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+ | {{Infobox patch |
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− | {{Patchbox |
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+ | |Image = |
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− | |Image = [[File:Urf 2015 April Fools Day.jpg|260px]][[File:Amumu SurprisePartySkin.jpg|260px]][[File:Champion Mastery 1.jpg|260px]] |
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+ | <gallery> |
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⚫ | |||
− | + | Urf 2015 April Fools Day.jpg|April Fools |
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+ | Udyr DefinitelyNotSkin.jpg|Surprise Party |
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+ | Champion Mastery 1.jpg|Champion Mastery |
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+ | </gallery> |
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⚫ | |||
+ | |Highlights = |
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+ | * [[April Fools' Day]] 2015 skins |
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* [[Ultra Rapid Fire]] mode |
* [[Ultra Rapid Fire]] mode |
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− | * [[Champion Mastery]] <small>(Game |
+ | * [[Champion Mastery]] <small>(Game Files)</small> |
− | |Release |
+ | |Release = March 25, 2015 |
+ | |Related = |
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⚫ | |||
− | * [ |
+ | * [https://na.leagueoflegends.com/en/news/game-updates/patch/patch-56-notes/ Patch 5.6 notes] |
⚫ | |||
− | |Prev = V5.5 |
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− | | |
+ | |Prev = V5.5 |
+ | |Next = V5.7 |
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}} |
}} |
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− | {{Quote|Greetings, Summoners. |
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⚫ | |||
− | Welcome to patch 5.6. |
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− | |||
− | Toot toot. |
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− | |||
− | What's that? That's the sound of the second 2015 buff barge, departing from... buff island? Look, we don't know where the buff barge actually stays in its off season. All we do know is that sometimes this thing docks somewhere, takes on a bunch of friends, and then sails off for the high seas. |
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− | |||
− | Anyway. What this actually means is that we've got a lot of changes aimed at champions who have received less attention in the past few months (or dozen months). Mind you, we're not going to be making a habit of this (power creep is a deep rabbit hole, but the summary is that constantly buffing weak champions means we're just throwing out a lot of power without a functional direction) and we're not in the business of just buffing for the sake of buffing, but felt we could at least give these girls (and guys and Bards) something directionally correct. |
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− | |||
− | Speaking of power creep, there are a few champs we know overstayed their welcome on the buff barge, and we're taking steps to bring them back in line. Nothing should really come as a surprise (hello Sejuani) and we'll go into more detail on each individual context. |
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− | |||
− | Speaking of using the same transition to advance the conversation, we're currently happy with the new addition of jungler diversity in a post-patch 5.5 world. While very strong tank junglers are obviously top of mind, we're excited to see a shift in a positive direction. Remember that we're committed to constantly evolving the League experience, so expect us to continue iterating whenever possible. |
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− | |||
− | That's it. |
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− | |||
− | Go read the notes. |
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− | |||
− | Toot.|Chris "Pwyff" Tom and [[Scarizard|Patrick "Scarizard" Scarborough]]}} |
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− | |||
⚫ | |||
The following skins have been added for April Fools: |
The following skins have been added for April Fools: |
||
* {{csl|Amumu|Surprise Party}} ({{RP|1350}}) |
* {{csl|Amumu|Surprise Party}} ({{RP|1350}}) |
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− | * {{csl|Nami |
+ | * {{csl|Nami|Urf the Nami-tee}} ({{RP|750}}) |
* {{csl|Nasus|Archduke}} ({{RP|750}}) |
* {{csl|Nasus|Archduke}} ({{RP|750}}) |
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* {{csl|Soraka|Order of the Banana}} ({{RP|750}}) |
* {{csl|Soraka|Order of the Banana}} ({{RP|750}}) |
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The following Summoner Icons have been added: |
The following Summoner Icons have been added: |
