New Cosmetics[]
The following Champion skins have been added to the store:
Released April 28, 2024 (00:01 UTC):
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Released May 8, 2024 (00:01 UTC):
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The following Companions have been added to the store: ???
Wild Rift V5.1a[]
Client[]
- Event
- Ink Splendor
- Play games, complete missions, and earn goodies such as Skin Vouchers, Rift Emblem, and Kill Bauble!
- The Ink Splendor event begins April 28, 2024 (00:01 UTC).
- Legacy of the East
- Looking for the opportunity to finally get your hands on or ? Now’s your chance! Not feeling those two? We also have the Calligraphia pool available for draws. The first 5x roll will have a guaranteed premium reward! For drop rates, head to our Player Support page.
- The Legacy of the East event begins April 28, 2024 (00:01 UTC).
- Spender's Splendorous Gifts
- During the event period when you reload on Wild Cores, reaching milestone amounts will earn you rewards such as Skin Vouchers, Calligraphia Keys, and more!
- The Spender's Splendorous Gifts event begins April 28, 2024 (00:01 UTC).
- Viego's Arrival
- Join us in welcoming Viego's arrival with his new event! Complete missions and earn rewards!
- The Viego's Arrival event begins May 8, 2024 (00:01 UTC).
Game[]
- Final Stand - New mode
- Final Stand will be available April 30, 2024 (00:01 UTC).
- In this PvE mode, you play as Kalista to fight off waves of the Iron Order.
- This mode will include missions and rewards.
- Death
- While dead, you can tap the ally focus icon again to see a tooltip displaying their KDA, medals, and an add friend button.
- Loading screen
- Limited skins now display an icon indicating their source.
Champions[]
- Bonus attack speed reduced from 30 / 40 / 50 / 60% to 25 / 35 / 45 / 55%.
- Physical damage per arrow reduced from 24 / 25 / 26 / 27% AD to 23 / 24 / 25 / 26%.
- Total damage per flurry reduced from 120 / 125 / 130 / 135% AD to 115 / 120 / 125 / 130%.
- Damage against monsters increased from 140% to 155%.
- Outgoing base damage increased from 70 / 90 / 110 / 130 to 85 / 105 / 125 / 145.
- Returning base damage increased from 50 / 85 / 120 / 155 to 65 / 100 / 135 / 170.
- Base heal increased from 100 / 150 / 200 to 150 / 200 / 250.
- Stats
- Base attack damage reduced from 66 to 62.
- Attack damage growth reduced from 4 to 3.
- Bonus attack speed reduced from 35% (+ 5% per ) to 20% (+ 3% per )
- Ally base heal reduced from 200 / 275 / 350 to 150 / 200 / 250.
- Self base heal reduced from 100 / 125 / 150 to 50 at all ranks.
- Base bonus movement speed increased from 3 / 4 / 5 / 6% to 4.5 / 5.5 / 6.5 / 7.5%.
- Base damage increased from 35 / 50 / 65 / 80 to 40 / 60 / 80 / 100.
- Damage AP ratio increased from 35% AP to 45%.
- Base damage increased from 60 / 100 / 140 / 180 to 70 / 110 / 150 / 190.
- Center base damage increased from 120 / 200 / 280 / 360 to 140 / 220 / 300 / 380.
- Bonus attack speed increased from 35% to 40%.
- Bonus movement speed increased from 10% to 15%.
- Heal health ratio increased from 9% bonus health to 11%.
- Maximum bonus attack speed increased from 60% − 100% (based on level) to 70% − 110% (based on level).
- Maximum physical vamp increased from 11% − 25% (based on level) to 15% − 30% (based on level).
- Shield health ratio increased from 13% missing health to 15%.
- Bonus resistances increased from 10 / 20 / 30 to 25 / 35 / 45.
- Stats
- Base attack damage reduced from 64 to 62.
- Base damage reduced from 20 / 25 / 30 / 35 to 15 / 20 / 25 / 30.
