(Base) Tag: sourceedit |
m (→New Cosmetics: clean up, replaced: <gallery orientation="none" → <gallery navigation=true orientation="none" (2)) |
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{{Infobox patch |
{{Infobox patch |
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− | |Image = |
+ | |Image = Dr. Mundo ElMachoMundoSkin.jpg |
+ | |Caption = ''"Luchaaaaaaaaaaaaaaa... ¡Mucha Lucha!"''<br>*Pelean en Español* |
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− | |Caption = |
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+ | |Highlights = {{ci|Nidalee}} [[Nidalee/Skins|Skins Splash Art Update]] |
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− | |Highlights = |
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|Release = June 1st, 2016 |
|Release = June 1st, 2016 |
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− | |Related = |
+ | |Related = [http://na.leagueoflegends.com/en/news/game-updates/patch/patch-611-notes 6.11 Patch Notes] |
|Prev = V6.10 |
|Prev = V6.10 |
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− | |Next = |
+ | |Next = V6.12 |
}} |
}} |
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The following Champion skins have been added to the store: |
The following Champion skins have been added to the store: |
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* {{csl|Gnar|El León}} ({{RP|750}}) |
* {{csl|Gnar|El León}} ({{RP|750}}) |
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− | * {{csl|Dr. Mundo|El Macho|El Macho Mundo}} ({{RP|1350}}) |
+ | * {{csl|Dr. Mundo|El Macho Mundo|El Macho Mundo}} ({{RP|1350}}) |
* {{csl|Volibear|El Rayo}} ({{RP|750}}) |
* {{csl|Volibear|El Rayo}} ({{RP|750}}) |
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The following Summoner Icons have been added to the store: |
The following Summoner Icons have been added to the store: |
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− | <gallery orientation="none" widths="90"> |
+ | <gallery navigation=true orientation="none" widths="90"> |
+ | ProfileIcon1159 El Tigre.png|El Tigre Icon |
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− | N/A |
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+ | ProfileIcon1160 El León.png|El León Icon |
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+ | ProfileIcon1161 El Macho.png|El Macho icon |
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+ | ProfileIcon1162 El Rayo.png|El Rayo Icon |
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</gallery> |
</gallery> |
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The following Ward skins have been added to the store: |
The following Ward skins have been added to the store: |
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− | <gallery orientation="none" widths="90"> |
+ | <gallery navigation=true orientation="none" widths="90"> |
+ | El Poro Ward.png|El Poro Ward |
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− | N/A |
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</gallery> |
</gallery> |
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+ | ==League of Legends V6.11== |
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− | ===Summoner's Rift=== |
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===Champions=== |
===Champions=== |
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+ | ;{{ci|Ahri}} |
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+ | * General |
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+ | ** {{sbc|Animation:}} {{cis|Ahri}} tails now move realistically on her base and all skins. |
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+ | |||
+ | ;{{ci|Anivia}} |
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+ | * {{ai|Glacial Storm|Anivia}} |
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⚫ | |||
+ | |||
+ | ;{{ci|Aurelion Sol}} |
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+ | * {{ai|Starsurge|Aurelion Sol}} |
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+ | ** {{sbc|New effect:}} When destroyed by {{cai|Wind Wall|Yasuo}} or {{cai|Unbreakable|Braum}}, ''Starsurge's'' central core now visually disperses rather than instantly vanishing. |