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+ | <gallery navigation=true captionalign = center widths = 64 orientation = square spacing = small> |
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− | <gallery orientation="none" widths="90"> |
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− | + | The Thinking Manatee profileicon.png|The Thinking Manatee |
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+ | Golden Spatula profileicon.png|Golden Spatula |
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− | ProfileIcon786 The99,999RP.png|The 99,999 RP |
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</gallery> |
</gallery> |
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The following Ward Skins have been added: |
The following Ward Skins have been added: |
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− | <gallery orientation="none" widths="90"> |
+ | <gallery navigation=true orientation = "none" widths = "90"> |
− | Urf Triumphant |
+ | Urf Triumphant Ward.png|Urf Triumphant ward |
</gallery> |
</gallery> |
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− | == |
+ | ==PvP.net== |
;Post-Beta Updates |
;Post-Beta Updates |
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* Lobby members will now see Player Tooltips when hovering over Suggested Players |
* Lobby members will now see Player Tooltips when hovering over Suggested Players |
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* The animated victory/defeat screens have been deactivated while performance issue is resolved. |
* The animated victory/defeat screens have been deactivated while performance issue is resolved. |
||
− | ;[[Champion Mastery|Grades]] |
+ | ;[[Champion Mastery|Grades]] |
<small>(Assets released in this patch, but arent fully implemented on live servers except BR server)</small> |
<small>(Assets released in this patch, but arent fully implemented on live servers except BR server)</small> |
||
− | :Each game you will be graded based on your performance versus all other players in your region that played based on the champion-position combination (''i.e. {{ci|Vel'Koz}} supports will only be compared to other {{ci|Vel'Koz}} supports''). |
+ | : Each game you will be graded based on your performance versus all other players in your region that played based on the champion-position combination (''i.e. {{ci|Vel'Koz}} supports will only be compared to other {{ci|Vel'Koz}} supports''). |
+ | |||
* The current grading system is '''D''', '''C''', '''B''', '''A''' and '''S''', with '''S''' being the best, with a - and + in each (''e.g. '''B+''' or '''A-'''''). |
* The current grading system is '''D''', '''C''', '''B''', '''A''' and '''S''', with '''S''' being the best, with a - and + in each (''e.g. '''B+''' or '''A-'''''). |
||
* These grades are not persistent - it is possible to score '''A+''' in one game and '''D''' in a subsequent game. |
* These grades are not persistent - it is possible to score '''A+''' in one game and '''D''' in a subsequent game. |
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;[[Champion Mastery]] |
;[[Champion Mastery]] |
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<small>(Assets released in this patch, but arent fully implemented on live servers except BR server)</small> |
<small>(Assets released in this patch, but arent fully implemented on live servers except BR server)</small> |
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+ | |||
<gallery type="slideshow" widths="180"> |
<gallery type="slideshow" widths="180"> |
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− | + | Champion Mastery Level 0 Square.png|No rank |
|
− | + | Champion Mastery Level 1 Square.png|Level 1 |
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− | + | Champion Mastery Level 2 Square.png|Level 2 |
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− | + | Champion Mastery Level 3 Square.png|Level 3 |
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− | + | Champion Mastery Level 4 Square.png|Level 4 |
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− | + | Champion Mastery Level 5 Square.png|Level 5 |
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− | + | Champion Mastery Level 6 Square.png|Level 6 |
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− | + | Champion Mastery Level 7 Square.png|Level 7 |
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</gallery> |
</gallery> |
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+ | |||
<gallery type="slideshow" widths="180"> |
<gallery type="slideshow" widths="180"> |
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− | + | Champion Mastery Level 1 Flair.png|Tier 1 |
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− | + | Champion Mastery Level 2 Flair.png|Tier 2 |
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− | + | Champion Mastery Level 3 Flair.png|Tier 3 |
