Slow reduced to 5 − 25 (based on level)% from 5 − 35 (based on level)%.
Removed:On-crit effects against Frosted targets. For reference: on-crit effects include the floating combat text and crit-attack animation as well as effects such as Fury (or the new Warlord's Bloodlust mastery) and Randuin's Omen. Her bonus damage hasn't changed.
New Effect - Critical Slow:Ashe now has a 1% chance per 1% of her critical strike chance to double Frost Shot'sslow to 10 − 50 (based on level)% and trigger on-crit effects. The slow decays to the standard amount over the duration.
Volley will always trigger the enhanced slow versus champions.
New Effect:Headshot now bonus damage increased to 50% + (critical strike chance × (1 + 0.5 * bonus critical damage))% of total AD from a flat +50%.
Still deals 150% AD bonus damage against minions and monsters.
New Effect:Caitlyn's next attack against targets caught in a Yordle Snap Trap or slowed by 90 Caliber Net gains "double range" and is guaranteed to apply Headshot. These Headshots will not generate charges toward standard Headshots, nor consume a stacked Headshot.
Base damage increased to 25 / 70 / 115 / 160 / 205 from 20 / 60 / 100 / 140 / 180.
Attack damage scaling increased to Champions stunned with Pyromania (P)130 / 140 / 150 / 160 / 170% AD from Champions stunned with Pyromania (P)130% AD.
Removed: 10% reduced damage per enemy hit.
New Effect: Projectile is now narrow until it hits its first target, after which it opens to its normal width.
New Effect: Enemies beyond the first take only 「 60% 」「 15 / 42 / 69 / 96 / 123 Champions stunned with Pyromania (P)(+ 72 / 78 / 84 / 90 / 96% AD) 」 damage, unless caught in a Yordle Snap Trap, in which case they take full damage.
New Effect: Now utilizes a stock system. Maximum charges are 3 / 3 / 4 / 4 / 5.
Recharge time increased to 45 / 32.5 / 20 / 12.5 / 10 seconds from 16 / 14 / 12 / 10 / 8.
Maximum number of traps increased to 3 / 3 / 4 / 4 / 5 from 3 at all ranks.
Duration reduced to 90 seconds from 240.
New Effect: Being trapped now grants an immunity to further traps placed at that location for ~4 seconds. This immunity is lost if you leave that location.
New Effect: Trapped enemies take 10 / 20 / 30 / 40 / 50 % increased damage from Headshot. This is a multiplicative bonus.
Passive - Hextech Shrapnel Shells:Corki's basic attacks deal 110% of his attack damage, evenly split between physical and magic damage. Life steal will apply to both damage types.The 55%:55% modifiers interact with critical strike and Runaan's Hurricane, while other "bonus damage" effects are applied as normal.
Passive - The Package: After an initial 8 minutes, The Package is delivered to Corki's Fountain, which he can interact with to pick it up. ~1 second channel timer. Collecting The Package grants Corki 40% out of combat movement speed and the ability to cast Special Delivery within 60 seconds. A new Package will be delivery 300 seconds after Special Delivery is used.
Active:Corki flies up to 1800 units forward in a line, dropping bombs that knock enemies ~500 units aside and leaving a ~200 units wide trail of fire in his wake that lingers for 5 seconds. The trail slows enemies by 90% while dealing 30-100 (based on level) Champions stunned with Pyromania (P)(+150% bonus AD)Multiple champions hit with Between Worlds (R)(+ 20% AP) magic damage every second. Valkyrie is instantly ready to cast after Special Delivery is used.
Passive - 12-Gauge:Graves stores up to 2 Shells. Each of Graves' basic attacks consumes 1 Shell and sprays four pellets in a cone, dealing damage to the first enemy they each collide with. Graves is not guaranteed to hit his target.
Enemies hit take Champions stunned with Pyromania (P)75% - 110% AD damage plus Champions stunned with Pyromania (P)25% - 36.6% AD damage for every pellet to hit them beyond the first. Damage scales with level. Turrets take 25% reduced damage (multiplicative).
Targets that take modified damage from basic attacks will only be hit by one pellet - e.g. wards, Zyra's plants and Noxious Traps.
Runaan's Hurricane fires its own lesser bolts at enemies near to Graves' target as if he used conventional autoattacks.
