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League of Legends Wiki
mNo edit summary
Tag: sourceedit
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Tag: sourceedit
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** Base health regeneration reduced to 7 from {{fd|11.008}}.
 
** Base health regeneration reduced to 7 from {{fd|11.008}}.
 
** Health regeneration growth reduced to {{fd|0.55}} from {{fd|1.75}}.
 
** Health regeneration growth reduced to {{fd|0.55}} from {{fd|1.75}}.
* {{ai|Techmaturgical Repair Bots|Heimerdinger|Hextech Affinity}}
+
* {{ai|Hextech Affinity|Heimerdinger}}
 
** Renamed to ''Hextech Affinity'' from ''Techmaturgical Repair Bots''.
 
** Renamed to ''Hextech Affinity'' from ''Techmaturgical Repair Bots''.
 
** {{sbc|New Effect:}} Grants 20% '''bonus''' movement speed while near allied turrets (his {{ai|H-28G Evolution Turret|Heimerdinger|own}} and the map's) (300 range).
 
** {{sbc|New Effect:}} Grants 20% '''bonus''' movement speed while near allied turrets (his {{ai|H-28G Evolution Turret|Heimerdinger|own}} and the map's) (300 range).
 
** {{sbc|Removed:}} '''Heimerdinger''' grants nearby allied champions and his {{ai|H-28G Evolution Turret|Heimerdinger|turrets}} {{pp|5|10|15|20|25|30|1|5|9|13|17|formula = 10 + 5 every 4 levels}} health regeneration, persisting for 5 seconds after they move out of range or his death (1000 range).
 
** {{sbc|Removed:}} '''Heimerdinger''' grants nearby allied champions and his {{ai|H-28G Evolution Turret|Heimerdinger|turrets}} {{pp|5|10|15|20|25|30|1|5|9|13|17|formula = 10 + 5 every 4 levels}} health regeneration, persisting for 5 seconds after they move out of range or his death (1000 range).
 
* {{ai|H-28G Evolution Turret|Heimerdinger}}
 
* {{ai|H-28G Evolution Turret|Heimerdinger}}
 
** Amount of turrets held increased to 3 at all ranks from {{ap|1|2|2|3|3}}.
 
** Cooldown reduced to 20 seconds at all ranks from {{ap|24|23|22|21|20}}.
 
** Base damage reduced to {{ap|6|9|12|15|18}} from {{ap|12|18|24|30|36}}.
 
** Base damage reduced to {{ap|6|9|12|15|18}} from {{ap|12|18|24|30|36}}.
 
** AP ratio increased to {{as|30% AP}} from {{as|15% AP}}.
 
** AP ratio increased to {{as|30% AP}} from {{as|15% AP}}.
** Cooldown reduced to 20 seconds at all ranks from {{ap|24|23|22|21|20}}.
 
** Amount of turrets held increased to 3 at all ranks from {{ap|1|2|2|3|3}}.
 
 
** Beam attack base damage reduced to {{ap|40|50|60|100|120}} from {{ap|60|80|100|120|140}}.
 
** Beam attack base damage reduced to {{ap|40|50|60|100|120}} from {{ap|60|80|100|120|140}}.
  +
** {{sbc|Removed:}} Turrets no longer prioritize nearby enemy champions or champions that attack them.
  +
** {{sbc|Removed:}} Turrets no longer briefly remain active after '''Heimerdinger''' leaves the area.
 
** Beam attack generation rate per second reduced to {{fd|1.11%}} from {{fd|6.25%}}.
 
** Beam attack generation rate per second reduced to {{fd|1.11%}} from {{fd|6.25%}}.
 
*** Beam attack charge time increased to 90 seconds from 16.
 
*** Beam attack charge time increased to 90 seconds from 16.
  +
** {{sbc|Removed:}} Turrets no longer gain {{ap|1|2|3|4|5}}% beam charge for each of their basic attacks.
** {{sbc|New Effect:}} Mana bar (for beam attack) changed from blue to white (instead of having a blue bar on top of another blue bar).
 
