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** Base health regeneration reduced to 7 from {{fd|11.008}}. |
** Base health regeneration reduced to 7 from {{fd|11.008}}. |
||
** Health regeneration growth reduced to {{fd|0.55}} from {{fd|1.75}}. |
** Health regeneration growth reduced to {{fd|0.55}} from {{fd|1.75}}. |
||
− | * {{ai| |
+ | * {{ai|Hextech Affinity|Heimerdinger}} |
** Renamed to ''Hextech Affinity'' from ''Techmaturgical Repair Bots''. |
** Renamed to ''Hextech Affinity'' from ''Techmaturgical Repair Bots''. |
||
** {{sbc|New Effect:}} Grants 20% '''bonus''' movement speed while near allied turrets (his {{ai|H-28G Evolution Turret|Heimerdinger|own}} and the map's) (300 range). |
** {{sbc|New Effect:}} Grants 20% '''bonus''' movement speed while near allied turrets (his {{ai|H-28G Evolution Turret|Heimerdinger|own}} and the map's) (300 range). |
||
** {{sbc|Removed:}} '''Heimerdinger''' grants nearby allied champions and his {{ai|H-28G Evolution Turret|Heimerdinger|turrets}} {{pp|5|10|15|20|25|30|1|5|9|13|17|formula = 10 + 5 every 4 levels}} health regeneration, persisting for 5 seconds after they move out of range or his death (1000 range). |
** {{sbc|Removed:}} '''Heimerdinger''' grants nearby allied champions and his {{ai|H-28G Evolution Turret|Heimerdinger|turrets}} {{pp|5|10|15|20|25|30|1|5|9|13|17|formula = 10 + 5 every 4 levels}} health regeneration, persisting for 5 seconds after they move out of range or his death (1000 range). |
||
* {{ai|H-28G Evolution Turret|Heimerdinger}} |
* {{ai|H-28G Evolution Turret|Heimerdinger}} |
||
⚫ | |||
⚫ | |||
** Base damage reduced to {{ap|6|9|12|15|18}} from {{ap|12|18|24|30|36}}. |
** Base damage reduced to {{ap|6|9|12|15|18}} from {{ap|12|18|24|30|36}}. |
||
** AP ratio increased to {{as|30% AP}} from {{as|15% AP}}. |
** AP ratio increased to {{as|30% AP}} from {{as|15% AP}}. |
||
⚫ | |||
⚫ | |||
** Beam attack base damage reduced to {{ap|40|50|60|100|120}} from {{ap|60|80|100|120|140}}. |
** Beam attack base damage reduced to {{ap|40|50|60|100|120}} from {{ap|60|80|100|120|140}}. |
||
+ | ** {{sbc|Removed:}} Turrets no longer prioritize nearby enemy champions or champions that attack them. |
||
+ | ** {{sbc|Removed:}} Turrets no longer briefly remain active after '''Heimerdinger''' leaves the area. |
||
** Beam attack generation rate per second reduced to {{fd|1.11%}} from {{fd|6.25%}}. |
** Beam attack generation rate per second reduced to {{fd|1.11%}} from {{fd|6.25%}}. |
||
*** Beam attack charge time increased to 90 seconds from 16. |
*** Beam attack charge time increased to 90 seconds from 16. |
||
+ | ** {{sbc|Removed:}} Turrets no longer gain {{ap|1|2|3|4|5}}% beam charge for each of their basic attacks. |
||
− | ** {{sbc|New Effect:}} Mana bar (for beam attack) changed from blue to white (instead of having a blue bar on top of another blue bar). |
||
+ | ** {{sbc|Removed:}} Turrets no longer spawn with 70% beam charge. |
||
+ | ** {{sbc|New Effect:}} The charge bar is now white instead of dark blue. |
||
* {{ai|Hextech Micro-Rockets|Heimerdinger}} |
* {{ai|Hextech Micro-Rockets|Heimerdinger}} |
||
** Mana cost reduced to {{ap|50|60|70|80|90}} from {{ap|70|80|90|100|120}}. |
** Mana cost reduced to {{ap|50|60|70|80|90}} from {{ap|70|80|90|100|120}}. |
||
** Cooldown reduced to {{ap|11|10|9|8|7}} seconds from 11 at all ranks. |
** Cooldown reduced to {{ap|11|10|9|8|7}} seconds from 11 at all ranks. |
||
− | ** {{sbc|New Effect:}} Each rocket |
+ | ** {{sbc|New Effect:}} Each rocket that hits a champion grants 20% beam charge to all turrets within 1000 range of the damage, up to a maximum of 100% if all five rockets hit. |