Passive - Buckshot: Pellets cannot pass through units, each applies on-hit effects but enemies will only suffer on-hit effects once per attack. Non-champions hit by multiple pellets are knocked back.
One-use on-hit effects like Sheen are applied to the first enemy hit, as with Rat-Ta-Tat-Tat.
Passive - Double Barrel: After using all of his Shells, Graves reloads Destiny, which takes ~2 seconds. Graves bonus attack speed slightly reduces the reload timer. If Graves sits on one Shell for 4 seconds without attacking, he automatically reloads, which takes half as long. Acquiring a Shell from Quickdraw will interrupt Graves' reloading.
Active:Graves fires a powder round forward in a line, dealing 60 / 80 / 100 / 120 / 140 Champions stunned with Pyromania (P)(+ 75% bonus AD) physical damage to enemies it passes through and leaving a trail of powder on the ground. After a 2-second delay or if the round strikes a structure or wall, the trail ignites dealing 90 / 155 / 220 / 285 / 350 Champions stunned with Pyromania (P)(+ 40 / 60 / 80 / 100 / 120% bonus AD) physical damage to enemies along the powder line toward the point of cast and in a rectangular area around the round's detonation.
Removed: Persistent slow. Now only slows on impact.
Sight reduction changes to "Enemies inside Smoke Screen cannot see outside, for any reason" from "Enemies inside Smoke Screen have their sight radius reduced". Allied vision is still removed.
New Effect: On-hit CDR can be triggered by each pellet - i.e. up to 4 / 8 / 10 times per attack.
New Effect: Instantly loads 1 Shell.
New Effect: Resets Graves' attack timer.
New Effect: Now grants Graves a stack of True Grit for 4 seconds, increasing Graves' Armor and Magic Resistance by 10 / 15 / 20 / 25 / 30 that stacks up to 4 times. Hits attacks against non-minions refresh the duration, but only subsequent casts will generate additional stacks.
New Effect: Increases Jinx'stotal attack speed by 15%.
New Effect: Chaining Get Excited! now stacks the bonus attack speed. Movement speed only resets.
While the bonus attack speed is multiplicative with other bonuses, it stacks additively with itself (i.e. the second stack causes a total increase of 30%).
Fishbones' reduction stacks additively with Get Excited! (i.e. the 15% reduction is mitigated by one stack of Get Excited!).
Revised Active: For the next 6 seconds, Kog'Maw gains increased attack range, his Champions hit with Martial Cadence (P)total attack speed and attack speed cap are doubled (he will be able to reach 5.00 attack speed), and the cast times on his abilities are halved. For the duration, Kog'Maw's attacks versus non-minions deal only Champions hit with Bandage Toss (Q) at greater than 75% of max range55% of his attack damage but deal bonus magic damage equal to Champions killed with Comeuppance (R)「 Champions stunned with Pyromania (P)1.25% per 100 ADMultiple champions hit with Between Worlds (R)(+ 0.75% per 100 AP) 」「 Champions stunned with Pyromania (P)1% per 80 ADMultiple champions hit with Between Worlds (R)(+ 1 % per 133.33 AP) 」 of target's max. health. The 60% damage modifier interacts with critical strikes, Sheen and Runaan's Hurricane, but other on-hit effects are applied in full.
Note:It's virtually impossible to attack-move while Bio-Arcane Barrage is active.
Duration reduced to 6 seconds from 8.
Bonus range at early ranks reduced to 90 / 120 / 150 / 180 / 210 from 130 / 150 / 170 / 190 / 210.
Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 17 at all ranks.
Mana cost increased to 40 from 0.
New Effect: Cooldown now starts when the buff ends instead of on-cast.
Damage changed to 70 / 110 / 150 Champions stunned with Pyromania (P)(+ 65% bonus AD)Multiple champions hit with Between Worlds (R)(+ 25% AP) from 80 / 120 / 160 Multiple champions hit with Between Worlds (R)(+ 30% AP)Champions stunned with Pyromania (P)(+ 50% bonus AD).
Removed: Bonus damage against champions.
New Effect: Now deals 2x damage to targets between Champions killed with Comeuppance (R)25% and 50% of their max. health, and 3x damage to targets below Champions killed with Comeuppance (R)25% of their max. health.
2x: 140 / 220 / 300 Champions stunned with Pyromania (P)(+ 130% bonus AD)Multiple champions hit with Between Worlds (R)(+ 50% AP).
