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* {{sbc|New Effect - Bonus Experience:}} Killing monsters grants 50 bonus experience, plus 25 for every level the monster is higher than you.
 
* {{sbc|New Effect - Bonus Experience:}} Killing monsters grants 50 bonus experience, plus 25 for every level the monster is higher than you.
   
;{{ii|Bloodrazor|Enchantment: Bloodrazor}}
+
;{{ii|Bloodrazor (Enchantment)|Enchantment: Bloodrazor}}
 
* {{sbc|Recipe:}} {{ii|Recurve Bow}} + Tier-2 Jungle Item + {{g|625}}
 
* {{sbc|Recipe:}} {{ii|Recurve Bow}} + Tier-2 Jungle Item + {{g|625}}
 
* Grants 40% attack speed.
 
* Grants 40% attack speed.

Revision as of 12:12, May 4, 2016

New Cosmetics

The following Champion skins have been added to the store:

The following Champions and Skins have received a new splash art:


The following Champions have received some minor texture/model changes:

The following skins have received some VFX changes:


Summoner's Rift

Template:Cctip
  • Now affects all healing instead of only self-healing.
Structures
  • All turrets
    • New Effect: The portion of damage dealt to structures based on your AP is now dealt as magic damage.
      • For Reference: Damage to structures changed to 100% base AD physical damage plus the highest value between 100% bonus AD physical damage and 50% AP magic damage.
    • Base armor and magic resistance increased to 40 from 0.
    • Base health decreased to 3300 from 4000.
    • Removed: Immunity to penetration.
    • Reinforced Armor now grants 67.67% damage reduction instead of 200 Armor and Magic Resistance.
  • Inner and Outer turrets
    • Warming Up (37.5% per attack) and Heating Up (once Warmed Up, 25% per attack versus champions) combined.
      • Revised: Turrets deal 40% increased damage on consecutive attacks, up to 120%.
      • Damage no longer resets when switching targets. Currently Heating Up resets.
  • Outer turrets
    • Local gold increased to Gold 300 from Gold 220.
    • Global gold reduced to Gold 100 from Gold 125.
  • Inner turrets
    • Local gold reduced to Gold 175 from Gold 200.
    • Global gold reduced to Gold 125 from Gold 150.
    • Experience bounty removed.
  • Inhibitors
    • New Effect: Grants Gold 50 locally.
Jungle
  • Buff camps will now announce when they are about to spawn in 60 seconds with an faded icon on the minimap, even if you did not have sight of them killed.
Hand of Baron buff Hand of Baron
  • Duration increased to 3.5 minutes from 3.
Dragon
  • Template:Moi replaced with five alternative dragons.
  • New Effect: One of the following dragons will now spawn at random: Template:Moi, Template:Moi, Template:Moi and Template:Moi. The interface will indicate which dragon is present and, once slain, which will spawn next.
    • Each dragon grants a permanent buff that stacks up to 3 times. There is a single Dragon Slayer buff that will track each of the 4 effects, and the scoreboard will show an icon per dragon slain (e.g. 3 Air symbols and a Water symbol).
    • Cloud Drake
      • Encounter: Single target attacks. The highest attack speed and movement speed of the Elemental Dragons. It's single-target DPS is the highest of the four dragons, making it the most lethal to engage.
      • Mark of the Cloud Drake: Grants 15 / 30 / 45 bonus movement speed while out of combat.
    • Infernal Drake
      • Encounter: As with the live Template:Moi: moderate attack speed, area of effect attacks.
      • Mark of the Infernal Drake: Grants 8 / 16 / 24 % increased attack damage and ability power.
    • Mountain Drake
      • Encounter: Area of effect attacks. The slowest attack speed and movement speed; but the highest health, armor and magic resistance of the Elemental Dragons. This encounter will take substantially longer than other dragons, making it the most vulnerable to contests.
      • Mark of the Mountain Drake: Grants 10 / 20 / 30 % bonus True Damage to Epic Monsters and Structures.
    • Ocean Drake
      • Encounter: Single target attacks that apply a Template:Cctip. Attack speed and damage are as with live Template:Moi.
      • Mark of the Ocean Drake: Every 18 / 12 / 6 seconds, you restore 10% of your missing health and mana.
      • Grants health and mana regeneration.
  • New Effect: Starting at 35 minutes, only the Template:Moi will spawn. The Elder Dragon is the hardest of the dragon encounters and grants a temporary buff. Additionally, the Elder Dragon has an increased respawn timer of 10 minutes.
    • Mark of the Elder Dragon: For the next 120 seconds, your basic attacks and abilities versus non-turrets deal (45 × Elder Dragons slain) (+ 45 per Elemental Dragon Mark) true damage over 3 seconds over time. Additionally, your Elemental Buffs are 50% more effective for the duration. For the Water Buff, it is the percent that is increased rather than the timer being reduced.
  • The Ancient Grudge buff Ancient Grudge buff on the dragons still exists, increasing the damage they deal and reducing the damage they take per dragon you've slain.
Template:Moi
  • Initial spawn increased to 6 minutes from 4.
  • Removed: Respawn once killed.
  • Encounter difficulty increased.
    • Monstrous Toughness: Effects that scale with the target's health (maximum, missing or current) are less effective.
  • Removed: Doom's Eve buff Doom's Eve.
  • Now grants Doom's Eve buff Glimpse of the Void:
    • While there are no allies nearby, you take X% reduced damage from enemy champions and generate X / Y (based on level) Corruption stacks per second. At 100 stacks, your next basic attack consumes all stacks to deal X / Y (based on level) bonus magic damage. Works versus structures.
    • Lasts for 20 minutes and is retained even if slain.
Crest of Insight buff Crest of Insight
  • Removed: 2 ability power per level.
  • New Effect: Increases ability power by 15%.
  • Percentile mana regeneration increased to 1% from 0.5%.
  • Duration reduced to 90 seconds from 120 for Template:Moi beyond the first.
Crest of Cinders buff Crest of Cinders
  • Damage over time reduced.
  • New Effect: True damage on-hit.
  • Health regeneration increased to 1 / 3 / 9 (based on level)% of the target's maximum health from 1% of the target's maximum health.
  • Health regeneration is now disabled while in combat.
  • Duration reduced to 90 seconds from 120 for Template:Moi beyond the first.

