New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
The following Summoner Icons have been added to store:
The following Champions and Skins have received a new splash art:
- - Color changed from red to yellow
Client changes[]
- Upcoming: Normal draft queue will use the 10 ban system.
- Every player gets to choose a champion to ban.
- All the bans are simultaneous and aren't shown to the enemy team until the end of the ban phase.
- Bans can be duplicated across teams.
- Every player have the option not to ban a champion.
- Upcoming returning feature: Skins can be purchased while in champion select.
- Returning feature: Item sets can now be created, with now the option to create custom item sets for specific champions and maps.
- Returning feature: "Recently Played" section at the bottom of friendlist.
- Returning feature: First win of the day timer changed to display hours, minutes and seconds instead of only hours.
- Rotating Game Mode: Doom Bots of Doom returns from 6/2/17 (12:00 PT) to 6/6/17 (04:00 PT) and 6/9/17 (12:00 PT) to 6/13/17 (04:00 PT).
- "Material" tab moved to the top of Hextech Crafting / Loot page.
- Invited players now have invite privileges by default, though captains can still revoke them.
- Twisted Treeline intermediate bots have been re-added.
- Fix: We made the mastery panel smaller to allow players to see the left/right better during champ select and be able tell who's turn it is and who they're picking.
- Fix: Overall improvements to champion select to make actions clearer.
- Fix: Fixes to bugs that were blocking the ability to lock in your choice during champ select.
- Fix: We gave the X on the lobby and end of game screen a makeover to give it more space.
League of Legends V7.11[]
General[]
- In-Game Cursor
- Undocumented: In-game cursor, when holding
Alt
displays a new icon indicating that you're in the ping menu.
- Crowd Control Text
- Removed floating combat text for crowd control effects.
- Music
- Bug Fix: Switching Summoner's Rift music from Updated to Classic no longer prevents the music on other maps from playing.
Champions[]
- AP ratio per wisp reduced to 30% AP from 40% AP.
- Maximum AP ratio against the same target reduced to 48% AP from 64% AP.
- AP ratio per wisp reduced to 30% AP from 40% AP.
- AP ratio increased to 60% AP from 50% AP.
- AP ratio per bolt reduced to 25% AP from 30% AP.
-
- Bug Fix: Restored death animation audio.
- Stats
- Base attack speed reduced to 0.543 from 0.568.
- Attack delay increased to 0.15 from 0.1.
- Base attack speed reduced to 0.543 from 0.568.
- no longer grants Headshot stacks on secondary targets.
- Passive starting bonus attack speed increased to 15% from 10%. Level 1 attack speed is still 0.625.
- Bug Fix: Fixed a bug causing the projectile of an enemy Piltover Peacemaker to not properly appear until it hit a unit when fired from fog of war.
-
- Bug Fix: Various VO lines triggered when she scores a pentakill, ace, or killing spree now properly play.
- Bug Fix: The underside of Teemo's stolen hat no longer looks kinda weird during her .
- Bug Fix: When triggering by applying a fifth stack via Decimate, Decimate now properly only applies one stack of to other units hit.
- Stats
- Attack damage growth increased to 3.5 from 3.
- Base magic damage increased to 20 / 27.5 / 35 / 42.5 / 50 per half second from 17.5 / 25 / 32.5 / 40 / 47.5.
- Removed: Spiderlings killed increasing the minion killed stat.
-
- Bug Fix: Hand-glowy particles for effects like and Rising Spell Force no longer slip to his elbow during his .
- Bug Fix: Fixed a bug where, when chain lighting was proc'd by Mystic Shot, it wasn't properly critting at 100% crit chance.
- Bug Fix: On-hit particles now properly display when killing jungle monsters.
- Bug Fix: On-hit particles now properly display when killing jungle monsters.
- Bug Fix: No longer purges stacks if she uses Riposte to parry an attack while at three stacks.
-
- Bug Fix: Audio now properly plays on Howling Abyss.
- Bug Fix: Stomp can no longer be reused if his initial target dies during the stomp animation.
- Removed: Turrets killed increasing the minion killed stat. still increases the creep score.
- Removed: Tentacles killed increasing the minion killed stat.