3x: 210 / 330 / 450 Champions stunned with Pyromania (P)(+ 195% bonus AD)Multiple champions hit with Between Worlds (R)(+ 75% AP).
Cost increased to 50 mana from 40.
Cost per additional cast increased to 50 from 40.
Maximum cost increased to 500 from 400.
Additional cost duration increased to 10 seconds from 6.
Innate:Miss Fortune's attacks deal Champions stunned with Pyromania (P)60 - 100% AD (based on level, capping at level 11) bonus damage and mark her target (halved versus minions and structures). Marked targets are immune to the bonus damage but hitting a new target will transfer the mark. Switching between two targets is sufficient to continually trigger the bonus damage on each target.
The mark system will interact with Double Up but is specifically disabled from interacting with Runaan's Hurricane.
On-kill bonus bounce damage is no longer classified as a critical strike.
With the removal of Impure Shots, Double Up's bounce will now prioritize Miss Fortune's most recently attacked target (i.e. the target carrying Love Tap's mark).
Passive: After 5 seconds of not taking damage, Miss Fortune gains 25 movement speed. After another 5 seconds, this bonus increases to 60 / 70 / 80 / 90 / 100.
Active: Grants 60 / 75 / 90 / 105 / 120% bonus attack speed for 3 seconds and primes the full passive bonus from Strut. Love Taps extend the duration of the bonus attack speed by 1 seconds (doubled for Love Taps versus champions), but the remaining duration cannot exceed 3 seconds.
Number of waves increased to 12 / 14 / 16 from 8 at all ranks.
Wave damage changed:
Base damage reduced to 0 from 50 / 75 / 125 (removed).
Attack damage scaling changed to Champions stunned with Pyromania (P)75% total AD from Champions stunned with Pyromania (P)(+ 10 / 17.5 / 25% bonus AD).
Ability power scaling unchanged (Multiple champions hit with Between Worlds (R)(+ 20% AP)).
Each wave can now critically strike, dealing 「 20% bonus damage 」「 Champions stunned with Pyromania (P)90% ADMultiple champions hit with Between Worlds (R)(+ 24% AP) damage instead 」.
Full channel damage (no crit) changed to Champions stunned with Pyromania (P)900 / 1050 / 1200% total ADMultiple champions hit with Between Worlds (R)(+ 240 / 280 / 320% AP) from 400 / 600 / 1000 Champions stunned with Pyromania (P)(+80 / 140 / 200% bonus AD)Multiple champions hit with Between Worlds (R)(+ 160% AP).
Maximum full channel damage (crit): Champions stunned with Pyromania (P)1080 / 1260 / 1440% total ADMultiple champions hit with Between Worlds (R)(+288 / 336 / 384% AP)
Bonus damage changed to Champions stunned with Pyromania (P)50% total AD from 25 − 215 (based on level)Champions stunned with Pyromania (P)(+ 50% bonus AD).
Updated AI.
Cooldown changed to 8 seconds from 10 / 7.
New Effect:Harrier's cooldown is now reduced by 1% per 1% of Quinn's Crit Chance, multiplicatively. 8 × 0.99 × 0.99 × 0.99... etc.
New Effect: The projectile marks the enemy it collides with as Vulnerable. Still does AOE damage.
New Effect: Cooldown is reduced by 50% if at least one target dies.
Base damage reduced to 20 / 45 / 70 / 95 / 120 from 70 / 110 / 150 / 190 / 230.
Bonus attack damage scaling increased to Champions stunned with Pyromania (P)(+ 70 / 75 / 80 / 85 / 90% bonus AD) from Champions stunned with Pyromania (P)(+ 65% bonus AD) at all ranks.
Ability power scaling reduced to Multiple champions hit with Between Worlds (R)(+ 35% AP) at all ranks from Multiple champions hit with Between Worlds (R)(+ 50% AP).
New Effect: Deals 1% increased damage for every Champions killed with Comeuppance (R)1% of targets' missing health.
Maximum damage implemented at 40 / 90 / 140 / 190 / 240 Champions stunned with Pyromania (P)(+ 140 / 150 / 160 / 170 / 180% bonus AD)Multiple champions hit with Between Worlds (R)(+ 70% AP).
Cost reduced to 50 mana at all ranks from 50 / 55 / 60 / 65 / 70.
