New Cosmetics in the Store[]
The following Champion skins have been added to the store:
- ( )
- ( / Reward during Pool Party Week)
- ( )
- ( )
- ( ) (features a cameo from )
The following Chroma packs have been added to the store for :
The following Summoner icons have been added to the store:
League of Legends V5.12[]
General[]
- Skillshots
- Complete rewrite of skillshot-related code to make the system vastly more responsive.
- Fixed a bug where projectiles would occasionally pass through an enemy champion.
- Projectile skill shot collision now goes by the edge of a unit rather than their center.
- Recall
- If you have the shop open while recalling, it will close when recall is cancelled.
- Grace period at the end of recall normalized to 0.1 seconds from a random amount between 0 and 0.25 seconds.
Champions[]
- The following champions have received updated spell effects:
- and . with unique particles for
- and with unique particles for
- . with unique particles for
- . with unique particles for
- General
- New splash artwork.
- No longer generates multiple stacks per enemy hit by / - now only up to one per cast.
- Base damage increased to 70 / 115 / 160 / 205 / 250 from 60 / 105 / 150 / 195 / 240.
- Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 55 / 60 / 65 / 70 / 75.
- Stats
- Mana growth increased to 50 from 40.
- Attack speed growth increased to 3.3 from 3.
- 「 Base attack speed reduced to 0.625 from 0.644. 」「 Attack delay changed to 0.00 from -0.03. 」
- Base damage reduced to 10 (+ 10 per level) from 15 (+ 12 per level).
- Outgoing damage AP ratio reduced to (+ 10% AP) from (+ 20% AP).
- Total AP ratio reduced to (+ 70% AP) from (+ 80% AP).
- Outgoing damage AP ratio reduced to (+ 10% AP) from (+ 20% AP).
- Mana cost increased to 100 at all ranks from 0.
- Damage radius reduced to 375 from 400.
- Renamed from Spider Swarm.
- Previous Spider Form effect moved to .
- New Spider Form effect: Elise's basic attacks deal 「 10 × rank 」「 10 / 20 / 30 / 40 」 (+ 30% AP) bonus magic damage and restore 「 2 + (2 × rank) 」「 4 / 6 / 8 / 10 」 (+ 10% AP) health.
- On-hit heal removed.
- New Effect: After descending, Spider Queen's bonus magic damage and healing are increased by 40 / 55 / 70 / 85 / 100% for 5 seconds.
- Elise's on-hit damage moved to .
- New Effect: Transforming into a spider awakens dormant Spiderlings. Transforming into a human puts Spiderlings back into their dormant state.
- Base damage reduced to 200 / 300 / 400 from 220 / 330 / 440.
- Damage amplifier increased to 10% from 5%.
- Maximum damage amplifier increased to 80% from 40%.
- Maximum damage increased to 360 / 540 / 720 (+ 108% AP) from 308 / 462 / 616 (+ 84% AP).
- Stats
- Base health regeneration reduced to 5.5 from 8.678.
- Health regeneration growth reduced to 0.5 from 0.85.
- Slow duration reduced to 1.3 seconds from 2.
- New Effect: Slow duration now increased to 1.95 seconds over the ferment duration.
- Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 13 at all ranks.
- No longer obstructs monster unit collision.
- Base resists increased to 30 / 50 / 70 from 20 / 35 / 50.
- New Effect: Lux now gains her initial shield instantaneously instead of after the 0.25 second cast time.
- Slow zone radius increased to 350 from 300.
- New Effect: Can now be activated while in-flight to immediately detonate upon arrival.
- Base damage reduced to 15 / 30 / 45 / 60 / 75 from 25 / 40 / 55 / 70 / 85.
- Scaling changed to (+ 10% AP) (+ 10% armor) from (+ 15% AP).
- Damage radius increased to 225 from 200.
- Fixed a bug where Brutal Strikes could be seen through Fog of War.
- Duration reduced to 2.5 seconds from 6.
- Stack duration reduced to 10 seconds from 12.
- Cooldowns can now be completely reset rather than brought down to 0.25 seconds.
- New Passive: Increases duration to 3 / 3.5 / 4 / 4.5 / 5 seconds.