-
- Bug Fix: Once again burps rudely after .
-
- Bug Fix: Basic attacks have been touched up to match the changes to her other skins in patch V7.9.
- Bug Fix: Fixed a number of visual bugs with Counter Strike across various skins.
- Stats
- Attack damage growth increased to 2.26 from 1.7.
- Removed: Granting 1.25% of her target's current health as bonus on-hit physical damage on her basic attacks per stack.
- New Effect: Every 4 marks increases Kindred's basic attack, and cast range. The first 4 stacks grant 75 bonus range, while every 4 marks after increase their ranges by 25.
- New Effect: Every mark now also amplifies all of Kindred's basic abilities:
- bonus attack speed by 5% per stack. : Increases
- + 0.5% of target's current health per stack. :
- + 0.5% of target's missing health per stack. :
- New Effect: Now grants 10% bonus attack speed for 4 seconds on cast, increased by 5% for every mark.
- Removed: Gaining +5 base damage per mark.
- AD ratio changed to 65% bonus AD from 20% AD.
- Dash speed increased to 500 from 400.
- New Effect: Can now direct Wolf to a position within 500 units of Lamb before creating the hunting territory. Wolf can go over walls while travelling in this way. This range does not scale with stacks.
- New Effect: Wolf now also deals 1.5% of target's current health damage, increased by 0.5% for every mark.
- AD ratio changed to 20% bonus AD from 40% AD.
- Wolf damage type changed to magic from physical.
- Base damage reduced to 40 / 60 / 80 / 100 / 120 from 40 / 75 / 110 / 145 / 180.
- AD ratio changed to 80% bonus AD from 20% AD.
- Projectile speed increased to 2000 from 1600.
- Target's health ratio changed to 8% of target's missing health from 5% of target's maximum health.
- New Effect: Every mark now also increases damage by 0.5% of target's missing health.
- New Effect: Jaws of Death: Wolf's mount will critical strike for 50% (+ 0.5% × bonus critical damage) bonus damage against targets below 15% − 65% (based on critical chance) of their maximum health.
- New Effect: Cast can now be buffered when placing wards, allowing Lee Sin to quickly place and hop to wards on high-latency environments.
- Removed: No longer works with the Quick + Selfcast setting. We're looking into restoring this functionality in a later patch.
-
- Back design of his shirt changed to yellow from red.
- New Effect: Shirt changes to yellow when casting Dragon's Rage.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 50 / 55 / 60 / 65 / 70.
- Armor ratio increased to 40% total armor from 30% total armor.
- Cast time reduced to 0.25 seconds from 0.5.
- New Effect: Now has a 0.4-seconds post-cast delay before firing.
- AP ratio increased to 80% AP from 70% AP.
- Mana cost increased to 40 / 45 / 50 / 55 / 60 from 40 at all ranks.
- Removed: Charge system. Now has a standard cooldown.
- Cooldown reduced to 8 seconds at all ranks from 20 / 19 / 18 / 17 / 16.
- New Effect: Malzahar gains a stack of Gathering Swarm when he casts another ability, up to a maximum of 2 stacks. Malzahar summons a Voidling, plus an additional Voidling per stack of Gathering Swarm, up to a maximum of 3 Voidlings par cast.
- Removed: Voidlings are no longer able to spawn additional Voidling.
- Cast range reduced to 150 from 450.
- Removed: Voidlings killed increasing the minion killed stat.
- Voidlings stats:
- Attack damage dealt changed to 5 − 64.5 (based on level) at all ranks from 30 / 35 / 40 / 45 / 50 (+ 40% bonus AD).
- Bonus magic damage dealt changed to 12 / 14 / 16 / 18 / 20 (+ 40% bonus AD) (+ 20% AP) from 10 / 15 / 20 / 25 / 30 (+ 20% AP).
- Attack speed growth increased to 2% from 0%.
- Attack speed increased to 0.67 − 0.89 (based on level) from 0.665 at all levels.
- Both attack's components deal magic damage from attack damage dealt as physical damage and bonus damage dealt as magic damage.
- Duration reduced to 8 / 8 / 9 / 9 / 10 seconds from 12 at all ranks.
