New Cosmetics in the Store[]
The following Champions skins have been added to the game:
- (Awarded to players who finished Season 5 in Gold league or above)
The following Summoner icons have been added to the game (only the first three are purchasable in the store)
Queue | Solo | 3v3 | 5v5 |
---|---|---|---|
Bronze | |||
Silver | |||
Gold | |||
Platinum | |||
Diamond | |||
Master | |||
Challenger |
The following Ward Skins have been added to the store:
Client changes[]
UPCOMING: Normal draft queue will use .
League of Legends V5.22[]
Champions[]
- Stats
- Base mana regeneration increased to 8.5 from 6.
- Stats
- Base mana increased to 396.04 from 346.04.
- Mana growth reduced to 50 from 53.
- Stats
- Base attack damage increased to 56.508 from 51.89.
- Attack damage growth reduced to 2.26 from 2.85.
- Base mana increased to 280 from 231.8.
- Mana growth reduced to 32 from 35.
- Slow reduced to 5 − 25 (based on level)% from 5 − 35 (based on level)%.
- Removed: On-crit effects against Frosted targets. For reference: on-crit effects include the floating combat text and crit-attack animation as well as effects such as Fury (or the new Warlord's Bloodlust mastery) and . Her bonus damage hasn't changed.
- New Effect - Critical Slow: Ashe now has a 1% chance per 1% of her critical strike chance to double Frost Shot's slow to 10 − 50 (based on level)% and trigger on-crit effects. The slow decays to the standard amount over the duration.
- will always trigger the enhanced slow versus champions.
- Removed: Cooldown.
- Removed: Cast Ranger's Focus at less than 5 stacks.
- Removed: or granting . Basic attacks only.
- Removed: 20% increase of slow.
- Activation consumes all stacks and Ashe will not generate stacks while the effect is active.
- Fixed a bug where Azir and his allies could be pinned to his wall as a result of abilities that collided with terrain.
- Fixed a similar bug where allied Gnar couldn't wall-stun using Azir's phalanx.
- Fixed a bug where allied Sion's couldn't charge through the phalanx.
- Stats
- Base mana regeneration increased to 8.5 from 6.
- Stats
- Base mana increased to 375.6 from 325.6.
- Mana growth reduced to 42 from 45.
- Stats
- Base attack damage increased to 55.66 from 50.04.
- Attack damage growth reduced to 2.18 from 3.
- Base attack speed reduced to 0.568 from 0.625.
- Attack delay increased to 0.1 from 0.
- Caitlyn now starts the game with 10% bonus attack speed at level 1 to off-set the base attack speed reduction at the start of the game.
- New icon.
- Removed: 50% Bonus Armor penetration
- New Effect: Headshot now bonus damage increased to 50% + (critical strike chance × (1 + 0.5 * bonus critical damage))% of total AD from a flat +50%.
- Still deals 150% AD bonus damage against minions and monsters.
- New Effect: Caitlyn's next attack against targets caught in a or slowed by gains "double range" and is guaranteed to apply Headshot. These Headshots will not generate charges toward standard Headshots, nor consume a stacked Headshot.
- Attacks against turrets will now increment Caitlyn's Headshot counter.
- Base damage increased to 25 / 70 / 115 / 160 / 205 from 20 / 60 / 100 / 140 / 180.
- Attack damage scaling increased to 130 / 140 / 150 / 160 / 170% AD from 130% AD.
- Removed: 10% reduced damage per enemy hit.
- New Effect: Projectile is now narrow until it hits its first target, after which it opens to its normal width.
- New Effect: Enemies beyond the first take only 「 60% 」「 15 / 42 / 69 / 96 / 123 (+ 72 / 78 / 84 / 90 / 96% AD) 」 damage, unless caught in a , in which case they take full damage.
- Removed: No longer deals damage.
- New Effect: Now utilizes a stock system. Maximum charges are 3 / 3 / 4 / 4 / 5.
- Recharge time increased to 45 / 32.5 / 20 / 12.5 / 10 seconds from 16 / 14 / 12 / 10 / 8.
- Maximum number of traps increased to 3 / 3 / 4 / 4 / 5 from 3 at all ranks.
- Duration reduced to 90 seconds from 240.
- New Effect: Being trapped now grants an immunity to further traps placed at that location for ~4 seconds. This immunity is lost if you leave that location.
- New Effect: Trapped enemies take 10 / 20 / 30 / 40 / 50 % increased damage from Headshot. This is a multiplicative bonus.
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 130 / 180 / 230 / 280.
- Dash distance reduced to 400 from 500.
- Missile width reduced to 70 from 80.
- Missile speed reduced to 1600 from 2000.
- General
- New ability icons.
- Stats
- Base attack damage increased to 56 from 51.24.
- Attack damage growth reduced to 2.5 from 3.
- Base mana increased to 280 from 231.8.
- Mana growth reduced to 34 from 37.
- Passive - Hextech Shrapnel Shells: Corki's basic attacks deal 110% of his attack damage, evenly split between physical and magic damage. Life steal will apply to both damage types. The 55%:55% modifiers interact with critical strike and , while other "bonus damage" effects are applied as normal.
- Passive - The Package: After an initial 8 minutes, is delivered to Corki's Fountain, which he can interact with to pick it up. ~1 second channel timer. Collecting The Package grants Corki 40% out of combat movement speed and the ability to cast within 60 seconds. A new Package will be delivery 300 seconds after Special Delivery is used.
- New Innate
- Range reduced to 600 from 800.
- Normal W
- Active: Corki flies up to 1800 units forward in a line, dropping bombs that knock enemies ~500 units aside and leaving a ~200 units wide trail of fire in his wake that lingers for 5 seconds. The trail slows enemies by 90% while dealing 30-100 (based on level) (+150% bonus AD) (+ 20% AP) magic damage every second. Valkyrie is instantly ready to cast after Special Delivery is used.
- Dash speed: 1500
- Enhanced W
- Base damage increased to 20 / 32 / 44 / 56 / 78 from 20 / 32 / 44 / 56 / 68.
- Attack damage scaling increased to (+ 40% AD) from (+ 20% AD).
- Damage type changed to half physical and half magical from all physical.
- New Effect: Now also reduces enemy's magic resistance.
- Armor/magic resistance shred reduced to 1 / 2 / 3 / 4 / 5 from 2 / 4 / 6 / 8 / 10.
- Base damage reduced to 100 / 130 / 160 from 100 / 180 / 260.
- Attack damage ratio increased to 20 / 50 / 80% AD from 20 / 30 / 40% AD.
- Ability power ratio increased to 30% AP from 20% AP.
- Stats
- Base attack damage increased to 56 from 51.24.
- Attack damage growth reduced to 2.91 from 3.5.
- Base mana increased to 360.56 from 310.56.
- Mana growth reduced to 39 from 42.
- Attack windup percent improved from 18.1% to 15.6%.
- Missile speed reduced to 1600 from 1700.
- Stats
- Base mana increased to 315.6 from 265.6.
- Mana growth reduced to 42 from 45.