Reworked Active: After a 2-second channel, Valor soars down and picks up Quinn - granting her substantially increased movement speed. While joined, Quinn gains the ability to cast Skystrike. Taking champion, turret damage or an immobilizing effect while channeling or while joined with Valor will end the effect prematurely and place it on a 3-second cooldown - without triggering Skystrike.
Removed: Cooldown
Movement speed adjusted to 70 / 100 / 130% total movement speed (multiplicative). Editor's Note:We need to start clarifying Flat/Bonus/Total movement speed. At the moment we only track Flat/Percentages, and specify in the Ability Details if it's additive (bonus) or multiplicative (total).
Cost changed to 100 / 50 / 0 mana from 100 at all ranks.
Reworked Active:Quinn dismisses Valor and calls down a rain of bolts that deal physical damage to surrounding enemies. Quinn's first attack, Aerial Assault or Vault during Tag Team will trigger Skystrike automatically.
Damage changed to Champions stunned with Pyromania (P)100% AD from 100 / 150 / 200 Champions stunned with Pyromania (P)(+ 50% bonus AD).
Removed: Damage increase based on the target's missing health.
Limitation: Limited to one type of Healing Potion.
Grants Unique Active: Consumes a charge to restore 150 Health and 50 Mana over 12 seconds and grants Touch of Corruption for the duration. Holds up to 3 charges that refill upon visiting the store.
Touch of Corruption: Spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds (based on level). Bonus damage is halved on AOEs and DOTs.
Corrupting Potion can be used even at full Health and Mana.
Limitation: Limited to one type of Healing Potion.
Grants Unique Active: Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Hold up to 5 charges and refiles upon visiting the store. Killing large monsters grants one charge. Killing a large monster at maximum charges will trigger the restoration at no cost to the charges.
Grants Unique Passive - Giant Slayer: You deal 1% increased physical damage for every 50 maximum health your target has more than you, up to 10% at 500 health different.
Stats: +65 attack damage and +10% cooldown reduction.
Unique Passive: Dealing physical damage heals for 12% of the damage dealt. Healing is one-third effective for area of effect and multi-hit effects.
Unique Passive: 12% of damage taken before resistances is dealt over 5 seconds instead. Tracks magic and physical damage separately; does not affect true damage.
New Effect: While you have 8 stacks, you gain Guinsoo's Rage.
Guinsoo's Rage: Base attacks deal bonus magic damage equal to 20 Champions stunned with Pyromania (P)(+15% bonus AD)Multiple champions hit with Between Worlds (R)(+7.5% AP) to your target and nearby enemy units.
Slow zone radius now scales with bonus armor and no longer reduced on ranged champions, changed to 190 + Healing from Spirit of Dread (W)45% armor from 210 with ranged champions and 285 with melee champions.
Grants Unique Passive - Giant Slayer: You deal 1.5% increased damage for every 50 maximum health your target has more than you, up to 15% at 500 health different.
Grants Unique Passive - Last Whisper: Your physical damage ignores 40% of your target's bonus-armor.
Grants Unique Passive - Lifeline: Upon taking magic damage that would reduce maximum health below 30%, grants a shield that absorbs up to 300 Champions that have been made a Vessel by Test of Spirit (E)(+100% bonus Magic Resistance) magic damage in the next 5 seconds. (90 second cooldown)
Grants Unique Passive - Lifegrip: When Lifeline triggers, gain +25% attack speed, +10% spell vamp and +10% life steal until out of combat.
Grants Passive: Moving and attacking builds charges. At 100 charges, your next attack is Energized.
Grants Unique Passive - Firecannon: Your Energized attacks gain 35% bonus range and deal 50-200 bonus magic damage on-hit (based on level). Bonus attack range is capped at 150.
Grants +40% attack speed, +30% critical strike chance and +5% movement speed.
Grants Unique Passive - Wind's Fury: When basic attacks, bolts are fired at up to 2 enemies near the target, each dealing Champions stunned with Pyromania (P)25% AD). Bolts can critically strike and apply on-hit effects.
Grants Passive: Moving and attacking builds charges. At 100 charges, your next attack is Energized.
Grants Unique Passive - Shiv Lightning: Your Energized attacks cause lightning to ricochet from your target, dealing 50-150 bonus magic damage to all target struck (based on level). The damage can critically strike and deals 50% bonus damage to minions.
Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges that refill upon visiting the shop.
Grants Unique Passive: Item active cooldowns are reduced by 10%.
Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
Grants +500 health and +100% base health regeneration.
Grants Unique Passive - Spoils of War: Melee autoattacks execute minions below 400 Champions stunned with Pyromania (P)(+100% AD) health. Killing a minion by any means heals you and the nearest allied champion for 50 health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds. Max 4 charges.
Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
Grants +200 health, +2 gold generation +150% base health regeneration and +150% base mana regeneration.
Grants Unique Passive - Favor: Grants 6 and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range).
Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
Cooldown changed to "3 times every 30 seconds" from "1 charge every 10 seconds, up to 3".
Previous active removed.
Now grants Unique Active: Summons 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their movement speed by 40% for 4 seconds. 60 second cooldown.
Grants +200 health, +25 ability power, +2 gold generation and +150% base mana regeneration.
Grants Unique Passive - Tribute: Your next damaging ability or autoattack against a champion or structure will deal 15 additional damage and grant 15. This can occur up to 3 times every 30 seconds.
Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
Grants Unique Passive - Nail: Basic attacks versus monsters deal 20 bonus damage. Killing large monsters grants 15 bonus experience. Damage type matches the triggering attack and will benefit from life steal.
Grants +150% Mana Regeneration while in the Jungle
Grants Unique Passive - Tooth: Damaging a monster applies Health Drain, which deals 20 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 15 bonus experience.
Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
Grants Unique Passive - Tooth and Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
Grants Unique Passive - Tooth and Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges that refill upon visiting the shop. The Warding passives from other items take priority over this one.
Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
Grants Unique Passive - Tooth and Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
Minions will drop aggro from targets in the jungle or river.
Minions will lost interest in targets who enter the jungle or river.
Wards will now leave rubble on the ground when they are destroyed or time-out. You can now track your enemy's warding habits. This expire after a seemingly random amount of time between 30 seconds and 5 minutes.
Pathfinding
Complete re-write of pathfinding-related code to make the system more predictable and forgiving, helping alleviate a lot of creep blocking pains. This should vastly improve:
Collision with overlapping units, if you've ever seen someone get "stunned" by a ward or krugs (effectively granting a ghost-like effect allowing you to get free).
How units path through packs of other units, such as a huge minion waves.
Relating to the previous, predicting locations where you may soon get stuck and avoiding it (game-of-chicken preventing).
All on-hit effects will now be dodged, blocked or miss - preventing/wasting all effects as you would expect. This is with the current exceptions of Rolling Thunder and Devastating Charge.
All stacking effects will not increase - although be wary that the effects will not decrease the stacks.
Effects that would previously "wait" until a successful attack landed (e.g. Siphoning Strike vs. Blind) will now be used, but do nothing.
On-hit effects with a per-target cooldown will still trigger the per-target cooldown - granting you all of the immunity with none of the pain.
Effects that trigger spell effects (e.g. Empower) will be blocked and wasted.
Effects that benefit the attacker for landing an attack (e.g. Wolf's Frenzy) will still happen.
Call For Help
Note how the minions behind Caitlyn now react.
For reference, Call For Help is the mechanic where nearby allied minions and turrets place aggro upon hostile champions. At the moment, allied minions and turrets within your Call For Help radius will check to see if your aggressor is in their attack range plus additional acquisition radius - and will change to target them if they are. Minions react to basic attacks and turrets react to any damage.
New Effect: In addition to drawing aggression from minions and turrets in range of your target, champions will now draw aggression from minions (but not turrets) in range of them. Minions only in range of the aggressor do not search beyond their attack range (i.e. there's no bonus acquisition radius). The intent of this change is to give melee champions some assistance versus ranged champions.
Killing Sprees
For Reference: A champion's bounty increases as you accumulate kills without dying, starting at 2 kills without dying (tier 2).
Gold bounty stages are now formally classified into Bounty Tiers.
Shutdowns now reduced your current Bounty Tier by 3 changed rather than fully resetting it.
There is a new UI element next to your level that indicates your current Bounty Tier.
Gold granted to the killer flattened to 300 at all Bounty Tiers from 300-500.
Assist pool flattened to 150 at all Bounty Tiers from 150-250. Kill Gold × 0.5.
For Reference: The assist pool is shared evenly among all people who get an assist.
