New Cosmetics[]
The following Champion skins have been added to the store:
- (Awarded to players who earn Gold+)
- Mesoamerican / Spirit Fire / Sun Goddess
- ( )
- ( )
- ( )
- ( )
- Role-playing games
- ( )
- ( )
- ( )
- ( )
The following Chromas packs have been added to the store:
The following Champions and Skins have received a new splash art:
The following Summoner Icons have been added to the store:
- Season 2016
League of Legends V6.22[]
General[]
- Armor Penetration
- Removed: Flat armor penetration.
- New Champion Statistic: Lethality. Functionally identical to flat armor penetration, except that it scales with the target's level. 1 Lethality grants 0.43 − 1 (based on target's level) armor penetration.
- Minimap
- New Effect: New icon for lesser jungle monsters.
- New Effect: Turret icons now update to indicate turrets below 66% health and below 33% health.
- New Effect: Plants also have icons in the minimap once you gain sight of them.
- Minions
- Melee minions
- Health growth over time increased by 60%.
- Removed: Gaining attack damage as the game progresses.
- Ranged minions
- Health growth over time decreased by 60%
- New Effect: Now gain 100% attack damage as the game progresses.
- Scoreboard Ordering
- Games drafted in New Champ Select will automatically order the scoreboard by role (top, jungle, mid, marksman, support).
- Stealth Rework
- All existing forms of stealth now fall under one of the follow categories:
Camouflage is a form of stealth that renders a unit hidden from enemy vision for a long period of time. It is usually activated preemptively in order to ambush an enemy or to bypass the surveillance of hostile wards patrolling an area. It also grants ghosting.
- Camouflaged units are revealed while being inside the line of sight (e.g. not in the fog of war, behind terrain, or blocked by nearsight) of a nearby enemy champion (with the range depending on the ability), when within the vision radius of an enemy (900 units), or from sources of True Sight.
- Stealthed units shimmer their character model for 0.6 seconds whenever they take damage.
- A unit will shimmer for every instance of damage they take, and shimmering does not make the unit targetable nor remove the stealth effect, but grants positional information to the enemy.
- When a camouflaged unit can be seen, they will be warned by an exclamation mark above them indicating they have been spotted.
Invisibility is a form of stealth that renders a unit hidden from enemy vision for a short period of time. It can be utilized to sneak in on opponents as well as the ability to reposition in-combat or simply to flee from a skirmish. It also grants ghosting.
- Invisible units can only be revealed by True Sight.
- Stealthed units shimmer their character model for 0.6 seconds whenever they take damage.
- A unit will shimmer for every instance of damage they take, and shimmering does not make the unit targetable nor remove the stealth effect, but grants positional information to the enemy.
Stealthed traps are units that are hidden from enemy vision for a set duration until triggered by an enemy. They can only be revealed by True Sight, , , and .
- Turrets
- Inhibitor and Nexus turrets fire laser bullets like all other turrets, instead of lasers.
- Turret bullets now deal a fixed percent of minion maximum health.
- Melee: 45% health per bullet (requires 3 turret shots).
- Ranged: 70% health per bullet (requires 2 turret shots).
- Siege: 14% health per bullet (requires 8 turret shots).
- Super: 5% health per bullet (requires 20 turret shots).
- Wards
- Attacking wards no longer procs lifesteal or omnivamp effects.
Champions[]
- General
- New ability icons.
- New Effect: Akali's next two attacks are empowered, the first restoring 5 − 60 (based on level) (+ 60% bonus AD) (+ 30% AP) health and the second attack, within 4 seconds, dealing 10 − 100 (based on level) (+ 50% bonus AD) (+ 50% AP) bonus magic damage.
- Cooldown: 8 / 7 / 6 / 5 / 4 (based on level) seconds after the first attack.
- New Effect: Now teleports Akali to the cast location, placing Twilight Shroud at her original position.
- New Effect: Casting Twilight Shroud places Akali's other abilities on a 0.5 seconds global cooldown.
- New Effect: 250 units cast range.
- New Effect: Now retains Twilight Shroud's full bonus movement speed value until she leaves the area.
- Stealth reclassifed as Invisibility.
- Cooldown increased to 5 / 4.5 / 4 / 3.5 / 3 seconds from 5 / 4 / 3 / 2 / 1.
- Base damage increased to 70 / 100 / 130 / 160 / 190 from 30 / 55 / 80 / 105 / 130.
- AP ratio increased to 50% AP from 40% AP.
- AD ratio changed to 70% bonus AD from 60% AD.
- New Effect: Now refunds 60% cooldown if it kills an enemy.
- Cooldown increased to 2 seconds at all ranks from 2 / 1.5 / 1.
- Base damage reduced to 50 / 100 / 150 from 100 / 175 / 250.
- AP ratio reduced to 25% AP from 50% AP.
- New Effect: Alistar gains a stack of Triumph when he stuns or displaces enemy champions, or whenever a nearby enemy dies. At 7 stacks, Alistar roars, healing himself for 20 − 139 (based on level) and the nearest allied champion for 「 twice that amount 」「 40 − 278 (based on level) 」. Afterwards, Alistar cannot gain stacks again for 3 seconds. The death of enemy champions and epic monsters will grant full stacks.
(new innate)
- Removed: Stun for 0.5 seconds after the knock-up.
- New Active: Alistar tramples the ground for the next 5 seconds, ghosting him and dealing 10 / 12.5 / 15 / 17.5 / 20 (+ 4% AP) magic damage every half second to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a Trample stack. At 5 Trample stacks, Alistar empowers his next basic attack against an enemy champion to deal an additional 50 − 220 (based on level) bonus magic damage and stun them for 1 second.
