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|Next = V5.10 |
|Next = V5.10 |
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}} |
}} |
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+ | |||
+ | {{Quote|Greetings, Summoners. |
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+ | |||
+ | Welcome to patch 5.9 - the one where we ship some new behind-the-scenes changes (check out that new attack move functionality and changes to combat text), deliver a sparkling new Ashe champion update, trade Cinderhulk's champion-chewing power for jungle-clearing fire, and dole out some balance tweaks in the name of champion diversity. There it is. |
||
+ | |||
+ | First, some new attack move functionality and changes to combat text. You might have noticed us taking more of an interest in refining League's background code, UI, and general usability. This might come with some additional pain (hello Quick Cast with Range Indicators), but sometimes you gotta make a mess before you can actually see what needs to be cleaned. Something like that. We have a lot of context for both, so please be sure to read up! |
||
+ | |||
+ | Second: Ashe's champion update. Check her out! We could say that's about it, but one thing we can add is we really wanted to solidify Ashe as the utility markswoman of League of Legends, so interpret our changes in that direction (there's also the addition of a little more depth and counterplay, but that should always be the case). |
||
+ | |||
+ | Third, and we'll go for a combination plate here: Cinderhulk and champion diversity. It's not to say that this entire patch is about Cinderhulk as it relates to champion diversity; rather, one (Cinderhulk) feeds into the other (Champion Diversity). We also have a slew of other changes that are just for the latter. Check out the individual contexts for Akali, Olaf, Trundle, Xin Zhao, et al, for more information, but the short story is that we want all champions to have strategic viability in the League of Legends ecosystem, and we're working hard to ensure this is a reality. |
||
+ | |||
+ | Final note, we're having a lot of fun saying diversity dirigible, so that may be where we stay in terms of design transportation. Just saying.|Chris "Pwyff" Tom and [[Scarizard|Patrick "Scarizard" Scarborough]]}} |
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== New Skins in the Store == |
== New Skins in the Store == |
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=== Champions === |
=== Champions === |
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− | + | {{mb|Akali}} |
|
* {{ai|Crescent Slash|Akali}} |
* {{ai|Crescent Slash|Akali}} |
||
** Ability power ratio increased to {{as|(+ 40% AP)}}, up from {{as|(+ 30% AP)}}. |
** Ability power ratio increased to {{as|(+ 40% AP)}}, up from {{as|(+ 30% AP)}}. |
||
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** {{sbc|New Effect:}} Now leaves '''Akali''' 150 - 250 units on the far side of target. ''The distance behind the target increases the closer the target is from '''Akali''' on-cast. <ref>[https://twitter.com/ricklessabandon/status/595330137949741056 RiotRicklessabandon explaining the new effect of Akali's R]</ref>'' |
** {{sbc|New Effect:}} Now leaves '''Akali''' 150 - 250 units on the far side of target. ''The distance behind the target increases the closer the target is from '''Akali''' on-cast. <ref>[https://twitter.com/ricklessabandon/status/595330137949741056 RiotRicklessabandon explaining the new effect of Akali's R]</ref>'' |
||
