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* Radius' armor ratio increased to {{as|55% Armor}} from {{as|45% Armor}}. |
* Radius' armor ratio increased to {{as|55% Armor}} from {{as|45% Armor}}. |
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* {{sbc|New Effect:}} {{cctip|slow|Slow}} no longer linger after leaving the area-of-effect. |
* {{sbc|New Effect:}} {{cctip|slow|Slow}} no longer linger after leaving the area-of-effect. |
Revision as of 08:10, 28 February 2016
New Cosmetics in the Store
The following champion skins have been added to the store:
- ( )
- ( )
The following Summoner Icons have been added to the store:
PVP.net
League of Legends V6.4
General
- Co-Op vs AI
- The following bots have been added: , , , , , , , , , , and .
Champions
- Highlights
- New Short Bios
- (he is now a "Celestial Aspect" of the War God, similar to Leona and Diana)
- Fixed an inconsistency with other similar crowd control effects - no longer interrupts dashes. The charm will not take effect until the dash completes, duration permitting.
- Flurry duration increased to 5 seconds from 4.
- New Effect: Stacks now decay one every 4 seconds, instead of all at once.
- Bonus (+ 70% AD) from 10 / 20 / 30 / 40 / 50% increased damage. damage changed to 30 / 70 / 110 / 150 / 190
- New Effect: Traps now display their area-of-effect range to Caitlyn.
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 from 18 / 16 / 14 / 12 / 10.
- Cooldown increased to 120 seconds from 80.
- Cooldown increased to 24 / 22 / 20 / 18 / 16 from 19 / 18 / 17 / 16 / 15.
- Cooldown reduced to 13 / 11 / 9 / 7 / 5 from 15 / 13 / 11 / 9 / 7.
- New Effect: Cooldown now starts after the two hits are spent or the buff wears off.
- Max. charges changed to 3 from Error: Parameter '3' is not accepted..
- Recharge time changed to 18 / 16 / 14 / 12 / 10 seconds from 18 / 17 / 16 / 15 / 14.
- Removed: Passive component.
- New Effect: Illaoi is immune to being Template:Cctip while in her cast animation.
- Stats
- Base health regeneration increased to 6 from 5.5.
- Health regeneration growth increased to 0.55 from 0.5.
- Base movement speed increased to 330 from 325.
- Bug Fix: buff would consume itself if Jhin reloaded.
- 'New Effect: Death In 4 Acts final shot's Template:Cctip applies against structures.
- Clarity: The bonus physical damage isn't applied against structures.
- New Effect: Every Moment Matter's critical damage reduction is increased to 44% against structures.
- New Effect: All bonus attack speed is affected by attack speed Template:Cctip, affecting Every Moment Matter's bonus attack damage.
- New Effect: Caught Out mark cannot fall off during Deadly Flourish's cast animation.
- New Effect: Applies spell effects as a single-target ability versus champions.
- New Effect: Constantly applies the Caught Out mark, rather than just to the enemies inside upon activating and/or detonating.
- New Effect: Applies spell effects as a single-target ability versus champions.
- New Effect: Enemies would sometimes "stutter" on the edge of Jhin's screen while ulting.
- General
- Bug Fix: The eagle screesh from the dancing animation of the Error: Skin Statue of for Karthus is not specified in Module:SkinData/data. being heard globally by allies.
- Mark's AP ratio increased to 20% AP from 15% AP.
- Removed: Consecutive bounces' damage reduction.
- Bug Fix: Kindred wouldn't gain a stack from marked neutral monsters if they were too far away from their spawn point.
- Stats
- Base attack speed reduced to 0.625 from 0.665.
- Bonus damage cap against non-champions reduced to 60 from 100.
- Range reduced to 1200 from 1400.
- Stats
- Base health regeneration reduced to 7 from 8.5.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- General
- Bug Fix Framerate drop when at becoming visible at a champion's sight range.
- Bug Fix: Epic neutral monsters were damaged twice when Keeper's Verdict was fully charged.
- New Effect: Now utilizes stock system, storing up to two charges.
- Recharge time implemented at 5 seconds.
- Cooldown reduced to 0 seconds from 10.
- Cost reduced to 10 from 20.
- Template:Cctip duration reduced to 2 seconds from 3 seconds.
- New Effect: If cast while at 2 charges and the first charge causes you to , you may cast a second charge while . Charges generated while overheated cannot be cast.
- New Effect: Now utilizes stock system, storing up to two charges.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 85 / 110 / 135 / 160.
- New Effect: Now affect neutral monsters.
- New Effect: If Sivir Template:Cctip her target, the bounces will also critically strike.
- Width reduced to 70 from 90.
- New Effect: Now has a 1 second delay before being able to re-activate.
- New Effect: While Tahm Kench performs his re-activation's animation, allies can still click him to join his voyage.
- Base shield reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- base damage reduced to 40 / 75 / 110 / 145 / 180 from 40 / 80 / 120 / 160 / 200.
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
- Base explosion damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
- Active's attack speed bonus reduced to 40 / 45 / 50 / 55 / 60% from 40 / 50 / 60 / 70 / 80%.
- Passive's AP ratio reduced to 40% AP from 70% AP.
Items
- General
- Removed: Swapping between and .
- Movement speed reduced to 60 from 65.
- Base radius reduced to 180 from 190.
- Radius' armor ratio increased to 55% Armor from 45% Armor.
- New Effect: Template:Cctip no longer linger after leaving the area-of-effect.
- New Effect: Passively generates 1 maximum mana every 8 seconds.
- Tenacity increased to 30% from 20%.
- Toggled effect is now a passive - i.e. always active, except...
- New Effect: Passive is disabled while below 20% of maximum mana.
- New Effect: Bonus damage only triggers versus champions.
- Movement speed reduced to 7% from 10%.
Masteries
- Ferocity
- (New Mastery, tier 2)
- Damaging enemy champions causes them to take 3% more damage from your allies.
- Gain Error: Parameter '3' is not accepted. bonus Life Steal versus champions, and half as much versus minions. The amount of Life Steal gained caps-out at 80% missing health, but does not scale linearly.
- 10% missing health - ~1%
- 50% missing health - ~9%
- 80% missing health - 20%