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{{Infobox patch |
{{Infobox patch |
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+ | |Image = |
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− | |Image = [[File:Urf 2015 April Fools Day.jpg|260px]][[File:Amumu SurprisePartySkin.jpg|260px]][[File:Champion Mastery 1.jpg|260px]] |
||
+ | <gallery> |
||
⚫ | |||
− | + | Urf 2015 April Fools Day.jpg|April Fools |
|
+ | Udyr DefinitelyNotSkin.jpg|Surprise Party |
||
+ | Champion Mastery 1.jpg|Champion Mastery |
||
+ | </gallery> |
||
⚫ | |||
+ | |Highlights = |
||
+ | * [[April Fools' Day]] 2015 skins |
||
* [[Ultra Rapid Fire]] mode |
* [[Ultra Rapid Fire]] mode |
||
* [[Champion Mastery]] <small>(Game Files)</small> |
* [[Champion Mastery]] <small>(Game Files)</small> |
||
− | |Release |
+ | |Release = March 25, 2015 |
+ | |Related = |
||
⚫ | |||
− | * [ |
+ | * [https://na.leagueoflegends.com/en/news/game-updates/patch/patch-56-notes/ Patch 5.6 notes] |
⚫ | |||
− | |Prev = V5.5 |
||
− | | |
+ | |Prev = V5.5 |
+ | |Next = V5.7 |
||
}} |
}} |
||
− | == |
+ | ==New Skins in the Store== |
The following skins have been added for April Fools: |
The following skins have been added for April Fools: |
||
* {{csl|Amumu|Surprise Party}} ({{RP|1350}}) |
* {{csl|Amumu|Surprise Party}} ({{RP|1350}}) |
||
− | * {{csl|Nami |
+ | * {{csl|Nami|Urf the Nami-tee}} ({{RP|750}}) |
* {{csl|Nasus|Archduke}} ({{RP|750}}) |
* {{csl|Nasus|Archduke}} ({{RP|750}}) |
||
* {{csl|Soraka|Order of the Banana}} ({{RP|750}}) |
* {{csl|Soraka|Order of the Banana}} ({{RP|750}}) |
||
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The following Summoner Icons have been added: |
The following Summoner Icons have been added: |
||
+ | <gallery navigation=true captionalign = center widths = 64 orientation = square spacing = small> |
||
− | <gallery orientation="none" widths="90"> |
||
− | + | The Thinking Manatee profileicon.png|The Thinking Manatee |
|
+ | Golden Spatula profileicon.png|Golden Spatula |
||
− | ProfileIcon786 The99,999RP.png|The 99,999 RP |
||
</gallery> |
</gallery> |
||
The following Ward Skins have been added: |
The following Ward Skins have been added: |
||
− | <gallery orientation="none" widths="90"> |
+ | <gallery navigation=true orientation = "none" widths = "90"> |
− | Urf Triumphant |
+ | Urf Triumphant Ward.png|Urf Triumphant ward |
</gallery> |
</gallery> |
||
− | == |
+ | ==PvP.net== |
;Post-Beta Updates |
;Post-Beta Updates |
||
* Lobby members will now see Player Tooltips when hovering over Suggested Players |
* Lobby members will now see Player Tooltips when hovering over Suggested Players |
||
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* The animated victory/defeat screens have been deactivated while performance issue is resolved. |
* The animated victory/defeat screens have been deactivated while performance issue is resolved. |
||
− | ;[[Champion Mastery|Grades]] |
+ | ;[[Champion Mastery|Grades]] |
<small>(Assets released in this patch, but arent fully implemented on live servers except BR server)</small> |
<small>(Assets released in this patch, but arent fully implemented on live servers except BR server)</small> |
||
− | :Each game you will be graded based on your performance versus all other players in your region that played based on the champion-position combination (''i.e. {{ci|Vel'Koz}} supports will only be compared to other {{ci|Vel'Koz}} supports''). |
+ | : Each game you will be graded based on your performance versus all other players in your region that played based on the champion-position combination (''i.e. {{ci|Vel'Koz}} supports will only be compared to other {{ci|Vel'Koz}} supports''). |
+ | |||
* The current grading system is '''D''', '''C''', '''B''', '''A''' and '''S''', with '''S''' being the best, with a - and + in each (''e.g. '''B+''' or '''A-'''''). |
