New Cosmetics[]
The following Champion skins have been added to the store:
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The following Summoner Icons have been added to store:
PVP.net[]
- New honor system.
- Earn up to 5 honor levels when being honored by your teammates at the end of every game.
- After each game, honor one teammate.
- New types of honor:
- Stayed cool: Tilt-proof, chill.
- Great Shotcalling: Leadership, strategy.
- GG <3: Team player, friendly.
- If the majority of your team honors you, you get a shoutout for the whole lobby.
- Everyone starts at Honor level 2, and consistent honorable play unlocks an evolving Honor level, displayed on the profile page. You will move up even if you are not honored, providing you're always playing to win.
- If a full team all participates in the Honor vote, everyone on that team will receive a small boost to their Honor level progress.
- At Honor level 3 and above, receiving honor in the post-game screen unlocks a loading screen flair for your next game. Your loading screen flair design levels up as you do.
- Key fragments will drop exclusively through Honor. As long as you're at least level 2 (the starting level) you'll continue to receive the same amount as now. And these will drop outside of the post-game screen, or on login.
- After level 3, you'll receive Honor Capsules as well as key fragments. These don't require a key to open, and contain at least two key fragments. Some also contain champ shards and exclusive rewards like and skin permanents.
- Rotating Game Mode: Legend of the Poro King returns from 6/30/17 (12:00 PT) to 7/04/17 (04:00 PT) and 7/07/17 (12:00 PT) to 7/11/17 (04:00 PT).
- Loading Screen Tips: More than 120 tips have been added. These tips will be displayed based on the player's level.
- Champion Selection: Can now again select a Random Champion in Blind Pick and Custom Games.
- Champion Selection: Can now again buy skins during champion select.
League of Legends V7.13[]
General[]
- Highlights
- Bug Fix: Multi-channel audio encoding issue fixed in Highlights playback.
- Skins and Sync
- Bug Fix: Fixed several interactions with skins and recall sounds desyncing or not playing correctly.
- Bug Fix: Fixed a several skin sound effects and voice over lines not playing at the right time.
Champions[]
- General
- Basic attack and ability audio has been updated for all skins without skin-specific audio effects.
- General
- Basic attack and ability audio has been updated for all skins without skin-specific audio effects.
- Stats
- Base armor reduced to 24 from 27.
- Tornardo base damage reduced to 30 / 40 / 50 / 60 / 70 from 45 / 60 / 75 / 90 / 105.
- Tornado AP ratio increased to 60% AP from 45% AP.
- Channel duration before jumping increased to 1.25 seconds from 1 second.
- Hover time before dashing reduced by 0.25 seconds. Total time to reach target unchanged.
- Bug Fix: Audio no longer desyncs when the camera is panned away and then returns.
- Base damage increased to 5 / 45 / 85 / 125 / 165 from 5 / 35 / 65 / 95 / 125.
- Range increased to 600 from 475.
- General
- Bug Fix: Laugh no longer cuts off at the end when she gasps for air.
- New Effect: Passive now deals 15 / 20 / 25 / 30 / 35 base damage.
- New Effect: Passive now scales with 30% AP.
- Passive AD ratio changed to 60% bonus AD at all ranks from 40 / 50 / 60 / 70 / 80% AD.
- New Effect: Passive counter increments upon launching an attack, previously was upon landing a hit.
- no longer grants extra stacks on secondary targets.
- AP ratio increased to 80% AP from 60% AP.
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 70 / 95 / 120 / 145 / 170.
- Bonus AD ratio reduced to 110% bonus AD from 120%.
- Increased damage to isolated targets increased to 65% from 50%.
- Active stealth suration increased to 1.5 seconds from 1.25.
- Brush stealth duration increased to 3 seconds from 2.5.
- Invisibility linger duration increased to 1.5 seconds from 1.25.
- Number of marks required for attack range increase after the first four is reduced to 3 from 4.
- Maximum 250 bonus range reached at 25 marks from 32.
- Number of marks required for attack range increase after the first four is reduced to 3 from 4.
- Target's current health ratio per mark increased to 1% of the target's current health from 0.5%.
- Base damage increased to 60 / 80 / 100 / 120 / 140 from 40 / 60 / 80 / 100 / 120.
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- Bug Fix: Can now click the same element in both transform phases.
- Stats
- Base health increased to 565 from 540.
- Range increased to 3000 from 2500.
- Cooldown reduced to 120 / 100 / 80 seconds from 120 / 110 / 100.
