League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
No edit summary
Tag: rte-source
No edit summary
(18 intermediate revisions by 8 users not shown)
Line 1: Line 1:
 
{{Infobox patch
 
{{Infobox patch
  +
|Image =
|Image = [[File:Annie_HextechSkin.jpg|260px]][[File:LeBlanc ElderwoodLoading.jpg|130px]][[File:Kha'Zix DeathBlossomLoading.jpg|130px]]
 
 
<gallery>
|Caption = <center>"Plants VS Plants"...."Free" skin wins.</center>
 
  +
Annie HextechSkin.jpg|Annie
  +
Kha'Zix DeathBlossomSkin.jpg|Kha'Zix
  +
LeBlanc ElderwoodSkin.jpg|LeBlanc
  +
</gallery>
 
|Caption = ''"Plants VS Plants... 'Free' Skin wins."''
  +
|Highlights = [[Hextech Crafting]]
 
|Release = March 9, 2016
 
|Release = March 9, 2016
|Related = * [http://eune.leagueoflegends.com/en/news/game-updates/patch/patch-65-notes 6.5 Patch Notes]
+
|Related = [http://na.leagueoflegends.com/en/news/game-updates/patch/patch-65-notes 6.5 Patch Notes]
 
|Prev = V6.4
 
|Prev = V6.4
|Next = VPBE
+
|Next = V6.6
 
}}
 
}}
   
Line 14: Line 20:
   
 
The following Champion skins have been added as unlockables exclusive to [[Hextech Crafting]]:
 
The following Champion skins have been added as unlockables exclusive to [[Hextech Crafting]]:
* {{csl|Annie|Hextech}} ({{gems|10}})
+
* {{csl|Annie|Hextech}} ({{Gems|10}})
   
 
The following skins have received minor adjustments:
 
The following skins have received minor adjustments:
 
* {{csl|Twisted Fate|Cutpurse}} - Slight color adjustments to his cards so they are more color blind friendly.
 
* {{csl|Twisted Fate|Cutpurse}} - Slight color adjustments to his cards so they are more color blind friendly.
   
  +
== League of Legends V6.5 ==
The following Ward skins have been added to the store:
 
<gallery orientation="none" widths="90">
 
Hextech Ward.jpg|Hextech Ward
 
</gallery>
 
   
== League of Legends ==
+
=== Hextech Crafting ===
  +
* You will earn a '''Mastery Chest''' whenever you or a member of your premade party earn an S-, S or S+.
  +
** You can only ''earn'' up to 4 '''Mastery Chests''' per month. ''This is shown in the Champion Profile.''
  +
You can only ''earn'' 1 '''Mastery Chests''' per S-ranked champion per year.
  +
** The content within a '''Mastery Chests''' is not tied to the S-ranked champion.
  +
* '''Mastery Chests''' can also be purchased in the store for {{RP|125}}.
  +
** Purchased '''Mastery Chests''' do not count toward the earned limit.
  +
* You have a chance to earn '''Keys''' with each matchmade victory, with an increased chance the more players in your premade party.
  +
** '''Keys''' can also be purchased in the store for {{RP|125}}.
  +
* '''Keys''' unlock '''Mastery Chests''' at the '''Hextech Crafting Table''', which earns "Loot". Loot is a general term for '''Rare Gems''', content-specific '''Shards''', '''Champion Essence''' and '''Cosmetic Essence''', including the possibility for multiple (although you'll never only receive '''Essence''')
  +
** '''Rare Gems''' grant a '''Chest''' and '''Key'''.<ref>[https://youtu.be/_LtE8WHtXo4 Rare Gem]</ref>
  +
** '''Shards''' are 1-week rentals of specific content, which must be redeemed to begin using. ''Each shard resembles is a glassy portrait of a specific champion or cosmetic.''
  +
** '''Essence''' is a form of currency, explained below.
  +
* {{sbc|Inventory:}}
  +
** Contains all your '''Shards''' and '''Permanent Cosmetics''', and displays your '''Essence''' in an interface similar to a store.
  +
*** Existing cosmetic content will appear in your inventory - i.e. cosmetics obtained before Hextech Crafting was released.
  +
*** Existing champions '''do not''' appear in your inventory, only '''Champion Shards'''.
  +
* {{sbc|Disenchanting:}} '''Shards''' or '''Permanent Cosmetics''' can be disenchanted into the appropriate '''Essence''' (Champion or Cosmetic).
  +
* {{sbc|Upgrading / Rerolling:}}
  +
** 3 '''Champion Shards''' can be combined to create a random, permanent '''Champion'''.
  +
** 3 '''Cosmetic Shards''' or permanent '''Cosmetics''' can be combined to create a random, permanent '''Cosmetic'''.
  +
** '''Champion Essence''' can be used to upgrade a '''Champion Shard''' into a permanent unlock.
  +
** '''Cosmetic Essence''' can be used to upgrade a '''Cosmetic Shard''' into a permanent unlock.
   
