New Cosmetics in the Store[]
The following Champion skins have been added to the store:
- ( )
- ( )
The following Chroma packs have been added to the store for :
Client[]
- Patcher
- While installing patches, the client will now state "Applying updates" rather than "Download speed 0.0kb".
- Lobby
- Fixed a bug where chat messages would appear in a different order for different people.
- Decreased chat message latency.
League of Legends V5.13[]
General[]
- Death Recap
- Significant improvements.
- Loads of bug fixes.
- Skillshots
- Reference: The overhaul from last patch is now active on all servers.
- Slows
- Slows no longer stack - only the strongest will be applied. Previously had diminishing returns.
- Items
- Fixed a bug where on-cooldown items were not greyed out.
Maps and Modes[]
- Twisted Treeline
- Turrets
- Outer Turret health reduced to 1650 from 1850.
- Inner turret health reduced to 1850 from 2050.
- Inhibitor turret health reduced to 2250 from 2350.
Champions[]
- The following champions have received updated spell effects:
- follow-up - improved particles across all skins.
- with unique particles for
- and with unique particles for
- Error: Skin Championship for Shyvana is not specified in Module:SkinData/data., and . with unique particles for
- - New Champion
- General
- Attack animation improved.
- Recommended items updated.
- Fixed a bug where the ability would sometimes become invisible.
- General
- Updated Pulsefire Ezreal's basic attack animation and visual effects to feel more responsive.
- Updated Pulsefire Ezreal's Mystic Shot animation to feel more responsive.
- Fixed a bug where the standard could be placed in walls.
- Fixed a bug where the ability was improving at levels 5 / 10 / 15 instead of 6 / 11 / 16.
/
- Stats
- Base attack damage increased to 57.5 from 53.46.
- Attack damage growth increased to 3.5 from 3.25.
- New Effect: Basic attacks now scale with 90% AD instead of 100% AD.
- Can no longer be cast .
- New Passive: Kayle's basic attacks deal 10 / 15 / 20 / 25 / 30 (+ 15% AP) bonus magic damage.
- Active now states that it "increases the passive damage" to the active amount for the duration.
- Active Ability power ratio increased to (+ 30% AP) from (+ 25% AP).
- New Passive: Kayle's basic attacks deal 10 / 15 / 20 / 25 / 30 (+ 15% AP) bonus magic damage.
- Fix a bug in the tooltip where stun duration is listed as 1 instead of 1.25.
- Fixed a bug where it sometimes wouldn't apply Mark of the Storm to enemies within Slicing Maelstrom.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- Maximum damage reduced to 90 / 142.5 / 195 / 247.5 / 300 from 90 / 150 / 210 / 270 / 330.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- Knock-up radius reduced to 160 from 200.
- Base damage reduced to 20 / 33 / 45 / 58 / 70 from 20 / 35 / 50 / 65 / 80.
- On-hit base damage reduced to 5 / 8.25 / 11.25 / 14.5 / 17.5 from 5 / 8.75 / 12.5 / 16.25 / 20.
- Base damage reduced to 20 / 33 / 45 / 58 / 70 from 20 / 35 / 50 / 65 / 80.
- Stats
- Base magic resist increased to 32.1 from 30.
- Magic resist per level increased to 1.25 from 0.
- Root duration increased to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1 at all ranks.
- New Effect: Laugh sound effect added.
/
- Fixed a bug where Skarner could stun towers.
- Overhaul to the interaction's code to make it more responsive.
- New Effect: The stun from Dark Sphere will now be applied after the knockback completes, rather than the stun overriding the knockback.
- The result of the changes seems to be that all stunned targets are within a radius of where the sphere stops moving.
- New Effect: and now stop moving spheres instead of destroying them.
- Fixed a bug where you could knockback spheres being created for .
/
- New Effect: and now stop moving spheres instead of destroying them.
- Fixed a bug where souls would visually fly to Thresh from extreme distances. This never affected gameplay.
- Fixed a bug where didn't have a soul.