* The current grading system is '''D''', '''C''', '''B''', '''A''' and '''S''', with '''S''' being the best, with a - and + in each (''e.g. '''B+''' or '''A-'''''). |
||
* These grades are not persistent - it is possible to score '''A+''' in one game and '''D''' in a subsequent game. |
* These grades are not persistent - it is possible to score '''A+''' in one game and '''D''' in a subsequent game. |
||
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;[[Champion Mastery]] |
;[[Champion Mastery]] |
||
<small>(Assets released in this patch, but arent fully implemented on live servers except BR server)</small> |
<small>(Assets released in this patch, but arent fully implemented on live servers except BR server)</small> |
||
+ | |||
<gallery type="slideshow" widths="180"> |
<gallery type="slideshow" widths="180"> |
||
− | + | Champion Mastery Level 0 Square.png|No rank |
|
− | + | Champion Mastery Level 1 Square.png|Level 1 |
|
− | + | Champion Mastery Level 2 Square.png|Level 2 |
|
− | + | Champion Mastery Level 3 Square.png|Level 3 |
|
− | + | Champion Mastery Level 4 Square.png|Level 4 |
|
− | + | Champion Mastery Level 5 Square.png|Level 5 |
|
− | + | Champion Mastery Level 6 Square.png|Level 6 |
|
− | + | Champion Mastery Level 7 Square.png|Level 7 |
|
</gallery> |
</gallery> |
||
+ | |||
<gallery type="slideshow" widths="180"> |
<gallery type="slideshow" widths="180"> |
||
− | + | Champion Mastery Level 1 Flair.png|Tier 1 |
|
− | + | Champion Mastery Level 2 Flair.png|Tier 2 |
|
− | + | Champion Mastery Level 3 Flair.png|Tier 3 |
|
− | + | Champion Mastery Level 4 Flair.png|Tier 4 |
|
− | + | Champion Mastery Level 5 Flair.png|Tier 5 |
|
− | + | Champion Mastery Level 6 Flair.png|Tier 6 (unused) |
|
− | + | Champion Mastery Level 7 Flair.png|Tier 7 (unused) |
|
</gallery> |
</gallery> |
||
+ | |||
* Your mastery of each champion is displayed beneath each champion portrait on your profile. |
* Your mastery of each champion is displayed beneath each champion portrait on your profile. |
||
* Each game you finish of League of Legends will earn you mastery points on your played champion - earn enough points and your tier improves. Higher grades are worth more points, but the amount of mastery points is also based on team performance and party size (''premade bonus''). |
* Each game you finish of League of Legends will earn you mastery points on your played champion - earn enough points and your tier improves. Higher grades are worth more points, but the amount of mastery points is also based on team performance and party size (''premade bonus''). |
||
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* The in-game emote causes the champion to produce a mastery badge. ''Unlike other emotes it doesn't seem to interrupt anything.'' Default key binding: Ctrl + 6. |
* The in-game emote causes the champion to produce a mastery badge. ''Unlike other emotes it doesn't seem to interrupt anything.'' Default key binding: Ctrl + 6. |
||
− | == |
+ | ==League of Legends V5.6== |
− | === |
+ | ===Ultra Rapid Fire=== |
− | ; |
+ | ;Awesome Buff of Awesomely Awesome Buffing |
A number of stats have been buffed significantly, and standard caps for some bonuses have been raised, including: |
A number of stats have been buffed significantly, and standard caps for some bonuses have been raised, including: |
||
− | *[[Champion ability|Abilities]] |
+ | * [[Champion ability|Abilities]]: Mana and Energy costs are removed; {{ai|Blood Well|Aatrox}}, Fury and Flow generation doubled from all sources; and Health costs are reduced by 50%. |
− | *[[Cooldown reduction]] |
+ | * [[Cooldown reduction]]: Automatically set at 80% for abilities, activated [[item]]s, and [[summoner spell]]s. |
