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+ | {{Infobox patch |
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− | {{Patchbox |
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+ | |Image = |
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− | |Image = [[File:Jayce OriginalSkin.jpg|260px]][[File:Anivia PrehistoricSkin.jpg|260px]][[File:The Twisted Treeline.png|130px]][[File:LeagueOfLegends Dominion Artwork1.jpg|130px]] |
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+ | <gallery> |
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⚫ | |||
+ | Jayce OriginalSkin.jpg|Jayce |
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− | ''n'' Spooky ''(n + 2)'' Me, and Dominion...kay. |
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+ | Anivia PrehistoricSkin.jpg|Prehistoric |
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⚫ | |||
+ | The Twisted Treeline.png|Twisted Treeline |
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+ | LeagueOfLegends Dominion Artwork1.jpg|Dominion |
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+ | </gallery> |
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⚫ | |||
+ | |Highlights = |
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⚫ | |||
** [[Twisted Treeline]] |
** [[Twisted Treeline]] |
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** [[Crystal Scar]] <small>(Visual)</small> |
** [[Crystal Scar]] <small>(Visual)</small> |
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− | ** {{ci|Jayce}} <small>(Gameplay)</small> |
+ | ** {{ci|Jayce}} <small>(Gameplay)</small> |
− | * Item Rework: |
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− | ** {{ii|Abyssal Scepter}} |
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− | * New heads-up display & scoreboard |
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|Latest = June 10, 2015 |
|Latest = June 10, 2015 |
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− | |Related = |
+ | |Related = [https://web.archive.org/web/0/http://na.leagueoflegends.com/en/news/game-updates/patch/patch-511-notes Patch 5.11 Notes] |
|Prev = V5.10 |
|Prev = V5.10 |
||
− | |Next = |
+ | |Next = V5.12 |
+ | |Release = June 10, 2015 |
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}} |
}} |
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− | |||
− | {{quote|Greetings, Summoners. |
||
− | |||
− | Welcome to patch 5.11 - the one where we buff Caitlyn and roll out some pretty significant changes to Twisted Treeline. That Caitlyn is being buffed isn't a milestone in itself, but when you consider how long it's been since we've given the Sheriff of Piltover any attention (hint: a long time), it's at least worth a novelty mention in the foreword. So here you go, Caitlyn. A foreword mention and a patch note. |
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− | |||
− | Moving on. |
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− | |||
− | As League continues to evolve through the regular season, we remain committed to our pursuit of champion diversity in as many different ways as possible. Today we looked at some of the highs and lows of the champion viability ladder and chose a few we could prod closer to the center. In some cases (like Katarina, LeBlanc, and Hecarim), we had champions putting out high amounts of oppressive (one might say frustrating) power, which ultimately translated to investigation tasks for us to deflate some strengths (or highlight weaknesses) without just kicking them to the curb. On the other end of the spectrum, we wanted to highlight certain unique strengths on undervalued champs with things like Caitlyn's Headshot upgrade, Aatrox's bloodier passive, or Kha'Zix's buffed isolation range (technically it's reduced, but in a good way). |
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− | |||
− | We also have some pretty big updates heading to everyone's favorite (one might say only) Twisted Treeline. We were in the process of doing a large cross-map consistency pass for all alternative map modes in League of Legends (you might remember our work on the Howling Abyss), and felt we could also do some broad balance adjustments while we were here. Check out the Twisted Treeline section of the patch notes for more information, because there's a lot of it. |
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− | |||
− | And that about encapsulates the contents of this patch. For those of you struggling to keep up in your games of League, we're always striving to ensure you won't be stuck up the river without a paddle. That said, if conventional means don't work, be careful who you call when seeking help; there's all sorts of things out there, preying on the wishes of desperate people. Mope, and you mope alone - laugh, and the world laughs with you. Or so they say. |