- Cooldown: 16 / 15.5 / 15 / 14.5 / 14 seconds
- Cost: 50 / 60 / 70 / 80 / 90
(new E)
- Removed: 50 / 75 / 90 bonus attack damage.
- Bug Fix: Blackfrost Anivia's Crystallize visuals have been widened to match her other skins (actual hitbox was never broken!).
- General
- Bug Fix: Now properly plays VO lines when placing wards.
- Stats
- Base mana regeneration increased to 7 from 6.
- Removed: Slowing enemy champions.
- Base damage changed to 30 − 140 (based on level) from 20 − 190 (based on level).
- AP ratio increased to 30% AP from 20% AP.
- New Effect: Radius increases by 50 as it hovers by the end of its travel distance, returning to normal while it travels back to Ekko.
- Healing AP ratio changed to 60% AP from 6% per 100 AP of health lost over the last 4 seconds.
- New Effect: Heal is increased by 3% for every 1% of his maximum health lost over the last 4 seconds.
- New Effect: If Ekko's blink-back takes him through , he will trigger the effect.
- For clarity, Shadow Walk is a form of Camouflage.
- Camouflage no longer breaks upon taking damage.
- Bug Fix: PROJECT: Fiora's Duelist's Dance Vitals indicators no longer visually disappear before the effect expires.
- General
- New ability icons.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
- Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70.
- Bug Fix: now properly activates when used on targets right next to Fizz.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
- Mana cost changed to 30 / 40 / 50 / 60 / 70 from 40 at all ranks.
- Base damage increased to 25 / 40 / 55 / 70 / 85 from 20 / 30 / 40 / 50 / 60.
- AP ratio reduced to 33% AP from 45% AP.
- Bleed duration increased to 4 seconds from 3.
- Removed: 4 / 4.5 / 5 / 5.5 / 6% of target's missing health bonus damage on bleed.
- Removed: Active empowering Fizz's basic attacks for 6 seconds.
- New Effect: Now resets basic attack timer and empowers the next basic attack.
- Active base damage 25 / 40 / 55 / 70 / 85 from 10 / 15 / 20 / 25 / 30.
- Active AP ratio increased 33% AP from 30% AP.
- New Effect: If the target has been bleeding for at least 2 seconds, the bonus damage is tripled to 75 / 120 / 165 / 210 / 255 (+ 100% AP).
- New Effect: If the empowered attack kills a unit, Seastone Trident refunds 20 / 28 / 36 / 42 / 50 mana and sets its cooldown to 1 second.
- New Effect: Passive bleed is applied to all enemies Fizz passes through during and to the enemy sticks to.
- New Effect: Now shows Fizz an indicator of the area damaged before he lands. Enemies see a red flash of this area after he lands.
- Mana cost reduced to 90 / 95 / 100 / 105 / 110 from 90 / 100 / 110 / 120 / 130.
- Bug Fix: now properly delays Playful / Trickster's damage.
- Delay before the shark pops out increased to 2 seconds from 1.5.
- Damage reduced to 150 / 250 / 350 (+ 60% AP) from 200 / 325 / 450 (+ 100% AP).
- Slow reduced to 40% at all ranks from 50 / 60 / 70%.
- Radius reduced to 200 from 250.
- Knockback distance reduced to 150.
- New Effect: The further the shark flies, the bigger the shark that is attracted, dealing bonus damage, increasing its area of effect, slow strength, knockback distance.
- Middle stage damage, radius of effect, slow strength and knock back distance implemented at 225 / 325 / 425 (+ 80% AP), 325, 60% and 250 respectively, achieved after a 455 unit distance
- Maximum damage, radius of effect, slow strength and knockback distance implemented at 300 / 400 / 500 (+ 120% AP), 450, 80% and 350 respectively, achieved after a 910 units distance.
- Removed: Increased magic damage.
- Removed: Placing the fish inside of terrain.
- Bug Fix: Critical strikes no longer travel faster than normal casts, fixing a bug that prevented him from chaining extra barrels during the travel time.
- Bug Fix: Snow Day Gnar's Hop bouncing audio has been fixed when Gnar stomps on friendly targets.
- General
- Bug Fix: Illaoi's tentacles now normally swing at champions under the effects of or .
- General
- Bug Fix: Can no longer be flagged as AFK if he farms the jungle for too long without interacting with anyone else.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 15 / 14 / 13 / 12.
- New Effect: Can now reactivate the ability to instantly drag Ivern to the target.
- Daisy's maximum health increased to 1250 / 2500 / 3750 from 1250 / 2000 / 3500.
- Daisy should generally be smarter when it comes to following Ivern's commands.
- Bug Fix: When cast on a turret, Star Guardian Janna's Eye of the Storm visuals now properly disappear if the shield is broken.
- Bug Fix: Can no longer queue up Switcheroo! during the cast time of . This addresses a bug that sometimes caused the rocket to appear further ahead to enemies than it was.
- Bug Fix: Star Guardian Jinx's corpse no longer gets stuck in a "T-pose" if she dies while casting Switcheroo!.
- General
- New ability icons.
- Stats
- Base health increased to 590 from 510.
- Health growth reduced to 82 from 83.
- Base health regeneration increased to 7.5 from 4.5.
- Health regeneration growth increased to 0.7 from 0.55.
- Base armor increased to 27.88 from 26.88.
- Base magic resistance increased to 34.1 from 32.1.
- Movement speed reduced to 340 from 345.
- New Effect - Catching or picking up one of her fallen Daggers causes Katarina to flourish it, dealing :75 − 285 (based on level) (+ 100% bonus AD) (+ 55 / 70 / 85 / 100 (based on level)% AP) magic damage to nearby enemies, as well as refunding 78 / 84 / 90 / 96 (based on level)% of Shunpo's cooldown.