− | + | {{mb|Annie}} |
|
* Stats |
* Stats |
||
** Attack range reduced to 575 from 625. |
** Attack range reduced to 575 from 625. |
||
− | + | {{mb|Ashe}} |
|
:''Gameplay rework.'' |
:''Gameplay rework.'' |
||
* Stats |
* Stats |
||
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*** Slow duration effectively reduced to 2 from 3. |
*** Slow duration effectively reduced to 2 from 3. |
||
− | + | {{mb|Azir}} |
|
*{{ai|Arise!|Azir}} |
*{{ai|Arise!|Azir}} |
||
** Range indicator now shows the soldier's attack range at the end of the skill shot reticle. |
** Range indicator now shows the soldier's attack range at the end of the skill shot reticle. |
||
− | + | {{mb|Bard}} |
|
*{{ai|Caretaker's Shrine|Bard}} |
*{{ai|Caretaker's Shrine|Bard}} |
||
**Fixed a bug introduced in [[V5.8]] that prevented Shrines from being self-cast. |
**Fixed a bug introduced in [[V5.8]] that prevented Shrines from being self-cast. |
||
− | + | {{mb|Cassiopeia}} |
|
*{{ai|Petrifying Gaze|Cassiopeia}} |
*{{ai|Petrifying Gaze|Cassiopeia}} |
||
**Visual effects updated to match the actual area of effect. |
**Visual effects updated to match the actual area of effect. |
||
− | + | {{mb|Hecarim}} |
|
*{{ai|Rampage|Hecarim}} |
*{{ai|Rampage|Hecarim}} |
||
** Damage penalty against neutral monsters removed. |
** Damage penalty against neutral monsters removed. |
||
** Mana cost increased to {{ap|32|34|36|38|40}} from {{ap|20|23|26|29|32}}. |
** Mana cost increased to {{ap|32|34|36|38|40}} from {{ap|20|23|26|29|32}}. |
||
− | + | {{mb|Kalista}} |
|
*{{ai|Martial Poise|Kalista}} |
*{{ai|Martial Poise|Kalista}} |
||
** The dash range is no longer increased when moving away from the target. |
** The dash range is no longer increased when moving away from the target. |
||
− | + | {{mb|Morgana}} |
|
* {{ai|Tormented Soil|Morgana}} |
* {{ai|Tormented Soil|Morgana}} |
||
** Base damage per second reduced to {{ap|16|32|48|64|80}} from {{ap|24|38|52|66|80}}. |
** Base damage per second reduced to {{ap|16|32|48|64|80}} from {{ap|24|38|52|66|80}}. |
||
*** Max. base damage per second reduced to {{ap|24|46|72|96|120}} to {{ap|36|57|78|99|120}} |
*** Max. base damage per second reduced to {{ap|24|46|72|96|120}} to {{ap|36|57|78|99|120}} |
||
− | + | {{mb|Nasus}} |
|
* {{ai|Fury of the Sands|Nasus}} |
* {{ai|Fury of the Sands|Nasus}} |
||
** Fixed a bug where the health gained did not always happen instantly. |
** Fixed a bug where the health gained did not always happen instantly. |
||
− | + | {{mb|Nocturne}} |
|
* {{ai|Unspeakable Horror|Nocturne}} |
* {{ai|Unspeakable Horror|Nocturne}} |
||
** Base damage increased to {{ap|80|125|170|215|260}} from {{ap|50|100|150|200|250}}. |
** Base damage increased to {{ap|80|125|170|215|260}} from {{ap|50|100|150|200|250}}. |
||
** Fixed a bug where the bonus movement speed wasn't triggering on fears other than Nocturne's. |
** Fixed a bug where the bonus movement speed wasn't triggering on fears other than Nocturne's. |
||
− | + | {{mb|Olaf}} |
|
* {{ai|Ragnarok|Olaf}} |
* {{ai|Ragnarok|Olaf}} |
||
** {{sbc|New Effect:}} ''Active'' now grants '''Olaf''' a {{ap|50|60|70}}% movement speed bonus when moving towards enemies for 1 second. |
** {{sbc|New Effect:}} ''Active'' now grants '''Olaf''' a {{ap|50|60|70}}% movement speed bonus when moving towards enemies for 1 second. |
||
− | + | {{mb|Rammus}} |
|
* {{ai|Powerball|Rammus}} |
* {{ai|Powerball|Rammus}} |
||