 
=== General ===
 
=== General ===
Line 37: Line 62:
 
;{{Ci|Azir}}
 
;{{Ci|Azir}}
 
* General
 
* General
** {{Sbc|Bug Fix:}} Fixed a bug that allowed '''Azir''' to queue up basic ability combos without sufficient mana for all involved abilities.
+
** {{sbc|Bug Fix:}} Fixed a bug that allowed '''Azir''' to queue up basic ability combos without sufficient mana for all involved abilities.
** {{Sbc|Bug Fix:}} Fixed various cases where '''Azir''' could unintentionally cancel or be entirely locked out of his basic attack.
+
** {{sbc|Bug Fix:}} Fixed various cases where '''Azir''' could unintentionally cancel or be entirely locked out of his basic attack.
** {{Sbc|Bug Fix:}} '''Azir's''' abilities can now be queued during basic attacks.
+
** {{sbc|Bug Fix:}} '''Azir's''' abilities can now be queued during basic attacks.
** {{Sbc|Bug Fix:}} ''Sun Discs'' now appear on the minimap.
+
** {{sbc|Bug Fix:}} ''Sun Discs'' now appear on the minimap.
 
* {{ai|Arise!|Azir}}
 
* {{ai|Arise!|Azir}}
** {{Sbc|Bug Fix:}} Now properly triggers a {{fd|1.5}} second internal cooldown when used on turrets.
+
** {{sbc|Bug Fix:}} Now properly triggers a {{fd|1.5}} second internal cooldown when used on turrets.
** {{Sbc|Bug Fix:}} Sand soldiers beyond the first now properly deal less damage when attacking the same target.
+
** {{sbc|Bug Fix:}} Sand soldiers beyond the first now properly deal less damage when attacking the same target.
** {{Sbc|Bug Fix:}} Sand soldiers' attacks will no longer fail to deal damage to their original target if '''Azir''' directs his soldiers to switch to an out-of-range target during their in-progress attack (''targets that move out of range will still avoid damage'')
+
** {{sbc|Bug Fix:}} Sand soldiers' attacks will no longer fail to deal damage to their original target if '''Azir''' directs his soldiers to switch to an out-of-range target during their in-progress attack (''targets that move out of range will still avoid damage'')
** {{Sbc|Bug Fix:}} '''Azir''' is no longer briefly locked out of his abilities if a Sand Soldier's target dies mid-attack.
+
** {{sbc|Bug Fix:}} '''Azir''' is no longer briefly locked out of his abilities if a Sand Soldier's target dies mid-attack.
   
 
;{{ci|Cho'Gath}}
 
;{{ci|Cho'Gath}}
Line 53: Line 78:
 
;{{ci|Gnar}}
 
;{{ci|Gnar}}
 
* General
 
* General
** {{sbc|[[File:GnarSquare.png|20px|link=]] '''Mini Gnar'''}}
+
** {{sbc|[[File:Gnar OriginalSquare.png|20px|link=]] '''Mini Gnar'''}}
 
*** Base attack damage increased to 51 from 48.
 
*** Base attack damage increased to 51 from 48.
 
* {{ai|Rage Gene|Gnar}}
 
* {{ai|Rage Gene|Gnar}}
Line 63: Line 88:
 
* {{ai|Devastating Charge|Hecarim}}
 
* {{ai|Devastating Charge|Hecarim}}
 
** Movement speed bonus changed to stack ''Multiplicatively'' from ''Additively''.
 
** Movement speed bonus changed to stack ''Multiplicatively'' from ''Additively''.
** {{sbc|New Effect:}} {{cctip|airborne|Knock back}} distance increases with the distance traveled by '''Hecarim''' over the duration.
+
** {{sbc|New Effect:}} {{tip|airborne|Knock back}} distance increases with the distance traveled by '''Hecarim''' over the duration.
*** {{cctip|airborne|Knock back}} distance changed to 250 – 450 from 300.
+
*** {{tip|airborne|Knock back}} distance changed to 250 – 450 from 300.
 
