New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
The following Champions and Skins have received a new splash art:
The following Summoner Icons have been added to the store:
The following Ward skins have been added to the store:
League of Legends V6.11[]
Champions[]
- General
- Animation: tails now move realistically on her base and all skins.
- Mana cost per second increased to 40 / 50 / 60 from 30 / 45 / 60.
- New effect: When destroyed by or , Starsurge's central core now visually disperses rather than instantly vanishing.
- Bug Fix: Now properly stuns when blocked by .
- Removed: Casting on top of turrets to damage them.
- Wall duration reduced to 3 seconds at all ranks from 5 / 6 / 7.
- Removed: Bonus movement speed to allies or Azir on pass-through.
- Bug Fix: Range indicator has been extended to match its cast range.
- Bug Fix: Champion standing in Miasma can no longer dash using the second cast of .
- AD ratio increased to 20 / 60 / 100% AD from 20 / 50 / 80% AD.
- Bug Fix: Fixed a bug where Apprehend wasn't properly pulling in enemies that were mid-dash during its cast.
- Bug Fix: Fixed a bug where Draven couldn't recast Whirling Death while snared.
- On-target cooldown increased to 5 seconds from 3.
- Outgoing AP ratio increased to 20% AP from 10% AP.
- Incoming base damage reduced to 40 / 65 / 90 / 115 / 140 from 60 / 85 / 110 / 135 / 160.
- Stun duration reduced to 1.75 seconds from 2.25.
- Base damage reduced to 150 / 300 / 450 from 200 / 350 / 500.
- AP ratio increased to 150% AP from 130% AP.
- Note: The breakpoint at which both values match is 250 AP, with the new value starting with lower damage below that amount and greater damage thereafter.
- General
- Clarity: All tooltips updated.
- Passive changed to 10 / 15 / 20 / 25 / 30% increased damage from increasing the AD ratio by 0 / 10 / 20 / 30 / 40% AD.
- Damage changed to 3 / 3.5 / 4 / 4.5 / 5% (+「 2% per 100 AD 」「 1% per 50 AD 」) of target's maximum health from 15 / 35 / 55 / 75 / 95 (+ 10% AD). The new damage is capped at 300 against non-champions.
- New Effect: Stacks fall off one at a time rather than all at once.
- Champion mark cooldown reduced to 75 seconds from 90.
- Wolf now marks jungle monsters based on
- 0 – 2 Marks: or
- 3 – 4 Marks: , , , or
- 5 – 7 Marks: , , , or
- 7+ Marks: or
current stacks:
- Base damage reduced to 55 / 75 / 95 / 115 / 135 from 60 / 90 / 120 / 150 / 180.
- Bounties increase
- Note: The breakpoint at which both values match is at 1 / 3 / 5 / 7 / 9 , with the new value starting with lower damage below that amount and greater damage thereafter.
damage by 5 per stack (uncapped).
- Bug Fix: Fixed a bug where Wolf would occasionally stop damaging targets that entered his range during Wolf's Frenzy.
- Slow reduced to 50% from 70%.
- Base damage reduced to 40 / 75 / 110 / 145 / 180 from 60 / 90 / 120 / 150 / 180.
- The second shot no longer procs or , since it’s not a basic attack.
- AD ratio reduced to 60 / 70 / 80 / 90 / 100% bonus AD from 60 / 75 / 90 / 105 / 120% bonus AD.
- Total range reduced to 900 from 1100.
- Clarity: Visuals better match the size of the beam.
- Range reduced to 900 from 1000.
- Bug Fix: Voidlings no longer get confused if a target afflicted by Malefic Visions enters brush.
- Stats
- Base health regeneration reduced to 7 from 8.678.
- Health regeneration growth reduced to 0.75 from 0.85.
- Cooldown increased to 8 / 7.5 / 7 / 6.5 / 6 from 6 at all ranks.
- Enhanced bonus movement speed range reduced to 1400 from 5500 against enemy champions.
- Cooldown refund reduced to 40 / 50 / 60 / 70% from 70% at all ranks.
- Bug Fix: Now turns to face his target on basic attack command, rather than basic attack execution (like ).
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200.
- Cooldown increased to 50 seconds at all ranks from 50 / 40 / 30.
- Base damage reduced to 30 / 47.5 / 65 / 82.5 / 100 from 30 / 50 / 70 / 90 / 110.
- Base heal vs. champions reduced to 20 / 30 / 40 from 30 / 45 / 60.
- Correction: Actual AP ratio for heal against champions is 12% AP instead of 10% AP.
- General
- Base health increased to 520 from 500.
- New Effect: Now deals 50% bonus damage to minions.
- Bug Fix: No longer procs when shadow expires.
- Slow decaying duration increased to 1 / 1.4 / 1.8 / 2.2 / 2.6 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Base damage reduced to 450 / 625 / 800 from 500 / 725 / 950.
- New Effect: Damaged enemies gain a stack once every 0.7 seconds, up to 3 stacks.
- Enemies that become during take true damage for the remainder of its duration.
- Bug Fix: Chaos Storm pulses are now accompanied by sound effects.
- Bug Fix: Restored voiceover lines for these abilities.
and
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 75 / 115 / 155 / 195 / 235.
- AD ratio reduced to 90% bonus AD from 100% bonus AD.
- Damage reduction for Razor Shurikens beyond the first reduced to 25% from 50%.
- Bug Fix: Fixed a bug where Ziggs decided to take a short walk forward before casting Mega Inferno Bomb at max range.
Items[]
- Bonus movement speed reduced to 55 from 60.
- Bonus attack speed increased to 35% from 30%.
- Basic attack damage reduction increased to 12% from 10%.
- Combine cost reduced to 500 from 600.
- Bonus attack speed reduced to 35% from 50%.
- Is now a component of .
- New recipe: + + + 333 = 3733.
- Bonus attack speed increased to 40% from 15%.
- Cooldown reduction increased to 20% from 10%.
- Critical strike chance reduced to 0% from 20%.
- Is no longer a component of
- Replaced by .
.
Masteries[]
- Bug Fix: Cooldown no longer resets on certain revive effects, such as or .