** Fixed a bug where {{si|Dash}} would send Rammus into space if dash paths him over a unit. |
** Fixed a bug where {{si|Dash}} would send Rammus into space if dash paths him over a unit. |
||
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** Fixed a bug where the health gained did not always happen instantly. |
** Fixed a bug where the health gained did not always happen instantly. |
||
− | + | {{mb|Riven}} |
|
*Stats |
*Stats |
||
**Movement speed reduced to 340 from 345. |
**Movement speed reduced to 340 from 345. |
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**Missile speed reduced to 1600 from 2200. |
**Missile speed reduced to 1600 from 2200. |
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− | + | {{mb|Ryze}} |
|
* {{ai|Spell Flux|Ryze}} |
* {{ai|Spell Flux|Ryze}} |
||
** Fixed a bug where the secondary effect was classified as a single-target ability (and was triggering things like Muramana). ''The initial spell continues to be classified as a single-target abilities.'' |
** Fixed a bug where the secondary effect was classified as a single-target ability (and was triggering things like Muramana). ''The initial spell continues to be classified as a single-target abilities.'' |
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** Fixed a bug where casting a spell at the end of Desperate Power's duration would cause that spell to not go on cooldown. |
** Fixed a bug where casting a spell at the end of Desperate Power's duration would cause that spell to not go on cooldown. |
||
− | + | {{mb|Tristana}} |
|
* {{ai|Explosive Shot|Tristana}} |
* {{ai|Explosive Shot|Tristana}} |
||
** Now uses Tristana's basic attack cast time. (''This means the spell's cast animation is reduced with your attack speed''). |
** Now uses Tristana's basic attack cast time. (''This means the spell's cast animation is reduced with your attack speed''). |
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*** Max. damage increased to {{ap|132|154|176|198|220}} / {{as|(+ {{ap|110|145|176|209|242}}% bonus AD)}} {{as|(+ 110% AP)}} from {{ap|120|140|160|180|200}} {{as|(+ {{ap|100|130|160|190|220}}% bonus AD)}} {{as|(+ 100% AP)}}. |
*** Max. damage increased to {{ap|132|154|176|198|220}} / {{as|(+ {{ap|110|145|176|209|242}}% bonus AD)}} {{as|(+ 110% AP)}} from {{ap|120|140|160|180|200}} {{as|(+ {{ap|100|130|160|190|220}}% bonus AD)}} {{as|(+ 100% AP)}}. |
||
− | + | {{mb|Trundle}} |
|
* {{ai|Pillar of Ice|Trundle}} |
* {{ai|Pillar of Ice|Trundle}} |
||
** Slow percentage increased to {{ap|30|35|40|45|50}}% from {{ap|25|30|35|40|45}}%. |
** Slow percentage increased to {{ap|30|35|40|45|50}}% from {{ap|25|30|35|40|45}}%. |
||
** Knockback distance increased to 225 from 150. |
** Knockback distance increased to 225 from 150. |
||
− | + | {{mb|Veigar}} |
|
* {{ai|Event Horizon|Veigar}} |
* {{ai|Event Horizon|Veigar}} |
||
** Tooltip updated to reflect the actual delay of {{fd|0.5}} seconds. |
** Tooltip updated to reflect the actual delay of {{fd|0.5}} seconds. |
||
− | + | {{mb|Xin Zhao}} |
|
* {{ai|Crescent Sweep|Xin Zhao}} |
* {{ai|Crescent Sweep|Xin Zhao}} |
||
** Enemies are now stunned for {{fd|0.75}} seconds upon landing. |
** Enemies are now stunned for {{fd|0.75}} seconds upon landing. |
||
− | + | {{mb|Zed}} |
|
* {{ai|Death Mark|Zed}} |
* {{ai|Death Mark|Zed}} |
||
** There is now a 1 second cooldown before Death Mark can be reactivated. |
** There is now a 1 second cooldown before Death Mark can be reactivated. |
Revision as of 23:54, 9 June 2015
“ | Greetings, Summoners.
