− | {{Not yet live}} |
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{{Infobox patch |
{{Infobox patch |
||
|Image = <gallery> |
|Image = <gallery> |
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Line 5: | Line 4: | ||
Janna SacredSwordSkin.jpg|Janna |
Janna SacredSwordSkin.jpg|Janna |
||
Master Yi EternalSwordYiSkin.jpg|Master Yi |
Master Yi EternalSwordYiSkin.jpg|Master Yi |
||
− | Singed BeekeeperSkin.jpg|Singed |
||
Yorick ArclightSkin.jpg|Yorick |
Yorick ArclightSkin.jpg|Yorick |
||
</gallery> |
</gallery> |
||
|Caption = ''"Never give a sword to a man who can't dance."'' |
|Caption = ''"Never give a sword to a man who can't dance."'' |
||
|Highlights = |
|Highlights = |
||
− | * New skin: {{csl|Singed|Beekeeper}} |
||
* New skin: {{csl|Yorick|Arclight}} |
* New skin: {{csl|Yorick|Arclight}} |
||
− | * Immortal Journey skins |
+ | * [[Immortal Journey]] skins |
* {{ci|Azir}} Gameplay Update |
* {{ci|Azir}} Gameplay Update |
||
− | * {{ci| |
+ | * {{ci|Xin Zhao}} Gameplay Update |
− | * {{ci|Xin Zhao}} Visual and Gameplay Update |
||
− | * In-game [[Emotes]] |
||
|Release = September {{NumberSup|27}}, 2017 |
|Release = September {{NumberSup|27}}, 2017 |
||
− | |Related = [http://na.leagueoflegends.com/en/news/game-updates/patch/patch-719-notes 7.19 Patch Notes] |
+ | |Related = [https://web.archive.org/web/0/http://na.leagueoflegends.com/en/news/game-updates/patch/patch-719-notes 7.19 Patch Notes] |
|Prev = V7.18 |
|Prev = V7.18 |
||
− | |Next = |
+ | |Next = V7.20 |
}} |
}} |
||
− | ==New Cosmetics== |
+ | == New Cosmetics == |
The following [[Champion skin]]s have been added to the store: |
The following [[Champion skin]]s have been added to the store: |
||
* {{csl|Fiora|Soaring Sword}} ({{RP|1350}}) |
* {{csl|Fiora|Soaring Sword}} ({{RP|1350}}) |
||
* {{csl|Janna|Sacred Sword}} ({{RP|1350}}) |
* {{csl|Janna|Sacred Sword}} ({{RP|1350}}) |
||
* {{csl|Master Yi|Eternal Sword Yi|Eternal Sword Yi}} ({{RP|1350}}) |
* {{csl|Master Yi|Eternal Sword Yi|Eternal Sword Yi}} ({{RP|1350}}) |
||
− | * {{csl|Singed|Beekeeper}} ({{RP|1350}}) |
||
* {{csl|Yorick|Arclight}} ({{RP|1350}}) |
* {{csl|Yorick|Arclight}} ({{RP|1350}}) |
||
The following [[Chroma]] sets have been added to the store: |
The following [[Chroma]] sets have been added to the store: |
||
− | * {{csl|Janna|Sacred Sword|chromas= |
+ | * {{csl|Janna|Sacred Sword|chromas=true}} |
− | * {{csl|Master |
+ | * {{csl|Master Yi|Eternal Sword Yi|chromas=true}} |
The following [[Summoner icon]]s have been added to store: |
The following [[Summoner icon]]s have been added to store: |
||
− | <gallery captionalign="center" widths="64" orientation="square" spacing="small"> |
+ | <gallery navigation=true captionalign="center" widths="64" orientation="square" spacing="small"> |
− | + | 2017 Worlds Pick'em Poro profileicon.png|2017 Worlds Pick'em Poro |
|
− | + | 2017 Worlds Pick'em Master Poro profileicon.png|2017 Worlds Pick'em Master Poro |
|
− | + | Eternal Sword Yi profileicon.png|Eternal Sword Yi |
|
− | + | Soaring Sword Fiora profileicon.png|Soaring Sword Fiora |
|
− | + | Sacred Sword Janna profileicon.png|Sacred Sword Janna |
|
+ | Transcendent profileicon.png|Transcendent |
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− | ProfileIcon3151.png|Immortal Journey |
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+ | Arclight Yorick profileicon.png|Arclight Yorick |
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− | ProfileIcon3152.png|Little Bee |
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− | ProfileIcon3153.png|Arclight Yorick |
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</gallery> |
</gallery> |
||
The following [[Ward skin]]s have been added to the store: |
The following [[Ward skin]]s have been added to the store: |
||
− | <gallery orientation="none" widths="90"> |
+ | <gallery navigation=true orientation="none" widths="90"> |
− | + | Divine Sword Ward.png|Divine Sword Ward |
|
</gallery> |
</gallery> |
||
+ | == PVP.net == |
||
− | The following [[Emote]]s have been added to the store: |
||
+ | * {{sbc|Rotating Game Mode:}} [[Nexus Siege]] returns from 9/29/17 (12:00 P.M. - PT) to 10/3/17 (4:00 A.M. - PT) and from 10/6/17 (12:00 P.M. - PT) to 10/10/17 (4:00 A.M. - PT). |
||
− | <gallery orientation="none" widths="90"> |
||
+ | ** {{sbc|Bug Fix:}} {{cai|Blood Hunt|Warwick}} VFX no longer persists through round swap. |
||
− | Does Not Compute Emote.png|Does Not Compute |
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+ | ** {{sbc|Bug Fix:}} Team-specific events (e.g., destroying turrets, killing champions) now reflect the correct team in Replays. |
||
− | Thumbs Up Emote.png|Thumbs Up |
||
+ | ** {{sbc|Bug Fix:}} {{ci|Nasus}} and {{ci|Sion}} now give the proper amount of stacks for killing deployables. |
||
− | M'Pengu Emote.png|M'Pengu |
||
− | Poro Luv Emote.png|Poro Luv |
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− | Peace Poro Emote.png|Peace Poro |
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− | Neener Kitty Emote.png|Neener Kitty |
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− | Notice Me Pengu Emote.png|Notice Me Pengu |
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− | Oh Snap Poro Emote.png|Oh Snap Poro |
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− | Delightify Emote.png|Delightify |
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− | Happy To See You Emote.png|Happy To See You |
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− | How Could You Emote.png|How Could You |
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− | Angry Kitten Emote.png|Angry Kitten |
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− | Cheeky Poro Emote.png|Cheeky Poro |
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− | Clean Emote.png|Clean |
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− | Much Love Emote.png|Much Love |
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− | Excited Kitten Emote.png|Excited Kitten |
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− | Catch Me If You Can! Emote.png|Catch Me If You Can! |
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− | No Retreat Emote.png|No Retreat |
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− | Scout-Approved Emote.png|Scout-Approved |
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− | Surrender at 20 Emote.png|Surrender at 20 |
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− | Despair Emote.png|Despair |