- Stats
- Base attack damage increased to 55.66 from 50.24.
- Attack damage growth reduced to 2.41 from 3.
- Base mana increased to 360.6 from 310.6.
- Mana growth reduced to 42 from 45.
- On-hit CDR increased to 1.5 seconds from 1.
- Cooldown increased to 6.5 / 6 / 5.5 / 5 / 4.5 seconds from 6 / 5.5 / 5 / 4.5 / 4.
- Cooldown increased to 19 / 17.5 / 16 / 14.5 / 13 seconds from 19 / 17 / 15 / 13 / 11.
- Stats
- Base mana increased to 400.12 from 350.12.
- Mana growth reduced to 56 from 59.
- Stats
- Base mana increased to 317.2 from 267.2.
- Mana growth reduced to 37 from 40.
- Stats
- Base mana increased to 369 from 319.
- Mana growth reduced to 47 from 50.
- - Gameplay Update
- Stats
- Base attack damage increased to 60.83 from 54.21.
- Attack damage growth reduced to 2.41 from 3.1.
- Armor growth increased to 3.4 from 3.2.
- Base attack speed reduced to 0.481 from 0.625
- Attack delay increased to 0.3 from 0.
- Graves' delay between attacks scales with attack speed better than convention.
- Movement speed increased to 345 from 330.
- Attack range reduced to 425 from 525.
- Passive - 12-Gauge: Graves stores up to 2 Shells. Each of Graves' basic attacks consumes 1 Shell and sprays four pellets in a cone, dealing damage to the first enemy they each collide with. Graves is not guaranteed to hit his target.
- Enemies hit take 75% - 110% AD damage plus 25% - 36.6% AD damage for every pellet to hit them beyond the first. Damage scales with level. Turrets take 25% reduced damage (multiplicative).
- critical strikes fire 4 additional pellets (+2 more with ).
- Targets that take modified damage from basic attacks will only be hit by one pellet - e.g. wards, plants and .
- fires its own lesser bolts at enemies near to Graves' target as if he used conventional autoattacks.
- Passive - Buckshot: Pellets cannot pass through units, each applies on-hit effects but enemies will only suffer on-hit effects once per attack. Non-champions hit by multiple pellets are knocked back.
- One-use on-hit effects like are applied to the first enemy hit, as with .
- Passive - Double Barrel: After using all of his Shells, Graves reloads Destiny, which takes ~2 seconds. Graves bonus attack speed slightly reduces the reload timer. If Graves sits on one Shell for 4 seconds without attacking, he automatically reloads, which takes half as long. Acquiring a Shell from will interrupt Graves' reloading.
- New Innate. repurposed into .
- Passive - 12-Gauge: Graves stores up to 2 Shells. Each of Graves' basic attacks consumes 1 Shell and sprays four pellets in a cone, dealing damage to the first enemy they each collide with. Graves is not guaranteed to hit his target.
- Active: Graves fires a powder round forward in a line, dealing 60 / 80 / 100 / 120 / 140 (+ 75% bonus AD) physical damage to enemies it passes through and leaving a trail of powder on the ground. After a 2-second delay or if the round strikes a structure or wall, the trail ignites dealing 90 / 155 / 220 / 285 / 350 (+ 40 / 60 / 80 / 100 / 120% bonus AD) physical damage to enemies along the powder line toward the point of cast and in a rectangular area around the round's detonation.
- New Q. repurposed into .
- Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 20 / 19 / 18 / 17 / 16.
- Removed: Persistent slow. Now only slows on impact.
- Sight reduction changes to "Enemies inside Smoke Screen cannot see outside, for any reason" from "Enemies inside Smoke Screen have their sight radius reduced". Allied vision is still removed.
- On-hit CDR reduced to 0.5 seconds from 1.
- Removed: Attack speed bonus.
- New Effect: On-hit CDR can be triggered by each - i.e. up to 4 / 8 / 10 times per attack.
- New Effect: Instantly loads 1 Shell.
- New Effect: Resets Graves' attack timer.
- New Effect: Now grants Graves a stack of for 4 seconds, increasing Graves' Armor and Magic Resistance by 10 / 15 / 20 / 25 / 30 that stacks up to 4 times. Hits attacks against non-minions refresh the duration, but only subsequent casts will generate additional stacks.
- New Effect: Graves now recoils 400 units on-cast.
- Stats
- Base mana increased to 327.2 from 277.2.
- Mana growth reduced to 37 from 40.
- Stats
- Base mana increased to 338.8 from 288.8.
- Mana growth reduced to 32 from 35.
- Stats
- Base mana regeneration increased to 11.5 from 9.
- Stats
- Base mana increased to 338.8 from 288.8.
- Mana growth reduced to 32 from 35.
- Stats
- Base mana increased to 357.2 from 307.2.
- Mana growth reduced to 37 from 40.
- Stats
- Base attack damage increased to 58.46 from 53.04.
- Attack damage growth reduced to 2.41 from 3.
- New Effect: Increases Jinx's total attack speed by 15%.
- New Effect: Chaining Get Excited! now stacks the bonus attack speed. Movement speed only resets.
- While the bonus attack speed is multiplicative with other bonuses, it stacks additively with itself (i.e. the second stack causes a total increase of 30%).
- reduction stacks additively with Get Excited! (i.e. the 15% reduction is mitigated by one stack of Get Excited!).
- Duration increased to 6 seconds from 4.
- New Effect: Reduces total attack speed by 15% while active.
- Stats
- Base attack damage increased to 62.92 from 57.5.
- Attack damage growth reduced to 2.91 from 3.5.
- Attack speed delay reduced to -0.1 from -0.05.
- Base attack speed increased to 0.694 from 0.658.
- Attack speed growth reduced to 2.8% from 3.3%.
- New Effect: Jump speed is now affected by attack speed slows.
- Stats
- Base mana regeneration increased to 8.5 from 6.
- Stats
- Base mana increased to 397.6 from 347.6.
- Mana growth reduced to 67 from 70.
- Stats
- Base attack damage increased to 54 from 49.
- Attack damage growth reduced to 1.7 from 2.2.
- Base health regeneration reduced to 7 from 10.
- Starting at 6 stacks, Wolf will now start hunting and . He still loses the ability to hunt other monsters.
- Damage versus monsters is now capped at 75 (+10 per stack).
- No longer displays a stack on your buff bar when you have 0 stacks.
- Fixed a bug where the sound sometimes wouldn't play.
- General
- New ability icons.
- Recommended items updated.
- Stats
- Base attack damage increased to 54.46 from 49.04.
- Attack damage growth reduced to 2.41 from 3.
- Base attack speed reduced to 0.625 from 0.665.
- Attack speed growth reduced to 1.5 % from 2.5 %.
- Base health reduced to 517.76 from 546.16.
- Health growth reduced to 82 from 87.
- Base mana increased to 322.2 from 298.88.
- Health growth reduced to 40 from 41.
- Passive attack speed increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
- Range increased to 1175 from 975.