Welcome to patch 5.9 - the one where we ship some new behind-the-scenes changes (check out that new attack move functionality and changes to combat text), deliver a sparkling new Ashe champion update, trade Cinderhulk's champion-chewing power for jungle-clearing fire, and dole out some balance tweaks in the name of champion diversity. There it is. First, some new attack move functionality and changes to combat text. You might have noticed us taking more of an interest in refining League's background code, UI, and general usability. This might come with some additional pain (hello Quick Cast with Range Indicators), but sometimes you gotta make a mess before you can actually see what needs to be cleaned. Something like that. We have a lot of context for both, so please be sure to read up! Second: Ashe's champion update. Check her out! We could say that's about it, but one thing we can add is we really wanted to solidify Ashe as the utility markswoman of League of Legends, so interpret our changes in that direction (there's also the addition of a little more depth and counterplay, but that should always be the case). Third, and we'll go for a combination plate here: Cinderhulk and champion diversity. It's not to say that this entire patch is about Cinderhulk as it relates to champion diversity; rather, one (Cinderhulk) feeds into the other (Champion Diversity). We also have a slew of other changes that are just for the latter. Check out the individual contexts for Akali, Olaf, Trundle, Xin Zhao, et al, for more information, but the short story is that we want all champions to have strategic viability in the League of Legends ecosystem, and we're working hard to ensure this is a reality. Final note, we're having a lot of fun saying diversity dirigible, so that may be where we stay in terms of design transportation. Just saying. |
— Chris "Pwyff" Tom and Patrick "Scarizard" Scarborough | |
New Skins in the Store
The following skins have been added to the store:
- ( )
- Playing Cards
- Before anyone asks, is representing Hearts.
- Error: Skin Ace Of Spades for Ezreal is not specified in Module:SkinData/data. ( )
- Error: Skin King Of Clubs for Mordekaiser is not specified in Module:SkinData/data. ( )
- ( )
- Error: Skin Queen Of Diamonds for Syndra is not specified in Module:SkinData/data. ( )
- Samsung White
The following skins have been added to the store to commemorate the Season 2014 victors:
- ( )
- ( )
- ( )
- ( )
- ( )
The following Summoner Icons have been added:
PVP.net
- Match History
- Number of matches increased to 20 from 10.
- Within the client, you can now expand matches to show the full suite of information available online. Previously clicking on matches would open up your browser.
- Ranked matches are now publicly visible in the client and online. Previously visible in the client to everyone and online to friends.
- Within the client, normal matches are now only visible to you and your friends. Previously visible in the client to everyone, but was already friend-only online.
- Custom games are now only visible to you (client and online). Previously visible in the client to everyone.
- Mystery Gifting
- You can now gift a Mystery Ward and Mystery Summoner Icon .
League of Legends V5.9
General
- Attack Move
- "Attack Move on Cursor" can now be enabled in the options. This causes attack-move to select the target nearest the cursor if there are multiple enemies in range, rather than the closest enemy. This will still default to closest enemy if there are no enemies near the cursor. — This will be released as enabled by default.
- Combat Text
- Major clean up to bugs and nuances.
- Size now scales more dynamically based on damage dealt.
- Damage over times/multi-hits will now use a single piece of floating text that ramps up - getting bigger as more damage is added.
- Base attack damage increased to 100 from 75.
- Attack speed increased to 0.5 from 0.45.
Champions
Template:Mb
- Ability power ratio increased to (+ 40% AP), up from (+ 30% AP).
- Cooldown reduced to 5 / 4 / 3 / 2 / 1 from 7 / 6 / 5 / 4 / 3.
- Now has a visual effect to show it's range, visible by both self/ally and enemy.
- New Effect: Now leaves Akali 150 - 250 units on the far side of target. The distance behind the target increases the closer the target is from Akali on-cast. [1]
Template:Mb
- Stats
- Attack range reduced to 575 from 625.
Template:Mb
- Gameplay rework.
- Stats
- Basic attack's projectile speed increased to 2500 from 2000.
- Attack speed growth reduced to 3.333% from 4%.