  +
** {{sbc|Removed:}} Turrets no longer spawn with 70% beam charge.
  +
** {{sbc|New Effect:}} The charge bar is now white instead of dark blue.
 
* {{ai|Hextech Micro-Rockets|Heimerdinger}}
 
* {{ai|Hextech Micro-Rockets|Heimerdinger}}
 
** Mana cost reduced to {{ap|50|60|70|80|90}} from {{ap|70|80|90|100|120}}.
 
** Mana cost reduced to {{ap|50|60|70|80|90}} from {{ap|70|80|90|100|120}}.
 
** Cooldown reduced to {{ap|11|10|9|8|7}} seconds from 11 at all ranks.
 
** Cooldown reduced to {{ap|11|10|9|8|7}} seconds from 11 at all ranks.
** {{sbc|New Effect:}} Each rocket hit on champions charges 20% of each nearby turret's beam attack.
+
** {{sbc|New Effect:}} Each rocket that hits a champion grants 20% beam charge to all turrets within 1000 range of the damage, up to a maximum of 100% if all five rockets hit.
 
* {{ai|CH-2 Electron Storm Grenade|Heimerdinger}}
 
* {{ai|CH-2 Electron Storm Grenade|Heimerdinger}}
** Grenade hitbox increased to 250 from 210. ''Stun hitbox is still 135.''
 
 
** Cooldown changed to 12 seconds at all ranks from {{ap|18|16|14|12|10}}.
 
** Cooldown changed to 12 seconds at all ranks from {{ap|18|16|14|12|10}}.
 
** Grenade hitbox increased to 250 from 210. ''Stun hitbox is still 135.''
** {{sbc|New Effect:}} Hitting a champion charges all nearby turrets to full beam charge.
+
** {{sbc|New Effect:}} If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge.
  +
** {{sbc|New Effect:}} '''Heimerdinger''' can now lob the grenade onto himself.
 
* {{ai|CH-3X Lightning Grenade|Heimerdinger}}
 
* {{ai|CH-3X Lightning Grenade|Heimerdinger}}
 
** Base damage increased to {{ap|150|250|350}} from {{ap|150|200|250}}.
 
** Base damage increased to {{ap|150|250|350}} from {{ap|150|200|250}}.
  +
** AP ratio increased to {{as|75% AP}} from {{as|60% AP}}.
   
 
;{{ci|Ivern}}
 
;{{ci|Ivern}}
Line 137: Line 143:
 
* {{ai|Spiked Shell|Rammus}}
 
* {{ai|Spiked Shell|Rammus}}
 
** {{sbc|Removed:}} Grants {{as|25% of his armor}} as bonus attack damage.
 
** {{sbc|Removed:}} Grants {{as|25% of his armor}} as bonus attack damage.
** {{sbc|New Effect:}} Basic attacks deals {{tt|8 - 20 (based on level)|Unknown formula.}} {{as|(+ 10% armor)}} '''bonus''' magic damage. This is doubled to {{tt|16 - 40 (based on level)|Unknown formula.}} while ''Defensive Ball Curl'' is active.
+
** {{sbc|New Effect:}} Basic attacks deals {{pp|13|8|9|10|11|12|13|14|15|16|17|18|19|20|1|2|3|4|5|6|7|8|9|10|11|12|13|formula=7 + level, up to level 13}} {{as|(+ 10% armor)}} '''bonus''' magic damage. This is doubled to {{pp|13|16|18|20|22|24|26|28|30|32|34|36|38|40|1|2|3|4|5|6|7|8|9|10|11|12|13|formula=14 + (2{{times}}level), up to level 13}} while ''Defensive Ball Curl'' is active.
 