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− | + | Champion Mastery Level 4 Flair.png|Tier 4 |
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− | + | Champion Mastery Level 5 Flair.png|Tier 5 |
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− | + | Champion Mastery Level 6 Flair.png|Tier 6 (unused) |
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− | + | Champion Mastery Level 7 Flair.png|Tier 7 (unused) |
|
</gallery> |
</gallery> |
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+ | |||
* Your mastery of each champion is displayed beneath each champion portrait on your profile. |
* Your mastery of each champion is displayed beneath each champion portrait on your profile. |
||
* Each game you finish of League of Legends will earn you mastery points on your played champion - earn enough points and your tier improves. Higher grades are worth more points, but the amount of mastery points is also based on team performance and party size (''premade bonus''). |
* Each game you finish of League of Legends will earn you mastery points on your played champion - earn enough points and your tier improves. Higher grades are worth more points, but the amount of mastery points is also based on team performance and party size (''premade bonus''). |
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* The in-game emote causes the champion to produce a mastery badge. ''Unlike other emotes it doesn't seem to interrupt anything.'' Default key binding: Ctrl + 6. |
* The in-game emote causes the champion to produce a mastery badge. ''Unlike other emotes it doesn't seem to interrupt anything.'' Default key binding: Ctrl + 6. |
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− | == |
+ | ==League of Legends V5.6== |
− | === |
+ | ===Ultra Rapid Fire=== |
− | ; |
+ | ;Awesome Buff of Awesomely Awesome Buffing |
A number of stats have been buffed significantly, and standard caps for some bonuses have been raised, including: |
A number of stats have been buffed significantly, and standard caps for some bonuses have been raised, including: |
||
− | *[[Abilities]] |
+ | * [[Champion ability|Abilities]]: Mana and Energy costs are removed; {{ai|Blood Well|Aatrox}}, Fury and Flow generation doubled from all sources; and Health costs are reduced by 50%. |
− | *[[Cooldown |
+ | * [[Cooldown reduction]]: Automatically set at 80% for abilities, activated [[item]]s, and [[summoner spell]]s. |
** Abilities with static cooldowns, such as {{ai|Sweeping Blade|Yasuo}}, {{ai|Missile Barrage|Corki}}, {{ai|Dragon's Descent|Shyvana}} and the global cooldown on {{cis|Udyr}} abilities, will not benefit from the 80% cooldown reduction bonus. |
** Abilities with static cooldowns, such as {{ai|Sweeping Blade|Yasuo}}, {{ai|Missile Barrage|Corki}}, {{ai|Dragon's Descent|Shyvana}} and the global cooldown on {{cis|Udyr}} abilities, will not benefit from the 80% cooldown reduction bonus. |
||
− | *** The only exception to this are the |
+ | *** The only exception to this are the [[Death#Ways to prevent death when reaching zero health|revive]] passives of {{ci|Aatrox}}, {{ci|Anivia}} and {{ci|Zac}}, which are set to a 60 seconds cooldown. |
− | *[[Attack speed]] |
+ | * [[Attack speed]]: Bonus attack speed is doubled ({{Times}}{{fd|1.5}} for melee champions). |
− | *[[Movement speed]] |
+ | * [[Movement speed]]: +60 for all champions |
− | * |
+ | * {{tip|Tenacity}}: +25% for all champions |
− | *[[Critical strike]] damage : +25% for all champions. |
+ | * [[Critical strike]] damage : +25% for all champions. |
− | *[[Gold |
+ | * [[Gold income]]: {{Times}} 5 gain for all champions |
− | Also |
+ | * Also: |
− | *This unit does tons of damage. |
+ | ** This unit does tons of damage. |
− | *No poros were harmed in the making of this game mode. |
+ | ** No poros were harmed in the making of this game mode. |
− | ; |
+ | ;It's Over 9000! |
− | *All health pools and damage dealt are multiplied by 1000. ''In the HUD this will be shortened to K form.'' |
+ | * All health pools and damage dealt are multiplied by 1000. ''In the HUD this will be shortened to K form.'' |
− | ; |
+ | ;Removed Level Cap |
− | Champions will continue to level-up beyond level 18. |
+ | Champions will continue to level-up beyond level 18. |
* Level cap is now 30. |
* Level cap is now 30. |
||
− | * The amount of experience required to level up continues to increase at the same rate. |
+ | * The amount of experience required to level up continues to increase at the same rate. |
* A champion's base stats will continue to increase at the same rate, but no other scaling is affected. |
* A champion's base stats will continue to increase at the same rate, but no other scaling is affected. |
||
* No additional skill points are awarded. |
* No additional skill points are awarded. |
||
− | ** The exception of this is |