Champions

Anivia OriginalSquare Anivia
  • General
    • New ability icons.
    • New basic attack particle.
    • Attack missile speed increased to 1500 from 1400.
    • Fixed an issue where her attack came from an unusual place during one of her animations.
  • Flash Frost Flash Frost
    • Base damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180.
    • AP ratio reduced to 40% AP from 50% AP.
    • Template:Cctip duration increased to 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds from 1 at all ranks.
    • Particle effect improved, including better clarity for opponents.
    • Floating damage text improved to help distinguish when the first part has dealt damage.
  • Frostbite Frostbite
    • Missile speed increased to 1600 from 1200.
    • Particle effect improved.
    • Cast range reduced to 600 from 650.
    • Cast range now uses Template:Cctip instead of Template:Cctip.
  • Glacial Storm Glacial Storm
    • New Passive: Increases Chill's movement speed Template:Cctip by 0 / 10 / 20%, for a total of 20 / 30 / 40%. Chill is applied by Flash Frost and Glacial Storm.
    • Removed: Chill's attack speed slow.
    • Now has a cast animation. Not a cast time.
    • Cast range increased to 685 from 625. Effectively the same as her attack range, barring edge/center-range differences.
    • Radius reduced to 150 from 400.
    • New Effect: Radius now increases to 400 over 3 seconds. At maximum size, enemies within the area take 50% bonus damage and are slowed by an additional 50%, for total to 50 / 60 / 70% with Chill. Additionally, the Chill debuff lingers for an additional 1 second when they leave the area (total 2 seconds).
Annie OriginalSquare Annie
  • Pyromania Pyromania
    • The current stacks are displayed beneath Annie's overhead health bar, similar to Jhin OriginalSquare Jhin's ammunition.
  • Incinerate Incinerate
    • Bug Fix: Annie should no longer damage enemies who escape the area during the cast time. Note that if you escape the area in the same instant the ability resolves - it will still damage you, as with all other abilities.
    • Range increased to 600 from 560.
  • Molten Shield Molten Shield
    • Duration reduced to 3 seconds from 5.
    • Removed: Movement speed on Tibbers.
    • Removed: Armor and Magic resistance.
    • New Effect: Now grants 16 / 22 / 28 / 34 / 40% damage reduction.
  • Summon- Tibbers Summon Tibbers
    • Initial base damage reduced to 150 / 275 / 400 from 175 / 300 / 425.
    • Initial damage AP ratio reduced to 65% AP from 80% AP.
    • Burn damage reduced to 10 / 15 / 20 from 20 / 30 / 40.
    • Burn damage AP ratio reduced to 10% AP from 20% AP.
    • Tibbers OriginalSquare Tibbers' on-hit damage reduced to 50 / 75 / 100 from 80 / 105 / 130.
    • Tibbers OriginalSquare Tibbers' on-hit damage now scales with 15% AP.
    • Tibbers OriginalSquare Tibbers' attack range increased to 150 from 125.
    • New Effect - Enrage: Tibbers gains 275% attack speed and 100% movement speed that decays over 3 seconds, as well as the ability to ignore unit collision, upon being summoned, when Annie dies and when she stuns a champion with Pyromania.
    • New Effect: Tibbers will now persist after Annie's death. Tibbers must remain within 1200 units of Annie's body and will first prioritize her killer, then low health enemies (champions over minions).
    • New Effect: Tibbers will now regenerate 10% of his maximum health every second if he's been out of combat for at least 5 seconds.
    • New Effect: Tibbers restores 50% of his missing health when Annie dies, but then loses health periodically.
    • New Effect: Tibbers now utilizes the large monster health bar instead of a minion health bar.
    • AI improvements:
      • Re-acquires targets after being CC'd.
      • Better target prioritization.
      • Longer leash range.
      • Annie can target herself to have him return to following her.
Brand OriginalSquare Brand
  • General
    • New ability icons.
  • Blaze Blaze
    • Damage per second reduced to 0.5% of the target's maximum health from 2% of the target's maximum health.
    • New Effect: Stacks up to 3 times, up to 1.5% of the target's maximum health per second.
    • New Effect: At 3 stacks, an area around the target is highlighted. After 2 seconds, all targets within the area take magic damage equal to 12% − 16% (based on level) (+ 1% per 60 AP) of their maximum health. The damage from this detonation will apply Blaze to secondary targets and refresh the current timer on the target. Once a target has detonated, they will not generate Blaze stacks again for 4 seconds. Until their current buff times out.
  • Sear Sear
    • Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
    • AP ratio reduced to 55% AP from 65% AP.
    • Stun duration reduced to 1.5 seconds from 2.
  • Pillar of Flame Pillar of Flame
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
  • Conflagration Conflagration
    • Base damage reduced to 70 / 90 / 110 / 130 / 150 from 70 / 105 / 140 / 175 / 210.
    • AP ratio reduced to 35% AP from 65% AP.
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
  • Pyroclasm Pyroclasm
    • Base damage reduced to 100 / 200 / 300 from 150 / 250 / 350.
    • AP ratio reduced to 25% AP from 50% AP.
    • New Effect: Now prioritizes getting enemies to 3 stacks of Blaze.
      • Champions with 2 stacks of Blaze.
      • Champions with 1 stacks of Blaze.
      • Champions with no Blaze.
      • Champions immune to Blaze.
      • Other targets.
    • New Blaze Effect: Now briefly Template:Cctip enemies hit by 30 / 45 / 60%.
Cassiopeia OriginalSquare Cassiopeia
