New Cosmetics[]
The following Champion skins have been added to the store:
Released September 29, 2024 (00:01 UTC):
Wild Rift V5.2d[]
Client[]
- Ranked
- Added a new loss prevention mechanic called Galio's Aegis. This will remain enabled thru the Galio's Aegis event.
- If you achieve S-grade in a loss match, you will not lose a mark. Galio's Aegis takes precedence over events and Ranked Loss Shield.
- If you achieve A-grade in a loss match, you will gain 50% maximum Fortitude. Ranked Loss Shield and A-grade compensation can trigger at the same time.
- This will not activate if Fortitude compensation events occur.
- Galio's Aegis will negate Fortitude bonuses from other sources.
- If there is an event that compensates for loss and it is triggered, A-grade compensation will not occur.
- Galio's Aegis trigger conditions:
- You are at least Platinum rank.
- Editor's Note: Patch notes error writes Silver instead of Platinum
- Match duration is at least 10:00.
- You have incurred no negative behavior during the match.
- You are at least Platinum rank.
Champions[]
- Ascension levels changed from 1 / 5 / 10 / 15 to 1 / 5 / 9 / 13.
- Armor and magic resist reduction increased from 15% to 20%.
- Base damage increased from 60 / 110 / 160 / 210 to 70 / 120 / 170 / 220.
- Base heal increased from 70 / 110 / 150 / 190 to 80 / 120 / 160 / 200.
- Heal AP ratio increased from 30% AP to 40%.
- Damage against monsters reduced from 100% to 60%.
- Cast time reduced from 1.5 seconds to 0.5.
- Area of effect delay increased from 1.5 seconds to 2.5.
- Base damage reduced from 15 − 120 (based on level) to 12 − 96 (based on level).
- Cooldown increased from 75 / 60 / 45 seconds to 80 / 70 / 60.
- Stats
- Base attack damage increased from 58 to 62.
- Base damage increased from 15 / 50 / 85 / 120 to 25 / 60 / 95 / 130.
- Brittle damage reduced from 5% − 20% (based on Ornn's level) of target's maximum health to 7% − 22% (based on Ornn's level).
- Minimum damage against minions increased from 80 / 130 / 180 / 230 to 90 / 140 / 190 / 240.
- Stats
- Base attack damage increased from 58 to 62.
- AD grit ratio increased from 25% per 100 bonus AD to 27.5%.
- Maximum grit increased from 45% maximum health to 45%.
- Stats
- Health growth increased from 96 to 104.
- Splinters per ability rank increased from 2 to 4.
- Total splinters from ability ranks increased from 30 to 60.
- Splinters per ability rank increased from 2 to 4.
- Base damage per sphere increased from 60 / 105 / 150 to 60 / 110 / 160.
- bonus detonation base damage increased from 60 / 105 / 150 to 60 / 110 / 160.
- Stats
- Base attack damage reudced from 58 to 50.
- Base shield reduced from 60 − 200 (based on level) to 45 − 185 (based on level).
- Shield AP ratio recued from 25% AP to 15%.
- AP movement speed ratio reduced from 5% per 100 AP to 3%.
- Bonus attack speed reduced from 30 / 35 / 40 / 45% to 20 / 25 / 30 / 35%.
Items[]
- Unique Active - Ravenous Crescent
- Cooldown increased from 6 seconds to 10.
- AD ratio increased from 110% AD to 140%.
- Heal damage ratio increased from 30% damage dealt to 60%.
ARAM[]
- ARAM-specific balancing
- Outgoing damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from 0% to +15%.
- Outgoing damage modifier changed from +5% to 0%.
- Incoming damage modifier changed from -15% to -5%.
- Incoming damage modifier changed from -15% to -5%.
- Outgoing damage modifier changed from 0% to +10%.
- Incoming damage modifier changed from -5% to -10%.
- Outgoing damage modifier changed from 0% to +10%.
- Incoming damage modifier changed from -5% to -10%.
- Shielding modifier changed from -20% to -25%.
- Healing modifier changed from -20% to -25%.
- Outgoing damage modifier changed from +5% to +15%.