New Cosmetics in the Store[]
The follow Champion skins have been added to the store for The Burning Tides:
- Bounty Hunters
- ( )
- ( )
- ( )
- Smugglers
- ( )
- ( )
- Captains
- ( )
The following Summoner icons have been added to the store:
The following Ward skins have been added to the store:
League of Legends V5.14[]
Maps and Modes[]
- Announcer Pack
- A new announcer pack has been added to the game for The Burning Tides.
- Includes quotes for Summoner's Rift, Twisted Treeline, ARAM, Crystal Scar and Spectator.
- New announcements for successful surrender votes and victory.
- New announcements for when your structures are under attack (not just when they die).
- New "encouraging" quotes for the losing side when the enemy scores a kill (e.g. "Make them pay!").
- Alternative quotes for classic lines (e.g. "Twice the bounty!" as well as the standard "Double kill!", or "Your matey's feedin' the fishes" as well as "Your ally has been slain").
- Full voice-over can be found here.
Butcher's Bridge (Bilgewater)[]
- A re-skinned version of the Howling Abyss map.
- The setting is an ancient temple built into the side of a mountain (red base) with a bridge leading to its entrance, which a huge city built up around. Even the bridge is mostly held together with wood.
- All in-game assets updated to be appropriate for Bilgewater's including: rotary cannon-turrets (i.e. they visually rotate to face their target), inhibitors, nexii, collapsing bridge assets, brush, health shrines, etc.
- Poros have been replaced with little land-piranha.
- Gregor is replaced with Bubbs, a little fellow who is funding a submarine expedition and wearing diving gear.
- Lyte is replaced with Finn, a stocky fisherman and his market stall of hauled merchandise.
- Trivia: He alludes to a mysterious Her, a dangerous being of the seas:
- ▶️ "If you ever see her, you'll know why land's the place for you."
- Trivia: He alludes to a mysterious Her, a dangerous being of the seas:
- Background scenery now depicts a Bilgewater city including sharks in the river, moving ships, opening and shutting gates, hanging fish (and more curious monsters).
- / reskinned - You now throw an and dash as a (rather large, compared to the snowball) pirate ship.
- Butcher's Bridge offers no new gameplay versus Howling Abyss and is entirely a cosmetic feature.
- The new map will be available (and replace Howling Abyss) toward the end of summer as part of a Bilgewater event: Burning Tides. Note that showing us the map early (i.e the map's beta test) is advertised as a "spoiler free" feature of the event, and that if you want the story to be a surprise you shouldn't follow future PBE releases leading up to the event.
- Riot is currently exploring options for what to do with the map post-event. The most popular comment on the reveal is already "Have the map be selected randomly when you queue for a matchmade All Random game", as was the case with the old Autumn and Winter skins for Summoner's Rift. Custom games allowed you to choose.
Summoner's Rift[]
- Shark!
- Sharks will spawn in the bottom-lane vista if you have a full team of Bilgewater champions/skins.
Black Market Brawler[]
- Purchase illegal Black Market items and use golden Krakens (unique currency) to recruit new Brawler minions as you vie for dominance on Summoner's Rift.
- Players: 5v5
- Map: Summoner's Rfit
- Pick type: Blind Draft
- Notes: and disabled.
- Unique currency used to hire mercenary "Brawler" minions. This is earned in addition to gold.
- Earn 1 Kraken every 60 seconds.
- Earn 2 Krakens for champion kills.
- Earn 1 Kraken for champion assists.
- Each allied player earns 1 Kraken for epic monsers.
- Earn 1 Kraken for large monsters in the enemy's half of the jungle.
- Structures
- Destroying inhibitors now buffs your Brawler minions instead of summoning super minions.
- Brawlers
- Brawlers cost 5 Krakens to purchase - you can only have one. They cannot be sold.
- Once hired, Brawlers will accompany each minion wave that spawns on your lane.
- You can improve your brawler in the store by purchasing a
- Level 1 costs 5 Krakens — Ability upgrade, +10 AD or +100 HP.
- Level 2 Costs 10 Krakens — Ability upgrade, +20 AD (total 30) or +200 HP (total 300).
- Level 3 Costs 15 Krakens — Ability upgrade, +30 AD (total 60) or +300 HP (total 600).
