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{{Infobox patch |
{{Infobox patch |
||
+ | |Image = |
||
− | |Image = [[File:LeBlanc ElderwoodSkin.jpg|260px]][[File:Kha'Zix DeathBlossomSkin.jpg|260px]] |
||
⚫ | |||
⚫ | |||
+ | Annie HextechSkin.jpg|Annie |
||
⚫ | |||
+ | Kha'Zix DeathBlossomSkin.jpg|Kha'Zix |
||
+ | LeBlanc ElderwoodSkin.jpg|LeBlanc |
||
+ | </gallery> |
||
⚫ | |||
⚫ | |||
|Release = March 9, 2016 |
|Release = March 9, 2016 |
||
− | |Related = |
+ | |Related = [http://na.leagueoflegends.com/en/news/game-updates/patch/patch-65-notes 6.5 Patch Notes] |
|Prev = V6.4 |
|Prev = V6.4 |
||
− | |Next = |
+ | |Next = V6.6 |
}} |
}} |
||
Line 15: | Line 20: | ||
The following Champion skins have been added as unlockables exclusive to [[Hextech Crafting]]: |
The following Champion skins have been added as unlockables exclusive to [[Hextech Crafting]]: |
||
− | * {{csl|Annie|Hextech}} ({{ |
+ | * {{csl|Annie|Hextech}} ({{Gems|10}}) |
The following skins have received minor adjustments: |
The following skins have received minor adjustments: |
||
* {{csl|Twisted Fate|Cutpurse}} - Slight color adjustments to his cards so they are more color blind friendly. |
* {{csl|Twisted Fate|Cutpurse}} - Slight color adjustments to his cards so they are more color blind friendly. |
||
+ | == League of Legends V6.5 == |
||
+ | === Hextech Crafting === |
||
+ | * You will earn a '''Mastery Chest''' whenever you or a member of your premade party earn an S-, S or S+. |
||
+ | ** You can only ''earn'' up to 4 '''Mastery Chests''' per month. ''This is shown in the Champion Profile.'' |
||
+ | You can only ''earn'' 1 '''Mastery Chests''' per S-ranked champion per year. |
||
+ | ** The content within a '''Mastery Chests''' is not tied to the S-ranked champion. |
||
+ | * '''Mastery Chests''' can also be purchased in the store for {{RP|125}}. |
||
+ | ** Purchased '''Mastery Chests''' do not count toward the earned limit. |
||
+ | * You have a chance to earn '''Keys''' with each matchmade victory, with an increased chance the more players in your premade party. |
||
+ | ** '''Keys''' can also be purchased in the store for {{RP|125}}. |
||
+ | * '''Keys''' unlock '''Mastery Chests''' at the '''Hextech Crafting Table''', which earns "Loot". Loot is a general term for '''Rare Gems''', content-specific '''Shards''', '''Champion Essence''' and '''Cosmetic Essence''', including the possibility for multiple (although you'll never only receive '''Essence''') |
||
+ | ** '''Rare Gems''' grant a '''Chest''' and '''Key'''.<ref>[https://youtu.be/_LtE8WHtXo4 Rare Gem]</ref> |
||
+ | ** '''Shards''' are 1-week rentals of specific content, which must be redeemed to begin using. ''Each shard resembles is a glassy portrait of a specific champion or cosmetic.'' |
||
+ | ** '''Essence''' is a form of currency, explained below. |
||
+ | * {{sbc|Inventory:}} |
||
+ | ** Contains all your '''Shards''' and '''Permanent Cosmetics''', and displays your '''Essence''' in an interface similar to a store. |
||
+ | *** Existing cosmetic content will appear in your inventory - i.e. cosmetics obtained before Hextech Crafting was released. |
||
+ | *** Existing champions '''do not''' appear in your inventory, only '''Champion Shards'''. |
||