Champions are now worth Global Gold based on Bounty Tier. This is granted in full to all allied champions -- living or dead -- on top of the gold earned for killing/assisting.
Tier 1: 20Note that it is only possible to enter Tier 1 by being shutdown from Tier 4.
Tier 2: 30 (2 kills)
Tier 3: 60 (Killing Spree, 3 kills)
Tier 4: 70 (Rampage, 4 kills)
Tier 5: 90 (Unstoppable, 5+ kills)
Removed: Assist streaks. This is compensated in the above changes and from improvements to gold generation items.
Death Sprees
For Reference: These haven't been affected by the change to Killing Sprees. Assuming you are at 0 Bounty Tier, each following death will reduce how much gold you are worth up to 8 times (9 deaths in a row). This hasn't changed.
Experience Bounties
For Reference: Whenever you score a kill on a champion, you gain a percentage of the total experience required for the slain champion to advanced to their next level. This is regardless of their current progress toward the level. Prior to this patch, the base percentage was 50% and is modified by 8% per level difference, earning you less experience versus lower levelled champions with a minimum of 15%. When multiple champions are involved, the amount of experience you earn is modified so that you each gain a proportional share (e.g. 50% for a two-man takedown) - although the amount of experience each champion earns is based on their own level differences. For example, it requires 280 experience to go from level 1 to level 2 - scoring a kill on your own at level 1 versus a level 1 enemy would earn you 140 experience.
Base experience earned from a kill increased to 60% of experience needed to level from 50%.
Experience modifier per level difference reduced to ± 7% from ± 8%.
Minimum experience earned increased to 20% from 15%.
Game Settings
Game Settings are now stored server-side per account, rather than on the local machine. Your first game in V5.22 will upload your settings to the server.
Summoner's Rift[]
Basics[]
Starting gold increased to 500 from 475.
Initial minion spawn time reduced to 1:15 from 1:30.
Initial monster spawn reduced to 1:40 from 1:55.
Ambient gold generation (gold per 10 seconds) increased to 20.4 from 19.
After 12 minutes, the 2 members of each team with the least gold at any given moment gain an additional 4 gold per 10 seconds, increasing by 0.2 per minute.
Initial movement speed bonus duration increased.
Turrets[]
Removed: Inner turrets no longer shield nearby players from damage.
Base armor and magic resistance reduced to 0 from 100.
Turrets now gain 2 armor and magic resistance per minute starting immediately (Outer), 15 minutes (Inner) and 30 minutes (Inhibitor and Nexus).
Outer turret health increased to 3500 from 1000.
Inner turret health increased to 3500 from 1300.
Inhibitor turret health increased to 4000 from 1300.
Nexus turret health increased to 4000 from 1500.
AP ratio on champion attacks versus turrets increased to 50% from 40%.
For Reference: Structures take physical damage from champion basic attacks equal to Champions stunned with Pyromania (P)100% base AD plus the greater value between Champions stunned with Pyromania (P)100% bonus AD and, now, Multiple champions hit with Between Worlds (R)50% AP.
Reinforced Armor bonus reduced to 200 from 300.
Outer turret local gold increased to 220 from 150.
Inner turret local gold increased to 250 from 100.
Minions - Not available until patch 5.23[]
New Buff - Pushing Advantage
If your team's average level is higher than the enemy's:
Your minions deal 10% bonus damage to enemy minions. If your team has taken more turrets, this damage is increased by a further 10%.
Your minions take 1 + (turret differential × level differential) less damage (flat) from enemy minions.
If your average level is at least 3 levels higher and you've taken 2 more turrets in a single lane, your minions become Enraged:
The bonus damage is increased by a further 90%.
The flat damage reduction is increased by a further 7.
Melee minion
Initial gold increased to 20 from 18.5.
Gold growth reduced to 0.125 per minute from 0.17.
Caster minion
Initial gold increased to 17 from 13.8.
Gold growth reduced to 0.125 per minute from 0.17.
Siege minion
Initial gold increased to 45 from 36.8.
Gold growth reduced to 0.35 per minute from 0.425.
The intent behind this monster is to give objectives in the upper half of the map and remove some of the "Top Lane Island" gameplay.
Spawns in the Baron Nashor's pit starting at 4 minutes and respawning every 5 minutes.
Despawns at 19:45 unless in combat; hard-despawns at 19:55 no matter what.
