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New Skins in the Store

The following skins have been added to the store:

Playing Cards
Before anyone asks, Twisted Fate JackofHeartsCircle Jack of Hearts Twisted Fate is representing Hearts.
  • Error: Skin Ace Of Spades for Ezreal is not specified in Module:SkinData/data. (RP icon 750)
  • Error: Skin King Of Clubs for Mordekaiser is not specified in Module:SkinData/data. (RP icon 750)
  • Shaco WildCardCircle Wild Card Shaco (RP icon 750)
  • Error: Skin Queen Of Diamonds for Syndra is not specified in Module:SkinData/data. (RP icon 750)
Samsung White

The following skins have been added to the store to commemorate the Season 2014 victors:

The following Summoner Icons have been added:

PVP.net

Mystery Gifting
  • You can now gift a Mystery Ward RP icon 380 and Mystery Summoner Icon RP icon 150.

League of Legends V5.9

General

Combat Text
  • Major clean up to bugs and nuances.
  • Size now scales more dynamically based on impact.
  • Damage over times/multi-hits will now use a single piece of floating text that ramps up.
DragonSquare Dragon
  • Base attack damage increased to 100 from 75.

Champions

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  • Crescent Slash Crescent Slash
    • Ability power ratio increased to (+ 40% AP), up from (+ 30% AP).
    • Cooldown reduced to 5 / 4 / 3 / 2 / 1 from 7 / 6 / 5 / 4 / 3.
    • Now has a visual effect to show it's range, visible by both self/ally and enemy.
  • Shadow Dance Shadow Dance
    • New Effect: Now leaves Akali 150 - 250 units on the far side of target. The distance behind the target increases the closer the target is from Akali on-cast. [1]

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  • Stats
    • Attack range reduced to 575 from 625.

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Gameplay rework.
  • Stats
    • Basic attack's projectile speed increased to 2500 from 2000.
    • Attack speed growth reduced to 3.333% from 4%.
  • Frost Shot Frost Shots - Repurposed Ability
    • New Innate: Ashe's basic attacks and abilities apply Frost to enemies damaged, slowing them by 5 − 35 (based on level)% for 2 seconds. Ashe's basic attacks against frosted units always critically strike, dealing 「 10 + (X * (1 + Y))% AD bonus critical damage, where X is her critical strike chance and Y is her bonus critical strike damage (both in decimal format) 」「 10% AD bonus critical damage, plus an additional 1% AD for every 1% of her critical strike chance that is modified by 1% for every 1% of her bonus critical strike damage 」. Ashe cannot otherwise critically strike.
    • Notes:
      • Frosted targets are distinct from Slowed targets - only Ashe's Frost Shot can trigger the bonus damage. Other slows don't trigger it.
      • Ashe's empowered attacks (even the base 10% AD with no crit chance) are classified as critical strikes for gameplay purposes and will trigger effects such as Frenzy mastery 2014.png Frenzy and Reinforced Armor mastery 2014.png Reinforced Armor. [2] As such, it is also not applied by Runaan's Hurricane item Runaan's Hurricane.
      • Here are examples on the behaviour of Frost Shot's bonus damage.[3] None of the following considers the 100% AD base damage from basic attacks.
        • Infinity Edge item Infinity Edge will deal 40% AD bonus damage (10 +  (20 ×  (1 + 0.5)).
        • Adding a Phantom Dancer item Phantom Dancer increases the aforementioned to 92.5% AD bonus damage (10 +  (55 ×  (1 + 0.5)).
        • With 100% critical strike chance and Infinity Edge item Infinity Edge's bonus critical damage, you will deal 160% AD bonus damage (10 +  (100 ×  (1 + 0.5)).
        • Probable Bug: Critical strike damage from runes is stacking multiplicatively with Infinity Edge, rather than additively, for a maximum of 228.265% bonus damage (10 + 100*1.5*1.4551).
  • Ranger's Focus Ranger's Focus - New Ability
    • Passive: Ashe gains a stack of Focus Focus for 4 seconds whenever she slows an enemy, stacking up to 5 times. Ashe will not generate stacks while Ranger's Focus is on cooldown.
    • Active: Ashe consumes all Focus Focus stacks to gain 20 / 25 / 30 / 35 / 40% bonus attack speed and increases Frost Shot Frost Shot's slow strength 「 by 20% 」「 to 25 − 55 (based on level)% 」 for 4 seconds. If Ashe consumes 5 stacks of Focus Focus on activation, Ranger's Focus will also cause each of Ashe's attacks to fire a flurry of five arrows, dealing 「 23 / 24 / 25 / 26 / 27% modified attack damage with each arrow 」「 a total of 115 / 120 / 125 / 130 / 135% attack damage on each empowered attack 」. The flurry will stack multiplicatively with Frost Shot Frost Shots, will benefit from life steal and triggers on-attack effects five times, but on-hit effects are only applied once.
    • Cost: 50 mana
    • Cooldown: 18 seconds
    • Notes:
      • The multi-attack effect is similar to Lightslinger Lightslinger and Double Strike Double Strike, except that on-hit effects aren't applied by the extra attacks.
      • Triggering On Attack Effects multiple times is intentional. [4] - namely, Runaan's Hurricane item Runaan's Hurricane and Pix Pix. Note that Pix's cannot attack more than twice per second.
        • On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. As such, the item's 10 on-hit damage is only applied by the first attack.
        • Runaan's splash damage is affected by the damage modifier - dealing 「 10 (+57.5 / 60 / 62.5 / 65/ 67.5 AD) damage per flurry 」「 11.5 / 12 / 12.5 / 13 / 13.5% AD damage per arrow (+ 10 on the first) 」 to secondary targets.
      • As with Headshot Headshot, attacks against structures will refresh the timer on Focus but will not generate new stacks.
      • The multi-attack effect will work on structures - i.e. you will plink towers faster than JinxSquare Jinx.
  • Volley Volley
    • Range increased to 1200 from 600.
    • Arrows increased to 9 from 7. Radius is unaffected.
    • Cost reduced to 50 mana from 60.
    • Cooldown reduced to 12 / 10 / 8 / 6 / 4 seconds from 16 / 13 / 10 / 7 / 4.
    • New Effect: Targets can now intercept multiple arrows, but will take no damage from arrows beyond the first. Arrows beyond the first will still generate Focus.
  • Hawkshot Hawkshot
    • Passive gold generation removed.
    • Range increased to Global from 2500 / 3250 / 4000 / 4750 / 5500.
    • New Effect: Now works with a stock system, able to hold up to two charges.
      • Static cooldown implemented at 5 seconds.
      • Recharge time increased to 90 / 80 / 70 / 60 / 50 versus the current 60 / 55 / 50 / 45 / 40 cooldown.
  • Enchanted Crystal Arrow Enchanted Crystal Arrow
    • No longer innately slows, but will apply Frost Shot Frost Shots' slow.
      • Slow percentage effectively reduced to 5 − 35 (based on level) (+20% during Ranger's Focus)% from 50%.
      • Slow duration effectively reduced to 2 from 3.