- Range: 340
- Cooldown changed to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9.5 / 9 / 8.5 / 8 seconds.
- Base damage increased to 75 / 105 / 135 / 165 / 195 from 60 / 85 / 110 / 135 / 160.
- AP ratio reduced to 30% AP from 45% AP.
- Range reduced to 625 from 675.
- Targets hit reduced to 3 from 4.
- New Effect: After bouncing, the Dagger falls to the ground on the opposite side from where it struck the first target for 4 seconds, getting there in the same amount of time regardless of how many times it bounces.
- Removed: On-hit effect.
- New Effect: Katarina tosses a Dagger up in the air and gains 50 / 60 / 70 / 80 / 90% movement speed that decays over 1.25 seconds. After a 1.25 seconds delay, the Dagger hits the ground.
- Cooldown: 15 / 14 / 13 / 12 / 11 seconds
(new W)
- Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 12 / 10.5 / 9 / 7.5 / 6.
- Base damage reduced to 30 / 45 / 60 / 75 / 90 from 40 / 70 / 100 / 130 / 160.
- New Effect: Now scales with 65% AD.
- Range increased to 725 from 700.
- New Effect: Can target Daggers.
- New Effect: If she targets an ally or dagger, she will deal Shunpo's damage to the nearest enemy within a radius of her target.
- New Effect: Resets basic attack timer.
- Removed: 15% damage reduction.
- Removed: Targeting wards.
- Ticks increased to 15 from 10. Duration unchanged at 2.5 seconds.
- Damage per blade reduced to 25 / 37.5 / 50 (+ 22% bonus AD) (+ 19% AP) from 35 / 55 / 75 (+ 37.5% bonus AD) (+ 25% AP).
- Maximum potential damage to single target changed to 375 / 562.5 / 750 (+ 330% bonus AD) (+ 285% AP) from 350 / 550 / 750 (+ 375% bonus AD) (+ 250% AP)
- New Effect: Cannot be cancelled by movement and basic attack commands in the first and last 0.25 seconds of channeling.
- New Effect: Maximum range indicator visible to all players.
- Unseen Threat bonus damage changes to 10 − 146 (based on level) (+ 40% bonus AD) from 15 − 190 (based on level) (+ 50% AP).
- Cooldown increased to 4 seconds from 3.
- bonus AD ratio increased to 140% bonus AD from 120% bonus AD.
- Isolation bonus increased to 50% from 30%.
- Isolation damage increased to 105 / 142.5 / 180 / 217.5 / 255 (+ 210% bonus AD) from 91 / 123.5 / 156 / 188.5 / 221 (+ 156% bonus AD).
- Renamed to Evolved Reaper Claws from Evolved Enlarged Claws.
- Removed: Increasing damage against Isolated targets.
- New Effect: If target is Isolated, refunds 60% of Taste Their Fear's cooldown.
- Removed: Slowing by 20% damaged enemies.
- Evolved slow reduced to 40% from 50%.
- New Effect: Isolated targets are now slowed by 80% instead.
- Stealth reclassifed as Invisibility.
- Stealth duration increased to 1.25 seconds from 1.
- Renamed to Evolved Adaptaive Cloaking from Evolved Active Camouflage.
- Removed: Increasing invisibility duration and number of charges.
- New Effect: Kha'Zix gains Void Assault for 2.5 seconds in brush, which lingers for 1.5 seconds after exiting the brush. This can only be triggered while out of combat and there is a 10-second per-brush cooldown.
- Remount delay reduced to 0.5 seconds from 1.25.
- Bonus damage reduced to 4 / 4.5 / 5 / 5.5 / 6% of target's maximum health from 4 / 5 / 6 / 7 / 8%.
- General
- New ability icons.
- Stats
- Health growth increased to 80 from 75.
- New Innate: LeBlanc's abilities apply Sigil of Malice for 4 seconds that primes after a 1.5 second delay. Once primed, LeBlanc can use another ability to trigger the sigil and deal 40 − 300 (based on level) (+ 80% AP) bonus damage. This has a 5 seconds cooldown per target.
(new innate)
- Renamed to Shatter Orb from Sigil of Malice.
- AP ratio increased to 50% AP from 40% AP.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 60 / 70 / 80 / 90.
- Removed: Applying a mark on the target.
- New Effect: If Shatter Orb triggers , it chains to the nearest ready , damaging them as well. Bounces deal 「 66 / 96 / 126 / 156 / 186 (+ 60% AP) magic 」「 120% 」 damage to minions.
- Mana cost changed to 70 / 80 / 90 / 100 / 110 from 80 / 85 / 90 / 95 / 100.
- Improved detection when traversing walls.
- New Effect: Now has a 0.25 seconds delay before returning to her original position when recasting Distortion.
- New Effect: Tether indicator is now visible to LeBlanc and the target.
- Removed: Slowing by 25% target during the tether.
- Cooldown increased to 54 / 42 / 30 seconds from 40 / 32 / 24.
- First Cast: LeBlanc primes herself to summon a Mimic. While primed, LeBlanc's gains access to an alternate kit that consists of empowered version of her basic abilities as well as a new ultimate ability, . LeBlanc's empowered basic abilities do not interact with the cooldowns of her standard abilities. Shadow of the Rose has a separate 160 / 140 / 120 second cooldown and using Shadow of the Rose will refund Mimic's cooldown.
- Empowered Basic Ability: LeBlanc vanishes for 0.1 seconds and then casts an empowered version of the chosen spell, also summoning an indistinguishable Mimic that casts a damageless copy of the spell. This Mimic lasts 2.5 seconds and is dismissed if it takes single target damage from an enemy champion or turret.