- Damage changed to 60 / 95 / 130 / 165 / 200 from 65 / 95 / 125 / 155 / 185.
- Missile width increased to 55 from 50.
- Mana cost changed to 40 at all ranks from 30 / 35 / 40 / 45 / 50.
- Damage changed to 80 / 100 / 130 / 140 / 160 from 65 / 95 / 125 / 155 / 185.
- Root duration changed to 1 / 1.1 / 1.2 / 1.3 / 1.4 seconds at all ranks from 0.75 / 1 / 1.25 / 1.5 / 1.75.
- No longer cancels active movement/attack commands.
- No longer cancels active movement/attack commands.
- Total target's maximum health ratio increased to 20 / 27.5 / 35% from 20 / 24 / 28%.
- General
- Fixed a bug where Tryndamere's critical strikes were taking longer to resolve than standard basic attacks.
- Cleaned up the animations and animation bugs. No more running quickly out of the fog, hopefully.
/
- Fixed a bug where Q-W-Q was firing slower than intended.
Items[]
- Immolate is now inactive while out of combat.
- (Twisted Treeline)
- Cooldown increased to 90 seconds from 60.
- Replaced with Runeglaive.
- Recipe: + Tier-2 Jungle Item + 200g
- Grants 40 AP, 200 mana and 10% cooldown reduction.
- For reference. 40 AP and 10% cooldown reduction less than .
- Grants Unique Passive - Spellblade: After using an ability, your next basic attack is converted to deal magic damage plus 75% base AD (+30% AP) bonus damage in an area around the target. (1.5 second cooldown). Versus monsters, Spellblade will also restore 8% of your missing mana.
Masteries[]
- The below changes to masteries have been ordered by tier for convenience of reading. Also, note that "replaces" only refers to what slot the mastery now occupies and does not mean the replaced mastery has been removed unless otherwise specified.
- Tier 1
- Swiftness
- Moved to tier 1 from 4. Replaces Enchanted Armor.
- Ranks increased to 2 from 1.
- Slow resistance changed to 7.5 / 15% from 10%.
- Tier 3
- Tenacious
- Moved to tier 3 from 6. Replaces Oppression.
- Tenacity reduced to 10% from 15%.
- Tier 4
- Adaptive Armor
- New tier 4 mastery. Replaces Swiftness.
- New Effect: If your bonus armor is greater than your bonus magic resistance, you gain (4% bonus armor) magic resistance. If your bonus magic resistance is greater than your bonus armor, you gain (4% bonus MR) armor. The bonus from Adaptive Armor will not affect Adaptive Armor's greater-than check.
- Tier 5
- Runic Blessing
- Removed. Previously granted a 50-strength shield each time you spawned.
- Enchanted Armor
- Moved to tier 5 from tier 1. Replaces Legendary Guardian.
- Ranks increased to 4 from 2.
- Bonus armor and magic resistance modifier increased to 2.5 / 5 / 7.5 / 10% from 2.5 / 5%.
- Oppression
- Moved to tier 5 from tier 3. Replaces Runic Blessing.
- Damage reduction reduced to 2% from 3%.
- Tier 6
- Legendary Guardian
- Moved to tier 6 from tier 5.
- Ranks reduced to 1 from 4.
- Armor per nearby champion changed to 3 from 1 / 2 / 3 / 4.
- Magic resistance per nearby champion increased to 3 from 0.5 / 1 / 1.5 / 2.
Summoner's Rift[]
- Turrets
- Lightning Rod no longer slows (previously 10%).
- Lightning Rod no longer reduces the target's damage (previously 15%).
Bug Fixes[]
- Champions no longer get stuck in walls when trying to move from the fountain to top/bot lane via a minimap movement command.
- Players no longer sporadically lose the ability to see their own chat text after a queue is cancelled.
- no longer creates a targetable unit at the moment of detonation.
- and now properly grant bonus movement speed on unit kill.
- Fixed a bug where wasn't dealing full damage to turrets.
- passive now applies to champion clones.
- can no longer kill the .
- now shows up on every map when searching "pink" in the item shop.
- phonograph once again plays music during her dance animation.
- autoattack particle has been removed from various champions who do not worship the sun.