+ | * {{sbc|Disenchanting:}} '''Shards''' or '''Permanent Cosmetics''' can be disenchanted into the appropriate '''Essence''' (Champion or Cosmetic). |
||
+ | * {{sbc|Upgrading / Rerolling:}} |
||
+ | ** 3 '''Champion Shards''' can be combined to create a random, permanent '''Champion'''. |
||
+ | ** 3 '''Cosmetic Shards''' or permanent '''Cosmetics''' can be combined to create a random, permanent '''Cosmetic'''. |
||
+ | ** '''Champion Essence''' can be used to upgrade a '''Champion Shard''' into a permanent unlock. |
||
+ | ** '''Cosmetic Essence''' can be used to upgrade a '''Cosmetic Shard''' into a permanent unlock. |
||
+ | === General === |
||
− | The following Ward skins have been added to the store: |
||
+ | ;Clubs |
||
− | <gallery orientation="none" widths="90"> |
||
+ | * Access clubs by clicking the "Clubs" button, which replaced the "chat room" button in the social panel. |
||
− | Hextech Ward.jpg|Hextech Ward |
||
+ | * Clubs have space for up to 49 of your fellow pollution fighters (cap may be adjusted). |
||
⚫ | |||
+ | * Club leaders have access to roster management and chat moderation tools. |
||
+ | * Clubs are designated by unique tags that appear next to members’ summoner names, both in and out of game. |
||
+ | * Visual elements will continue to be updated and polished in future patches. |
||
− | == |
+ | === Champions === |
− | ==Champions== |
||
;{{Ci|Azir}} |
;{{Ci|Azir}} |
||
* General |
* General |
||
− | ** {{ |
+ | ** {{sbc|Bug Fix:}} Fixed a bug that allowed '''Azir''' to queue up basic ability combos without sufficient mana for all involved abilities. |
− | ** {{ |
+ | ** {{sbc|Bug Fix:}} Fixed various cases where '''Azir''' could unintentionally cancel or be entirely locked out of his basic attack. |
− | ** {{ |
+ | ** {{sbc|Bug Fix:}} '''Azir's''' abilities can now be queued during basic attacks. |
− | ** {{ |
+ | ** {{sbc|Bug Fix:}} ''Sun Discs'' now appear on the minimap. |
* {{ai|Arise!|Azir}} |
* {{ai|Arise!|Azir}} |
||
− | ** {{ |
+ | ** {{sbc|Bug Fix:}} Now properly triggers a {{fd|1.5}} second internal cooldown when used on turrets. |
+ | ** {{sbc|Bug Fix:}} Sand soldiers beyond the first now properly deal less damage when attacking the same target. |
||
+ | ** {{sbc|Bug Fix:}} Sand soldiers' attacks will no longer fail to deal damage to their original target if '''Azir''' directs his soldiers to switch to an out-of-range target during their in-progress attack (''targets that move out of range will still avoid damage'') |
||
+ | ** {{sbc|Bug Fix:}} '''Azir''' is no longer briefly locked out of his abilities if a Sand Soldier's target dies mid-attack. |
||
;{{ci|Cho'Gath}} |
;{{ci|Cho'Gath}} |
||
Line 44: | Line 78: | ||
;{{ci|Gnar}} |
;{{ci|Gnar}} |
||
* General |
* General |
||
− | ** {{sbc|[[File: |
+ | ** {{sbc|[[File:Gnar OriginalSquare.png|20px|link=]] '''Mini Gnar'''}} |
*** Base attack damage increased to 51 from 48. |
*** Base attack damage increased to 51 from 48. |
||
* {{ai|Rage Gene|Gnar}} |
* {{ai|Rage Gene|Gnar}} |
||
− | ** {{Sbc| |
+ | ** {{Sbc|Bug Fix:}} Now accurately displays the amount of bonus range Gnar gets over Mega Gnar. |
* {{ai|GNAR!|Gnar}} |
* {{ai|GNAR!|Gnar}} |
||