- (+ 60% AP). damage implemented at 150 / 275 / 400
- (+ 50% AP) from 150 / 300 / 450 (+ 90% AP). damage reduced to 125 / 225 / 325
- (+ 40% AP) from 100 / 200 / 300 (+ 60% AP). damage reduced to 100 / 160 / 220
- LeBlanc summons a Mimic at the target location (global range) that walks toward the nearest visible enemy champion and casts a non-damaging version of LeBlanc's most recently used ability. This Mimic lasts 2.5 seconds but cannot be controlled. :
(updated)
- Bug Fix: No longer auto-fires in the same direction as second shot if cast between shots.
- General
- Bug Fix: Running animation has been restored on all skins.
- Bug Fix: Winter Wonder Lulu's Pix attack VFX have been re-snow-ified.
- Bug Fix: Now properly charges passive.
- Bug Fix: Brolaf no longer plays two VO lines at once when activating Ragnarok.
- Stats
- Attack damage growth reduced to 1 from 3.
- Base attack speed reduced to 0.625 from 0.679.
- Attack speed growth increased to 3.5 from 2.85.
- Armor growth reduced to 3 from 3.5.
- Base health regeneration increased to 7 from 4.25.
- Health regeneration growth increased to 0.5 from 0.4.
- Maximum ferocity reduced to 4 from 5.
- New Effect: Using an empowered ability grants Rengar 30 / 40 / 50 (based on level)% bonus movement speed for 1.5 seconds.
- New Effect: All Ferocity is lost if out of combat for 6 seconds.
- Removed: Requirement to hit abilities to gain Ferocity. Battle Roar and Bola Strike will now grant Ferocity on-cast.
- Leap range increased to 725 from 600.
- New Effect: If Rengar has 0 Ferocity, his next leap will grant 1 Ferocity.
- Grace period reduced to 0.25 seconds from 0.5 seconds.
- Leap speed reduced.
- New Effect: Rengar now only gains 1 stack per unique enemy champion killed within 1.5 seconds of taking damage from him.
- Stack limit reduced to 5 from 20.
- New Bonuses: Rengar gains 1 / 3 / 6 / 10 / 15 (+ 2 / 6 / 12 / 20 / 30% bonus attack damage) bonus attack damage.
- Removed: Old bonuses.
- New (+ 42% bonus AD) bonus attack damage. effect: Grants an extra stacks of and raises the stack limit to 6, with the 6th stack giving 21
- Cooldown reduced to 4 seconds at all ranks from 6 / 5.5 / 5 / 4.5 / 4.
- New Active: Rengar slashes all enemies in a 180° arc before piercing all enemies in a line, each strike dealing 40 / 60 / 80 / 100 / 120 (+ 30 / 40 / 50 / 60 / 70% bonus AD) physical damage. If cast outside of Savagery's maximum range, Rengar will lunge forward a short distance during the piercing attack also extended its reach.
- Total damage changed to 80 / 120 / 160 / 200 / 240 (+ 60 / 80 / 100 / 120 / 140% bonus AD) from 30 / 60 / 90 / 120 / 150 (+ 100 / 105 / 110 / 115 / 120% AD).
- Revised Ferocity Effect: Each strike deals 60 − 196 (based on level) (+ 110% bonus AD) physical damage.
- Total empowered damage changed to 120 − 392 (based on level) (+ 220% bonus AD) from 30 − 240 (based on level) (+ 130% AD).
(new Q)
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 12 at all ranks.
- Removed: Granting 10 / 15 / 20 / 25 / 30 bonus resistances per champion hit.
- New Effect: The non-empowered roar now heals for 50% of the damage taken (100% for monster damage) over the last 1.5 seconds. Potential heal is represented as Grey Health.
- New Ferocity Effect: Deals modified damage and can be activated while under the effects of crowd control and will remove all active crowd control effects, as well as granting him crowd control immunity for 1.5 seconds, in addition to its normal heal.
- Empowered base damage changed to 50 − 305 (based on level) from 50 − 340 (based on level).
- Slow strength changed to 30 / 45 / 60 / 75 / 90% from 60 / 65 / 70 / 75 / 80%.
- Slow duration reduced to 1.75 seconds from 2.5.
- Removed: Slow decay.
- Cooldown reduced to 130 / 100 / 70 seconds from 150 / 110 / 70 seconds.
- Duration increased to 14 / 22 / 30 seconds from 7 (or 12 seconds with 12 Trophies).
- New Effect: Cooldown now starts on cast rather than when the spell ends.
- New Effect: Enters Camouflage after 2 seconds.
- In-stealth movement speed increased to 15 / 30 / 45% from 15% (or 30% with 20 Trophies).
- New Effect: Movement speed is active at all times rather than only while moving towards enemy champions.
- New Effect: Grants vision on the closest enemy champion rather than on all enemy champions.
- New Effect: Rengar's eyes appear over the head of the target Rengar gains visions of (visible to both teams).
- Removed: Bonus movement speed after stealth.
- Removed: Bonus ferocity generation.
- Delay between casting R and when Rengar can leap implemented at 2 seconds.
- New Effect: Rengar's Unseen Predator from stealth versus his revealed target is guaranteed to critically strike.
- General
- Recommended items updated.
- Revised Effect: Shaco's attacks critically strike for 120 − 145 (based on level)% damage when striking a unit from behind (200% versus monsters). This stacks additively with bonus critical strike damage. This cannot happen again for 3 seconds (affected by cooldown reduction). If the attack happens to roll a critical strike regardless, Shaco's total critical damage is applied but the effect is still put on cooldown.
- Mana cost changed to 60 at all ranks from 90 / 80 / 70 / 60 / 50.
- Cooldown increased to 14 seconds from 11.
- Cast time changed to 0.125 seconds from randomly between 0.05 and 0.3.