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− | Nice Try Emote.png|Nice Try |
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− | Cup of Tea.png|Cup of Tea |
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− | Poppy Arms Crossed.png|Poppy Arms Crossed |
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− | Outrageous.png|Outrageous |
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− | Happy Vel'Koz.png|Happy Vel'Koz |
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− | Riven Surprised.png|Riven Surprised |
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− | </gallery> |
||
+ | ;Account Transfers |
||
− | <!--The following skins have received some VFX/Texture/Animation/Model changes:--> |
||
+ | * Account transfers will be temporarily disabled from October 10 to November 20 as we get ready for preseason. |
||
+ | == League of Legends V7.19 == |
||
− | ==PVP.net== |
||
+ | === General === |
||
− | ;Champion Select |
||
+ | ;Key Fragment |
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− | * Can now sort champions by name / mastery / favorite while in champion select. Can also sort by champion with which you haven't gotten an Hextech Crafting chest. |
||
+ | * {{sbc|Bug Fix:}} We fixed a grammar error in the copy when more than one key fragment drops. |
||
− | * Role filters (tank, assassin, ...) have been replaced with position filters (top, mid, jungle, ...). |
||
+ | ;Ping |
||
− | ;Emotes |
||
+ | * You can now ping everything on the scoreboard. |
||
− | * Emotes are new type of cosmetic that can be purchased in the store. |
||
+ | |||
− | * Similar to Pings, emotes can be accessed via a pop-up radius that is triggered using a hotkey, and causes the Emote to flare-up similar to Champion Mastery. |
||
+ | ;Ward |
||
− | ** Up to four emotes can be equipped at a time, which can be done via the Emotes tab in the Collection. |
||
+ | * {{sbc|Bug Fix:}} Placeholder VFX are no longer present on the New Horizon Ward. |
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− | ** An additional, Thumbs Up emote is always available. |
||
− | * An additional two emotes can be equipped, one for start of the game and one for the end of the game, which will be triggered automatically. |
||
− | ==League of Legends== |
||
=== Champions === |
=== Champions === |
||
;{{ci|Aatrox}} |
;{{ci|Aatrox}} |
||
+ | * {{ai|Dark Flight|Aatrox}} |
||
+ | ** {{sbc|New Effect:}} Is now unstoppable during the descent. |
||
* {{ai|Massacre|Aatrox}} |
* {{ai|Massacre|Aatrox}} |
||
** Bonus attack range increased to 225 from 175. |
** Bonus attack range increased to 225 from 175. |
||
+ | |||
+ | ;{{ci|Ahri}} |
||
+ | * {{ai|Charm|Ahri}} |
||
+ | ** {{sbc|Bug Fix:}} Now correctly affects bots on Twisted Treeline. |
||
+ | |||
+ | ;{{ci|Aurelion Sol}} |
||
+ | * {{ai|Comet of Legend|Aurelion Sol}} |
||
+ | ** {{sbc|Bug Fix:}} No longer goes on cooldown if his {{ii|Banshee's Veil}} is broken during flight. |
||
;{{ci|Azir}} |
;{{ci|Azir}} |
||
* Stats |
* Stats |
||
** Base health increased to 540 from {{fd|524.4}}. |
** Base health increased to 540 from {{fd|524.4}}. |
||
− | ** Base health regeneration reduced to {{fd|6.9}} from {{fd|6.924}}. |
||
** Base movement speed increased to 335 from 325. |
** Base movement speed increased to 335 from 325. |
||
+ | ** Base health regeneration reduced to {{fd|6.9}} from {{fd|6.924}}. |
||
* {{ai|Conquering Sands|Azir}} |
* {{ai|Conquering Sands|Azir}} |
||
− | ** Base damage increased to {{ap|70|100|130|160|190}} from {{ap|65|85|105|125|145}}. |
||
− | ** AP ratio reduced to {{as|30% AP}} from {{as|50% AP}}. |
||
** Cast range reduced to 720 from 875. |
** Cast range reduced to 720 from 875. |
||
− | ** |
+ | ** Spear length increased to 370 from 300. |
** Cooldown changed to {{ap|11|9.5|8|6.5|5}} seconds from {{ap|10|9|8|7|6}}. |
** Cooldown changed to {{ap|11|9.5|8|6.5|5}} seconds from {{ap|10|9|8|7|6}}. |
||
+ | ** Base damage increased to {{ap|70|100|130|160|190}} from {{ap|65|85|105|125|145}}. |
||
− | ** Tooltip no longer mentions that the slow stacks if hit by multiple soldiers. |
||
+ | ** AP ratio reduced to {{as|30% AP}} from {{as|50% AP}}. |
||
+ | ** {{sbc|New Effect:}} Soldiers clump closer together upon arrival. |
||
* {{ai|Arise!|Azir}} |
* {{ai|Arise!|Azir}} |
||
+ | ** Soldier command range reduced to 660 from 800. |
||
− | ** Soldier stab base damage changed to {{pp18|60|62|64|66|68|75|80|85|95|105|115|125|135|145|155|165|175|185}} from {{pp18|50|52|54|56|58|60|63|66|70|84|98|112|126|139|153|167|181|195|formula = 48 + 2 at each level up to 6, then 3 at each level up to 8, then 4 at level 9, then 14 at each level up to 13, then 13 at level 14, then 14 again at each level up}}. |
||
− | ** Recharge time reduced to {{ap|8|7.5|7|6.5|6}} seconds from {{ap|10|9|8|7|6}}. |
||
** Cast range increased to 500 from 450. |
** Cast range increased to 500 from 450. |
||
− | ** Soldier duration increased to 10 seconds from 9. |
||
− | ** Soldier basic attack command cast time reduced to {{fd|0.35}} seconds from {{fd|0.5}}. |
||
− | ** Soldier deactivation range reduced to 660 from 800. |
||
** {{sbc|Removed:}} Soliders being able to attack wards or trinkets. |
** {{sbc|Removed:}} Soliders being able to attack wards or trinkets. |
||
+ | ** Soldier stab base damage changed to {{pp|18|60|62|64|66|68|75|80|85|95|105|115|125|135|145|155|165|175|185}} from {{pp|18|50|52|54|56|58|60|63|66|70|84|98|112|126|139|153|167|181|195|formula = 48 + 2 at each level up to 6, then 3 at each level up to 8, then 4 at level 9, then 14 at each level up to 13, then 13 at level 14, then 14 again at each level up}}. |
||
− | ** {{sbc|New Effect:}} Passive attack speed is now doubled to {{ap|40|60|80|100|120%}} while '''Azir''' has 3 soldiers active, which falls off after 5 seconds. |
||
+ | ** {{sbc|New Effect:}} Passive attack speed is now doubled to {{ap|40|60|80|100|120%}} while '''Azir''' has 3 soldiers active, which falls off after 5 seconds. |
||
+ | ** Recharge time reduced to {{ap|8|7.5|7|6.5|6}} seconds from {{ap|10|9|8|7|6}}. |
||
+ | ** {{sbc|New Effect:}} Stabs deal {{pp|3|40%|70%|100%|1|6|11}} damage to secondary targets. |
||
* {{ai|Shifting Sands|Azir}} |
* {{ai|Shifting Sands|Azir}} |
||
− | ** Shield is now granted instantly instead of only upon colliding with a champion. |
||
** {{sbc|New Effect:}} Shield now scales with {{as|70% AP}}. |
** {{sbc|New Effect:}} Shield now scales with {{as|70% AP}}. |
||