  • General
    • New ability icons.
  • Stats
    • Movement speed reduced to 328 from 335.
    • Base health increased to 525 from 506.
    • Base mana increased to 375 from 370.
    • Base armor increased to 25 from 22.22.
    • Armor growth reduced to 3.5 from 4.
    • Base mana regen reduced to 8 from 8.36.
    • Mana regen growth increased to 0.8 from 7.5.
    • Base health regen increased to 6 from 5.4.
    • Base attack damage increased to 53 from 52.3.
    • Attack damage growth reduced to 3 from 3.2.
  • Serpentine Grace Serpentine Grace (Innate)
    • New Innate: Cassiopeia cannot purchase Boots and instead gains 4 Movement speed per level (Template:Pp18).
  • Noxious Blast Noxious Blast
    • Base damage increased to 75 / 120 / 165 / 210 / 255 from 75 / 115 / 155 / 195 / 235.
    • AP ratio increased to 70% AP from 45% AP.
    • Cooldown reduced to 3.5 seconds from 4.
    • Mana cost increased to 60 / 65 / 70 / 75 / 80 from 40 / 50 / 60 / 70 / 80.
    • Movement speed bonus increased to 30 / 35 / 40 / 45 / 50% from 20% at all ranks.
    • New Effect: Movement speed now decays over the duration.
  • Miasma Miasma
    • New Active: Cassiopeia spits eight bolts of venom forward 550 - 800 units over an arched area, leaving toxic clouds where they hit the ground or terrain for 5 seconds. Enemies within the clouds take 20 / 35 / 50 / 65 / 80 (+ 15% AP) magic damage per second and are afflicted with Debilitating Poison, Template:Cctip them by 40 / 50 / 60 / 70 / 80% and Template:Cctip them.
    • New Effect: Slow now decays over time.
    • Costs: 70 mana
    • Cooldown: 22 / 20 / 18 / 16 / 14 seconds
  • Twin Fang Twin Fang
    • Base damage changed to Template:Pp18 from 55 / 80 / 105 / 130 / 155.
    • AP ratio reduced to 10% AP from 55% AP.
    • Cooldown reduced to 0.9 seconds from 5.
    • Mana cost changed to 60 / 65 / 70 / 75 / 80 from 50 / 60 / 70 / 80 / 90.
    • Mana refund reduced to 60 / 65 / 70 / 75 / 80 from 50 / 60 / 70 / 80 / 90 (+ 1.5% maximum mana).
    • Removed: Cooldown reset versus Template:Cctip targets.
    • New Effect: Now deals 10 / 40 / 70 / 100 / 130 (+ 35% AP) bonus damage and restores 5 / 10 / 15 / 20 / 25 (+ 10% AP) health versus Template:Cctip targets.
  • Petrifying Gaze Petrifying Gaze
Fiddlesticks OriginalSquare Fiddlesticks
  • General
    • New ability icons.
  • Dread Dread
    • New Passive: Standing still or channeling for 1.5 seconds grants Fiddlesticks 25 / 30 / 35 / 40 (based on level)% bonus movement speed, that lasts for 1.5 seconds once he starts moving. Being immobilized will not trigger dread, and will reset the timer.
  • Terrify Terrify
    • Range reduced to 525 from 575.
  • Drain Drain
    • Cooldown now begins at the end instead of at the start.
    • Cooldown reduced to 4 / 3.75 / 3.5 / 3.25 / 3 seconds from 10 / 9 / 8 / 7 / 6.
  • Dark Wind Dark Wind
    • Bounces increased to 6 from 4. 7 potential targets up from 5.
      • Maximum single target damage increased to 260 / 340 / 420 / 500 / 580 (+180% AP) from 195 / 255 / 315 / 375 / 435 (+ 135% AP).
    • New priority:
      • Target of Drain Drain. The target of Drain is now virtually guaranteed to take maximum damage.
      • New target.
      • Random target.
  • Crowstorm Crowstorm (R)
    • Now casts at maximum range if cast beyond maximum range.
    • Pings "On My Way" to allies.
Illaoi OriginalSquare Illaoi
  • Test of Spirit Test of Spirit
    • Vessel duration reduced to 12 seconds from 60.
    • Tentacles spawn interval reduced to 5 / 4 / 3 (based on level) seconds from 10.
    • Tentacles spawned by vessels can now spawn closer to each other.
    • Removed: Killing 3 tentacles dispels the effect early.
    • Removed: Enemies being able to see tentacles spawning in the fog of war.
    • Removed: Recall Recall prevents tentacles from spawning.
Kennen OriginalSquare Kennen
  • General
    • New ability icons.
  • Mark of the Storm Mark of the Storm
    • Diminishing return duration reduced to 6 seconds from 7.
  • Thundering Shuriken Thundering Shuriken
    • Energy cost reduced to 60 / 55 / 50 / 45 / 40 from 65 / 60 / 55 / 50 / 45.
  • Electrical Surge Electrical Surge
    • Energy cost reduced to 40 from 45.
  • Slicing Maelstrom Slicing Maelstrom
    • Duration reduced to 3 seconds at all ranks from 3 / 4 / 5.
    • Tick interval increased to 0.5 seconds from 0.25.
    • New Effect: Now damages all enemies inside.
    • Removed: 3 hit limit.
    • New Effect: Enemies take 25% less damage with each successive strike against them, down to a minimum of 50%.
      • Max. damage increased to 300 / 543.75 / 787.5 (+ 150% AP) from 240 / 435 / 630 (+ 120% AP)
Kindred OriginalSquare Kindred
  • Dance of Arrows Dance of Arrows
    • Cooldown reduction increased to 4 / 3.5 / 3 / 2.5 / 2 seconds from 2 at all ranks.
  • Wolf's Frenzy Wolf's Frenzy
    • Passive now also generates Vigor stacks on-attack.
    • Duration increased to 8.5 seconds from 8.
    • Wolf now deals 50% increased damage to Monsters.
Malzahar OriginalSquare Malzahar
  • General
    • New ability icons.
  • Void Shift Void Shift (Innate)
    • New Passive: If Malzahar has not taken damage nor been affected by crowd control in the last Template:Pp18 seconds, he phases out, which lingers for 1 second after taking damage or blocking a crowd control effect. While phased out, Malzahar is immune to crowd control effects and takes 90% reduced damage. Damage from minions does not interact with Void Shift.
  • Call of the Void Call of the Void
    • Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 135 / 190 / 245 / 300.
    • AP ratio reduced to 70% AP from 80% AP.