* {{ai|Powerball|Rammus}}
 
* {{ai|Powerball|Rammus}}
 
** Cooldown reduced to {{ap|16|13.5|11|8.5|6}} seconds from {{ap|16|14.5|13|11.5|10}}.
** Maximum movement speed changed to {{pp18|150|155|160|165|170|175|180|185|190|195|200|205|210|215|220|225|230|235|formula=145% + (5%{{times}}level)}}% from 155%.
 
 
** Duration reduced to 6 seconds from 7.
 
** Duration reduced to 6 seconds from 7.
** Collision detection size reduced and made more consistent.
 
*** Impact radius unadjusted and checks more frequently for collision.
 
 
** {{sbc|New Effect:}} Is now a channeled spell, and thus is stopped by spells that interrupt channels.
 
** {{sbc|New Effect:}} Is now a channeled spell, and thus is stopped by spells that interrupt channels.
 
** Maximum movement speed changed to {{pp18|150|155|160|165|170|175|180|185|190|195|200|205|210|215|220|225|230|235|formula=145% + (5%{{times}}level)}}% from 155%.
 
** Base damage reduced to {{ap|100|135|170|205|240}} from {{ap|100|150|200|250|300}}.
 
** Base damage reduced to {{ap|100|135|170|205|240}} from {{ap|100|150|200|250|300}}.
** Cooldown reduced to {{ap|16|13.5|11|8.5|6}} seconds from {{ap|16|14.5|13|11.5|10}}.
 
 
** Slow increased to {{ap|40|50|60|70|80}}% from {{ap|20|25|30|35|40}}%.
 
** Slow increased to {{ap|40|50|60|70|80}}% from {{ap|20|25|30|35|40}}%.
 
** Slow duration reduced to 1 second from 2.
 
** Slow duration reduced to 1 second from 2.
  +
** Radius slightly reduced, allowing '''Rammus''' to better navigate through enemies. Collision check rate increased, making collision more consistent.
  +
** {{sbc|Bug Fix:}} '''Rammus''' can now interact with Plants during Powerball
 
* {{ai|Defensive Ball Curl|Rammus}}
 
* {{ai|Defensive Ball Curl|Rammus}}
 
** Cooldown reduced to 6 seconds from 14.
 
** Bonus armor changed to 20 {{as|(+ {{ap|50|55|60|65|70}}% armor)}} from {{ap|40|60|80|100|120}}.
 
** Bonus armor changed to 20 {{as|(+ {{ap|50|55|60|65|70}}% armor)}} from {{ap|40|60|80|100|120}}.
 
** Bonus magic resistance changed to 20 {{as|(+ {{ap|50|55|60|65|70}}% magic resistance)}} from {{ap|40|60|80|100|120}}.
 
** Bonus magic resistance changed to 20 {{as|(+ {{ap|50|55|60|65|70}}% magic resistance)}} from {{ap|40|60|80|100|120}}.
** Cooldown reduced to 6 seconds from 14.
 
 
** {{sbc|New Effect:}} Now slows '''Rammus''' by 60% during the effect.
 
** {{sbc|New Effect:}} Now slows '''Rammus''' by 60% during the effect.
 
** {{sbc|New Effect:}} Can be toggled off early.
 
** {{sbc|New Effect:}} Can be toggled off early.
 
** Damage when attacked changed to {{ais|Spiked Shell|Rammus}} damage from {{ap|25|35|45|55|65}} {{as|(+ 10% armor)}}.
 
** Damage when attacked changed to {{ais|Spiked Shell|Rammus}} damage from {{ap|25|35|45|55|65}} {{as|(+ 10% armor)}}.
* {{ai|Puncturing Taunt|Rammus|Frenzying Taunt}}
+
* {{ai|Frenzying Taunt|Rammus}}
 