- New Innate: Ashe's basic attacks and abilities apply Frost to enemies damaged, slowing them by Error: Parameter '3' is not accepted.% for 2 seconds. Ashe's basic attacks against frosted units always critically strike, dealing 「 10 + (X * (1 + Y))% AD bonus critical damage, where X is her critical strike chance and Y is her bonus critical strike damage (both in decimal format) 」「 10% AD bonus critical damage, plus an additional 1% AD for every 1% of her critical strike chance that is modified by 1% for every 1% of her bonus critical strike damage 」. Ashe cannot otherwise critically strike.
- Notes:
- Frosted targets are distinct from Slowed targets - only Ashe's Frost Shot can trigger the bonus damage. Other slows don't trigger it.
- Ashe's empowered attacks (even the base 10% AD with no crit chance) are classified as critical strikes for gameplay purposes and will trigger effects such as Frenzy and Reinforced Armor. [2] As such, it is also not applied by .
- Here are examples on the behaviour of Frost Shot's bonus damage.[3] None of the following considers the 100% AD base damage from basic attacks.
- 40% AD bonus damage (10 + (20 × (1 + 0.5)). will deal
- Adding a 92.5% AD bonus damage (10 + (55 × (1 + 0.5)). increases the aforementioned to
- With 100% critical strike chance and 160% AD bonus damage (10 + (100 × (1 + 0.5)). bonus critical damage, you will deal
- Probable Bug: Critical strike damage from runes is stacking multiplicatively with Infinity Edge, rather than additively, for a maximum of 228.265% bonus damage (10 + 100 × 1.5 × 1.4551).
- Repurposed Ability
- Passive: Ashe gains a stack of for 4 seconds whenever she slows an enemy, stacking up to 5 times. Ashe will not generate stacks while Ranger's Focus is on cooldown.
- Active: Ashe consumes all stacks to gain 20 / 25 / 30 / 35 / 40% bonus attack speed and increases slow strength 「 by 20% 」「 to Error: Parameter '3' is not accepted.% 」 for 4 seconds. If Ashe consumes 5 stacks of on activation, Ranger's Focus will also cause each of Ashe's attacks to fire a flurry of five arrows, dealing 「 23 / 24 / 25 / 26 / 27% modified attack damage with each arrow 」「 a total of 115 / 120 / 125 / 130 / 135% attack damage on each empowered attack 」. The flurry will stack multiplicatively with , will benefit from life steal and triggers on-attack effects five times, but on-hit effects are only applied once.
- Cost: 50 mana
- Cooldown: 18 seconds
- Notes:
- The multi-attack effect is similar to and , except that on-hit effects aren't applied by the extra attacks.
- Triggering On Attack Effects multiple times is intentional. [4] - namely, and . Note that Pix's cannot attack more than twice per second.
- On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. As such, the item's 10 on-hit damage is only applied by the first attack.
- Runaan's splash damage is affected by the damage modifier - dealing 「 10 (+57.5 / 60 / 62.5 / 65 / 67.5 AD) damage per flurry 」「 11.5 / 12 / 12.5 / 13 / 13.5% AD damage per arrow (+ 10 on the first) 」 to secondary targets.
- As with , attacks against structures will refresh the timer on Focus but will not generate new stacks.
- The multi-attack effect will work on structures - i.e. you will plink towers faster than .
- New Ability
- Arrows increased to 9 from 7. Radius is unaffected.
- Cost reduced to 50 mana from 60.
- Cooldown reduced to 12 / 10 / 8 / 6 / 4 seconds from 16 / 13 / 10 / 7 / 4.
- New Effect: Targets can now intercept multiple arrows, but will take no damage from arrows beyond the first. Arrows beyond the first will still generate Focus.
- Passive gold generation removed.
- Range increased to Global from 2500 / 3250 / 4000 / 4750 / 5500.
- New Effect: Now works with a stock system, able to hold up to two charges.
- Static cooldown implemented at 5 seconds.