- Duration changed to 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds from 3.5 at all ranks.
- Removed: Next basic attack critically striking for bonus critical damage.
- Stealth reclassified as Invisibility.
- New Effect: Next basic attack deals 20 / 35 / 50 / 65 / 80 (+ 50% AP) bonus physical damage, which can be increased with , and reduces Deceive's cooldown by 2.5 seconds.
- New Effect: Can now place while stealthed. Placing a briefly reveals Shaco's position, but doesn't make him targetable.
- Box health increased to 150 − 550 (based on level) from 150 at all levels.
- Arm time reduced to 2 seconds from randomly between 2.1 and 2.3.
- New Effect: Boxes now instantly die to turret shots, and lose a minimum of 1/3rd of their health from champion basic attacks.
- New Effect: Boxes duration now scales with 5% AP.
- Damage against turrets reduced to 50% from 100%.
- Clarity: Boxes are stealthed traps.
- Slow increased to 20 / 22.5 / 25 / 27.5 / 30% from 10 / 15 / 20 / 25 / 30%.
- Base damage reduced to 5 / 35 / 65 / 95 / 125 from 50 / 90 / 130 / 170 / 210.
- AD ratio changed to 85% AD from 100% bonus AD.
- AD ratio reduced to 90% AP from 100% AP.
- New Effect: Now also deals 3 − 8 (based on level)% of target's missing health bonus magic damage.
- Removed: Slowing monsters and minions attack speed by 20 / 22.5 / 25 / 27.5 / 30%.
- Cast time increased to 0.5 seconds from randomly between 0.25 and 0.5.
- Clone's damage against turrets reduced to 35% from 50%.
- New Effect: Clone's now takes double damage from turrets.
- New Effect: Clone can now attack wards.
- New Effect: In addition to dealing damage when killed, a clone now spawns 3 mini for 6 seconds that activate together and share damage taken.
- Mini boxes deal 25 / 50 / 75 (+ 15% AP) magic damage and cause the target to flee for 0.75 seconds. Gains 210-950 bonus health (from levels 6-18).
- General
- New ability icons.
- Attack frame improved.
- Stats
- Base movement speed reduced to 335 from 350.
- Health growth increased to 90 from 85.
- Base attack damage increased to 60 from 55.
- Base attack speed reduced to 0.625 from 0.668.
- Attack speed growth increased to 2.9% from 2.7%.
- New Innate: Talon's abilities Wound enemy champions and epic monsters damaged for a 6 seconds, stacking up to 3 times. When Talon attacks a fully stacked enemy, they bleed for 60 − 160 (based on level) (+ 200% bonus AD) physical damage over the next 2 seconds. Rake and Shadow Assault will not apply multiple stacks for multiple blades, but will apply up to two stacks for the outward and inward effects.
(new innate)
- Revised Active: Talon strikes his target, dealing them 80 / 100 / 120 / 140 / 160 (+ 100% bonus AD) physical damage. If cast from melee range, Talon will critically strike them instead for 「 120 / 150 / 180 / 210 / 240 (+ 150% bonus AD) physical 」「 150% 」 damage. Whenever Noxian Diplomacy kills a unit, Talon restores 17 − 51 (based on level) health and refunds 50% of its cooldown.
- Cooldown increased to 8 / 7.5 / 7 / 6.5 / 6 seconds from 8 / 7 / 6 / 5 / 4.
- Mana cost reduced to 30 at all ranks from 40 / 45 / 50 / 55 / 60.
- Range: 550 / 170
- Cooldown reduced to 9 seconds at all ranks from 10.
- Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 60 / 65 / 70 / 75 / 80.
- Slow increased to 40 / 45 / 50 / 55 / 60% from 20 / 25 / 30 / 35 / 40%.
- Slow duration reduced to 1 second from 2.
- New Effect: Slow now only applies when the blades return.
- New Effect: Now has a 0.7 seconds delay before returning to Talon.
- Range increased to 900 from 750.
- Arc reduced to 22° from 40°.
- Outgoing damage changed to 50 / 65 / 80 / 95 / 110 (+ 40% bonus AD) from 30 / 55 / 80 / 105 / 130 (+ 60% bonus AD).
- Return damage increased to 60 / 85 / 110 / 135 / 160 (+ 60% bonus AD) from 30 / 55 / 80 / 105 / 130 (+ 60% bonus AD).
- Total damage changed to 110 / 150 / 190 / 230 / 270 (+ 100% bonus AD) from 60 / 110 / 160 / 210 / 260 (+ 120% bonus AD).
- Active: Talon dashes over the target structure or piece of terrain, with the dash's speed based on his own movement speed. Talon cannot cast Assassin's Path on the same piece of terrain for a set duration.
- Can vault over player-made terrain as well.
- Cooldown: 2 seconds
- Per-Target Cooldown: 160 / 135 / 110 / 85 / 60 seconds (can be reduced by cooldown reduction) A red ring will highlight used terrain to Talon.
(new E)
- Base damage per hit reduced to 80 / 120 / 160 from 120 / 170 / 220.
- AD ratio increased to 80% bonus AD from 75% bonus AD.
- New Effect: Blades now have a minimum lifetime of 0.8 seconds before returning to Talon.
- New Effect: If Talon breaks stealth with a basic attack or Noxian Diplomacy, the blades will converge on his target's location instead of his own.
- New Effect: Now has way more blades.
- Stealth reclassified as Invisibility.
- Renamed from .
- Stealth reclassified as Invisibility.
- For clarity, Noxious Trap is a stealthed trap.
- Bug Fix: Can no longer be casted globally under specific circumstances. No lantern was created, but Thresh gained vision of the target area.
- Stealth reclassified as Camouflage.
- Fade time reduced to 1 second from 1.5 or 4.5 seconds based on damage taken.
