New Cosmetics[]
The following Champion skins have been added to the store:
Released April 11, 2024 (00:01 UTC):
Released April 12, 2024 (00:01 UTC):
- (Ranked Gold)
Wild Rift V5.1[]
Client[]
- Event
- Ruination: Kalista's Odyssey
- Join Kalista and travel deep into the heart of the Shadow Isles. Unlock narrative comics to witness the Blessed Isle’s storied transformation into Shadow Isles.
- The story collection from this event is also added to Patch Collections.
- The Ruination: Kalista’s Odyssey event begins April 12, 2024 (00:01 UTC).
- Presents for Presence
- Login daily and claim prizes like Blue Motes and Orange Gemstones!
- The Presents for Presence event begins April 21, 2024 (00:01 UTC).
- Profile
- When you are inspecting a player's mini-profile in the End of Game scoreboard, there will feature a button that shows the champion that the player used.
- User Interface
- Lowercased the text in certain areas (ex: Settings, Loadouts).
- Lowercased the text of the options while handling earned loot.
- Redesigned the account level up notification into a toast notification.
- Store
- The tab of the Poro Store is rebranded as Redemption Store. This conveniently consolidates the Poro Store, Orange Gemstone Exchange, Silver Stardust Exchange, Ranked Store, and Wild Pass Emporium.
- Ranked Season 13
- will be kicking off Ranked Season 13! Joining him will be , our Season 10 skin, available through the Ranked Store.
- Wild Pass
- Make a big splash with , our newest Wild Pass! Ascended Food Spirits Fizz awaits you at level 75. There will also be a new Battle Ensign available in the Wild Pass Emporium, along with a limited-time return of , , , , and Ascended Stargazer Karma!
Game[]
- Communication
- Added more Quick Chat messages. Quick Chat messages will appear on the HUD based on real-time factors such as the player champion, the lane, enemy activity, and game state. No more than 2 messages will be recommended at a time.
- This does not replace the Quick Chat messages set out of game.
- Controls
- Ability mini-cam will now target the nearest enemy target while aiming long ranged abilities.
- Added a toggle for Flash Combo.
- End of Game
- Lowercased the text of the Continue button in the Victory screen.
- Loading screen
- Bugfix: Fixed an issue where using the Poro buttons will disable the ingame overlaid chat box.
- Shop
- Recommended tab now has an interface suggesting ideal items based on use case, including categories like Grievous wounds and Armor penetration.
- Slow resist
- Removed: Crowd control with an additional slow component (ex: Fear, Charm) will no longer be affected by slow resist.
- When slow is applied multiple times, slow resist will be calculated individually for each instance of slow first. The final slow effect will then be calculated based on the total number of slow stacks the champion has.
- Strategy panel
- Now opens Scoreboard tab by default.
Champions[]
- Stardust granted from minions and small monsters reduced from 2 to 1.
- Stardust granted from siege minions, cannon minions and large monsters increased from 3 to 5.
- Bugfix: Fixed an issue where Singularity could unnaturally kill a summoned .
- New effect: Now allows to be cast mid-dash.
- Bonus attack damage increased from 4% − 60% (based on level) AD to 4.5% − 67.5% (based on level).
- - New champion
- Released April 11, 2024 (00:01 UTC).
- Improved the reliability of applying the second shield to targets at maximum range.
- New effect: Master Yi gains 90% incoming damage reduction during the first 0.5 seconds, which then reduces to 55%.
- New effect: Takedowns will reduce remaining cooldown by 90% total cooldown instead of 70%.
- Bugfix: Fixed an issue where the execution indicator incorrectly appeared on enemy health bar when Syndra collects 100 stacks.
- Damage against monsters reduced from 100% to 70%.
- Stats
- Attack damage growth reduced from 4.5 to 3.5.
- Health ratio reduced from 2 / 3.5 / 5 / 6.5% (based on level) target's maximum health to 2 / 3 / 4 / 5% (based on level).
- Bugfix: Fixed an issue where Warwick remains attached to after casting Jaws of the Beast during .
- Added clarity revision for the tooltip description.
- Added clarity revision for the tooltip description.
- Cooldown reduced from 19 / 18 / 17 / 16 seconds to 17 / 16 / 15 / 14.
- Bonus attack speed increased from 35 / 40 / 45 / 50% to 45 / 50 / 55 / 60%.
- AD ratio increased from 80% bonus AD to 90%.
- New effect: Thorn Spitters gain 60% incoming damage reduction against enemy abilities.
Items[]
Various items have been replaced with modified versions that will remain for the duration of the content patch. However, the patch notes present them as changes to the old items.
- Replaces .
- Recipe: + + 900 = 3100.
- Stats: 60 armor, 55 magic resistance.
- Unique Passive - Endurance: Generates a stack of Endurance every second in combat with champions, which expires out of combat and stacks up to 5 times. At max stacks, you gain 30% size, 20% tenacity, and 35% bonus armor and magic resistance.
- Unique Passive - Withering: -1 − -15 (based on level) base attack damage.
- Limited to 1 Amaranth's Twinguard (Ruin).