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  • Arise! Arise!
    • Range indicator now shows the soldier's attack range at the end of the skill shot reticle.

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  • Rampage Rampage
    • Damage penalty against neutral monsters removed.
    • Mana cost increased to 32 / 34 / 36 / 38 / 40 from 20 / 23 / 26 / 29 / 32.

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  • Martial Poise Martial Poise
    • The dash range is no longer increased when moving away from the target.

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  • Tormented Soil Tormented Soil
    • Base damage per second reduced to 16 / 32 / 48 / 64 / 80 from 24 / 38 / 52 / 66 / 80.
      • Max. base damage per second reduced to 24 / 46 / 72 / 96 / 120 to 36 / 57 / 78 / 99 / 120

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  • Unspeakable Horror Unspeakable Horror
    • Base damage increased to 80 / 125 / 170 / 215 / 260 from 50 / 100 / 150 / 200 / 250

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  • Ragnarok Ragnarok
    • New Effect: Active now grants Olaf a 50 / 60 / 70% movement speed bonus when moving towards enemies for 1 second.

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  • Stats
    • Movement speed reduced to 340 from 345.
  • Wind Slash Wind Slash
    • Missile speed reduced to 1600 from 2200.

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  • Explosive Shot Explosive Shot
    • Now uses Tristana's basic attack cast time. (This means the spell's cast animation is reduced with your attack speed).
    • Active's damage increase per basic attack increased to 30% from 25%.
      • Max. damage increased to 132 / 154 / 176 / 198 / 220 / (+ 110 / 145 / 176 / 209 / 242% bonus AD) (+ 110% AP) from 120 / 140 / 160 / 180 / 200 (+ 100 / 130 / 160 / 190 / 220% bonus AD) (+ 100% AP).

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  • Pillar of Ice Pillar of Ice
    • Slow percentage increased to 30 / 35 / 40 / 45 / 50% from 25 / 30 / 35 / 40 / 45%

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  • Event Horizon Event Horizon
    • Tooltip updated to reflect the actual delay of 0.5 seconds.

Items

Juggernaut item Cinderhulk
  • Base damage reduced to 15 (+ 0.6 per level) from 16 (+ 1 per level).
  • Maximum damage removed.
    • Previously 24 (+ 1.5 per level).
  • Now deals double damage to monsters: 30 (+ 1.2 per level).
Skirmisher's Sabre item Skirmisher's Sabre

The Howling Abyss

  • Mark Mark / Dash Dash
    • Mark Mark
      • Damage reduced to 5 + (2.5 × Champion's Level) from 20 + (10 × Champion's Level).
    • Dash Dash
      • New Effect: Now deals 15 + (7.5 × Champion's Level) true damage upon arrival.

Patch Rundown

Patch Rundown 5

Patch Rundown 5.9

References

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