- Target's maximum health ratio increased to 8% of target's maximum health from 7%.
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- Bug Fix: No longer uses classic skin sound.
- General
- New Effect: Dance animation speed now increases with movement speed.
- Spells queued while attacking are handled better.
- New Effect: Now takes the same time to unburrow whether you press W or attack a target (0.15 seconds).
- Bug Fix: Knockback effect for secondary targets no longer lasts slightly longer than intended.
- AD ratio increased to 185% bonus AD from 160%.
- Bug Fix: Can now properly be HUD-pinged to display its cooldown or readiness, regardless of whether a marked target is in range.
- Bug Fix: Cooldown availability now displays accurately for allies in the HUD.
- Bug Fix: Prey marks no longer show up for spectators.
- General
- Bug Fix: No longer has some attack/kill lines that are global for all players.
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- Bug Fix: Fixed special borders being cut off at the bottom during loading screen.
- Bug Fix: Fixed a bug where the ability icon would still be highlighted despite being on cooldown after and cast is canceled due to target's untargetability.
- Base damage increased to 50 / 75 / 100 / 125 / 150 from 5 / 35 / 65 / 95 / 125.
- AD ratio changed to 60 / 75 / 90 / 105 / 120% bonus AD from 75% AD at all ranks.
- Damage type changed to physical from magic.
- New Effect: Now deals 0% − 50% (based on target's missing health) bonus damage.
- Removed: Dealing 3 − 8 (based on level)% of target's missing health bonus damage.
- Bug Fix: No longer has missing VO lines.
- New Effect: Can now target turrets.
- New Effect: The attack following Chomp now has more consistent timing and scales better with attack speed.
- Increased healing from all sources increased to 25% from 20%.
- Bug Fix: Was previously already giving 25% increased health restoration.
- Bug Fix: Fixed a bug where hitting it, at its maximum range, wouldn't make it spread through enemies.
- New Effect: Time in which you can't basic attack while it is firing now scales down with bonus attack speed.
- Bug Fix: Using it and hitting an enemy champion at the same time a turret kills a minion would cause the turret not to aggro champions until its next minion target is dead.
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- Bug Fix: Fixed special borders being cut off at the bottom during loading screen.
Items[]
- Favor gold coin bonus increased to 25 from 20.
- Favor mana coin restoration increased to 15% of missing mana from 8% of missing mana.
- New Recipe: + + 1080 = 2900
- Base health regeneration reduced to 0% from 100%.
- Health increased to 350 from 300.
- Mana increased to 300 from 0.
- Magic resistance reduced to 55 from 65.
- New Unique Passive - Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second).
- Health increased to 350 from 300.
- Total cost reduced to 900 from 1100.
- Health reduced to 200 from 280.
- Immolate bonus damage to minions and monsters increased to 100% from 50%.
- Total cost reduced to 2425 from 2625.
- Health reduced to 325 from 400.
- Bonus health increased to 20% from 15%.
- Favor gold coin bonus increased to 40 from 30.
- Favor mana coin restoration increased to 15% of missing mana from 8% of missing mana.
- New Effect: Tooltip now displays Vision Score.
- Favor gold coin bonus increased to 40 from 30.
- Favor mana coin restoration increased to 15% of missing mana from 8% of missing mana.
- New Effect: Tooltip now displays Vision Score.
- Missing mana restored reduced to 15% of missing mana from 18% of missing mana.
- Favor gold coin bonus increased to 40 from 30.
- Favor mana coin restoration increased to 15% of missing mana from 8% of missing mana.
- Base mana regeneration while in jungle increased to 225% from 180%.
- Base mana regeneration while in jungle increased to 225% from 180%.
- New Effect: Tooltip now displays Vision Score.
- Base mana regeneration while in jungle increased to 225% from 180%.
- New Effect: Tooltip now displays Vision Score.
- Updated icon.
Monsters[]
Hotfixes[]
June 28th Hotfix[]
- Bug Fix: When Mini Gnar Hops off another unit, he can no longer change the direction of his jump by casting .
- Bug Fix: Fixed a bug where, if he was interrupted during the dash, he became unable to use until re-casting Grand Entrance.
June 30th Hotfix[]
- Stats
- Base health regeneration reduced to 5 from 7.
- Base armor reduced to 23 from 26.38.
- Second hit range reduced to 200 from 300.
July 7th Hotfix[]
- Bug Fix: Stars are no longer visually misaligned with their actual area of effect while Celestial Expansion is active.