New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
The following Chromas packs have been added to the store:
The following Summoner Icons have been added to store:
The following skins have received some VFX/Texture changes:
PVP.net[]
- Ranked Flex party restrictions are now identical for all Tiers. All Ranked Flex parties can now include players within one Tier, including Diamond, Master, and Challenger parties.
- Rotating Game Mode: Dark Star: Singularity returns from 7/14/17 (12:00 PT) to 7/18/17 (04:00 PT) and 7/21/17 (11:00 PT) to 7/25/17 (04:00 PT).
- Bug Fix: Fixed a bug where LeaverBuster and surveys would fail to show after Honor votes.
- Bug Fix: Players on low-spec mode now see the celebration for earning 3+ Honor votes.
- Bug Fix: Fixed a bug where Honor 1.0 buttons would still display at the end of game screen.
- Bug Fix: Fixed a visual bug where a blue bar would appear in the transition between the Honor vote and the end of game screen.
League of Legends V7.14[]
General[]
- Attack and Ability Queueing
- Changed several interactions where abilities overwrote any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- and
- Lethality
- Flat armor penetration changed to scale with your level instead of your target's level.
- Mech vs. Minions
- Bug Fix: The Mechs vs. Minions ward skin no longer has a confusingly bright shadow in champion select's ward skin selector.
- Practice Tool
- Bug Fix: "Lock XP" button now properly displays the 'toggled' state while active.
- Profile Page
- Bug Fix: Fixed a bug causing the profile page to sometimes display a lower ranking than your highest one.
- Recommended Items Pass
- Recommended items pages were updated for a bunch of champions (mainly supports) to reflect some of the item updates from across the season.
- Star Guardian Skins
- Bug Fix: The Star Guardian beginning-of-game music no longer overlaps with music at the start of a match.
Champions[]
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Damage reduction increased to 55 / 65 / 75% from 50 / 60 / 70%.
- New Effect: Now displays how much damage the ability is mitigating per damage instance. Visible only to Alistar and his attacker.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Removed: Giving vision around the cast area.
- Bug Fix: Fixed a bug where several forms of loss-of-control effects (fear, flee, taunt, knockback, and charm) weren't properly cancelling Glacial Storm.
- Bug Fix: Fixed a bug causing the bonus damage to apply to inhibitors.
- Stats
- Attack speed growth reduced to 2% from 4%.
- Base damage reduced to 80 / 135 / 190 / 245 / 300 from 80 / 135 / 190 / 245 / 305.
- Mana cost reduced to 60 from 90.
- Silence duration increased to 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds from 1.5 / 1.625 / 1.75 / 1.875 / 2.
- New Cooldown: 8 / 7 / 6 / 5 / 4 seconds.
- New Mana Cost: 30 mana.
- Removed Toggle: Cho'Gath's basic attacks each launch a volley of spikes in a line, dealing 25 / 35 / 50 / 65 / 80 (+ 30% AP) magic damage and applying spell effects to enemies hit.
- New Active: Cho'Gath's next 3 basic attacks launch a volley of spikes in a line, dealing 25 / 35 / 50 / 65 / 80 (+ 30% AP) (+ 4% (+ 0.5% per of target's maximum health) stack) magic damage and applying a decaying over the next 1.5 seconds slow of 30 / 35 / 40 / 45 / 50%.
- New Effect: Now grants 50 bonus range.
- New Effect: Now resets Cho'Gath basic attack timer.
- Bug Fix: Now correctly applies health drain.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Removed: 20% bonus attack speed.
- New Effect: Casting an ability grants her 20% bonus attack speed for her next 3 basic attacks.
- New Effect: Restores 15% AP mana on every cleaving strike.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
- Mana cost reduced to 40 / 55 / 70 / 85 / 100 from 60 / 70 / 80 / 90 / 100.
- New Passive: Increases the attack speed gained from to 50 / 60 / 70 / 80 / 90%.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
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- Bug Fix: No longer uses base VFX when Ekko's shield absorbs damage or when its bonus damage against low health targets procs.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Bonus movement speed reduced to 15% / 20% / 25% / 30% (based on Grand Challenge's Rank) from 20% / 30% / 40% / 50% (based on Grand Challenge's Rank).
- Removed: Gaining dance movement speed bonus while in the area.
- Health regeneration increased to 2 / 8 (based on level)% maximum health from 2 / 4 / 10 (based on level)% maximum health.
