New Cosmetics[]
The following Champion skins have been added to the store:
Released September 6, 2024 (00:01 UTC):
- Chromas ( )
Released September 12, 2024 (00:01 UTC):
- (Mini Pass)
Released September 12, 2024 (00:01 UTC):
Released September 20, 2024 (00:01 UTC):
- ( )
- ( )
Wild Rift V5.2c[]
Client[]
- Event
- Journey to Mastery
- Try out the newly reworked Rengar to earn goodies! We're handing out a 3-day trial card of Rengar so everyone can be a part of it!
- The Journey to Mastery event begins September 5, 2024 (00:01 UTC).
- Legends of Two Realms
- Explore the pawnshop, Twist of Fortune, to obtain Camille, Pyke, Swain, Varus, and Yone's limited skins.
- The Legends of Two Realms event begins September 12, 2024 (00:01 UTC).
- Updated the champion icons of , , , , & . This is also reflected in-game.
Game[]
- Champion Select
- Added VFX theme from Fiend Queller. This will remain enabled for the duration of the Legends of Two Realms event.
- Minimap
- New effect: Minimap prompts tips if
T-Hex Mecha is spawned for a while but not activated.
- New effect: Minimap prompts effect on the lane where the
T-Hex Mecha sets off.
Champions[]
- Stats
- Armor growth increased from 3.9 to 4.3.
- Base damage increased from 5 / 30 / 55 / 80 to 5 / 35 / 65 / 95.
- Damage against minions changed from 60 / 70 / 80 / 90% to 55 / 70 / 85 / 100%.
Critical strike damage increased from 125% to 150%.- Editor's Note: New value has already been applied in V2.4b.
- Stats
- Base armor increased from 37 to 40.
- Points from damaging melee champions increased from 12 to 15.
- Points from melee champion takedowns increased from 60 to 75.
- Heal damage ratio increased from 20% − 34% (based on level) to 24% − 38% (based on level).
- Darkin health ratio increased from 6% target's maximum health to 7%.
- Darkin heal health ratio increased from 10% target's maximum health to 12%.
- - New champion
- Released September 20, 2024 (00:01 UTC).
- Stats
- Base attack damage increased from 58 to 62.
- Attack damage growth increased from 3.6 to 4.
- Health growth increased from 105 to 112.
- Armor growth increased from 3.9 to 4.3.
- Removed: Leaping at 0 stacks no longer grants 1 stack.
- New Effect: Whenever Rengar reaches 0 Ferocity, his next leap now generates 1 Ferocity, regardless of current Ferocity.
- Ferocity generated by a leap now displays a different color.
- New Effect: Ferocity expires after 8 seconds out of combat.
- Bonus attack damage changed from 1 / 4 / 9 / 16 / 25% bonus AD to 4 / 8 / 12 / 16 / 20% bonus AD.
- Base damage increased from 40 / 80 / 120 / 160 to 50 / 90 / 130 / 170.
- Empowered base damage increased from 40 − 250 (based on level) to 50 − 260 (based on level).
- New Effect: The attack will
critically strike for 0% − 75% (based on critical strike chance) bonus damage.
- Damage against turrets reduced from 100% to 60%.
- Removed: Empowered cast no longer grants bonus movement speed.
- New Effect: Heal damage ratio against monsters increased from 60% to 100%.
- New Effect: Reveals around the target for 2 seconds.
- New Effect: Can be cast during a .
- Base damage increased from 60 / 120 / 180 / 240 to 70 / 130 / 190 / 250.
- Empowered base damage increased from 65 − 310 (based on level) to 75 − 320 (based on level).
- Cooldown reduced from 90 / 75 / 60 seconds to 75 / 65 / 55.
- Bonus movement speed increased from 30 / 40 / 50% to 40 / 50 / 60%.
- Cooldown increased from 22 / 19 / 16 / 13 seconds to 22 / 20 / 18 / 16.
- Heal health ratio reduced from 7.5% target's misssing health to 5%.
- Basic attack
- New effect: Shots now penetrate targets hit, dealing reduced damage against subsequent targets.
- Base damage reduced from 12 to 6.
- Stats
- Armor growth reduced from 5.5 to 5.
- On-hit damage health ratio reduced from 4 / 5 / 6 / 7% target's current health to 3 / 4 / 5 / 6%.
- Second hit AD ratio reduced from 20% AD to 15%.
- Critical strike chance ratio reduced from 0% − 75% (based on critical strike chance) to 0% − 50% (based on critical strike chance).
- Cooldown increased from 80 / 70 / 60 seconds to 90 / 75 / 60.
- Critical strike chance ratio reduced from 0% − 75% (based on critical strike chance) to 0% − 50% (based on critical strike chance).
- Stats
- Health growth increased from 105 to 112.
- Base damage increased from 60 / 80 / 100 / 120 to 60 / 90 / 120 / 150.
- Thorn Spitter base damage increased from 5 − 75 (based on level) to 10 − 80 (based on level).
- Thorn Spitter damage AP ratio increased from 10% AP to 13%.
- AP ratio increased from 50% AP to 60%
Items[]
- New Recipe: + + +
450 =
2800.
- Ability haste increased from 10 to 20.
- Ability power reduced from 60 to 55.
- Unique Passive - Censer
- Bonus attack speed increased from 10% − 30% (based on level) to 15% − 40% (based on level).
- On-hit base damage changed from 16 − 30 (based on level) to 20 − 40 (based on level).
- Total cost reduced from
3200 from
3000.
- Unique passive - Lifeline
- Base shield changed from 200 − 700 (based on critical strike chance) to 250 − 550 (based on level).
- Unique passive - Last Whisper
- Armor penetration increased from 16% − 30% (based on level) to 16% − 33% (based on level).
- Unique passive - Last Whisper
- Armor penetration increased from 16% − 30% (based on level) to 16% − 33% (based on level).
- - Removed
- Removed from the game.
- - New item
- Recipe: + +
500 =
2600.
- Stats: 20 ability haste, 400 health, 300 mana.
- Unique Passive - Salvation: While an allied champion is nearby (350 units), all nearby allied champions are healed for 50 (+ 6% of your bonus health) every 8 seconds.
- Unique Passive - Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second.
- Limited to 1 Redemption.
Runes[]
- Damage health ratio reduced from 2% per 100 target's bonus health to 1%.
- Damage cap changed from (14% at 700 target's bonus health) to (16% at 1600 target's bonus health).