** {{Sbc|New Effect:}} Now displays Devastating Charge's level of knockback and speed on the buff bar.
 
** {{Sbc|New Effect:}} Now displays Devastating Charge's level of knockback and speed on the buff bar.
 
** {{Sbc|Bug Fix:}} Fixed a bug where Devastating Charge would move Hecarim while rooted.
 
** {{Sbc|Bug Fix:}} Fixed a bug where Devastating Charge would move Hecarim while rooted.
Line 70: Line 95:
 
;{{ci|Illaoi}}
 
;{{ci|Illaoi}}
 
* {{ai|Leap of Faith|Illaoi}}
 
* {{ai|Leap of Faith|Illaoi}}
** {{Sbc|Bug Fix:}} Tentacles spawned by '''Leap of Faith''' no longer fail to attack {{ai|Harsh Lesson|Illaoi}} targets the moment before expiring.
+
** {{Sbc|Bug Fix:}} Tentacles spawned by ''Leap of Faith'' no longer fail to attack {{ai|Harsh Lesson|Illaoi}} targets the moment before expiring.
   
 
;{{ci|Jarvan IV}}
 
;{{ci|Jarvan IV}}
 
* {{ai|Golden Aegis|Jarvan IV}}
 
* {{ai|Golden Aegis|Jarvan IV}}
** Cooldown reduced to 12 seconds from {{ap|20|18|16|14|12}}.
+
** Cooldown reduced to 12 seconds at all ranks from {{ap|20|18|16|14|12}}.
 
* {{ai|Cataclysm|Jarvan IV}}
 
* {{ai|Cataclysm|Jarvan IV}}
 
** Mana cost reduced to 100 at all ranks from {{ap|100|125|150}}.
 
** Mana cost reduced to 100 at all ranks from {{ap|100|125|150}}.
Line 97: Line 122:
 
;{{ci|Nautilus}}
 
;{{ci|Nautilus}}
 
* {{ai|Riptide|Nautilus}}
 
* {{ai|Riptide|Nautilus}}
** Damage reduced to {{ap|55|85|115|145|175}} from {{ap|60|95|130|165|200}}.
+
** Base damage reduced to {{ap|55|85|115|145|175}} from {{ap|60|95|130|165|200}}.
*** Maximum damage reduced to {{ap|110|170|230|290|350}} from {{ap|120|190|260|330|400}}.
+
*** Maximum base damage reduced to {{ap|110|170|230|290|350}} from {{ap|120|190|260|330|400}}.
   
 
;{{ci|Pantheon}}
 
;{{ci|Pantheon}}
Line 114: Line 139:
 
;{{ci|Quinn}}
 
;{{ci|Quinn}}
 
* {{ai|Blinding Assault|Quinn}}
 
* {{ai|Blinding Assault|Quinn}}
** {{Sbc|Bug Fix:}} Fixed a bug where some empowered basic attacks would miss while {{cctip|nearsight|nearsighted}}.
+
** {{Sbc|Bug Fix:}} Fixed a bug where some empowered basic attacks would miss while {{tip|nearsight|nearsighted}}.
   
 
;{{ci|Renekton}}
 
;{{ci|Renekton}}
Line 126: Line 151:
   
 
;{{ci|Rumble}}
 
;{{ci|Rumble}}
* {{ai|Electro-Harpoon|Rumble}}
+
* {{ai|Electro Harpoon|Rumble}}
 
** {{Sbc|Bug Fix:}} If Rumble Overheats by casting '''Electro Harpoon''', casting a second charge while Overheated no longer causes heat to continue rapidly draining after Overheated ends.
 
** {{Sbc|Bug Fix:}} If Rumble Overheats by casting '''Electro Harpoon''', casting a second charge while Overheated no longer causes heat to continue rapidly draining after Overheated ends.
   