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+ | ** {{sbc|Bug Fix:}} Now properly stuns {{ci|Braum}} when blocked by {{ai|Unbreakable|Braum}}. |
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;{{ci|Azir}} |
;{{ci|Azir}} |
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** {{sbc|Removed:}} Casting on top of turrets to damage them. |
** {{sbc|Removed:}} Casting on top of turrets to damage them. |
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* {{ai|Emperor's Divide|Azir}} |
* {{ai|Emperor's Divide|Azir}} |
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− | ** Wall duration reduced to 3 from {{ap|5|6|7}}. |
+ | ** Wall duration reduced to 3 seconds at all ranks from {{ap|5|6|7}}. |
** {{sbc|Removed:}} Bonus movement speed to allies or Azir on pass-through. |
** {{sbc|Removed:}} Bonus movement speed to allies or Azir on pass-through. |
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− | ;{{ci| |
+ | ;{{ci|Cassiopeia}} |
− | * {{ai| |
+ | * {{ai|Noxious Blast|Cassiopeia}} |
+ | ** {{sbc|Bug Fix:}} Range indicator has been extended to match its cast range. |
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⚫ | |||
+ | * {{ai|Miasma|Cassiopeia}} |
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+ | ** {{sbc|Bug Fix:}} Champion standing in ''Miasma'' can no longer dash using the second cast of {{si|Mark|Mark / Dash}}. |
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;{{ci|Corki}} |
;{{ci|Corki}} |
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* {{ai|Missile Barrage|Corki}} |
* {{ai|Missile Barrage|Corki}} |
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** AD ratio increased to {{as|{{ap|20|60|100}}% AD}} from {{as|{{ap|20|50|80}}% AD}}. |
** AD ratio increased to {{as|{{ap|20|60|100}}% AD}} from {{as|{{ap|20|50|80}}% AD}}. |
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+ | |||
+ | ;{{ci|Darius}} |
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+ | * {{ai|Apprehend|Darius}} |
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+ | ** {{sbc|Bug Fix:}} Fixed a bug where ''Apprehend'' wasn't properly pulling in enemies that were mid-dash during its cast. |
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+ | |||
+ | ;{{ci|Draven}} |
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+ | * {{ai|Whirling Death|Draven}} |
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+ | ** {{sbc|Bug Fix:}} Fixed a bug where '''Draven''' couldn't recast ''Whirling Death'' while {{tip|root|snared}}. |
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;{{ci|Ekko}} |
;{{ci|Ekko}} |
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** Incoming base damage reduced to {{ap|40|65|90|115|140}} from {{ap|60|85|110|135|160}}. |
** Incoming base damage reduced to {{ap|40|65|90|115|140}} from {{ap|60|85|110|135|160}}. |
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* {{ai|Parallel Convergence|Ekko}} |
* {{ai|Parallel Convergence|Ekko}} |
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− | ** {{ |
+ | ** {{tip|Stun}} duration reduced to {{fd|1.75}} seconds from {{fd|2.25}}. |
* {{ai|Chronobreak|Ekko}} |
* {{ai|Chronobreak|Ekko}} |
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** Base damage reduced to {{ap|150|300|450}} from {{ap|200|350|500}}. |
** Base damage reduced to {{ap|150|300|450}} from {{ap|200|350|500}}. |
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** ''Passive'' changed to {{ap|10|15|20|25|30}}% increased damage from increasing the AD ratio by {{as|{{ap|0|10|20|30|40}}% AD}}. |
** ''Passive'' changed to {{ap|10|15|20|25|30}}% increased damage from increasing the AD ratio by {{as|{{ap|0|10|20|30|40}}% AD}}. |
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* {{ai|Harsh Lesson|Illaoi}} |
* {{ai|Harsh Lesson|Illaoi}} |
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− | ** Damage changed to {{as|{{ap|3|3.5|4|4.5|5}}% {{as|(+{{ft|2% per 100 AD|1% per 50 AD}})}} of target's |