** Shield duration reduced to {{fd|1.5}} seconds from 4. |
** Shield duration reduced to {{fd|1.5}} seconds from 4. |
||
+ | ** {{sbc|New Effect:}} Shield is now granted instantly instead of only upon colliding with a champion. |
||
** {{sbc|New Effect:}} If '''Azir''' hits an enemy champion, he gains a charge of {{ai|Arise!|Azir}}. |
** {{sbc|New Effect:}} If '''Azir''' hits an enemy champion, he gains a charge of {{ai|Arise!|Azir}}. |
||
* {{ai|Emperor's Divide|Azir}} |
* {{ai|Emperor's Divide|Azir}} |
||
− | ** Cooldown reduced to {{ap|120|105|90}} seconds from {{ap|140|120|100}}. |
||
− | ** Wall size increased to {{ap|5|6|7}} soldiers from {{ap|4|5|6}}. |
||
** {{sbc|Removed:}} The wall no longer knocks back any enemy who attempts to pass through once stationary, although still functions as impassible terrain. ''Still knocks back during the charge.'' |
** {{sbc|Removed:}} The wall no longer knocks back any enemy who attempts to pass through once stationary, although still functions as impassible terrain. ''Still knocks back during the charge.'' |
||
+ | ** Wall size increased to {{ap|5|6|7}} soldiers from {{ap|4|5|6}}. |
||
+ | ** Cooldown reduced to {{ap|120|105|90}} seconds from {{ap|140|120|100}}. |
||
;{{ci|Caitlyn}} |
;{{ci|Caitlyn}} |
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Line 148: | Line 124: | ||
** Damage to targets beyond the first increased to 67% from 50%. |
** Damage to targets beyond the first increased to 67% from 50%. |
||
* {{ai|Yordle Snap Trap|Caitlyn}} |
* {{ai|Yordle Snap Trap|Caitlyn}} |
||
+ | ** Trap duration reduced to {{ap|30|35|40|45|50}} seconds at all ranks from 90. |
||
** {{ai|Headshot|Caitlyn}} bonus damage increased to {{ap|40|90|140|190|240}} from {{ap|10|55|100|145|190}}. |
** {{ai|Headshot|Caitlyn}} bonus damage increased to {{ap|40|90|140|190|240}} from {{ap|10|55|100|145|190}}. |
||
** {{ai|Headshot|Caitlyn}} AD ratio changed to {{as|{{ap|40|55|70|85|100}}% '''bonus''' AD}} from {{as|60% AD}} at all ranks. |
** {{ai|Headshot|Caitlyn}} AD ratio changed to {{as|{{ap|40|55|70|85|100}}% '''bonus''' AD}} from {{as|60% AD}} at all ranks. |
||
− | ** Trap duration reduced to {{ap|30|35|40|45|50}} seconds at all ranks from 90. |
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− | ** Recharge time reduced to {{ap|30|24|19|15|12}} seconds from {{ap|45|32.5|20|12.5|10}}. |
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** Vision duration reduced to 3 seconds from 8. |
** Vision duration reduced to 3 seconds from 8. |
||
+ | ** Recharge time changed to {{ap|30|24|19|15|12}} seconds from {{ap|45|32.5|20|12.5|10}}. |
||
+ | |||
+ | ;{{ci|Cho'Gath}} |
||
+ | * {{csl|Cho'Gath|Battlecast Prime}} |
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+ | ** {{ai|Feral Scream|Cho'Gath}} |
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+ | *** {{sbc|Bug Fix:}} Is now of higher fidelity on very low settings. |
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+ | |||
+ | ;{{ci|Dr. Mundo}} |
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+ | * {{csl|Dr. Mundo|Corporate Mundo|Corporate Mundo}} |
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+ | ** {{ai|Infected Cleaver|Dr. Mundo}} |
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+ | *** {{sbc|Bug Fix:}} Impact VFX have been restored when it successfully hits an enemy target. |
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+ | |||
+ | ;{{ci|Ezreal}} |
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+ | * {{csl|Ezreal|Pulsefire}} |
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+ | ** {{sbc|Bug Fix:}} Homeguard animation has been restored. |
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+ | |||
+ | ;{{ci|Graves}} |
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+ | * {{csl|Graves|Hired Gun}} |
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+ | ** {{sbc|Bug Fix:}} No longer has an empty gap on his gun - VFX have been restored. |
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+ | |||
+ | ;{{ci|Ivern}} |
||
+ | * {{csl|Ivern|Candy King}} |
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+ | ** {{sbc|Bug Fix:}} No longer hums over all of his VO lines. |
||
;{{ci|Janna}} |
;{{ci|Janna}} |
||
* Stats |
* Stats |
||
− | ** Base |
+ | ** Base attack range increased to 550 from 475. |
− | ** Health growth reduced to 70 from 78. |
||
** Base attack damage reduced to 46 from {{fd|51.956}}. |
** Base attack damage reduced to 46 from {{fd|51.956}}. |
||
** Attack damage growth reduced to {{fd|1.5}} from {{fd|2.95}}. |
** Attack damage growth reduced to {{fd|1.5}} from {{fd|2.95}}. |
||
** Attack speed growth increased to {{fd|2.95}}% from {{fd|2.61}}%. |
** Attack speed growth increased to {{fd|2.95}}% from {{fd|2.61}}%. |
||
− | ** Attack delay reduced to {{fd|0.08}} from {{fd|0.1}}. |
||
− | ** Base attack range increased to 550 from 475. |
||
** Basic attack missile speed increased to 1600 from 1200. |
** Basic attack missile speed increased to 1600 from 1200. |
||
+ | ** Base health increased to 525 from {{fd|487.04}}. |
||
+ | ** Health growth reduced to 70 from 78. |
||
+ | ** Attack delay reduced to {{fd|0.08}} from {{fd|0.1}}. |
||
* {{ai|Tailwind|Janna}} |
* {{ai|Tailwind|Janna}} |
||
** {{sbc|New Effect:}} '''Janna''' also benefits from ''Tailwind''. |
** {{sbc|New Effect:}} '''Janna''' also benefits from ''Tailwind''. |
||
Line 170: | Line 168: | ||
** Mana cost reduced to {{ap|60|80|100|120|140}} from {{ap|90|105|120|135|150}}. |
** Mana cost reduced to {{ap|60|80|100|120|140}} from {{ap|90|105|120|135|150}}. |
||
** Cooldown changed to 12 seconds at all ranks from {{ap|14|13|12|11|10}}. |
** Cooldown changed to 12 seconds at all ranks from {{ap|14|13|12|11|10}}. |
||
− | ** |
+ | ** Minimum range increased to 1000 from 850. |
− | ** |
+ | ** Maximum range increased to 1750 from {{fd|1742.5}}. |
** {{sbc|New Effect:}} ''Howling Gale'' now always reaches its destination in {{fd|1.5}} seconds. |
** {{sbc|New Effect:}} ''Howling Gale'' now always reaches its destination in {{fd|1.5}} seconds. |
||
* {{ai|Zephyr|Janna}} |
* {{ai|Zephyr|Janna}} |
||
− | ** Base damage reduced to {{ap|60|105|150|195|240}} from {{ap|60|115|170|225|280}}. |
||
− | ** Slow duration increased to 3 seconds from 2. |
||
− | ** Range changed to 550 {{cctip|er}} from 600 {{cctip|cr}}. |
||
** Cooldown reduced to 8 seconds at all ranks from 12. |
** Cooldown reduced to 8 seconds at all ranks from 12. |
||
+ | ** Slow duration reduced to 2 seconds from 3. |
||