Line 146: Line 171:
 
* {{ai|Starcall|Soraka}}
 
* {{ai|Starcall|Soraka}}
 
** Mana cost reduced to 40 from {{ap|70|75|80|85|90}}.
 
** Mana cost reduced to 40 from {{ap|70|75|80|85|90}}.
** Cooldown lowered to 5 seconds from {{ap|7|6.5|6|5.5|5}}.
+
** Cooldown reduced to 5 seconds at all ranks from {{ap|7|6.5|6|5.5|5}}.
 
** Radius reduced to 235 from 265.
 
** Radius reduced to 235 from 265.
** {{sbc|Removed:}} Epicenter effect. ''Increased damage and {{cctip|slow}}.''
+
** {{sbc|Removed:}} Epicenter effect. ''Increased damage and {{tip|slow}}.''
** {{sbc|New Effect:}} {{cctip|slow|slows}} at all times.
+
** {{sbc|New Effect:}} {{tip|slow|slows}} at all times.
 
** {{sbc|New Effect:}} Striking at least one enemy champion grants '''Rejuvenation''' for 4 seconds. ''This buff is non-stacking.''
 
** {{sbc|New Effect:}} Striking at least one enemy champion grants '''Rejuvenation''' for 4 seconds. ''This buff is non-stacking.''
 
*** {{Sbc|Rejuvenation:}} Restores {{ap|14|16|18|20|22}} {{as|(+ 10% AP)}} health per second for a total of {{ap|56|64|72|80|88}} {{as|(+ 40% AP)}}, and grants 15% bonus movement speed when '''not''' moving towards enemy champions.
 
*** {{Sbc|Rejuvenation:}} Restores {{ap|14|16|18|20|22}} {{as|(+ 10% AP)}} health per second for a total of {{ap|56|64|72|80|88}} {{as|(+ 40% AP)}}, and grants 15% bonus movement speed when '''not''' moving towards enemy champions.
Line 161: Line 186:
 
;{{ci|Tahm Kench}}
 
;{{ci|Tahm Kench}}
 
* {{ai|Abyssal Voyage|Tahm Kench}}
 
* {{ai|Abyssal Voyage|Tahm Kench}}
** {{Sbc|Bug Fix:}} Can no longer cast while {{cctip|root|rooted}}.
+
** {{Sbc|Bug Fix:}} Can no longer cast while {{tip|root|rooted}}.
   
 
;{{ci|Talon}}
 
;{{ci|Talon}}
 
* {{ai|Shadow Assault|Talon}}
 
* {{ai|Shadow Assault|Talon}}
** Cooldown increased to {{ap|100|80|60}} from {{ap|75|65|55}}.
+
** Cooldown increased to {{ap|100|80|60}} seconds from {{ap|75|65|55}}.
 
** Mana cost increased to 100 at all ranks from {{ap|80|90|100}}.
 
** Mana cost increased to 100 at all ranks from {{ap|80|90|100}}.
   
Line 179: Line 204:
 
** {{sbc|New Effect:}} Can now be cast while channeling {{ai|Hyper-Kinetic Position Reverser|Urgot}}.
 
** {{sbc|New Effect:}} Can now be cast while channeling {{ai|Hyper-Kinetic Position Reverser|Urgot}}.
 
* {{ai|Hyper-Kinetic Position Reverser|Urgot}}
 
* {{ai|Hyper-Kinetic Position Reverser|Urgot}}
** {{sbc|New Effect:}} Enemies within '''375'''-range from '''Urgot''' will {{cctip|flee|flee}} for {{fd|1.5}} seconds on the arrival point, excluding his target.
+
** {{sbc|New Effect:}} Enemies within '''375'''-range from '''Urgot''' will {{tip|flee|flee}} for {{fd|1.5}} seconds on the arrival point, excluding his target.
   
 
;{{ci|Vi}}
 
;{{ci|Vi}}
Line 188: Line 213:
 
=== Items ===
 
=== Items ===
 
;{{ii|Devourer}}
 
;{{ii|Devourer}}
* Stacks given for {{moi|Rift Herald}} kill reduced to 2 from 5.
+
* Stacks given for {{ui|Rift Herald}} kill reduced to 2 from 5.
   