+ | ** Damage changed to {{as|{{ap|3|3.5|4|4.5|5}}% {{as|(+{{ft|2% per 100 AD|1% per 50 AD}})}} of target's maximum health|health}} from {{ap|15|35|55|75|95}} {{as|(+ 10% AD)}}. ''The new damage is capped at 300 against non-champions.'' |
* {{ai|Test of Spirit|Illaoi}} |
* {{ai|Test of Spirit|Illaoi}} |
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− | ** {{ |
+ | ** {{tip|Slow}} duration reduced to {{fd|1.5}} seconds from 2. |
− | ** {{sbc|Removed:}} {{ |
+ | ** {{sbc|Removed:}} {{tip|slow|Slow's}} decay. |
+ | |||
+ | ;{{ci|Jax}} |
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+ | * {{ai|Relentless Assault|Jax}} |
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+ | ** {{sbc|New Effect:}} Stacks fall off one at a time rather than all at once. |
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;{{ci|Kindred}} |
;{{ci|Kindred}} |
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− | * |
+ | * {{ai|Mark of the Kindred|Kindred}} |
+ | ** Champion mark cooldown reduced to 75 seconds from 90. |
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− | ** ''Note: The current planned changes include making each accrued Mark increase {{ais|Dance of Arrows|Kindred}} damage by 5. |
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+ | ** Wolf now marks jungle monsters based on {{cis|Kindred}} current stacks: |
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+ | *** {{sbc|0 – 2 Marks:}} {{ui|Rift Scuttler}} or {{ui|Crimson Raptor}} |
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+ | *** {{sbc|3 – 4 Marks:}} {{ui|Ancient Krug}}, {{ui|Crimson Raptor}}, {{ui|Gromp}}, or {{ui|Greater Murk Wolf}} |
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+ | *** {{sbc|5 – 7 Marks:}} {{ui|Blue Sentinel}}, {{ui|Red Brambleback}}, {{ui|Rift Herald}}, or {{ui|Dragon}} |
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+ | *** {{sbc|7+ Marks:}} {{ui|Baron Nashor}} or {{ui|Elder Dragon}} |
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* {{ai|Dance of Arrows|Kindred}} |
* {{ai|Dance of Arrows|Kindred}} |
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** Base damage reduced to {{ap|55|75|95|115|135}} from {{ap|60|90|120|150|180}}. |
** Base damage reduced to {{ap|55|75|95|115|135}} from {{ap|60|90|120|150|180}}. |
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+ | ** Bounties increase {{ais|Dance of Arrows|Kindred}} damage by 5 per stack (uncapped). |
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*** ''Note: The breakpoint at which both values match is at {{ap|1|3|5|7|9}} {{ai|Mark of the Kindred|Kindred|marks}}, with the new value starting with lower damage below that amount and greater damage thereafter.'' |
*** ''Note: The breakpoint at which both values match is at {{ap|1|3|5|7|9}} {{ai|Mark of the Kindred|Kindred|marks}}, with the new value starting with lower damage below that amount and greater damage thereafter.'' |
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+ | * {{ai|Wolf's Frenzy|Kindred}} |
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+ | ** {{sbc|Bug Fix:}} Fixed a bug where '''Wolf''' would occasionally stop damaging targets that entered his range during ''Wolf's Frenzy''. |
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* {{ai|Mounting Dread|Kindred}} |
* {{ai|Mounting Dread|Kindred}} |
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+ | ** {{tip|slow|Slow}} reduced to 50% from 70%. |
||
** Base damage reduced to {{ap|40|75|110|145|180}} from {{ap|60|90|120|150|180}}. |
** Base damage reduced to {{ap|40|75|110|145|180}} from {{ap|60|90|120|150|180}}. |
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;{{ci|Lucian}} |
;{{ci|Lucian}} |
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+ | * {{ai|Lightslinger|Lucian}} |
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+ | ** The second shot no longer procs {{ii|Runaan's Hurricane}} or {{ii|Guinsoo's Rageblade}}, since it’s not a basic attack. |
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* {{ai|Piercing Light|Lucian}} |
* {{ai|Piercing Light|Lucian}} |