    • Template:Cctip duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 second from 1.4 / 1.8 / 2.2 / 2.6 / 3.
    • Cooldown reduced to 6 seconds from 9.
    • Mana cost reduced to 60 at all ranks from 80 / 85 / 90 / 95 / 100.
  • Void Swarm Void Swarm (W)
    • Active: Malzahar spawns a Voidling at the target location, which lasts for 12 seconds. The first time a Voidling attacks a champion or large monster, or assists in killing a unit, Malzahar will spawn an additional Voidling with the same remaining duration that can in turn spawn an additional Voidling. This cannot happen if there is less than 4 seconds remaining. When three or more Voidling are active, they all gain 50% bonus attack speed.
    • Voidlings deal 30 / 32.5 / 35 / 37.5 / 40% AD physical damage plus 10 / 15 / 20 / 25 / 30 (+ 10% AP) bonus magic damage. The damage is reduced to 75% against monsters, and increased to 300% against minions below 25% of their maximum health
    • Voidlings will gain 100% bonus movement speed toward priority targets (denoted with †)
    • Attack priority:
      • Target of Nether Grasp Nether Grasp
      • Enemy champions with Null Zone Null Zone.†
      • Enemies affected by Malefic Visions Malefic Visions, prioritizing champions over minions.†
      • Nearest target.
      • Removed: Malzahar's attack target priority.
    • Removed: Leash range.
    • Cost: 60 mana.
    • Cooldown: 20 / 19 / 18 / 17 / 16 seconds.
    • Range: 450.
  • Malefic Visions Malefic Visions
    • Base damage reduced 80 / 115 / 150 / 185 / 220 from 80 / 140 / 200 / 260 / 320.
    • AP ratio reduced to 70% AP from 80% AP.
    • Cost reduced to 60 / 70 / 80 / 90 / 100 mana from 60 / 75 / 90 / 105 / 120.
    • Mana refund changes to 2% of maximum Mana from 10 / 14 / 18 / 22 / 26.
    • New Effect: Damaging a target with Call of the Void Call of the Void or Nether Grasp Nether Grasp will refresh the duration of Malefic Visions.
  • Nether Grasp Nether Grasp
    • New Effect: A Null Zone Null Zone is created on the floor beneath Malzahar's target, which lingers for 5 seconds.
    • Removed: Flat damage.
    • New Effect: Malzahar's target and all those in the zone take 6 / 8 / 10 (+ 1.5% per 100 AP) of the target's maximum health every second.
Nidalee OriginalSquare Nidalee
  • Takedown Takedown
    • Minimum damage changed to 5 / 30 / 55 / 80 (+ 100% AD) (+ 45% AP) from 4 / 20 / 50 / 90 (+ 75% AD) (+ 36% AP).
    • Execution amplifier increased to 1 / 1.25 / 1.5 / 1.75 % bonus damage per 1% missing health from 1.5 % at all ranks.
      • Maximum base damage changed to to 8 / 45 / 125 / 247.5 from 10 / 50 / 125 / 225.
      • Maximum AD ratio changed to 150 / 168.75 / 187.5 / 206.25% AD from 187.5% AD at all ranks.
      • Maximum AP ratio changed to 72 / 81 / 90 / 99% AP from 90% AP at all ranks.
Rengar OriginalSquare Rengar
  • Unseen Predator Unseen Predator
    • Fixed a bug where the empowered attack wasn't trigger Kircheis Shard item Kircheis Shard's bonus damage nor its upgrades.
  • Savagery Savagery
    • Fixed a bug where some on-hit effects weren't applying to the Savagery-empowered attack - including Dead Man's Plate item Dead Man's Plate and Sheen item Sheen.
  • Bola Strike Bola Strike
    • Fixed a bug where Bola Strike was using target location instead of target direction input. This would cause him to throw the bola in a seemingly random direction if he was displaced during the cast time, including being displaced by Flash or Unseen Predator.
    • Fixed a bug where the cast time on Bola Strike was sometimes shorter than 0.25 seconds.
    • Fixed a bug where gaining 5 Ferocity during the cast time of Bola Strike would cause Bola Strike to consume the Ferocity upon completing the cast time, wasting the empowerment. This happens if his ultimate is active.
  • Thrill of the Hunt Thrill of the Hunt
    • Fixed a bug where using an ability to exit stealth would sometimes cause his ultimate to only grant him 4 Ferocity over 5 seconds instead of 5.
Soraka OriginalSquare Soraka
  • Starcall Starcall
    • Slow reduced to 30% at all ranks from 30 / 35 / 40 / 45 / 50%.
    • Rejuvenation movement speed reduced to 10% from 15%.
    • Removed: Rejuvenation refreshing Windspeaker's Blessing mastery 2016.png Windspeaker's Blessing bonus resistance.
Swain OriginalSquare Swain
  • Carrion Renewal Carrion Renewal
  • Decrepify Decrepify
    • Revised Active: Swain commands Beatrice to the fly to the target location, where she remains for 4 seconds. Beatrice will attack enemies within the area, prioritizing the target of Torment Torment, other champions in range and then any target in range. Beatrice's attacks deal magic damage and Template:Cctip.
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
    • Cooldown increased to 14 / 13 / 12 / 11 / 10 from 8 at all ranks.
    • Duration increased to 4 seconds from 3.
    • New Effect: Deals double damage against minions.
  • Nevermove Nevermove
    • Mana cost reduced to 80 / 85 / 90 / 95 / 100 from 80 / 90 / 100 / 110 / 120.
  • Torment Torment
    • Base damage reduced to 50 / 80 / 110 / 140 / 170 from 75 / 115 / 155 / 195 / 235.
    • AP ratio increased to 100% AP from 80% AP.
    • Damage amplification increased to 20% at all ranks from 8 / 11 / 14 / 17 / 20%.
  • Ravenous Flock Ravenous Flock
    • Cooldown increased to 10 seconds from 8.
    • Mana cost increased per second reduced to 5 at all ranks from 5 / 6 / 7.
    • Number of ravens increased to 5 from 3.
    • Heal from minions reduced to 15% from 25% of damage dealt.
    • New Effect: Ravenous Flock cannot select the same target twice in a row.
