New Ultimate Skin: DJ Sona[]
The ultimate skin, , has been added to the store.
- The skin's retail price is
- The skin will go on sale for 4 days at 2450 RP on her initial release (25% off).
and for the price you receive the DJ Sona skin, three summoner icons and three profile banners (one for each summoner icon).
- DJ Sona is made up of what could most easily be described as three independent skins: Kinetic, Concussive and Ethereal.
- You can toggle between the modes by typing "/toggle" in chat or CTRL + 5.
- Each mode features a unique model, particle effects for each ability, quotes and a distinctive soundtrack that replaces the in-game soundtrack.
- As with the standard soundtrack, Sona's three soundtracks build up as the game plays-out - interacting with various in-game events (such as first blood, kills, deaths). There are over three hours of music!
- Additionally, each of Sona's abilities — Power Chord, Hymn of Valor, Aria of Perseverance, Song of Celerity and Crescendo — will interact with her soundtrack; adding and subtracting layers to the music, changing the tempo, etc.
- Sona's allies (but not her enemies) can opt-in to listening to Sona's music instead of the standard in-game soundtrack from the scoreboard. Sona has complete control of the soundtrack - her allies do not get to choose between Kinetic, Concussive or Ethereal.
The following Summoner Icons have been added:
League of Legends 5.4[]
Champions[]
- Splash Updates
- The following champions/skins have receive a new splash artwork:
- General
- Fixed a bug where abilities that applied on-hit effects (e.g. Parrrley and Mystic Shot) would still deal damage through Spell Shields.
- Fixed a bug where destroying a Sun Disc would count as destroying a structure in Spectator Mode.
- General
- Fixed a bug where PEARL wouldn't always announce when Ezreal ranked his abilities.
- New Effect: Now only affects allies moving toward Janna.
- Range increased to 1250 from 1000.
- Bonus movement speed increased to 8% from 5%.
- Passive's movement speed bonus increased to 9 / 11 / 13 / 15 / 17% (+ 2% AP) from 4 / 6 / 8 / 10 / 12% (+ 2% AP).
- Stats
- Base armor increased to 27 from 24.
- Fixed a bug where enemies would occasionally get knocked up if they came in range immediately after Jarvan finished dashing.
- No longer grants armor.
- Tooltips updated to display the names of her guns.
- Attack wind-up now scales with 66% of Kalista's attack speed, reduced from 100%.
- The attack wind up is the time between starting an attack and firing. is the only other champion with a modified attack wind up.
- This does not affect Kalista's damage-per-second in sustained attacks, but will affect her ability to attack-move.
- Attack wind-up now scales with 66% of Kalista's attack speed, reduced from 100%.
- Range reduced to 450 from 700.
- Mana cost reduced to 60 / 120 / 240 / 480 / 960 from 75 / 150 / 300 / 600 / 1200.
- New Effect: Assist timer reduced to 3 seconds. Katarina must have damaged the slain enemy in the last 3 seconds to get the reset.
- Fixed a bug where Glacial Path's end marker would sometimes be hidden by terrain.
- Stats
- Base health regeneration reduced to 3.374 from 8.374.
- Health cost reduced to 20 / 25 / 30 / 35 / 40 from 25 / 32 / 39 / 46 / 53.
- New Effect: Now grants 75 bonus attack range on the empowered attack.
- Health cost reduced to 20 / 25 / 30 / 35 / 40 from 26 / 32 / 38 / 44 / 50.
- New Effect: If cast on an ally, Mordekaiser will also gain Creeping Death's effects, and each gain 60 flat movement speed bonus when moving towards each other.
- Base damage per second reduced to 20 / 32 / 44 / 56 / 68 from 24 / 38 / 54 / 66 / 80.
- AP scaling reduced to (+15% AP) from (+20% AP).
- Enemies will not take double damage if multiple Creeping Deaths overlap.
- Mordekaiser now gains 30% target's AP and 25% target's bonus health instead of 20% target's AP and 20% target's AD.
- Slaved ghost now only gains 25 / 50 / 100 bonus AD from 75% of Mordekaiser's attack damage.
- Trophy effect moved into Rengar's passive - items removed.