+ | ** The exception of this is {{ci|Udyr}}, who is able to take advantage of this and add skill points to {{ai|Phoenix Stance|Udyr}} giving it five skill points. |
;Heal Embargo |
;Heal Embargo |
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;Shield Overload |
;Shield Overload |
||
− | In order to make more just at the eye of our Lord {{ |
+ | In order to make more just at the eye of our Lord {{ui|Urf}}, shields are tuned down to compensate the now spammable spell to which they belong. |
* Non-ultimate shield scaling ratios reduced by 50% (''Except {{ci|Diana}} and {{ci|Udyr}}. Because we can''). This affects the following. |
* Non-ultimate shield scaling ratios reduced by 50% (''Except {{ci|Diana}} and {{ci|Udyr}}. Because we can''). This affects the following. |
||
** {{ci|Janna}} |
** {{ci|Janna}} |
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** {{ci|Yasuo}} |
** {{ci|Yasuo}} |
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− | ;{{ |
+ | ;{{ui|Urf}} |
− | + | [[File:Urf PBE model.jpg|thumb|right|300px]] |
|
+ | * A new model of Urf has appeared in the game files, along with several animations. It's worth noting that it's listed as a "particle Effect". |
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− | |||
+ | {{clr}} |
||
;{{si|Smite}} |
;{{si|Smite}} |
||
* Charge rate reduced to 30 seconds from 75 seconds. |
* Charge rate reduced to 30 seconds from 75 seconds. |
||
* Cooldown between charges reduced to 10 seconds from 15 seconds. |
* Cooldown between charges reduced to 10 seconds from 15 seconds. |
||
− | === |
+ | ===Champions=== |
− | ; |
+ | ;Texture Rebalance Part 9 |
* {{ci|Kayle}} - Classic, Silver, Viridian, Unmasked, Battleborn and Judgement. |
* {{ci|Kayle}} - Classic, Silver, Viridian, Unmasked, Battleborn and Judgement. |
||
* {{ci|Lee Sin}} - Classic, Traditional, Acolyte, Dragon Fist and Muay Thai. |
* {{ci|Lee Sin}} - Classic, Traditional, Acolyte, Dragon Fist and Muay Thai. |
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* {{ci|Ryze}} - Classic, Human, Tribal, Uncle, Triumphant, Professor, Zombie, Dark Crystal and Pirate. |
* {{ci|Ryze}} - Classic, Human, Tribal, Uncle, Triumphant, Professor, Zombie, Dark Crystal and Pirate. |
||
− | {{ |
+ | ;{{ci|Aatrox}} |
* {{ai|Massacre|Aatrox}} |
* {{ai|Massacre|Aatrox}} |
||
** {{sbc|New Effect:}} Each enemy hit fills Blood Well by 20% |
** {{sbc|New Effect:}} Each enemy hit fills Blood Well by 20% |
||
− | {{ |
+ | ;{{ci|Amumu}} |
* {{ai|Despair|Amumu}} |
* {{ai|Despair|Amumu}} |
||
** Fixed a bug where ''Despair'' would not toggle off when '''Amumu''' ran out of mana. |
** Fixed a bug where ''Despair'' would not toggle off when '''Amumu''' ran out of mana. |
||
− | {{ |
+ | ;{{ci|Annie}} |
* {{ai|Summon Tibbers|Annie}} |
* {{ai|Summon Tibbers|Annie}} |
||
** Passive AoE's magic damage changed to {{ap|20|30|40}} from 35 at all ranks. |
** Passive AoE's magic damage changed to {{ap|20|30|40}} from 35 at all ranks. |
||
− | {{ |
+ | ;{{ci|Bard}} |
* General |
* General |
||
** Recommended items updated. |
** Recommended items updated. |
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** Neutral Monsters will no longer have their health reset while under stasis. |
** Neutral Monsters will no longer have their health reset while under stasis. |
||
− | {{ |
+ | ;{{ci|Cassiopeia}} |
⚫ | |||
− | :''There have been no changes to Cassiopeia this patch. However, V5.6's official patch notes made a point to document an undocumented change from [[V5.5]] that had a much bigger impact on Cassiopeia than intended when compared to other mages.'' |
||
⚫ | |||
− | {{ |
+ | ;{{ci|Elise}} |
* Stats |
* Stats |
||
** Base movement speed reduced to 330 from 335. |
** Base movement speed reduced to 330 from 335. |
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* {{ai|Rappel|Elise}} |
* {{ai|Rappel|Elise}} |
||
** {{sbc|New Effect:}} '''Elise''' can now right click while in the air to descend on a target in addition to pressing E again |
** {{sbc|New Effect:}} '''Elise''' can now right click while in the air to descend on a target in addition to pressing E again |
||
− | * {{ai|Spider Form / Human Form|Elise}} |
+ | * {{ai|Spider Form|Elise}} / {{ai|Human Form|Elise}} |
** ''Spider Form's'' bonus movement speed increased to 25 from 10. |
** ''Spider Form's'' bonus movement speed increased to 25 from 10. |
||
** Total movement speed increased to 355 from 345. |
** Total movement speed increased to 355 from 345. |
||
− | {{ |
+ | ;{{ci|Evelynn}} |
*{{ai|Shadow Walk|Evelynn}} |
*{{ai|Shadow Walk|Evelynn}} |
||
** Re-stealth time reduced to {{pp|4|6|5|4|3|1|6|11|16}} seconds from 6 at all ranks. |
** Re-stealth time reduced to {{pp|4|6|5|4|3|1|6|11|16}} seconds from 6 at all ranks. |
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** {{sbc|New Passive:}} ''Dark Frenzy's'' cooldown reduced by 1 second per each spell '''Evelynn''' hits on an enemy champion, from granting movement speed for 3 seconds on-spell hit. |
