New Cosmetics in the Store[]
The following champion skins have been added to the store:
- ( )
Snowdown 2015 (Legacy Content)[]
The Legend of the Poro King has returned:
- This includes the return of Shadow Isles, Gentleman, Dragon, Battlecast and Astronaut Poro Icons, which will be available for .
- This includes a new PROJECT: Poro icon.
The following Champions skins have been added to the store:
- ( )
- ( )
The following Summoner icons have been added to the store:
The following Summoner icons are only available as gifts for 100, which also grants the recipient a one-win IP boost:
The following Ward Skins have been added to the store:
Minions on Summoner's Rift and Howling Abyss have donned their Snowdown outfits.
League of Legends V5.24[]
General[]
- Initial Spawn
- Bonus movement speed granted renamed Homestart from Homeguard.
- removes this bonus.
- Minions
- The initial wave of minions will now spread their fire - rather than all focusing on the same minion.
- Pathfinding
- Reverted to pre-V5.23 behavior.
Champions[]
- Chill duration reduced to 1 second from 2.
- Tether radius reduced to 1000 from 1200.
- Maximum stacks reduced to 4 from 5.
- Bug Fix: Azir would perform his Command Attack before his soldiers had finished spawning.
- Bug Fix: soldiers that hadn't finished spawning would perform an attack.
- Azir will now move with soldiers to their endpoint even if he catches up to them while traveling.
- Meep base recharge timer reduced to 8 seconds from 10.
- Base AP ratio increased to 30% AP from 20% AP.
- Maximum AP ratio increased to 60% AP from 45% AP.
- Mana cost increased to 70 / 80 / 90 / 100 / 110 from 70 / 75 / 80 / 85 / 90.
- Stacks changed to 6 at all levels from 7 / 6 / 5 (based on level).
- Damage changed to 15 / 17.5 / 20 / 22.5 / 25% of target's current health from 15 / 18 / 21 / 23 / 25% of target's current health.
- Non-champion damage cap reduced to 300 / 350 / 400 / 450 / 500 from 300 / 400 / 500 / 600 / 700
- Bonus damage reduced to 3 / 3.5 / 4 / 4.5 / 5% of his max. health from 5% of his max. health at all ranks.
- Removed: Bonus damage affecting structures.
- Bug Fix: The empowered attack was not always interacting proper with other on-hit effects.
- Stats
- Base health reduced to 580 from 599.
- Health growth reduced to 90 from 95.
- Removed: Perpetual ghosting.
- New Effect: Hecarim is ghosted while active.
- Delay before Jinx can move after attacking while using Fishbones reduced to 0.28 from 0.32. This is to match Pow-Pow, and was unintentionally reduced by the V5.22 changes.
- Bug Fix: bolts couldn't crit while using Fishbones.
- New Effect: will now fire miniature rockets while using Fishbones.
- New Effect: The wall's slow reduces to 20 / 25 / 30 / 35 / 40% after 1 second.
- Heal reduced to 43 − 94 (based on level) from 63 − 114 (based on level).
- Cooldown changed to 160 / 130 / 100 seconds from 150 / 130 / 110.
- Removed: AD ratio as base damage.
- New Effect: Now has a base damage of 2% of target's max. health.
- Base damage reduced to 4 / 4.5 / 5 / 5.5 / 6% of target's max. health from 4 / 5 / 6 / 7 / 8% of target's max. health.
- Tooltip Correction: AP ratio is 15% AP not 30% AP.
- Bonus attack speed reduced to 40 / 55 / 70 / 85 / 100% from 60 / 70 / 80 / 90 / 100%.
- Slow reduced to 28 / 36 / 44 / 52 / 60% from 40 / 45 / 50 / 55 / 60%.
- Base damage increased to 60 / 77.5 / 95 / 112.5 / 130 from 50 / 70 / 90 / 110 / 130.
- Maximum damage increased to 180 / 232.5 / 285 / 337.5 / 390 from 150 / 210 / 270 / 330 / 390.
- - Full Relaunch
- General
- Title changed to Keeper of the Hammer from the Iron Ambassador.
- Complete visual upgrade across all skins.
- New splash artwork for , , , , , and .
- New voiceover.
- New lore.
- Every 18 / 14 / 10 (based on level) seconds, Poppy's next basic attack gains 「 400 bonus attack range 」「 525 total attack range 」, hurling her buckler at her target and dealing 20 − 190 (based on level) bonus magic damage. The buckler ricochets off the target to land on the floor nearby and Poppy can pick it up to shield herself for 15% maximum health for 5 seconds (enemies can step on the buckler to destroy it) If Iron Ambassador kills the target, the buckler does not fall to the ground but instead ricochets directly to Poppy.