* {{ai|CH-2 Electron Storm Grenade|Heimerdinger}} |
* {{ai|CH-2 Electron Storm Grenade|Heimerdinger}} |
||
⚫ | |||
** Cooldown changed to 12 seconds at all ranks from {{ap|18|16|14|12|10}}. |
** Cooldown changed to 12 seconds at all ranks from {{ap|18|16|14|12|10}}. |
||
⚫ | |||
− | ** {{sbc|New Effect:}} |
+ | ** {{sbc|New Effect:}} If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge. |
+ | ** {{sbc|New Effect:}} '''Heimerdinger''' can now lob the grenade onto himself. |
||
* {{ai|CH-3X Lightning Grenade|Heimerdinger}} |
* {{ai|CH-3X Lightning Grenade|Heimerdinger}} |
||
** Base damage increased to {{ap|150|250|350}} from {{ap|150|200|250}}. |
** Base damage increased to {{ap|150|250|350}} from {{ap|150|200|250}}. |
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+ | ** AP ratio increased to {{as|75% AP}} from {{as|60% AP}}. |
||
;{{ci|Ivern}} |
;{{ci|Ivern}} |
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* {{ai|Spiked Shell|Rammus}} |
* {{ai|Spiked Shell|Rammus}} |
||
** {{sbc|Removed:}} Grants {{as|25% of his armor}} as bonus attack damage. |
** {{sbc|Removed:}} Grants {{as|25% of his armor}} as bonus attack damage. |
||
− | ** {{sbc|New Effect:}} Basic attacks deals {{ |
+ | ** {{sbc|New Effect:}} Basic attacks deals {{pp|13|8|9|10|11|12|13|14|15|16|17|18|19|20|1|2|3|4|5|6|7|8|9|10|11|12|13|formula=7 + level, up to level 13}} {{as|(+ 10% armor)}} '''bonus''' magic damage. This is doubled to {{pp|13|16|18|20|22|24|26|28|30|32|34|36|38|40|1|2|3|4|5|6|7|8|9|10|11|12|13|formula=14 + (2{{times}}level), up to level 13}} while ''Defensive Ball Curl'' is active. |
* {{ai|Powerball|Rammus}} |
* {{ai|Powerball|Rammus}} |
||
⚫ | |||
⚫ | |||
** Duration reduced to 6 seconds from 7. |
** Duration reduced to 6 seconds from 7. |
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− | ** Collision detection size reduced and made more consistent. |
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− | *** Impact radius unadjusted and checks more frequently for collision. |
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** {{sbc|New Effect:}} Is now a channeled spell, and thus is stopped by spells that interrupt channels. |
** {{sbc|New Effect:}} Is now a channeled spell, and thus is stopped by spells that interrupt channels. |
||
⚫ | |||
** Base damage reduced to {{ap|100|135|170|205|240}} from {{ap|100|150|200|250|300}}. |
** Base damage reduced to {{ap|100|135|170|205|240}} from {{ap|100|150|200|250|300}}. |
||
⚫ | |||
** Slow increased to {{ap|40|50|60|70|80}}% from {{ap|20|25|30|35|40}}%. |
** Slow increased to {{ap|40|50|60|70|80}}% from {{ap|20|25|30|35|40}}%. |
||
** Slow duration reduced to 1 second from 2. |
** Slow duration reduced to 1 second from 2. |
||
+ | ** Radius slightly reduced, allowing '''Rammus''' to better navigate through enemies. Collision check rate increased, making collision more consistent. |
||
+ | ** {{sbc|Bug Fix:}} '''Rammus''' can now interact with Plants during Powerball |
||
* {{ai|Defensive Ball Curl|Rammus}} |
* {{ai|Defensive Ball Curl|Rammus}} |
||
⚫ | |||
** Bonus armor changed to 20 {{as|(+ {{ap|50|55|60|65|70}}% armor)}} from {{ap|40|60|80|100|120}}. |
** Bonus armor changed to 20 {{as|(+ {{ap|50|55|60|65|70}}% armor)}} from {{ap|40|60|80|100|120}}. |
||
** Bonus magic resistance changed to 20 {{as|(+ {{ap|50|55|60|65|70}}% magic resistance)}} from {{ap|40|60|80|100|120}}. |
** Bonus magic resistance changed to 20 {{as|(+ {{ap|50|55|60|65|70}}% magic resistance)}} from {{ap|40|60|80|100|120}}. |
||
⚫ | |||
