New Cosmetics[]
The following Champion skins have been added to the store:
Released May 24, 2024 (00:01 UTC):
Store Update[]
The following Champion skins have updated pricing (Riot regions only):
Updated May 24, 2024 (00:01 UTC):
-
- Now purchasable for .
-
- Now purchasable for .
-
- Now purchasable for .
Wild Rift V5.1b[]
Client[]
- Event
- Siege of the Blessed Isles
- Immerse in Kalista's lore with the Siege of the Blessed Isle event. Battle your way through waves of the Iron Order and earn rewards!
- The Siege of the Blessed Isles event begins May 16, 2024 (00:01 UTC).
- Attack of the Chromacrashers
- Open time-limited Chromacrash chests to unlock exclusive skins and receive purchase rewards!
- The Attack of the Chromacrashers event begins May 24, 2024 (00:01 UTC).
- Journey to Mastery
- Miss Fortune and Riven are getting an overhaul in this patch! Try them out and earn rewards like Poro Energy!
- The Journey to Mastery event begins May 30, 2024 (00:01 UTC).
- Pride 2024
- Show off how you celebrate Pride with us. We have a new event, emblem, icon, and chests! Visit Riot's Community Pride Hub all month long where we'll be celebrating you - the fan artists, cosplayers, streamers, and community groups that make our communities sparkle. Keep your eyes peeled for the link to come!
- The Pride 2024 event begins June 1, 2024 (00:01 UTC).
Champions[]
- Base damage increased from 15 / 20 / 25 / 30 to 20 / 25 / 30 / 35.
- Health ratio increased from 1 / 1.2 / 1.4 / 1.6% target's maximum health to 1.4 / 1.6 / 1.8 / 2%.
- Maximum range reduced from 750 − 920 (based on level) to 750 − 848 (based on level).
- Editor's Note: Patch notes error writes old max level range of 902 instead of 920 (Range not verified, but the value seems too much like a typo from PC).
- Maximum range reduced from 750 − 920 (based on level) to 750 − 848 (based on level).
- Maximum range reduced from 750 − 920 (based on level) to 750 − 848 (based on level).
- Editor's Note: Patch notes error writes old max level range of 902 instead of 920 (Range not verified, but the value seems too much like a typo from PC).
- Maximum range reduced from 750 − 920 (based on level) to 750 − 848 (based on level).
- Stats
- Health growth increased from 95 to 104.
- Mana cost reduced from 75 / 85 / 95 / 105 to 65 / 75 / 85 / 95.
- Mana cost reduced from 75 / 80 / 85 / 90 to 65 / 70 / 75 / 80.
- Duration changed from 2 / 3 / 4 / 5 seconds to 4 at all ranks.
- Incoming damage reduction for the first 1 second increased from 70% to 80%.
- AD ratio increased from 30 / 35 / 40 / 45% AD to 35 / 40 / 45 / 50%.
- Pellet critical strike bonus damage from
- Editor's Note: Normally the champion's crit modifier is involved, but since the rate has stayed consistent with the new item, we will use a simpler notation while the item is enabled.
increased from 10% to 20%.
- Pellet critical strike bonus damage from
- Base damage increased from 45 / 65 / 85 / 105 to 55 / 75 / 95 / 115.
- Stats
- Base health regeneration increased from 9 to 12.
- Base shield increased from 80 / 120 / 160 / 200 to 100 / 140 / 180 / 220.
- Health ratio increased from 4% maximum health to 5%.
- Aura bonus attack speed increased from 20 / 25 / 30 / 35% to 25 / 30 / 35 / 40%.
- Stats
- Base armor increased from 30 to 34.
- Armor growth increased from 3.5 to 4.
- Health ratio increased from 8 / 9 / 10 / 11% target's missing health to 9 / 10 / 11 / 12%.
- AD ratio reduced from 130% bonus AD to 110%.
- AD ratio reduced from 175% bonus AD to 165%.
- New effect: Incoming damage reduction for the first 0.5 seconds will linger even when the channel is interrupted.
- Base bonus true damage increased from 35 / 45 / 55 / 65 to 40 / 45 / 50 / 55.
- AD ratio reduced from 30% bonus AD to 25%.