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− | ** AD ratio reduced to {{as|{{ap|60|70|80|90|100}}% |
+ | ** AD ratio reduced to {{as|{{ap|60|70|80|90|100}}% bonus AD}} from {{as|{{ap|60|75|90|105|120}}% bonus AD}}. |
** Total range reduced to 900 from 1100. |
** Total range reduced to 900 from 1100. |
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+ | ** {{sbc|Clarity:}} Visuals better match the size of the beam. |
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* {{ai|Ardent Blaze|Lucian}} |
* {{ai|Ardent Blaze|Lucian}} |
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** Range reduced to 900 from 1000. |
** Range reduced to 900 from 1000. |
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+ | |||
+ | ;{{ci|Malzahar}} |
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+ | * {{ai|Malefic Visions|Malzahar}} |
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+ | ** {{sbc|Bug Fix:}} ''Voidlings'' no longer get confused if a target afflicted by ''Malefic Visions'' enters brush. |
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;{{ci|Maokai}} |
;{{ci|Maokai}} |
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* {{ai|Pounce|Nidalee}} |
* {{ai|Pounce|Nidalee}} |
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** Cooldown refund reduced to {{ap|40|50|60|70}}% from 70% at all ranks. |
** Cooldown refund reduced to {{ap|40|50|60|70}}% from 70% at all ranks. |
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+ | |||
+ | ;{{ci|Rumble}} |
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+ | * {{ai|Flamespitter|Rumble}} |
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+ | ** {{sbc|Bug Fix:}} Now turns to face his target on basic attack command, rather than basic attack execution (like {{cai|Gatling Gun|Corki}}). |
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;{{ci|Ryze}} |
;{{ci|Ryze}} |
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** Base damage reduced to {{ap|60|90|120|150|180}} from {{ap|60|95|130|165|200}}. |
** Base damage reduced to {{ap|60|90|120|150|180}} from {{ap|60|95|130|165|200}}. |
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* {{ai|Desperate Power|Ryze}} |
* {{ai|Desperate Power|Ryze}} |
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− | ** Cooldown increased to 50 at all ranks from {{ap|50|40|30}}. |
+ | ** Cooldown increased to 50 seconds at all ranks from {{ap|50|40|30}}. |
;{{ci|Swain}} |
;{{ci|Swain}} |
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* {{ai|Ravenous Flock|Swain}} |
* {{ai|Ravenous Flock|Swain}} |
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** Base heal vs. champions reduced to {{ap|20|30|40}} from {{ap|30|45|60}}. |
** Base heal vs. champions reduced to {{ap|20|30|40}} from {{ap|30|45|60}}. |
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+ | ** {{sbc|Correction:}} Actual AP ratio for heal against champions is {{as|12% AP}} instead of {{as|10% AP}}. |
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+ | |||
+ | ;{{ci|Taliyah}} |
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+ | * General |
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⚫ | |||
+ | * {{ai|Threaded Volley|Taliyah}} |
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+ | ** {{sbc|New Effect:}} Now deals 50% bonus damage to minions. |
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+ | |||
+ | ;{{ci|Trundle}} |
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+ | * {{ai|King's Tribute|Trundle}} |
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+ | ** {{sbc|Bug Fix:}} No longer procs when {{cai|Death Mark|Zed}} shadow expires. |
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;{{ci|Vel'Koz}} |
;{{ci|Vel'Koz}} |
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* {{ai|Plasma Fission|Vel'Koz}} |
* {{ai|Plasma Fission|Vel'Koz}} |
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− | ** {{ |
+ | ** {{tip|Slow}} decaying duration increased to {{ap|1|1.4|1.8|2.2|2.6}} seconds from {{ap|1|1.25|1.5|1.75|2}}. |
* {{ai|Lifeform Disintegration Ray|Vel'Koz}} |