 
;{{ii|Guardian Angel}}
 
;{{ii|Guardian Angel}}
Line 195: Line 220:
 
* {{sbc|New Effect:}} Health restored upon revival will be either 700 health or {{as|30% of maximum health}}, whichever is higher.
 
* {{sbc|New Effect:}} Health restored upon revival will be either 700 health or {{as|30% of maximum health}}, whichever is higher.
   
=== Summoner Level Progression ===
+
=== Map ===
  +
;ARAM Announcements
* Total experience required to reach summoner level 30 reduced by half.
 
  +
* New Announcer lines have been added to the [[ARAM]] game mode. The speaker is {{ci|Aurelion Sol}}, they are triggered randomly, and serve to foreshadow his pending release.
 
  +
**''"Oh look, another battle for survival."''
=== New Champ Select ===
 
  +
**''"Boring me is dangerous, so make this interesting."''
* New Audio Cues
 
  +
**''"You call that an entrance? Hmph. Just wait..."''
** New sounds will indicate when it's your turn to pick or ban.
 
  +
**''"Oh look.. Swords and maagggiiicc."''
** Added a trade notification sound.
 
  +
**''"Aw, your little tower fell down."''
** Added a new sound when your pick intent is picked or banned away.
 
  +
**''"Turrets? I destroy mountains...those are bigger by the way."''
 
  +
**''"Bravo. You survived against an enemy that is barely mediocre."''
* Bugfixes
 
** Fixed an issue where games in new champ select queues wouldn't appear in the spectator client card.
 
** Ambient lobby sounds are now tied to music volume, rather than SFX settings.
 
** Players sitting through a queue dodge penalty can now wait in new champ select lobbies.
 
   
 
==References==
 
==References==
 
{{reflist}}
 
{{reflist}}
 
{{release history}}
 
{{release history}}
  +
  +
[[pl:V6.5]]
 
[[Category:Patch notes]]
 
[[Category:Patch notes]]

Revision as of 16:09, 28 November 2019


New Cosmetics

The following Champion skins have been added to the store:

The following Champion skins have been added as unlockables exclusive to Hextech Crafting:

The following skins have received minor adjustments:

League of Legends V6.5

Hextech Crafting

  • You will earn a Mastery Chest whenever you or a member of your premade party earn an S-, S or S+.
    • You can only earn up to 4 Mastery Chests per month. This is shown in the Champion Profile.

You can only earn 1 Mastery Chests per S-ranked champion per year.

    • The content within a Mastery Chests is not tied to the S-ranked champion.
  • Mastery Chests can also be purchased in the store for 125 RP 125.
    • Purchased Mastery Chests do not count toward the earned limit.
  • You have a chance to earn Keys with each matchmade victory, with an increased chance the more players in your premade party.
    • Keys can also be purchased in the store for 125 RP 125.
  • Keys unlock Mastery Chests at the Hextech Crafting Table, which earns "Loot". Loot is a general term for Rare Gems, content-specific Shards, Champion Essence and Cosmetic Essence, including the possibility for multiple (although you'll never only receive Essence)
    • Rare Gems grant a Chest and Key.[1]
    • Shards are 1-week rentals of specific content, which must be redeemed to begin using. Each shard resembles is a glassy portrait of a specific champion or cosmetic.
    • Essence is a form of currency, explained below.
  • Inventory:
    • Contains all your Shards and Permanent Cosmetics, and displays your Essence in an interface similar to a store.
      • Existing cosmetic content will appear in your inventory - i.e. cosmetics obtained before Hextech Crafting was released.
      • Existing champions do not appear in your inventory, only Champion Shards.
  • Disenchanting: Shards or Permanent Cosmetics can be disenchanted into the appropriate Essence (Champion or Cosmetic).
  • Upgrading / Rerolling:
    • 3 Champion Shards can be combined to create a random, permanent Champion.
    • 3 Cosmetic Shards or permanent Cosmetics can be combined to create a random, permanent Cosmetic.
    • Champion Essence can be used to upgrade a Champion Shard into a permanent unlock.
    • Cosmetic Essence can be used to upgrade a Cosmetic Shard into a permanent unlock.

