New Skins in the Store[]
The following skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
The following Chroma packs have been added to the store:
- Chroma skins are recolored variants to a champion's classic or purchasable skins. These are available in packs of 3 for .
The following Summoner Icons have been added:
- Mid-Season Invitational Icons
PVP.net[]
(Assets released in patch V5.6, but weren't fully implemented on live servers until May 6, 2015.)
- Each game you will be graded based on your performance versus all other players in your region that played based on the champion-position combination (i.e. supports will only be compared to other supports).
- The current grading system is D, C, B, A and S, with S being the best, with a - and + in each (e.g. B+ or A-).
- These grades are not persistent - it is possible to score A+ in one game and D in a subsequent game.
(Assets released in patch V5.6, but aren't fully implemented on live servers except BR server)
- Your mastery of each champion is displayed beneath each champion portrait on your profile.
- Each game you finish of League of Legends will earn you mastery points on your played champion - earn enough points and your tier improves. Higher grades are worth more points, but the amount of mastery points is also based on team performance and party size (premade bonus).
- You require Summoner level 5 to start earning points.
- Rewards (per champion):
- 1 - Nothing
- 2 - Nothing
- 3 - Nothing
- 4 - Loading Screen Badge, Custom In-Game Emote, Customized In-Game Kill Announcements and Profile Banner.
- 5 - Loading Screen Badge, Custom In-Game Emote, Customized In-Game Kill Announcements and Profile Banner.
- There are assets for a tier 6 and tier 7, but they are not yet implemented.
- The in-game emote causes the champion to produce a mastery badge. Unlike other emotes it doesn't seem to interrupt anything. Default key binding: Ctrl + 6.
- Friends List
- Cap increased to 325 from 300.
- Players will now be alerted when they try to add friends past the cap.
- Players will now be alerted when they try to add friends who are at the cap.
- Assets for the upcoming Social Integration.
League of Legends V5.8[]
Client[]
- Quick Casting
- You can now choose to use Quick Casting or Quick Casting with Indicators on a per ability/item/spell basis, rather than either being on-or-off.
- There is an option to quickly enable either feature for all abilities, in addition to disabling.
- There is a new option to have casting ignore HUD elements.
- Abilities that can be cast using the minimap will still be able to use the minimap, regardless of this preference.
- Allied targeted abilities will still be able to use allied portraits, regardless of this preference.
General[]
- Fixed a bug where Dragon's Might was only increasing a champion's base damage on autoattacks and granting abilities bonus damage based on 100% of the champion's AD (instead of the actual AD scaling). Abilities with a low AD scalings will now deal less damage, but everything else should be improved.
Champions[]
- Texture Rebalance Part 10 (Final)
- - Classic, Spellthief, Sorceress, Commando, Imperial and Steel Legion.
- - Ravager
- - Classic, Noxus, Lollipoppy, Blacksmith, Ragdoll, Battle Regalia and Scarlet Hammer.
- - Classic, Mad Hatter, Royal, Nutcracko, Workshop and Asylum.
- - Classic, Ironscale, Boneclaw and Darkflame.
- - Classic, Happy Elf, Recon, Badger, Astronaut, Cottontail, Super and Panda.
- Fixed a bug where Charm was interrupting unstoppable effects.
- Ancient Chimes no longer spawn in the enemy team's jungle before the 5 minutes mark.
- 'New Effect: Ancient Chimes experience increases by 1 per minute after the 5 minutes mark.
- Tooltip now displays the current amount of active shrines.
- Movement speed decay over the duration reduced.
- New Effect: Movement speed bonus cannot drop below 10%.
- Bush visibility improved.
- Tooltip now displays the total amount of health restored.
- Health restoration increased to the full health cost on-kill.
- Tooltip now displays the total amount of health restored.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200.
- Attack damage ratio reduced to (+ 75% bonus AD) from (+ 80% bonus AD).
- Damage from bullets beyond the first increased to 50% from 40%.
- Maximum damage increased to 120 / 180 / 240 / 300 / 360 (+ 150% bonus AD) from 108 / 171 / 234 / 297 / 360 (+ 144% bonus AD).
- Minimum damage reduced to 25 / 35 / 45 (+ 10% Bonus AD) from 125 / 175 / 225 (+ 50% Bonus AD).
- Damage now ramps up more quickly, with the maximum damage and time to reach maximum unchanged.
- Base heal increased to 60 / 85 / 110 / 135 / 160 from 40 / 70 / 100 / 130 / 160.
- New Effect: Ally-casting has no cast time.
- New Effect: Self-casting the ability now grants Creeping Death to the nearest ally champion.
- Stats
- Health Growth reduced to 90 from 96.
- New Effect: Self-casting the ability now grants Blood Boil to the nearest ally champion.
- New Effect: Now issues an "On My Way" ping after fully committing to casting Grand Skyfall.
- - Rework
- Stats
- Base mana regen reduced to 5 from 6.
- Mana regen growth increased to 1 from 0.8.
- Armor growth reduced to 3.0 from 3.9.
- Reworked Innate: Ryze's spells grants a stack of Arcane Mastery for 12 seconds. At 5 stacks, Ryze becomes supercharged for 3 ( + 1 per ranks) seconds, gaining a shield that blocks 25 − 110 (based on level) (+ 8% of his max. mana) damage, and causing his spellcasts to reduce his other spells' cooldowns by cooldown (4 - 2.4), to a minimum of 0.25 seconds.
- No longer passively grants 2 / 4 / 6 / 8 / 10% cooldown reduction.
- Targeting type changed to a linear, collision skill shot from a unit-targeted ability.
- Range increased to 900 from 625.