Syndra OriginalSquare Syndra
  • Transcendent Transcendent
    • New Effect: Max rank Dark Sphere Dark Spheres now last for 8 seconds. Previous effect removed.
    • New Effect: Max rank Force of Will Force of Will now grabs up to 2 additional spheres near the target. Syndra will throw the assortment of units in a way that increases Force of Will's area of effect, but it does not cause the ability to deal increased damage. Previous effect removed.
      • The main purpose of this change is that Syndra will now reset the lifespan of up to 3 spheres, as well as placing all 3 spheres in a convenient location for Scatter the Weak.
  • Dark Sphere Dark Sphere
    • AP ratio increased to 75% AP from 60% AP.
  • Scatter the Weak Scatter the Weak
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12.
Taric OriginalSquare Taric
  • Stats
    • Mana growth reduced to 60 from 75.
  • Starlight's Touch Starlight's Touch
    • Bravado Bravado empowered cooldown reduction attacks reduced to 5 - 2.75 from 6 - 3.3.
  • Bastion Bastion
    • Cast range reduced to 800 from 1100.
    • Tether range reduced to 1300 from 1600.
  • Dazzle Dazzle
    • Range reduced to 610 from 650.
    • Width reduced to 140 from 150.
Teemo OriginalSquare Teemo
  • Blinding Dart Blinding Dart
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
  • Noxious Trap Noxious Trap
    • Mana cost reduced to 75 at all ranks from 75 / 100 / 125.
    • Recharge time reduced to 30 / 25 / 20 seconds from 34 / 28 / 22.
Veigar OriginalSquare Veigar
  • Equilibrium Phenomenal Evil Power (Innate)
    • New Innate: Veigar gains a stack of Phenomenal Evil whenever he hits an enemy champion with an ability, and 3 stacks whenever he scores a champion takedown. Veigar gains 1 Ability Power for every stack of Phenomenal Evil.
  • Baleful Strike Baleful Strike
    • Passive AP stacking removed.
    • Revised Tooltip: Killing a unit with Baleful Strike grants 1 stack of Phenomenal Evil, doubled for large minions and monsters.
      • Champion kills with Baleful Strike grant a total of 5 stacks, combining the effects of hitting a champion with an ability (+1) and scoring a champion takedown (+3) in his passive and the killing a unit (+1) in this ability
  • Dark Matter Dark Matter
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 75 / 80 / 85 / 90.
  • Event Horizon Event Horizon
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
  • Primordial Burst Primordial Burst
    • Mana cost reducd to 100 from 125.
    • Removed: Enemy AP ratio.
    • Base damage reduced to 175 / 250 / 325 from 250 / 375 / 500.
    • AP ratio reduced to 75% AP from 100% AP
    • New Effect: Now deals 「 1% increased damage for every 0.67% of his target's missing health 」「 1.5% increased damage for every 1% of his target's missing health 」, up to double damage to targets at 33% of their maximum health or less.
      • Maximum damage: 350 / 500 / 650 (+ 150% AP).
Vel'Koz OriginalSquare Vel'Koz
  • Organic Deconstruction Organic Deconstruction
    • Base damage increase per level reduced to 8 from 10.
    • Removed: Ultimate applying stacks.
    • New Effect: Now scales with 40% AP.
  • Plasma Fission Plasma Fission
    • New Effect: Vel'Koz restores 20 / 22.5 / 25 / 27.5 / 30 Mana per target killed.
    • Removed: Enemies can no longer see the target indicator.
  • Void Rift Void Rift
    • Initial AP ratio reduced to 15% AP from 25% AP.
    • Detonation AP ratio reduced to 25% AP from 37.5% AP.
  • Tectonic Disruption Tectonic Disruption
    • AP ratio reduced to 30% AP from 50% AP.
  • Life Form Disintegration Ray Lifeform Disintegration Ray
    • New Passive: Deconstructing enemies marks them as Researched Researched from 7 seconds. Basic attacks and ability damage will refresh this duration.
    • New Effect: Researched Researched enemies take True Damage instead.
    • Base damage increased to 500 / 725 / 950 from 500 / 700 / 900.
    • AP ratio increased to 100% AP from 60% AP.
    • Cooldown reduced to 120 / 100 / 80 seconds from 130 / 110 / 90.
Viktor OriginalSquare Viktor
  • Siphon Power Siphon Power
    • Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 10 / 8.5 / 7 / 5.5 / 4.
    • Active's base damage increased to 60 / 80 / 100 / 120 / 140 from 40 / 60 / 80 / 100 / 120.
    • Active's AP ratio increased to 40% AP from 20% AP.
    • Base shield changed to 8% of maximum mana from 30 / 50 / 70 / 90 / 110.
    • Shield's AP ratio reduced to 15% AP from 20% AP.
    • Discharge Discharge's base damage changed to 20 / 40 / 60 / 80 / 100 from Template:Pp18.
  • Death Ray Death Ray
    • AP ratio reduced to 50% AP from 70% AP.
    • Missile speed increased to 1050 from 780.
    • Augment- Aftershock Aftershock's base damage reduced to 20 / 60 / 100 / 140 / 180 from 70 / 110 / 150 / 190 / 230.
    • Augment- Aftershock Aftershock's delay increased to 1 second from 0.6.
    • Removed: Augment- Aftershock Aftershock's damage reduction.
      • Total damage changed to 90 / 170 / 250 / 330 / 410 (+ 120% AP) from 98 / 154 / 210 / 266 / 322 (+ 98% AP).
  • Chaos Storm Chaos Storm
    • Duration reduced to 6.5 seconds from 7.
    • Initial base damage reduced to 100 / 175 / 250 from 150 / 250 / 350.
    • Initial damage AP ratio reduced to 50% AP from 55% AP.
    • Tick base damage increased to 150 / 250 / 350 from 15 / 30 / 45.
    • Tick damage AP ratio increased to 60% AP from 10% AP.
    • Tick interval increased to 2 seconds from 0.5.
      • Total damage increased to 550 / 925 / 1300 (+ 230% AP) from 360 / 670 / 980 (+ 195% AP).
Vladimir OriginalSquare Vladimir
  • General
