New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
The following Summoner Icons have been added to store:
The following Ward skins have been added to the store:
Client changes[]
- Assassin-only game mode: Blood Moon returns from 6/16/17 (12:00 PT) to 6/27/17 (04:00 PT).
- New "Missions" system. Complete missions to earn rewards. Example of missions:
- Thief of Time: Play 1 game as
- Reward: icon.
. (Disables Shield of Light)
- A Legend Rises: Get 10 kills and/or assist.
- Reward: Key fragment
- Reach the Peak: Complete 3 other missions.
- Reward: Gemstone
- Serpent Acolyte: Win 2 games with at least 10 kills and/or assists. (Must own Banner of the Serpent ward)
- Reward: Hextech chest
- Shield of Light: Play 1 game as
- Reward: icon.
(Disables Thief of Time)
- Thief of Time: Play 1 game as
- A "More Unread" bar will appear if you've got unread messages higher up or further down your friends list. Click the bar to automatically scroll to the message notification. This setting can be toggled off via the "Chat & Friends" tab of the Settings menu.
- Chat history once again generates date lines when spanning across multiple days. This setting can be toggled off via the Settings cog in the chat window. (Note: Toggling date lines off for one conversation will toggle 'em off for all conversations!)
League of Legends V7.12[]
General[]
- End of Game Stats
- Added Crowd Control Score: the combined duration of all CC effects you've applied over the game.
- Summoner Level Progression
- We've made some minor adjustments to the 1-30 experience curve so players level at a smoother rate, rather than spiking at levels 5, 10, and 20. Total 1-30 experience requirements are very slightly lower.
Monsters[]
- Bug Fix: Fixed a bug preventing the summoned Rift Herald from being .
- Bug Fix: Pinging Rift Herald no longer produces a debug string in chat.
Champions[]
- Bug Fix: Enemies affected by the charm no longer walk in the wrong direction if they cast a spell the instant before being hit by the charm.
- Bug Fix: Can now properly proc the bonus damage and energy restore against the summoned .
-
- Bug Fix: Quote when killing is no longer heard by everyone on the map.
- Bug Fix: Fixed a bug where she could become covered in a blue overlay for the rest of the match if polymorphed by while in combat.
- Bug Fix: Fixed a bug where could get the same blue overlay if casting on any enemy affected by an allied Yordle Snap Trap.
- Cooldown reduced to 16 / 13 / 10 (based on level) seconds from 20 / 15 / 10 (based on level).
- Empowered second attack bonus damage increased to 100% from 80%.
- Stats
- Base attack speed increased to 0.638 from 0.625.
- Base attack damage increased to 58 from 56.
- Basic attacks now deal 80% magic damage and 20% physical damage from 50% on both types.
- New Effect: and can now be buffered during Valkyrie's travel time.
- Bug Fix: Fixed a bug where it affected too large of an area on the return when Ekko is dead.
- Bug Fix: Now properly applies on the return when Ekko is dead.
- General
- Bug Fix: Must now actually fire a basic attack to command turrets to focus a target. Issuing an attack command and immediately cancelling it no longer triggers the redirect.
- Bug Fix: Now properly charges nearby turret beam attacks even if it kills an enemy.
- Base damage reduced to 50 / 70 / 90 / 110 / 130 from 60 / 90 / 120 / 150 / 180.
- New Effect: Tooltip now mentions that the ability can be casted on .
- New Effect: Tooltip now mentions Daisy's stats and AP scalings.
- New Effect: Now grants 50 bonus range.
-
- Bug Fix: Fixed a bug where his recall audio desynced from the animation when enemies lost and then regained vision of him during the channel.
-
- Bug Fix: Now correctly plays the electric buzz SFX for the spawning and despawning of his Acceleration Gate.
- Base damage reduced to 45 / 70 / 95 / 120 / 145 from 50 / 75 / 100 / 125 / 150.
- AD ratio increased to 40 / 45 / 50 / 55 / 60% AD from 30 / 35 / 40 / 45 / 50% AD.
- Base damage increased to 50 / 115 / 180 from 40 / 100 / 160.
- Shield strength reduced to 70 / 95 / 120 / 145 / 170 from 70 / 100 / 130 / 160 / 190.
- Percentage of original shield to nearby allied champions reduced to 30% from 50%.