** {{sbc|New Effect:}} Now slows '''Rammus''' by 60% during the effect. |
** {{sbc|New Effect:}} Now slows '''Rammus''' by 60% during the effect. |
||
** {{sbc|New Effect:}} Can be toggled off early. |
** {{sbc|New Effect:}} Can be toggled off early. |
||
** Damage when attacked changed to {{ais|Spiked Shell|Rammus}} damage from {{ap|25|35|45|55|65}} {{as|(+ 10% armor)}}. |
** Damage when attacked changed to {{ais|Spiked Shell|Rammus}} damage from {{ap|25|35|45|55|65}} {{as|(+ 10% armor)}}. |
||
− | * {{ai| |
+ | * {{ai|Frenzying Taunt|Rammus}} |
** Renamed ''Frenzying Taunt'' from ''Puncturing Taunt''. |
** Renamed ''Frenzying Taunt'' from ''Puncturing Taunt''. |
||
⚫ | |||
** {{sbc|New Effect:}} Grants {{ap|20|25|30|35|40}}% bonus attack speed for the duration of the taunt. |
** {{sbc|New Effect:}} Grants {{ap|20|25|30|35|40}}% bonus attack speed for the duration of the taunt. |
||
** {{sbc|New Effect:}} Attack speed bonus constantly refreshes while any of '''Rammus' '''other spells are active. |
** {{sbc|New Effect:}} Attack speed bonus constantly refreshes while any of '''Rammus' '''other spells are active. |
||
⚫ | |||
* {{ai|Tremors|Rammus}} |
* {{ai|Tremors|Rammus}} |
||
** Base damage reduced to {{ap|40|80|120}} from {{ap|65|130|195}}. |
** Base damage reduced to {{ap|40|80|120}} from {{ap|65|130|195}}. |
||
** AP ratio reduced to {{as|20% AP}} from {{as|30% AP}}. |
** AP ratio reduced to {{as|20% AP}} from {{as|30% AP}}. |
||
− | ** {{sbc|New Effect:}} Slow enemies it damage by {{ap|8|10|12}}% for {{fd|1.5}} seconds, stacking up to 8 times, up to a maximum of {{ap| |
+ | ** {{sbc|New Effect:}} Slow enemies it damage by {{ap|8|10|12}}% for {{fd|1.5}} seconds, stacking up to 8 times, up to a maximum of {{ap|64|80|96}}%. |
** {{sbc|New Effect:}} Deals double damage to structures. |
** {{sbc|New Effect:}} Deals double damage to structures. |
||
*** Damage against structure per second increased to {{ap|80|160|240}} {{as|(+ 40% AP)}} from {{ap|65|130|195}} {{as|(+ 30% AP)}}. |
*** Damage against structure per second increased to {{ap|80|160|240}} {{as|(+ 40% AP)}} from {{ap|65|130|195}} {{as|(+ 30% AP)}}. |
Revision as of 18:51, 16 May 2017
New Cosmetics
The following Chromas packs have been added to the store:
- (Aquamarine, Citrine, Granite, Obsidian, Rose Quartz, Sapphire, Tanzanite, Turquoise)
- (Aquamarine, Emerald, Ruby, Tanzanite)
The following Champion skins have been added to the store:
- ( )
The following Summoner Icons have been added to store:
The following Ward skins have been added to the store:
The following skins have received some VFX/Texture changes:
PVP.net
- Ascension is coming back.
- "Your Shop" returns to LCU.
League of Legends V7.10
General
- Item Sets
- Item sets are coming back on the new client.
- Ping Mute
- Can now mute pings in-game.
Champions
- Passive AP ratio increased to 40% AP from 33.3% AP.
- Active AP ratio increased to 40% AP from 33.3% AP.
- Charged active AP ratio increased to 120% AP from 100% AP.
- Passive and active base damage reduced to 20 / 30 / 40 / 50 / 60 from 25 / 40 / 55 / 70 / 85.
- Charged active base damage reduced to 60 / 90 / 120 / 150 / 180 from 75 / 120 / 165 / 210 / 255.
- First hit base damage reduced to 40 / 55 / 70 / 85 / 100 from 55 / 70 / 85 / 100 / 115.
- First hit bonus AD ratio increased to 80% bonus AD from 75% bonus AD.
- Second hit base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 125 / 170 / 215 / 260.
- Second hit bonus AD ratio increased to 40 / 70 / 100 / 130 / 160% bonus AD from 40 / 60 / 80 / 100 / 120% bonus AD.
- Cooldown increased to 120 / 100 / 80 seconds from 100 / 90 / 80.
- Stats
- Base health regeneration reduced to 7 from 11.008.