** Abilities with static cooldowns, such as {{ai|Sweeping Blade|Yasuo}}, {{ai|Missile Barrage|Corki}}, {{ai|Dragon's Descent|Shyvana}} and the global cooldown on {{cis|Udyr}} abilities, will not benefit from the 80% cooldown reduction bonus. |
** Abilities with static cooldowns, such as {{ai|Sweeping Blade|Yasuo}}, {{ai|Missile Barrage|Corki}}, {{ai|Dragon's Descent|Shyvana}} and the global cooldown on {{cis|Udyr}} abilities, will not benefit from the 80% cooldown reduction bonus. |
||
− | *** The only exception to this are the |
+ | *** The only exception to this are the [[Death#Ways to prevent death when reaching zero health|revive]] passives of {{ci|Aatrox}}, {{ci|Anivia}} and {{ci|Zac}}, which are set to a 60 seconds cooldown. |
− | *[[Attack speed]]: Bonus attack speed is doubled ({{Times}}{{fd|1.5}} for melee champions). |
+ | * [[Attack speed]]: Bonus attack speed is doubled ({{Times}}{{fd|1.5}} for melee champions). |
− | *[[Movement speed]]: +60 for all champions |
+ | * [[Movement speed]]: +60 for all champions |
− | *{{ |
+ | * {{tip|Tenacity}}: +25% for all champions |
− | *[[Critical strike]] damage : +25% for all champions. |
+ | * [[Critical strike]] damage : +25% for all champions. |
− | *[[Gold income]]: {{Times}} 5 gain for all champions |
+ | * [[Gold income]]: {{Times}} 5 gain for all champions |
− | Also |
+ | * Also: |
− | *This unit does tons of damage. |
+ | ** This unit does tons of damage. |
− | *No poros were harmed in the making of this game mode. |
+ | ** No poros were harmed in the making of this game mode. |
;It's Over 9000! |
;It's Over 9000! |
||
− | *All health pools and damage dealt are multiplied by 1000. ''In the HUD this will be shortened to K form.'' |
+ | * All health pools and damage dealt are multiplied by 1000. ''In the HUD this will be shortened to K form.'' |
;Removed Level Cap |
;Removed Level Cap |
||
− | Champions will continue to level-up beyond level 18. |
+ | Champions will continue to level-up beyond level 18. |
* Level cap is now 30. |
* Level cap is now 30. |
||
− | * The amount of experience required to level up continues to increase at the same rate. |
+ | * The amount of experience required to level up continues to increase at the same rate. |
* A champion's base stats will continue to increase at the same rate, but no other scaling is affected. |
* A champion's base stats will continue to increase at the same rate, but no other scaling is affected. |
||
* No additional skill points are awarded. |
* No additional skill points are awarded. |
||
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;Shield Overload |
;Shield Overload |
||
− | In order to make more just at the eye of our Lord {{ |
+ | In order to make more just at the eye of our Lord {{ui|Urf}}, shields are tuned down to compensate the now spammable spell to which they belong. |
* Non-ultimate shield scaling ratios reduced by 50% (''Except {{ci|Diana}} and {{ci|Udyr}}. Because we can''). This affects the following. |
* Non-ultimate shield scaling ratios reduced by 50% (''Except {{ci|Diana}} and {{ci|Udyr}}. Because we can''). This affects the following. |
||
** {{ci|Janna}} |
** {{ci|Janna}} |
||
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** {{ci|Yasuo}} |
** {{ci|Yasuo}} |
||
− | ;{{ |
+ | ;{{ui|Urf}} |
− | + | [[File:Urf PBE model.jpg|thumb|right|300px]] |
|
+ | * A new model of Urf has appeared in the game files, along with several animations. It's worth noting that it's listed as a "particle Effect". |
||
− | |||
+ | {{clr}} |
||
;{{si|Smite}} |
;{{si|Smite}} |
||
* Charge rate reduced to 30 seconds from 75 seconds. |
* Charge rate reduced to 30 seconds from 75 seconds. |
||
* Cooldown between charges reduced to 10 seconds from 15 seconds. |