** Bonus movement speed reduced to {{ap|6|7|8|9|10}}% from {{ap|9|11|13|15|17}}%. |
** Bonus movement speed reduced to {{ap|6|7|8|9|10}}% from {{ap|9|11|13|15|17}}%. |
||
+ | ** Range changed to {{tip|er|550}} from {{tip|cr|600}}. |
||
* {{ai|Eye of the Storm|Janna}} |
* {{ai|Eye of the Storm|Janna}} |
||
** Cooldown increased to {{ap|18|16|14|12|10}} seconds from 10 at all ranks. |
** Cooldown increased to {{ap|18|16|14|12|10}} seconds from 10 at all ranks. |
||
+ | |||
+ | ;{{ci|Jarvan IV}} |
||
+ | * {{ai|Demacian Standard|Jarvan IV}} |
||
+ | ** {{sbc|Bug Fix:}} Weapon no longer appears beside him when he uses his ''Demacian Standard'' {{ai|Dragon Strike|Jarvan IV}} combo. |
||
+ | |||
+ | ;{{ci|Jhin}} |
||
+ | * {{csl|Jhin|High Noon}} |
||
+ | ** {{ai|Curtain Call|Jhin}} |
||
+ | *** {{sbc|Bug Fix:}} Model no longer stretches when shooting during ''Curtain Call''. |
||
+ | * {{csl|Jhin|Blood Moon}} |
||
+ | ** {{sbc|Bug Fix:}} Shields now follow the model during his recall animation. |
||
+ | |||
+ | ;{{ci|Kayle}} |
||
+ | * {{csl|Kayle|Riot}} |
||
+ | ** {{sbc|Bug Fix:}} Drone lights no longer disappear upon moving the camera away and back during her recall animation. |
||
+ | |||
+ | ;{{ci|Lee Sin}} |
||
+ | * {{csl|Lee Sin|Dragon Fist}} |
||
+ | ** {{ai|Dragon's Rage|Lee Sin}} |
||
+ | *** {{sbc|Bug Fix:}} No longer loses {{iis|Gargoyle Stoneplate}} active overlay VFX when ''Dragon's Rage'' is in use. |
||
+ | * {{csl|Lee Sin|God Fist}} |
||
+ | ** {{sbc|Bug Fix:}} Death shadow no longer persists. |
||
;{{ci|Malphite}} |
;{{ci|Malphite}} |
||
Line 186: | Line 205: | ||
** Bonus armor reduced to {{as|{{ap|10|15|20|25|30}}% armor}} from {{as|{{ap|15|20|25|30|35}}%|armor}}. |
** Bonus armor reduced to {{as|{{ap|10|15|20|25|30}}% armor}} from {{as|{{ap|15|20|25|30|35}}%|armor}}. |
||
** {{sbc|New Effect:}} While {{ai|Granite Shield|Malphite}} is active, this bonus is tripled to {{as|{{ap|30|45|60|75|90}}% armor}}. |
** {{sbc|New Effect:}} While {{ai|Granite Shield|Malphite}} is active, this bonus is tripled to {{as|{{ap|30|45|60|75|90}}% armor}}. |
||
+ | |||
+ | ;{{ci|Malzahar}} |
||
+ | * {{ai|Void Swarm|Malzahar}} |
||
+ | ** {{sbc|Bug Fix:}} Voidlings are no longer missing attack on-hit VFX. |
||
+ | |||
+ | ;{{ci|Nami}} |
||
+ | * {{csl|Nami|River Spirit}} |
||
+ | ** {{sbc|Bug Fix:}} No longer has misplaced VFX on her staff. |
||
+ | |||
+ | ;{{ci|Nocturne}} |
||
+ | * {{ai|Shroud of Darkness|Nocturne}} |
||
+ | ** Now block only the first ability that hits, rather than every ability that hits at the same time the shield is broken. |
||
+ | |||
+ | ;{{ci|Orianna}} |
||
+ | * {{ai|Command Attack|Orianna}} |
||
+ | ** Missile speed increased to 1400 from 1200. |
||
+ | * {{ai|Command Dissonance|Orianna}} |
||
+ | ** {{sbc|New Effect:}} If buffered, will fire at the destination when the ball has stopped moving. |
||
+ | * {{ai|Command Shockwave|Orianna}} |
||
+ | ** {{sbc|New Effect:}} If buffered, will fire at the destination when the ball has stopped moving. |
||
;{{ci|Ornn}} |
;{{ci|Ornn}} |
||
+ | * General |
||
+ | ** Recommended items have been adjusted. |
||
* Stats |
* Stats |
||
** Base mana increased to 340 from 300. |
** Base mana increased to 340 from 300. |
||
+ | * {{ai|Living Forge|Ornn}} |
||
+ | ** Mini-shop UI now prioritizes health regeneration over attack damage when choosing which items to display. |
||
* {{ai|Volcanic Rupture|Ornn}} |
* {{ai|Volcanic Rupture|Ornn}} |
||
** Mana cost reduced to 55 at all ranks from {{ap|55|60|65|70|75}}. |
** Mana cost reduced to 55 at all ranks from {{ap|55|60|65|70|75}}. |
||
* {{ai|Searing Charge|Ornn}} |
* {{ai|Searing Charge|Ornn}} |
||
** Mana cost reduced to 50 from 60. |
** Mana cost reduced to 50 from 60. |
||
+ | |||
+ | ;{{ci|Riven}} |
||
+ | * General |
||
+ | ** {{sbc|Bug Fix:}} During her joke animation, her fingers no longer clip through her sword. |
||
+ | |||
+ | ;{{ci|Rumble}} |
||
+ | * {{ai|Electro Harpoon|Rumble}} |
||
+ | ** {{sbc|Bug Fix:}} Can now correctly be casted if overheated. |
||
+ | |||
+ | ;{{ci|Singed}} |
||
+ | * {{csl|Singed|Snow Day}} |
||
+ | ** {{ai|Poison Trail|Singed}} |
||
+ | *** {{sbc|Bug Fix:}} Is now more gameplay friendly, regardless of if Colorblind Mode is activated or not. |
||
+ | |||
+ | ;{{ci|Sivir}} |
||
+ | * {{ai|Spell Shield|Sivir}} |
||
+ | ** Now block only the first ability that hits, rather than every ability that hits at the same time the shield is broken. |
||
+ | |||
+ | ;{{ci|Syndra}} |
||
+ | * {{csl|Syndra|Star Guardian}} |
||
+ | ** {{sbc|Bug Fix:}} Pink overlay has been restored during her recall animation. |
||
+ | |||
+ | ;{{ci|Tristana}} |
||
+ | * {{csl|Tristana|Omega Squad}} |
||
+ | ** {{sbc|Bug Fix:}} Once again has her helicopter shadows during their recall animations. |
||
+ | |||
+ | ;{{ci|Twitch}} |
||
+ | * {{ai|Ambush|Twitch}} |
||
+ | ** {{sbc|Bug Fix:}} Visual effects no longer stay visible indefinitely if {{ci|Tahm Kench}} uses {{ai|Devour|Tahm Kench}} on him as he enters stealth. |
||
+ | * {{csl|Twitch|Omega Squad}} |
||
+ | ** {{sbc|Bug Fix:}} Once again has his helicopter shadows during their recall animations. |
||
+ | |||
+ | ;{{ci|Varus}} |
||
+ | * {{csl|Varus|Dark Star}} |
||
+ | ** {{sbc|Bug Fix:}} Blue tendrils no longer flicker during several graphics settings. |
||
;{{ci|Vayne}} |
;{{ci|Vayne}} |
||
* {{ai|Tumble|Vayne}} |
* {{ai|Tumble|Vayne}} |
||
+ | ** {{sbc|Removed:}} Bonus damage being able to critically strike. |
||
** Bonus damage increased to {{as|{{ap|50|55|60|65|70}}% AD}} from {{as|{{ap|30|35|40|45|50}}% AD}}. |
** Bonus damage increased to {{as|{{ap|50|55|60|65|70}}% AD}} from {{as|{{ap|30|35|40|45|50}}% AD}}. |
||
− | ** {{sbc|Removed:}} Bonus damage being able to crit. |
||
* {{ai|Silver Bolts|Vayne}} |
* {{ai|Silver Bolts|Vayne}} |
||
** True damage reduced to {{as|{{ap|4|6|8|10|12}}% of target's '''maximum''' health}} from {{as|{{ap|6|7.5|9|10.5|12}}%|health}}. |
** True damage reduced to {{as|{{ap|4|6|8|10|12}}% of target's '''maximum''' health}} from {{as|{{ap|6|7.5|9|10.5|12}}%|health}}. |
||
** Minimum true damage changed to {{ap|50|65|80|95|110}} from {{ap|40|60|80|100|120}}. |
** Minimum true damage changed to {{ap|50|65|80|95|110}} from {{ap|40|60|80|100|120}}. |
||
+ | * {{ai|Condemn|Vayne}} |
||
+ | ** Ranged changed to {{tip|er|550}} from {{tip|cr|710}}. |
||
* {{ai|Final Hour|Vayne}} |
* {{ai|Final Hour|Vayne}} |
||
