New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
League of Legends V6.16[]
General[]
- Champion Select
- Position select now displays when and to what degree particular position combinations impact estimated queue times.
- There's still a known bug where premade 5s in ranked will have an estimated wait time of 0:00.
- Turret First Blood
- Bug Fix: Champion clones no longer steal part of the Turret First Blood gold bonus.
Champions[]
- Bug Fix: No longer fires in weird directions when cast while the cursor is hovering over the minimap.
- Bug Fix: Fixed a bug where Tibbers would repeatedly cancel his bear slaps when you ordered him to attack a unit he was already attacking.
- General
- Bug Fix: Buff particles (such as shield) now properly rise with Gravelord Azir during his recall animation.
- General
- Bug Fix: Dragonslayer Braum no longer becomes momentarily blurry after casting a spell.
- Bug Fix: No longer fires in weird directions when cast while the cursor is hovering over the minimap.
- General
- Bug Fix: Put Cottontail Fizz's health bar in the right spot.
- General
- Bug Fix: Fixed a bug where an enemy hit with multiple shells from Graves's basic attacks only applied a single stack of .
- Range reduced to 1000 from 1400.
- Removed: Reduces duration of crowd control against her by 10 / 25 / 40 (based on Number of Champions)% when near one or more visible enemy champions.
- New Effect: Reduces duration of crowd control on her based on if she is outnumbered (self + allies vs enemies).
- Number's Advantage: Grants 0% crowd control reduction.
- Even Fight: Grants 10% crowd control reduction.
- Outnumber: Grants 25 / 30 / 35 / 40 (based on level)% crowd control reduction.
- Bug Fix: Fixed a tooltip bug where scaling was incorrectly listed as 60% bonus AD, rather than 70% bonus AD (actual value unchanged).
- General
- Bug Fix: Smoothed out a crack in PROJECT: Katarina's textures.
- New Champion
- Innate:
- Kled is accompanied by his semi-trusty mount, Skaarl.
- Mounted – Innate: Kled's health cannot be improved except through growth, instead Skaarl has 400 − 1505 (based on level) (+ 100% bonus health) maximum health and, while together, all damage dealt to the duo is suffered by Skaarl. Upon being reduced to 0 maximum health, Skaarl flees the battle. While being dismounted, Kled is briefly untargetable and any damage in excess of Skaarl's current health is ignored.
- Dismounted – Innate: Kled gains 125 bonus attack range and 105 − 190 (based on level) bonus movement speed while moving towards enemy champions, but his base movement speed is reduced to 285 and his basic attacks deal 80% AD. Additionally, Kled's gains the ability to restore Skaarl's Courage, which is displayed in Kled's resource bar.
- 4 / 20 Courage is gained by killing enemy units and 5 / 15 for attacking structures, champions and epic monsters. At 100 Courage, Skaarl returns to the fight after a short delay with 50 / 60 / 70 / 80 (based on level)% health. fully restores his health. If reuniting outside of their base, Skaarl is temporarily afflicted by Frayed Nerves and cannot gain "Courage" for a brief period.
- Cooldown (On-Mount): 30 seconds
- Q spell:
- Mounted – Active: Kled hurls a bear trap tied to a piece of rope forward in a line, dealing 25 / 50 / 75 / 100 / 125 (+ 60% bonus AD) physical damage to all enemies it passes through and attaching itself to the first enemy champion or large monster hit. Minions take 50% increased damage.
- If Kled remains within a slowly decreasing radius of his target for 1.75 seconds, he pulls them towards him, slowing them for 40 / 45 / 50 / 55 / 60% for 1.5 seconds and dealing them the same damage.
- Cooldown: 9 / 8.5 / 8 / 7.5 / 7 seconds
- Q spell:
- Unmounted – Active: Kled sprays a hail of five pellets in a cone, dealing 30 / 45 / 60 / 75 / 90 (+ 80% bonus AD) physical damage to all enemies that intercept the pellets, and dashing 250 units in the opposite direction. Enemies hit take only 20% bonus damage per pellet beyond the first, for a maximum damage of 54 / 81 / 108 / 135 / 162 (+ 144% bonus AD).
- Each pellet that hits an enemy champion restores 5 Courage.
- Kled periodically stores ammo, up to a maximum of 2 stored at once. Kled will store ammo even while mounted.
- Cooldown: 3 seconds
- Recharge: 20 − 7.25 (based on level) seconds
- W spell:
- Passive: Kled periodically enters a frenzy that grants him 150% bonus attack speed on his next 4 attacks for 4 seconds, with the final attack dealing 20 / 30 / 40 / 50 / 60 (+ 4 / 5 / 6 / 7 / 8% (+ 5% per 100 bonus AD) of target's maximum health) bonus physical damage, capped at 200 against monsters.