- Health increased to 65 − 201 (based on level) from 3 (with modified damage).
- Armor changed to 16 − 50 (based on level) from 30 at all levels.
- Magic resistance reduced to 8 − 25 (based on level) from 50 at all levels.
- New Effect: Champions' and turrets' basic attacks will instantly kill Voidlings. All other damage will be reduced by armor and magic resistance normally.
- Gold reward reduced to 2 from 5.
- Movement speed reduced to 400 from 451.
- Removed: Gaining 100% bonus movement speed when running toward priority targets.
- Removed: Movement speed reduced by distance from Malzahar.
- Removed: Dealing 50% reduced damage to monsters.
- New Effect: Now deals 50% reduced damage to epic monsters.
- AP ratio increased to 80% AP from 70% AP.
- New Effect: The beam attack to the main target now deals 125 / 250 / 375 (+ 115% AP) over the duration.
- Target's maximum health ratio reduced to 10 / 15 / 20% of target's maximum health from 25 / 35 / 45% of target's maximum health.
- Target's maximum health AP ratio reduced to 2.5% per 100 AP from 7.5% per 100 AP.
- Cooldown reduced to 30 / 25 / 20 (based on level) seconds from 30 / 25 / 20 (based on level).
- Base healing reduced to 5 − 65 (based on level) from 10 − 130 (based on level)
- Health ratio on heal increased to 6% − 13% (based on level) maximum health from 4.5% − 10.5% (based on level) maximum health
- Maximum health AP ratio reduced to 1% per 100 AP from 2% per 100 AP.
- Sapling base movement speed reduced to 400 at all levels from 427.5 − 470 (based on level).
- New Effect: Sapling movement speed is increased when you have boots:
- Increases to 425 with .
- Increases to 445 with , , , and .
- Increases to 460 with and .
- Brush sapling damage changed to 67% on detonation and two ticks of 67% each from 100% on detonation and two ticks of 50% each. Total damage unchanged.
- Sapling duration in brush changed to 30 (+ 2.5 per 100 bonus health) seconds from 30 / 40 / 50 / 60 / 70.
-
- Bug Fix: Restored missing sound effects during joke.
-
- Bug Fix: Restored her Vintage loading screen border for original owners.
- General
- Bug Fix: Rakan's warding VO lines are no longer audible to enemies (sometimes giving away his position through fog of war). Allies can still hear him.
- Bug Fix: Fixed a bug where, when and Rakan use while empowered by , only the champion who started the would gain Empowered bonus movement speed.
-
- Bug Fix: Once again creates a starry nebula during his .
- General
- Once again ignores inputs during his ability's cast times.
- Various buffs and timers tracked in the buff bar (ex. remaining time to cast ) are no longer tracked on their respective ability icons.
- First attack when (re)entering combat no longer grants the full 5 Fury.
- Range no longer scales with all size-modifying effects.
- Re-added a bug where it wasn't hitting invisible units.
- Re-added a bug where he could basic attack at the same time as Cull the Meek's damage was dealt.
- Re-added a bug where Ruthless Predator's lockout time was shorter than intended (0.525 seconds instead of 0.75).
- Fury-empowered casts once again generate Fury.
- Re-added a bug where, when casting Ruthless Predator and queueing either or while at 100 Fury, the queued ability would sometimes not be empowered or consume Fury.
- Re-added a timing issue that could inconsistently cause Slice and Dice to not hit enemies Renekton passes through.
- Re-added a bug where Slice and Dice's ranges were shorter than intended (400 instead of 450).
- Re-added a bug where Slice and Dice's dash speeds were slower than intended (650 instead of 750).
- Once again deals an extra tick of damage on-cast.
- Stats
- Health growth reduced to 85 from 90.
- Fury generation changed to 25 fury generated for all attacks and unburrowed abilities from 5 per attack, 10 per ability, and 2.5 per extra enemy hit.
- Health restore duration reduced to 3 seconds from 5.
- Maximum health restored reduced to 20 − 190 (based on level) from 25 − 450 (based on level).
- Base damage reduced to 15 / 20 / 25 / 30 / 35 from 15 / 25 / 35 / 45 / 55.