** {{sbc|New Effect:}} The duration of ''Final Hour'' is extended by 4 seconds whenever a champion damaged by '''Vayne''' dies within 3 seconds. ''Final Hour's duration cannot be increased beyond its original maximum duration.'' |
** {{sbc|New Effect:}} The duration of ''Final Hour'' is extended by 4 seconds whenever a champion damaged by '''Vayne''' dies within 3 seconds. ''Final Hour's duration cannot be increased beyond its original maximum duration.'' |
||
Line 207: | Line 287: | ||
;{{ci|Veigar}} |
;{{ci|Veigar}} |
||
* Stats |
* Stats |
||
+ | ** Base attack range increased to 550 from 525. |
||
** Base health regeneration increased to {{fd|6.5}} from {{fd|5.424}}. |
** Base health regeneration increased to {{fd|6.5}} from {{fd|5.424}}. |
||
** Health regeneration growth increased to {{fd|0.6}} to {{fd|0.55}} |
** Health regeneration growth increased to {{fd|0.6}} to {{fd|0.55}} |
||
− | ** Base attack range increased to 550 from 525. |
||
* {{ai|Dark Matter|Veigar}} |
* {{ai|Dark Matter|Veigar}} |
||
** Cooldown reduced to 8 seconds at all ranks from {{ap|10|9.5|9|8.5|8}}. |
** Cooldown reduced to 8 seconds at all ranks from {{ap|10|9.5|9|8.5|8}}. |
||
− | ** {{sbc|New Effect:}} The '''base''' cooldown is reduced by {{pp|type=[[File:Phenomenal_Evil_Power.png|20px|link=Veigar#Phenomenal_Evil_Power]] [[Veigar#Phenomenal_Evil_Power|Phenomenal Evil]] stacks|14|0%|10%|19%|34.39%|46.86%|56.95%|65.13%|71.75%|77.12%|81.47%|84.99%|87.84%|...|99.99%|0|50|100|200|300|400|500|600|700|800|900|1000|...|{{infinity}}|formula=0.9^N. ''N{{equals}}Number of times that 50 [[File: |
+ | ** {{sbc|New Effect:}} The '''base''' cooldown is reduced by {{pp|type=[[File:Phenomenal_Evil_Power.png|20px|link=Veigar#Phenomenal_Evil_Power]] [[Veigar#Phenomenal_Evil_Power|Phenomenal Evil]] stacks|14|0%|10%|19%|34.39%|46.86%|56.95%|65.13%|71.75%|77.12%|81.47%|84.99%|87.84%|...|99.99%|0|50|100|200|300|400|500|600|700|800|900|1000|...|{{infinity}}|formula=0.9^N. ''N{{equals}}Number of times that 50 [[File:Phenomenal Evil Power.png|20px|link=Veigar#Phenomenal Evil Power]] [[Veigar#Phenomenal Evil Power|Phenomenal Evil]] stacks are earned.''}}. ''This stacks '''multiplicitively''' with [[cooldown reduction]].'' |
+ | * {{csl|Veigar|Bad Santa}} |
||
+ | ** {{sbc|Bug Fix:}} No longer has visible seams on very low settings. |
||
+ | |||
+ | ;{{ci|Vel'Koz}} |
||
+ | * {{csl|Vel'Koz|Definitely Not}} |
||
+ | ** {{sbc|Bug Fix:}} Tentacles no longer abruptly transition during animations. |
||
;{{ci|Xin Zhao}} |
;{{ci|Xin Zhao}} |
||
Line 219: | Line 305: | ||
** New sound effects. |
** New sound effects. |
||
** New ability icons. |
** New ability icons. |
||
+ | * Stats |
||
+ | ** Base attack speed reduced to {{fd|0.645}} from {{fd|0.676}}. |
||
+ | ** Attack speed growth increased to {{fd|3.5}}% from {{fd|2.6}}%. |
||
* {{ai|Determination|Xin Zhao}} - {{sbc|New Innate}} |
* {{ai|Determination|Xin Zhao}} - {{sbc|New Innate}} |
||
** {{sbc|Innate:}} Every third hit deals '''bonus''' physical damage and restores health. |
** {{sbc|Innate:}} Every third hit deals '''bonus''' physical damage and restores health. |
||
− | ** {{sbc|Removed:}} Damage component's classification as {{ |
+ | ** {{sbc|Removed:}} Damage component's classification as {{tip|critical strike}} damage. |
** {{sbc|New Effect:}} Damage and heal component share the same counter. ''Both now stack on hit.'' |
** {{sbc|New Effect:}} Damage and heal component share the same counter. ''Both now stack on hit.'' |
||
− | ** Bonus damage changed to {{as|{{pp|4|20|40|60|80|1|6|11|16|formula=20%{{plus}}20% every 5 levels.}} |
+ | ** Bonus damage changed to {{as|{{pp|4|20%|40%|60%|80%|1|6|11|16|formula=20%{{plus}}20% every 5 levels.}} AD}} from {{as|{{ap|25|37.5|50|62.5|75}}% AD}}. |
− | ** Heal's base value changed to {{ |
+ | ** Heal's base value changed to {{pp|18|8|11|14|17|20|23|26|29|32|35|38|41|44|47|50|53|56|59|formula=5{{plus}}(3{{times}}level).}} from {{ap|30|35|40|45|50}}. |
** Heal's AD ratio changed to {{as|10% AD}} from {{as|20% '''bonus''' AD}}. |
** Heal's AD ratio changed to {{as|10% AD}} from {{as|20% '''bonus''' AD}}. |
||
* {{ai|Three Talon Strike|Xin Zhao}} - {{sbc|Q}} |
* {{ai|Three Talon Strike|Xin Zhao}} - {{sbc|Q}} |
||
Line 230: | Line 319: | ||
** AD ratio per hit changed to {{as|40% '''bonus''' AD}} from {{as|20% AD}}. |
** AD ratio per hit changed to {{as|40% '''bonus''' AD}} from {{as|20% AD}}. |
||
* {{ai|Wind Becomes Lightning|Xin Zhao}} - {{sbc|New W}} |
* {{ai|Wind Becomes Lightning|Xin Zhao}} - {{sbc|New W}} |
||
− | ** {{sbc|Active:}} '''Xin Zhao''' performs two swift strikes over a {{as|{{pp|type='''bonus''' attack speed| |
+ | ** {{sbc|Active:}} '''Xin Zhao''' performs two swift strikes over a {{as|{{pp|type='''bonus''' attack speed|3|0.6|0.5|0.4|0%|55%|110%|formula=0.6{{minus}}0.1 per 55% '''bonus''' attack speed. ''This is capped at 33.33% reduction at 110% '''bonus''' attack speed.''}}|attack speed}} second period, the first dealing physical damage to all enemies in an arc and the second dealing a greater amount of damage and {{tip|slow|slowing}} all enemies in a line for 50% for {{fd|1.5}} seconds. ''Wind Becomes Lighting'' benefits from {{fd|33.{{recurring|3}}}}% of '''Xin Zhao's''' lifesteal and each strike will stack and can apply ''Determination''. |
*** ''Slash'' deals {{ap|30|40|50|60|70}} {{as|(+ 30% AD)}} damage. |
*** ''Slash'' deals {{ap|30|40|50|60|70}} {{as|(+ 30% AD)}} damage. |
||
*** ''Thrust'' deals {{ap|30|65|100|135|170}} {{as|(+ 85% AD)}} damage. |
*** ''Thrust'' deals {{ap|30|65|100|135|170}} {{as|(+ 85% AD)}} damage. |
||
Line 237: | Line 326: | ||
* {{ai|Audacious Charge|Xin Zhao}} - {{sbc|E}} |
* {{ai|Audacious Charge|Xin Zhao}} - {{sbc|E}} |
||
** Mana cost reduced to 50 from 60. |
** Mana cost reduced to 50 from 60. |
||
+ | ** Cast range increased to 650 from 600. |
||
+ | ** Effect radius increased to 125 from {{fd|112.5}}. |
||
** Base damage reduced to {{ap|50|75|100|125|150}} from {{ap|70|110|150|190|230}}. |
** Base damage reduced to {{ap|50|75|100|125|150}} from {{ap|70|110|150|190|230}}. |
||
+ | ** Slow duration reduced to {{fd|0.5}} seconds from 2. |
||
+ | ** Slow increased to 50% at all ranks from {{ap|25|30|35|40|45}}%. |
||
** {{sbc|New Effect:}} Grants {{as|{{ap|40|45|50|55|60}}% '''bonus''' attack speed}} for 5 seconds after reaching his target. ''This is repurposed from {{ais|Battle Cry}} '''Active''', value unchanged.'' |
** {{sbc|New Effect:}} Grants {{as|{{ap|40|45|50|55|60}}% '''bonus''' attack speed}} for 5 seconds after reaching his target. ''This is repurposed from {{ais|Battle Cry}} '''Active''', value unchanged.'' |
||