- Out-of-combat timer reduced to 9 / 4 (based on level) seconds from 9 / 6 / 4 (based on level).
- New Effect: Health regeneration doubles to 4 / 16 (based on level)% maximum health while below 25 / 50 (based on level)% of his maximum health.
- New Effect: Now displays how much damage is mitigated.
- New Effect: Damage reduction is doubled to 60% for the first 0.75 seconds. Drops to 30% thereafter.
- New Effect: Grants 60% Tenacity for the first 0.75 seconds.
- AD ratio increased to 36 / 37 / 38 / 39 / 40% AD from 34 / 35 / 36 / 37 / 38%.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Cast range reduced to 800 from 1600.
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- Bug Fix: No longer steals taunt sound effects during his taunt animation.
- - New Champion
- Innate: Kayn wields an ancient, sentient weapon, that battles with him for control. Dealing damage against champions causes them to drops orbs that are automatically collected upon leaving combat, filling a bar above Kayn's portrait.
- Once the bar is full he can choose to either be overwhelmed by melee or ranged champions, respectively. Once primed, the other option becomes available after 4 minutes. or expel him to become the , based on whether he has damaged more
- The transformation can only be performed by interacting with their portrait while on the summoning platform, permanently changing their abilities.
- Kayn's basic attacks and abilities deal :12% − 44% (based on level) of post-mitigation damage as bonus magic damage, lasting for 3 seconds upon entering in combat with an enemy champion, refreshing after 8 seconds out of combat with them or by using Umbral Trespass.
- Rhaast heals for :26% − 43% (based on level) of the post-mitigation damage that he deals with spells against enemy champions.
- Active: Kayn dashes forward, dealing 55 / 75 / 95 / 115 / 135 (+ 65% bonus AD) physical damage to all enemies he passes through before flourishing his scythe, dealing the same damage again to surrounding enemies.
- Reaping Slash is unchanged. :
- Both instances of Reaping Slash's damage are modified to :50% AD (+ 5% (+ 4% per 100 bonus AD) of target's maximum health) physical damage, capped at 200 / 250 / 300 / 350 / 400 against monsters.
- Regardless of the form, both instances of Reaping Slash deals 55 bonus damage against monsters.
- Mana Cost: 50
- Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds
- Active: After a short delay in which he can't perform any other actions, Kayn performs an upwards sweep with his scythe, dealing 80 / 125 / 170 / 215 / 260 (+ 120% bonus AD) physical damage to all enemies in a line and slowing them by 60%, decaying over 1.5 seconds.
- Blade's Reach's range is increased by 200, deals :10% bonus AD bonus damage and the slow decays over 2 seconds. Additionally, Kayn conjures a living shadow at the casting position to perform Blade's Reach in his stead, allowing Kayn to perform other actions.
- Blade's Reach : knocks up enemies for 1 second.
- Mana Cost: 60 / 65 / 70 / 75 / 80
- Cooldown: 13 / 12 / 11 / 10 / 9 seconds
- Active: Kayn gains 40% bonus movement speed, is ghosted and can ignore terrain collision for 1.5 seconds. Immobilizing effects will interrupt Shadow Step. Kayn heals himself for 100 / 115 / 130 / 145 / 160 (+ 40% bonus AD) health upon moving through terrain for the first time and, if he's not in combat with enemy champions, Shadow Step's duration is increased to 5 seconds. Entering combat with a champion after the effect is enhanced reduces the remaining duration to 1.5 seconds.
- Casting Shadow Step removes : slows, additionally if Kayn enters terrain at least once, Shadow Step will be improved for the remainder of its duration to grant 70% bonus movement speed and make Kayn immune to slows.
- Shadow Step is unchanged. :
- Mana Cost: 90
- Cooldown: 21 / 19 / 17 / 15 / 13 seconds
- Passive: Kayn basic attacks and abilities against champions apply Umbral Trespass for a few seconds.
- Active: Kayn infests a marked enemy champion for up to 2.5 seconds, revealing them and becoming untargetable for the duration. Reactivating Umbral Trespass ends it earlier.
- Upon reactivation or at the end of the duration, Kayn wrenches himself free from their body in the cursor's direction, dealing 150 / 250 / 350 (+ 110% bonus AD) physical damage to the target.
- Umbral Trespass gains 200 bonus range and emerging from the target resets : cooldown.