- Revised Active: For the next 6 seconds, Kog'Maw gains increased attack range, his total attack speed and attack speed cap are doubled (he will be able to reach 5.00 attack speed), and the cast times on his abilities are halved. For the duration, Kog'Maw's attacks versus non-minions deal only 55% of his attack damage but deal bonus magic damage equal to 「 1.25% per 100 AD (+ 0.75% per 100 AP) 」「 1% per 80 AD (+ 1 % per 133.33 AP) 」 of target's max. health. The 60% damage modifier interacts with critical strikes, and , but other on-hit effects are applied in full.
- Note: It's virtually impossible to attack-move while Bio-Arcane Barrage is active.
- Duration reduced to 6 seconds from 8.
- Bonus range at early ranks reduced to 90 / 120 / 150 / 180 / 210 from 130 / 150 / 170 / 190 / 210.
- Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 17 at all ranks.
- Mana cost increased to 40 from 0.
- New Effect: Cooldown now starts when the buff ends instead of on-cast.
- Revised Active: For the next 6 seconds, Kog'Maw gains increased attack range, his total attack speed and attack speed cap are doubled (he will be able to reach 5.00 attack speed), and the cast times on his abilities are halved. For the duration, Kog'Maw's attacks versus non-minions deal only 55% of his attack damage but deal bonus magic damage equal to 「 1.25% per 100 AD (+ 0.75% per 100 AP) 」「 1% per 80 AD (+ 1 % per 133.33 AP) 」 of target's max. health. The 60% damage modifier interacts with critical strikes, and , but other on-hit effects are applied in full.
- Damage changed to 70 / 110 / 150 (+ 65% bonus AD) (+ 25% AP) from 80 / 120 / 160 (+ 30% AP) (+ 50% bonus AD).
- Removed: Bonus damage against champions.
- New Effect: Now deals 2x damage to targets between 25% and 50% of their max. health, and 3x damage to targets below 25% of their max. health.
- 2x: 140 / 220 / 300 (+ 130% bonus AD) (+ 50% AP).
- 3x: 210 / 330 / 450 (+ 195% bonus AD) (+ 75% AP).
- Cost increased to 50 mana from 40.
- Cost per additional cast increased to 50 from 40.
- Maximum cost increased to 500 from 400.
- Additional cost duration increased to 10 seconds from 6.
- Clone will now possess copies of , and .
- Stats
- Base attack damage increased to 59.46 from 52.04.
- Attack damage growth reduced to 2.41 from 3.
- Base mana increased to 348.88 from 298.88.
- Mana growth reduced to 38 from 41.
- Base number of shots increased to 20 / 25 / 30 from 7.5 at all ranks.
- Removed: Number of shots no longer scales with 7.5 / 9 / 10.5 per 100% total attack speed.
- Stats
- Base mana regeneration increased to 11 from 8.5.
- Stats
- Base mana increased to 377.28 from 327.28.
- Mana growth reduced to 43 from 46.
- Stats
- Base attack damage reduced to 46 from 49.54.
- Attack damage growth reduced to 1 from 3.
- Attack speed growth reduced to 3 from 3.1.
- Base mana increased to 325.84 from 275.84.
- Mana growth reduced to 35 from 38.
- Innate: Miss Fortune's attacks deal 60 - 100% AD (based on level, capping at level 11) bonus damage and mark her target (halved versus minions and structures). Marked targets are immune to the bonus damage but hitting a new target will transfer the mark. Switching between two targets is sufficient to continually trigger the bonus damage on each target.
- The mark system will interact with but is specifically disabled from interacting with .
- The bonus damage benefits from life steal.
- New Innate. repurposed to replace .
- On-kill bonus bounce damage is no longer classified as a critical strike.
- With the removal of , Double Up's bounce will now prioritize Miss Fortune's most recently attacked target (i.e. the target carrying mark).
- removed.
- Passive: After 5 seconds of not taking damage, Miss Fortune gains 25 movement speed. After another 5 seconds, this bonus increases to 60 / 70 / 80 / 90 / 100.
- Active: Grants 60 / 75 / 90 / 105 / 120% bonus attack speed for 3 seconds and primes the full passive bonus from Strut. extend the duration of the bonus attack speed by 1 seconds (doubled for versus champions), but the remaining duration cannot exceed 3 seconds.
- Mana cost: 30 mana.
- Cooldown: 8 seconds.
- New W
- Range increased to 1000 from 800.
- Removed: 0.5 delay. Now deals damage instantly.
- Maximum duration increased to 3 seconds from 2.
- Number of waves increased to 12 / 14 / 16 from 8 at all ranks.
- Wave damage changed:
- Base damage reduced to 0 from 50 / 75 / 125 (removed).
- Attack damage scaling changed to 75% total AD from (+ 10 / 17.5 / 25% bonus AD).
- Ability power scaling unchanged ((+ 20% AP)).
- Each wave can now critically strike, dealing 「 20% bonus damage 」「 90% AD (+ 24% AP) damage instead 」.
- Full channel damage (no crit) changed to 900 / 1050 / 1200% total AD (+ 240 / 280 / 320% AP) from 400 / 600 / 1000 (+80 / 140 / 200% bonus AD) (+ 160% AP).
- Maximum full channel damage (crit): 1080 / 1260 / 1440% total AD (+288 / 336 / 384% AP)
- Stats
- Base mana regeneration increased to 8.5 from 6.
- Stats
- Base mana regeneration increased to 11.5 from 9.
- Stats
- Base mana increased to 325.6 from 275.6.
- Mana growth reduced to 42 from 45.
- Stats
- Base mana increased to 334 from 284.
- Mana growth reduced to 47 from 50.
- Stats
- Base mana increased to 315.6 from 265.6.
- Mana growth reduced to 42 from 45.
- Stats
- Base mana increased to 317.12 from 267.12.
- Mana growth reduced to 31 from 34.
- General
- Recommended items updated.
- Stats
- Base attack damage increased to 56.46 from 51.04.
- Attack damage growth reduced to 2.41 from 3.
- Bonus damage changed to 50% total AD from 25 − 215 (based on level) (+ 50% bonus AD).
- Updated AI.
- Cooldown changed to 8 seconds from 10 / 7.
- New Effect: Harrier's cooldown is now reduced by 1% per 1% of Quinn's Crit Chance, multiplicatively. 8 × 0.99 × 0.99 × 0.99... etc.
- Renamed to Aerial Assault
- Removed: Blind.
- New Effect: The projectile marks the enemy it collides with as . Still does AOE damage.
- New Effect: Cooldown is reduced by 50% if at least one target dies.
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 70 / 110 / 150 / 190 / 230.
- Bonus attack damage scaling increased to (+ 70 / 75 / 80 / 85 / 90% bonus AD) from (+ 65% bonus AD) at all ranks.
- Ability power scaling reduced to (+ 35% AP) at all ranks from (+ 50% AP).
- New Effect: Deals 1% increased damage for every 1% of targets' missing health.