- AD ratio reduced from 95 / 110 / 125 / 140% AD to 90 / 105 / 120 / 135%.
- Base damage per 0.2 seconds reduced from 5 / 20 / 35 to 5 / 15 / 25.
- Total base damage reduced from 50 / 200 / 350 to 50 / 150 / 250.
- AD ratio per 0.2 seconds reduced from 60% AD to 50%.
- Total AD ratio reduced from 600% AD to 500%.
- Base damage per 0.2 seconds reduced from 5 / 20 / 35 to 5 / 15 / 25.
- Stats
- Armor growth reduced from 4 to 3.5.
- Magic resistance growth reduced from 1 to 0.5.
- Base damage reduced from 30 / 40 / 50 / 60 to 25 / 35 / 45 / 55.
- Base damage per stack reduced from 20 / 25 / 30 / 35 to 15 / 20 / 25 / 30.
- Maximum damage from stacks reduced from 100 / 125 / 150 / 175 to 75 / 100 / 125 / 150.
- AD ratio per stack reduced from 33% bonus AD to 30%.
- Maximum AD ratio from stacks reduced from 165% bonus AD to 150%.
- AP ratio per stack reduced to 20% AP from 18% AP.
- Maximum AP ratio from stacks reduced from 100% AP to 90%.
- Subsequent target damage reduced from 90% to 85%.
- Minimum subsequent target damage increased from 40% to 60%.
- - New champion
- Released May 8, 2024 (00:01 UTC).
- Stats
- Base health regeneration increased from 9 to 12.
- Base damage increased from 20 / 55 / 90 / 125 to 25 / 60 / 95 / 130.
- AD ratio increased from 150% bonus AD to 160%.
- Base damage reduced from 35 / 75 / 115 / 155 to 30 / 65 / 100 / 135.
- Maximum base damage increased from 87.5 / 187.5 / 287.5 / 387.5 to 75 / 162.5 / 250 / 337.5.
- Base damage reduced from 35 / 75 / 115 / 155 to 30 / 65 / 100 / 135.
- Base damage reduced from 40 / 95 / 150 / 205 to 30 / 80 / 130 / 180.
- Cooldown increased from 10 / 8 / 6 seconds to 12 / 9 / 6.
Items[]
- Unique Passive - Repentance
- Base health reduced from -10 − -100 (based on level) to -5 − -80 (based on level).
- Total cost reduced from 2850 to 2750.
- Magic resistance increased from 50 to 55.
- Unique Passive - Absorb
- Maximum stacks reduced from 6 to 4.
- Unique Passive - Infinity
- Critical strike damage reduced from 50% to 45%.
- Unique Passive - Self-Destruction
- Base health reduced from -10 − -100 (based on level) to -5 − -80 (based on level).
- Unique Passive - Cinders
- Base health reduced from -10 − -100 (based on level) to -5 − -80 (based on level).
- Unique Passive - Overkill
- Ability power reduced from 25% − 55% (based on level) AP to 25% − 50% (based on level).
- New Unique Passive: Your total percent armor penetration from all sources is now capped at 40%.
- Health increased from 100 to 200.
- Unique Passive - Thorns
- Health ratio increased from 1% bonus health to 2%.
- Unique Passive - Momentum
- Armor penetration reduced from 5 − 10 (based on level) to 3 − 6 (based on level).
Runes[]
- Bonus true damage reduced from 9% to 7%.
- Bonus true damage increased from 6 − 20 (based on level) to 8 − 24 (based on level).
- Cooldown reduced from 6 seconds to 4.
Wild Rift[]
- Players will not be able to begin summoning until 2 seconds without taking damage.
ARAM[]
- ARAM-specific balancing
- Incoming damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from 0% to +10%.
- Incoming damage modifier changed from 0% to -90%.
- Outgoing damage modifier changed from -10% to 0%.
- Outgoing damage modifier changed from -10% to 0%.
- Incoming damage modifier changed from -10% to 0%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from +15% to +5%.