Stats
5000 health, 120 damage, 0.67 attack speed, 40 armor, 20 magic resistance, 150 attack range and 325 movement speed.
Encounter details:
Hard hitting melee attacks.
Takes 35% reduced damage from ranged autoattacks.
Attacks against Rift Herald's eye deal Champions killed with Comeuppance (R)15% of Herald's maxmimum health as bonus true damage, causing it to close its eye for 3 seconds. If the empowered attack reduces the Rift Herald's health to below 15% of its maximum health, it's eye will remain open - allowing the bonus to be instantly triggered again for the kill.
Possible Bug: The 35% reduced damage for ranged champions seems to affect the bonus true damage, despite damage modifiers not usually affecting true damage.
Rewards:
50 global gold to each champion on the killing team
Each tree has 6 tiers of masteries, with each tier consisting of 2 masteries (except tier-6 that has 3).
The tiers alternate between 5-rank effects and 1-rank effects and you can only invest 5 points in 5-rank tiers and 1 point in 1-rank tiers.
1-rank tiers are now completely mutually exclusive.
5-rank tiers have 5 points to allocate, allowing for 5 - 0, 4 - 1 and 3 - 2 splits between the two options.
You must fully invest in the previous tier to progress to the next tier.
By default, selecting a mastery will invest the maximum number of points - selecting the alternative mastery will then reduce points from the previous selection. You can right-click to deduct points.
The new standard mastery splits are 18-12-0, 18-6-6 or 12-12-6, compared to the 21-9-0 of previous seasons - but you can still choose any amounts you like.
The tier 2, 4 and 6 masteries are called Keystone Masteries.
Your selected tier-6 Keystone Mastery is displayed next to your summoner spells on the scoreboard and the loading screen.
Your basic attacks and spells grant you a stack of Fervor for 5 seconds, stacking up to 10 times. Each stack adds 1-8 bonus physical damage to your attacks versus champions (based on level).
Your damaging abilities cause enemy champions to take 5 Champions stunned with Pyromania (P)(+50% bonus AD)Multiple champions hit with Between Worlds (R)(+20% AP) bonus magic damage over 3 seconds. AOEs and DOTs deal 2.5 Champions stunned with Pyromania (P)(+25% bonus AD)Multiple champions hit with Between Worlds (R)(+10% AP) bonus magic damage over 1.5 seconds, instead.
Your potions, flasks and elixirs last 10% longer. Additionally, your Health Potions are converted into Total Biscuits of Rejuvenation that instantly restores an additional 20 Health and 10 Mana when consumed. Consuming charges from refillable potions will also trigger this effect.
Once every 5 seconds you regenerate Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range0.3 / 0.6 / 0.9 / 1.2 / 1.5 % of your missing mana.
Gain 1 each time a nearby minion is killed by an allied champion and 3 / 10 each time you hit an enemy champion with an attack or deal ability damage (5 second per target cooldown).
Champion takedowns restore Champions killed with Comeuppance (R)5% of your missing health and Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range5% of your missing mana.
Dealing Champions killed with Comeuppance (R)30% of a champion's maximum health within 2 seconds grants you 35% bonus movement speed for 3 seconds. 10 second cooldown.
Your 3rd attack or spell on an enemy champion shocks the area around them, dealing (10 × level) Champions stunned with Pyromania (P)(+20% bonus AD)Multiple champions hit with Between Worlds (R)(+10% AP) Magic damage to enemies in the area (30 second cooldown).
Your heals and shields are 10% stronger. Additionally, your shields and heals on other targets increase your target's armor and magic resistance by 15% for 3 seconds.
Grants +50% base health regeneration. This is increased to +200% base health regeneration while below Champions killed with Comeuppance (R)20% of your maximum health.
If you have been in combat for at least 4 seconds, your next basic attack against a champion deals bonus magic damage equal to Champions killed with Comeuppance (R)3% of your maximum health (halved for ranged attacks) and restores as much health. This cannot happen again for 4 seconds.
Killing a siege minion and large monsters permanently grants bonus health: 20 for siege minions and 10 for large monsters. This bonus is capped at 300, after which you will 100 health whenever a nearby siege minion dies.
Grants 4% damage reduction, which is doubled while near an allied champion. While above 15% of your maximum health, 8% of damage dealt to your nearest allied champion is redirected to you.