** {{Sbc|Bug Fix:}} Fixed a bug where minions and monsters tossed by GNAR! would receive damage after a brief delay rather than upon landing. |
** {{Sbc|Bug Fix:}} Fixed a bug where minions and monsters tossed by GNAR! would receive damage after a brief delay rather than upon landing. |
||
Line 54: | Line 88: | ||
* {{ai|Devastating Charge|Hecarim}} |
* {{ai|Devastating Charge|Hecarim}} |
||
** Movement speed bonus changed to stack ''Multiplicatively'' from ''Additively''. |
** Movement speed bonus changed to stack ''Multiplicatively'' from ''Additively''. |
||
− | ** {{sbc|New Effect:}} {{ |
+ | ** {{sbc|New Effect:}} {{tip|airborne|Knock back}} distance increases with the distance traveled by '''Hecarim''' over the duration. |
− | *** {{ |
+ | *** {{tip|airborne|Knock back}} distance changed to 250 – 450 from 300. |
** {{Sbc|New Effect:}} Now displays Devastating Charge's level of knockback and speed on the buff bar. |
** {{Sbc|New Effect:}} Now displays Devastating Charge's level of knockback and speed on the buff bar. |
||
** {{Sbc|Bug Fix:}} Fixed a bug where Devastating Charge would move Hecarim while rooted. |
** {{Sbc|Bug Fix:}} Fixed a bug where Devastating Charge would move Hecarim while rooted. |
||
Line 61: | Line 95: | ||
;{{ci|Illaoi}} |
;{{ci|Illaoi}} |
||
* {{ai|Leap of Faith|Illaoi}} |
* {{ai|Leap of Faith|Illaoi}} |
||
− | ** {{Sbc|Bug Fix:}} Tentacles spawned by |
+ | ** {{Sbc|Bug Fix:}} Tentacles spawned by ''Leap of Faith'' no longer fail to attack {{ai|Harsh Lesson|Illaoi}} targets the moment before expiring. |
;{{ci|Jarvan IV}} |
;{{ci|Jarvan IV}} |
||
* {{ai|Golden Aegis|Jarvan IV}} |
* {{ai|Golden Aegis|Jarvan IV}} |
||
− | ** Cooldown reduced to 12 seconds from {{ap|20|18|16|14|12}}. |
+ | ** Cooldown reduced to 12 seconds at all ranks from {{ap|20|18|16|14|12}}. |
* {{ai|Cataclysm|Jarvan IV}} |
* {{ai|Cataclysm|Jarvan IV}} |
||
** Mana cost reduced to 100 at all ranks from {{ap|100|125|150}}. |
** Mana cost reduced to 100 at all ranks from {{ap|100|125|150}}. |
||
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** {{sbc|Removed:}} Minimum damage threshold. |
** {{sbc|Removed:}} Minimum damage threshold. |
||
** {{sbc|New Effect:}} Bonus damage has a base value of {{ap|5|10|15|20|25}}. ''Percentage health component unchanged.'' |
** {{sbc|New Effect:}} Bonus damage has a base value of {{ap|5|10|15|20|25}}. ''Percentage health component unchanged.'' |
||
+ | ** {{Sbc|Bug Fix:}} On-hit effects dealt significantly reduced damage while ''Bio-Arcane Barrage'' was active. |
||
;{{ci|Mordekaiser}} |
;{{ci|Mordekaiser}} |
||
Line 87: | Line 122: | ||
;{{ci|Nautilus}} |
;{{ci|Nautilus}} |
||
* {{ai|Riptide|Nautilus}} |
* {{ai|Riptide|Nautilus}} |
||
− | ** |
+ | ** Base damage reduced to {{ap|55|85|115|145|175}} from {{ap|60|95|130|165|200}}. |
− | *** Maximum damage reduced to {{ap|110|170|230|290|350}} from {{ap|120|190|260|330|400}}. |
+ | *** Maximum base damage reduced to {{ap|110|170|230|290|350}} from {{ap|120|190|260|330|400}}. |
;{{ci|Pantheon}} |
;{{ci|Pantheon}} |
||
Line 104: | Line 139: | ||
;{{ci|Quinn}} |
;{{ci|Quinn}} |
||
* {{ai|Blinding Assault|Quinn}} |
* {{ai|Blinding Assault|Quinn}} |
||
− | ** {{Sbc|Bug Fix:}} Fixed a bug where some empowered basic attacks would miss while {{ |
+ | ** {{Sbc|Bug Fix:}} Fixed a bug where some empowered basic attacks would miss while {{tip|nearsight|nearsighted}}. |
