The Loop (Games)
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The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
The following Summoner Icons have been added to store:
The following Ward skins have been added to the store:
Practice Tool (Sandbox Mode)
- Coming soon.
- The ability to set the champion's level, grant infinite gold and reset ability cooldowns.
- The ability to spawn jungle camps.
- The ability to test jungler clears without relaunching the game.
- Highlights noteworthy sections (VOD style).
- Records clips into video format that users can keep indefinitely.
- Only stores games from the most recent game version (patch).
League of Legends V6.24
- League Client Update
- Rotating game modes are now available in the updated client starting with Legend of the Poro King (Known issue: custom games do not yet support rotating game modes).
- Players can once again spectate their friends' games by right clickin them on the friends list and choosing "Spectate Game".
- Players can now change their keybindings from the updated client without having to go into a game.
- Added a "Low-spec mode" switch in settings that lets players turn off certain animations and effects if they're suffering from performance issues. Right now this mostly affects some minor aspects of the champ select experience, but we'll expand Low-spec mode to cover more features in upcoming patches.
- Players will now see a notification when they receive a gift.
- Living Jungle
- Champion passives which proc on basic attack ( , ) are no longer consumed when attacking a plant (similar to attacking turrets or wards).
- no longer bounces off plants. Instead, the duration is refreshed (similar to attacking turrets).
- now bounces back to her when attacking a plant (similar to killing a unit).
- Spectator Mode
- Each team's Elemental drake buffs are now tracked in spectator mode.
- For Poro King matches, charges toward summoning the Poro King are now tracked in spectator mode.
- For Nexus Siege matches, structure takedowns (offense) and charges toward the Obliterator (defense) are now tracked in spectator mode.
- Bug Fix: Fixed a bug causing turrets to perpetually spam target acquisition audio and visual effects when they were unable to attack a target in range (ex. disabled by ; the target becomes invulnerable with no other nearby targets).
- Removed: +15% bonus AP
- Duration increased to 120 seconds from 90.
- Ancient Krug experience on first kill reduced to 62.5 from 125.
- Removed: Dealing true damage on-hit.
- Duration increased to 120 seconds from 90.
- Base magic resistance reduced to 20 from 26.
- New Effect: Now works on structures.
- Soldier recharge time reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
- Bug Fix: Snow Day Bard's singing VO during his dance animation is no longer delayed.
- Bug Fix: When spreading to nearby enemies after hitting an ablaze target, the spread damage no longer counts as a single-target spell.
- New Champion
- Camille's next basic attack against enemy champions is periodically enhanced to shield her for 20% maximum health against the target's most lethal damage type. If the target is liable to inflict more magic damage than physical damage against Camille, the shield exclusively blocks magic damage, otherwise, the shield exclusively blocks physical damage.
- Static Cooldown:
- Q spell
- Camille's next basic attack deals 20 / 25 / 30 / 35 / 40% AD bonus physical damage and grants her 20 / 25 / 30 / 35 / 40% bonus movement speed for 1 second. Precision Protocol can then be recast within the next 3 seconds at no extra cost. If recast at least 1.5 seconds after the first attack, Precision Protocol's damage is doubled and % of the damage is dealt as true damage. Both casts of Precision Protocol reset Camille's autoattack timer.
- Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6
- Cost: 25
- W spell
- After a brief delay, Camille sweeps her leg to deal 65 / 95 / 125 / 155 / 185 (+ 60% bonus AD) physical damage all enemies in a cone in front of her. Enemies hit by the outer half of the cone are slowed by 90%, decaying over 2 seconds, and take 6 / 6.5 / 7 / 7.5 / 8% (+ 3% per 100 bonus AD) of target's maximum health bonus physical damage, healing Camille for the same amount, capped at 10% of her maximum health against non-champions. Non-epic monsters take 50% reduced damage from Tactical Sweep.
- Cooldown: 15 / 13.5 / 12 / 10.5 / 9
- Cost: 50 / 55 / 60 / 65 / 70
- E spell
- First Cast: Camille fires a hookshot in the target direction that attaches to terrain, causing her to dash to it and enabling the second cast.