, or , which cost Krakens. Ability upgrades listed below. Each brawler can be upgraded a total of 9 times, with 3 improvements in each area, for a total of 90 Krakens. Stat modifications are relative to...
- Initial Hire: 25% reduced damage from enemy turrets.
- Level 1: 175% damage to enemy structures (75% bonus). Every 10 seconds (after breaking), gains a shield that mitigates 100% physical damage from the next next champion/turret attack.
- Level 2: 250% damage to enemy structures (150% bonus). While the shield is active, takes 35% reduced damage from minions.
- Level 3: 325% damage to enemy structures (225% bonus). The shield cooldown is reduced to 3 seconds and the damage reduction from minions is increased to 60%.
- Melee Tanky Siege
- Initial Hire: 100% bonus attack speed.
- Level 1: Upon aggroing an enemy champion, it will pursue them endlessly. Attacks against champions grants 100% movement speed and ghost.
- Level 2: Each attack against a champion applies a mark. At 3 marks, deals 300% damage.
- Level 3: Spawns two razorfins spawn each wave.
- Melee Champion Pursuer
- Initial Hire: Each attack splits to fire a minor bolt at up to one enemy champion within 150 range of the attack target. The minor bolt is modified to deal only 50% damage. Similar to .
- Level 1: +100 attack range. Attacks against champions grant 20% attack speed for 3 seconds, up to 150%.
- Level 2: +100 attack range (200 total bonus). Attacks against champions deal 150% damage (75% to secondary targets).
- Level 3: +150 attack range (350 total bonus). Now fires a minor bolt at every nearby enemy champion. Attacks against minions now deal 150% damage, too.
- Ranged Champion Harass
- Initial Hire: Shields target allied minions from the next 100 (+200% Ocklepod's AD) magic damage for 10 seconds. 10 second cooldown.
- Level 1: +10 MR. Spawns a moving Clairvoyance every 30 seconds that grants vision after 4 second delay.
- Level 2: +10 MR (20 total bonus). Base shield improved to 250 from 100 and has a 4-second cooldown.
- Level 3: +10 MR (30 total bonus). Clairvoyance cooldown reduced to 10 seconds and delay reduced to 2 seconds. Sight duration and distance travelled increased by 50%.
- Ranged Support Utility
- "Black Market" Items
- Recipe: 1000 = 2800 + +
- Stats: 580 health and 50 armor.
- Unique Passive - Dreadnought: You build Momentum stacks while moving, up to 100, granting up to 60 bonus movement speed.
- Unique Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 bonus physical damage for every 2 momentum.
- Flavor: "There's only one way you'll get this armor from me..." - forgotten namesake
- (Melee Only)
- Recipe: 300 = 1460 + +
- Stats: 20 attack damage and 10% life steal
- Unique Passive: Basic attacks build Flesh charges. At 5 charges, you gain the ability to cast Flesheater.
- Unique Active - Flesheater: Rip the flesh from the target enemy minion, dealing 200 (+75% AD) true damage to the target and healing you for 50 (+75% AD) health, as well as permanently increasing this item's AD by 1.
- Flavor: "No need to sharpen after use."
- Recipe: 380 = 1800 + +
- Stats: 50 ability power, 100% base mana regen and UNIQUE: 20% cooldown reduction.
- Recipe: 400 = 1850 + +
- Stats: 400 health, 100% base health regen and 10% cooldown reduction.
- Unique Active: Binds yourself to the target allied champion for the next 3 seconds, redirecting 60% of all damage dealt to them to yourself. 30 second cooldown. Pre or post mitigation damage?
- Flavor: "Battle is not a test of strength. It is a test of will." - Buhru Proverb
- Recipe: 695 = 3200 + + +
- Stats: 60 attack damage, 15% critical strike and 12% life steal.
- Unique Passive - Mark of the Sands: Basic attacks apply a Sand mark on the target, revealing them for 3 seconds. Only a single enemy can be marked at a time.
- Unique Active - Mirage Step: Blinks 350 units directly away from the Sand Marked target. 60 second cooldown.
- Flavor: "Shurimans exploit every aspect of the desert."
- Recipe: 765 = 3000 + +
- Stats: 100 ability power, 100% base mana regen and 20% cooldown reduction.
- Unique Passive - Malice: Gain 20% movement speed for 2 seconds when hitting an enemy with a damaging spell.
- Flavor: "Walking our path, you make fast progress."