** Renamed ''Frenzying Taunt'' from ''Puncturing Taunt''.
 
** Renamed ''Frenzying Taunt'' from ''Puncturing Taunt''.
 
** {{sbc|Removed:}} Reduces the target's armor by {{ap|5|10|15|20|25}}.
 
** {{sbc|New Effect:}} Grants {{ap|20|25|30|35|40}}% bonus attack speed for the duration of the taunt.
 
** {{sbc|New Effect:}} Grants {{ap|20|25|30|35|40}}% bonus attack speed for the duration of the taunt.
 
** {{sbc|New Effect:}} Attack speed bonus constantly refreshes while any of '''Rammus' '''other spells are active.
 
** {{sbc|New Effect:}} Attack speed bonus constantly refreshes while any of '''Rammus' '''other spells are active.
** {{sbc|Removed:}} Reduces the target's armor by {{ap|5|10|15|20|25}}.
 
 
* {{ai|Tremors|Rammus}}
 
* {{ai|Tremors|Rammus}}
 
** Base damage reduced to {{ap|40|80|120}} from {{ap|65|130|195}}.
 
** Base damage reduced to {{ap|40|80|120}} from {{ap|65|130|195}}.
 
** AP ratio reduced to {{as|20% AP}} from {{as|30% AP}}.
 
** AP ratio reduced to {{as|20% AP}} from {{as|30% AP}}.
** {{sbc|New Effect:}} Slow enemies it damage by {{ap|8|10|12}}% for {{fd|1.5}} seconds, stacking up to 8 times, up to a maximum of {{ap|40|50|60}}%.
+
** {{sbc|New Effect:}} Slow enemies it damage by {{ap|8|10|12}}% for {{fd|1.5}} seconds, stacking up to 8 times, up to a maximum of {{ap|64|80|96}}%.
 
** {{sbc|New Effect:}} Deals double damage to structures.
 
** {{sbc|New Effect:}} Deals double damage to structures.
 
*** Damage against structure per second increased to {{ap|80|160|240}} {{as|(+ 40% AP)}} from {{ap|65|130|195}} {{as|(+ 30% AP)}}.
 
*** Damage against structure per second increased to {{ap|80|160|240}} {{as|(+ 40% AP)}} from {{ap|65|130|195}} {{as|(+ 30% AP)}}.

Revision as of 18:51, 16 May 2017


New Cosmetics

The following Chromas packs have been added to the store:

  • Brolaf Brolaf (Aquamarine, Citrine, Granite, Obsidian, Rose Quartz, Sapphire, Tanzanite, Turquoise)
  • Headhunter Rengar Headhunter Rengar (Aquamarine, Emerald, Ruby, Tanzanite)

The following Champion skins have been added to the store:

The following Summoner Icons have been added to store:

The following Ward skins have been added to the store:


The following skins have received some VFX/Texture changes:

PVP.net

  • Ascension is coming back.
  • "Your Shop" returns to LCU.

League of Legends V7.10

General

Item Sets
  • Item sets are coming back on the new client.
Ping Mute
  • Can now mute pings in-game.