- Collision width of Dark Spheres increased.
- Fixed a bug where Super Teemo couldn't fly.
- Fixed a bug where there was no sound or particle effect on Panda Teemo.
- Fixed a bug where the range indicator had disappeared.
- General
- New ability effects.
- Reworked Active: Now a linear colliding skillshot, but can hit two targets.
- Ability power gain can be triggered up to twice per cast.
- Range increased to 850 from 650.
- Cooldown changed to 7 / 6.5 / 6 / 5.5 / 5 seconds from 8 / 7 / 6 / 5 / 4.
- Reworked Active: Now a linear colliding skillshot, but can hit two targets.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
- New Effect: Now has a 0.75 seconds delay and warning particles before the walls appear.
- Mana cost reduced to 80 / 85 / 90 / 95 / 100 from 80 / 90 / 100 / 110 / 120.
- Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 20 / 19 / 18 / 17 / 16.
- Range increased to 700 from 650.
- Ability power ratio reduced to 100% AP from 120% AP.
- Mana cost reduced to 125 at all ranks from 125 / 175 / 225.
- Cooldown reduced to 120 / 100 / 80 seconds from 130 / 110 / 90.
- Maximum stun duration reduced to 1.75 seconds from 2.25.
- Fixed a bug where the third strike wasn't applying a knockup.
- General
- New ability icons.
- New ability effects.
- Stats
- Attack range reduced to 550 from 600.
- Base armor increased to 19.134 from 17.134.
- Attack frame improved.
- New Active: Zilean throws a time-delayed bomb at the target location that explodes after a short delay, dealing magic damage to all enemies in an area. The bomb will bind to the first unit that enters its epicenter, prioritizing champions.
- Detonation time reduced to 3 seconds from 4.
- Base damage reduced to 75 / 115 / 165 / 230 / 300 from 90 / 145 / 200 / 260 / 320.
- Ability power ratio reduced to (+ 80% AP) from (+ 90% AP).
- New Effect: If a target picks up a second bomb while already carrying one, the first bomb will detonate early - also stunning all enemies in the blast for 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds.
- Cooldown changed to 12 / 11 / 10 / 9 / 8 seconds from 10 at all ranks.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 85 / 100 / 115 / 130.
- Range increased to 900 from 700.
- No longer affects .
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 seconds from 80 at all ranks.
- Cooldown reduced to 15 seconds at all ranks from 20.
- Range reduced to 550 from 700.
- Range is now calculated edge-to-edge instead of center-to-center.
- Movement modifier increased to 40 / 55 / 70 / 85 / 99% from 55% at all ranks.
- Movement modifier duration reduced to 2.5 seconds at all ranks from 2.5 / 3.25 / 4 / 4.75 / 5.5.
- Cooldown reduced to 120 / 90 / 60 seconds from 180 at all ranks.
- Duration reduced to 5 seconds from 7.
Items[]
- Fixed a bug where the passive wasn't actually blocking spell damage.
- / / /
- Cost to swap increased to 255 from 0. This is the financial equivalent of selling the item and buying an alternative - there is no longer a saving.
- Cooldown at level 9 increased to 75 from 60.
- Attack damage reduced to 40 from 45.
- Void Gates
- Improved "nearest lane" AI.
- Will now re-scan for the nearest lane when its target turret is destroyed.
Summoner spells[]
- Removed from the game.
- Range reduced to 500 from 760.
- Targeting now measured from edge-to-edge instead of center-to-center.[1][2]
- Effective range is not reduced versus monsters, due to their large hit boxes.
Game Client[]
- Relative Team Colors
- There is now an option to make the allied team always appear blue and the enemy team always appear red. This is enabled by default.
- Camera Controls
- New Semi-Locked option has been added. While camera lock is enabled, you will be able to pan the camera (as with unlocked camera) but your champion will always remain in view.
- Drag Scroll Lock
- Default key-binding removed (previously Shift + Ctrl + S).
- The ability to assign a hotkey to Drag Scroll has been added to the Camera Control menu.
General[]
- Minions
- Melee and caster minions now have four different animations based on how they die.
- Wards
- Classic skinned wards are now longer abnormally large.