New Cosmetics in the Store[]
The follow Champion skins have been added to the store:
- Arcade skins
- ( )
- ( )
- Academy skins
- ( )
- ( )
- ( )
- ( )
The following Summoner icons have been added to the store:
League of Legends V5.16[]
HUD[]
- Remaining cooldown is now prioritized over all other abilities states (e.g. out of mana).
- Greyed out icons are now slightly less grey.
- Darkened level-up icons for abilities which can't be levelled up.
- Brightened minimap.
- Scoreboard now displays a ? for champions that aren't visible.
- Reduced whitespace around minimap.
- Scoreboard no longer costs the chat window.
- Surrender bow no longer covers allied frames.
Champions[]
- Healing reduced to 3 / 5 / 9 / 18 (based on level) from 2 + level.
- Stats
- Health growth increased to 106 from 102.
- Dash speed reduced to 1200 from 1500.
- Improves the window of reaction for enemies. Remember Headbutt isn't a homing dash and can miss if enemies move significantly.
- Improves the ability to chain with , particularly at high latency.
- Dash speed reduced to 1200 from 1500.
- Stats
- Armor growth increased to 3.8 from 3.3.
- General
- Fixed a bug where and could not move their Azir clones.
- The target of Shifting Sands will now always move to the middle position.
- Aside from above, Sand Soldiers will now always attempt to move the closest possible position within the formation from their current position, regardless of whether another soldier is also attempting to move there.
- Fixed a bug where Sand Soldiers would sometimes spawn when cast on a turret and vice-verse.
- Fixed a bug where Arise! could target turrets from a much further range than intended.
- Range reduced to 1100 from global.
- Collision radius reduced to 150 from 200.
- Fixed a bug where enemy champions sometimes wouldn't be knocked back.
- Fixed a bug where cloned champions ignored the wall.
- Stats
- HP growth increased to 89 from 85.
- Armor growth increased to 4 from 3.5.
- Armor growth increased to 4.5 from 4.
- General
- Recommended items updated.
- Stats
- Attack range increased to 175 from 125.
- Attack damage growth increased to 5 from 3.5.
- Health growth increased to 100 from 93.
- Armor growth increased to 4 from 3.5.
- Base attack speed reduced to 0.625 from 0.679.
- Attack speed growth reduced to 1% from 2.65%.
- Updated ability icon.
- Damage changed to Physical from Magical.
- Total base damage per stack reduced to 10 − 27 (based on level) from 12 − 36 (based on level). Bonus AD ratio unchanged.
- Total base damage reduced to 50 − 135 (based on level) from 60 − 180 (based on level).
- Total base damage per stack reduced to 10 − 27 (based on level) from 12 − 36 (based on level). Bonus AD ratio unchanged.
- Removed: Movement speed speed bonus per Bleeding champion.
- New Effect: Whenever an enemy champion reaches maximum Hemorrhage stacks or dies to , Darius enters a Bloodrage for 5 seconds, gaining 「 40 - 200 」「 40 − 200 (based on level) 」 bonus attack damage and applying max. Hemorrhage on-hit.
- New Effect: Now has a 0.75 seconds time delay and displays its effective radius, including Blade and Handle areas. Darius can move during cast time.
- Blade damage changed to 20 / 40 / 60 / 80 / 100 (+ 100 / 110 / 120 / 130 / 140% AD) from 105 / 157.5 / 210 / 262.5 / 315 (+ 105% Bonus AD).
- New Effect: Darius heals for 10% of his missing health for every enemy champion hit by the Blade, up to 3 times.
- Handle damage changed to 10 / 20 / 30 / 40 / 50 (+ 50 / 55 / 60 / 65 / 70% AD) from 70 / 105 / 140 / 175 / 210 (+ 70% Bonus AD).
- Removed: Handle applying .
- Mana cost reduced to 30 from 40.
- Bonus physical damage changed to (+ 40% AD) at all ranks from (+ 20 / 40 / 60 / 80 / 100% AD).