- - Removed
- Removed from the game.
- Replaced by .
- Replaces .
- Recipe: + + 400 = 3000.
- Stats: 20 attack damage, 35% attack speed.
- Unique Passive - Thirst: +12% physical vamp.
- Unique Passive - Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) of the target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters.
- Unique Passive - Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 − 100 (based on level) magic damage on-hit and slow the target by 40% for 2 seconds, while granting you 40% bonus movement speed for the same duration. (60 second cooldown).
- Unique Passive - Repentance: -10 − -100 (based on level) base health.
- Limited to 1 Blade of the Ruined King (Ruin).
- - Removed
- Removed from the game.
- Replaced by .
- Ability Power reduced from 45 to 40.
- Replaces .
- Recipe: + + 1000 = 3000.
- Stats: 50 armor, 250 health, 30 magic resistance.
- Unique Passive - Dawnbringer: If you are within 400 units of an enemy champion when you immobilize an enemy champion or are immobilized by enemy champions, you deal 80 (+5% bonus health) magic damage to nearby enemy champions, heal for the same amount, and reveal them for 3 seconds (3 second cooldown).
- Limited to 1 Dawnshroud (Light).
- - Removed
- Removed from the game.
- Replaced by .
- Replaces .
- Recipe: + + + 800 = 3000.
- Editor's Note: Patch notes error writes old cost of 2700 instead of 2900.
- Stats: 10 ability haste, 75 ability power, 300 mana.
- Unique Passive - Harmonic Echo: Your movement and ability casts will generate stacks of Harmony, stacking up to 100 times. At maximum stacks, your next heal or shield ability on another allied champion consumes them all to heal for 135 (+ 10% AP) to them and up to 3 surrounding allied champions, increased by「 1% per 10 ability haste. 」「 0.1% per 1 ability haste. 」
- Editor's Note: Patch notes error writes 3% heal increase instead of 1%.
- Limited to 1 Harmonic Echo (Light).
- - Removed
- Removed from the game.
- Replaced by .
- - New item
- Replaces .
- Recipe: + + + 800 = 3100.
- Stats: 20 ability haste, 90 ability power, 7% magic penetration.
- Unique Passive - Hypershot: Your ability damage against champions will inflict them with Hypershot if it was cast from at least 600 units away. The target is revealed and takes 12% increased incoming damage for 6 seconds.
- Unique Passive - Focus: Inflicting Hypershot will reveal surrounding enemy champions within 1200 units for 2 seconds (15 second cooldown).
- Limited to 1 Horizon Focus (Light).
- - Removed
- Removed from the game.
- Replaced by .
- - Removed
- Removed from the game.
- - New item
- Replaces .
- Recipe: + + 800 = 3200.
- Stats: 55 attack damage, 25% critical strike chance.
- Unique Passive - Infinity: +50% critical strike damage.
- Unique Passive - Self-Destruction: -10 − -100 (based on level) base health.
- Limited to 1 Infinity Edge (Ruin).
- - Removed
- Removed from the game.
- Replaced by .
- - New item
- Replaces .
- Recipe: + + + 750 = 3200.
- Stats: 95 ability power, 7% magic penetration.
- Unique Passive - Destiny: +5% movement speed.
- Unique Passive - Balance: +15 magic penetration.
- Unique Passive - Inevitable Demise: Abilities critically strike for 20% bonus damage against enemies below 45% of their maximum health.
- Limited to 1 Infinity Orb (Light).
- - Removed
- Removed from the game.
- Replaced by .
- Ability power reduced from 65 to 60.
- Replaces .
- Recipe: + + 1000 = 3400.
- Stats: 90 ability power.
- Unique Passive - Overkill: +25% − 55% (based on level) AP.
- Unique Passive - Cinders: -10 − -100 (based on level) base health.
- Limited to 1 Rabadon's Deathcap (Ruin).
- - Removed
- Removed from the game.
- Replaced by .
- - New item
- Replaces .
- Recipe: + + + 400 = 3300.
- Stats: 15 ability haste, 90 ability power, 150 health, 7% magic penetration, 15% omnivamp.
- Unique passive - Void Corruption: Generates a stack of Corruption every second in champion combat, which expires out of combat and stacks up to 4 times. Each stack grants 2.5% bonus damage, stacking up to 10%, upon which it converts into true damage.
- Limited to 1 Riftmaker (Light).
- - Removed
- Removed from the game.
- Replaced by .
- - New item
- Replaces .
- Recipe: + + 300 = 3000.
- Stats: 400 health.
- Unique Passive - Heavy Handed: Gain bonus attack damage equal to 50% base AD.
- Unique Passive - Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 75% bonus health decaying over 3 seconds (90 second cooldown).
- Unique Passive - Sterak's Fury: Triggering Lifeline will increase size, cleanse all crowd control (except Airborne) effects, and grant 50% tenacity for 8 seconds.
- Unique Passive - Guilt Bearer: -5 move speed.
- Limited to 1 Sterak's Gage (Ruin).
- - Removed
- Removed from the game.
- Replaced by .