;{{ci|Renekton}} |
;{{ci|Renekton}} |
||
Line 116: | Line 151: | ||
;{{ci|Rumble}} |
;{{ci|Rumble}} |
||
− | * {{ai|Electro |
+ | * {{ai|Electro Harpoon|Rumble}} |
− | ** If Rumble Overheats by casting '''Electro Harpoon''', casting a second charge while Overheated no longer causes heat to continue rapidly draining after Overheated ends. |
+ | ** {{Sbc|Bug Fix:}} If Rumble Overheats by casting '''Electro Harpoon''', casting a second charge while Overheated no longer causes heat to continue rapidly draining after Overheated ends. |
;{{ci|Shen}} |
;{{ci|Shen}} |
||
* {{ai|Stand United|Shen}} |
* {{ai|Stand United|Shen}} |
||
** {{sbc|New Effect:}} Increased the visibility of Shen's shield when channeling. |
** {{sbc|New Effect:}} Increased the visibility of Shen's shield when channeling. |
||
− | ** {{sbc|New Effect:}} The targeted ally's screen is now color-tinted during Stand United's channel. |
+ | ** {{sbc|New Effect:}} The targeted ally's screen is now color-tinted during '''Stand United's''' channel. |
− | ** {{Sbc|Bug Fix:}} |
+ | ** {{Sbc|Bug Fix:}} No longer continues channeling through the revive effect of {{ai|Chronoshift|Zilean}}. |
;{{ci|Sejuani}} |
;{{ci|Sejuani}} |
||
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* {{ai|Starcall|Soraka}} |
* {{ai|Starcall|Soraka}} |
||
** Mana cost reduced to 40 from {{ap|70|75|80|85|90}}. |
** Mana cost reduced to 40 from {{ap|70|75|80|85|90}}. |
||
− | ** Cooldown |
+ | ** Cooldown reduced to 5 seconds at all ranks from {{ap|7|6.5|6|5.5|5}}. |
** Radius reduced to 235 from 265. |
** Radius reduced to 235 from 265. |
||
− | ** {{sbc|Removed:}} Epicenter effect. ''Increased damage and {{ |
+ | ** {{sbc|Removed:}} Epicenter effect. ''Increased damage and {{tip|slow}}.'' |
− | ** {{sbc|New Effect:}} {{ |
+ | ** {{sbc|New Effect:}} {{tip|slow|slows}} at all times. |
− | ** {{sbc|New Effect:}} Striking at least one enemy champion grants '''Rejuvenation''' for 4 seconds |
+ | ** {{sbc|New Effect:}} Striking at least one enemy champion grants '''Rejuvenation''' for 4 seconds. ''This buff is non-stacking.'' |
*** {{Sbc|Rejuvenation:}} Restores {{ap|14|16|18|20|22}} {{as|(+ 10% AP)}} health per second for a total of {{ap|56|64|72|80|88}} {{as|(+ 40% AP)}}, and grants 15% bonus movement speed when '''not''' moving towards enemy champions. |
*** {{Sbc|Rejuvenation:}} Restores {{ap|14|16|18|20|22}} {{as|(+ 10% AP)}} health per second for a total of {{ap|56|64|72|80|88}} {{as|(+ 40% AP)}}, and grants 15% bonus movement speed when '''not''' moving towards enemy champions. |
||
*** {{sbc|Removed:}} Heal scaling with missing health. |
*** {{sbc|Removed:}} Heal scaling with missing health. |
||
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** Base heal reduced to {{ap|80|110|140|170|200}} from {{ap|120|150|180|210|240}}. |
** Base heal reduced to {{ap|80|110|140|170|200}} from {{ap|120|150|180|210|240}}. |
||
** {{sbc|Removed:}} ''Passive'' component. ''Reintegrated as the '''Rejuvenation''' buff for {{ai|Starcall|Soraka}}.'' |
** {{sbc|Removed:}} ''Passive'' component. ''Reintegrated as the '''Rejuvenation''' buff for {{ai|Starcall|Soraka}}.'' |
||