* Cooldown between charges reduced to 10 seconds from 15 seconds. |
||
− | === |
+ | ===Champions=== |
− | ; |
+ | ;Texture Rebalance Part 9 |
* {{ci|Kayle}} - Classic, Silver, Viridian, Unmasked, Battleborn and Judgement. |
* {{ci|Kayle}} - Classic, Silver, Viridian, Unmasked, Battleborn and Judgement. |
||
* {{ci|Lee Sin}} - Classic, Traditional, Acolyte, Dragon Fist and Muay Thai. |
* {{ci|Lee Sin}} - Classic, Traditional, Acolyte, Dragon Fist and Muay Thai. |
||
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** {{sbc|New Effect:}} Each enemy hit fills Blood Well by 20% |
** {{sbc|New Effect:}} Each enemy hit fills Blood Well by 20% |
||
− | + | ;{{ci|Amumu}} |
|
* {{ai|Despair|Amumu}} |
* {{ai|Despair|Amumu}} |
||
** Fixed a bug where ''Despair'' would not toggle off when '''Amumu''' ran out of mana. |
** Fixed a bug where ''Despair'' would not toggle off when '''Amumu''' ran out of mana. |
||
;{{ci|Annie}} |
;{{ci|Annie}} |
||
− | * {{ai|Summon |
+ | * {{ai|Summon Tibbers|Annie}} |
** Passive AoE's magic damage changed to {{ap|20|30|40}} from 35 at all ranks. |
** Passive AoE's magic damage changed to {{ap|20|30|40}} from 35 at all ranks. |
||
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;{{ci|Cassiopeia}} |
;{{ci|Cassiopeia}} |
||
− | * {{ii|Rabadon's Deathcap}} and {{ |
+ | * {{ii|Rabadon's Deathcap}} and {{bi|Dragon Slayer}} now stack additively. Factoring this change, {{ai|Aspect of the Serpent|Cassiopeia}} now grants ~12% less ability power late game. |
;{{ci|Elise}} |
;{{ci|Elise}} |
||
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* {{ai|Rappel|Elise}} |
* {{ai|Rappel|Elise}} |
||
** {{sbc|New Effect:}} '''Elise''' can now right click while in the air to descend on a target in addition to pressing E again |
** {{sbc|New Effect:}} '''Elise''' can now right click while in the air to descend on a target in addition to pressing E again |
||
− | * {{ai|Spider Form / Human Form|Elise}} |
+ | * {{ai|Spider Form|Elise}} / {{ai|Human Form|Elise}} |
** ''Spider Form's'' bonus movement speed increased to 25 from 10. |
** ''Spider Form's'' bonus movement speed increased to 25 from 10. |
||
** Total movement speed increased to 355 from 345. |
** Total movement speed increased to 355 from 345. |
||
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** Cooldown reduced to {{ap|150|125|100}} seconds from {{ap|180|140|100}}. |
** Cooldown reduced to {{ap|150|125|100}} seconds from {{ap|180|140|100}}. |
||
− | ;;{{ci|Quinn}} |
+ | ;;;{{ci|Quinn}} |
* {{ai|Vault|Quinn}} |
* {{ai|Vault|Quinn}} |
||
** {{sbc|New Effect:}} Now resets '''Quinn's''' autoattack timer upon landing. |
** {{sbc|New Effect:}} Now resets '''Quinn's''' autoattack timer upon landing. |
||
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*** Total damage dealt to secondary targets reduced to {{ap|91|136.5|182|227.5|273}} {{as|(+ 52% AP)}} from {{ap|105|157.5|210|262.5|315}} {{as|(+ 60% AP)}}. |
*** Total damage dealt to secondary targets reduced to {{ap|91|136.5|182|227.5|273}} {{as|(+ 52% AP)}} from {{ap|105|157.5|210|262.5|315}} {{as|(+ 60% AP)}}. |
||
− | {{ci|Twisted Fate}} |
+ | ;{{ci|Twisted Fate}} |
* General |
* General |
||
** New ability icons. |
** New ability icons. |
||
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** Using {{ai|Destiny|Twisted Fate}} while being affected by {{cai|Smoke Screen|Graves}} or {{cai|Paranoia|Nocturne}} will grant '''Twisted Fate''' the cosmetic debuff ''"'''Destiny, Interrupted:''' Betting blind. Literally"''. |
** Using {{ai|Destiny|Twisted Fate}} while being affected by {{cai|Smoke Screen|Graves}} or {{cai|Paranoia|Nocturne}} will grant '''Twisted Fate''' the cosmetic debuff ''"'''Destiny, Interrupted:''' Betting blind. Literally"''. |
||
− | {{ci|Twitch}} |
+ | ;{{ci|Twitch}} |
* {{ai|Deadly Venom|Twitch}} |