* {{ai|Crescent Guard|Xin Zhao}} - {{sbc|R}} |
* {{ai|Crescent Guard|Xin Zhao}} - {{sbc|R}} |
||
** Renamed to ''Crescent Guard'' from ''Crescent Sweep''. |
** Renamed to ''Crescent Guard'' from ''Crescent Sweep''. |
||
+ | ** Base damage increased to {{ap|75|175|275}} from {{ap|75|150|225}}. |
||
+ | ** Effect radius increased to 250 from {{fd|187.5}}. |
||
** {{sbc|New Passive - Challenge:}} The last enemy champion that '''Xin Zhao''' attacked or targeted with {{ai|Audacious Charge|Xin Zhao}} is ''Challenged'' for 3 seconds. |
** {{sbc|New Passive - Challenge:}} The last enemy champion that '''Xin Zhao''' attacked or targeted with {{ai|Audacious Charge|Xin Zhao}} is ''Challenged'' for 3 seconds. |
||
− | ** {{sbc|Removed:}} |
+ | ** {{sbc|Removed:}} {{ap|15|20|25}} bonus resistances par champion hit. |
** {{sbc|New Effect:}} For the next 3 seconds, '''Xin Zhao''' gains ''Awareness'', taking 100% reduced damage from enemies who are more than 450 units away from him. Basic attacks and abilities versus champions will extend the duration by {{fd|0.3}} seconds, but the remaining duration cannot exceed 3 seconds. |
** {{sbc|New Effect:}} For the next 3 seconds, '''Xin Zhao''' gains ''Awareness'', taking 100% reduced damage from enemies who are more than 450 units away from him. Basic attacks and abilities versus champions will extend the duration by {{fd|0.3}} seconds, but the remaining duration cannot exceed 3 seconds. |
||
+ | |||
+ | ;{{ci|Ziggs}} |
||
+ | * {{csl|Ziggs|Snow Day}} |
||
+ | ** {{sbc|Bug Fix:}} Passive VFX have been restored. |
||
=== Items === |
=== Items === |
||
;{{ii|Ardent Censer}} |
;{{ii|Ardent Censer}} |
||
− | * Bonus attack speed changed to {{pp18|20%|20.88%|21.76%|22.65%|23.53%|24.41%|25.29%|26.18%|27.06%|27.94%|28.82%|29.71%|30.59%|31.47%|32.35%|33.23%|34.12%|35%|formula=<nowiki>{{fd|19.12%}}</nowiki>{{plus}}(<nowiki>{{fd|0.88%}}</nowiki>{{times}}level)}} from 25% at all levels. |
||
− | * On-hit magic damage changed to {{pp18|20|20.88|21.76|22.65|23.53|24.41|25.29|26.18|27.06|27.94|28.82|29.71|30.59|31.47|32.35|33.23|34.12|35|formula=<nowiki>{{fd|19.12}}</nowiki>{{plus}}(<nowiki>{{fd|0.88}}</nowiki>{{times}}level)}} from 25 at all levels. |
||
− | * {{sbc|Removed:}} On-hit healing. |
||
* {{sbc|New Effect:}} You also gain the unique passive attack speed and on-hit effect when shielding or healing an allied champion. |
* {{sbc|New Effect:}} You also gain the unique passive attack speed and on-hit effect when shielding or healing an allied champion. |
||
+ | * {{sbc|Removed:}} On-hit healing. |
||
+ | * Bonus attack speed changed to {{pp|18|20%|20.88%|21.76%|22.65%|23.53%|24.41%|25.29%|26.18%|27.06%|27.94%|28.82%|29.71%|30.59%|31.47%|32.35%|33.23%|34.12%|35%|formula=<nowiki>{{fd|19.12%}}</nowiki>{{plus}}(<nowiki>{{fd|0.88%}}</nowiki>{{times}}level)}} from 25% at all levels. |
||
+ | * On-hit magic damage changed to {{pp|18|20|20.88|21.76|22.65|23.53|24.41|25.29|26.18|27.06|27.94|28.82|29.71|30.59|31.47|32.35|33.23|34.12|35|formula=<nowiki>{{fd|19.12}}</nowiki>{{plus}}(<nowiki>{{fd|0.88}}</nowiki>{{times}}level)}} from 25 at all levels. |
||
+ | |||
+ | ;{{ii|Banshee's Veil}} |
||
+ | * Now block only the first ability that hits, rather than every ability that hits at the same time the shield is broken. |
||
;{{ii|Bramble Vest}} |
;{{ii|Bramble Vest}} |
||
Line 256: | Line 358: | ||
** Combine cost increased to {{g|400}} from {{g|300}}. |
** Combine cost increased to {{g|400}} from {{g|300}}. |
||
* Thorns base damage reflected reduced to 15 from 20. |
* Thorns base damage reflected reduced to 15 from 20. |
||
+ | * {{sbc|Removed:}} Applying {{tip|Grievous Wounds}} to non-champions. |
||
+ | |||
+ | ;{{ii|Edge of Night}} |
||
+ | * Spellshield duration increased to 7 seconds from 5. |
||
+ | * Active cooldown reduced to 40 seconds from 45. |
||
+ | * Now block only the first ability that hits, rather than every ability that hits at the same time the shield is broken. |
||
+ | |||
+ | ;{{ii|Face of the Mountain}} |
||
+ | * {{sbc|Bug Fix:}} Fixed a bug where casting its active on an ally out of range caused the player to walk in range, then cast it on the closest ally instead of the selected one. |
||
;{{ii|Righteous Glory}} |
;{{ii|Righteous Glory}} |
||
Line 269: | Line 380: | ||
* Total cost reduced to {{g|2250}} from {{g|2400}}. |
* Total cost reduced to {{g|2250}} from {{g|2400}}. |
||
** Combine cost reduced to {{g|250}} from {{g|400}}. |
** Combine cost reduced to {{g|250}} from {{g|400}}. |
||
+ | * Frost storm no longer ignites from basic attacking a burning enemy, now ignites when it slows a burning enemy. |
||
+ | * On-hit fire damage from Conduit increased to 25% of the basic attack's damage from {{fd|17.5}}%. ''Still deals 50% '''bonus''' magic damage.'' |
||
+ | |||
+ | == Hotfixes == |
||
+ | === September 27th Hotfix === |
||
+ | ;{{ci|Janna}} |
||
+ | * Stats |
||
+ | ** Base movement speed reduced to 320 from 335. |
||
+ | ** Base health reduced to 500 from 525. |
||
+ | ** Base mana reduced to 350 from {{fd|409.52}}. |
||
+ | * {{ai|Zephyr|Janna}} |
||
+ | ** Mana cost increased to {{ap|50|60|70|80|90}} from {{ap|40|50|60|70|80}}. |
||
+ | |||
+ | ;{{ci|Xerath}} |
||
+ | * {{ai|Arcanopulse|Xerath}} |
||
+ | ** {{sbc|Bug Fix:}} Fixed a bug where only half of the particles were displayed on cast. |
||
+ | |||
+ | === September 28th Hotfix === |
||
+ | ;{{ci|Janna}} |
||
+ | * {{ai|Tailwind|Janna}} |
||
+ | ** Bonus movement speed dealt as magic damage reduced to {{pp|3|15%|25%|35%|1|7|13}} from 35%. |
||
+ | * {{ai|Eye of the Storm|Janna}} |
||
+ | ** Base shield strength reduced to {{ap|70|105|140|175|210}} from {{ap|80|120|160|200|240}}. |
||
+ | |||
+ | === October 4th Hotfix === |
||
+ | ;{{ci|Jax}} |
||
+ | * General |
||
+ | ** {{sbc|Bug Fix:}} Fixed a bug where he was causing games to crash under specific circumstances. |
||
== References == |
== References == |
||
Line 274: | Line 413: | ||
{{Release history}} |
{{Release history}} |
||
+ | |||
− | [[Category:Patch notes]] |
||
+ | [[pl:V7.19]] |
||
+ | [[Category:Season 2017 patch]] |
||
+ | [[Category:LoL patch notes]] |
Revision as of 13:33, 17 May 2020
New Cosmetics
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
PVP.net
- Rotating Game Mode: Nexus Siege returns from 9/29/17 (12:00 P.M. - PT) to 10/3/17 (4:00 A.M. - PT) and from 10/6/17 (12:00 P.M. - PT) to 10/10/17 (4:00 A.M. - PT).