- Slow percentage increased 90% at all ranks from 20 / 25 / 30 / 35 / 40%.
- Slow duration reduced to 1 second from 2 seconds.
- Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 8 seconds at all ranks.
- Mana cost reduced to 30 at all ranks from 30 / 35 / 40 / 45 / 50.
- Removed: Attack speed reduction.
- Removed: Cooldown reduction per stack on-target.
- Base damage reduced to 100 / 200 / 300 from 160 / 250 / 340.
- New Effect: Subsequent Noxian Guillotine casts are free to cast.
- New Effect: Upon executing an enemy champion, all nearby non-champions become terrified for a few seconds.
- New Effect: At rank 3, Noxian Guillotine no longer costs mana.
- Removed: Mana refund on-cast.
- Base current health ratio reduced to 4% from 8%.
- General
- Recommended items updated.
- Stats
- Health growth reduced to 84.25 from 96.
- Attack damage growth increased to 4.5 from 3.5.
- Armor growth increased to 3 from 2.7.
- Attack range increased to 175 from 125.
- Silence duration reduced to 1.5 seconds at all ranks from 1.5 / 1.75 / 2 / 2.25 / 2.5.
- Movement speed duration reduced to 1.5 / 2 / 2.5 / 3 / 3.5 from 1.5 / 2.25 / 3 / 3.75 / 4.5.
- If the attack is used on champion, it will have a small dash attached to it, similar to and - moving Garen 50 units closer to his target than his attack range.
- Removed: 20% armor and magic resist increase.
- New Passive: Unit kills permanently grant 0.25 Armor and Magic Resist. This bonus is capped at 30.
- Active no longer grants Tenacity.
- Base damage changed to 14 / 18 / 22 / 26 / 30 from 10 / 22.5 / 35 / 47.5 / 60.
- Attack damage ratio reduced to 34 / 35 / 36 / 37 / 38% AD from 35 / 40 / 45 / 50 / 55% AD.
- New Effect: Judgment deals 33% bonus damage when striking only one target.
- Single target damage: 18.67 / 24 / 29.33 / 34.67 / 40 (+45.33 / 46.67 / 48 / 49.33 / 50.67% AD).
- Cooldown reduced to 9 seconds at all ranks from 13 / 12 / 11 / 10 / 9.
- New Effect: Cancelling Judgement early will now refund cooldown equal to the remaining duration.
- New Effect: Instances of damage over the duration changed to 5 − 10 (based on level) based on level from 6 at all ranks. Total duration unchanged.
- Removed: 25% reduced damage to minions.
- Updated ability icon.
- New Passive: The enemy champion with the most recent kills is the Villain. Garen's basic attacks and ticks of deal 1% target's maximum health as bonus true damage versus Villains.
- New Effect: Demacian Justice's Active deals true damage versus Villains.
- New Effect: Now scales with (+ 20% AP).
- New Effect: Damage increase per stack now scales with (+ 10% AP) per stack.
- Stats
- Base damage reduced to 51 from 56.
- Dash speed increased to 1450 from 1300.
- Energy refund changed to 20 on the first attack and 10 on the second, from 15 on both.
- New Effect: Enemies hit by the kicked enemy take bonus physical damage equal to 12 / 15 / 18% of kicked enemy's bonus health.
- Stats
- Armor growth increased to 3.6 from 3.1.
- New Effect: Self cast now also heals Lissandra for 100 / 150 / 200 (+30% AP), increased by 1% for every 1% of her missing health.
- Second shot damage increased to 30 / 40 / 50 / 60 (based on level)% AD from 30 / 40 / 50 (based on level)% AD.
- Damage against minion increase to 100% AD from 60 / 80 / 100 (based on level)% AD
- Second shot damage increased to 30 / 40 / 50 / 60 (based on level)% AD from 30 / 40 / 50 (based on level)% AD.