** {{sbc|New Passive:}} ''Dark Frenzy's'' cooldown reduced by 1 second per each spell '''Evelynn''' hits on an enemy champion, from granting movement speed for 3 seconds on-spell hit. |
||
− | {{ |
+ | ;{{ci|Galio}} |
* {{ai|Righteous Gust|Galio}} |
* {{ai|Righteous Gust|Galio}} |
||
** Cooldown changed to {{ap|13|12|11|10|9}} seconds from 12 at all ranks. |
** Cooldown changed to {{ap|13|12|11|10|9}} seconds from 12 at all ranks. |
||
− | {{ |
+ | ;{{ci|Irelia}} |
* {{ai|Equilibrium Strike|Irelia}} |
* {{ai|Equilibrium Strike|Irelia}} |
||
** Base damage reduced to {{ap|80|120|160|200|240}} from {{ap|80|130|180|230|280}}. |
** Base damage reduced to {{ap|80|120|160|200|240}} from {{ap|80|130|180|230|280}}. |
||
− | {{ |
+ | ;{{ci|Katarina}} |
* Stats |
* Stats |
||
** Base health reduced to 510 from 560. |
** Base health reduced to 510 from 560. |
||
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** Base health regen per 5 seconds reduced to {{fd|4.5}} from {{fd|7.87}}. |
** Base health regen per 5 seconds reduced to {{fd|4.5}} from {{fd|7.87}}. |
||
− | {{ |
+ | ;{{ci|Karthus}} |
* General. |
* General. |
||
** Autoattack frame improved. |
** Autoattack frame improved. |
||
− | {{ |
+ | ;{{ci|LeBlanc}} |
* {{ai|Mimic Sigil of Malice|LeBlanc}} |
* {{ai|Mimic Sigil of Malice|LeBlanc}} |
||
** AP ratio reduced to {{as|(+ 60% AP)}} from {{as|(+ 65% AP)}}. |
** AP ratio reduced to {{as|(+ 60% AP)}} from {{as|(+ 65% AP)}}. |
||
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** AP ratio reduced to {{as|(+ 60% AP)}} from {{as|(+ 65% AP)}}. |
** AP ratio reduced to {{as|(+ 60% AP)}} from {{as|(+ 65% AP)}}. |
||
− | {{ |
+ | ;{{ci|Lux}} |
* {{ai|Final Spark|Lux}} |
* {{ai|Final Spark|Lux}} |
||
** Fixed a bug where triggering {{ai|Illumination|Lux}} with ''Final Spark'' didn't add {{ais|Illumination|Lux}} AP ratio to the detonation. |
** Fixed a bug where triggering {{ai|Illumination|Lux}} with ''Final Spark'' didn't add {{ais|Illumination|Lux}} AP ratio to the detonation. |
||
− | {{ |
+ | ;{{ci|Nocturne}} |
* {{ai|Paranoia|Nocturne}} |
* {{ai|Paranoia|Nocturne}} |
||
** Cooldown reduced to {{ap|150|125|100}} seconds from {{ap|180|140|100}}. |
** Cooldown reduced to {{ap|150|125|100}} seconds from {{ap|180|140|100}}. |
||
− | {{ |
+ | ;;;{{ci|Quinn}} |
* {{ai|Vault|Quinn}} |
* {{ai|Vault|Quinn}} |
||
** {{sbc|New Effect:}} Now resets '''Quinn's''' autoattack timer upon landing. |
** {{sbc|New Effect:}} Now resets '''Quinn's''' autoattack timer upon landing. |
||
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** Vaulting off of an enemy to pass through terrain is now easier. |
** Vaulting off of an enemy to pass through terrain is now easier. |
||
− | {{ |
+ | ;{{ci|Rammus}} |
* {{ai|Powerball|Rammus}} |
* {{ai|Powerball|Rammus}} |
||
** Mana cost reduced to {{ap|60|65|70|75|80}} from {{ap|70|80|90|100|110}}. |
** Mana cost reduced to {{ap|60|65|70|75|80}} from {{ap|70|80|90|100|110}}. |
||
− | {{ |
+ | ;{{ci|Ryze}} |
* {{ai|Overload|Ryze}} |
* {{ai|Overload|Ryze}} |
||
** Base damage increased to {{ap|55|75|95|115|135}} from {{ap|40|60|80|100|120}}. |
** Base damage increased to {{ap|55|75|95|115|135}} from {{ap|40|60|80|100|120}}. |
||
− | {{ |
+ | ;{{ci|Sejuani}} |
* {{ai|Flail of the Northern Winds|Sejuani}} |
* {{ai|Flail of the Northern Winds|Sejuani}} |
||
** On-hit effect's base damage reduced to {{as|(+ {{ap|4|5.5|7|8.5|10}}% of target's max. health)}} from {{as|(+ {{ap|4|6|8|10|12}}% of target's max. health)}}. |
** On-hit effect's base damage reduced to {{as|(+ {{ap|4|5.5|7|8.5|10}}% of target's max. health)}} from {{as|(+ {{ap|4|6|8|10|12}}% of target's max. health)}}. |
||
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** Slow percentage reduced to 30% from 90%. |
** Slow percentage reduced to 30% from 90%. |
||
− | {{ |
+ | ;{{ci|Singed}} |
* {{ai|Fling|Singed}} |
* {{ai|Fling|Singed}} |
||
** Base damage reduced to {{ap|50|65|80|95|110}} from {{ap|80|125|170|215|260}}. |
** Base damage reduced to {{ap|50|65|80|95|110}} from {{ap|80|125|170|215|260}}. |
||
** Now deals bonus damage equal to {{as|(+ {{ap|6|6.5|7|7.5|8}}% of target's max. health)}} (''Max. 300 bonus damage against minions and monsters''). |
** Now deals bonus damage equal to {{as|(+ {{ap|6|6.5|7|7.5|8}}% of target's max. health)}} (''Max. 300 bonus damage against minions and monsters''). |
||
− | {{ |
+ | ;{{ci|Sion}} |
* {{ai|Decimating Smash|Sion}} |
* {{ai|Decimating Smash|Sion}} |
||
** Damage to monsters reduced to 80% from 90%. |
** Damage to monsters reduced to 80% from 90%. |
||
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*** Total damage dealt to secondary targets reduced to {{ap|91|136.5|182|227.5|273}} {{as|(+ 52% AP)}} from {{ap|105|157.5|210|262.5|315}} {{as|(+ 60% AP)}}. |