- Base damage increased to 65 / 90 / 115 / 140 / 165 from 55 / 75 / 95 / 115 / 135.
- Ability power ratio increased to (+ 55% AP) from (+ 40% AP).
- Mana ratio reduced to (+ 2 / 2.5 / 3 / 3.5 / 4% of max. mana) from (+ 6.5% of max. mana) at all ranks.
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 60 at all ranks.
- Cooldown increased to 4 seconds from 3.5.
- Base damage reduced to 65 / 95 / 125 / 155 / 185 from 60 / 95 / 130 / 165 / 200.
- AP ratio reduced to (+ 40% AP) from (+ 60% AP).
- Mana ratio reduced to (+ 2.5% of max. mana) from (+ 4.5% of max. mana).
- Reworked Active: Ryze unleashes an orb of energy at the target enemy, dealing magic damage and reducing their magic resistance for 5 seconds (stacking up to 3 times). After striking the target, the orb splits to damage and shred up to 6 nearby enemies before returning to the original target - dealing 「 50% 」「 25 / 33 / 41 / 49 / 57 (+ 15% AP) (+ 1% max. mana) 」 bonus damage and further reducing their magic resistance per bolt that returns.
- Base damage reduced to 50 / 66 / 82 / 98 / 114 from 50 / 70 / 90 / 110 / 130.
- Ability power ratio reduced to (+ 30% AP) from (+ 35% AP).
- Mana ratio increased to (+ 2% of max. mana) from (+ 1% of max. mana).
- Max. damage to the original target increased to 200 / 272 / 328 / 392 / 456 (+ 120% AP) (+ 8% maximum mana) from 150 / 210 / 270 / 330 / 390 (+ 105% AP) (+ 3% maximum mana).
- Magic resist reduction changed to 8 / 9 / 10 / 11 / 12% from 12 / 15 / 18 / 21 / 24.
- New Effect: Magic resist reduction now stacks up to 3 times.
- Projectile's speed increased to 1400 from 1000.
- Cooldown reduced to 7 seconds from 14.
- Reworked Active: Ryze unleashes an orb of energy at the target enemy, dealing magic damage and reducing their magic resistance for 5 seconds (stacking up to 3 times). After striking the target, the orb splits to damage and shred up to 6 nearby enemies before returning to the original target - dealing 「 50% 」「 25 / 33 / 41 / 49 / 57 (+ 15% AP) (+ 1% max. mana) 」 bonus damage and further reducing their magic resistance per bolt that returns.
- New Effect: Now passively grants 10 / 20 / 30% cooldown reduction, and increases duration by 1 / 2 / 3 seconds.
- Duration reduced to 4 / 5 / 6 seconds from 5 / 6 / 7.
- Cooldown changed to 80 / 60 / 40 seconds from 70 / 60 / 50.
- New Effect: Now places Shen between his target and the closest visible enemy champion.
- Shield's health ratio reduced to (+ 6 / 7 / 8 / 9 / 10% of max. health) from (+ 10% of max. health) at all ranks.
- Secondary cast cooldown increased to 3 seconds from 2.
- Fixed a bug that didn't allow Twitch to damage structures while Rat-Ta-Tat-Tat was active.
- Fixed a bug where it could take Warwick up to 2 seconds to detect low-health enemies with Blood Scent.
- Fixed a bug where Xerath could accidentally fire his first Arcane Barrage on top of himself if he presses R too fast.
- Flow capacity increased to 100 − 510 (based on level) from 60 − 470 (based on level).
- Flow generation reduced at early ranks to per 59 / 52 / 46 (based on level) units travelled from 46 at all levels.
Items[]
- New recipe: 700 = 3200 + +
- New Effect: Passive's on-hit effect now benefits from lifesteal.
- New Effect: Passive's minimum damage cap increased to 10 from 3.
- Tooltip updated to specify that the ward is now untargetable by allies.
- Health reduced to 600 from 650.
- Recipe cost reduced to 500 from 600.
- Total cost increased to 2500 from 2400.
- New Effect - Unique Passive: Grants 10 bonus physical damage on-hit.
- Bolts' base physical damage moved to the Unique Passive.
- New item icon
- New recipe: 825 = 3000 + +
- Health increased to 400 from 200.
- Attack damage reduced to 40 from 50.
- Cooldown reduction increased to 20% from 10%.
- No longer grants + 10 Armor Penetration.
- Revised Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their armor by 5% for 6 seconds, stacking up to 6 times.
- The passive is now unique.
- New Unique Passive: Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed is halved for ranged champions.
- (Dominion & Twisted Treeline)
The Howling Abyss[]
- New loading screen.
- New summoner spell: / , which is functionally the same as / .
- Surrender timer reduced to 15 minutes from 20 minutes.
- Skin Boosts: At the cost of 200, while teammates get 100. , a player can grant everyone on its team a one-time random skin for the champ they're using that game. Additionally, the benefactor earns
- Modernizing
- Visual Upgrade to the Nexuses, Inhibitors and Minions (to match Summoner's Rift).
- Note that Howling Abyss is still Blue versus Purple, and so the Red assets have been recolored appropriately.
- Minions
- Minions no longer gain magic resistance over time. Cannon minions no longer have base armor.
- Minion health gain over time increased to compensate the loss of resistances.
- Super minions now grant nearby allies minions bonus damage and resistances.
- Turrets
- Outer Turret base damage increased to 185 from 160.
- Innate Turret base damage increased to 195 from 160.
- Nexus Turret base damage increased to 175 from 130.
- Items
- removed.
- and added.
- replaced with the Crystal Scar/Twisted Treeline version.
- Bots
- Bot updated