(Innate)
- Poppy slams the ground, dealing 40 / 70 / 100 / 130 / 160 (+ 65% bonus AD) (+ 6% target's maximum health) physical damage (80% against minions) and cracking the ground, slowing enemies in the area by 20 / 25 / 30 / 35 / 40%. After 1 second, the ground erupts dealing the same damage again.
- Cooldown: 9 / 8 / 7 / 6 / 5.
- Cost: 35 / 40 / 45 / 50 / 55.
(Q)
- Passive: Poppy's total armor and total magic resistance are increased by 12%, doubled when she falls below 40% maximum health.
- Active: Poppy gains 27 / 29 / 31 / 33 / 35% bonus movement speed and creates a zone around herself for the next 2.5 seconds. Enemies who attempt to dash into or within the area knocked down and take 70 / 110 / 150 / 190 / 230 (+ 70% AP) magic damage.
- Cooldown: 24 / 22 / 20 / 18 / 16.
- Cost: 50.
(W)
- Damage changed to physical from magic.
- Initial damage changed to 50 / 70 / 90 / 110 / 130 (+ 50% bonus AD) from 50 / 75 / 100 / 125 / 150 (+ 40% AP).
- Secondary damage changed to 50 / 70 / 90 / 110 / 130 (+ 50% bonus AD) from 75 / 125 / 175 / 225 / 275 (+ 40% AP).
- Stun duration increased to 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds from 1.5 at all ranks.
- Cost changed to 70 at all ranks from 60 / 65 / 70 / 75 / 80.
- First Cast: Poppy begins charging, slowing herself by 15% but increasing Keeper's Verdict's smash range and displacement distance over the next 2 seconds (Keeper's Verdict is canceled and the cooldown is refunded by 75% if Poppy doesn't cast again after 4 seconds).
- Second Cast: Poppy smashes the ground, sending out a fissure in the target direction that deals 200 / 300 / 400 (+ 90% bonus AD) physical damage to every non-champion it passes through. When the fissure collides with an enemy champion, a massive hammer erupts from the ground, dealing the same physical damage to all enemies in a tiny area and knocking all enemy champions hit an enormous distance towards their Summoning Platform (enemy champions are untargetable while being displaced).
- Cooldown: 140 / 120 / 100.
- Cost: 100.
(R)
- Stats
- Base AD reduced to 54.46 from 56.46.
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 50 at all ranks.
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 55 / 85 / 115 / 145.
- Total AD ratio reduced to 80 / 90 / 100 / 110 / 120% AD from 80 / 95 / 110 / 125 / 140% AD.
- Collision radius reduced to 225 from 325.
- Slow duration reduced to 2 seconds from 3.
- Rammus will no longer path around units during Powerball - he will always path through them.
- Stats
- Health regeneration increased to 5.34 from 3.34.
- AD ratio increased to 60 / 65 / 70 / 75 / 80% AD from 50 / 55 / 60 / 65 / 70% AD.
- Removed: Hitting a maximum of 6 units.
- AD ratio reduced to 60% AD from 100% AD.
- Range reduced to 800 from 950.
- Mana cost increased to 40 / 45 / 50 / 55 / 60 from 20 / 25 / 30 / 35 / 40.
- Removed: No longer removes Grievous Wounds.
- Root duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 2 at all ranks.
- Removed: Bonus movement speed while moving away from enemy champions while holding an ally.
- Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260.
- Bug Fix: The empowered attacks were happening at reduced attack speed.
- Bug Fix: Each attack was not refreshing the empowerment duration.
- Damage to structures increased to 「 200% 」「 40 − 320 (based on level) (+ 50 / 60 / 70 (based on level)% AP) 」from「 150% 」「 30 − 240 (based on level) (+ 37.5 / 45 / 52.5 (based on level)% AP) 」.
Items[]
- Now tracks the gold earned in the tooltip.
- Health reduced to 500 from 600.
- Critical strike chance to reach the cap increased to 30% from 20%.
- Cooldown reduction per critical strike chance is no longer linear (i.e. it's not 0.67% CDR per 1% critical strike chance).
- CDR = Crit × (Crit/10 + 1) ÷ 6
- Cooldown reduction versus
- Cooldown increased to 120–60 seconds from 72–48. Although note that the first value given is at level 1 - which is not possible to obtain.
changed to 60 flat from 60%.