*** Total damage dealt to secondary targets reduced to {{ap|91|136.5|182|227.5|273}} {{as|(+ 52% AP)}} from {{ap|105|157.5|210|262.5|315}} {{as|(+ 60% AP)}}. |
||
− | {{ |
+ | ;{{ci|Twisted Fate}} |
* General |
* General |
||
** New ability icons. |
** New ability icons. |
||
* Easter Egg |
* Easter Egg |
||
− | ** Using {{ai|Destiny|Twisted Fate}} while being affected by {{cai| |
+ | ** Using {{ai|Destiny|Twisted Fate}} while being affected by {{cai|Smoke Screen|Graves}} or {{cai|Paranoia|Nocturne}} will grant '''Twisted Fate''' the cosmetic debuff ''"'''Destiny, Interrupted:''' Betting blind. Literally"''. |
− | {{ |
+ | ;{{ci|Twitch}} |
* {{ai|Deadly Venom|Twitch}} |
* {{ai|Deadly Venom|Twitch}} |
||
** Damage per second changed to {{pp|5|2|3|4|5|6|1|5|9|13|17}} from {{pp|6|1|2|3|4|5|6|1|4|7|10|13|16}}. |
** Damage per second changed to {{pp|5|2|3|4|5|6|1|5|9|13|17}} from {{pp|6|1|2|3|4|5|6|1|4|7|10|13|16}}. |
||
− | {{ |
+ | ;{{ci|Veigar}} |
* {{ai|Equilibrium|Veigar}} |
* {{ai|Equilibrium|Veigar}} |
||
** Bonus mana regen increased to +{{fd|1.5}}% per 1% of mana missing from +1%. |
** Bonus mana regen increased to +{{fd|1.5}}% per 1% of mana missing from +1%. |
||
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** Range increased to 950 from 900. |
** Range increased to 950 from 900. |
||
* {{ai|Event Horizon|Veigar}} |
* {{ai|Event Horizon|Veigar}} |
||
− | ** {{sbc|New Effect:}} Will now {{ |
+ | ** {{sbc|New Effect:}} Will now {{tip|knockdown}} enemies who attempt to dash through the wall. ''This did not make it last patch due to a bug.'' |
− | {{ |
+ | ;{{ci|Vel'Koz}} |
* {{ai|Lifeform Disintegration Ray|Vel'Koz}} |
* {{ai|Lifeform Disintegration Ray|Vel'Koz}} |
||
** '''Vel'Koz''' can now cancel his ultimate by taking {{cai|Dark Passage|Thresh|Lantern}}. |
** '''Vel'Koz''' can now cancel his ultimate by taking {{cai|Dark Passage|Thresh|Lantern}}. |
||
− | {{ |
+ | ;{{ci|Yorick}} |
* {{ai|Omen of War|Yorick}} |
* {{ai|Omen of War|Yorick}} |
||
** Empowered basic attack now uses Yorick's critical strike animation. |
** Empowered basic attack now uses Yorick's critical strike animation. |
||
** {{sbc|New Effect:}} The empowered autoattack gains 50 bonus attack range (''Total range 175''). |
** {{sbc|New Effect:}} The empowered autoattack gains 50 bonus attack range (''Total range 175''). |
||
− | {{ |
+ | ;{{ci|Ziggs}} |
* {{ai|Bouncing Bomb|Ziggs}} |
* {{ai|Bouncing Bomb|Ziggs}} |
||
** Mana cost reduced to {{ap|50|55|60|65|70}} from {{ap|50|60|70|80|90}}. |
** Mana cost reduced to {{ap|50|55|60|65|70}} from {{ap|50|60|70|80|90}}. |
||
− | {{ |
+ | ;{{ci|Zilean}} |
* Stats |
* Stats |
||
** Health growth increased to 77 from 71. |
** Health growth increased to 77 from 71. |
||
Line 329: | Line 321: | ||
** Mana cost reduced to 50 at all ranks from {{ap|50|55|60|65|70}}. |
** Mana cost reduced to 50 at all ranks from {{ap|50|55|60|65|70}}. |
||
− | === |
+ | ===Items=== |
;{{ii|Athene's Unholy Grail}} |
;{{ii|Athene's Unholy Grail}} |
||
* Mana regen increased to 100% from 50%. |
* Mana regen increased to 100% from 50%. |
||
Line 348: | Line 340: | ||
* Fixed a bug where the user wouldn't get the active movement speed running towards turrets and capture points. |
* Fixed a bug where the user wouldn't get the active movement speed running towards turrets and capture points. |
||
− | === |
+ | ===Summoner's Rift=== |
;Base Gate |
;Base Gate |
||
− | * {{sbc|New Effect:}} You can now summon pets, structures, and minions in your team's Base Gates (''i.e. {{ii|Zz'Rot Portal|Void Portals}}, {{cai|H-28G Evolution Turret|Heimerdinger|Turrets}}, {{cai|Jack |
+ | * {{sbc|New Effect:}} You can now summon pets, structures, and minions in your team's Base Gates (''i.e. {{ii|Zz'Rot Portal|Void Portals}}, {{cai|H-28G Evolution Turret|Heimerdinger|Turrets}}, {{cai|Jack in the Box|Shaco|boxes}}''). |
;Jungle Experience |
;Jungle Experience |
||
* {{sbc|New Effect:}} Experience earned increases by {{pp|4|0|3|6|10|1|5|8|11}}%. |
* {{sbc|New Effect:}} Experience earned increases by {{pp|4|0|3|6|10|1|5|8|11}}%. |
||
− | ;{{ |
+ | ;{{ui|Rift Scuttler}} |
* {{bi|Speed Shrine}} |
* {{bi|Speed Shrine}} |
||
** Vision radius reduced to 525 from 1350. |
** Vision radius reduced to 525 from 1350. |
||
− | == |
+ | ==Media== |
− | [[File:Patch Rundown 5.6 |
+ | [[File:Patch Rundown 5.6|center|640px]] |
+ | |||
⚫ | |||
+ | [[de:V5.6]] |
||
⚫ | |||
+ | [[es:V5.6]] |
||
+ | [[pl:V5.6]] |
||
[[Category:Patch notes]] |
[[Category:Patch notes]] |
Revision as of 02:48, 8 January 2020
New Skins in the Store
The following skins have been added for April Fools:
- ( )
- ( )
- ( )
- ( )
- ( )
The following Summoner Icons have been added:
The following Ward Skins have been added:
PvP.net
- Post-Beta Updates
- Lobby members will now see Player Tooltips when hovering over Suggested Players
- New champion select music has been added for Summoner's Rift queues!