* {{ai|Deadly Venom|Twitch}} |
||
** Damage per second changed to {{pp|5|2|3|4|5|6|1|5|9|13|17}} from {{pp|6|1|2|3|4|5|6|1|4|7|10|13|16}}. |
** Damage per second changed to {{pp|5|2|3|4|5|6|1|5|9|13|17}} from {{pp|6|1|2|3|4|5|6|1|4|7|10|13|16}}. |
||
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** Range increased to 950 from 900. |
** Range increased to 950 from 900. |
||
* {{ai|Event Horizon|Veigar}} |
* {{ai|Event Horizon|Veigar}} |
||
− | ** {{sbc|New Effect:}} Will now {{ |
+ | ** {{sbc|New Effect:}} Will now {{tip|knockdown}} enemies who attempt to dash through the wall. ''This did not make it last patch due to a bug.'' |
;{{ci|Vel'Koz}} |
;{{ci|Vel'Koz}} |
||
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** Mana cost reduced to 50 at all ranks from {{ap|50|55|60|65|70}}. |
** Mana cost reduced to 50 at all ranks from {{ap|50|55|60|65|70}}. |
||
− | === |
+ | ===Items=== |
;{{ii|Athene's Unholy Grail}} |
;{{ii|Athene's Unholy Grail}} |
||
* Mana regen increased to 100% from 50%. |
* Mana regen increased to 100% from 50%. |
||
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* Fixed a bug where the user wouldn't get the active movement speed running towards turrets and capture points. |
* Fixed a bug where the user wouldn't get the active movement speed running towards turrets and capture points. |
||
− | === |
+ | ===Summoner's Rift=== |
;Base Gate |
;Base Gate |
||
− | * {{sbc|New Effect:}} You can now summon pets, structures, and minions in your team's Base Gates (''i.e. {{ii|Zz'Rot Portal|Void Portals}}, {{cai|H-28G Evolution Turret|Heimerdinger|Turrets}}, {{cai|Jack |
+ | * {{sbc|New Effect:}} You can now summon pets, structures, and minions in your team's Base Gates (''i.e. {{ii|Zz'Rot Portal|Void Portals}}, {{cai|H-28G Evolution Turret|Heimerdinger|Turrets}}, {{cai|Jack in the Box|Shaco|boxes}}''). |
;Jungle Experience |
;Jungle Experience |
||
* {{sbc|New Effect:}} Experience earned increases by {{pp|4|0|3|6|10|1|5|8|11}}%. |
* {{sbc|New Effect:}} Experience earned increases by {{pp|4|0|3|6|10|1|5|8|11}}%. |
||
− | ;{{ |
+ | ;{{ui|Rift Scuttler}} |
* {{bi|Speed Shrine}} |
* {{bi|Speed Shrine}} |
||
** Vision radius reduced to 525 from 1350. |
** Vision radius reduced to 525 from 1350. |
||
− | == |
+ | ==Media== |
− | [[File:Patch Rundown 5.6 |
+ | [[File:Patch Rundown 5.6|center|640px]] |
− | {{ |
+ | {{Release history}} |
[[de:V5.6]] |
[[de:V5.6]] |
Revision as of 02:48, 8 January 2020
New Skins in the Store
The following skins have been added for April Fools:
- ( )
- ( )
- ( )
- ( )
- ( )
The following Summoner Icons have been added:
The following Ward Skins have been added:
PvP.net
- Post-Beta Updates
- Lobby members will now see Player Tooltips when hovering over Suggested Players
- New champion select music has been added for Summoner's Rift queues!
- Adjusted terrain detail in a number of locations.
- "Beta" has been removed from the Summoner's Rift map name in various queue/lobby locations.
- The animated victory/defeat screens have been deactivated while performance issue is resolved.
(Assets released in this patch, but arent fully implemented on live servers except BR server)
- Each game you will be graded based on your performance versus all other players in your region that played based on the champion-position combination (i.e. supports will only be compared to other supports).
- The current grading system is D, C, B, A and S, with S being the best, with a - and + in each (e.g. B+ or A-).
- These grades are not persistent - it is possible to score A+ in one game and D in a subsequent game.
(Assets released in this patch, but arent fully implemented on live servers except BR server)
- Your mastery of each champion is displayed beneath each champion portrait on your profile.