Champions

Fizz Fizz
  • Seastone Trident Seastone Trident
    • Passive AP ratio increased to 40% AP from 33.3% AP.
    • Active AP ratio increased to 40% AP from 33.3% AP.
    • Charged active AP ratio increased to 120% AP from 100% AP.
    • Passive and active base damage reduced to 20 / 30 / 40 / 50 / 60 from 25 / 40 / 55 / 70 / 85.
      • Charged active base damage reduced to 60 / 90 / 120 / 150 / 180 from 75 / 120 / 165 / 210 / 255.
Graves Graves
  • End of the Line End of the Line
    • First hit base damage reduced to 40 / 55 / 70 / 85 / 100 from 55 / 70 / 85 / 100 / 115.
    • First hit bonus AD ratio increased to 80% bonus AD from 75% bonus AD.
    • Second hit base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 125 / 170 / 215 / 260.
    • Second hit bonus AD ratio increased to 40 / 70 / 100 / 130 / 160% bonus AD from 40 / 60 / 80 / 100 / 120% bonus AD.
  • Collateral Damage Collateral Damage
    • Cooldown increased to 120 / 100 / 80 seconds from 100 / 90 / 80.
Heimerdinger Heimerdinger
  • Stats
    • Base health regeneration reduced to 7 from 11.008.
    • Health regeneration growth reduced to 0.55 from 1.75.
  • Hextech Affinity Hextech Affinity
    • Renamed to Hextech Affinity from Techmaturgical Repair Bots.
    • New Effect: Grants 20% bonus movement speed while near allied turrets (his own own and the map's) (300 range).
    • Removed: Heimerdinger grants nearby allied champions and his turrets turrets Error: Parameter '3' is not accepted. health regeneration, persisting for 5 seconds after they move out of range or his death (1000 range).
  • H-28G Evolution Turret H-28G Evolution Turret
    • Amount of turrets held increased to 3 at all ranks from 1 / 2 / 2 / 3 / 3.
    • Cooldown reduced to 20 seconds at all ranks from 24 / 23 / 22 / 21 / 20.
    • Base damage reduced to 6 / 9 / 12 / 15 / 18 from 12 / 18 / 24 / 30 / 36.
    • AP ratio increased to 30% AP from 15% AP.
    • Beam attack base damage reduced to 40 / 50 / 60 / 100 / 120 from 60 / 80 / 100 / 120 / 140.
    • Removed: Turrets no longer prioritize nearby enemy champions or champions that attack them.
    • Removed: Turrets no longer briefly remain active after Heimerdinger leaves the area.
    • Beam attack generation rate per second reduced to 1.11% from 6.25%.
      • Beam attack charge time increased to 90 seconds from 16.
    • Removed: Turrets no longer gain 1 / 2 / 3 / 4 / 5% beam charge for each of their basic attacks.
    • Removed: Turrets no longer spawn with 70% beam charge.
    • New Effect: The charge bar is now white instead of dark blue.
  • Hextech Micro-Rockets Hextech Micro-Rockets
    • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 70 / 80 / 90 / 100 / 120.
    • Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 11 at all ranks.
    • New Effect: Each rocket that hits a champion grants 20% beam charge to all turrets within 1000 range of the damage, up to a maximum of 100% if all five rockets hit.
  • CH-2 Electron Storm Grenade CH-2 Electron Storm Grenade
    • Cooldown changed to 12 seconds at all ranks from 18 / 16 / 14 / 12 / 10.
    • Grenade hitbox increased to 250 from 210. Stun hitbox is still 135.
    • New Effect: If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge.
    • New Effect: Heimerdinger can now lob the grenade onto himself.
  • CH-3X Lightning Grenade CH-3X Lightning Grenade
    • Base damage increased to 150 / 250 / 350 from 150 / 200 / 250.
    • AP ratio increased to 75% AP from 60% AP.
Ivern Ivern
  • Stats
    • Base movement speed reduced to 325 from 330.
  • Friend of the Forest Friend of the Forest
    • Health cost to place a grove increased to 204 - 308 (based on level) from Template:Pp18.
    • Mana cost to place a grove increased to 158 - 140 (based on level) from Template:Pp18.
Lee Sin Lee Sin
  • Stats
    • Base movement speed reduced to 345 from 350.
  • Dragon's Rage Dragon's Rage
    • Cooldown increased to 110 / 85 / 60 seconds from 90 / 75 / 60.
Lulu Lulu
  • Stats
    • Base health reduced to 525 from 552.76.
  • Help, Pix! Help, Pix!
    • Shield strength reduced to 70 / 105 / 140 / 175 / 210 from 80 / 120 / 160 / 200 / 240.
Maokai Maokai
  • Bramble Smash Bramble Smash
    • Mana cost changed to 50 at all ranks from 45 / 50 / 55 / 60 / 65.
    • Cooldown reduced to 8 / 7.25 / 6.5 / 5.75 / 5 seconds from 8 / 7.5 / 7 / 6.5 / 6.
  • Sapling Toss Sapling Toss
    • Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks.
    • Base damage reduced to 25 / 50 / 75 / 100 / 125 from 45 / 70 / 95 / 120 / 145.