- Adjusted terrain detail in a number of locations.
- "Beta" has been removed from the Summoner's Rift map name in various queue/lobby locations.
- The animated victory/defeat screens have been deactivated while performance issue is resolved.
(Assets released in this patch, but arent fully implemented on live servers except BR server)
- Each game you will be graded based on your performance versus all other players in your region that played based on the champion-position combination (i.e. supports will only be compared to other supports).
- The current grading system is D, C, B, A and S, with S being the best, with a - and + in each (e.g. B+ or A-).
- These grades are not persistent - it is possible to score A+ in one game and D in a subsequent game.
(Assets released in this patch, but arent fully implemented on live servers except BR server)
- Your mastery of each champion is displayed beneath each champion portrait on your profile.
- Each game you finish of League of Legends will earn you mastery points on your played champion - earn enough points and your tier improves. Higher grades are worth more points, but the amount of mastery points is also based on team performance and party size (premade bonus).
- You require Summoner level 5 to start earning points.
- Rewards (per champion):
- 1 - Nothing
- 2 - Nothing
- 3 - Nothing
- 4 - Loading Screen Badge, Custom In-Game Emote, Customized In-Game Kill Announcements and Profile Banner.
- 5 - Loading Screen Badge, Custom In-Game Emote, Customized In-Game Kill Announcements and Profile Banner.
- There are assets for a tier 6 and tier 7, but they are not yet implemented.
- The in-game emote causes the champion to produce a mastery badge. Unlike other emotes it doesn't seem to interrupt anything. Default key binding: Ctrl + 6.
League of Legends V5.6
Ultra Rapid Fire
- Awesome Buff of Awesomely Awesome Buffing
A number of stats have been buffed significantly, and standard caps for some bonuses have been raised, including:
- Abilities: Mana and Energy costs are removed; , Fury and Flow generation doubled from all sources; and Health costs are reduced by 50%.
- Cooldown reduction: Automatically set at 80% for abilities, activated items, and summoner spells.
- Abilities with static cooldowns, such as
- The only exception to this are the revive passives of , and , which are set to a 60 seconds cooldown.
, , and the global cooldown on abilities, will not benefit from the 80% cooldown reduction bonus.
- Abilities with static cooldowns, such as
- Attack speed: Bonus attack speed is doubled ( × 1.5 for melee champions).
- Movement speed: +60 for all champions
- Tenacity: +25% for all champions
- Critical strike damage : +25% for all champions.
- Gold income: × 5 gain for all champions
- Also:
- This unit does tons of damage.
- No poros were harmed in the making of this game mode.
- It's Over 9000!
- All health pools and damage dealt are multiplied by 1000. In the HUD this will be shortened to K form.
- Removed Level Cap
Champions will continue to level-up beyond level 18.
- Level cap is now 30.
- The amount of experience required to level up continues to increase at the same rate.
- A champion's base stats will continue to increase at the same rate, but no other scaling is affected.
- No additional skill points are awarded.
- The exception of this is , who is able to take advantage of this and add skill points to giving it five skill points.
- Heal Embargo
In order to overcome the lustful thirst of blood greedy players, healing is tuned down from the beginning, but scales up to be nullified as the game progresses.
- All direct healing effects are 50% less effective at the beginning of the game, increasing by 1% every 30 second, up to 100% effective at 25 minutes.
- Shield Overload
In order to make more just at the eye of our Lord
, shields are tuned down to compensate the now spammable spell to which they belong.- Non-ultimate shield scaling ratios reduced by 50% (Except
- Undocumented exceptions
- A new model of Urf has appeared in the game files, along with several animations. It's worth noting that it's listed as a "particle Effect".
- Charge rate reduced to 30 seconds from 75 seconds.
- Cooldown between charges reduced to 10 seconds from 15 seconds.
Champions
- Texture Rebalance Part 9
- - Classic, Silver, Viridian, Unmasked, Battleborn and Judgement.
- - Classic, Traditional, Acolyte, Dragon Fist and Muay Thai.
- - Classic, Myrmidon, Ruthless, Perseus and Full Metal.
- - Classic, Rumble in the Jungle and Bilgerat.
- - Classic, Human, Tribal, Uncle, Triumphant, Professor, Zombie, Dark Crystal and Pirate.
- New Effect: Each enemy hit fills Blood Well by 20%
- Fixed a bug where Despair would not toggle off when Amumu ran out of mana.