- Duration increased to 10 / 11 / 12 / 13 / 14 seconds from 4 / 5 / 6 / 7 / 8.
- Movement speed reduced to 10% from 20%.
- New Effect: Movement speed is tripled to 30% while nearby enemy champions who cannot see him.
- New Effect: Creates a persistent area of effect for 3 seconds that slows and applies 1 Deadly Venom per second.
- Impact stacks reduced to 1 from 2.
- Renamed to Spray and Pray from Rat-Ta-Tat-Tat.
- Stealth reclassified as Invisibility.
- Bug Fix: Lowered the volume of Creator Viktor's Chaos Storm churning.
- Stealth reclassified as Invisibility.
- General
- Bug Fix: PROJECT: Yasuo's basic attack animations have been adjusted to visually slash the target at the same time damage is applied, rather than slightly after.
- Removed: 4 / 8 / 12 / 16 / 20% bonus AD.
- Energy restored increased to 30 / 35 / 40 / 45 / 50 from 20 / 25 / 30 / 35 / 40.
- Shadow swap range increased to 1300 from 1100.
- Cooldown changed to 5 / 4.5 / 4 / 3.5 / 3 seconds from 4 at all ranks.
- Base damage changed to 65 / 90 / 115 / 140 / 165 from 60 / 90 / 120 / 150 / 180.
- New Effect – Reaper of Shadows: Scoring a kill or assist with Death Mark or while Death Mark is active will permanently empower Zed with 5 (+ 5 / 10 / 15% of target's total AD) bonus attack damage. This effect is non-stacking, but Zed will always keep the largest bonus between his current bonus and latest kill.
Items[]
Removed Items[]
Trinkets[]
- Farsight Ward destroying experience increased to 20 experience from 15 experience.
Consumables Items[]
- -
- Cost: 75
- Consume: Places a visible ward that reveals the surrounding area. This device will reveal and disable nearby wards and hidden traps, as well as revealing camouflaged units. do not disable other .
- Limited to 3 in inventory and 1 on the field (per player).
- Killing a 40 experience and 30. grants
Basic Items[]
- On-hit damage against monsters increased to 25 from 20.
- Lifesteal against monsters increased to 10% from 8%.
Advanced Items[]
- Reworked
- New Recipe: + + 350 = 1100.
- New Stats: +30 armor, +30 magic resistance.
- Old Stats: +200 health, +100% base health regeneration, +20 magic resistance. Unique Aura – Legion: Nearby allied units gain +10 magic resistance (1100 range).
- Combine cost reduced to 100 from 200.
- Removed : Unique Passive: Grants 100% base health regen per 5 seconds if your current health percentage is lower than your current mana percentage. Grants 100% base mana regen per 5 seconds if your current mana percentage is lower than your current health percentage.
- New Effect: Unique Passive - Harmony: Gain +25% base health regeneration for every +25% base mana regeneration.
- -
- Recipe: + 400 = 750
- Grants 15 attack damage.
- Grants Unique Passive: +20 movement speed out of combat.
- Grants Unique Passive: After poaching 3 large monsters from the enemy jungle (60 second cooldown), transforms into a .
- Attack damage increased to 25 from 20.
- Removed: Armor penetration.
- Removed: Passive: After killing any unit, your next basic attack or single target spell deals 15 bonus damage.
- New – Unique Passive: +10 Lethality (4.3 − 10 (based on target's level) armor penetration).
- New – Unique Passive: +20 movement speed out of combat.
- Ward destroying experience increased to 40 experience from 30 experience.
- /
- On-hit damage against monsters increased to 25 from 20.
- On-hit damage against monsters increased to 25 from 20.
- Ward destroying experience increased to 40 experience from 30 experience.
Finished Items[]
- Removed – Unique Aura: Reduces the magic resist of nearby enemy champions by 10 − 25 (based on level) (700 range).
- New – Unique Passive: Increases the magic damage taken by nearby enemies by 10%.
- Combine cost reduced to 650 from 700.
- Healing and shielding power reduced to 10% from 15%.
- Passive bonus attack speed increased to 20% from 15%.
- Passive on-hit damage reduced to 20 from 30.
- New Effect: Passive on-hit damage on allies now heals them for 20 health.
- Combine cost reduced to 300 from 450.
- Removed – Unique Passive: Grants 100% base health regen per 5 seconds if your current health percentage is lower than your current mana percentage. Grants 100% base mana regen per 5 seconds if your current mana percentage is lower than your current health percentage.
- New Effect: Unique Passive - Harmony: Gain +25% base health regeneration for every +25% base mana regeneration.
- Reworked
- New Recipe: + + 100 = 2200
- New Stats: +400 mana, +60 armor, +30 magic resistance, +10% cooldown reduction.
- Old Stats: +200 health, +20 magic resistance, +100% base health regeneration, +60 ability power, +10% cooldown reduction. Unique Aura – Legion: Nearby allied units gain +15 magic resistance (1100 range).
- Undocumented: Promoted buff normalized for all minions.
- Attack damage reduced to 65 from 75.
- Removed: +10 armor penetration.
- Removed: +5% movement speed.
- New Effect – Unique Passive: +15 Lethality (6.5 − 15 (based on target's level) armor penetration)
- New Effect – Unique Passive: +20 movement speed out of combat.
- Removed – Passive: Your next basic attack (on-hit) on an enemy champion applies Nightfall (120 second cooldown).
- Removed – Unique Passive – Nightfall: After 2 seconds, deals 90 (+ 25% of target's missing health) physical damage. If the target is taken down before Nightfall has dealt damage, its full cooldown is refunded.
