New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
The following Summoner Icons have been added to the store:
The following Ward skins have been added to the store:
League of Legends V6.12[]
Remake[]
- If one of your players has disconnected or AFK for at least 90 seconds before the 3:00 minutes mark and first blood against your team has not been scored before their leave, your team is given the option to /remake.
- At the 3:00 minute mark, all players on the shorthanded team receive a message to prompt the vote by typing /remake in chat
- A game that is remaked is not counted for either team, with the exception of the disconnected player, who will takes a loss and flagged by Leave Buster.
- Diamond V and above players will also take a loss when the disconnected player is in their premade.
Champions[]
- Cooldown changed to 20 / 19 / 18 / 17 / 16 seconds from 26 / 23 / 20 / 17 / 14.
- Base damage increased to 80 / 140 / 200 / 260 / 320 from 80 / 128 / 176 / 224 / 312.
- Damage ticks per second increased to 4 from 2. Stacking resistance reduction cap unchanged.
- General
- Bug Fix: Pool Party Mundo's busted ukelele no longer jitters on the ground at the end of his recall animation.
- Bug Fix: Fixed a bug where the stun was cut short if, after casting Cocoon, Elise instantly switched to and cast on the Cocoon'd target.
- Target's missing health damage reduced to 4 / 4.5 / 5 / 5.5 / 6% from 4 / 5 / 6 / 7 / 8%.
- Cooldown increased to 18 / 16 / 14 / 12 / 10 from 16 / 14 / 12 / 10 / 8.
/
- General
- Bug Fix: Restored warning particles when Snow Day Gnar and Gentleman Gnar are about to transform.
- Bug Fix: Snow Day Gnar's Hop attack speed buff particles no longer cut off at certain angles.
- Bug Fix: The spectral riders of Headless Hecarim's Onslaught of Shadows are once again visible. Still spooky, though.
- General
- Bug Fix: Shadowfire Kindred's basic attack particles are now easier to see.
- Bug Fix: Fixed a bug where Shadowfire Kindred's Wolf would appear as two Wolves stacked on top of each other to everyone except Kindred.
- Bug Fix: Fixed a visual bug where Lux could sometimes appear to cast multiple Final Sparks in rapid succession. Only the final Final Spark was real! Ghost lasers should no longer appear.
- Clarity: Now shows the bonus damage from Backstab separately when applied.
- Bug Fix: Can no longer restart in a different direction by pressing + during Decimating Smash's channel.
- AP ratio increased to 80% AP from 70% AP.
- AP ratio increased to 50% AP from 40% AP.
- General
- Bug Fix: Omega Squad Teemo no longer copies Classic Teemo's movement voiceover lines when both are in the same game.
- General
- Base health increased to 600 from 591.16.
- Health per level increased to 92 from 87.
- Bug Fix: Attacks on with no longer count as hits for the healing passive.
- General
- Shadows created by and are now marked by a circular team indicator.
Items[]
- Attack damage increased to 70 from 65.
- Mana spent to health conversion reduced to 20% from 25%.
- Bug Fix: Fixed a few interactions between Hextech Protobelt-01's active and empowered attacks (ex. ).
- Attack damage increased to 70 from 65.
- Attack damage increased to 50 from 40.
- Attack damage increased to 50 from 40.
- Mana into health reduced to 20% from 25%.
- Attack damage reduced to 60 from 65.
Masteries[]
- Removed: Ranged conditioning. i.e.: Both Melee and Ranged deal 3% increased damage and take 1.5% increased damage.
- Stack per ability cast reduced to 1 from 2.
- Damage component increased to 3% of your max. health from 2.5% of your max. health Melee / Ranged adjustments unchanged.
- Heal component reduced to 1.5% of your max. health from 2.5% of your max. health. Melee / Ranged adjustments unchanged.
- Bonus AD changed to 0.4 / 0.8 / 1.2 / 1.6 / 2 + (0.089 / 0.178 / 0.267 / 0.356 / 0.444 × level) from 0.111 / 0.222 / 0.333 / 0.444 / 0.556 × level. Maximum bonus AD unchanged.