General

Clubs
  • Access clubs by clicking the "Clubs" button, which replaced the "chat room" button in the social panel.
  • Clubs have space for up to 49 of your fellow pollution fighters (cap may be adjusted).
  • Club leaders have access to roster management and chat moderation tools.
  • Clubs are designated by unique tags that appear next to members’ summoner names, both in and out of game.
  • Visual elements will continue to be updated and polished in future patches.

Champions

Azir Azir
  • General
    • Bug Fix: Fixed a bug that allowed Azir to queue up basic ability combos without sufficient mana for all involved abilities.
    • Bug Fix: Fixed various cases where Azir could unintentionally cancel or be entirely locked out of his basic attack.
    • Bug Fix: Azir's abilities can now be queued during basic attacks.
    • Bug Fix: Sun Discs now appear on the minimap.
  • Arise! Arise!
    • Bug Fix: Now properly triggers a 1.5 second internal cooldown when used on turrets.
    • Bug Fix: Sand soldiers beyond the first now properly deal less damage when attacking the same target.
    • Bug Fix: Sand soldiers' attacks will no longer fail to deal damage to their original target if Azir directs his soldiers to switch to an out-of-range target during their in-progress attack (targets that move out of range will still avoid damage)
    • Bug Fix: Azir is no longer briefly locked out of his abilities if a Sand Soldier's target dies mid-attack.
Cho'Gath Cho'Gath
  • General
    • New ability icons.
Gnar Gnar
  • General
    • 'Gnar OriginalSquare Mini Gnar'
      • Base attack damage increased to 51 from 48.
  • Rage Gene Rage Gene
    • Bug Fix: Now accurately displays the amount of bonus range Gnar gets over Mega Gnar.
  • GNAR! GNAR!
    • Bug Fix: Fixed a bug where minions and monsters tossed by GNAR! would receive damage after a brief delay rather than upon landing.
Hecarim Hecarim
  • Devastating Charge Devastating Charge
    • Movement speed bonus changed to stack Multiplicatively from Additively.
    • New Effect: Airborne icon Knock back distance increases with the distance traveled by Hecarim over the duration.
      • Airborne icon Knock back distance changed to 250 – 450 from 300.
    • New Effect: Now displays Devastating Charge's level of knockback and speed on the buff bar.
    • Bug Fix: Fixed a bug where Devastating Charge would move Hecarim while rooted.
Illaoi Illaoi
  • Leap of Faith Leap of Faith
    • Bug Fix: Tentacles spawned by Leap of Faith no longer fail to attack Harsh Lesson Harsh Lesson targets the moment before expiring.
Jarvan IV Jarvan IV
  • Golden Aegis Golden Aegis
    • Cooldown reduced to 12 seconds at all ranks from 20 / 18 / 16 / 14 / 12.
  • Cataclysm Cataclysm
    • Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
    • New Effect: Damage is dealt to both the main target and enemies within the Cataclysm area.
    • Bug Fix: Damage from Cataclysm is now properly blocked by spellshields.
Kog'Maw Kog'Maw
  • General
    • Attack speed growth increased to 3.5% from 1.5%.
  • Caustic Spittle Caustic Spittle
    • Mana cost reduced to 40 from 60.
  • Bio-Arcane Barrage Bio-Arcane Barrage
    • Removed: Passive attack speed.
    • Removed: Minimum damage threshold.
    • New Effect: Bonus damage has a base value of 5 / 10 / 15 / 20 / 25. Percentage health component unchanged.
    • Bug Fix: On-hit effects dealt significantly reduced damage while Bio-Arcane Barrage was active.
Mordekaiser Mordekaiser
Nautilus Nautilus
  • Riptide Riptide
    • Base damage reduced to 55 / 85 / 115 / 145 / 175 from 60 / 95 / 130 / 165 / 200.
      • Maximum base damage reduced to 110 / 170 / 230 / 290 / 350 from 120 / 190 / 260 / 330 / 400.
Pantheon Pantheon
  • Heartseeker Strike Heartseeker Strike
    • Base damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 140 / 200 / 260 / 320
    • AD ratio reduced to 300% Bonus AD from 360% Bonus AD
    • Damage against non-champions increased to 60% from 50%.