- Recipe: 765 = 3000 + +
- Stats: 100 ability power, 100% base mana regen and 20% cooldown reduction.
- Unique Passive - Pox: Applies a stack of Pox for 10 seconds whenever you deal ability damage, stacking up to 10 times.
- Unique Active - Disease Harvest: Deals 100 magic damage plus 20 (+5% AP) per stack of Pox to all nearby enemies affected by Pox, and restores 5% of your maximum mana for every stack of Pox on damaged enemies. 60 second coldown.
- Flavor: "Wealth, land, secrets, love: how little they cherish when their bodies betray them."
- Recipe: 250 = 2200 + +
- Stats: 250 health, 25 magic resist, 50% base health regen and 20% cooldown reduction.
- Unique Passive - Mana Font: Restores 2% of your missing mana every 5 seconds.
- Unique Passive: Basic attacks mark champions with a string for 6 seconds, which breaks if they move more than 1000 units away.
- Unique Active: Pulls all marked champions up to 250 units toward you. 45 second cooldown.
- Flavor: "Perhaps reading this wasn't your idea."
- Recipe: 765 = 3000 + +
- Stats: 100 ability power, 100% base mana regen and 20% cooldown reduction.
- Unique Passive - Razing: Gains charges upon moving or killing enemies, up to 200 charges. Attack structures expends 50 charges to deal 100 (+15% AP) bonus true damage.
- Flavor: "When all their works have crumbles, their hearts will be laid bare."
- Recipe: 300 = 1635 + +
- Stats: 40 ability power, 25 magic resist and 50% base mana regen
- Unique Passive - Mana Font: Restores 2% of your missing mana every 5 seconds.
- Unique Passive: Gain 30% movement speed and 10 mp5 while in the river.
- Flavor: "News travels fast along the Ionian riverside."
- (Boot Enchantment)
- Costs 600g.
- Grants .
- Recipe: 215 = 2115 + +
- Stats: 60 ability power and 400 health
- Unique Passive - Eyes of Pain: 15 magic penetration
- Unique Active - Disguise: Teleports to the target ally and takes on their appearance for 30 seconds. The disguise is broken upon casting a spell or attacking. 90 second cooldown.
- Flavor: "Faces can not but lie."
- Recipe: 675 = 2000 + +
- Stats: 30 attack damage, 20% attack speed and 4% movement speed
- Unique Passive - Furious Swipes: Basic attacks grant Malice charges for 3 seconds upon hitting an enemy. At 3 stacks, you gain maximum attack speed but your attacks deal 50% reduced damage.
- Flavor: "That is not the pounding of the rain."
- New economy item - 365. Cannot be built alongside other economy items.
- Stats: 5% cooldown reduction and 25% base mana regen.
- Unique Active - Swindler's Shield: Shields target ally from the next 60 damage. You generate 1 gold for every 4 damage absorbed (total of 15). Self-cast shields will not generate gold from monster damage. 15 second cooldown.
- Flavor: "Profit makes fast friends."
- Recipe: 500 = 865 +
- Stats: 10% cooldown reduction and 50% base mana regen.
- Unique Active - Swindler's Shield: Shields target ally from the next 60 damage. You generate 1 gold for every 4 damage absorbed (total of 15). Self-cast shields will not generate gold from monster damage. 15 second cooldown.
- Flavor: "Partners in crime."
- Recipe: 635 = 2100 + +
- Stats: 20% cooldown reduction and 150% base mana regen.
- Unique Active - Safe Harbor: Lobs a bubble that shields allies hit from the next 150 damage. You generate 1 gold for every 4 damage absorbed for a maximum of 150 per cast (max of 37.5 per ally). Self-cast shields will not generate gold from monster damage. 15 second cooldown.
- Flavor: "Theft is better with accomplices."
- Accommodation
- The Brawlers and Black Market items appear as separate tabs in the store - i.e. Brawlers, Recommended, All Items and Black Market.
HUD[]
- New HUD
- The champion portrait, experience bar, level, stats and items has been merged with the ability bar in the center.
- The stats section can be hidden and minimized by clicking on the champion's portrait.
- Cooldown and attack range are now displayed in the stats section at all time.
- Pressing C will expand the stats section, rather than open a new panel.
- Buffs and debuffs now appear side-by-side above the ability bar.