- Maximum damage implemented at 40 / 90 / 140 / 190 / 240 (+ 140 / 150 / 160 / 170 / 180% bonus AD) (+ 70% AP).
- Cost reduced to 50 mana at all ranks from 50 / 55 / 60 / 65 / 70.
- Cast time reduced to 0.25 seconds from 0.31.
- Missile width reduced to 60 from 80.
- Passive movement speed changed to 20 / 25 / 30 / 35 / 40% bonus from a flat 20 / 30 / 40 / 50 / 60.
- Passive duration reduced to 2 seconds from 3.
- Dash speed increased.
- Backflip AI improved.
- Slow duration reduced to 1.5 seconds from 2.
- Range reduced to 675 from 700.
- Reworked Active: After a 2-second channel, Valor soars down and picks up Quinn - granting her substantially increased movement speed. While joined, Quinn gains the ability to cast . Taking champion, turret damage or an immobilizing effect while channeling or while joined with will end the effect prematurely and place it on a 3-second cooldown - without triggering Skystrike.
- Removed: Cooldown
- Movement speed adjusted to 70 / 100 / 130% total movement speed (multiplicative). Editor's Note: We need to start clarifying Flat/Bonus/Total movement speed. At the moment we only track Flat/Percentages, and specify in the Ability Details if it's additive (bonus) or multiplicative (total).
- Cost changed to 100 / 50 / 0 mana from 100 at all ranks.
- Reworked Active: Quinn dismisses Valor and calls down a rain of bolts that deal physical damage to surrounding enemies. Quinn's first attack, or during will trigger Skystrike automatically.
- Damage changed to 100% AD from 100 / 150 / 200 (+ 50% bonus AD).
- Removed: Damage increase based on the target's missing health.
- Fixed a bug where targets hit by Ruthless Predator wouldn't be stunned if they managed to flash in time.
- Fixed a bug where the third cast would sometimes fail to pass terrain.
- Stats
- Base mana increased to 392.4 from 342.4.
- Mana growth reduced to 52 from 55.
- Removed: Passive miss chance versus minions and monsters.
- New Effect: Passive now reduces the attack speed of minions and monsters by 20 / 22.5 / 25 / 27.5 / 30 %.
- Clone will now spawn with a random facing direction.
- Shaco can now see the remaining duration of his clone.
- Clone will now possess copies of , and .
- Stats
- Base mana increased to 325.6 from 275.6.
- Mana growth reduced to 42 from 45.
- Fixed a bug where airborne minions wouldn't take any damage.
- Stats
- Base attack damage increased to 57.46 from 52.04.
- Attack damage growth reduced to 2.41 from 3.
- Base attack speed reduced to 0.625 from 0.66.
- Attack delay increased to 0 from -0.05.
- New Effect: Cooldown now begins on-cast instead of after when all attacks are used.
- Cooldown increased to 12 / 10.5 / 9 / 7.5 / 6 seconds from 9 / 8 / 7 / 6 / 5.
- Buff duration reduced to 4 seconds from 6.
- Stats
- Base mana regeneration increased to 11.5 from 9.
- Stats
- Base mana regeneration increased to 11.5 from 9.
- Stats
- Base mana increased to 374 from 324.
- Mana growth reduced to 47 from 50.
- Stats
- Base mana increased to 384 from 334.
- Mana growth reduced to 60 from 63.
- Stats
- Base mana regeneration increased to 8 from 5.5.
- Stats
- Base mana increased to 377.2 from 327.2.
- Mana growth reduced to 37 from 40.
- Stats
- Base mana regeneration increased to 8.5 from 6.
- Stats
- Base attack damage increased to 56.96 from 51.54.
- Attack damage growth reduced to 2.41 from 3.
- Removed: On-hit CDR for cooldown.
- Removed: On-hit CDR for Rapid Fire when attacking .
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 20 at all ranks.
- Base damage changed to 60 / 110 / 160 / 210 / 260 from 80 / 105 / 130 / 155 / 180.
- Removed: Damage increase per stacks.
- New Effect: Cooldown is also reset if a fully charged hits a champion. This is in addition to on-kill.
- New Effect: Now detonates instantly on 4th stack.
- New Effect: and can apply stacks.
- Missile speed increased to 2400 from 1800.
- Stats
- Base attack damage increased to 55.46 from 49.04.
- Attack damage growth reduced to 2.41 from 3.
- New Effect: Cooldown resets when an enemy champion affected by dies.
- New Effect: Entering stealth now cancels Twitch's current autoattack order.
- Duration reduced to 5 seconds from 7.
- Cost reduced to 100 mana at all ranks from 100 / 125 / 150.
- Cooldown reduced to 90 seconds at all ranks from 120 / 110 / 100.
- New Effect: Casting Rat-Ta-Tat-Tat no longer breaks stealth.
- New Effect: Now also reduces target's size.
- Removed: Bonus Armor and Magic Resist.
- New Effect: Now grants 30 / 40 / 50% damage reduction.
- Stats
- Base attack damage increased to 54.66 from 49.04.
- Attack damage growth reduced to 2.41 from 3.
- Base mana increased to 360.48 from 310.48.
- Mana growth reduced to 33 from 36.
- New Effect: Now displays max. spread range to Varus and his enemies if there is at least one tendril.
- New Effect: Rooted targets now gain 3 stacks of over the duration.
- Base damage reduced to 100 / 175 / 250 from 150 / 250 / 350.
- Stats
- Base attack damage increased to 55.88 from 50.46.
- Attack damage growth reduced to 1.66 from 3.25.
- Base mana increased to 348.88 from 298.88.
- Mana growth reduced to 38 from 41.
- Empowered attack timer increased to 7 seconds from 6.
- Percentage increased to 6 / 7.5 / 9 / 10.5 / 12% from 4 / 5 / 6 / 7 / 8%.
- Removed: Base damage.
- New Effect: Now has a minimum damage of 40 / 60 / 80 / 100 / 120.
- Stats
- Base mana increased to 392.4 from 342.4.
- Mana growth reduced to 52 from 55.
- Stats
- Base mana increased to 375.6 from 325.6.
- Mana growth reduced to 42 from 45.
- Fix a bug where attempting to cancel the attack causes sluggish behavior.
- Fix a bug where attempting to cancel the attack causes sluggish behavior.
- Clone will now possess copies of , , and .
- Fixed a bug where Wukong would patch back to his previous target after using Nimbus Strike.
- Stats
- Base mana increased to 366.96 from 316.96.
- Mana growth reduced to 44 from 47.
- Fixed a bug where casting at the same time as his other abilities would avoid the cast time.
- Stats
- Base mana increased to 384 from 334.
- Mana growth reduced to 47 from 50.
- Stats
- Base mana regeneration increased to 8.5 from 6.
- Stats
- Base mana regeneration increased to 8.5 from 6.
Items[]
Removed[]
- (replaced by )
- (replaced by )
- (merged into )
- (replaced by )
- (adjustments made to champions who needed them)
- (replaced by )
- (wards can still be planted from other sources)
- (replaced by and )
- (Summoner's Rift only; active is now on )
Starting Items[]
- The following are considered to be Starting Items:
- The following are affordable consumables to supplement your Starting Item(s):
Beginner Items[]
- - Added
- Costs 450.