- New Effect – Unique Passive – Nightstalker: After being unseen for at least 1 second, your next basic attack deals 50 + (200% Lethality) bonus true damage on-hit (lasts 4 seconds after being seen by an enemy champion).
- New Effect – Unique Passive – Blackout: When spotted by an enemy ward, causes a blackout for 8 seconds, disabling all nearby wards (90 second cooldown).
- -
- Recipe: + + + 675 = 3100
- Grants 60 attack damage and 35 magic resistance.
- Grants Unique Passive: +15 Lethality (6.5 − 15 (based on target's level) armor penetration)
- Grants Unique Passive: +20 movement speed out of combat.
- Grants Unique Active - Night's Veil: Channels for 1.5 seconds to gain a spell shield that blocks the next enemy ability within the next 10 seconds (45 second cooldown). Damage from an enemy champion will interrupt the channel. You can move while channeling. If the channel is interrupted, the item is put on a reduced 5 second cooldown.
- Base health regeneration increased to 200% from 100%.
- Ward destroying experience increased to 40 experience from 30 experience.
- Combine cost reduced to 250 from 550.
- Total cost reduced to 1900 from 2200.
- Base health regeneration reduced to 100% from 150%.
- Ward destroying experience increased to 40 experience from 30 experience.
- Ward destroying experience increased to 40 experience from 30 experience.
- New Effect: Active shields 2 champions: you and target allied champion. Automatically targets the most wounded ally if cast upon self.
- AP ratio reduced to 25% AP from 35% AP.
- Additional damage per bolt reduced to 10% from 20%.
- Passive base damage reduced to 50 − 125 (based on level) from 75 − 150 (based on level).
- -
- Recipe: + + + 500 = 2100.
- Grants 400 health, 100% base health regen and 20 armor.
- Grants Unique Active: Designate an allied champion as your Partner (90 second cooldown).
- Grants Unique Passive: If your Partner is nearby, gain 40 armor, and 15% movement speed while moving toward them.
- Grants Unique Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the post-mitigation damage your Partner takes from champions to you as true damage. Both effects are reduced to 6% on ranged champions. Champions can only be linked by one at a time.
- Reworked
- New Recipe: + + 650 = 2200
- New Stats: +30 armor, +60 magic resistance.
- Old Stats: +400 health, +100% base health regeneration, +20 magic resistance, +10% cooldown reduction. Unique Aura – Legion: Nearby allied units gain 15 magic resistance (1100 range).
- Unique Active:
- Shield health changed to 70 − 665 (based on level) from 90 − 345 (based on level).
- Shield duration increased to 2.5 seconds from 2.
- New Effect: Shield now decays over the duration.
- New Recipe: + + 850 = 3250
- Attack damage reduced to 50 from 55.
- Magic resist increased to 45 from 40.
- New Effect: Now grants 10% cooldown reduction.
- Removed: +10 armor penetration.
- New Effect: Lifegrip now also grants 20 attack damage.
- Combine cost reduced to 500 from 650.
- Total cost reduced to 2100 from 2400.
- Healing and shielding power increased to 20% from 15%.
- Removed – Unique Passive: Grants 100% base health regen per 5 seconds if your current health percentage is lower than your current mana percentage. Grants 100% base mana regen per 5 seconds if your current mana percentage is lower than your current health percentage.
- New Effect: Unique Passive - Harmony: Gain +25% base health regeneration for every +25% base mana regeneration.
- Unique Active:
- Cooldown reduced to 120 seconds from 180.
- Removed: Healing for 150 (+ 10% of the target's maximum health).
- New Effect: Now grants 2 seconds of slow immunity to the target as well as cleansing it.
- New Effect: Successfully cleansing an effect will also grant the target 40% movement speed for 2 seconds.
- Removed: Travel time.
- -
- Recipe: + + 650 = 2100
- Grants 400 health, 75% base health regeneration, 75% base mana regeneration and 10% cooldown reduction.
- Grants Unique Passive: +10% healing and shielding power.
- Grants Unique Active: Target an area within 5500 range. After 2.5 second, call down a beam of light to heal allies for 150 − 490 (based on target's level), deals 10% of maximum health true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead.
- This effect is halved if the target has been affected by another recently.
- Ward destroying experience increased to 40 experience from 30 experience.
- Bug Fix: Tooltip now properly indicates its active has a 120-second cooldown.
- Combine cost reduced to 700 from 1000.
- Total cost reduced to 2900 from 3200.
- Removed: +20 armor penetration.
- New Effect – Unique Passive: +20 Lethality (8.67 − 20 (based on target's level) armor penetration).
- New - Unique Passive: +20 movement speed out of combat.
- Removed: Active no longer grants 40% attack speed.
- New Effect: Active now also ignores unit collision.
Summoner's Rift[]
Plants[]
- Plants grow within the jungle and river and can be attacked to trigger an effect, based on the plant.
- Plants are stationary, neutral units with 1 health. Destroying them (via basic attack) triggers an effect.
- Plants spawn as inactive seeds and take 60 seconds to become usable. Each seed type has a unique appearance.
- First spawn locations for all plants are pre-determined.
- The first wave of plants is identical in every game.
- Each plant has its own set of spawn rules.
- Trigger: Knocks away nearby units (including the attacker) when destroyed, even over walls.
- Blast Cone displays a self-only indicator to champions in the blast radius, showing where they'll land if it's detonated.
- There are 2 spawn locations within each quadrant, with one in both red quadrants providing access into the and pits.
- First inner cone spawns between 1:15 and 1:25.
- First outer cone spawns between 2:15 and 2:30.
- Inner cone respawn time is between 5 and 7 minutes.
- Outer cone respawn time is between 5.5 and 6.5 minutes.
- Trigger: When destroyed, releases vision-granting pollen in a large cone that flies in the direction the attacker was facing, revealing units and wards for 12 seconds (3 seconds on champions).