- AD ratio increased to 40% bonus AD from 20% bonus AD.
- New Effect: Damage now scales with 40% bonus AD.
- Damage type changed to physical from magic.
- Base damage changed to 50 / 65 / 80 / 95 / 110 from 40 / 80 / 120 / 160 / 200.
- Knock up duration increased to 1 second from 0.5 - 1.
- Knock up targeting changed to closest single target from area of effect targets.
- New Effect: Now knocks back other units 250 range away from Rek'Sai.
- New Effect: The knocked up target is granted immunity from further knock-ups.
- Knock up on-target cooldown increased to 10 seconds at all ranks from 10 / 9.5 / 9 / 8.5 / 8.
- New Effect: Can now interact with plants by attacking them while burrowed.
- Damage changed to 50 / 60 / 70 / 80 / 90 (+ 85% bonus AD) from 80 / 90 / 100 / 110 / 120% AD.
- Removed: Damage no longer scales linearly with Rek'Sai's current Fury. Damage is still doubled and dealt as true damage at maximum Fury.
- Cooldown reduced to 26 / 23 / 20 / 17 / 14 seconds from 26 / 24 / 22 / 20 / 18.
- On-target cooldown reduced to 10 / 8 / 6 / 4 / 2 seconds from 10 / 9 / 8 / 7 / 6.
- New Passive: Dealing damage to enemy champions marks them for the next 5 seconds.
- New Active: Rek'Sai targets a prey-marked enemy, burrowing after a 0.35-seconds cast time before emerging from underground, leaping at her target after an additional 0.75 seconds, dealing 100 / 250 / 400 (+ 160% bonus AD) (+ 20 / 25 / 30% of their missing health) physical damage. Rek'Sai is unstoppable during both the cast and leap.
- Cooldown: 100 / 80 / 60 seconds
- Range: 1500
- Removed Passive: Passively gains 20 / 40 / 60% bonus attack speed.
- Removed Active: After channeling for 1.5 seconds, Rek'Sai into the ground and dashes to the target entrance without shutting it down, becoming untargetable for the duration.
- Cooldown: 180 / 140 / 100 seconds
- Range: Global
- Bug Fix: Casting it too quickly after one another no longer prevents unit targeting from working properly on casts beyond the first.
- Removed: Boxes killed increasing the minion killed stat.
- Removed: Boxes killed increasing the minion killed stat.
- Cooldown reduced to 11 seconds from 13.
- Shield strength health ratio increased to 8 / 9 / 10 / 11 / 12% of Sion's maximum health from 6 / 7 / 8 / 9 / 10% of Sion's maximum health.
- Area of effect reduced to 225 from 275.
- and
- Bug Fix: Audio no longer plays during their death animations.
- Bug Fix: Fixed a bug where, when blinded by Blinding Dart, critical strikes still dealt the crit portion of their damage.
- General
- Bug Fix: Xayah's warding VO lines are now audible to allies, rather than only her.
- Bug Fix: Fixed a bug where, when Xayah and use while empowered by , only the champion who started the would gain Empowered bonus movement speed.
- Stack duration reduced to 6 seconds from 10.
- Removed: Ghouls killed increasing the minion killed stat.
- Removed: Walls destroyed increasing the minion killed stat.
- General
- Voice getting higher threshold reduced to 30% health from 60% health.
- Warning indicator before Zac lands increased to 1 seconds from 0.75.
- Bug Fix: Enemies no longer turn invisible if Zac tries to drop them in huge areas of unpassable terrain at Let's Bounce!'s max range (no such areas exist on Summoner's Rift).
-
- Bug Fix: You can once again hear his bomb exploding in his stomach during his joke.
- Removed: Thornspitters killed increasing the minion killed stat.
- Removed: Vine Lashers killed increasing the minion killed stat.
Items[]
- Renamed to from .
- Item icon updated.
- Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
- Life steal reduced to 12% from 15%.
- Total cost reduced to 1900 from 1925.
- Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
- Item icon updated.
- Unique passive effect reduced to 10% from 12%.
- Total cost reduced to 850 from 875.
- Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).