    • Maximum health ratio increased to 8% target's maximum health from 6 / 6.5 / 7 / 7.5 / 8% target's maximum health.
Rakan Rakan
  • Gleaming Quill Gleaming Quill
    • Range increased to 700 from 600.
  • Grand Entrance Grand Entrance
    • Base damage increased to 70 / 115 / 160 / 205 / 250 from 70 / 110 / 150 / 190 / 230.
  • Battle Dance Battle Dance
    • Shield strength reduced to 50 / 75 / 100 / 125 / 150 from 50 / 85 / 120 / 155 / 190.
Rammus Rammus
  • Spiked Shell Spiked Shell
    • Removed: Grants 25% of his armor as bonus attack damage.
    • New Effect: Basic attacks deals Error: Parameter '3' is not accepted. (+ 10% armor) bonus magic damage. This is doubled to Error: Parameter '3' is not accepted. while Defensive Ball Curl is active.
  • Powerball Powerball
    • Cooldown reduced to 16 / 13.5 / 11 / 8.5 / 6 seconds from 16 / 14.5 / 13 / 11.5 / 10.
    • Duration reduced to 6 seconds from 7.
    • New Effect: Is now a channeled spell, and thus is stopped by spells that interrupt channels.
    • Maximum movement speed changed to Template:Pp18% from 155%.
    • Base damage reduced to 100 / 135 / 170 / 205 / 240 from 100 / 150 / 200 / 250 / 300.
    • Slow increased to 40 / 50 / 60 / 70 / 80% from 20 / 25 / 30 / 35 / 40%.
    • Slow duration reduced to 1 second from 2.
    • Radius slightly reduced, allowing Rammus to better navigate through enemies. Collision check rate increased, making collision more consistent.
    • Bug Fix: Rammus can now interact with Plants during Powerball
  • Defensive Ball Curl Defensive Ball Curl
    • Cooldown reduced to 6 seconds from 14.
    • Bonus armor changed to 20 (+ 50 / 55 / 60 / 65 / 70% armor) from 40 / 60 / 80 / 100 / 120.
    • Bonus magic resistance changed to 20 (+ 50 / 55 / 60 / 65 / 70% magic resistance) from 40 / 60 / 80 / 100 / 120.
    • New Effect: Now slows Rammus by 60% during the effect.
    • New Effect: Can be toggled off early.
    • Damage when attacked changed to Spiked Shell's Spiked Shell's damage from 25 / 35 / 45 / 55 / 65 (+ 10% armor).
  • Frenzying Taunt Frenzying Taunt
    • Renamed Frenzying Taunt from Puncturing Taunt.
    • Removed: Reduces the target's armor by 5 / 10 / 15 / 20 / 25.
    • New Effect: Grants 20 / 25 / 30 / 35 / 40% bonus attack speed for the duration of the taunt.
    • New Effect: Attack speed bonus constantly refreshes while any of Rammus' other spells are active.
  • Tremors Tremors
    • Base damage reduced to 40 / 80 / 120 from 65 / 130 / 195.
    • AP ratio reduced to 20% AP from 30% AP.
    • New Effect: Slow enemies it damage by 8 / 10 / 12% for 1.5 seconds, stacking up to 8 times, up to a maximum of 64 / 80 / 96%.
    • New Effect: Deals double damage to structures.
      • Damage against structure per second increased to 80 / 160 / 240 (+ 40% AP) from 65 / 130 / 195 (+ 30% AP).
Sejuani Sejuani
  • Winter's Wrath Winter's Wrath
    • Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 9 / 8 / 7 / 6 / 5.
Udyr Udyr
  • Tiger Stance Tiger Stance
    • Mana cost reduced to Template:Pp18 from Template:Pp18.
  • Turtle Stance Turtle Stance
    • Mana cost reduced to Template:Pp18 from Template:Pp18.
  • Bear Stance Bear Stance
    • Mana cost reduced to Template:Pp18 from Template:Pp18.
  • Phoenix Stance Phoenix Stance
    • Mana cost reduced to Template:Pp18 from Template:Pp18.
Yorick Yorick
  • Shepherd of Souls Shepherd of Souls
    • New Effect: Mist Walkers no longer expire if too far from Yorick or the Maiden.
Zac Zac
  • Stats
    • Attack damage growth increased to 3.4 from 3.375.
  • Stretching Strikes Stretching Strikes
    • Base damage reduced to 40 / 60 / 80 / 100 / 120 from 50 / 70 / 90 / 110 / 130.
    • New Effect: Damage now scales with 3% of Zac's maximum health.
    • Collision AoE size increased to 300 from 200.
    • Long range smack range increased to 125 from 100.
    • New Effect: Second part of the spell now always spawns a second blob if it hits a unique unit.
    • New Effect: Now redirects the second part of the spell to a non-grabbed target if multiple enemies are stack on top of one another.
    • New Effect: Unstable Matter Unstable Matter can now be cast during the second part of the spell and while slamming targets together.
  • Elastic Slingshot Elastic Slingshot
    • New Effect: Knockup duration now scales from 0.5 to 1 second base upon how long Zac charges before release.
  • Let's Bounce! Let's Bounce!
    • Time to full charge time increased to 1.1 seconds from 1.
    • Full charge slow duration increased to 1 second from 0.5.