- Item cooldowns have been removed from the buff bar, as the item section is now in the center of the screen.
- The creep score, KDA and team KDA has been merged with the minimap.
- Allied portraits are now above the minimap.
- New Feature: The green dot that signifies if an ally's ultimate is ready now fills up to signify cooldown.
- New Feature: The respawn timers of dead enemies will appear above the allied portraits.
- New Feature: Target frames (the information you get when you click on a target) now displays creep score and KDA.
- New Feature: There is now an icon to denote abilities that you have insufficient mana to cast or are disabled by crowd control.
- New Feature: Channel bars now display the remaining seconds to one decimal place.
- You can still move the minimap to the left side.
- New Scoreboard
- Scoreboard now shows allies and enemies side-by-side instead of top-and-bottom.
- New Feature: You can now reorder players on the scoreboard.
- New Feature: Allied summoner spell cooldowns are now tracked.
- Scoreboard now tracks towers destroyed.
- Scoreboard now tracks Dragon Slayer stacks as a number.
- General
- respawn timer will update for the non-killing team the moment they see an enemy with or the empty pit.
- respawn timer is updated for both teams when he dies, regardless of sight.
- Forced action crowd control effects will now lock Scuttles in place.
- Fixed a bug where forced action crowd control effects and were not triggering Scuttles' "loses resistances while disabled".
Champions[]
- New Short Bio
- Fixed a bug where Charm causes monsters to freak out.
- Removed: Granting Azir bonus attack speed from cooldown reduction
- New Passive: Azir gains 20 / 30 / 40 / 50 / 60% bonus attack speed.
- No longer knocks up the first champion hit.
- Now briefly grants vision over the target area.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
- Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 15 / 13 / 11 / 9 / 7.
- Stun duration increased to 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Damage type changed to magical from physical.
- AP ratio increased to (+15% AP) from (+10% AP).
- Movement speed increased to 355 from 345.
- Fixed a bug which caused Spiderlings to not move or attack for 4 seconds after the first cast of Rappel.
- Base damage reduced to 40 / 50 / 60 / 70 / 80 from 40 / 55 / 70 / 85 / 100.
- Slow increased to 40 / 60 / 80% from 30 / 50 / 70%.
- General
- Complete visual upgrade featuring a re-imagined model as well as new animations, sounds and voiceover.
- Stats
- Base damage reduced to 56 from 62.
- Base health reduced to 710 from 712.
- Health growth reduced to 79 from 81.
- Health regen growth reduced to 0.6 from 0.75.
- Base mana reduced to 282 from 282.2.
- Base mana regen reduced to 7.5 from 7.675.
- Attack speed growth increased to 3.2 from 2.75.
- Base armor reduced to 26 from 26.044.
- Armor growth reduced to 3 from 3.3.
- New Innate: Gangplank's next attack ignites the target dealing bonus true damage and grants bonus movement speed. Destroying a Powder Keg instantly refreshes Trial by Fire and grants the same bonus movement speed. Parrrley cannot activate Trial by Fire.
(Innate)
- New Effect: Killing units also grants Silver Serpents, a unique currency that can be spent to upgrade Cannon Barrage.
- Mana cost reduced to 50 from 50 / 55 / 60 / 65 / 70.
- Mana refund on kill reduced to 25 at all ranks from 25 / 27.5 / 30 / 32.5 / 35.
(Q)
- Heal changed to 50 / 75 / 100 / 125 / 150 (+90% AP) (+15% of missing health) from 80 / 150 / 220 / 290 / 360 (+100% AP).
- Cost changed to 60 / 70 / 80 / 90 / 100 mana from 65 at all ranks.
- Cooldown reduced to 22 / 20 / 18 / 16 / 14 seconds from 22 / 21 / 20 / 19 / 18.
(W)
- New Active: Gangplank places a powder keg at the target location that he can attack to detonate, splashing the attack's damage to surroFixed a bug where forced action crowd control effects were stunning Scuttles.Fixed a bug where forced action crowd control effects and ☃☃ were not triggering Scuttles' "loses resistances while disabled".unding enemies and slowing them for a short duration. The damage benefits from 60% armor penetration and champions take bonus damage. If detonated by , Gangplank will plunder from all enemies slain. The explosion sets off a chain reaction that explodes other nearby kegs - but the damage does not overlap. Enemies can also attack the kegs to safely destroy them (worth gold).