- Grants +5 attack damage and +3 health on-hit.
- Unique Passive: Grants 1 bonus gold on minion kills up to 100. Upon reaching the cap, you gain a bonus 300 gold.
- Cost increased to 450 from 440.
- Attack damage increased to 8 from 7.
- Health increased to 80 from 70.
- Flat mana regeneration removed.
- Now grants +50% base mana regeneration.
- On-kill mana restore increased to 4 from 3.
Potions and Elixirs[]
- - Added
- Costs 150.
- Limitation: Limited to one type of Healing Potion.
- Grants Unique Active: Consumes a charge to restore 100 Health over 10 seconds. Holds up to 2 charges that refill upon visiting the store.
- - Added
- Recipe: + 350 = 500
- Limitation: Limited to one type of Healing Potion.
- Grants Unique Active: Consumes a charge to restore 150 Health and 50 Mana over 12 seconds and grants Touch of Corruption for the duration. Holds up to 3 charges that refill upon visiting the store.
- Touch of Corruption: Spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds (based on level). Bonus damage is halved on AOEs and DOTs.
- Corrupting Potion can be used even at full Health and Mana.
- - Added
- Recipe: + 250 = 400
- Limitation: Limited to one type of Healing Potion.
- Grants Unique Active: Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Hold up to 5 charges and refiles upon visiting the store. Killing large monsters grants one charge. Killing a large monster at maximum charges will trigger the restoration at no cost to the charges.
- Cost increased to 500 from 400.
- Attack damage increased to 30 from 25.
- Bloodlust healing increased to 15% from 10%.
- Takedowns no longer extend the duration.
Basic Items[]
- Critical strike chance increased to 10% from 8%.
- - Added
- Costs 400.
- Grants 15 ability power, +25% increase health from healing potions and +100 mana.
- Grants Unique Passive - Dread: Grants +3 ability power per Glory.
- Grants Unique Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory. Lose 4 Glory on death.
- Builds into: .
Advanced Items[]
- Health increased to 225 from 200.
- - Added
- Recipe: + + 400 = 1100
- Grants +25 attack damage.
- Grants Unique Passive: +10% Cooldown Reduction.
- Builds into: , , . and .
- - Undocumented
- - Re-added
- Recipe: + 450 = 800
- Grants 15 attack damage.
- Grants Unique Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.
- Build into: .
- - Added
- Recipe: + 650 = 1000
- Grants +10 attack damage.
- Grants Unique Passive - Giant Slayer: You deal 1% increased physical damage for every 50 maximum health your target has more than you, up to 10% at 500 health different.
- Builds into:
- Total cost increased to 1300 from 1500.
- Attack damage reduced to 20 from 25.
- Magic resistance reduced to 30 from 35.
- Shield strength changed to 110 − 280 (based on level) from 250 at all levels.
- - Added
- Recipe: + + 400 = 1200
- Grants +15 attack damage and +150 health.
- Grants Unique Passive: Killing a unit permanently grants 5 maximum health, stacking up to 30 times (150 health).
- Builds into: , and .
- - Added
- Recipe: + 450 = 750
- Grants +15% attack speed.
- Grants Passive: Moving and attacking builds charges. At 100 charges, your next attack is Energized.
- Grants Unique Passive - Energized Strike: Your Energized attacks deal 30 bonus magic damage on-hit.
- Builds into: and .
- - Reworked
- New Recipe: + 425 = 1300
- Grants +25 attack damage.
- Grants Unique Passive - Last Whisper: Your physical damage ignores 30% of your target's bonus-armor.
- Builds into: and .
- Total cost reduced to 1000 from 1100.
- Attack speed reduced to 25% from 30%.
- On-hit damage increased to 15 from 10.
- Armor reduced to 20 from 30.
- - Added
- Recipe: + + 400 = 1100
- Grants +20 attack damage.
- Grants Unique Passive: +10 Armor Penetration
- Grants Unique Passive: After killing a unit, your next basic attack or single target spell deals 15 bonus damage.
- Builds into: and .
- New Recipe: + 700 = 1050
- Ability power removed.
- Now grants 10% cooldown reduction.
- Mana increased to 250 from 200.
- New Recipe: + + 225 = 1250.
- Attack damage reduced to 30 from 40.
- Health regeneration reduced to 50% from 100%.
- Unique Passive - Cleave removed.
- Total cost increased to 900 from 800.
- Attack damage increased to 15 from 10.
- Life steal increased to 10% from 8%.
- Armor reduced to 40 from 45.
- Total cost increased to 1200 from 1100.
- Attack speed reduced to 15% from 20%.
- Critical strike chance increased to 20% from 10%.
- Movement speed is now a unique passive.
Finished Items[]
- Total cost increased to 2900 from 2700.
- Health increased to 500 from 450.
- Magic resistance increased to 70 from 60.
- - Added
- Recipe: + + + 525 = 3400
- Stats: +65 attack damage and +10% cooldown reduction.
- Unique Passive: Dealing physical damage heals for 12% of the damage dealt. Healing is one-third effective for area of effect and multi-hit effects.
- Unique Passive: 12% of damage taken before resistances is dealt over 5 seconds instead. Tracks magic and physical damage separately; does not affect true damage.
- - Reworked
- New Recipe: + + + 400 = 3600.
- Stats: +65 attack damage and +20% critical strike chance.
- Unique Passive: +10% Cooldown Reduction.
- Unique Passive: Grants 1% Cooldown Reduction for every 1% of your Critical Strike Chance from sources other than Essence Reaver, up to 20%.
- Unique Passive: Critical strikes restores 3% of your maximum mana.
- Total cost increased to 2900 from 2800.
- Armor increased to 60 from 50.
- Magic resistance increased to 60 from 50.
- Total cost reduced to 2500 from 2590.
- Stacking passive is now unique.
- Stacking attack speed increased to 8% from 4%.
- Stacks now also grant +3 attack damage.
- Stack gain from ability casts removed.
- Melee basic attacks now grant 2 stacks.
- New Effect: While you have 8 stacks, you gain Guinsoo's Rage.
- Guinsoo's Rage: Base attacks deal bonus magic damage equal to 20 (+15% bonus AD) (+7.5% AP) to your target and nearby enemy units.
- Combine cost reduced to 550 from 800.
- Life steal removed.
- Spell vamp removed.
- Grants Unique Passive: You restore health equal to 15% of damage dealt. This is one-third effective for area of effect and multi-hit.
- Cooldown reduced 30 seconds from 60.
- Reload passive removed.
- Total cost reduced to 2700 from 2850.
- Ability power removed.
- Armor increased to 65 from 60.
- Cooldown reduction increased to 20% from 10%.
- Slow zone radius now scales with bonus armor and no longer reduced on ranged champions, changed to 190 + 45% armor from 210 with ranged champions and 285 with melee champions.
- New Recipe: + + + 450 + 3200.