- Bug Fix: VFX no longer persists through round swap.
- Bug Fix: Team-specific events (e.g., destroying turrets, killing champions) now reflect the correct team in Replays.
- Bug Fix: and now give the proper amount of stacks for killing deployables.
- Account Transfers
- Account transfers will be temporarily disabled from October 10 to November 20 as we get ready for preseason.
League of Legends V7.19
General
- Key Fragment
- Bug Fix: We fixed a grammar error in the copy when more than one key fragment drops.
- Ping
- You can now ping everything on the scoreboard.
- Ward
- Bug Fix: Placeholder VFX are no longer present on the New Horizon Ward.
Champions
- New Effect: Is now unstoppable during the descent.
- Bonus attack range increased to 225 from 175.
- Bug Fix: Now correctly affects bots on Twisted Treeline.
- Bug Fix: No longer goes on cooldown if his is broken during flight.
- Stats
- Base health increased to 540 from 524.4.
- Base movement speed increased to 335 from 325.
- Base health regeneration reduced to 6.9 from 6.924.
- Cast range reduced to 720 from 875.
- Spear length increased to 370 from 300.
- Cooldown changed to 11 / 9.5 / 8 / 6.5 / 5 seconds from 10 / 9 / 8 / 7 / 6.
- Base damage increased to 70 / 100 / 130 / 160 / 190 from 65 / 85 / 105 / 125 / 145.
- AP ratio reduced to 30% AP from 50% AP.
- New Effect: Soldiers clump closer together upon arrival.
- Soldier command range reduced to 660 from 800.
- Cast range increased to 500 from 450.
- Removed: Soliders being able to attack wards or trinkets.
- Soldier stab base damage changed to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- New Effect: Passive attack speed is now doubled to 40 / 60 / 80 / 100 / 120% while Azir has 3 soldiers active, which falls off after 5 seconds.
- Recharge time reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
- New Effect: Stabs deal Error: Parameter '3' is not accepted. damage to secondary targets.
- New Effect: Shield now scales with 70% AP.
- Shield duration reduced to 1.5 seconds from 4.
- New Effect: Shield is now granted instantly instead of only upon colliding with a champion.
- New Effect: If Azir hits an enemy champion, he gains a charge of .
- Removed: The wall no longer knocks back any enemy who attempts to pass through once stationary, although still functions as impassible terrain. Still knocks back during the charge.
- Wall size increased to 5 / 6 / 7 soldiers from 4 / 5 / 6.
- Cooldown reduced to 120 / 105 / 90 seconds from 140 / 120 / 100.
- Stats
- Base health reduced to 475 from 524.4.
- Health growth increased to 85 from 80.
- Base attack speed increased to 0.568 from 0.543.
- Base attack delay reduced to 0.1 from 0.15.
- Attack speed growth increased to 4% from 2%.
- Base health regeneration reduced to 5.65 from 5.674.
- Passive starting bonus attack speed reduced to 10% from 15%. Level 1 attack speed is still 0.625.
- New Effect: Can affect turrets.
- Damage to targets beyond the first increased to 67% from 50%.
- Trap duration reduced to 30 / 35 / 40 / 45 / 50 seconds at all ranks from 90.
- bonus damage increased to 40 / 90 / 140 / 190 / 240 from 10 / 55 / 100 / 145 / 190.
- 40 / 55 / 70 / 85 / 100% bonus AD from 60% AD at all ranks. AD ratio changed to
- Vision duration reduced to 3 seconds from 8.
- Recharge time changed to 30 / 24 / 19 / 15 / 12 seconds from 45 / 32.5 / 20 / 12.5 / 10.
-
- Bug Fix: Is now of higher fidelity on very low settings.
-
- Bug Fix: Impact VFX have been restored when it successfully hits an enemy target.
-
- Bug Fix: Homeguard animation has been restored.
-
- Bug Fix: No longer has an empty gap on his gun - VFX have been restored.
-
- Bug Fix: No longer hums over all of his VO lines.
- Stats
- Base attack range increased to 550 from 475.
- Base attack damage reduced to 46 from 51.956.
- Attack damage growth reduced to 1.5 from 2.95.
- Attack speed growth increased to 2.95% from 2.61%.
- Basic attack missile speed increased to 1600 from 1200.
- Base health increased to 525 from 487.04.
- Health growth reduced to 70 from 78.
- Attack delay reduced to 0.08 from 0.1.
- New Effect: Janna also benefits from Tailwind.
- New Effect: Janna's basic attacks and single target spells deal bonus magic damage equal to 35% of her bonus movement speed.
- Mana cost reduced to 60 / 80 / 100 / 120 / 140 from 90 / 105 / 120 / 135 / 150.
- Cooldown changed to 12 seconds at all ranks from 14 / 13 / 12 / 11 / 10.
- Minimum range increased to 1000 from 850.
- Maximum range increased to 1750 from 1742.5.
- New Effect: Howling Gale now always reaches its destination in 1.5 seconds.
- Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 10 at all ranks.
- Bug Fix: Weapon no longer appears beside him when he uses his Demacian Standard combo.
-
- Bug Fix: Model no longer stretches when shooting during Curtain Call.
-
- Bug Fix: Shields now follow the model during his recall animation.
-
- Bug Fix: Drone lights no longer disappear upon moving the camera away and back during her recall animation.
-
- Bug Fix: No longer loses active overlay VFX when Dragon's Rage is in use.
-
- Bug Fix: Death shadow no longer persists.
- Bonus armor reduced to 10 / 15 / 20 / 25 / 30% armor from 15 / 20 / 25 / 30 / 35%.