Items

Ancient Coin Ancient Coin
  • New Effect: Cannon minions now always drops coins.
Eye of the Oasis Eye of the Oasis
  • Base health regeneration increased to 125% from 100%.
  • Total cost increased to 1925 Gold 1925 from 1900 Gold 1900.
  • New Effect: Cannon minions now always drops coins.
Face of the Mountain Face of the Mountain
  • New Effect: Melee basic attacks that would proc Spoils of War gain an extended 150 range.
Nomad's Medallion Nomad's Medallion
Spirit Visage Spirit Visage
  • Health increased to 450 from 425.
  • Magic resistance reduced to 55 from 60.
  • Base health regeneration reduced to 100% from 200%.
Sterak's Gage Sterak's Gage
  • Bug Fix: Tooltip fixed to relate to V7.9 changes.
Talisman of Ascension Talisman of Ascension
  • Base health regeneration increased to 175% from 150%.
  • Total cost increased to 2425 Gold 2425 from 2400 Gold 2400.
  • Bug Fix: Tooltip no longer mentions Point Runner grants 200% movement speed instead of 20%.
  • New Effect: Cannon minions now always drops coins.

Howling Abyss

General

Gold
  • Gold per minion that you didn't kill increased to 5 Gold 5 from 3 Gold 3
  • Ambient gold per 5 seconds increased increased to 5 5.5 from 5 Gold 5.
Howling Abyss Aura
  • New Effect: Grants melee champions +10 bonus magic resistance.
Mark Mark / Dash Dash
  • Base damage increased to 40 - 115 (based on level) from Template:Pp18.
Super Minions
  • Base armor reduced to 60 from 100.
  • Base magic resistance increased to 10 from -30.
  • New Effect: Out-of-combat movement speed aura is disabled on champions when super minion enters combat.
Wave Spawns
  • New Effect: Cannon minions now alternate between Red and Blue Side.
  • Removed: Cannon minion spawning on first wave.
  • Inhibitor respawn rate reduced to 250 seconds from 300.
    • This will maintain the 10 waves per inhib kill.

Items

Guardian's Hammer Guardian's Hammer
  • Attack damage increased to 20 from 15.
Guardian's Horn Guardian's Horn
  • Health increased to 200 from 150.
Guardian's Orb Guardian's Orb
  • Health increased to 200 from 150.