- Cooldown: 14 / 12.5 / 11 / 9.5 / 8 seconds
- E spell:
- Mounted – Active: Kled and Skaarl dash a fixed distance in the target direction, dealing 20 / 45 / 70 / 95 / 120 (+ 60% bonus AD) physical damage to all enemies in their path and gaining 50% bonus movement speed for 1 second.
- Kled and Skaarl mark the last enemy champion or large monster they hit, gaining the ability to reactivate Jousting to dash a fixed distance through the marked target, dealing the same damage to all enemies hit.
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds
- R spell:
- Mounted – Active: Kled and Skaarl charge toward the target location, automatically navigating around terrain along the way.
- While charging, the duo gain bonus movement speed and a shield that grants up to 200 / 300 / 400 (+ 300% bonus AD) health, both increasing over the duration.
- The shield lasts for 2 seconds upon finishing the charge. The duo trails a directional draft on their wake for 10 seconds that grants the same movement speed to all allied champions who follow their lead.
- Skaarl homes in on the first enemy champion encountered, knocking them back and dealing them 12 / 15 / 18% (+ 12% per 100 AD) of target's maximum health physical damage based on the distance traveled.
- Dash Range: 5000
- Cooldown: 160 / 140 / 120 seconds
- Clarity: Damage text is visible to Leona when triggered by allies.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12.
- Bonus attack speed increased to 25 / 30 / 35 / 40 / 45% from 15 / 20 / 25 / 30 / 35%.
- Bug Fix: Fixed a bug where it wasn't dealing damage to champions it hit if Lux couldn't see them.
- Bug Fix: Pool Party Miss Fortune's Make It Rain no longer causes coconuts to visually hit people from weird directions in certain situations.
- The ghost prioritizes champions and towers over minions when looking for something to attack.
- The ghost continues its previous action once crowd control effects wear off.
- The ghost chases its target to the last known location if it loses vision.
- The ghost can be ordered to follow Mordekaiser by targeting Mordekaiser himself with R or Alt-Right Click.
- The ghost looks for things to attack after 8 seconds of being idle, prioritizing champions and towers over minions.
- The ghost doesn't cancel its basic attacks when ordered to attack a unit it was already attacking.
- General
- Bug Fix: Deep Sea Nami no longer keeps talking when Voice Volume is disabled.
- New Effect: Targets hit "along the way" are now also stunned for 1 / 1.5 / 2 seconds.
- Knockup duration increased to 1 second from 0.5.
- General
- Bug Fix: Orianna's ball no longer visually disappears until next spellcast if an ally dies while holding it.
- General
- Bug Fix: Super Galaxy Shyvana's hands are no longer stretchy during her death animation.
- General
- Bug Fix: Arcade and DJ Sona aura VFX have been increased in size to match her recent gameplay changes.
- Self movement speed reduced to 10 / 11 / 12 / 13 / 14% from 13 / 14 / 15 / 16 / 17%.
- Aura movement speed AP ratio reduced to 6% per 100 AP from 8% per 100 AP.
- Basic ability cooldown reduction reduced to 10 / 25 / 40% from 20 / 30 / 40%.
- Bug Fix: Now properly grants attack speed buff to faraway allies she heals.
- General
- Bug Fix: Syndra's start and end poses during her recall animation have been fixed to smooth her movement out.
- Bug Fix: Championship and Deep Sea Thresh's Dark Passage once again create a glowing trail behind the lantern when Dark Passage is cast.
- General
- Bug Fix: Rocket Girl Tristana Punk chromas no longer use Tristana's base visual effects.
- Bug Fix: No longer cancels when pressing the hotkey for Stacked Deck at ranks 2 or higher.
- Bug Fix: Now properly damages inhibitors and the nexus.
- Maximum speed reduced to 400 from 450.
- Minimum speed increased to 200 from 170.
- Starts slowing down from maximum speed once it gets 300 units away, down from 350.
- Reaches minimum speed once it is 900 units away from Viktor, down from 950.
- Removed: No longer moves at maximum speed when Viktor targets himself.
- Bug Fix: No longer fires in weird directions when cast while the cursor is hovering over the minimap.
- Bug Fix: 's cooldown no longer refreshes when Yasuo attempts (and fails) to cast Sweeping Blade on a target he recently dashed through.
Items[]
- Bug Fix: Now properly grants movement speed when moving toward champion clones.
- Bug Fix: Fixed a bug where an enemy hit with multiple shells from basic attacks only applied a single stack of The Black Cleaver.
Masteries[]
- Bug Fix: Cooldown no longer refreshes when attempts (and fails) to cast on a target he recently dashed through.
Hotfixes[]
August 15th[]
- Fixed a bug where the over-head timer bar wasn't updating.
- Fixed a bug where the over-head timer bar wasn't updating.
- Fixed a number of bugs.
- Ward Skins
- Fixed an issue where some ward skins weren't showing up in Champion Select.