− | ** {{sbc|New Effect:}} If cast while affected by '''Rejuvenation''', '''Soraka''' will replicate the '''Rejuvenation''' buff to the target ally for {{ap|3|3.5|4|4.5|5}} seconds. |
+ | ** {{sbc|New Effect:}} If cast while affected by '''Rejuvenation''', '''Soraka''' will replicate the '''Rejuvenation''' buff to the target ally for {{ap|3|3.5|4|4.5|5}} seconds scaling with Starcall's rank. |
** {{sbc|Removed:}} Can no longer target minions. |
** {{sbc|Removed:}} Can no longer target minions. |
||
;{{ci|Tahm Kench}} |
;{{ci|Tahm Kench}} |
||
* {{ai|Abyssal Voyage|Tahm Kench}} |
* {{ai|Abyssal Voyage|Tahm Kench}} |
||
− | ** {{Sbc|Bug Fix:}} Can no longer cast while rooted. |
+ | ** {{Sbc|Bug Fix:}} Can no longer cast while {{tip|root|rooted}}. |
;{{ci|Talon}} |
;{{ci|Talon}} |
||
* {{ai|Shadow Assault|Talon}} |
* {{ai|Shadow Assault|Talon}} |
||
− | ** Cooldown increased to {{ap|100|80|60}} from {{ap|75|65|55}}. |
+ | ** Cooldown increased to {{ap|100|80|60}} seconds from {{ap|75|65|55}}. |
** Mana cost increased to 100 at all ranks from {{ap|80|90|100}}. |
** Mana cost increased to 100 at all ranks from {{ap|80|90|100}}. |
||
+ | |||
+ | ;{{ci|Twisted Fate}} |
||
+ | * {{ai|Pick a Card|Twisted Fate}} |
||
+ | ** {{Sbc|Bug Fix:}} The cards in the overhead indicator of {{csl|Twisted Fate|Cutpurse}} weren't dimming out as the ability cycled, making it difficult to tell which card would be locked if ''Pick a card'' was reactivated. |
||
;{{ci|Urgot}} |
;{{ci|Urgot}} |
||
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** {{sbc|New Effect:}} Can now be cast while channeling {{ai|Hyper-Kinetic Position Reverser|Urgot}}. |
** {{sbc|New Effect:}} Can now be cast while channeling {{ai|Hyper-Kinetic Position Reverser|Urgot}}. |
||
* {{ai|Hyper-Kinetic Position Reverser|Urgot}} |
* {{ai|Hyper-Kinetic Position Reverser|Urgot}} |
||
− | ** {{sbc|New Effect:}} Enemies within '''375'''-range from '''Urgot''' |
+ | ** {{sbc|New Effect:}} Enemies within '''375'''-range from '''Urgot''' will {{tip|flee|flee}} for {{fd|1.5}} seconds on the arrival point, excluding his target. |
;{{ci|Vi}} |
;{{ci|Vi}} |
||
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** Base damage increased to {{ap|10|30|50|70|90}} from {{ap|5|20|35|50|65}}. |
** Base damage increased to {{ap|10|30|50|70|90}} from {{ap|5|20|35|50|65}}. |
||
− | ==Items== |
+ | === Items === |
;{{ii|Devourer}} |
;{{ii|Devourer}} |
||
− | * Stacks given for {{ |
+ | * Stacks given for {{ui|Rift Herald}} kill reduced to 2 from 5. |
;{{ii|Guardian Angel}} |
;{{ii|Guardian Angel}} |
||
* Total cost reduce to {{g|2700}} from {{g|2900}}. |
* Total cost reduce to {{g|2700}} from {{g|2900}}. |
||
** Recipe cost reduced to {{g|1180}} from {{g|1380}}. |
** Recipe cost reduced to {{g|1180}} from {{g|1380}}. |
||
− | * {{sbc|New Effect:}} Health restored upon revival will be either 700 |
+ | * {{sbc|New Effect:}} Health restored upon revival will be either 700 health or {{as|30% of maximum health}}, whichever is higher. |
+ | === Map === |
||
− | ==Summoner Level Progression== |
||
+ | ;ARAM Announcements |
||
− | * Total experience required to reach summoner level 30 reduced by half. |
||
+ | * New Announcer lines have been added to the [[ARAM]] game mode. The speaker is {{ci|Aurelion Sol}}, they are triggered randomly, and serve to foreshadow his pending release. |