- Scryer's Bloom displays a self-only range indicator to champions on mouse-over, showing which direction the pollen will fly.
- Scryer's Bloom can spawn in two spots per jungle quadrant, close to river ramps.
- First spawns between 3:00 and 3:30, always at each quadrant's spawn point nearest to the side lanes.
- Next-spawn time is between 5 and 6.5 minutes at either spawn point, starting once a given quadrant's Scryer's Bloom is destroyed.
- Only one Scryer's Bloom can be present per quadrant.
- Trigger: Drops 5 fruits on the ground when killed.
- Each fruit heals for 3.5% maximum health or 14 − 116 (based on level) flat health, whichever is higher.
- Eating a fruit slows you for 35% for 0.25 seconds.
- Honeyfruit spawn along river walls, starting near or pits and slowly extending closer toward lanes over the course of the game.
- First spawns between 5:00 and 5:30.
- Respawn time is between 5.5 and 7 minutes.
- If a Honeyfruit isn't taken before its respawn timer completes, a second Honeyfruit may spawn. No more than two Honeyfruits can exist per half of the river.
Jungle[]
- General
- Small camp respawn timer increased to 150 seconds from 100 seconds.
- Monster stats no longer scale linearly up to level 9.
- Level 1 - 3: Their current base stats (factoring any below changes to base stats).
- Level 4 - 6: +10% health, +50% resistances and +40% damage.
- Level 7 - 9: +25% health, +75% resistances and +55% damage.
- Level 9+: Returns to linear scaling (40-75% extra health and 185-370% extra damage).
- General spawn timer reduced to ~1:37 from 1:40.
- and first spawn is 1:52 instead.
- First clear gives about the same amount of gold/experience.
- camp
- Krug camp now consists of one
- do not split and die to a single basic attack.
and one . When killed, the spawns two (~60% less health). When are killed, they spawn two (~88% less health).
- Total Krug camp reward increased to about 150% of other camps.
- camp
- Removed: Both .
- Stats slightly up to compensate.
- Now has negative magic resistance.
- camp
- Number of increased to 5 from 3.
- Crimson Raptor health cut by roughly half, damage cut by roughly two thirds.
- Raptors health increased by roughly half.
- Removed: No longer deals more damage and takes less damage based on how many elemental drakes your team has secured.
- duration increased to 150 seconds from 120.
- New Effect: Attack damage is now significantly lower, but attack speed is significantly higher. However, his attack speed steadily decreases over time.
- camp
- Removed: Both .
- Stats slightly up to compensate.
- Now has negative armor.
- Spawn time increased to 10 minutes from 6.
- On-spawn attack damage reduced to 119 from 147.
Summoner Spells[]
- buffs removed.
- New Effect: Against large monsters, now restores 100 (+ 10% maximum health) health.
- Recharge timer increased to 90 seconds from 75.
- Recharge timer now start at 1:40 instead of 1:25.
Masteries[]
- Overview: There are now three keystone masteries in all trees at tiers 2 and 4.
Ferocity[]
- Tier 2
- Moved to tier 4 from tier 2.
- Effect: Basic attacks versus champions deal 11 − 28 (based on level) bonus damage (9 second per-target cooldown).
- Tier 4
- Damage dealt modifier increased to 5% from 3%.
- Damage taken modified increase to 2.5% from 1.5%.
- Bonus damage per stack increased to 1.5% from 1%.
- Maximum bonus damage increased to 7.5% from 5%.
- Bonus damage per stack increased to 1.5% from 1%.
- Effect: Gain up to 5% increased damage over 5 seconds when in combat with enemy champions.
- Removed.
- Tier 6
- Stack increased to 10 from 8.
- One stack now grants 1 − 6 (based on level) AD instead of 0.9 − 13.99 (based on level) on-hit physical damage.
- Maximum 10 stacks grants 10 − 60 (based on level) AD instead of 7.2 − 111.92 (based on level) on-hit physical damage.
- Stack duration reduced to 4 seconds from 6.
Cunning[]
- Tier 4
- Effect: Stepping into brush causes your next attack or damaging ability to deal 3% of target's current health as bonus magic damage (9 second cooldown).
- Tier 5
- Now grants 1.7 / 3.4 / 5.1 / 6.8 / 8.5 Lethality instead of 0.66 − 1.68 (based on level) / 1.32 − 3.36 (based on level) / 1.98 − 5.04 (based on level) / 2.64 − 6.72 (based on level) / 3.3 − 8.4 (based on level) armor penetration.
Resolve[]
- Tier 2
- Effect: Gain 8 armor and 8 magic resistance when near to an allied tower.
- Tier 4
- Effect: Gain 10% (+ 2 − 36 (based on level) flat) bonus armor and magic resistance for 2 seconds when damaged by an enemy champion (9 second cooldown).
- Tier 6
- Removed.
Runes[]
- General
- All sources of Armor Penetration replaced with Lethatilty.
- Tier 3
- Mark of Lethality
- Renamed to Mark of Lethality from Mark of Flat Armor Penetration.
- Now grants 1.6 Lethality instead of 1.28 armor penetration.
- Quintessence of Lethality
- Renamed to Quintessence of Lethality from Quintessence of Flat Armor Penetration.
- Now grants 3.2 Lethality instead of 2.56 armor penetration.
- Mark of Precision (Hybrid)
- Renamed to Mark of Precision from Mark of Hybrid Penetration.
- Now grants 1.13 Lethality instead of 0.9 armor penetration.
- Quintessence of Precision (Hybrid)
- Renamed to Quintessence of Precision from Quintessence of Hybrid Penetration.
- Now grants 2.24 Lethality instead of 1.79 armor penetration.