- No cost.
(E)
- Now fires clusters of 3 waves every 2 seconds, for a total of 12 waves over an 8-second period (changed from 7 waves over 7 seconds).
- Now slows by 30% for 0.5 second (1 second per cluster) instead of 25% for the duration.
- Damage per wave changed to 50 / 70 / 90 (+10% AP) from 75 / 120 / 165 (+20% AP).
- Cooldown increased to 140 / 130 / 120 from 125.
(R)
- Gangplank has access to three unique items that can be purchased with Silver Serpents, a unique currency.
- Death's Daughter: An initial, mega-cannonball precedes the barrage, dealing 「 a cluster worth 」「 150 / 210 / 270 (+30%AP) 」 of true damageand slowing enemies by 60% for 1.5 seconds.
- Raise Morale: Allies within the area gain 60% bonus movement speed for 2 seconds.
- Fire at Will: Launches 6 additional waves.
- General
- Updated recommended items.
- Now properly queues up to cast after her basic attack completes.
/
- General
- Complete visual upgrade featuring an upgraded model as well as new animations and sounds.
- No longer falls off upon taking non-periodic damage.
- Secondary targeting paradigm improved (again).
- New Effect: If the first shot kills the target, Double Up deals 50% bonus damage to the second target. Uses the crit animation.
- Cooldown reduced to 12 seconds from 16.
- New Effect: Now instantly readies at full power.
- Grievous Wounds removed.
- Slow changed to 40 / 45 / 50 / 55 / 60% from 25 / 35 / 45 / 55 / 65%.
- Duratio reduced to 2 seconds from 3. Total damage unchanged.
- Tooltip updated to indicate its bonus magic damage.
- Fixed a bug where Flamespitter was damaging untargetable enemies.
- Fixed a bug where the range wasn't consistent.
- Fixed a bug where The Equalizer was damaging untargetable enemies.
- Stack duration decreased to 6 seconds from 10 seconds.
- Damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 95 / 130 / 165 / 200.
- Initial damage reduced to 36 / 52 / 68 / 84 / 100 (+20% AP) from 50 / 66 / 82 / 98 / 114 (+30% AP).
- Secondary damage reduced to 18 / 26 / 34 / 42 / 50 (+10% AP) from 25 / 33 / 41 / 49 / 57 (+15% AP).
- Initial damage reduced to 36 / 52 / 68 / 84 / 100 (+20% AP) from 50 / 66 / 82 / 98 / 114 (+30% AP).
- Fixed a bug where Syndra could pick up .
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 80 / 115 / 150 / 185 / 220.
- Cooldown reduced to 120 / 110 / 100 seconds from 160 / 130 / 100.
- Passive health ratio increased to 4 / 6 / 8 % from 4 / 5 / 6 %.
- Cooldown now begins upon lauching the attack instead of upon hitting a target.
- Tumble's empowered attack will be consumed even if the target becomes invalid while in-flight. This allows enemies to dodge the effect, but also allows Vayne to activate the ability again.
- Ability power ratio increased to (+ 70% AP) from (+ 50% AP)
- Fixed a bug where the third cast wasn't applying on-hit effects.
- Sticking a Time Bomb to an enemy will now interrupt .
Items[]
- passive - jungler: Mana regen increased to 4 from 3.
- No longer converts the attack to deal magic damage. Only the bonus damage is magical.
- AOE component now only triggers on monsters.
- New Effect: Now deals double damage to the primary target
- Reworked from .
- New Recipe: + + + 480 = 2300
- Grants 250 Mana, 35 Armor, 50 Ability Power and 10% Cooldown Reduction
- Unique Active - Conduit: Bind to target ally. This will remove all other Conduits on your target (60 seconds cooldown). This effect is similar to .
- Unique Passive: When within 1000-units of each other, you and Conduit will generate 1 charge every second, up to 100, with a bonus 4 charge on-attack and 10 on spell cast. At 100 charge, your next instance of damage grants you and your Conduit 20% increased Ability Power and 50% Critical Strike Chance for 6 seconds.
Undocumented Changes[]
- His secondary role tag (Support) has been removed.
- critically strike. - The base damage of the ability can no longer
- V5.13 - Reverted the change from
- (+ 70% AP) from (+ 50% AP). - Ability power ratio increased to