- Passive AoE's magic damage changed to 20 / 30 / 40 from 35 at all ranks.
- General
- Recommended items updated.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 75 / 110 / 145 / 180 / 215.
- Cosmic Binding can no longer tether to unusual units such as , , , and Wards.
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 26 / 24 / 22 / 20 / 18.
- Clicking on a Magical Journey's portal is now more forgiving.
- New Effect: Allies that go on a Magical Journey will grant Bard an assist on their kills for a short time afterwards.
- New Effect: Clones (such as those created by , , and ) can now be commanded to take a Magical Journey.
- Neutral Monsters will no longer have their health reset while under stasis.
- and now stack additively. Factoring this change, now grants ~12% less ability power late game.
- Stats
- Base movement speed reduced to 330 from 335.
- Projectile's speed increased to 1600 from 1450.
- New Effect: Elise can now right click while in the air to descend on a target in addition to pressing E again
- Spider Form's bonus movement speed increased to 25 from 10.
- Total movement speed increased to 355 from 345.
/
- Re-stealth time reduced to Error: Parameter '3' is not accepted. seconds from 6 at all ranks.
- New Passive: Dark Frenzy's cooldown reduced by 1 second per each spell Evelynn hits on an enemy champion, from granting movement speed for 3 seconds on-spell hit.
- Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds from 12 at all ranks.
- Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280.
- Stats
- Base health reduced to 510 from 560.
- Health growth increased to 83 from 80.
- Base health regen per 5 seconds reduced to 4.5 from 7.87.
- General.
- Autoattack frame improved.
- AP ratio reduced to (+ 60% AP) from (+ 65% AP).
- AP ratio reduced to (+ 90% AP) from (+ 97.5% AP).
- AP ratio reduced to (+ 60% AP) from (+ 65% AP).
- Fixed a bug where triggering with Final Spark didn't add AP ratio to the detonation.
- Cooldown reduced to 150 / 125 / 100 seconds from 180 / 140 / 100.
- New Effect: Now resets Quinn's autoattack timer upon landing.
- Fixed a bug where was occasionally not applied by Vault.
- Fixed an issue where Vault could sometimes move Quinn out of her attack range when casted on close-range targets.
- Vaulting off of an enemy to pass through terrain is now easier.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 80 / 90 / 100 / 110.
- Base damage increased to 55 / 75 / 95 / 115 / 135 from 40 / 60 / 80 / 100 / 120.
- On-hit effect's base damage reduced to (+ 4 / 5.5 / 7 / 8.5 / 10% of target's max. health) from (+ 4 / 6 / 8 / 10 / 12% of target's max. health).
- Slow percentage reduced to 30% from 90%.
- Base damage reduced to 50 / 65 / 80 / 95 / 110 from 80 / 125 / 170 / 215 / 260.
- Now deals bonus damage equal to (+ 6 / 6.5 / 7 / 7.5 / 8% of target's max. health) (Max. 300 bonus damage against minions and monsters).
- Damage to monsters reduced to 80% from 90%.
- Bonus damage dealt by the projectile unit reduced to 30% from 50%.
- Total damage dealt to secondary targets reduced to 91 / 136.5 / 182 / 227.5 / 273 (+ 52% AP) from 105 / 157.5 / 210 / 262.5 / 315 (+ 60% AP).
- Bonus damage dealt by the projectile unit reduced to 30% from 50%.
- General
- New ability icons.
- Easter Egg
- Using while being affected by or will grant Twisted Fate the cosmetic debuff "Destiny, Interrupted: Betting blind. Literally".
- Damage per second changed to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- Bonus mana regen increased to +1.5% per 1% of mana missing from +1%.
- Range increased to 950 from 900.
- New Effect: Will now knockdown enemies who attempt to dash through the wall. This did not make it last patch due to a bug.
- Vel'Koz can now cancel his ultimate by taking .
- Empowered basic attack now uses Yorick's critical strike animation.
- New Effect: The empowered autoattack gains 50 bonus attack range (Total range 175).
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Stats
- Health growth increased to 77 from 71.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
- AP ratio increased to (+ 90% AP) from (+ 80% AP).
- Mana cost changed to 35 from 50 at all ranks.
- Cooldown reduced to 14 / 12 / 10 / 8 / 6 seconds from 18 / 15 / 12 / 9 / 6.
- Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70.
Items
- Mana regen increased to 100% from 50%.
- Unique Passive now restores 30% of maximum mana on kill/assist from 15%.
- Removed from the Crystal Scar and the Twisted Treeline.
- Combined cost increased to 990 from 850.
- Total cost reduced to 2200 from 2210.
- Recipe changed to + + .
- Fixed a bug where the user wouldn't get the active movement speed running towards turrets and capture points.
Summoner's Rift
- Base Gate
- New Effect: You can now summon pets, structures, and minions in your team's Base Gates (i.e. , , ).
- Jungle Experience
- New Effect: Experience earned increases by Error: Parameter '3' is not accepted.%.
- Vision radius reduced to 525 from 1350.