- Each game you finish of League of Legends will earn you mastery points on your played champion - earn enough points and your tier improves. Higher grades are worth more points, but the amount of mastery points is also based on team performance and party size (premade bonus).
- You require Summoner level 5 to start earning points.
- Rewards (per champion):
- 1 - Nothing
- 2 - Nothing
- 3 - Nothing
- 4 - Loading Screen Badge, Custom In-Game Emote, Customized In-Game Kill Announcements and Profile Banner.
- 5 - Loading Screen Badge, Custom In-Game Emote, Customized In-Game Kill Announcements and Profile Banner.
- There are assets for a tier 6 and tier 7, but they are not yet implemented.
- The in-game emote causes the champion to produce a mastery badge. Unlike other emotes it doesn't seem to interrupt anything. Default key binding: Ctrl + 6.
League of Legends V5.6
Ultra Rapid Fire
- Awesome Buff of Awesomely Awesome Buffing
A number of stats have been buffed significantly, and standard caps for some bonuses have been raised, including:
- Abilities: Mana and Energy costs are removed; , Fury and Flow generation doubled from all sources; and Health costs are reduced by 50%.
- Cooldown reduction: Automatically set at 80% for abilities, activated items, and summoner spells.
- Abilities with static cooldowns, such as
- The only exception to this are the revive passives of , and , which are set to a 60 seconds cooldown.
, , and the global cooldown on abilities, will not benefit from the 80% cooldown reduction bonus.
- Abilities with static cooldowns, such as
- Attack speed: Bonus attack speed is doubled ( × 1.5 for melee champions).
- Movement speed: +60 for all champions
- Tenacity: +25% for all champions
- Critical strike damage : +25% for all champions.
- Gold income: × 5 gain for all champions
- Also:
- This unit does tons of damage.
- No poros were harmed in the making of this game mode.
- It's Over 9000!
- All health pools and damage dealt are multiplied by 1000. In the HUD this will be shortened to K form.
- Removed Level Cap
Champions will continue to level-up beyond level 18.
- Level cap is now 30.
- The amount of experience required to level up continues to increase at the same rate.
- A champion's base stats will continue to increase at the same rate, but no other scaling is affected.
- No additional skill points are awarded.
- The exception of this is , who is able to take advantage of this and add skill points to giving it five skill points.
- Heal Embargo
In order to overcome the lustful thirst of blood greedy players, healing is tuned down from the beginning, but scales up to be nullified as the game progresses.
- All direct healing effects are 50% less effective at the beginning of the game, increasing by 1% every 30 second, up to 100% effective at 25 minutes.
- Shield Overload
In order to make more just at the eye of our Lord
, shields are tuned down to compensate the now spammable spell to which they belong.- Non-ultimate shield scaling ratios reduced by 50% (Except
- Undocumented exceptions
- A new model of Urf has appeared in the game files, along with several animations. It's worth noting that it's listed as a "particle Effect".
- Charge rate reduced to 30 seconds from 75 seconds.
- Cooldown between charges reduced to 10 seconds from 15 seconds.
Champions
- Texture Rebalance Part 9
- - Classic, Silver, Viridian, Unmasked, Battleborn and Judgement.
- - Classic, Traditional, Acolyte, Dragon Fist and Muay Thai.
- - Classic, Myrmidon, Ruthless, Perseus and Full Metal.
- - Classic, Rumble in the Jungle and Bilgerat.
- - Classic, Human, Tribal, Uncle, Triumphant, Professor, Zombie, Dark Crystal and Pirate.
- New Effect: Each enemy hit fills Blood Well by 20%
- Fixed a bug where Despair would not toggle off when Amumu ran out of mana.
- Passive AoE's magic damage changed to 20 / 30 / 40 from 35 at all ranks.
- General
- Recommended items updated.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 75 / 110 / 145 / 180 / 215.
- Cosmic Binding can no longer tether to unusual units such as , , , and Wards.
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 26 / 24 / 22 / 20 / 18.
- Clicking on a Magical Journey's portal is now more forgiving.
- New Effect: Allies that go on a Magical Journey will grant Bard an assist on their kills for a short time afterwards.
- New Effect: Clones (such as those created by , , and ) can now be commanded to take a Magical Journey.
- Neutral Monsters will no longer have their health reset while under stasis.
- and now stack additively. Factoring this change, now grants ~12% less ability power late game.