- Health regeneration growth reduced to 0.55 from 1.75.
- Renamed to Hextech Affinity from Techmaturgical Repair Bots.
- New Effect: Grants 20% bonus movement speed while near allied turrets (his and the map's) (300 range).
- Removed: Heimerdinger grants nearby allied champions and his Error: Parameter '3' is not accepted. health regeneration, persisting for 5 seconds after they move out of range or his death (1000 range).
- Amount of turrets held increased to 3 at all ranks from 1 / 2 / 2 / 3 / 3.
- Cooldown reduced to 20 seconds at all ranks from 24 / 23 / 22 / 21 / 20.
- Base damage reduced to 6 / 9 / 12 / 15 / 18 from 12 / 18 / 24 / 30 / 36.
- AP ratio increased to 30% AP from 15% AP.
- Beam attack base damage reduced to 40 / 50 / 60 / 100 / 120 from 60 / 80 / 100 / 120 / 140.
- Removed: Turrets no longer prioritize nearby enemy champions or champions that attack them.
- Removed: Turrets no longer briefly remain active after Heimerdinger leaves the area.
- Beam attack generation rate per second reduced to 1.11% from 6.25%.
- Beam attack charge time increased to 90 seconds from 16.
- Removed: Turrets no longer gain 1 / 2 / 3 / 4 / 5% beam charge for each of their basic attacks.
- Removed: Turrets no longer spawn with 70% beam charge.
- New Effect: The charge bar is now white instead of dark blue.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 70 / 80 / 90 / 100 / 120.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 11 at all ranks.
- New Effect: Each rocket that hits a champion grants 20% beam charge to all turrets within 1000 range of the damage, up to a maximum of 100% if all five rockets hit.
- Cooldown changed to 12 seconds at all ranks from 18 / 16 / 14 / 12 / 10.
- Grenade hitbox increased to 250 from 210. Stun hitbox is still 135.
- New Effect: If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge.
- New Effect: Heimerdinger can now lob the grenade onto himself.
- Base damage increased to 150 / 250 / 350 from 150 / 200 / 250.
- AP ratio increased to 75% AP from 60% AP.
- Stats
- Base movement speed reduced to 325 from 330.
- Health cost to place a grove increased to 204 - 308 (based on level) from Template:Pp18.
- Mana cost to place a grove increased to 158 - 140 (based on level) from Template:Pp18.
- Stats
- Base movement speed reduced to 345 from 350.
- Cooldown increased to 110 / 85 / 60 seconds from 90 / 75 / 60.
- Stats
- Base health reduced to 525 from 552.76.
- Shield strength reduced to 70 / 105 / 140 / 175 / 210 from 80 / 120 / 160 / 200 / 240.
- Mana cost changed to 50 at all ranks from 45 / 50 / 55 / 60 / 65.
- Cooldown reduced to 8 / 7.25 / 6.5 / 5.75 / 5 seconds from 8 / 7.5 / 7 / 6.5 / 6.
- Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks.
- Base damage reduced to 25 / 50 / 75 / 100 / 125 from 45 / 70 / 95 / 120 / 145.
- Maximum health ratio increased to 8% target's maximum health from 6 / 6.5 / 7 / 7.5 / 8% target's maximum health.
- Range increased to 700 from 600.
- Base damage increased to 70 / 115 / 160 / 205 / 250 from 70 / 110 / 150 / 190 / 230.
- Shield strength reduced to 50 / 75 / 100 / 125 / 150 from 50 / 85 / 120 / 155 / 190.
- Removed: Grants 25% of his armor as bonus attack damage.
- New Effect: Basic attacks deals Error: Parameter '3' is not accepted. (+ 10% armor) bonus magic damage. This is doubled to Error: Parameter '3' is not accepted. while Defensive Ball Curl is active.
- Cooldown reduced to 16 / 13.5 / 11 / 8.5 / 6 seconds from 16 / 14.5 / 13 / 11.5 / 10.
- Duration reduced to 6 seconds from 7.
- New Effect: Is now a channeled spell, and thus is stopped by spells that interrupt channels.
- Maximum movement speed changed to Template:Pp18% from 155%.
- Base damage reduced to 100 / 135 / 170 / 205 / 240 from 100 / 150 / 200 / 250 / 300.
- Slow increased to 40 / 50 / 60 / 70 / 80% from 20 / 25 / 30 / 35 / 40%.
- Slow duration reduced to 1 second from 2.
- Radius slightly reduced, allowing Rammus to better navigate through enemies. Collision check rate increased, making collision more consistent.