- New Effect: Allies can trigger the bonus movement speed for Lucian.
- Movement speed increased to 60 / 65 / 70 / 75 / 80 from 40 / 45 / 50 / 55 / 60.
- Movement speed duration reduced to 1 second from 2.
- Mana cost reduced to 50 from 60.
- General
- Recommended items updated.
- New ability icons.
- Ability VFX updated.
- Stats
- Base health reduced to 525 from 555.
- Health growth reduced to 73 from 80.
- Health regeneration increased to 4 from 3.374.
- Health regeneration growth reduced to 0.3 from 0.55.
- Attack range increased to 200 from 125.
- Attack damage growth increased to 5 from 3.5.
- Base attack speed reduced to 0.601 from 0.694.
- Attack speed growth reduced to 2.2% from 3%.
- Attack frame improved but no longer scale linearly with attack speed. This is the same as and .
- Movement speed reduced to 325 from 340.
- New Effect: Shield will no longer decay while below 25% of maximum shield.
- Shield generation reduced to 25% from 35%.
- Shield decay changed to 「 1.5% of base HP 」「 7.875 + (1.095 Growth) 」 from 「 3% of maximum shield 」「 2.7 + (0.9 × Mordekaiser's level) 」.
- Maximum shield changed to 「 25% maximum health 」「 131.25 + (18.25 Growth) (+ 25% bonus health) 」 from 90 + (30 × Mordekaiser's level).
- Cooldown changed to 10 / 8.5 / 7 / 5.5 / 4 from 8 / 7 / 6 / 5 / 4.
- Health cost reduced to 20 / 23 / 26 / 29 / 32 from 20 / 25 / 30 / 35 / 40.
- New Effect: Now empowers his next 3 attacks, dealing bonus magic damage.
- New Effect: Each attack deals 2 / 2.25 / 2.5 / 2.75 / 3 × the bonus magic damage of the last.
- 1st Attack: 4 / 8 / 12 / 16 / 20 (+ 25 / 26.25 / 27.5 / 28.75 / 30% AD) (+ 20% AP)
- 2nd Attack: 8 / 18 / 30 / 44 / 60 (+ 50 / 59 / 68.8 / 79.1 / 90% AD) (+ 40 / 45 / 50 / 55 / 60% AP)
- 3rd Attack: 16 / 40.5 / 75 / 121 / 180 (+ 100 / 132.9 / 171.9 / 217.4 / 270% AD) (+ 80 / 101.25 / 125 / 151.25 / 180% AP)
- Max: 28 / 66.5 / 117 / 181 / 260 (+ 175 / 218.2 / 268.1 / 325.2 / 390% AD) (+ 140 / 166.25 / 195 / 226.25 / 260% AP).
- No longer modifying the attack to deal magic damage.
- Replaced with .
- Passive: Even with allies present, Mordekaiser gains full experience from minions he kills.
- Active - First Cast: Mordekaiser marks the target allied champion for 4 seconds, granting them both 75 bonus movement speed while moving toward one another. While within 250 units of each another, a cloud of metal shards will surround both of them and deal 35 / 45 / 55 / 65 / 70 (+ 15% AP) magic damage per second to nearby enemies.
- Maximum potential damage of 140 / 180 / 220 / 260 / 300 (+ 60% AP). The damage areas DO stack.
- Active - Second Cast: Mordekaiser constricts the metal shards, ending the effect to instantly dealing 50 / 65 / 80 / 95 / 110 (+ 30% AP) magic damage to the nearest 3 enemies as well as restoring 50 / 65 / 80 / 95 / 110 (+ 30% AP) health for each enemy hit. Healing versus monsters and minions is only one-third effective.
- No cost.
- Cast range: 1000
- Cooldown: 12 / 11 / 10 / 9 / 8
- Base damage reduced to 35 / 65 / 95 / 125 / 155 from 70 / 115 / 160 / 105 / 250.
- Now scales with 60% AD.
