New Cosmetics[]
The following Champion skins have been added to the store:
Released June 7, 2024 (00:01 UTC):
Released June 14, 2024 (00:01 UTC):
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- ( )
Wild Rift V5.1c[]
Client[]
- Event
- Maokai's Trivia
- New champion alert! Complete missions to earn goodies!
- The Maokai's Trivia event begins June 14, 2024 (00:01 UTC).
- Now Showing: Rotating Modes
- Try out our line up of different games modes such as PVP, ARAM, Ranked and special game modes such as URF and One For All and earn goodies!
- The Now Showing: Rotating Modes event begins June 17, 2024 (00:01 UTC).
- Wild Pass Sprint
- Login and complete Wild Pass missions to earn prizes!
- The Wild Pass Sprint event begins June 21, 2024 (00:01 UTC).
- Mini Pass
- Deal out some serious heat with the newest Wild Pass.
- The Mini Pass begins June 14, 2024 (00:01 UTC). It rewards .
Game[]
- Arena
- Ruinous Might
- Arena: Ruinous Might will be available June 6 (00:01 UTC).
- We got a new NPC and some new augments! Come try it out!
- Urf x League of Draven
- Urf x League of Draven will be available June 14 (00:01 UTC).
- You're Draven and they're Draven and everyone is Draven!
Champions[]
- Stats
- Base armor increased from 30 to 34.
- Base damage increased from 35 / 70 / 105 / 140 to 50 / 85 / 120 / 155
- Cooldown reduced from 28 / 24 / 20 / 16 seconds to 24 / 21 / 18 / 15.
- Cooldown reduced from 9 / 8 / 7 / 6 seconds to 8 / 7 / 6 / 5.
- Mana cost reduced from 55 / 65 / 75 / 85 to 50 / 55 / 60 / 65.
- Damage AP ratio increased from 20% AP to 25%.
- Base shield increased from 40 / 60 / 80 / 100 to 50 / 70 / 90 / 110.
- Heal health ratio increased from 7% maximum health to 8.5%.
- Base damage reduction increased from 8 / 11 / 14 / 17% to 11 / 13 / 15 / 17%.
- Base damage increased from 20 / 60 / 100 / 140 to 50 / 80 / 110 / 140.
- Stats
- Health growth reduced from 120 to 112.
- Removed: Can no longer be recast manually.
- Maximum bonus movement speed reduced from 65% to 55%.
- Stats
- Base armor increased from 40 to 43.
- Base attack damage increased from 58 to 62.
- On-hit base damage increased from 35 / 45 / 55 / 65 to 45 / 55 / 65 / 75.
- Cooldown reduced from 9 / 8 / 7 / 6 seconds to 7.5 / 7 / 6.5 / 6.
- Base damage reduced from 40 / 60 / 80 / 100 to 35 / 55 / 75 / 95.
- AP ratio reduced from 45% AP to 40%.
- AP ratio reduced from 40% AP to 35%.
- - New champion
- Released June 14, 2024 (00:01 UTC).
- Base damage increased from 40 / 80 / 120 / 160 to 60 / 95 / 130 / 165.
- AD ratio increased from 110 / 115 / 120 / 125% AD to 115 / 120 / 125 / 130%.
- Cooldown reduction increased from 1 second to 2.
- Cooldown reduced from 16 / 14 / 12 / 10 seconds to 14.5 / 13 / 11.5 / 10.
- Mana cost reduced from 80 at all ranks to 65 / 70 / 75 / 80.
- Base damage per tick increased from 10 / 16 / 22 / 28 to 15 / 20 / 25 / 30.
- Total base damage increased from 80 / 128 / 176 / 224 to 120 / 160 / 200 / 240.
- Stats
- Base armor increased from 40 to 43.
- Base health increased from 540 to 570.
- Base shield increased from 35 / 70 / 105 / 140 to 50 / 80 / 110 / 140.
- Stacks from takedowns against champions, Rift Herald, and Baron Nashor increased from 12 to 15.
- Base damage per second increased from 35 / 50 / 65 / 80 to 40 / 55 / 70 / 85.
- Total base damage increased from 245 / 350 / 455 / 560 to 280 / 385 / 490 / 595.
- Base damage per second increased from 35 / 50 / 65 / 80 to 40 / 55 / 70 / 85.
- Stats
- Base armor increased from 34 to 40.
- Cooldown reduced from 12 / 11 / 10 / 9 seconds to 10 / 9 / 8 / 7.
- Second hit AD ratio reduced from 30% AD to 20%.
- Critical strike chance ratio reduced from 100% to 75%.
- Secondary target base damage reduced from 120% − 240% (based on crit rate) to 120% − 210% (based on crit rate)
- AD health ratio reduced from 7.5% target's missing health per 100 bonus AD to 6%.
- Base damage increased from 50 / 70 / 90 / 110 to 60 / 80 / 100 / 120.
- Cooldown reduced from 17 / 16 / 15 / 14 seconds to 14 / 13.5 / 13 / 12.5.
- Stats
- Base armor reduced from 40 to 37.
- Base damage changed from 25 / 50 / 75 / 100 to 30 / 50 / 70 / 90.
- Damage against monsters reduced from 80% to 70%.
- Stored damage increased from 25 / 40 / 55% to 30 / 42.5 / 55%.
Items[]
- Unique passive - Veteran
- Stack timer reduced from 45 seconds to 40.
- Health per stack increased from 20 to 25.
- Health at max stacks increased from 200 to 250.
Runes[]
- Health at 30 stacks reduced from 3.5% maximum health to 3%.
Hotfixes[]
July 20 Hotfix[]
- General
- Updated ability icons.
- Removed: Damage no longer scales with 60% AP.
- Damage against monsters increased from 100% to 125%.
- Damage type changed from magic to physical.
- Base damage reduced from 55 / 90 / 125 / 160 to 35 / 75 / 115 / 155.
- New effect: Now scales with 70% AP.
- New effect: Now scales with 3% target's maximum health.
- Removed: No longer scales with 50% bonus AD.
- : Renamed from Grandmaster's Might to Grandmaster-at-Arms.
- Damage against monsters increased from 100% to 110%.
- On-hit base damage reduced from 100 / 140 / 180 to 60 / 110 / 160.
- New Active: Swings his lantern around, dealing 150 / 250 / 350 (+ 100% AP) magic damage to nearby enemies. If this hits a champion, he gains 30 / 50 / 70 (+ 40% bonus AD) bonus armor, increased by 15 / 20 / 25 (+ 10% bonus AD) per subsequent champion hit, and bonus magic resistance equal to 60% of armor gained for 8 seconds. He applies his passive on-hit every 2 stacks instead of every 3 while active.
- Old Active: For 8 seconds, Jax gains 30 / 50 / 70 (+ 50% bonus AD) bonus armor and 30 / 50 / 70 (+ 20% AP) bonus magic resistance, as well as 10% increased size.
- Rework