- Recharge time increased to 90 / 80 / 70 / 60 / 50 versus the current 60 / 55 / 50 / 45 / 40 cooldown.
- No longer innately slows, but will apply
- Slow percentage effectively reduced to Error: Parameter '3' is not accepted. (+20% during Ranger's Focus)% from 50%.
- Slow duration effectively reduced to 2 from 3.
slow.
- No longer innately slows, but will apply
Template:Mb
- Range indicator now shows the soldier's attack range at the end of the skill shot reticle.
Template:Mb
- Fixed a bug introduced in V5.8 that prevented Shrines from being self-cast.
Template:Mb
- Visual effects updated to match the actual area of effect.
Template:Mb
- Damage penalty against neutral monsters removed.
- Mana cost increased to 32 / 34 / 36 / 38 / 40 from 20 / 23 / 26 / 29 / 32.
Template:Mb
- The dash range is no longer increased when moving away from the target.
Template:Mb
- Base damage per second reduced to 16 / 32 / 48 / 64 / 80 from 24 / 38 / 52 / 66 / 80.
- Max. base damage per second reduced to 24 / 46 / 72 / 96 / 120 to 36 / 57 / 78 / 99 / 120
- Base damage per second reduced to 16 / 32 / 48 / 64 / 80 from 24 / 38 / 52 / 66 / 80.
Template:Mb
- Fixed a bug where the health gained did not always happen instantly.
Template:Mb
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 50 / 100 / 150 / 200 / 250.
- Fixed a bug where the bonus movement speed wasn't triggering on fears other than Nocturne's.
Template:Mb
- New Effect: Active now grants Olaf a 50 / 60 / 70% movement speed bonus when moving towards enemies for 1 second.
Template:Mb
- Fixed a bug where would send Rammus into space if dash paths him over a unit.
- Now grants 50 bonus attack range.
- Cast time reduced to 0.5 seconds from 0.75. The "self-stun" duration.
- Fixed a bug where the health gained did not always happen instantly.
Template:Mb
- Stats
- Movement speed reduced to 340 from 345.
- Missile speed reduced to 1600 from 2200.
Template:Mb
- Fixed a bug where the secondary effect was classified as a single-target ability (and was triggering things like Muramana). The initial spell continues to be classified as a single-target abilities.
- Passive's tooltip now properly displays increased duration.
- Fixed a bug where casting a spell at the end of Desperate Power's duration would cause that spell to not go on cooldown.
Template:Mb
- Now uses Tristana's basic attack cast time. (This means the spell's cast animation is reduced with your attack speed).
- Active's damage increase per basic attack increased to 30% from 25%.
- Max. damage increased to 132 / 154 / 176 / 198 / 220 / (+ 110 / 145 / 176 / 209 / 242% bonus AD) (+ 110% AP) from 120 / 140 / 160 / 180 / 200 (+ 100 / 130 / 160 / 190 / 220% bonus AD) (+ 100% AP).
Template:Mb
- Slow percentage increased to 30 / 35 / 40 / 45 / 50% from 25 / 30 / 35 / 40 / 45%.
- Knockback distance increased to 225 from 150.
Template:Mb
- Tooltip updated to reflect the actual delay of 0.5 seconds.
Template:Mb
- Enemies are now stunned for 0.75 seconds upon landing.
Template:Mb
- There is now a 1 second cooldown before Death Mark can be reactivated.
Items
- Base damage reduced to 15 (+ 0.6 per level) from 16 (+ 1 per level).
- Maximum damage removed.
- Previously 24 (+ 1.5 per level).
- Now deals double damage to monsters: 30 (+ 1.2 per level).
- mark duration reduced to 4 from 6.
The Howling Abyss
- Mark / Dash
- Mark
- Damage reduced to 5 + (2.5 × Champion's Level) from 20 + (10 × Champion's Level).
- Dash
- New Effect: Now deals 15 + (7.5 × Champion's Level) true damage upon arrival.
- Mark