||
− | |||
+ | **''"Oh look, another battle for survival."'' |
||
− | ==New Champ Select== |
||
+ | **''"Boring me is dangerous, so make this interesting."'' |
||
− | * New Audio Cues |
||
+ | **''"You call that an entrance? Hmph. Just wait..."'' |
||
− | ** New sounds will indicate when it's your turn to pick or ban. |
||
+ | **''"Oh look.. Swords and maagggiiicc."'' |
||
− | ** Added a trade notification sound. |
||
+ | **''"Aw, your little tower fell down."'' |
||
− | ** Added a new sound when your pick intent is picked or banned away. |
||
+ | **''"Turrets? I destroy mountains...those are bigger by the way."'' |
||
− | |||
+ | **''"Bravo. You survived against an enemy that is barely mediocre."'' |
||
− | * Bugfixes |
||
− | ** Fixed an issue where games in new champ select queues wouldn't appear in the spectator client card. |
||
− | ** Ambient lobby sounds are now tied to music volume, rather than SFX settings. |
||
− | ** Players sitting through a queue dodge penalty can now wait in new champ select lobbies. |
||
==References== |
==References== |
||
{{reflist}} |
{{reflist}} |
||
{{release history}} |
{{release history}} |
||
+ | |||
+ | [[pl:V6.5]] |
||
[[Category:Patch notes]] |
[[Category:Patch notes]] |
Revision as of 16:09, 28 November 2019
New Cosmetics
The following Champion skins have been added to the store:
- ( )
- ( )
The following Champion skins have been added as unlockables exclusive to Hextech Crafting:
The following skins have received minor adjustments:
- - Slight color adjustments to his cards so they are more color blind friendly.
League of Legends V6.5
Hextech Crafting
- You will earn a Mastery Chest whenever you or a member of your premade party earn an S-, S or S+.
- You can only earn up to 4 Mastery Chests per month. This is shown in the Champion Profile.
You can only earn 1 Mastery Chests per S-ranked champion per year.
- The content within a Mastery Chests is not tied to the S-ranked champion.
- Mastery Chests can also be purchased in the store for
- Purchased Mastery Chests do not count toward the earned limit.
.
- You have a chance to earn Keys with each matchmade victory, with an increased chance the more players in your premade party.
- Keys can also be purchased in the store for .
- Keys unlock Mastery Chests at the Hextech Crafting Table, which earns "Loot". Loot is a general term for Rare Gems, content-specific Shards, Champion Essence and Cosmetic Essence, including the possibility for multiple (although you'll never only receive Essence)
- Rare Gems grant a Chest and Key.[1]
- Shards are 1-week rentals of specific content, which must be redeemed to begin using. Each shard resembles is a glassy portrait of a specific champion or cosmetic.
- Essence is a form of currency, explained below.
- Inventory:
- Contains all your Shards and Permanent Cosmetics, and displays your Essence in an interface similar to a store.
- Existing cosmetic content will appear in your inventory - i.e. cosmetics obtained before Hextech Crafting was released.
- Existing champions do not appear in your inventory, only Champion Shards.
- Contains all your Shards and Permanent Cosmetics, and displays your Essence in an interface similar to a store.