    • New ability icons.
  • Stats
    • Base health increased to 550 from 543.
    • Health growth reduced to 84 from 85.
    • Attack damage increased to 52 from 48.
    • Base armor increased to 23 from 21.88.
    • Armor growth reduced to 3.3 from 3.5.
  • Crimson Pact Crimson Pact
    • Bonus ability power increased to 4% bonus health from 2.5% bonus health.
    • Bonus health reduced to 100% AP from 140% AP.
  • Transfusion Transfusion
    • Base damage reduced to 80 / 100 / 120 / 140 / 160 from 90 / 125 / 160 / 195 / 230.
    • Damage AP ratio reduced to 45% AP from 60% AP.
    • Base heal changed to 20 / 25 / 30 / 35 / 40 from 15 / 25 / 35 / 45 / 55.
    • Heal AP ratio reduced to 15% AP from 25% AP.
    • New Effect: After casting Transfusion twice, Vladimir gains Crimson Rush for 2.5 seconds the next time it becomes available to cast. That is to say, when it comes off cooldown.
    • Crimson Rush: Vladimir gains X% bonus movement speed. Additionally, Transfusion deals 100% increased damage and restores an additional Template:Pp18 (+ 5% (+ 2.5% per 100 AP) of his missing health) (healing halved versus minions). The empowered cast will count as the first stack toward the next Crimson Rush.
    • Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 10 / 8.5 / 7 / 5.5 / 4.
  • Sanguine Pool Sanguine Pool
    • Health ratio reduced to 10% bonus health from 15% bonus health.
  • Tides of Blood Tides of Blood
    • First Cast: Vladimir begins charging, increasing Tides of Blood's damage while rapidly consuming 10% of his maximum health over the next 1 second. Vladimir is slowed by X% after the initial 1 second if he continues to charge. After 1.5 seconds or if interrupted, Vladimir will automatically use the second cast.
    • Second Cast: Vladimir unleashes the stored blood in a nova of bolts, each dealing between 30 / 40 / 50 / 60 / 70 (+ 2.5% maximum health) (+ 35% AP) and 60 / 80 / 100 / 120 / 140 (+ 10% maximum health) (+ 70% AP) magic damage to the first enemy they strike. Enemies can intercept multiple bolts but can only be damaged once. Minions cannot block more than 5 bolts and if the bolts strike a minion, the bolt will do area of effect damage that only affects other nearby minions. If charged for at least 1 second, enemies hit are also Template:Cctip by 40 / 45 / 50 / 55 / 60% for X seconds.
    • Vladimir can cast Sanguine Pool without interrupting the charge of Tides of Blood, but the second cast of Tides of Blood will cause Vladimir to surface from Sanguine Pool early.
    • Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 4.5.
    • Range: 600
  • Hemoplague Hemoplague
    • Duration reduced to 4 seconds from 5.
    • Damage amplifier reduced to 10% from 12%.
    • New Effect: Vladimir now heals for 75 / 125 / 175 (+ 35% AP) per champion damaged by the plague's detonation.
Xerath OriginalSquare Xerath
  • Shocking Orb Shocking Orb
  • Rite of the Arcane Rite of the Arcane
    • Number of barrages increased to 3 / 4 / 5 from 3 at all ranks.
    • Base damage changed to 200 / 230 / 260 from 190 / 245 / 300.
      • Total damage increased to 600 / 920 / 1300 (+ 129 / 172 / 215% AP) from 570 / 735 / 900 (+ 129% AP).
    • New Effect: Camera now zooms out a bit when casting this spell.
Zac OriginalSquare Zac
  • Stats
    • Movement speed increased to 340 from 335.
  • Cell Division Cell Division
    • Revive time reduced to 8 / 7 / 6 / 5 / 4 (based on level) seconds from 8 at all ranks.
Ziggs OriginalSquare Ziggs
  • Satchel Charge Satchel Charge
    • New Effect: Demolishes turrets below 25 / 27.5 / 30 / 32.5 / 35% of their maximum health.
  • Mega Inferno Bomb Mega Inferno Bomb
    • Cooldown reduced to 120 / 105 / 90 from 120 at all ranks.
    • Removed: Double damage against minions.
Zyra OriginalSquare Zyra
  • General
    • New ability icons.
  • Stats
    • Movement speed increased to 340 from 325.
  • Garden of Thorns Garden of Thorns (Innate)
    • New Passive: Zyra spawns seeds nearby every 11 / 10 / X / X (based on level) seconds, occasionally spawning two at once. Seeds spawned by Garden of Thorns do not grant vision. There doesn't appear to be a metric to determine this. Seeds prefer spawning in brush and cannot spawn too close together, and the timer on her next seed wait if Zyra is concealed within a brush and there is no room for additional seeds. Zyra can only have 8 seeds planted at a time, which last for 45 seconds. Casting Deadly Spines Deadly Spines or Grasping Roots Grasping Roots causes nearby seeds to bloom plants, which last for a short duration and deal magic damage per attack. Plants beyond the first attacking a single target deal only 50% damage.
  • Deadly Spines Deadly Spines
    • Area of effect changed to a wide rectangle perpendicular to Zyra, from a circle.
    • Increased plant spawning area relative to the damage area.
    • Mana cost reduced to 60 at all ranks from 75 / 80 / 85 / 90 / 95.
    • Base damage reduced to 60 / 90 / 120 / 150 / 180 from 70 / 105 / 140 / 175 / 210.
    • AP ratio reduced to 55% AP from 65% AP.
  • Rampant Growth Rampant Growth
    • Removed: Cooldown reduction passive. Relative to what is listed on her article, it has been increased, but only because we track its cooldown factoring its own passive.
    • New Passive: The health of Zyra's plants is increased by 0.4 / 0.8 / 1.2 / 1.6 / 2, for a total of 4.4 / 4.8 / 5.2 / 5.6 / 6.
    • Active seed duration increased to 60 seconds from 30. Innate seeds last only 45 seconds.
  • Stranglethorns Stranglethorns
    • Removed: Plants gain 50% bonus attack speed.
    • Added: Plants deal 50% bonus damage.