- Stats
- Base attack damage increased to 57 from 54.
- Wolf dash speed increased to 1400 from 1200.
- New Effect: Zone duration now waits to begin counting down until Wolf reaches the cast location. Casting during Wolf's travel time will still grant the reduced cooldown.
- Mana cost reduced to 50 from 70.
- Bug Fix: No longer fizzles if a spellshield affecting her (ex. ) is broken within 0.25 seconds of cast start.
- Bug Fix: Fixed a bug where evolved body parts visually reverted to base form after the polymorph wore off.
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230.
- Beam base damage reduced to 125 / 225 / 325 from 125 / 250 / 375.
- Beam AP ratio reduced to 110% AP from 115% AP.
- Bug Fix: and now properly purge only the suppression portion of Nether Grasp. Beam damage will continue to tick as long as Malzahar's target stays within a 1250-range.
-
- Bug Fix: Death VFX now correctly play during his death animation.
- Bug Fix: Now properly benefits from effects that modify heal and shield values (ex. line, ).
- Bug Fix: Cooldown availability now displays accurately for allies in the HUD.
- Bug Fix: Enemies affected by the charm no longer walk in the wrong direction if they cast a spell the instant before being hit by the charm.
- Stats
- Base attack damage increased to 57.5 from 55.628.
- Armor growth increased to 3.75 from 3.4.
- Bonus AD ratio increased to 80% bonus AD from 40% bonus AD.
- New Effect: Is now much harder to dodge. Rek'Sai's target should no longer be able to walk out of damage range without exceptional amounts of movement speed (or a dash/flash).
- Heat decay start increased to 4 seconds from 3.
- Heat decay speed changed to 10 per tick every second from 5 for 5 ticks, then 10 per tick every 0.5 seconds.
- Damage to minions reduced to 75% from 100%.
- Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 6 at all ranks.
- Base damage increased to 135 / 180 / 225 / 270 / 315 from 75 / 135 / 195 / 255 / 315.
- AP ratio increased to 110% AP from 100% AP.
- Duration reduced to 1.5 seconds from 2.
- Shield strength increased to 80 / 110 / 140 / 170 / 200 from 50 / 80 / 110 / 140 / 170.
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 45 / 70 / 95 / 120 / 145.
- Bug Fix: Now correctly reveals itself from brush and Fog of War when triggered.
-
- Bug Fix: The tail end of her recall SFX now play consistently.
- General
- Bug Fix: Sphere-popping SFX now correctly play during her death animation.
-
- Bug Fix: Sphere-popping SFX now correctly play during her death animation.
- Bug Fix: Fixed a bug where, in some languages, the tooltip contained information about an in-testing mechanic that was never released.
- Bug Fix: Can no longer Devour a summoned .
- Bug Fix: Fixed a bug where his laugh wasn't playing correctly when landing a killing blow with it.
- Removed: Being able to basic attack while the ability is firing.
- Cooldown increased to 20 / 19 / 18 / 17 / 16 seconds from 16 / 15 / 14 / 13 / 12.
-
- Bug Fix: Now correctly shouts his VO when casting it.
- Base damage reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
- Base damage reduced to 60 / 110 / 160 / 210 / 260 from 80 / 130 / 180 / 230 / 280.
- General
- Bug Fix: Must now actually fire a basic attack to command plants to focus a target. Issuing an attack command and immediately cancelling it no longer triggers the redirect.
Items[]
- Bug Fix: Aura range indicator now represents the actual range.
- New Effect: Champions no longer pick up mana coins if they're at full mana.
- New Effect: Coins now have visual indicators when they're about to expire.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
- Ability power reduced to 30 from 40.
- Base mana regeneration increased to 100% from 75%.
- Cooldown reduction reduced to 10% from 20%.
- Premitigation damage stored as Blood Charges increased to 25% from 20%.
- New Passive: Dissonance: Gain +5 ability power for every +25% base mana regeneration. Disables Harmony on your other items.
- Removed Passive: Harmony: Gain +25% base health regeneration for every +25% base mana regeneration.
- New Recipe: + + 200 = 2200
- Base health regeneration increased to 125% from 0%.
- Mana reduced to 0 from 400.
- New Passive: Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.
- Bug Fix: On-hit effect no longer applies a stack of .