- Stun duration reduced from 1.5 seconds to 1.25.
- Stun duration armor peneration ratio reduced from 1.5% armor peneration to 1%.
- 37 − 65 (based on level) to 61 − 75 (based on level). bonus movement speed increased from
- Maximum bonus movement speed increased from 110% − 180% (based on level) to 120% − 190% (based on level).
- Stats
- Base magic resistance increased from 32 to 36.
- Magic resistance growth increased from 1.5 to 2.
- Base damage increased from 50 / 80 / 110 / 140 to 55 / 85 / 115 / 145.
- Maximum base damage increased from 90 / 160 / 230 / 300 to 95 / 165 / 235 / 305.
- AP ratio increased from 38% AP to 42%
- Bonus AP ratio per bolt increased from 5% AP to 7%.
- Maximum AP ratio increased from 58% AP to 70%.
- Base damage reduced from 95 / 120 / 145 / 170 to 75 / 100 / 125 / 150.
- Base heal increased from 10 − 70 (based on level) to 35 − 70 (based on level).
- Outgoing base damage reduced from 60 / 70 / 80 / 90 to 50 / 60 / 70 / 80.
- Outgoing AD ratio reduced from 50% bonus AD to 45%.
- Returning base damage reduced from 60 / 100 / 140 / 180 to 50 / 90 / 130 / 170.
- lockout reduced from 1.5 seconds to 1.
- Heal health ratio increased from 2% target's maximum health to 5%.
- Heal AD health ratio increased from (2.5% per 100 bonus AD) target's maximum health to 4%.
- Passive on-hit damage health ratio increased from 3 / 4 / 5 / 6% target's current health to 4 / 5 / 6 / 7%.
- Second hit AD ratio increased from 20% AD to 30.
- Active AD ratio increased from 70% AD to 80%.
- Stun duration increased from 0.25 − 1.25 (based on channel time) seconds to 0.4 − 1.25 (based on channel time) seconds.
- Missile speed increased
- Missile width increased.
- Cast time reduced from 0.5 seconds to 0.37.
- Target range increased from 425 to 500.
- Effect radius increased from 275 to 300.
- AD health ratio increased from (5% per 100 bonus AD) target's missing health to 7.5%.
Items[]
- Unique passive - Dance
- Bugfix: Fixed a bug where the health ratio did not factor bonus health gained from runes, , and champion abilities.
- Unique passive - Awe
- Mana ratio increased from 8% maximum mana to 10%.
- Unique passive - Lifeline
- Bugfix: Fixed a bug where the health ratio did not factor bonus health gained from runes, , and champion abilities.
- Unique passive - Demonbane
- Removed: Shield no longer decays.
- Unique passive - Awe
- Mana ratio increased from 1.5% maximum mana to 2%.
- Total cost reduced from 3000 to 2900.
- Unique passive - Immolate
- Effect radius increased from 275 to 325.
- Damage increase per stack increased from 7% to 11%.
- Maximum stacks reduced from 6 to 4.
- Added clarity revision for the tooltip description.
- Health reduced from 500 to 450.
Final Stand[]
- Challenge Mode
- Added a Challenge Mode variant. Play through 5 levels of increasing difficulty and earn Talent points.
- Talents
- In the client, you can invest Talent points into talent trees that grant passive effects in Final Stand.
Hotfixes[]
May 30 Hotfix[]
Game[]
- Champ select
- Renamed "Duo" and "Solo" to "Dragon" and "Baron", respectively.
Champions[]
- New
- Innate: Miss Fortune's basic attacks and abilities against enemy champions and epic monsters will inflict a stack for 5 seconds, refreshing on subsequent hits. This stacks up to 3 times, upon which she deals 8% − 11.5% (based on level) increased outgoing damage against them.
- Old
- Rework
- New
- New effect: The second hit will inflict 3 stacks of .
- New effect: Reduces remaining cooldown by 1 second upon attacking an enemy with maximum stacks of .
- Removed: No longer reduces remaining cooldown by 2 seconds upon triggering .
- New effect: Scoring a champion takedown will reset the number of casts of , as well as extend the duration by 3 seconds, extending up to 12 seconds.