Items

Removed

Jungle Items

Hunter's Talisman item Hunter's Talisman / Hunter's Machete item Hunter's Machete
  • Removed: 15 bonus experience from large jungle monsters.
  • New Effect - Bonus Experience: Killing monsters grants 50 bonus experience, plus 25 for every level the monster is higher than you. This does not stack between the two items.
Skirmisher's Sabre item Skirmisher's Sabre / Stalker's Blade item Stalker's Blade / Tracker's Knife item Tracker's Knife
  • Removed: 30 bonus experience from large jungle monsters.
  • New Effect - Bonus Experience: Killing monsters grants 50 bonus experience, plus 25 for every level the monster is higher than you.
Enchantment: Bloodrazor Enchantment: Bloodrazor
  • Recipe: Recurve Bow item Recurve Bow + Tier-2 Jungle Item + Gold 625
  • Grants 40% attack speed.
  • Grants Unique Passive: Basic attacks deal 3% of the target's maximum health bonus physical damage on-hit, up to 75 versus minions and monsters.
Juggernaut item Enchantment: Cinderhulk

Components

Bami's Cinder item Bami's Cinder
  • Health reduced to 280 from 300.
Chalice of Harmony item Chalice of Harmony
  • Recipe cost reduced to Gold 900 from Gold 1000.
  • Removed: Mana Font.
  • Grants Unique Passive: Increases your Health Regeneration by 100% if your % Current Health is lower than your % Current Mana. Increases your Mana Regeneration by 100% if your % Current Mana is lower than your % Current Health.
Catalyst the Protector item Catalyst the Protector
  • Renamed Catalyst of Aeons.
  • Total cost reduced to Gold 1100 from Gold 1200.
  • Removed: Valor's Reward.
  • Grants Unique Passive - Eternity: 15% of damage taken from enemy champions is gained as Mana. 20% of Mana spent is gained as health, up to 15 health per spell cast or 15 health per second for toggled spells.
Fiendish Codex item Fiendish Codex
  • Total cost increased to Gold 900 from Gold 800.
  • Ability power increased to 30 from 25.
Hextech Revolver item Hextech Revolver
  • Combine cost reduced to Gold 180 from Gold 330.
    • Total cost reduced to Gold 1050 from Gold 1200.
  • Removed: Spell vamp.
  • New Passive - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 75 / 150 (based on level) bonus magic damage on hit. 30 seconds cooldown, which is shared with other Hextech items.
Lost Chapter item Lost Chapter - NEW ITEM
  • New Recipe: Sapphire Crystal item Sapphire Crystal + Amplifying Tome item Amplifying Tome + Gold 115 = Gold 900
  • Grants 25 ability power and 300 mana.
  • Grants Unique Passive: Upon levelling up, restores 20% of your maximum mana over 3 seconds.
Spectre's Cowl item Spectre's Cowl
  • Total cost increased to Gold 1200 from Gold 1100.
  • Health increased to 250 from 200.
  • Magic resistance reduced to 30 from 35.
Tear of the Goddess item Tear of the Goddess
  • Removed: 25% base mana regeneration.
  • Removed: Mana Charge passively granting 1 bonus mana every 8 seconds.
  • Grants Unique Passive - Awe: Refunds 15% of Mana spent.