- New Effect: Restored mana upon killing units passive is now Unique.
- Bug Fix: Quest reward shield now properly benefits from effects that modify heal and shield values (ex. line, ).
- New Effect: Spoils of War charge indicator sphere VFX have been updated to be more runic and less distracting.
- New Effect: Quest reward shield VFX have been updated to be more Targonian.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
- New Effect: Champions no longer pick up mana coins if they're at full mana.
- New Effect: Coins now have visual indicators when they're about to expire.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
- Bug Fix: Quest reward shield now properly benefits from effects that modify heal and shield values (ex. line, ).
- New Effect: Spoils of War charge indicator sphere VFX have been updated to be more runic and less distracting.
- New Effect: Quest reward shield VFX have been updated to be more Targonian.
- New Effect: Active shield VFX have also been updated to be more Targonian.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
- Bug Fix: Fixed a bug where Metallicize self-damage reduction was applying twice to basic attacks.
- New Recipe: + + 700 = 2300
- Cooldown reduction increased to 10% from 0%.
- Base health regeneration reduced to 0 from 100%.
- Shield strength reduced to 60 − 434 (based on target's level) from 70 − 665 (based on target's level).
- New Effect: Active shield strength now scales with 2% − 36% (based on level) of caster's bonus health.
- New Effect: Champions no longer pick up mana coins if they're at full mana.
- New Effect: Coins now have visual indicators when they're about to expire.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
- Health reduced to 200 from 300.
- Base health regeneration reduced to 50% from 75%.
- Base mana regeneration increased to 150% from 125%.
- Heal reduced to 30 − 370 (based on target's level) from 65 − 490 (based on target's level).
- New Effect: Heal is affected 3 times as much by Increased Healing and Shieling power amplifiers.
- Considering increased +30% (10% × 3) healing, heal reduced to 39 − 481 (based on level) from 65 − 490 (based on target's level).
- Item icon updated.
- New Effect: Spoils of War charge indicator sphere VFX have been updated to be more runic and less distracting.
- New Effect: Quest reward shield VFX have been updated to be more Targonian.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
- New Recipe: + + 950 = 2500
- Health reduced to 400 from 500.
- Armor increased to 30 from 0.
- Cooldown reduction increased to 10% from 0%.
- Removed Passive: Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 health per cast (Toggle spells heal for up to 25 per second).
- New Effect: Active slowing nova now automatically triggers if an enemy champion is within close proximity.
- Removed: Active slowing nova being triggered manually early.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
- Total cost reduced to 2200 from 2400.
- New Effect: Champions no longer pick up mana coins if they're at full mana.
- New Effect: Coins now have visual indicators when they're about to expire.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
- Bug Fix: Quest reward shield now properly benefits from effects that modify heal and shield values (ex. line, ).
- New Effect: Spoils of War charge indicator sphere VFX have been updated to be more runic and less distracting.
- New Effect: Quest reward shield VFX have been updated to be more Targonian.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
- Remade and renamed to Zeke's Convergence from Zeke's Harbinger.
- New Recipe: + + 400 = 2400
- Ability power reduced to 0 from 50.
- Armor increased to 60 from 30.
- Magic resistance increased to 30 from 0.
- New Passive: Casting your ultimate near your ally summons a local frost storm for 10 seconds. As the storm rages, nearby enemies are slowed by 20% and your ally's attacks burn their targets for 50% bonus magic damage over 2 seconds (45 second cooldown).
- New Passive: Frostfire Covenant: Basic attacking a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% instead for 3 seconds.
- Removed Passive: When within 1000-units of each other, you and your Conduit will generate 1 charge every second, up to 100, with a bonus 4 / 2 charges whenever you or your ally attack, and 8 / 4 on spell cast. At 100 charge, dealing damage grants you and your Conduit 20% increased AP and +50% flat critical strike chance for 8 seconds. All current charge is lost if you move further than 1000-units apart or hold onto 100 charge for longer than 5 seconds.
- Active conduit cooldown reduced to 0 seconds from 60.
- Active conduit tooltip changed to "Bind to an ally without an existing Conduit." from "Bind to target ally. This will remove all other Conduits on your target.".
May 15th Hotfix[]
- Bug Fix: Fixed a bug where the boxes were visible to all enemy players through Fog of War.