- Cooldown reduced to 6 / 5.75 / 5.5 / 5.25 / 5 seconds from 6 at all ranks.
- New Effect: For each enemy champion hit, Mordekaiser generates 15% of his maximum shield.
- Range increased to 675 from 650.
- New Passive - Dragon Force: Damaging the will Curse it for 10 seconds.
- Activation/DOT damage increased to 12.5 / 15 / 17.5% from 12 / 14.5 / 17%.
- Leash duration increased to 45 / 60 / 75 from 45 at all ranks.
- Revised Tooltip: "Mordekaiser will enslave the soul of Cursed units for X seconds whenever his team scores the takedown."
- Range reduced to 650 from 850.
- Enslaved Soul now has 100% of its hosts stats.
- Enslaved Soul no longer gains a percentage of Mordekaiser's AD and AP.
- Enslaved Soul now gains 10 / 25 / 50 AD and (+ 15% of Mordekaiser's max. health).
- Enslaved Souls can now dance.
- Fixed a bug where Spoils of War was not granting Mordekaiser gold/creep score for minions it executes.
- Base movement speed bonus increased to 60 from 40.
- Ability power scale increased to 20% AP from 10% AP.
- New Effect: The bonus movement speed is doubled for allies hit by .
- New Effect: The empowered autoattack gains 25 bonus attack range (Total range 150). This does not stack with the bonus from .
- Stats
- Armor growth increased to 3.75 from 3.25.
- Stats
- Armor growth increased to 4.3 from 3.8.
- Return damage to attackers increased to 25 / 35 / 45 / 55 / 65 from 15 / 25 / 35 / 45 / 55.
- Cooldown increased to 120 / 110 / 100 seconds from 105 / 90 / 75.
- The damage zone now starts 150 units closer to the starting location - it currently overshoots your target location. While this reduces the effective maximum range, this is a buff for most user-cases.
- gameplay update
- General
- Recommended items updated.
- Stats
- Health growth reduced to 90 from 96.
- Attack damage growth increased to 4.5 from 4.2.
- Attack frame improved but scales less efficiently with attack speed (same as and )
- Skarner's presence causes a number of Crystals to spawn. Crystals can be captured indefinitely by standing on top of them (neutral zones are unable to be captured until 1:30) granting 15 or 30 split among contributors, giving sight over the area for 1.5 seconds, and preventing recapture by the opposing team for 15 seconds. Defending champions can stand on the Crystal to prevent capture.
- While near captured Crystals or a 48% − 160% (based on level) bonus attack speed as well as regenerating 3% maximum mana per second. enemy, Skarner gains Crystal Charge, granting him 100 bonus movement speed and
(New Innate)
- Physical damage changed to 33 / 36 / 39 / 42 / 45% AD from 20 / 30 / 40 / 50 / 60 (+ 40% Bonus AD).
- Magic damage changed to 33 / 36 / 39 / 42 / 45% AD (+ 20% AP) from 20 / 30 / 40 / 50 / 60 (+ 20% AP).
- Cooldown reduced to 3.5 / 3.25 / 3 / 2.75 / 2.5 seconds from 3.5 at all ranks.
- Charge duration reduced to 4 seconds from 5.
- On-hit cooldown reduction against non-champions reduced to 0.25 seconds from 0.5.
- Mana cost reduced to 10 / 11 / 12 / 13 / 14 from 16 / 17 / 18 / 19 / 20.
- Removed: Stacking bonus movement speed and attack speed bonuses.
- Base shield changed to 12 / 13 / 14 / 15 / 16% maximum health from 80 / 135 / 190 / 245 / 300.
- New Passive - Crystalize: Enemies hit are afflicted with for 5 seconds, causing Skarner's next basic attack against them to deal 25 / 50 / 75 / 100 / 125 bonus physical damage and stun them for 1 second.
- Enemies afflicted with 's stun or suppression grant Skarner as well as reduce cooldown by each disable's respective duration.