- Second Cast - Wall Dive: Camille dashes to the target location, range doubled if she is leaping toward an enemy champion. Upon colliding with the first enemy struck or finishing the dash, Camille deals 70 / 115 / 160 / 205 / 250 (+ 75% bonus AD) physical damage to all nearby enemies and stuns them for 1 second. If Camille strikes an enemy on the second cast of Hookshot, she gains 40 / 50 / 60 / 70 / 80% bonus attack speed for 5 seconds.
- Cooldown: 16 / 14.5 / 13 / 11.5 / 10
- Cost: 50
- R spell
- Camille dashes toward the target enemy champion, becoming untargetable during the leap. When she lands, she creates a locked, hexagonal zone around the target for 4 seconds, knocking away all other nearby enemies on impact. The target can move freely inside the zone, but cannot escape it through any means. While within the zone, Camille's basic attacks deal 5 / 10 / 15 (+ 4 / 6 / 8% of target's current health) bonus magic damage. The Hextech Ultimatum's effects end automatically if Camille leaves the area.
- Cooldown: 140 / 115 / 90
- Cost: 100
- Base damage increased to 80 / 105 / 130 / 155 / 180 from 60 / 90 / 120 / 150 / 180.
- Bug Fix: Fixed a bug that caused Drain to not apply its final tick of damage.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 15 / 14 / 13 / 12 / 11.
- Bug Fix: Fixed a bug where Seastone Trident's cooldown wasn't refunded if it killed an enemy champion with a post-death form (ex. , ).
- Whiffed fishes now display their attachment radius to enemies.
- Whiffed fishes now visually hop onto enemies they attach to, rather than instantly teleporting onto them.
- Fishes that can't attach to enemies (dropped after hitting a spell shield or when the original target dies) don't display the attachment ring and instead flop over onto their bellies.
- New Effect: Enemy champions hit by 4 spins lose 25% of their armor for 6 seconds. Hits after the 4th refresh the duration.
- Bug Fix: Pool Party Graves's Smoke Screen now properly plays its sprinkler sound effects for enemies.
- Bug Fix: Rockets beyond the first now deal reduced damage to the Poro King (he's now treated as a monster, rather than a minion).
- Mana cost increased to 70 from 50.
- Slow reduced to 40 / 45 / 50 / 55 / 60% from 70% at all ranks.
- Bug Fix: No longer plays audio on cast if both champions are in the same game.
- Base damage changed to from .
- Bug Fix: If Katarina catches Preparation dagger at the end of cast time, the Preparation dagger's damage no longer follows her to location.
- Bug Fix: If Katarina Shunpo's to an ally or a dagger, Shunpo's damage now properly transfers to the nearest minion or jungle monster if no enemy champions are in range.
- Bug Fix: Icon no longer lights up while dead when enemies walk near her corpse.
- Bug Fix: Fixed a spectator mode bug preventing Order of the Lotus Karma's Soulflare explosion circle indicator from displaying.
- Bug Fix: Restored missing audio during Shadowfire Kindred's run cycle when Lamb throws her bow in the air.
- Bug Fix: The fourth hit now properly procs on-hit effects even when the bonus damage kills a unit.
- Maximum health bonus damage increased to 3 / 4 / 5 / 6 / 7% from 2 / 3 / 4 / 5 / 6%.
- Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260.
- AP ratio reduced to 50% AP from 70% AP.
- Base health regeneration reduced to 7.4 from 8.5.
- Health regeneration growth reduced to 0.55 from 0.8.
- Base damage increased to 55 / 90 / 125 / 160 / 195 from 55 / 80 / 105 / 130 / 155.
- Bounce damage to minions reduced to 80% from 120%.
- Tooltip now reflects the correct bounce damage against minions.
- Bug Fix: Shatter Orb bounces no longer count as single-target spells for Spell Vamp.
- Base damage reduced to 40 / 60 / 80 / 100 / 120 from 40 / 65 / 90 / 115 / 140.
- Bug Fix: Repositioned Elementalist Lux's animated splash in Champion Select on the updated client.
- Bug Fix: Elementalist Lux's Origin loading screen border is no longer obfuscated by ranked borders.
- Bug Fix: Fixed a few bugs with Elementalist Lux's transformation menu.
- Bug Fix: Fixed a gap in Elementalist Lux's Fire form flame collar VFX.
- Implemented colorblind improvements for Elementalist Lux's Fire and Magma form shields.
- Bug Fix: Voidlings now properly take damage from several damage types that weren't working properly.
- Bug Fix: Fixed a bug where dealt damage to Master Yi on Double Strike's second hit.