- Disenchanting: Shards or Permanent Cosmetics can be disenchanted into the appropriate Essence (Champion or Cosmetic).
- Upgrading / Rerolling:
- 3 Champion Shards can be combined to create a random, permanent Champion.
- 3 Cosmetic Shards or permanent Cosmetics can be combined to create a random, permanent Cosmetic.
- Champion Essence can be used to upgrade a Champion Shard into a permanent unlock.
- Cosmetic Essence can be used to upgrade a Cosmetic Shard into a permanent unlock.
General
- Clubs
- Access clubs by clicking the "Clubs" button, which replaced the "chat room" button in the social panel.
- Clubs have space for up to 49 of your fellow pollution fighters (cap may be adjusted).
- Club leaders have access to roster management and chat moderation tools.
- Clubs are designated by unique tags that appear next to members’ summoner names, both in and out of game.
- Visual elements will continue to be updated and polished in future patches.
Champions
- General
- Bug Fix: Fixed a bug that allowed Azir to queue up basic ability combos without sufficient mana for all involved abilities.
- Bug Fix: Fixed various cases where Azir could unintentionally cancel or be entirely locked out of his basic attack.
- Bug Fix: Azir's abilities can now be queued during basic attacks.
- Bug Fix: Sun Discs now appear on the minimap.
- Bug Fix: Now properly triggers a 1.5 second internal cooldown when used on turrets.
- Bug Fix: Sand soldiers beyond the first now properly deal less damage when attacking the same target.
- Bug Fix: Sand soldiers' attacks will no longer fail to deal damage to their original target if Azir directs his soldiers to switch to an out-of-range target during their in-progress attack (targets that move out of range will still avoid damage)
- Bug Fix: Azir is no longer briefly locked out of his abilities if a Sand Soldier's target dies mid-attack.
- General
- New ability icons.
- General
- ' Mini Gnar'
- Base attack damage increased to 51 from 48.
- ' Mini Gnar'
- Bug Fix: Now accurately displays the amount of bonus range Gnar gets over Mega Gnar.
- Bug Fix: Fixed a bug where minions and monsters tossed by GNAR! would receive damage after a brief delay rather than upon landing.
- Movement speed bonus changed to stack Multiplicatively from Additively.
- New Effect: Knock back distance increases with the distance traveled by Hecarim over the duration.
- Knock back distance changed to 250 – 450 from 300.
- New Effect: Now displays Devastating Charge's level of knockback and speed on the buff bar.
- Bug Fix: Fixed a bug where Devastating Charge would move Hecarim while rooted.
- Bug Fix: Tentacles spawned by Leap of Faith no longer fail to attack targets the moment before expiring.
- Cooldown reduced to 12 seconds at all ranks from 20 / 18 / 16 / 14 / 12.
- Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
- New Effect: Damage is dealt to both the main target and enemies within the Cataclysm area.
- Bug Fix: Damage from Cataclysm is now properly blocked by spellshields.
- General
- Attack speed growth increased to 3.5% from 1.5%.
- Mana cost reduced to 40 from 60.
- Removed: Passive attack speed.
- Removed: Minimum damage threshold.
- New Effect: Bonus damage has a base value of 5 / 10 / 15 / 20 / 25. Percentage health component unchanged.
- Bug Fix: On-hit effects dealt significantly reduced damage while Bio-Arcane Barrage was active.
- Bug Fix: Shield is now properly multiplied by the mastery bonus.
- Base damage reduced to 55 / 85 / 115 / 145 / 175 from 60 / 95 / 130 / 165 / 200.
- Maximum base damage reduced to 110 / 170 / 230 / 290 / 350 from 120 / 190 / 260 / 330 / 400.
- Base damage reduced to 55 / 85 / 115 / 145 / 175 from 60 / 95 / 130 / 165 / 200.
- Base damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 140 / 200 / 260 / 320
- AD ratio reduced to 300% Bonus AD from 360% Bonus AD
- Damage against non-champions increased to 60% from 50%.