Finished Items

Abyssal Scepter item Abyssal Scepter
  • New Recipe: Fiendish Codex item Fiendish Codex + Negatron Cloak item Negatron Cloak + Amplifying Tome item Amplifying Tome + Gold 695 = Gold 2750
  • Ability power reduced to 60 from 70.
  • Magic resist increased to 60 from 50.
  • Now grants 10% cooldown reduction.
  • Aura no longer affects minions.
  • Aura's magic resistance reduction changed to 10 / 25 (based on level) from 20 at all levels.
Archangel's Staff item Archangel's Staff / Seraph's Embrace item Seraph's Embrace
  • Removed: 50% mana regeneration.
  • Insight renamed Awe.
    • Unique Passive - Awe: Now additionaly refunds 25% of Mana spent.
Athene's Unholy Grail item Athene's Unholy Grail
  • New Recipe: Chalice of Harmony item Chalice of Harmony + Fiendish Codex item Fiendish Codex + Gold 450 = Gold 2100
  • Ability power reduced to 40 from 60.
  • Mana regeneration reduced to 75% from 100%.
  • Removed: Mana regeneration on takedown.
  • Grants Unique Passive: Gains 15% of premitigation damage dealt to champions as Blood charges, up to Template:Pp18. Healing or shield another ally consumes Blood charges to heal them for the charges consumed, up to the original effect amount.
  • Grants Unique Passive: Increases your Health Regeneration by 100% if your % Current Health is lower than your % Current Mana. Increases your Mana Regeneration by 100% if your % Current Mana is lower than your % Current Health.
Banshee's Veil item Banshee's Veil
Frostfang item Frostfang
  • Base mana regen lowered to 75% from 100%.
Frost Queen's Claim item Frost Queen's Claim
  • Base mana regen lowered to 75% from 100%.
Frozen Heart item Frozen Heart
  • General
    • New item icon.
Guardian Angel item Guardian Angel
  • Total cost reduced to Gold 2400 from Gold 2700.
  • Magic resistance reduced to 45 from 60.
Guinsoo's Rageblade item Guinsoo's Rageblade
  • General
    • New item icon.
  • Recipe: Blasting Wand item Blasting Wand + Recurve Bow item Recurve Bow + Pickaxe item Pickaxe + Gold 850 = Gold 3600
  • Attack damage increased to 35 from 30.
  • Ability power increased to 50 from 40.
  • Now grants Passive: Basic attacks deal 15 bonus magic damage on-hit.
  • Maximum stacks reduced to 6 from 8.
  • Guinsoo's Rage
    • Removed: On-hit area of effect damage.
    • New Effect: Every other basic attack is accompanied with a phantom that also strikes the target, applying on-hit effects.
Hextech GLP-800 item Hextech GLP-800 - NEW ITEM
  • Recipe: Hextech Revolver item Hextech Revolver + Catalyst of Aeons item Catalyst of Aeons + Gold 750 = Gold 3000
  • Grants 80 ability power, 300 health and 400 mana.
  • Grants Passive - Eternity: 15% of damage taken from enemy champions is gained as Mana. 25% of Mana spent is gained as health, up to 25 health per spell cast or 25 health per second for toggled spells.
  • Grants New Active - Ice Bolts: Fires a spray of icy bolts, dealing 100 / 200 (based on level) (+ 35% AP) magic damage to enemies hit and slowing them by 65% that decays over 0.5 seconds. 40 seconds cooldown, which is shared with other Hextech items.
Hextech Gunblade item Hextech Gunblade
  • Combine cost increased to Gold 650 from Gold 550.
    • Total cost reduced to Gold 3350 from Gold 3400.
  • Active named Lightning Bolt.
    • Damage changed to 250 (+ 30% AP) from 150 (+ 40% AP).
    • Damage is now dealt instantaneously instead of as a projectile.
  • Cooldown is shared with other Hextech items.
Hextech Protobelt-01 item Hextech Protobelt-01 - NEW ITEM
  • Recipe: Hextech Revolver item Hextech Revolver + Kindlegem item Kindlegem + Gold 950 = Gold 2900
  • Grants +300 health, +80 ability power and +10% cooldown reduction.
  • Grants Active - Fire Bolt: Dashes 275 units in a direction (1150 speed) and then unleashes a nova of fireballs that deal 75 / 150 (based on level) (+ 35% AP) magic damage to enemies hit. Full circle that expands outwards, similar to Riptide Riptide. Fireballs beyond the first deal only 15% damage. 40 seconds cooldown, which is shared with other Hextech items.
    • The dash can't go over walls and has a lockout duration of 0.25 seconds on spellcasting upon completion.
Arcane Sweeper item Hextech Sweeper
  • Renamed Arcane Sweeper.
Manamune item Manamune
  • Removed: 25% mana regeneration.
  • Removed: Mana Charge passively granting 1 bonus mana every 8 seconds.
  • Unique Passive - Awe: Now additionally refunds 15% of Mana spent.
Mercurial Scimitar item Mercurial Scimitar
  • Quicksilver: No longer removes debuffs - only crowd control effects.
Mikael's Crucible item Mikael's Crucible
  • Mana regeneration increased to 150% from 100%.
  • Grants Unique Passive: Increases your Health Regeneration by 100% if your % Current Health is lower than your % Current Mana. Increases your Mana Regeneration by 100% if your % Current Mana is lower than your % Current Health.
Morellonomicon item Morellonomicon
  • New Recipe: Lost Chapter item Lost Chapter + Fiendish Codex item Fiendish Codex + Amplifying Tome item Amplifying Tome + Gold 655 = Gold 2900
  • Ability power increased to 100 from 80.
  • Cooldown reduction is now an Unique Passive.
  • Now grants 400 mana.
  • Passive health threshold reduced to 35% from 40%.
  • Template:Cctip duration increased to 8 seconds from 5.
  • Removed: 100% base mana regeneration.
  • New passive: Kills and Assists restore 20% of your maximum Mana.
Muramana item Muramana
  • Removed: 25% mana regeneration.
  • Unique Passive - Awe: Now additionally refunds 15% of Mana spent.
Quicksilver Sash item Quicksilver Sash
  • Quicksilver: No longer removes debuffs - only crowd control effects.
Relic Shield item Relic Shield
  • Heal upon execution reduced to 20 from 40.
  • Recharge time reduced to 40 from 60.
Righteous Glory item Righteous Glory
  • Total cost reduced to Gold 2500 from Gold 2600.
  • Grants Unique Passive - Eternity: 15% of damage taken from enemy champions is gained as Mana. 25% of Mana spent is gained as health, up to 25 health per spell cast or 25 health per second for toggled spells.
  • Active's movement speed increased to 75% from 60%.
  • Active's movement speed duration increased to 4 seconds from 3.
  • Active's Template:Cctip reduced to 75% from 80%.
  • Active's Template:Cctip duration increased to 2 seconds from 1.
Rod of Ages item Rod of Ages
  • New Recipe: Catalyst the Protector item Catalyst of Aeons + Needlessly Large Rod item Needlessly Large Rod + Gold 150 = Gold 2500
  • Base ability power reduced to 60 from 80.
    • Fully stacked ability power reduced to 100 from 120.
  • Base mana reduced to 300 from 400.
  • Mana growth reduced to 10 from 40.
    • Fully stacked mana reduced to 400 from 800.
  • Grants Unique Passive - Eternity: 15% of damage taken from enemy champions is gained as Mana. 25% of Mana spent is gained as health, up to 25 health per spell cast or 25 health per second for toggled spells.
Spirit Visage item Spirit Visage
  • Combine cost reduced to Gold 800 from Gold 900. Total cost unchanged.
  • Magic resistance reduced to 55 from 70.
  • Health regeneration increased to 200% from 150%.
  • Healing amplifier increased to 25% from 20%.
Sterak's Gage item Sterak's Gage
  • Unique passive named Lifeline.
Sunfire Cape item Sunfire Cape
  • Total cost increased to Gold 2900 from Gold 2700.
Relic Shield item Targon's Brace
  • Heal upon execution reduced to 40 from 50.
Black Cleaver item The Black Cleaver
  • Combine cost reduced to Gold 750 from Gold 1150.
    • Total cost reduced to Gold 3100 from Gold 3500.
  • AD reduced to 50 from 55.
Vision Ward item Vision Ward
  • Health reduced to 4 from 5.
  • New Effect: Regenerates health if it hasn't been attacked for X seconds.
Warmog's Armor item Warmog's Armor
Zhonya's Hourglass item Zhonya's Hourglass
  • New Recipe: Seeker's Armguard item Seeker's Armguard + Fiendish Codex item Fiendish Codex + Gold 800 = Gold 2900
  • Ability power reduced to 70 from 100.
  • Now grants 10% cooldown reduction.
  • Active cooldown increased to 120 seconds from 90.

Patch Spotlight

2016 Mid-Season Spotlight

2016 Mid-Season Spotlight

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