- Now determines Master Yi's ending position when damage is dealt, rather than 0.05 seconds beforehand. In other words, Master Yi more reliably ends up next to his target if the target at the end of Alpha Strike. (Alpha Strike duration unchanged)
- Base attack damage increased to 53 from 47.88.
- Attack damage growth increased to 1.5 from 1.
- Flat attack damage bonus increased to 1 / 3 / 7 / 13 / 20 AD from 1 / 3 / 6 / 10 / 15 AD.
- Bonus attack damage reduced to 1 / 3 / 7 / 13 / 20% bonus AD from 2 / 6 / 12 / 20 / 30% bonus AD.
- Bug Fix: Fixed a bug where Bonetooth Necklace was granting % total attack damage instead of % bonus attack damage.
- New Effect: If the attack that procs Backstab would critically strike normally, it now deals normal crit damage rather than Backstab's reduced crit damage.
- Bug Fix: Fixed a bug where Backstab wasn't stacking .
- Howling Abyss: Shyvana gains 5 armor and magic resist for each turret her team destroys.
- Twisted Treeline: Shyvana deals 10% increased damage against and gains 5 armor and magic resist for each kill her team earns.
- True damage per second per stack reduced to from .
- Mana cost increased to 70 from 50.
- Duration on champion kills reduced to 5 seconds from 6.
- New Effect: Bonus attack speed from champion kills now scales with 50% bonus attack speed.
- Duration on non-champion kills increased to 5 seconds from 3.
- New Effect: Bonus attack speed from non-champion kills now scales with 25% bonus attack speed.
- AD ratio reduced to 30 / 35 / 40 / 45 / 50% AD from 30 / 40 / 50 / 60 / 70% AD.
- Bug Fix: Re-fixed a bug preventing Rite of the Arcane from damaging if cast from too far away.
- Bug Fix: Launching yourself or an ally into the air via no longer counts as an enemy displacement effect for the purposes of an active enemy Last Breath airborne check. In other words, you'll pass through Last Breath rather than getting stuck in it.
- Bug Fix: Properly synchronized Pool Party Ziggs's audio during his idle animation when he shakes his water balloon and smacks it against his head.
- New Recipe: + + + 915 = 2600
- Health reduced to 300 from 400.
- Ability power reduced to 75 from 100.
- Unique passive:
- New Effect: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
- Removed: 40% slow for 1.5 seconds for single target abilities.
- Removed: 40% slow for 1 second for area of effect abilities.
- Removed: 20% slow for 1 second for damage over time, multi-hit, and pets abilities.
- Maximum health per nearby enemy champion reduced to 5% from 7%.
- Cooldown increased to seconds from 30.
- Stack duration increased to 6 seconds from 4.
- AD per stack increased to AD. from
- Maximum stacks reduced to 8 from 10
- Maximum AD changed to AD. from
- Clarity: Tooltip now indicates it doesn't remove suppression effects.
December 14th Hotfix
- Soldier base damage changed to from . Formula changed.
- Base attack damage reduced to 60 from 62.
- Second hit true damage conversion reduced to % from %.
- Shield reduced to 70 / 100 / 130 / 160 / 190 from 80 / 120 / 160 / 200 / 240.
- Slow duration reduced to 2 seconds from 3.
- Bounce damage against minions reduced to 40% from 80%.
- Base damage reduced to 85 / 120 / 155 / 190 / 225 from 85 / 125 / 165 / 205 / 245.
- Base damage per strike reduced to 35 / 55 / 75 / 95 / 115 from 40 / 60 / 80 / 100 / 120.
- Base damage reduced to 50 / 95 / 140 / 185 / 230 from 50 / 100 / 150 / 200 / 250.
- AP ratio reduced to 40% AP from 50% AP.
- AP ratio reduced to 75% AP from 90% AP.
- AD ratio reduced to 75% AD from 85% AD.
- Explosion base damage reduced to 200 / 300 / 400 from 300 / 450 / 600.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 60 / 80 / 100 / 120 / 140.
- AP ratio increased to 45% AP from 40% AP.
- Subsequent hits on same unit deal 60% reduced damage from 50%.
- Bug Fix: Fixed a bug causing Toxic Shot's poison to count as ability hits for the purposes of effects like .
- Base heal reduced to 70 from 100.
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