* {{ai|Lifeform Disintegration Ray|Vel'Koz}} |
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** Base damage reduced to {{ap|450|625|800}} from {{ap|500|725|950}}. |
** Base damage reduced to {{ap|450|625|800}} from {{ap|500|725|950}}. |
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− | ** {{sbc|New Effect:}} Damaged enemies gain a {{ai|Organic Deconstruction|Vel'Koz|Deconstruction}} stack once every {{fd|0.7}} seconds. |
+ | ** {{sbc|New Effect:}} Damaged enemies gain a {{ai|Organic Deconstruction|Vel'Koz|Deconstruction}} stack once every {{fd|0.7}} seconds, up to 3 stacks. |
+ | ** Enemies that become {{ai|Organic Deconstruction|Vel'Koz|Researched}} during {{ai|Lifeform Disintegration Ray|Vel'Koz}} take true damage for the remainder of its duration. |
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+ | |||
+ | ;{{ci|Viktor}} |
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+ | * {{ai|Chaos Storm|Viktor}} |
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+ | ** {{sbc|Bug Fix:}} ''Chaos Storm'' pulses are now accompanied by sound effects. |
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+ | |||
+ | ;{{ci|Vladimir}} |
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+ | * {{ai|Transfusion|Vladimir}} and {{ai|Tides of Blood|Vladimir}} |
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+ | ** {{sbc|Bug Fix:}} Restored voiceover lines for these abilities. |
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;{{ci|Zed}} |
;{{ci|Zed}} |
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* {{ai|Razor Shuriken|Zed}} |
* {{ai|Razor Shuriken|Zed}} |
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− | ** |
+ | ** Base damage reduced to {{ap|70|105|140|175|210}} from {{ap|75|115|155|195|235}}. |
+ | ** AD ratio reduced to {{as|90% bonus AD}} from {{as|100% bonus AD}}. |
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** Damage reduction for ''Razor Shurikens'' beyond the first reduced to 25% from 50%. |
** Damage reduction for ''Razor Shurikens'' beyond the first reduced to 25% from 50%. |
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+ | ;{{ci|Ziggs}} |
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⚫ | |||
+ | * {{ai|Mega Inferno Bomb|Ziggs}} |
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⚫ | |||
+ | ** {{sbc|Bug Fix:}} Fixed a bug where '''Ziggs''' decided to take a short walk forward before casting ''Mega Inferno Bomb'' at max range. |
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⚫ | |||
⚫ | |||
;{{ii|Boots of Swiftness}} |
;{{ii|Boots of Swiftness}} |
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* Bonus movement speed reduced to 55 from 60. |
* Bonus movement speed reduced to 55 from 60. |
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+ | |||
⚫ | |||
+ | * Bonus attack speed increased to 35% from 30%. |
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+ | |||
+ | ;{{ii|Dervish Blade}} |
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+ | * Combine cost increased to {{g|300}} from {{g|200}}. |
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+ | ** Total cost remains {{g|2700}}. |
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+ | |||
+ | ;{{ii|Nashor's Tooth}} |
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+ | * Combine cost increased to {{g|1000}} from {{g|900}}. |
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+ | ** Total cost remains {{g|3000}}. |
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;{{ii|Ninja Tabi}} |
;{{ii|Ninja Tabi}} |
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* Combine cost reduced to {{g|500}} from {{g|600}}. |
* Combine cost reduced to {{g|500}} from {{g|600}}. |
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** Total cost reduced to {{g|1100}} from {{g|1200}}. |
** Total cost reduced to {{g|1100}} from {{g|1200}}. |
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− | * |
+ | * Bonus attack speed reduced to 35% from 50%. |
* Is now a component of {{ii|Trinity Force}}. |
* Is now a component of {{ii|Trinity Force}}. |
