New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
The following Chroma packs have been added to the store:
The following Summoner Icons have been added to store:
The following Ward skins have been added to the store:
The following skins have received some VFX/Texture/Animation/Model changes:
- - Brighter textures
- - Poros updated in her recall
PVP.net[]
- In-Client Chat: Starting a message with "/me" adds your summoner name to the front of the message and makes it look like a notification rather than a chat message. Use it to talk about yourself in the third person in pre-game lobbies, Clubs chat, and direct conversations. "/me" doesn't work in champion select or in-game chat
- Rotating Game Mode: Ascension returns from 7/28/17 (12:00 PT) to 8/1/17 (04:00 PT) and 8/4/17 (12:00 PT) to 8/8/17 (04:00 PT).
League of Legends V7.15[]
General[]
- All items can now be pinged in the store and in your inventory, rather than only a select few.
- Abilities that hold charges will now state the number of charges when pinged, rather than the cooldown.
- We've added a toggle that adds attack-move commands to left clicks. You can still left click on HUD elements (ex. the item shop), but will issue attack-move commands to the target location beneath the HUD. While this toggle is active, use SHIFT+Left Click to interact normally with the HUD without attack-moving in the process.
- Bug Fix: Fixed a bug where several ward skin health bars were too high or low.
- Bug Fix: Champ Mastery level up notifications no longer pop over the Honor vote.
- Bug Fix: Fixed a bug where key fragment notifications would occasionally fail to pop.
Champions[]
- General
- Bug Fix: No longer spams encounter voiceover when moving near .
-
- Bug Fix: No longer has a disjointed elbow.
- Magic damage AP ratio increased to 75% AP from 65% AP.
- Cooldown reduced to 18 seconds from 20.
- and
- Bug Fix: Now use appropriate fire SFX when spawned.
- Soldier base damage increased to 50 − 195 (based on level) from 50 − 170 (based on level).
-
- General
- Bug Fix: Reattached a penguin's leg in recall and joke.
- Bug Fix: No longer has a higher volume level compared to his classic skin.
- General
-
- Bug Fix: No longer have higher volume levels compared to his classic skin.
- Bug Fix: No longer have higher volume levels compared to his classic skin.
- Bug Fix: No longer have higher volume levels compared to his classic skin.
-
- General
- Bug Fix: VFX during her recall no longer disappear when losing and regaining vision.
- Bug Fix: Traps are no longer less clear in brush compared to her other skins.
- General
- General
- Bug Fix: Now correctly plays her spell effort voiceover.
- Base damage reduced to 20 / 30 / 40 / 50 / 60 from 20 / 35 / 50 / 65 / 80.
- Target's maximum health ratio reduced to 3% of target's maximum health from 4%.
-
- Bug Fix: Parts of head armor no longer stretches during his dance animation.
- New Passive: When Dr. Mundo suffers magic damage or pays a health cost, his magic resistance is increased by 2% for 2 seconds, up to a maximum of 6 / 12 / 18 / 24 / 30%.
-
- Bug Fix: Laugh VO is once again synchronized with the animation.
-
- Bug Fix: No longer have visible seams on their models on low settings.
-
- Bug Fix: No longer have visible seams on their models on low settings.
-
- Bug Fix: No longer uses SFX.
-
- Bug Fix: Once again has SFX during her joke animation.
-
- Bug Fix: Audio no longer desyncs when losing and regaining vision during recall, joke and taunt animations.
- Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
-
- Bug Fix: Re-added audio for his recall.
- Stats
- Base attack damage reduced to 47 from 50.54.
- Cooldown reduced to 5.5 / 5.25 / 5 / 4.75 / 4.5 seconds from 6.5 / 6 / 5.5 / 5 / 4.5.
-
- Bug Fix: On-hit SFX have been restored.
- Bug Fix: The on-hit SFX volume has been turned up to be equivalent to all other Ezreal skins.
- Bonus true damage increased to 45 − 215 (based on level) from 30 − 200 (based on level).
- Stats
- Base attack speed reduced to 0.625 from 0.651.
- Cooldown increased to 120 / 100 / 80 seconds from 100 / 90 / 80.
- Bug Fix: Now correctly do reduced damage after the first hit to .
- Bug Fix: Sweeping a ward no longer plays the sound effects to it when he is in the game.
- Bug Fix: No longer has the old AP ratio of 60% for the second and third bounces.
- Cooldown reduced to 100 / 80 / 60 seconds from 110 / 85 / 60.
-
- Bug Fix: Custom VFX have been restored.
- Bug Fix: bolts now properly deal Fishbones's bonus attack damage to their primary targets.
- Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 10 / 9 / 8 / 7 / 6.
-
- Bug Fix: Weapon glow VFX now follow Shiro and Kuro during all animations.
- Bug Fix: Hair no longer transitions improperly during her homeguard animation.
-
- Bug Fix: Is now better differentiated from .
- Bug Fix: Is now better differentiated from .
- Bonus AD ratio increased to 150% bonus AD from 110%.
- Bug Fix: Fixed a bug where Umbral Trespass wasn't making Kayn "unseen" for Nightstalker proc.
- Bug Fix: Fixed a bug where passive wasn't amplifying damage-over-time (ex. ) or proc (ex. ) effects.
- Bug Fix: Fixed a bug where passive triggered against , , and even though there's no damage to amplify.
- Bug Fix: Fixed a bug where ended Umbral Trespass early.
- Bug Fix: Fixed a bug where Kayn could cast Umbral Trespass on an enemy he attempted to damage when all of the damage was absorbed by a shield.
-
- Bug Fix: Orb particles during his passive are now more visible.
- Bug Fix: Fixed a bug where - if Kindred used Dance of Arrows to jump over a wall, the cast range of would be permanently increased.
- Stats
- Base damage increased to 53 from 50.536.
- Mana growth increased to 60 from 50.
- Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 15 / 14 / 13 / 12 / 11.
- New Effect: Hitting an ally with Prismatic Barrier as it's going out doubles the shield granted when it's coming back.
- Empowered Shield: 100 / 130 / 160 / 190 / 230 (+ 40% AP)
- New Effect: Hitting an ally with Prismatic Barrier as it's going out doubles the shield granted when it's coming back.
-
- Bug Fix: No longer has visible seams on his model.
- Bug Fix: Purple overlay no longer hides Malzahar's skins when Void Shift is active.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Armor reduction changed to 15 / 20 / 25 / 30 / 35% armor from 20 / 25 / 30 / 35 / 40 flat.
- New Effect: While active, the cooldown of is reduced by 50%. This stacks with cooldown reduction.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 60 / 105 / 150 / 195 / 240.
- Cooldown reduced to 120 / 100 / 80 seconds from 140 / 110 / 80.
-
- Bug Fix: Recall poros have been dusted off and now use updated textures.
-
- Bug Fix: SFX are no longer delayed from enemy perspective.
-
- Bug Fix: Pieces of bracer no longer disappear during her laugh animation.
-
- Bug Fix: No longer causes other Rivens in the same game to steal Ki Burst SFX.
- Stats
- Base armor increased to 29 from 27.628.
- New Effect: Projectile now scales with 30% AD.
- Dragon form bonus damage reduced to 100 − 160 (based on level) from 100 − 200 (based on level).
- New Effect: Dragon form bonus damage now scales with 30% AD.
- New Effect: Scorched earth now scales with 10% AD.
- Bug Fix: Singed's corpse no longer triggers his passive.
- Bug Fix: Multiple Singed's in a game no longer reset each other's cooldown on their passive.
- Opacity has been adjusted for colorblind mode and various skins.
- Bug Fix: Now correctly receives stats instantly, as opposed to sometimes having up to 0.25 seconds delay.
-
- Visuals now properly change color when colorblind mode is activated.
- Base damage increased to 55 / 75 / 95 / 115 / 135 from 25 / 45 / 65 / 85 / 105.
-
- Bug Fix: No longer clips through his body during several animations.
- Bug Fix: No longer leaves enemies stunned for a brief moment after displacing them.
- Stats
- Base movement speed increased to 335 from 330.
- - Rework
- Full Relaunch
- General
- Title changed to the Dreadnought from the Headman's Pride.
- Complete visual upgrade across all skins.
- New artwork for , , , .
- New voice over.
- New lore.
- Stats
- Base health reduced to 585 from 586.52.
- Health growth reduced to 88 from 89.
- Base health regeneration reduced to 6.25 from 6.505.
- Health regeneration growth increased to 0.7 from 0.6.
- Base attack damage increased to 55 from 54.05.
- Attack damage growth increased 4 from 3.6.
- Base attack speed reduced to 0.595 from 0.644.
- Attack speed growth increased to 3.75% from 2.9%.
- Base armor increased to 30 from 24.544.
- Armor growth increased to 4.25 from 3.3.
- Base magic resistance increased to 32.1 from 30.
- Magic resistance growth increased to 1.25 from 0.5.
- Attack range reduced to 350 from 425.
- Base movement speed reduced to 330 from 335.
- Innate: Urgot's six legs each conceal a shotgun that covers an arc, together forming a full circle of cover around him. Each shotgun has one shell and an individual reload timer of 30 / 25 / 20 / 15 / 10 (based on level) seconds.