- New Effect: While is active, this bonus is tripled to 30 / 45 / 60 / 75 / 90% armor.
- Bug Fix: Voidlings are no longer missing attack on-hit VFX.
-
- Bug Fix: No longer has misplaced VFX on her staff.
- Now block only the first ability that hits, rather than every ability that hits at the same time the shield is broken.
- Missile speed increased to 1400 from 1200.
- New Effect: If buffered, will fire at the destination when the ball has stopped moving.
- New Effect: If buffered, will fire at the destination when the ball has stopped moving.
- General
- Recommended items have been adjusted.
- Stats
- Base mana increased to 340 from 300.
- Mini-shop UI now prioritizes health regeneration over attack damage when choosing which items to display.
- Mana cost reduced to 55 at all ranks from 55 / 60 / 65 / 70 / 75.
- Mana cost reduced to 50 from 60.
- General
- Bug Fix: During her joke animation, her fingers no longer clip through her sword.
- Bug Fix: Can now correctly be casted if overheated.
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- Bug Fix: Is now more gameplay friendly, regardless of if Colorblind Mode is activated or not.
- Now block only the first ability that hits, rather than every ability that hits at the same time the shield is broken.
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- Bug Fix: Pink overlay has been restored during her recall animation.
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- Bug Fix: Once again has her helicopter shadows during their recall animations.
- Bug Fix: Visual effects no longer stay visible indefinitely if uses on him as he enters stealth.
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- Bug Fix: Once again has his helicopter shadows during their recall animations.
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- Bug Fix: Blue tendrils no longer flicker during several graphics settings.
- Removed: Bonus damage being able to critically strike.
- Bonus damage increased to 50 / 55 / 60 / 65 / 70% AD from 30 / 35 / 40 / 45 / 50% AD.
- True damage reduced to 4 / 6 / 8 / 10 / 12% of target's maximum health from 6 / 7.5 / 9 / 10.5 / 12%.
- Minimum true damage changed to 50 / 65 / 80 / 95 / 110 from 40 / 60 / 80 / 100 / 120.
- New Effect: The duration of Final Hour is extended by 4 seconds whenever a champion damaged by Vayne dies within 3 seconds. Final Hour's duration cannot be increased beyond its original maximum duration.
- Stats
- Base attack range increased to 550 from 525.
- Base health regeneration increased to 6.5 from 5.424.
- Health regeneration growth increased to 0.6 to 0.55
- Cooldown reduced to 8 seconds at all ranks from 10 / 9.5 / 9 / 8.5 / 8.
- New Effect: The base cooldown is reduced by Error: Parameter '3' is not accepted.. This stacks multiplicitively with cooldown reduction.
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- Bug Fix: No longer has visible seams on very low settings.
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- Bug Fix: Tentacles no longer abruptly transition during animations.
- General
- New animations.
- New sound effects.
- New ability icons.
- Stats
- Base attack speed reduced to 0.645 from 0.676.
- Attack speed growth increased to 3.5% from 2.6%.
- New Innate
- Innate: Every third hit deals bonus physical damage and restores health.
- Removed: Damage component's classification as critical strike damage.
- New Effect: Damage and heal component share the same counter. Both now stack on hit.
- Bonus damage changed to Error: Parameter '3' is not accepted. AD from 25 / 37.5 / 50 / 62.5 / 75% AD.
- Heal's base value changed to Error: Parameter '3' is not accepted. from 30 / 35 / 40 / 45 / 50.
- Heal's AD ratio changed to 10% AD from 20% bonus AD.
- - Q
- Base damage per hit reduced to 15 / 20 / 25 / 30 / 35 from 15 / 30 / 45 / 60 / 75
- AD ratio per hit changed to 40% bonus AD from 20% AD.
- - New W
- Active: Xin Zhao performs two swift strikes over a Error: Parameter '3' is not accepted. second period, the first dealing physical damage to all enemies in an arc and the second dealing a greater amount of damage and slowing all enemies in a line for 50% for 1.5 seconds. Wind Becomes Lighting benefits from 33.3% of Xin Zhao's lifesteal and each strike will stack and can apply Determination.
- Slash deals 30 / 40 / 50 / 60 / 70 (+ 30% AD) damage.
- Thrust deals 30 / 65 / 100 / 135 / 170 (+ 85% AD) damage.
- The duration on his other abilities is paused during the effect.
- Deals only 50% damage against minions.
- - Active: Xin Zhao performs two swift strikes over a Error: Parameter '3' is not accepted. second period, the first dealing physical damage to all enemies in an arc and the second dealing a greater amount of damage and slowing all enemies in a line for 50% for 1.5 seconds. Wind Becomes Lighting benefits from 33.3% of Xin Zhao's lifesteal and each strike will stack and can apply Determination.
- E
- Mana cost reduced to 50 from 60.
- Cast range increased to 650 from 600.
- Effect radius increased to 125 from 112.5.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 70 / 110 / 150 / 190 / 230.
- Slow duration reduced to 0.5 seconds from 2.
- Slow increased to 50% at all ranks from 25 / 30 / 35 / 40 / 45%.
- New Effect: Grants 40 / 45 / 50 / 55 / 60% bonus attack speed for 5 seconds after reaching his target. This is repurposed from Battle Cry's Active, value unchanged.
- - R
- Renamed to Crescent Guard from Crescent Sweep.
- Base damage increased to 75 / 175 / 275 from 75 / 150 / 225.
- Effect radius increased to 250 from 187.5.
- New Passive - Challenge: The last enemy champion that Xin Zhao attacked or targeted with is Challenged for 3 seconds.
- Removed: 15 / 20 / 25 bonus resistances par champion hit.
- New Effect: For the next 3 seconds, Xin Zhao gains Awareness, taking 100% reduced damage from enemies who are more than 450 units away from him. Basic attacks and abilities versus champions will extend the duration by 0.3 seconds, but the remaining duration cannot exceed 3 seconds.
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- Bug Fix: Passive VFX have been restored.
Items
- New Effect: You also gain the unique passive attack speed and on-hit effect when shielding or healing an allied champion.
- Removed: On-hit healing.
- Bonus attack speed changed to Error: Parameter '3' is not accepted. from 25% at all levels.
- On-hit magic damage changed to Error: Parameter '3' is not accepted. from 25 at all levels.
- Now block only the first ability that hits, rather than every ability that hits at the same time the shield is broken.
- Total cost increased to 1000 from 900.
- Thorns base damage reflected reduced to 15 from 20.
- Removed: Applying Grievous Wounds to non-champions.
- Spellshield duration increased to 7 seconds from 5.
- Active cooldown reduced to 40 seconds from 45.
- Now block only the first ability that hits, rather than every ability that hits at the same time the shield is broken.
- Bug Fix: Fixed a bug where casting its active on an ally out of range caused the player to walk in range, then cast it on the closest ally instead of the selected one.
- Total cost reduced to 2250 from 2400.
- Frost storm no longer ignites from basic attacking a burning enemy, now ignites when it slows a burning enemy.
- On-hit fire damage from Conduit increased to 25% of the basic attack's damage from 17.5%. Still deals 50% bonus magic damage.
Hotfixes
September 27th Hotfix
- Stats
- Base movement speed reduced to 320 from 335.
- Base health reduced to 500 from 525.
- Base mana reduced to 350 from 409.52.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
- Bug Fix: Fixed a bug where only half of the particles were displayed on cast.
September 28th Hotfix
- Bonus movement speed dealt as magic damage reduced to Error: Parameter '3' is not accepted. from 35%.
- Base shield strength reduced to 70 / 105 / 140 / 175 / 210 from 80 / 120 / 160 / 200 / 240.
October 4th Hotfix
- General
- Bug Fix: Fixed a bug where he was causing games to crash under specific circumstances.