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;{{ii|Trinity Force}} |
;{{ii|Trinity Force}} |
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− | * New recipe: {{ii|Stinger}} + {{ii|Sheen}} + {{ii|Phage}} + {{g|333}}. |
+ | * {{sbc|New recipe:}} {{ii|Stinger}} + {{ii|Sheen}} + {{ii|Phage}} + {{g|333}}{{equals}}{{g|3733}}. |
− | ** |
+ | ** {{sbc|Old recipe:}} {{ii|Sheen}} + {{ii|Phage}} + {{ii|Zeal}} + {{g|200}}{{equals}}{{g|3800}}. |
− | * |
+ | * Bonus attack speed increased to 40% from 15%. |
* Cooldown reduction increased to 20% from 10%. |
* Cooldown reduction increased to 20% from 10%. |
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− | * Critical strike chance |
+ | * Critical strike chance reduced to 0% from 20%. |
;{{ii|Wit's End}} |
;{{ii|Wit's End}} |
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− | * New recipe: {{ii|Recurve Bow}} + {{ii|Negatron Cloak}} + {{ii|Dagger}} + {{g|480}}. |
+ | * {{sbc|New recipe:}} {{ii|Recurve Bow}} + {{ii|Negatron Cloak}} + {{ii|Dagger}} + {{g|480}}{{equals}}{{g|2500}}. |
− | ** |
+ | ** {{sbc|Old recipe:}} {{ii|Recurve Bow}} + {{ii|Null-Magic Mantle}} + {{ii|Dagger}} + {{g|1050}}{{equals}}{{g|2800}}. |
+ | |||
+ | ;{{ii|Zeal}} |
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+ | * Is no longer a component of {{ii|Trinity Force}}. |
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+ | ** Replaced by {{ii|Stinger}}. |
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+ | |||
+ | ===Masteries=== |
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+ | ;{{mi6|Thunderlord's Decree}} |
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+ | * {{sbc|Bug Fix:}} Cooldown no longer resets on certain revive effects, such as {{cai|Death Defied|Karthus}} or {{cai|Omen of Death|Yorick}}. |
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+ | |||
⚫ | |||
⚫ | |||
{{Release history}} |
{{Release history}} |
||
+ | |||
+ | [[pl:V6.11]] |
||
+ | [[Category:Patch notes]] |
Revision as of 06:33, 3 June 2018
New Cosmetics
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
The following Champions and Skins have received a new splash art:
The following Summoner Icons have been added to the store:
The following Ward skins have been added to the store:
League of Legends V6.11
Champions
- General
- Animation: tails now move realistically on her base and all skins.
- Mana cost per second increased to 40 / 50 / 60 from 30 / 45 / 60.
- New effect: When destroyed by or , Starsurge's central core now visually disperses rather than instantly vanishing.
- Bug Fix: Now properly stuns when blocked by .
- Removed: Casting on top of turrets to damage them.
- Wall duration reduced to 3 seconds at all ranks from 5 / 6 / 7.
- Removed: Bonus movement speed to allies or Azir on pass-through.
- Bug Fix: Range indicator has been extended to match its cast range.
- Bug Fix: Champion standing in Miasma can no longer dash using the second cast of .
- AD ratio increased to 20 / 60 / 100% AD from 20 / 50 / 80% AD.
- Bug Fix: Fixed a bug where Apprehend wasn't properly pulling in enemies that were mid-dash during its cast.
- Bug Fix: Fixed a bug where Draven couldn't recast Whirling Death while snared.
- On-target cooldown increased to 5 seconds from 3.
- Outgoing AP ratio increased to 20% AP from 10% AP.
- Incoming base damage reduced to 40 / 65 / 90 / 115 / 140 from 60 / 85 / 110 / 135 / 160.
- Stun duration reduced to 1.75 seconds from 2.25.
- Base damage reduced to 150 / 300 / 450 from 200 / 350 / 500.
- AP ratio increased to 150% AP from 130% AP.
- Note: The breakpoint at which both values match is 250 AP, with the new value starting with lower damage below that amount and greater damage thereafter.
- General
- Clarity: All tooltips updated.
- Passive changed to 10 / 15 / 20 / 25 / 30% increased damage from increasing the AD ratio by 0 / 10 / 20 / 30 / 40% AD.
- Damage changed to 3 / 3.5 / 4 / 4.5 / 5% (+「 2% per 100 AD 」「 1% per 50 AD 」) of target's maximum health from 15 / 35 / 55 / 75 / 95 (+ 10% AD). The new damage is capped at 300 against non-champions.