- The next basic attack in the direction of a loaded shotgun causes it to fire, dealing 40 − 100 (based on level)% AD (+ 4.5 / 5.25 / 6 / 7 / 8 (based on level)% of target's maximum health) physical damage to all enemies hit within, up to 25 − 365 (based on level) against monsters.
- Echoing Flames deals 10% reduced damage to enemies recently damaged in the last 5 seconds, stacking up to 3 times.
- Passive
- Active: Urgot launches a canister at the target location that explodes after a brief delay, dealing 25 / 70 / 115 / 160 / 205 (+ 70% AD) physical damage and slowing all enemies hit by 45 / 50 / 55 / 60 / 65% for 1 second.
- Mana Cost: 55
- Cooldown: 12 / 11 / 10 / 9 / 8 seconds
- Q spell
- Passive: Urgot's other abilities apply Purge to enemy champions for a few seconds.
- Active: Urgot shields himself for 60 / 90 / 120 / 150 / 180 (+ 30% bonus health) and autonomously attacks the nearest enemy for the next 4 seconds, without interrupting his movement, prioritizing enemy champions marked for Purging.
- Urgot attacks with 3.0 attack speed but deals 12 (+ 20 / 24 / 28 / 32 / 36% AD) physical damage, with only 33.3% on-hit damage and cannot critically strike. Attacks deal a minimum of 50 damage against minions.
- While active, Urgot also gains 40% slow resistance and ghost versus non-champions but attacking reduces his base movement speed by 125 for 1 second.
- Mana Cost: 45 / 50 / 55 / 60 / 65
- Cooldown: 13 / 12 / 11 / 10 / 9 seconds
- W spell
- Active: After a brief delay, Urgot dashes in the target direction, dealing 60 / 100 / 140 / 180 / 220 (+ 50% AD) physical damage to all enemies in the way and knocking them aside.
- Urgot comes to a stop upon colliding with an enemy champion, stunning them for 0.75 seconds and flinging them over himself.
- Mana Cost: 50
- Cooldown: 16 / 15 / 14 / 13 / 12 seconds
- E spell
- First Cast: Urgot fires a chem-drill forward that impales the first enemy champion struck, dealing physical damage, leashing them for 3 seconds and slowing them by 0% − 75% (based on target's missing health).
- If the target is below 25% of their maximum health, Fear Beyond Death can be re-activated, and automatically does so after 3 seconds if the target is within the threshold.
- Second Cast: Urgot begins channeling as he launches chains at the target, suppressing them on impact and reeling them in over X seconds, during which they are untargetable by other effects.
- The channel can only be interrupted by Urgot's death. If the channel is successful, the target is executed and surrounding enemies are terrified for 1.5 seconds.
- Mana Cost: 100
- Cooldown: 120 / 95 / 70 seconds
- R spell
- Slow increased to 25% from 10%.
- Base damage increased to 200 / 240 / 280 from 200 / 230 / 260.
- Current health cost increased to 8% current health from 4% current health.
- Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 12 / 11 / 10 / 9 / 8.
- Base damage reduced to 15 / 30 / 45 / 60 / 75 from 30 / 45 / 60 / 75 / 90.
- Bug Fix: Fixed a bug where he could channel Elastic Slingshot while under hard crowd control effects if he used it right before they were applied.
-
- Bug Fix: Recall's audio has been restored.
- Cooldown reduced to 24 / 21 / 18 / 15 / 12 seconds from 26 / 24 / 22 / 20 / 18.
-
- Bug Fix: Crown no longer stretches during several animations.
Items[]
- Magic damage reduction increased to 20% from 15%.
- Nightstalker damage for melee champions changed to 65 − 320 (based on level) from 55 − 360 (based on level).
- Nightstalker damage reduced for ranged champions to 45 − 300 (based on level) from 55 − 360 (based on level).
- Removed: Ranged users no longer trigger the 99% slow for 0.25 seconds.
- Health reduced to 350 from 400.
Structures[]
- Inhibitors
- Bug Fix: Now accurately display the 20 armor they have.
Hotfixes[]
July 26th Hotfix[]
- Base damage reduced to 35 / 55 / 75 / 95 / 115 from 55 / 75 / 95 / 115 / 135.
July 27th Hotfix[]
- Stats
- Bug Fix: Fixed a bug where her Spider Form wasn't properly affected by this patch's base AD reduction (50.54 to 47).
- Stats
- Bug Fix: Fixed a bug where her Dragon Form wasn't properly affected by this patch's armor increase (27.628 to 29).