- New Effect: Projectile can hit up to 6 enemies but speed is reduced per hit landed
- Mana cost changed to 55 at all ranks from 50 / 55 / 60 / 65 / 70.
- Cooldown increased to 13 / 12.5 / 12 / 11.5 / 11 seconds from 12 / 11.5 / 11 / 10.5 / 10.
- Removed: Bonus magic damage to targets afflicted with
- Cooldown changed to 120 / 100 / 80 seconds from 110 / 100 / 90.
- Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
- Base damage reduced to 20 / 60 / 100 from 100 / 150 / 200.
- New Effect: Has a (+ 100% AD) ratio.
- Stats
- Armor growth increased to 3.5 from 3.
- Now prioritizes champions over minions.
- Enemies regurgitated are now stunned for 0.25 seconds.
- Warning particle for enemies now only appears during the 0.5 second delay.
- Stats
- Armor growth increased to 3.7 from 3.2.
- Fixed a bug where knocking Teemo out of a brush didn't break stealth.
- Poison now reveals enemies damaged.
- Slow no longer decays over time.
- Update animation of tossing and bouncing traps.
- Stats
- Health growth increased to 93 from 89.
- Mana cost reduced to 40 from 60.
- Bonus attack damage increased to 20 / 30 / 40 from 20 / 28 / 36.
- Reactivation delay reduced to 0.25 from 0.3.
- Range of secondary bolts increased to 1100 from 900.
- Bounce range increased to 500 from 330.
- New Effect: Activating Thunder Claws now triggers the lightning chain effect originating from himself to hit up to 4 nearby enemies.
- Range increased to 1200 / 1350 / 1500 / 1650 / 1800 from 1150 / 1250 / 1350 / 1450 / 1550.
- Reactivation delay reduced to 0.5 seconds from 1 second.
Items[]
- added
- Recipe: 1190 = 2550 + +
- Stats: +500 health, +25% base attack damage
- The bonus base attack damage granted is considered to be BASE attack damage - i.e. it will increase the damage dealt by , but will not affect abilities with bonus-AD ratios.
- Unique Passive: Upon taking at least 400 - 1800 damage (based on level) within 5 seconds, grants Primal Rage.
- Primal Rage: Grow in size and strength, gaining increase size, +25% additional base attack damage, and a rapidly decaying shield for 30% of your maximum health.
- (melee only) added
- Recipe: 400 = 3300. + +
- Stats 400 health, 50 attack damage and 100% base health regeneration.
- Unique Passive - Cleave: Basic attacks deal 5 (+1% of your maximum health) bonus physical damage on-hit and 40 (+2.5% of your maximum health) physical damage to other enemies in a cone behind the target. (385 range).
- Unique Active - Crescent: On your next basic attack, Cleave deals 40 (+10% of your maximum health) physical damage to all targets in a larger cone. Damage does not stack with Cleave. 20 second cooldown.
- Activating Crescent resets your autoattack timer.
- Enabled on Summoner's Rift. Actually it was available after the end of Burning Tides.
- Armor reduced to 50 from 55.
- New icon.
- Ability power per level reduced to 1 from 3.
- Mana per level increased to 10 from 0.
- Ability power reduced to 0 from 20.
- Ability power per level reduced to 3 from 4.
- Mana reduced to 0 from 150.
- Mana per level increased to 15 from 0.
- Ability power reduced to 0 from 40.
- Ability power per level increased to 6 from 5.
- Mana reduced to 0 from 300.
- Mana per level increased to 20 from 0.
- Ability power reduced to 0 from 60.
- Ability power per level increased to 10 from 6.
- Mana reduced to 0 from 500.
- Mana per level increased to 25 from 0.
- New recipe: 550 = 1600 + +
- Now grants 100% health regeneration.
- Aura magic resist reduced to 15 from 20.
- Aura health regeneration removed.
- Cost reduced to 2750 from 3000.