- Stats
- Base movement speed reduced to 330 from 335.
- Projectile's speed increased to 1600 from 1450.
- New Effect: Elise can now right click while in the air to descend on a target in addition to pressing E again
- Spider Form's bonus movement speed increased to 25 from 10.
- Total movement speed increased to 355 from 345.
/
- Re-stealth time reduced to Error: Parameter '3' is not accepted. seconds from 6 at all ranks.
- New Passive: Dark Frenzy's cooldown reduced by 1 second per each spell Evelynn hits on an enemy champion, from granting movement speed for 3 seconds on-spell hit.
- Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds from 12 at all ranks.
- Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280.
- Stats
- Base health reduced to 510 from 560.
- Health growth increased to 83 from 80.
- Base health regen per 5 seconds reduced to 4.5 from 7.87.
- General.
- Autoattack frame improved.
- AP ratio reduced to (+ 60% AP) from (+ 65% AP).
- AP ratio reduced to (+ 90% AP) from (+ 97.5% AP).
- AP ratio reduced to (+ 60% AP) from (+ 65% AP).
- Fixed a bug where triggering with Final Spark didn't add AP ratio to the detonation.
- Cooldown reduced to 150 / 125 / 100 seconds from 180 / 140 / 100.
- New Effect: Now resets Quinn's autoattack timer upon landing.
- Fixed a bug where was occasionally not applied by Vault.
- Fixed an issue where Vault could sometimes move Quinn out of her attack range when casted on close-range targets.
- Vaulting off of an enemy to pass through terrain is now easier.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 80 / 90 / 100 / 110.
- Base damage increased to 55 / 75 / 95 / 115 / 135 from 40 / 60 / 80 / 100 / 120.
- On-hit effect's base damage reduced to (+ 4 / 5.5 / 7 / 8.5 / 10% of target's max. health) from (+ 4 / 6 / 8 / 10 / 12% of target's max. health).
- Slow percentage reduced to 30% from 90%.
- Base damage reduced to 50 / 65 / 80 / 95 / 110 from 80 / 125 / 170 / 215 / 260.
- Now deals bonus damage equal to (+ 6 / 6.5 / 7 / 7.5 / 8% of target's max. health) (Max. 300 bonus damage against minions and monsters).
- Damage to monsters reduced to 80% from 90%.
- Bonus damage dealt by the projectile unit reduced to 30% from 50%.
- Total damage dealt to secondary targets reduced to 91 / 136.5 / 182 / 227.5 / 273 (+ 52% AP) from 105 / 157.5 / 210 / 262.5 / 315 (+ 60% AP).
- Bonus damage dealt by the projectile unit reduced to 30% from 50%.
- General
- New ability icons.
- Easter Egg
- Using while being affected by or will grant Twisted Fate the cosmetic debuff "Destiny, Interrupted: Betting blind. Literally".
- Damage per second changed to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- Bonus mana regen increased to +1.5% per 1% of mana missing from +1%.
- Range increased to 950 from 900.
- New Effect: Will now knockdown enemies who attempt to dash through the wall. This did not make it last patch due to a bug.
- Vel'Koz can now cancel his ultimate by taking .
- Empowered basic attack now uses Yorick's critical strike animation.
- New Effect: The empowered autoattack gains 50 bonus attack range (Total range 175).
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Stats
- Health growth increased to 77 from 71.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
- AP ratio increased to (+ 90% AP) from (+ 80% AP).
- Mana cost changed to 35 from 50 at all ranks.
- Cooldown reduced to 14 / 12 / 10 / 8 / 6 seconds from 18 / 15 / 12 / 9 / 6.
- Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70.
Items
- Mana regen increased to 100% from 50%.
- Unique Passive now restores 30% of maximum mana on kill/assist from 15%.
- Removed from the Crystal Scar and the Twisted Treeline.
- Combined cost increased to 990 from 850.
- Total cost reduced to 2200 from 2210.
- Recipe changed to + + .
- Fixed a bug where the user wouldn't get the active movement speed running towards turrets and capture points.
Summoner's Rift
- Base Gate
- New Effect: You can now summon pets, structures, and minions in your team's Base Gates (i.e. , , ).
- Jungle Experience
- New Effect: Experience earned increases by Error: Parameter '3' is not accepted.%.
- Vision radius reduced to 525 from 1350.