- Now grants 10% cooldown reduction,
- Movement speed increased to 7% from 5%.
- - Added
- Recipe: + + 400 = 2700.
- Grants +40 attack damage.
- Grants Unique Passive - Giant Slayer: You deal 1.5% increased damage for every 50 maximum health your target has more than you, up to 15% at 500 health different.
- Grants Unique Passive - Last Whisper: Your physical damage ignores 40% of your target's bonus-armor.
- - Reworked
- New Recipe: + + 850 = 3250.
- Grants +55 attack damage, +50 magic resistance and +10 armor penetration.
- Grants Unique Passive - Lifeline: Upon taking magic damage that would reduce maximum health below 30%, grants a shield that absorbs up to 300 (+100% bonus Magic Resistance) magic damage in the next 5 seconds. (90 second cooldown)
- Grants Unique Passive - Lifegrip: When Lifeline triggers, gain +25% attack speed, +10% spell vamp and +10% life steal until out of combat.
- - Reworked
- New Recipe: + 1000 = 1400
- Stats: +20 ability power and +200 mana.
- Unique Passive - Dread: Grants +5 ability power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
- Unique Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory. Lose 10 Glory on death.
- New Recipe: + + + 625 = 3700
- Grants +75 attack damage, +35 magic resist and +10% life steal.
- No changes to Unique Active - Quicksilver.
- - Added
- Recipe: + + 600 = 2700.
- Grants +40 attack damage.
- Grants Unique Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
- Grants Unique Passive - Last Whisper: Your physical damage ignores 40% of your target's bonus-armor.
- Attack speed increased to 50% from 40%.
- - Reworked
- New Recipe: + + + 900 = 2700
- Attack speed reduced to 40% from 50%.
- Critical strike chance reduced to 30% from 35%.
- Unique Passive - Spectral Waltz: While within 500 units of a visible enemy champion, you gain 12% bonus movement speed and can move through units.
- Unique Passive - Lament: You take 12% reduced damage from the last enemy champion you hit, lingering for 10 seconds after your last hit.
- - Added
- Recipe: + + 400 = 2500
- Grants Passive: Moving and attacking builds charges. At 100 charges, your next attack is Energized.
- Grants Unique Passive - Firecannon: Your Energized attacks gain 35% bonus range and deal 50-200 bonus magic damage on-hit (based on level). Bonus attack range is capped at 150.
- New Recipe: + + + 1100 = 3600.
- Can no longer be purchased by ranged champions.
- You can now freely exchange and .
- - Reworked
- New Recipe: + + 300 = 2500
- Grants +40% attack speed, +30% critical strike chance and +5% movement speed.
- Grants Unique Passive - Wind's Fury: When basic attacks, bolts are fired at up to 2 enemies near the target, each dealing 25% AD). Bolts can critically strike and apply on-hit effects.
- Grants Unique Passive: Basic attacks deal 15 bonus physical damage on-hit.
- Can no longer be purchased by melee champions.
- Total cost increased to 2800 from 2700.
- Health increased to 500 from 400.
- Magic resistance increased to 70 from 60.
- New Recipe: + + 550 = 2500
- Attack speed reduced to 35% from 40%.
- Critical strike chance increased to 30% from 20%.
- Movement speed reduced to 5% from 6%.
- Grants Passive: Moving and attacking builds charges. At 100 charges, your next attack is Energized.
- Grants Unique Passive - Shiv Lightning: Your Energized attacks cause lightning to ricochet from your target, dealing 50-150 bonus magic damage to all target struck (based on level). The damage can critically strike and deals 50% bonus damage to minions.
- New Recipe: + + + 910 = 3600.
- Health increased to 450 from 400.
- Removed: Can no longer be purchased by ranged champions.
- New Effect: You can now freely exchange and .
- Total cost increased to 3800 from 3703.
- Now grants 10% cooldown reduction.
- Ability power removed.
- Attack damage reduced to 25 from 30.
- Attack speed reduced to 15% from 30%.
- Critical strike chance increased to 20% from 10%.
- Movement speed reduced to 5% from 8%.
- Mana increased to 250 from 200.
- Total cost increased to 2800 from 2550.
- Magic resist increased to 40 from 30.
- Attack speed reduced to 40% from 50%.
- On-hit damage reduced to 40 from 42.
Boots and Enchantments[]
- Total cost reduced to 800 from 1000.
- Cooldown reduction reduced to 10% from 15%.
- New Effect: Reduces the cooldowns of Summoner Spells by 10%.
- Cost reduced to 450 from 475.
- Summoner cooldown reduction reduced to 15% from 20%.
- Flash movement speed reduced to 20% from 30%.
Economy & Vision[]
- Ward duration adjusted to 60 - 120 based on level from 60 / 120 (based on level).
- Ward charges increased to 2 from 1.
- Recharge time adjusted to 180 - 120 based on level from 120 at all levels.
- - Added
- Recipe: + Level 9
- Grants the following compared to
- + Cast range is increased by 650%.
- + Farsight Wards lasts until killed and do not count toward ward limit. Not specified if Farsight Wards have a limit.
- + Recharge time reduced by 60%.
- – Ward is visible, has only 1 health and cannot be targeted by allies. No teleporting!
- – Charge limit reduced to 1.
:
- Cooldown adjusted to 90 - 60 based on level from 120 / 75 (based on level).
- Cast radius now increases gradually with level from 400 / 600 (based on level).
- Scan radius now increases gradually with level from 400 / 600 (based on level).
- Fixed a bug where some stealthed traps weren't being revealed and disabled.
- New Effect: Pings if it detects an enemy unit that you do not have vision of.
- - Added
- Recipe: + Level 9
- Grants the following compared to
- + Duration increased to 10 seconds.
- + Scanner now follows the caster.
- – Cast range removed.
:
- Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges that refill upon visiting the shop.
- Charges reduced to 3 from 4.
- Ward duration reduced to 150 seconds from 180.
- No longer grants Ward Refresh or Ghost Ward.
- Total cost increased to 1800 from 1600.
- Health increased to 500 from 400.
- Grants Unique Passive: Item active cooldowns are reduced by 10%.
- Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
- Ward duration reduced to 150 seconds from 180.
- No longer grants Ward Refresh or Ghost Ward.
- Health reduced to 450 from 500.
- Now grants 2 gold generation.
- Health ratio on heal removed.
- Shield detonation damage removed.
- New Effect: Shield detonation now slows surrounding enemies by 40% for 2 seconds.
- - Added
- Recipe: + + 550 = 2250
- Grants +500 health and +100% base health regeneration.
- Grants Unique Passive - Spoils of War: Melee autoattacks execute minions below 400 (+100% AD) health. Killing a minion by any means heals you and the nearest allied champion for 50 health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds. Max 4 charges.
- Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
- Limitations:
- Limited to 1 Gold Income item.
- Limited to 3 Stealth Wards on the map at a time.
- Cost reduced to 350 from 365.
- Gold generation removed.
- Movement speed removed.
- Favor gold increased to 4 from 3.