- Now grants 100% health regeneration.
- Aura magic resist reduced to 15 from 20.
- Aura health regeneration removed.
- Cost reduced to 2750 from 2800.
- Now grants 100% health regeneration.
- Aura magic resist reduced to 15 from 20.
- Aura health regeneration removed.
- Shield increased to 75-345 from 50-230.
- Shield duration reduced to 2 seconds from 5.
- Magic resistance increased to 40 from 35.
- Total cost reduced to 2700 from 2750.
- Magic resist increased to 60 from 55.
- Health regeneration increased to 150% from 100%.
- Total cost increased to 1100 from 1000.
- Health regeneration increased to 150% from 100%.
- Point Runner maximum speed reduced to 20% from 30%.
- Point Runner movement speed now decays over 2 seconds instead of dropping off instantly.
- Base health regeneration increased to 150% from 100%.
- Point Runner maximum speed reduced to 20% from 30%.
- Point Runner movement speed now decays over 2 seconds instead of dropping off instantly.
- Total cost reduced to 2750 from 2800.
- Point Runner maximum speed reduced to 20% from 30%.
- Point Runner movement speed now decays over 2 seconds instead of dropping off instantly.
- Void Spawn health decay is now % of CURRENT instead of % of MAXIMUM.
- New Effect: There is now a counter that tracks total gold earned.
- Empowered Void Spawn resistance scaling removed.
- Empowered Void Spawn damage now scale with 15% of your maximum health.
- Total cost reduced to 900 from 950.
- The following items (not otherwise mentioned below) have consequently had their total cost reduced by 50:
- (Crystal Scar/Howling Abyss)
- New icon.
- Total cost reduced to 2700 from 2850.
- Combine cost unchanged.
- Health reduced to 400 from 500.
- Armor reduced to 60 from 70.
- New Passive: 10% reduced damage from Critical strikes. This affects the total attack damage dealt by a critical strike, not an additive 10% reduction in their critical strike damage.
- Active slow duration changed to a flat 4 seconds from 2 (+0.5% armor) (+0.5% magic resistance) seconds.
- Total cost increased to 2300 from 2100.
- Reflected damage reduced to 15% from 30%.
- New Effect: Reflected damage now deals (+25% bonus armor) bonus damage.
- The armor ratio will be affected by armor reductions down to 0 armor - i.e. will reduce the reflected damage by reducing your bonus armor. Negative armor values will be treated as 0. Armor penetration will not affect the ratio.
- Health increased to 400 from 300.
- Bonus health reduced to 15% from 25%.
- Total cost increased to 2750 from 2500.
- Now grants 200% base health regeneration.
- Old stacking passive removed.
- New Effect: You gain Warmog's Heart once your maximum health exceeds 3000.
- New Passive – Warmog's Heart: If you have not taken damage in the last 8 seconds, you will restore 3% of your maximum health every second.
Undocumented changes[]
These changes were not written in official patch notes but active in client:
- Players connect to post-game lobby (chat room) almost all at once.
- System now notifies if player leaves post-game lobby.
August 26, 2015 Hotfix[]
- Base damage increased to 40 / 65 / 90 / 115 / 140 from 20 / 40 / 60 / 80 / 100.
- Heal increased to 15% from 10%. Cap unchanged.
- Stats
- Movement speed reduced to 335 from 345.
- Base attack damage reduced to 57.156 from 61.156.
- Shield reduced to 10 / 11 / 12 / 13 / 14% from 12 / 13 / 14 / 15 / 16%.
- Projectile damage reduced to 40 / 65 / 90 / 115 / 140% from 40 / 75 / 110 / 145 / 180%.
- Mark damage reduced to 25 / 35 / 45 / 55 / 65 from 25 / 50 / 75 / 100 / 125.
- Cooldown increased to 14 / 13.5 / 13 / 12.5 / 12 seconds from 13 / 12.5 / 12 / 11.5 / 11.