- Base damage increased to 48 / 78 / 108 / 138 / 168 from 40 / 70 / 100 / 130 / 160. AD ratio vs. non-champions unchanged.
- Clarity: Tooltip reworded for better understanding.
- Reduced cooldown upon cancelling increased to 30 seconds from 10.
- Mana cost reduced to 100 from 125.
- Removed: Mana refund if cancelled.
- Bug Fix: Fixed a bug where some empowered basic attacks would miss while nearsighted.
- Bug Fix: No longer occasionally fizzles.
- Dice's Fury gained per non-champion hit reduced to 2 from 2.5
- New Effect: Both dashes produce Fury.
/
- Bonus health changed to 250 / 500 / 750 from 200 / 400 / 800.
- Bug Fix: If Rumble Overheats by casting Electro Harpoon, casting a second charge while Overheated no longer causes heat to continue rapidly draining after Overheated ends.
- New Effect: Increased the visibility of Shen's shield when channeling.
- New Effect: The targeted ally's screen is now color-tinted during Stand United's channel.
- Bug Fix: No longer continues channeling through the revive effect of .
- Increased the speed at which Sejuani's basic attack is reset.
- Damage increased to 80 / 105 / 130 / 155 / 180 from 60 / 90 / 120 / 150 / 180.
- Range indicator now includes the explosion radius.
- Mana cost reduced to 40 from 70 / 75 / 80 / 85 / 90.
- Cooldown reduced to 5 seconds at all ranks from 7 / 6.5 / 6 / 5.5 / 5.
- Radius reduced to 235 from 265.
- Removed: Epicenter effect. Increased damage and slow.
- New Effect: slows at all times.
- New Effect: Striking at least one enemy champion grants Rejuvenation for 4 seconds. This buff is non-stacking.
- Rejuvenation: Restores 14 / 16 / 18 / 20 / 22 (+ 10% AP) health per second for a total of 56 / 64 / 72 / 80 / 88 (+ 40% AP), and grants 15% bonus movement speed when not moving towards enemy champions.
- Removed: Heal scaling with missing health.
- Base heal reduced to 80 / 110 / 140 / 170 / 200 from 120 / 150 / 180 / 210 / 240.
- Removed: Passive component. Reintegrated as the Rejuvenation buff for .
- New Effect: If cast while affected by Rejuvenation, Soraka will replicate the Rejuvenation buff to the target ally for 3 / 3.5 / 4 / 4.5 / 5 seconds scaling with Starcall's rank.
- Removed: Can no longer target minions.
- Bug Fix: Can no longer cast while rooted.
- Cooldown increased to 100 / 80 / 60 seconds from 75 / 65 / 55.
- Mana cost increased to 100 at all ranks from 80 / 90 / 100.
- Bug Fix: The cards in the overhead indicator of weren't dimming out as the ability cycled, making it difficult to tell which card would be locked if Pick a card was reactivated.
- Stats
- Base damage increased 54.05 from 52.05.
- Duration reduced to 5 seconds from 7.
- New Effect: Can now be cast while channeling .
- New Effect: Enemies within 375-range from Urgot will flee for 1.5 seconds on the arrival point, excluding his target.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 at all ranks.
- Base damage increased to 10 / 30 / 50 / 70 / 90 from 5 / 20 / 35 / 50 / 65.
Items
- Stacks given for kill reduced to 2 from 5.
- Total cost reduce to 2700 from 2900.
- New Effect: Health restored upon revival will be either 700 health or 30% of maximum health, whichever is higher.
Map
- ARAM Announcements
- New Announcer lines have been added to the ARAM game mode. The speaker is , they are triggered randomly, and serve to foreshadow his pending release.
- "Oh look, another battle for survival."
- "Boring me is dangerous, so make this interesting."
- "You call that an entrance? Hmph. Just wait..."
- "Oh look.. Swords and maagggiiicc."
- "Aw, your little tower fell down."
- "Turrets? I destroy mountains...those are bigger by the way."
- "Bravo. You survived against an enemy that is barely mediocre."