- Bonus AP changed to 0.6 / 1.2 / 1.8 / 2.4 / 3 + (0.133 / 0.267 / 0.4 / 0.533 / 0.667 × level) from 0.167 / 0.333 / 0.5 / 0.667 / 0.833 × level. Maximum bonus AP unchanged.
- Bonus health increased to 10 / 20 / 30 / 40 / 50 from 9 / 18 / 27 / 36 / 45.
Summoner Spells[]
- Cooldown increased to 240 seconds from 180.
- Mana restoration for self increased to 50% from 40%.
- Mana restoration for allies reduced to 25% from 40%.
- Cooldown increased to 80 seconds from 40.
- Snowball width reduced to 80 from 100.
- New: Added a glow effect to make snowballs more visible.
ARAM[]
The following only applies to ARAM.
Champions[]
- Chime spawn rate reduced to 40 seconds from 50.
- Initial spawn unchanged at 50 seconds.
- Chime spawn rate reduced to 40 seconds from 50.
- Stacks per unit kill increased to 6 from 3.
- Each soul captured counts as two souls instead.
Items[]
- The following items have been removed:
- The following items have been added:
- Cost increased to 300 from 250.
- Removed: Falling off upon death.
- New Effect: Grants warning of units and objects inside brushed akin to the / .
- - Reworked
- Renamed into Guardian's Hammer.
- New Effect: Cannot purchase more than one Guardian's item.
- Basic item.
- Costs 950.
- +150 health.
- +15 attack damage.
- +10% lifesteal.
- - Reworked
- New Effect: Cannot purchase more than one Guardian's item.
- Basic item.
- Costs 950.
- +150 health.
- +20 health per 5 seconds.
- Unique Passive: Blocks 12 damage from all champion sources (3 damage vs. damage over time abilities).
- - Reworked
- Renamed into Guardian's Orb.
- New Effect: Cannot purchase more than one Guardian's item.
- Basic item
- Costs 950.
- +150 health.
- +30 ability Power.
- +10 mana per 5 seconds.
- On first turret kill, all team members receive an additional Poro-Snax.
General[]
- New Effect: Champions get Homestart, grating 50% movement speed for 10 seconds upon spawning for the first 5 minutes of the game.
- New Effect: Howling Abyss' aura grants 40% cooldown reduction on Summoner Spells.
- Less experience is needed to reach level 18.
- Champion kills grant less total experience.
- Ambient gold increased to 25 per 5 seconds from 22 per 5 seconds.
- Gold per champion kill increased to 160 from 140.
- Melee minion gold increased to 28 from 26.
- Caster minion gold increased to 20 from 19.
- Cannon minion gold increased to 45 from 42.
- Super minion gold increased to 45 from 42.
- Removed: Minion gold rewards increasing over time.
- Health pack mana restore reduced to 60 – 158 from 120 – 315.
- Health pack respawn time increased to 60 seconds from 40 seconds.
- New: Champion Mastery can be earned in matchmade ARAM games.
- But it will not work for Champion Mastery 6 and 7.
Summoner Spell[]
- Cooldown reduced to 180 seconds from 300.
- Cooldown reduced to 144 seconds from 240.
- Cooldown reduced to 126 seconds from 210.
- Cooldown reduced to 126 seconds from 210.
- Cooldown reduced to 126 seconds from 210.
- Cooldown reduced to 108 seconds from 180.
- Cooldown reduced to 108 seconds from 180.
- Cooldown increased to 48 seconds from 40.
- Snowball width reduced to 80 from 100.
- New Effect: Added a glow effect to make snowballs more visible.
- Cooldown reduced to 144 seconds from 180.
- Mana restoration for self increased to 50% from 40%.
- Mana restoration for allies reduced to 25% from 40%.
Twisted Treeline[]
- Champion Mastery can be earned in matchmade Twisted Treeline games, up through Champion Mastery 5.