- - New item
- Recipe: + + 300 = 3200
- Stats: 40 attack damage, 30% attack speed.
- Unique Passive - Shadow: Basic attack deal 35 bonus magic damage on-hit.
- Unique Passive - Juxtaposition: Basic attacks on-hit against champions alternate between Light and Dark hits, each granting a bonus for 5 seconds that stacks up to 3 times. Light hits grant 5 − 8 (based on level) bonus armor and bonus magic resistance while Dark hits grant 11% armor penetration and magic penetration, for a total of 15 − 24 (based on level) bonus resistances and 33% resistances penetration at maximum stacks of each.
- Limited to 1 Terminus. Cannot be purchased with , , .
- - New item
- Replaces .
- Recipe: + + 850 = 2850.
- Stats: 10 ability haste, 700 health, 200% base health regeneration.
- Unique Passive: Grants Warmog's Heart if you have at least 1150 bonus health.
- Unique Passive - Warmog's Heart: After 4 seconds without taking damage, you regenerate 5% maximum health every second.
- Unique Passive - Strength of Will: Regenerate 0.3% maximum health every second.
- Unique Passive - Dead End: -1 − -15 (based on level) base attack damage.
- Limited to 1 Warmog's Armor (Ruin).
- - Removed
- Removed from the game.
- Replaced by .
- - New item
- Replaces .
- Recipe: + + 1000 = 3200.
- Stats: 15 ability haste, 55 attack damage.
- Unique Passive - Slice: +15 armor penetration.
- Unique Passive - Momentum: Your movement generates stacks of Momentum, which decays while movement is impaired. Each stack grants 0.4 bonus move speed, stacking up to 100 times for 50 bonus move speed, upon which you also gain 5 − 10 (based on level) armor penetration. Basic attacks will consume all stacks, but the armor penetration will linger for 3 seconds.
- Unique Passive - Spectral Haste: Basic attacks that consume maximum Momentum grant 25% bonus attack speed for 4 seconds.
- Limited to 1 Youmuu's Ghostblade (Light).
- - Removed
- Removed from the game.
- Replaced by .
Runes[]
- - New rune
- Type: Keystone rune.
- Passive: Your ability damage against an enemy champion will hurl an Arcane Comet at their current location that lands after 0.8 seconds, dealing 30 − 100 (based on level) (+ 1 per stack) (+ 35% bonus AD) (+ 20% AP) physical or magic damage to enemies hit, and generating 1 stack if it hits at least one enemy champion. (16 − 8 (based on level) second cooldown)
- If「 10% bonus AD ≥ 5% AP, 」「 bonus AD ≥ 50% AP, 」deals physical damage. If otherwise, deals magic damage.
- Removed: No longer triggers against non-champions.
- - New rune
- Type: Keystone rune.
- Passive: Basic attacks on-hit against enemy champions inflict a stack lasting 4 seconds, refreshing on subsequent hits, expiring upon attacking a new champion, and stacking up to 3 times. The third stack consumes them all to deal 40 − 180 (based on level) bonus adaptive damage and mark the target for 6 seconds, causing them to take 8% increased incoming damage and your basic attacks against them to deal 6 − 20 (based on level) bonus true damage. (6 second cooldown)
- - Removed
- Removed from the game.
- - New rune
- Type: Resolve Slot 3 rune.
- Passive: Gain 5 / 10 / 15 / 20% (based on nearby enemy champions) tenacity.
- - New rune
- Type: Domination Slot 1 rune.
- Passive: Upon hitting an enemy champion with both a basic attack and an ability within 4 seconds, an explosion will detonate upon the target dealing 22 − 50 (based on level) (+ 15% bonus AD) (+ 7.5% AP) adaptive damage to enemies hit, reduced to 70% damage for Ranged users.
Spells[]
- Bugfix: Fixed an issue where casting Flash in the direction of the target knocked airborne by - combo causes the target's Airborne indicator bar to reset.
Monsters[]
- - New monster
- The Ixtali Scorpion can be summoned by capturing the circle in the Baron lane alcove. This monster will push the lane, transferring all gold gains to the summoner (including turret plates and local gold).
- This camp can be summoned between 02:00 - 12:00 elapse, and has a 75 second respawn time.
Wild Rift[]
- Jungle Plants
- Added a new Ruined Fruit that will occasionally spawn in place of other plants in the jungle. Once destroyed, it creates a camouflage zone for 7 seconds that stealths only allied champions.
Hotfixes[]
April 18 Hotfix[]
Champions[]
- Stats
- Attack damage growth increased from 3 to 3.5.
- Health growth increased from 104 to 120.
- Base damage increased from 50 / 110 / 170 / 230 to 60 / 125 / 190 / 255.
- Base damage increased from 15 / 30 / 45 / 60 to 30 / 45 / 60 / 75.
- AD ratio increased from 65% AD to 70%.
- Base damage per spear increased from 7 / 11 / 15 / 19 to 10 / 15 / 20 / 25.
- AD ratio per spear increased from 32% AD to 42%.
Items[]
- Unique Passive - Hypershot
- Damage amplification reduced from 12% to 9%.