- New Recipe: + + + 225 = 850
- Gold generation removed.
- Movement speed removed.
- Favor gold increased to 6 from 4.
- Total cost increased to 2200 from 2100.
- Gold generation removed.
- Movement speed removed.
- Favor gold increased to 6 from 4.
- Active cooldown increased to 60 seconds from 40.
- - Added
- Recipe: + + 550 = 2250
- Grants +200 health, +2 gold generation +150% base health regeneration and +150% base mana regeneration.
- Grants Unique Passive - Favor: Grants 6 and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range).
- Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
- Limitations:
- Limited to 1 Gold Income item.
- Limited to 3 Stealth Wards on the map at a time.
- Cost reduced to 350 from 365.
- Tribute gold increased to 8 from 5.
- Cooldown changed to "3 times every 30 seconds" from "1 charge every 10 seconds, up to 3".
- New Recipe: + + 375 = 850
- Mana regeneration increased to 100% from 50%.
- Tribute gold increased to 15 from 10.
- Cooldown changed to "3 times every 30 seconds" from "1 charge every 10 seconds, up to 3".
- Mana regeneration increased to 150% from 50%.
- Tribute gold increased to 15 from 10.
- Cooldown changed to "3 times every 30 seconds" from "1 charge every 10 seconds, up to 3".
- Previous active removed.
- Now grants Unique Active: Summons 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their movement speed by 40% for 4 seconds. 60 second cooldown.
- - Added
- Recipe: + + 550 = 2250
- Grants +200 health, +25 ability power, +2 gold generation and +150% base mana regeneration.
- Grants Unique Passive - Tribute: Your next damaging ability or autoattack against a champion or structure will deal 15 additional damage and grant 15. This can occur up to 3 times every 30 seconds.
- Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
- Limitations:
- Limited to 1 Gold Income item.
- Limited to 3 Stealth Wards on the map at a time.
Jungle Items[]
- - Reworked
- Cost reduced to 350 from 400.
- Grants +8% life steal versus monsters.
- Grants Unique Passive - Nail: Basic attacks versus monsters deal 20 bonus damage. Killing large monsters grants 15 bonus experience. Damage type matches the triggering attack and will benefit from life steal.
- - NEW!
- Costs 350.
- Grants +150% Mana Regeneration while in the Jungle
- Grants Unique Passive - Tooth: Damaging a monster applies Health Drain, which deals 20 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 15 bonus experience.
- - Reworked
- New Recipe: + + 350 = 1050
- Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
- Grants Unique Passive - Tooth and Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
- Grants .
- Limitation: Limited to 1 Jungle item.
- - NEW!
- New Recipe: + + 350 = 1050
- Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
- Grants Unique Passive - Tooth and Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
- Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges that refill upon visiting the shop. The Warding passives from other items take priority over this one.
- Limitations:
- Limited to 1 Jungle item.
- Limited to 3 Stealth Wards on the map at a time.
- - Reworked
- New Recipe: + + 350 = 1050
- Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
- Grants Unique Passive - Tooth and Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
- Grants .
- Limitation: Limited to 1 Jungle item.
- On-hit magic damage increased to 60 from 50.
- New Recipe: Tier-2 + + + 140 = 2675 (from 2250)
- Ability power reduced to 40 from 50.
- Mana increased to 250 from 200.
- New Recipe: Tier-2 + + 475 = 2625 (from 2250)
- Attack damage increased to 65 from 45.
- Armor penetration removed.
General[]
- Grievous Wounds
- Effect reduced to 40% from 50%.
- Effect now only affects self-heals.
- Minions will drop aggro from targets in the jungle or river.
- Minions will lost interest in targets who enter the jungle or river.
- Wards will now leave rubble on the ground when they are destroyed or time-out. You can now track your enemy's warding habits. This expire after a seemingly random amount of time between 30 seconds and 5 minutes.
- Pathfinding
- Complete re-write of pathfinding-related code to make the system more predictable and forgiving, helping alleviate a lot of creep blocking pains. This should vastly improve:
- Collision with overlapping units, if you've ever seen someone get "stunned" by a ward or krugs (effectively granting a ghost-like effect allowing you to get free).
- How units path through packs of other units, such as a huge minion waves.
- Relating to the previous, predicting locations where you may soon get stuck and avoiding it (game-of-chicken preventing).
- Block / Blind / Dodge
- On-hit effects versus Blind, now have a normalized behavior in favour of , and . and , or while
- All on-hit effects will now be dodged, blocked or miss - preventing/wasting all effects as you would expect. This is with the current exceptions of
- All damage types will be mitigated.
- All secondary effects (e.g. stun or AD reduction) will be mitigated.
- All stacking effects will not increase - although be wary that the effects will not decrease the stacks.
and .
- Effects that would previously "wait" until a successful attack landed (e.g. vs. Blind) will now be used, but do nothing.
- On-hit effects with a per-target cooldown will still trigger the per-target cooldown - granting you all of the immunity with none of the pain.
- Effects that trigger spell effects (e.g. ) will be blocked and wasted.
- Effects that benefit the attacker for landing an attack (e.g. ) will still happen.
- Call For Help
- For reference, Call For Help is the mechanic where nearby allied minions and turrets place aggro upon hostile champions. At the moment, allied minions and turrets within your Call For Help radius will check to see if your aggressor is in their attack range plus additional acquisition radius - and will change to target them if they are. Minions react to basic attacks and turrets react to any damage.
- New Effect: In addition to drawing aggression from minions and turrets in range of your target, champions will now draw aggression from minions (but not turrets) in range of them. Minions only in range of the aggressor do not search beyond their attack range (i.e. there's no bonus acquisition radius). The intent of this change is to give melee champions some assistance versus ranged champions.
- Killing Sprees
- For Reference: A champion's bounty increases as you accumulate kills without dying, starting at 2 kills without dying (tier 2).
- Gold bounty stages are now formally classified into Bounty Tiers.
- Shutdowns now reduced your current Bounty Tier by 3 changed rather than fully resetting it.
- There is a new UI element next to your level that indicates your current Bounty Tier.
- Gold granted to the killer flattened to 300 at all Bounty Tiers from 300-500.
- Assist pool flattened to 150 at all Bounty Tiers from 150-250. Kill Gold × 0.5.
- For Reference: The assist pool is shared evenly among all people who get an assist.
- Champions are now worth Global Gold based on Bounty Tier. This is granted in full to all allied champions -- living or dead -- on top of the gold earned for killing/assisting.
- Removed: Assist streaks. This is compensated in the above changes and from improvements to gold generation items.
- Death Sprees
- For Reference: These haven't been affected by the change to Killing Sprees. Assuming you are at 0 Bounty Tier, each following death will reduce how much gold you are worth up to 8 times (9 deaths in a row). This hasn't changed.