- Bug Fix: Rammus can now interact with Plants during Powerball
- Cooldown reduced to 6 seconds from 14.
- Bonus armor changed to 20 (+ 50 / 55 / 60 / 65 / 70% armor) from 40 / 60 / 80 / 100 / 120.
- Bonus magic resistance changed to 20 (+ 50 / 55 / 60 / 65 / 70% magic resistance) from 40 / 60 / 80 / 100 / 120.
- New Effect: Now slows Rammus by 60% during the effect.
- New Effect: Can be toggled off early.
- Damage when attacked changed to (+ 10% armor). damage from 25 / 35 / 45 / 55 / 65
- Renamed Frenzying Taunt from Puncturing Taunt.
- Removed: Reduces the target's armor by 5 / 10 / 15 / 20 / 25.
- New Effect: Grants 20 / 25 / 30 / 35 / 40% bonus attack speed for the duration of the taunt.
- New Effect: Attack speed bonus constantly refreshes while any of Rammus' other spells are active.
- Base damage reduced to 40 / 80 / 120 from 65 / 130 / 195.
- AP ratio reduced to 20% AP from 30% AP.
- New Effect: Slow enemies it damage by 8 / 10 / 12% for 1.5 seconds, stacking up to 8 times, up to a maximum of 64 / 80 / 96%.
- New Effect: Deals double damage to structures.
- Damage against structure per second increased to 80 / 160 / 240 (+ 40% AP) from 65 / 130 / 195 (+ 30% AP).
- Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 9 / 8 / 7 / 6 / 5.
- Mana cost reduced to Template:Pp18 from Template:Pp18.
- Mana cost reduced to Template:Pp18 from Template:Pp18.
- Mana cost reduced to Template:Pp18 from Template:Pp18.
- Mana cost reduced to Template:Pp18 from Template:Pp18.
- New Effect: Mist Walkers no longer expire if too far from Yorick or the Maiden.
- Stats
- Attack damage growth increased to 3.4 from 3.375.
- Base damage reduced to 40 / 60 / 80 / 100 / 120 from 50 / 70 / 90 / 110 / 130.
- New Effect: Damage now scales with 3% of Zac's maximum health.
- Collision AoE size increased to 300 from 200.
- Long range smack range increased to 125 from 100.
- New Effect: Second part of the spell now always spawns a second blob if it hits a unique unit.
- New Effect: Now redirects the second part of the spell to a non-grabbed target if multiple enemies are stack on top of one another.
- New Effect: can now be cast during the second part of the spell and while slamming targets together.
- New Effect: Knockup duration now scales from 0.5 to 1 second base upon how long Zac charges before release.
- Time to full charge time increased to 1.1 seconds from 1.
- Full charge slow duration increased to 1 second from 0.5.
Items
- New Effect: Cannon minions now always drops coins.
- Base health regeneration increased to 125% from 100%.
- Total cost increased to 1925 from 1900.
- New Effect: Cannon minions now always drops coins.
- New Effect: Melee basic attacks that would proc Spoils of War gain an extended 150 range.
- New Recipe: + + 375 = 875
- Base health regeneration increased to 50% from 25%.
- New Effect: Cannon minions now always drops coins.
- Health increased to 450 from 425.
- Magic resistance reduced to 55 from 60.
- Base health regeneration reduced to 100% from 200%.
- Bug Fix: Tooltip fixed to relate to V7.9 changes.
- Base health regeneration increased to 175% from 150%.
- Total cost increased to 2425 from 2400.
- Bug Fix: Tooltip no longer mentions Point Runner grants 200% movement speed instead of 20%.
- New Effect: Cannon minions now always drops coins.
Howling Abyss
General
- Gold
- Gold per minion that you didn't kill increased to 5 from 3
- Ambient gold per 5 seconds increased increased to 5.5 from 5.
- Howling Abyss Aura
- New Effect: Grants melee champions +10 bonus magic resistance.
- /
- Base damage increased to 40 - 115 (based on level) from Template:Pp18.
- Super Minions
- Base armor reduced to 60 from 100.
- Base magic resistance increased to 10 from -30.
- New Effect: Out-of-combat movement speed aura is disabled on champions when super minion enters combat.
- Wave Spawns
- New Effect: Cannon minions now alternate between Red and Blue Side.
- Removed: Cannon minion spawning on first wave.
- Inhibitor respawn rate reduced to 250 seconds from 300.
- This will maintain the 10 waves per inhib kill.
Items
- Attack damage increased to 20 from 15.
- Health increased to 200 from 150.
- Health increased to 200 from 150.