- New Effect: Stacks fall off one at a time rather than all at once.
- Champion mark cooldown reduced to 75 seconds from 90.
- Wolf now marks jungle monsters based on
- 0 – 2 Marks: or
- 3 – 4 Marks: , , , or
- 5 – 7 Marks: , , , or
- 7+ Marks: or
current stacks:
- Base damage reduced to 55 / 75 / 95 / 115 / 135 from 60 / 90 / 120 / 150 / 180.
- Bounties increase
- Note: The breakpoint at which both values match is at 1 / 3 / 5 / 7 / 9 , with the new value starting with lower damage below that amount and greater damage thereafter.
damage by 5 per stack (uncapped).
- Bug Fix: Fixed a bug where Wolf would occasionally stop damaging targets that entered his range during Wolf's Frenzy.
- Slow reduced to 50% from 70%.
- Base damage reduced to 40 / 75 / 110 / 145 / 180 from 60 / 90 / 120 / 150 / 180.
- The second shot no longer procs or , since it’s not a basic attack.
- AD ratio reduced to 60 / 70 / 80 / 90 / 100% bonus AD from 60 / 75 / 90 / 105 / 120% bonus AD.
- Total range reduced to 900 from 1100.
- Clarity: Visuals better match the size of the beam.
- Range reduced to 900 from 1000.
- Bug Fix: Voidlings no longer get confused if a target afflicted by Malefic Visions enters brush.
- Stats
- Base health regeneration reduced to 7 from 8.678.
- Health regeneration growth reduced to 0.75 from 0.85.
- Cooldown increased to 8 / 7.5 / 7 / 6.5 / 6 from 6 at all ranks.
- Enhanced bonus movement speed range reduced to 1400 from 5500 against enemy champions.
- Cooldown refund reduced to 40 / 50 / 60 / 70% from 70% at all ranks.
- Bug Fix: Now turns to face his target on basic attack command, rather than basic attack execution (like ).
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200.
- Cooldown increased to 50 seconds at all ranks from 50 / 40 / 30.
- Base damage reduced to 30 / 47.5 / 65 / 82.5 / 100 from 30 / 50 / 70 / 90 / 110.
- Base heal vs. champions reduced to 20 / 30 / 40 from 30 / 45 / 60.
- Correction: Actual AP ratio for heal against champions is 12% AP instead of 10% AP.
- General
- Base health increased to 520 from 500.
- New Effect: Now deals 50% bonus damage to minions.
- Bug Fix: No longer procs when shadow expires.
- Slow decaying duration increased to 1 / 1.4 / 1.8 / 2.2 / 2.6 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Base damage reduced to 450 / 625 / 800 from 500 / 725 / 950.
- New Effect: Damaged enemies gain a stack once every 0.7 seconds, up to 3 stacks.
- Enemies that become during take true damage for the remainder of its duration.
- Bug Fix: Chaos Storm pulses are now accompanied by sound effects.
- Bug Fix: Restored voiceover lines for these abilities.
and
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 75 / 115 / 155 / 195 / 235.
- AD ratio reduced to 90% bonus AD from 100% bonus AD.
- Damage reduction for Razor Shurikens beyond the first reduced to 25% from 50%.
- Bug Fix: Fixed a bug where Ziggs decided to take a short walk forward before casting Mega Inferno Bomb at max range.
Items
- Bonus movement speed reduced to 55 from 60.
- Bonus attack speed increased to 35% from 30%.
- Basic attack damage reduction increased to 12% from 10%.
- Combine cost reduced to 500 from 600.
- Bonus attack speed reduced to 35% from 50%.
- Is now a component of .
- New recipe: + + + 333 = 3733.
- Bonus attack speed increased to 40% from 15%.
- Cooldown reduction increased to 20% from 10%.
- Critical strike chance reduced to 0% from 20%.
- Is no longer a component of
- Replaced by .
.
Masteries
- Bug Fix: Cooldown no longer resets on certain revive effects, such as or .