- Experience Bounties
- For Reference: Whenever you score a kill on a champion, you gain a percentage of the total experience required for the slain champion to advanced to their next level. This is regardless of their current progress toward the level. Prior to this patch, the base percentage was 50% and is modified by 8% per level difference, earning you less experience versus lower levelled champions with a minimum of 15%. When multiple champions are involved, the amount of experience you earn is modified so that you each gain a proportional share (e.g. 50% for a two-man takedown) - although the amount of experience each champion earns is based on their own level differences. For example, it requires 280 experience to go from level 1 to level 2 - scoring a kill on your own at level 1 versus a level 1 enemy would earn you 140 experience.
- Base experience earned from a kill increased to 60% of experience needed to level from 50%.
- Experience modifier per level difference reduced to ± 7% from ± 8%.
- Minimum experience earned increased to 20% from 15%.
- Game Settings
- Game Settings are now stored server-side per account, rather than on the local machine. Your first game in V5.22 will upload your settings to the server.
Summoner's Rift[]
Basics[]
- Starting gold increased to 500 from 475.
- Initial minion spawn time reduced to 1:15 from 1:30.
- Initial monster spawn reduced to 1:40 from 1:55.
- Ambient gold generation (gold per 10 seconds) increased to 20.4 from 19.
- After 12 minutes, the 2 members of each team with the least gold at any given moment gain an additional 4 gold per 10 seconds, increasing by 0.2 per minute.
- Initial movement speed bonus duration increased.
Turrets[]
- Removed: Inner turrets no longer shield nearby players from damage.
- Base armor and magic resistance reduced to 0 from 100.
- Turrets now gain 2 armor and magic resistance per minute starting immediately (Outer), 15 minutes (Inner) and 30 minutes (Inhibitor and Nexus).
- Outer turret health increased to 3500 from 1000.
- Inner turret health increased to 3500 from 1300.
- Inhibitor turret health increased to 4000 from 1300.
- Nexus turret health increased to 4000 from 1500.
- AP ratio on champion attacks versus turrets increased to 50% from 40%.
- For Reference: Structures take physical damage from champion basic attacks equal to 100% base AD plus the greater value between 100% bonus AD and, now, 50% AP.
- Reinforced Armor bonus reduced to 200 from 300.
- Outer turret local gold increased to 220 from 150.
- Inner turret local gold increased to 250 from 100.
Minions - Not available until patch 5.23[]
- New Buff - Pushing Advantage
- If your team's average level is higher than the enemy's:
- Your minions deal 10% bonus damage to enemy minions. If your team has taken more turrets, this damage is increased by a further 10%.
- Your minions take 1 + (turret differential × level differential) less damage (flat) from enemy minions.
- If your average level is at least 3 levels higher and you've taken 2 more turrets in a single lane, your minions become Enraged:
- The bonus damage is increased by a further 90%.
- The flat damage reduction is increased by a further 7.
- Melee minion
- Initial gold increased to 20 from 18.5.
- Gold growth reduced to 0.125 per minute from 0.17.
- Caster minion
- Initial gold increased to 17 from 13.8.
- Gold growth reduced to 0.125 per minute from 0.17.
- Siege minion
- Initial gold increased to 45 from 36.8.
- Gold growth reduced to 0.35 per minute from 0.425.
Monsters[]
- Removed: Critical strikes.
- Armor reduced to 10 from 20.
- XP reduced to 90 from 100.
- Gold increased to 58 from 36.
- Now grants 2 ability power per level.
- Health reduced to 375 from 400.
- Magic resistance increased to 10 from 0.
- Armor decreased to 0 from 8.
- Armor reduced to 10 from 20.
- XP reduced to 90 from 100.
- Gold increased to 58 from 36.
- Now applies to turrets.
- Health reduced to 375 from 400.
- Magic resistance increased to 10 from 0.
- Armor decreased to 0 from 8.
- Magic resistance reduced to -10 from 0.
- Damage reduced to 75 from 83.
- XP reduced to 140 from 150.
- Gold increased to 81 from 60.
- Attack range reduced to 150 from 190.
- Damage reduced to 75 from 83.
- XP reduced to 190 from 200.
- Gold increased to 86 from 62.
- Health reduced to 500 from 540.
- Magic resistance increased to 0 from -10.
- Damage reduced to 32 from 35.
- Armor reduced to 0 from 12.
- Attack range increased to 175 from 125.
- XP reduced to 132 from 142.
- Gold increased to 68 from 53.
- Health reduced to 380 from 420.
- Armor reduced to 0 from 6.
- XP reduced to 130 from 140.
- Gold increased to 62 from 41.
- Health reduced to 225 from 250.
- Armor reduced to 0 from 5.
- - Added
- The intent behind this monster is to give objectives in the upper half of the map and remove some of the "Top Lane Island" gameplay.
- Spawns in the pit starting at 4 minutes and respawning every 5 minutes.
- Despawns at 19:45 unless in combat; hard-despawns at 19:55 no matter what.
- Stats
- 5000 health, 120 damage, 0.67 attack speed, 40 armor, 20 magic resistance, 150 attack range and 325 movement speed.
- Encounter details:
- Hard hitting melee attacks.
- Takes 35% reduced damage from ranged autoattacks.
- Attacks against Rift Herald's eye deal 15% of Herald's maxmimum health as bonus true damage, causing it to close its eye for 3 seconds. If the empowered attack reduces the Rift Herald's health to below 15% of its maximum health, it's eye will remain open - allowing the bonus to be instantly triggered again for the kill.
- Possible Bug: The 35% reduced damage for ranged champions seems to affect the bonus true damage, despite damage modifiers not usually affecting true damage.
- Rewards:
- 50 global gold to each champion on the killing team
- 200 local experience
- Grants
- 10% increased damage (except true damage) and 40 bonus movement speed.
- Enhanced recall.
- Grants nearby minions 40% additional attack speed.
to the killer for 120 seconds.
Summoner Spells[]
- disabled on Summoner's Rift. Still available on ARAM.
- disabled on Summoner's Rift. Still available on ARAM and Dominion.
- No longer has a reduced cooldown when targeting an allied structure.
- Channel time increased to 4 seconds from 3.5.
Masteries[]
- Overview
- Three new mastery trees: Ferocity, Cunning and Resolve.
- Each tree has 6 tiers of masteries, with each tier consisting of 2 masteries (except tier-6 that has 3).
- The tiers alternate between 5-rank effects and 1-rank effects and you can only invest 5 points in 5-rank tiers and 1 point in 1-rank tiers.
- 1-rank tiers are now completely mutually exclusive.
- 5-rank tiers have 5 points to allocate, allowing for 5 - 0, 4 - 1 and 3 - 2 splits between the two options.
- You must fully invest in the previous tier to progress to the next tier.
- By default, selecting a mastery will invest the maximum number of points - selecting the alternative mastery will then reduce points from the previous selection. You can right-click to deduct points.
- The new standard mastery splits are 18-12-0, 18-6-6 or 12-12-6, compared to the 21-9-0 of previous seasons - but you can still choose any amounts you like.
- The tier 2, 4 and 6 masteries are called Keystone Masteries.
- Your selected tier-6 Keystone Mastery is displayed next to your summoner spells on the scoreboard and the loading screen.
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