      • Base damage increased to 48 / 78 / 108 / 138 / 168 from 40 / 70 / 100 / 130 / 160. AD ratio vs. non-champions unchanged.
    • Clarity: Tooltip reworded for better understanding.
  • Grand Skyfall Grand Skyfall
    • Reduced cooldown upon cancelling increased to 30 seconds from 10.
    • Mana cost reduced to 100 from 125.
    • Removed: Mana refund if cancelled.
Quinn Quinn
Renekton Renekton
  • Ruthless Predator Ruthless Predator
    • Bug Fix: No longer occasionally fizzles.
  • Slice Slice / Dice Dice
    • Dice's Fury gained per non-champion hit reduced to 2 from 2.5
    • New Effect: Both dashes produce Fury.
  • Dominus Dominus
    • Bonus health changed to 250 / 500 / 750 from 200 / 400 / 800.
Rumble Rumble
  • Electro Harpoon Electro Harpoon
    • Bug Fix: If Rumble Overheats by casting Electro Harpoon, casting a second charge while Overheated no longer causes heat to continue rapidly draining after Overheated ends.
Shen Shen
  • Stand United Stand United
    • New Effect: Increased the visibility of Shen's shield when channeling.
    • New Effect: The targeted ally's screen is now color-tinted during Stand United's channel.
    • Bug Fix: No longer continues channeling through the revive effect of Chronoshift Chronoshift.
Sejuani Sejuani
Soraka Soraka
  • Starcall Starcall
    • Mana cost reduced to 40 from 70 / 75 / 80 / 85 / 90.
    • Cooldown reduced to 5 seconds at all ranks from 7 / 6.5 / 6 / 5.5 / 5.
    • Radius reduced to 235 from 265.
    • Removed: Epicenter effect. Increased damage and Slow icon slow.
    • New Effect: Slow icon slows at all times.
    • New Effect: Striking at least one enemy champion grants Rejuvenation for 4 seconds. This buff is non-stacking.
      • Rejuvenation: Restores 14 / 16 / 18 / 20 / 22 (+ 10% AP) health per second for a total of 56 / 64 / 72 / 80 / 88 (+ 40% AP), and grants 15% bonus movement speed when not moving towards enemy champions.
      • Removed: Heal scaling with missing health.
  • Astral Infusion Astral Infusion
    • Base heal reduced to 80 / 110 / 140 / 170 / 200 from 120 / 150 / 180 / 210 / 240.
    • Removed: Passive component. Reintegrated as the Rejuvenation buff for Starcall Starcall.
    • New Effect: If cast while affected by Rejuvenation, Soraka will replicate the Rejuvenation buff to the target ally for 3 / 3.5 / 4 / 4.5 / 5 seconds scaling with Starcall's rank.
    • Removed: Can no longer target minions.
Tahm Kench Tahm Kench
Talon Talon
  • Shadow Assault Shadow Assault
    • Cooldown increased to 100 / 80 / 60 seconds from 75 / 65 / 55.
    • Mana cost increased to 100 at all ranks from 80 / 90 / 100.
Twisted Fate Twisted Fate
  • Pick a Card Pick a Card
    • Bug Fix: The cards in the overhead indicator of Cutpurse Twisted Fate Cutpurse Twisted Fate weren't dimming out as the ability cycled, making it difficult to tell which card would be locked if Pick a card was reactivated.
Urgot Urgot
Vi Vi
  • Excessive Force Excessive Force
    • Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 at all ranks.
    • Base damage increased to 10 / 30 / 50 / 70 / 90 from 5 / 20 / 35 / 50 / 65.

Items

Devourer Devourer
Guardian Angel Guardian Angel
  • Total cost reduce to 2700 Gold 2700 from 2900 Gold 2900.
    • Recipe cost reduced to 1180 Gold 1180 from 1380 Gold 1380.
  • New Effect: Health restored upon revival will be either 700 health or 30% of maximum health, whichever is higher.

Map

ARAM Announcements
  • New Announcer lines have been added to the ARAM game mode. The speaker is Aurelion Sol Aurelion Sol, they are triggered randomly, and serve to foreshadow his pending release.
    • "Oh look, another battle for survival."
    • "Boring me is dangerous, so make this interesting."
    • "You call that an entrance? Hmph. Just wait..."
    • "Oh look.. Swords and maagggiiicc."
    • "Aw, your little tower fell down."
    • "Turrets? I destroy mountains...those are bigger by the way."
    • "Bravo. You survived against an enemy that is barely mediocre."

References