New Cosmetics
The following Chromas packs have been added to the store:
- (Amethyst, Aquamarine, Catseye, Citrine, Emerald)
- (Amethyst, Catseye, Jasper, Pearl, Rose Quartz, Ruby, Sandstone, Sapphire)
The following Champion skins have been added to the store:
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- ( )
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The following Champions and Skins have received a new splash art:
The following Summoner Icons have been added to the store:
The following Ward skins have been added to the store:
League of Legends V6.21
Champions
- New Effect: Now grants 2 stacks if you dash toward an enemy champion.
- Stack limit increased to 8 from 4.
- Resistances reduced to 5 / 7.5 / 10 / 12.5 / 15 from 10 / 15 / 20 / 25 / 30.
- Initial and stacking mana cost reduced to 40 from 50.
- Maximum mana cost reduced to 400 from 500.
- Increased cost debuff duration reduced to 8 seconds from 10.
- Base damage increased to 100 / 140 / 180 from 70 / 110 / 150.
- New Effect: Deals 0.83% increased damage for every 1% of target's missing health, up to 50% bonus damage (versus targets above 40% of their maximum health).
- Maximum damage implemented at 150 / 210 / 270 (+ 97.5% bonus AD) (+ 37.5% AP).
- Threshold to deal double damage changed to below 40% health from below 50% health. Target's below the above threshold take double damage instead of the previous modifier.
- Base double damage increased to 200 / 280 / 360 from 140 / 220 / 300.
- Removed: Triple damage below 25% health, previously 240 / 330 / 540 (+ 195% bonus AD) (+ 75% AP).
- Initial and stacking mana cost reduced to 40 from 50.
- New Effect: Bonus range now stack with the bonus range from Fury of the Sands.
- Removed: Converting damage dealt into bonus AD.
- New Effect: Now instantly grants 15 / 35 / 55 armor and magic resistance, which increases by 1 / 2 / 3 per second, for a maximum of 30 / 65 / 100 total bonus resistances.
- Cooldown increased to 6 seconds from 5.
- Cooldown refund increased to 50 / 58.3 / 66.7 / 75% from 40 / 50 / 60 / 70%.
- Refunded cooldown unchanged at 3 / 2.5 / 2 / 1.5 seconds.
- Heal reduced to 25 / 45 / 65 / 85 / 105 (+ 27.5% AP) from 45 / 85 / 125 / 165 / 205 (+ 50% AP).
- New Effect: Increases heal by 1% for 1% of the target's missing health, for a maximum of 50 / 90 / 130 / 170 / 210 (+ 55% AP).
- Cooldown increased to 6 seconds from 5.
- Well Fed bonus health per stack reduced to 2% maximum health from 3% maximum health.
- Well Fed maximum bonus health reduced to 10% maximum health from 15% maximum health.
- Well Fed bonus health per stack reduced to 2% maximum health from 3% maximum health.
- Ground indicator added (visible to everyone).