- New Effect: The lantern will wait for Thresh to land from Death Leap before returning to him, even if he exceeds maximum range.
- Missile size now scales with Veigar's ability power. This will reduce the base size of the projectile for some skins, and is capped at 1500 ability power.
- Ability power ratio reduced to (+ 50% AP) from (+ 70% AP).
- New Effect: Cannot be cast if it wouldn't affect anything.
Items[]
- Tooltip changed to clarify that the health and mana regeneration is gained while under attack from neutral monsters instead of while in combat with monsters.
- Health reduced to 500 from 600.
- Cooldown increased to 90 seconds from 60.
- Unique passive now also increases outside heals (e.g.: ) rather than only self heals.
- Jungle items
- Base magic damage increased to 30 from 25.
- New Effect: Stacks are now grants for monster assists, as well as kills. Described as "takedown".
- Stacks from kills/assists reduced to 1 from 2.
- Rift Scuttler grants 2 stacks.
- New Effect: Epic monsters now grant 5 stacks.
- New Effect: Transforms into upon gaining 30 stacks.
- You're now accompanied by a ghostly wolf companion that grows larger as you accumulate stacks. Much adorable.
- Grants 50% attack speed and 60 on-hit magic damage.
- Unique Passive - Phantom Hit: On every second attack you are accompanied by a phantom that strikes your target. The phantom's attack deals no base damage but will apply all on-hit effects (including both champion and item effects).
- One-use on-hit effects remain one-use. Sheen won't deal double damage.
- CONFIRMED: Attacks that "attack" multiple times, such as and , count as a single attack for the purposes of Phantom Hit. Additionally, unlike Double Strike, Phantom Hit does not generate stacks toward itself. Standard > Phantom > Standard > Phantom... - no exceptions.
- Phantom Hit does not count as a second ATTACK, only a second HIT. Attack modifiers will only apply once - e.g. .
- CONFIRMED: Phantom Hit will generate stacks toward effects such as , and . Master Yi will alternate between Double Strike and Phantom Hit, due to the Phantom Hit generating double the Double Strike stacks.
- Ability power increased to 50 from 40.
- Spellblade's base AD ratio increased to (+ 100% base AD) from (+ 75% base AD).
- Fix a bug where Runeglaive would proc spell effects.
AP Itemization Overhaul[]
- Basic Components
- Enabled on Twisted Treeline and Crystal Scar.
- Cost reduced to 1250 from 1600
- Ability power reduced to 60 from 80.
- Advanced Components
- Finished Items
- / - (Summoner's Rift)
- - (Summoner's Rift)
- Enabled on Crystal Scar.
- Combine cost increased to 900 from 650.
- Ability power reduced to 100 from 120.
- Movement speed increased to 10% from 7%.
- Combine cost increased to 930 from 850.
- Attack speed reduced to 40% from 50%.
- Ability power increased to 80 from 60.
- - (Summoner's Rift)
- Combine cost reduced to 650 from 740.
- Health reduced to 300 from 450.
- Mana reduced to 400 from 450.
- Passive's mana growth per minute increased to 40 from 20.
- Total mana increased to 800 from 650.
- Passive's ability power growth per minute increased to 4 from 2.
- Total ability power increased to 100 from 80.
- New Recipe: + + + 315 = 3000
- Passive Rework:
- New Effect: If a spell's damage is both AoE and DoT (E.g.: ), the ability applies the Passive as a DoT.
- Unit targeted slow percentage increased to 40% from 35%. Duration unchanged.
- New particle effect added for single-target slows.
- AoE slow changed to 40% for 1 second, from 15% for 1.5 seconds.
- DoT slow changed to 20% for 1 second, from 15% for 1.5 seconds.
- Summoned Minions slow changed to 20% for 1 second, from 15% for 1.5 seconds.
- Note that , , , , , , and now apply Rylai's on their basic attacks, in addition to and (which already did)
- No longer grants 20% spell vamp.
- New Passive: Single-target spells heal for 15% of the damage dealt, and area of effect spells heal for 5% of the damage dealt. This ignores all forms of damage mitigation.