New Cosmetics[]
The following Champion skins have been added to the store:
Released June 28, 2024 (00:01 UTC):
Wild Rift V5.1d[]
Client[]
- Event
- Pre-Season Trivia Quiz
- We're gearing up for the next big patch and what better way to get hyped than goodies?! All you gotta do to win is ace some trivia questions. Pretty sweet deal right?
- The Pre-Season Trivia Quiz event begins July 11, 2024 (00:01 UTC).
Game[]
- Urf x Gold Rush
- Urf x Gold Rush will be available July 1 (00:01 UTC).
- It's raining gold! For a limited time, head over to ARURF for increased gold and XP. Don't spend it all at once!
- Urf x Ornn's Blessing
- Urf x Ornn's Blessing will be available July 8 (00:01 UTC).
- Shopping in the fountain is so last patch, so how about we all channel our inner Ornn and start shopping EVERYWHERE. After all, who's gonna stop us
- Urf x Schrodinger's Healthbar
- Urf x Schrodinger's Healthbar will be available July 15 (00:01 UTC).
- If you can't see your opponents’ healthbar, does it even exist? Let’s find out together!
Champions[]
- Base damage reduced from 70 / 125 / 180 / 235 to 70 / 120 / 170 / 220.
- AP ratio reduced from 50% AP to 45%.
- Health ratio increased from 3.5% target's maximum health to 4%.
- AD health ratio increased from 5.5% per 100 bonus AD to 6%.
- AD ratio increased from 100 / 105 / 110 / 115% bonus AD to 110 / 115 / 120 / 125%.
- Mana cost reduced from 40 / 45 / 50 / 55 to 30 / 35 / 40 / 45.
- Cooldown reduced from 13 / 11 / 9 / 7 seconds to 11.5 / 10 / 8.5 / 7.
- Damage against monsters increased from 90% to 105%.
- Shell base damage increased from 55 / 75 / 95 / 115 to 70 / 90 / 110 / 130.
- Maximum stacks reduced from 8 to 6.
- Bonus armor per stack increased from 6 / 10 / 14 / 18 to 8 / 14 / 20 / 26.
- Base damage reduced from 70 / 140 / 210 / 280 / 350 to 65 / 130 / 195 / 260 / 325.
- Bonus movement speed reduced from 60 / 65 / 70 / 75% to 50 / 55 / 60 / 65%.
- Movement speed amplification reduced from 0% − 100% (based on bonus attack speed) to 0% − 80% (based on bonus attack speed)
- Bonus attack speed 45 / 55 / 65 / 75% to 40 / 50 / 60 / 70%.
- Base damage reduced from 50 − 190 (based on level) to 53 − 235 (based on level).
- Base damage increased from 20 / 45 / 70 / 95 to 20 / 50 / 80 / 110.
- AP ratio increased from 25% AP to 30%.
- Stats
- Base armor reduced from 46 to 43.
- Base attack damage reduced from 70 to 66.
- Heal health ratio reduced from 5% − 13.5% (based on level) maximum health to 4% − 12% (based on level).
- Base damage reduced from 70 / 130 / 190 / 250 to 60 / 120 / 180 / 240.
- Cooldown increased from 12 / 11 / 10 / 9 to 13 / 12 / 11 / 10.
- Root duration reduced from 0.8 / 1 / 1.2 / 1.4 seconds to 0.8 / 0.95 / 1.1 / 1.25.
- Stats
- Base mana regeneration increased from 12 to 14.
- Per-kill stacks increased from 4 to 5.
- Per-large-kill stacks increased from 8 to 10.
- Stats
- Base attack damage reduced from 58 to 54.
- Minion soul drop rate reduced.
- Bonus attack damage reduced from 10 / 15 / 20 / 25 to 7 / 12 / 17 / 22.
- Red card AP ratio reduced from 65% AP to 60%.
- Blue card AP ratio reduced from 80% AP to 75%.
- On-hit base damage reduced from 60 / 90 / 120 / 150 to 50 / 80 / 110 / 140.
- Bonus attack speed reduced from 40 / 45 / 50 / 55% to 30 / 35 / 40 / 45%.
- AD ratio increased from 115% AD to 125%.
- Maximum AD ratio increased from 172.5% AD to 187.5%.
- AD ratio increased from 115% AD to 125%.
- Stats
- Base armor increased from 35 to 40.
- Armor growth increased from 3.9 to 4.3.
- AD ratio increased from 120% AD to 130%.
- Heal increased from 37.5 / 50 / 62.5 / 75% damage dealt to 42.5 / 55 / 67.5 / 80%.
Items[]
Spells[]
- Cooldown reduced from 120 seconds to 100.
- Base shield increased from 100 − 450 (based on level) to 110 − 450 (based on level).
- Cooldown reduced from 130 seconds to 110.
- Base heal increased from 90 − 370 (based on level) to 100 − 390 (based on level).