- Umbral Trespass damage is modified to deal :10% (+ 13% per 100 bonus AD) of target's maximum health physical damage, and heals him for「 70% of the pre-mitigation damage 」「 7% (+ 9% per 100 bonus AD) of target's maximum health 」.
- Mana Cost: 100
- Cooldown: 120 / 100 / 80 seconds
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
-
- Bug Fix: Vintage loading screen border now properly displays for original owners of the skin.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Bug Fix: Cast range indicator has been reduced to match the actual range.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
-
- Bug Fix: Hair no longer twitches at the start of one of her idle animations.
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- Bug Fix: On-hit particles no longer become a massive disco if Undertow hits a moving target.
-
- Bug Fix: Restored custom audio effects for her basic abilities.
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- Bug Fix: Model textures no longer change slightly depending on whether she's currently holding The Ball or not.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Self-slow reduced to 30% from 60%.
- Bug Fix: Now properly increases the size of slow zone.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Bug Fix: Now properly marks targets even when the damage is completely blocked by a shield.
- Bug Fix: The second hit no longer counts as a separate spellcast.
- Stats
- Base health increased to 610 from 542.76.
- Health growth increased to 90 from 82.
- Renamed to Noxious Slipstream from Empowered Bulwark.
- Innate: Moving near to an enemy or allied champion grants Singed a stacking 20% bonus movement speed for 2 seconds (10 second per-target cooldown) (225 range).
(New Innate)
- Base damage reduced to 40 / 60 / 80 / 100 / 120 from 44 / 68 / 92 / 116 / 140.
- AP ratio increased to 80% AP from 60% AP.
- New Effect: Particle size increased to more clearly represent the poison's area of effect.
- Bug Fix: The trail no longer disappears when Singed leaves enemy vision.
- Adhesive duration reduced to 3 seconds from 5.
- New Effect: Applies ground.
- Slow changed to 40% at all ranks from 35 / 45 / 55 / 65 / 75%.
- Removed: Slow lingering for 1 second after enemies leave the puddle.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
- Cooldown changed to 17 / 16 / 15 / 14 / 13 seconds from 14 at all ranks.
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 100 / 110 / 120 / 130 / 140.
- Mana cost reduced to 100 from 150.
- Stat bonus increased to 35 / 60 / 85 from 35 / 50 / 80.
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- Bug Fix: Custom VO now plays on kills.
- Bug Fix: Fixed a bug causing the first raven to visually spawn from the blue side fountain.
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- Bug Fix: Ground snowflake VFX now properly displays on Medium or lower settings.
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- Bug Fix: Re-added voiceover.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Stats
- Base mana regeneration increased to 8.5 from 5.
- Mana regeneration growth reduced to 0.8 from 1.
- Base heal per charge changed to 30 at all ranks from 20 / 30 / 40 / 50 / 60.
- Health ratio per charge changed to 1% maximum health from 1.5% bonus health.
- Maximum charges changed to 1 / 2 / 3 / 4 / 5 from 3 at all ranks.
- Mana cost changed to 70 / 80 / 90 / 100 / 110 from 60 / 80 / 100 / 120 / 140.
- New Effect: Now has a 3-second cooldown. Recharge time unchanged.
- Removed: empowered attacks reduces Starlight's Touch's recharge timer.
- New Effect: empowered attacks now grant 1 charge of Starlight's Touch and reduce Starlight's Touch's cooldown by 1 second.
- Base damage increased to 100 / 145 / 190 / 235 / 280 from 60 / 105 / 150 / 195 / 240.
- Cooldown changed to 17 / 16 / 15 / 14 / 13 seconds from 15 at all ranks.
- Stun duration changed to 1.25 seconds at all ranks from 1 / 1.125 / 1.25 / 1.375 / 1.5.
- Removed: Giving vision around the cast area.
- Bug Fix: No longer gets stuck as visually translucent if triggers during the camouflage duration.
- New Effect: Ghouls now immediately attack upon dash.
- Ghoul base damage changed to 2 − 100 (based on level) from 10 − 95 (based on level).
- Mourning Mist reaction radius increased to 1400 from 1000.
- Grave despawn range increased to 2000 from 1600.
- Cooldown reduced to 160 / 130 / 100 seconds from 160 / 150 / 140.
- Maiden health increased to 700 / 1500 / 4000 from 700 / 1500 / 3000.