- Area vision reduced to 500 from 900.
- Damage area of effect radius reduced to 350 from 450.
- Total cost increased to 2600 from 2500.
- The bonus damage to your target from Rapid Firecannon and Statikk Shiv no longer stack. Only the greater damage is dealt.
- / / /
- Bug Fix: Spoils of War could execute champion clones.
- Total cost increased to 2600 from 2500.
- The bonus damage to your target from Rapid Firecannon and Statikk Shiv no longer stack. Only the greater damage is dealt.
- Farsight Ward / /
- Bug Fix: The amount of vision granted wasn't accurantly represented by the range indicator.
- Bug Fix: The vision radius was varying slightly based on source.
- Bug Fix: Monsters were pushing wards away in their path. Will continue to push wards out of their starting position.
- New Effect: Wards that are targeted within 25 units of a brush will now seek out and plant themselves into the brush instead.
- /
- Wards are now disabled for an additional 1-second after the drone expires.
- Updated visual effects.
Masteries[]
- - NEW!
- Tier-2 Cunning Mastery.
- Deals 1.5% increased damage while no allied champions are nearby.
- Base damage reduction increased to 3% from 2%.
- Enhanced reduction reduced to 6% from 8%.
- Health threshold for disabling damage redirection reduced to 5% from 15%.
- Damage per half-second reduced to 1 (+ 2.5% AP) (+ 6.25% bonus AD) from 1 (+ 3.33% AP) (+ 8.33% bonus AD).
- 「 Single Target duration increased to 4 seconds from 3 」「 Total damage increased to 8 (+ 20% AP) (+ 50% bonus AD) from 6 (+ 20% AP) (+ 50% bonus AD). 」
- 「 AoE duration increased to 2 seconds from 1. 」「 AOE total damage increased to 4 (+ 10% AP) (+ 25% bonus AD) from 3 (+10% AP) (+25% bonus AD). 」
- 「 DoT duration reduced to 1 second from 1.5. 」「 DOT total damage reduced to 2 (+ 5% AP) (+ 12.5% bonus AD) from 3 (+ 10% AP) (+ 25% bonus AD). 」
- Movement speed increased to 15 from 12.
- Cooldown increased to 25 seconds from 20.
- Removed: Generating stacks versus non-champions.
- New Effect: Stacks from ability damage now has a 2-second cooldown.
- New Effect:Melee attacks and Ability damage now generate 2 stacks (up from 1).
- Stack time-out period increased to 6 seconds from 5.
- Base armor penetration increased to 1 / 2 / 3 / 4 / 5 from 0.6 / 1.2 / 1.8 / 2.4 / 3.
- Armor penetration per level increased to 0.1 / 0.2 / 0.3 / 0.4 / 0.5 from 0.06 / 0.12 / 0.16 / 0.24 / 0.3.
- AD ratio increased to 30% AD from 20% AD.
- Resists reduced to 1 / 2 / 3 / 4 / 5% from 1.2 / 2.4 / 3.6 / 4.8 / 6%.
- Health changed to 9 / 18 / 27 / 36 / 45 from 0.8 / 1.6 / 2.4 / 3.2 / 4% maximum health.
- Bug Fix: Its cooldown was sometimes being ignored.
- Armor changed to 5 − 22 (based on level) Armor based on level from a 15% increase.
- Magic resistance changed to 2.5 − 11 (based on level) based on level from a 15% increase.
- Level is taken from the highest between the caster and the target.
Summoner's Rift[]
- Jungle
- General (excluding Epic Monsters and Rift Scuttler)
- Amount of health gained per level reduced to 100-170% of per-level coefficient from 100-200%.
- Amount of armor gained per level increased to 100-300% of per-level coefficient from 100%.
- Base health increased to 1450 from 1440.
- Base armor reduced to 10 from 12.
- Base health reduced to 1300 from 1320.
- Base armor increased to 10 from 9.
- Now properly classified as an Epic Monster (5 stacks on Devourer).
- Removed: Eye no longer stays open if brought into kill threshold.
- Removed: Granted to killer.
- New Effect: Granted by a shrine that drops to the ground on-kill. The shrine is visible to both teams but can only be collected by the killer's team.
- Bug Fix: was not granting a Well Fed bonus.
Patch Rundown[]
December 15th Hotfix[]
- Range increased to 525 from 475.
- Range now uses edge range instead of center range. Essentially increased range versus larger targets.
- Range indicator will not be updated until next patch.