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- Bug Fix: Joke audio no longer restarts toward the end of the animation.
- Bug Fix: When he tries to walk into range to activate Time in a Bottle on an out-of-range ally, he'll no longer cast his most recently used ability instead once he gets into range.
- Bug Fix: Cast range indicator has been reduced to match the actual range.
Items[]
- Removed: Quest rewarding you with an Elixir of Skill.
- New Reward: Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
- - Added
- Recipe: + + 300 = 900
- +35 armor.
- Unique Passive – Thorns: Upon being hit by a basic attack, reflects 20 magic damage, inflicting Grievous Wounds on the attacker for 1 second.
- Builds into .
- New Recipe: + + 700 = 2900
- Lethality increased to 18 from 15.
- Attack damage reduced to 55 from 65.
- Removed: +20 out-of-combat movement speed.
- New Effect: Grants 10% cooldown reduction.
- Nightstalker damage changed to 105 − 360 (based on level) from 75 (+ 200% Lethality).
- Nightstalker damage type changed to physical from true.
- New Effect: Nightstalker now slows by 99% for 0.25 seconds.
- Unseen delay increased to 5 seconds from 4.
- New Effect: Tooltip now states how much armor the item's lethality is currently negating.
- New Recipe: + + + 725 = 3100
- Removed: +20 out-of-combat movement speed.
- Lethality increased to 18 from 15.
- New Effect: Grants 250 health.
- Removed: +35 magic resistance.
- New Effect: Tooltip now states how much armor the item's lethality is currently negating.
- Removed: Quest rewarding you with an Elixir of Skill.
- New Reward: Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
- Removed: Quest rewarding you with an Elixir of Skill.
- New Reward: Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
- Bug Fix: No longer prevents some champion abilities (primarily stealth effects) from ignoring unit collision when no enemy champions are nearby - the condition for its own immunity to unit collision.
- New Passive - Headhunter: After killing any enemy, your next damage spell will deal 40 bonus physical damage (30 second cooldown).
- Removed: +20 out-of-combat movement speed.
- New Effect: Is now purchasable on Howling Abyss.
- New Passive - Headhunter: After killing any enemy, your next damage spell will deal 40 bonus physical damage (30 second cooldown).
- Removed: +20 out-of-combat movement speed.
- New Effect: Tooltip now states how much armor the item's lethality is currently negating.
- Removed: Quest rewarding you with an Elixir of Skill.
- New Reward: Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
- New Recipe: + + + 400 = 2900
- Armor reduced to 75 from 100.
- New Effect: Grants 250 health.
- Removed Passive: Reflects 15% of the physical damage taken (+ 25% bonus armor) from basic attacks and on-hit effects back to its source as magic damage.
- New Passive – Thorns: Upon being hit by a basic attack, reflects magic damage equal to 25 (+ 10% bonus armor), inflicting Grievous Wounds on the attacker for 1 second.
- New Passive – Cold Steel: When hit by basic attacks, reduced source's attack speed by 15% for 1 second.
- Out of combat movement speed increased to 40 from 20.
- Lethality increased to 18 from 15.
- Attack damage reduced to 55 from 60.
- New Effect: Tooltip now states how much armor the item's lethality is currently negating.
Monsters[]
- (Medium-sized)
- New Effect: Can now be .
Jungle Plants[]
- Bug Fix: No longer fizzle when triggered by a burrowed Rek'Sai at maximum attack range.
Summoner's Spells[]
- New Effect: Tooltip now lists that it excludes airborne effects.
Hotfixes[]
July 13th Hotfix[]
- Custom Games
- Bug Fix: Players are once again able to trade champions in Champion Select for custom games.
- Stats
- Base health reduced to 535 from 575.
- Health growth reduced to 85 from 90.
- Base movement speed reduced to 345 from 350.
- Stats
- Base health reduced to 580 from 610.
- Health growth reduced to 85 from 90.
- Cooldown increased to 120 / 110 / 100 seconds from 100 at all ranks.
July 17th Hotfix[]
- Nightstalker damage reduced to 55 − 360 (based on level) from 105 − 360 (based on level).
July 18th Hotfix[]
- General
- Bug Fix: Fixed a bug causing Kayn's UI to break, sometimes preventing him from transforming altogether.
- Bug Fix: no longer ends up in a weird spot if Kayn uses Umbral Trespass on him to avoid the targeted dash at the end of .