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− | |||
− | Boy that was cryptic.|[[Pwyff|Chris "Pwyff" Tom]] and [[Scarizard|Patrick "Scarizard" Scarborough]]}} |
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− | |||
== New Skins in the Store == |
== New Skins in the Store == |
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== PVP.net == |
== PVP.net == |
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;Diamond V |
;Diamond V |
||
− | *Smoothed out LP gains for most players. |
+ | * Smoothed out LP gains for most players. |
+ | |||
⚫ | |||
⚫ | |||
=== General === |
=== General === |
||
;Combat Text |
;Combat Text |
||
− | *Critical strikes are now distinct from standard basic attacks/abilities, with adjustments to their icon, color and motion. |
+ | * Critical strikes are now distinct from standard basic attacks/abilities, with adjustments to their icon, color and motion. |
− | *Cleaned up a number of bugs and nuances. |
+ | * Cleaned up a number of bugs and nuances. |
− | |||
− | ;Skillshots |
||
− | *The fundamental mechanics that govern skillshots has been re-written - which should vastly improve responsiveness, hitting when it looks like it should hit and missing when it looks like it should miss; as well as no longer hit targets behind the caster; no longer firing backwards if the caster dashes; and so on. ''For example, [https://www.youtube.com/watch?v=tqm6z8nYMzk this bug] should no longer happen.'' |
||
− | *Any bugs should be reported [http://boards.pbe.leagueoflegends.com/en/c/general-pbe-feedback/XAE2whzZ-pbe-feedback-new-missile-system-rewriting-skillshots here]. |
||
;Champion Mastery |
;Champion Mastery |
||
− | *At rank 5+, the Mastery Emote is visible to the enemy team. |
+ | * At rank 5+, the Mastery Emote is visible to the enemy team. |
;Recall |
;Recall |
||
− | *The Shop will now close if recall is interrupted. |
+ | * The Shop will now close if recall is interrupted.<ref>[https://twitter.com/ReinaSweet/status/606651396046221314 Recall closes the shop]</ref> |
− | *Recall's "safety buffer" currently varies between 0 and 0.25 seconds. This has been standardized. ''Unknown to what standard, although the post seems to imply the delay is intended.''<ref>[https://twitter.com/ReinaSweet/status/606659536913448960 Recall still uses old "after a delay" mechanics]</ref> |
+ | * Recall's "safety buffer" currently varies between 0 and 0.25 seconds. This has been standardized. ''Unknown to what standard, although the post seems to imply the delay is intended.''<ref>[https://twitter.com/ReinaSweet/status/606659536913448960 Recall still uses old "after a delay" mechanics]</ref> |
=== Champions === |
=== Champions === |
||
;Champion Rework / New Champion Teaser |
;Champion Rework / New Champion Teaser |
||
:''{{ci|Bard}} was teased in a similar manner, with his icon being scattered across Summoner's Rift a patch before his release.'' |
:''{{ci|Bard}} was teased in a similar manner, with his icon being scattered across Summoner's Rift a patch before his release.'' |
||
− | * Performing a |
+ | * Performing a /laugh in the river will invoke a mocking, guttural, yet slightly underwater-y laugh. ''This can only be triggered once per player.'' |
− | * <s>The first time a player dies they will hear the same laugh, heard only by the dead player.</s> |
||
− | {{ |
+ | ;{{ci|Aatrox}} |
− | *{{ai|Blood Well|Aatrox}} |
+ | * {{ai|Blood Well|Aatrox}} |
− | **Cooldown reduced to {{ |
+ | ** Cooldown reduced to {{passive progression/deprecated version|4|225|200|175|150|1|6|11|16}} seconds from 225 at all levels. |
− | {{ |
+ | ;{{ci|Ashe}} |
− | *{{ai|Ranger's Focus|Ashe}} |
+ | * {{ai|Ranger's Focus|Ashe}} |
− | **The flurry no longer occurs against structures. |
+ | ** The flurry no longer occurs against structures. |
− | *{{ai|Volley|Ashe}} |
+ | * {{ai|Volley|Ashe}} |
− | **Base damage reduced to {{ap|20|35|50|65|80}} from {{ap|40|50|60|70|80}}. |
+ | ** Base damage reduced to {{ap|20|35|50|65|80}} from {{ap|40|50|60|70|80}}. |
− | *{{ai|Hawkshot|Ashe}} |
+ | * {{ai|Hawkshot|Ashe}} |
− | **The hawk's vision now updates more seamlessly while in flight. |
+ | ** The hawk's vision now updates more seamlessly while in flight. |
− | **The hawk's vision radius while in flight has been reduced to 1000 units from 1500. |
+ | ** The hawk's vision radius while in flight has been reduced to 1000 units from 1500. |
− | {{ |
+ | ;{{ci|Azir}} |
− | *{{ai|Arise!|Azir}} |
+ | * {{ai|Arise!|Azir}} |
− | **Soldiers no longer spam their autoattack animation while idle. |
+ | ** Soldiers no longer spam their autoattack animation while idle. |
− | {{ |
+ | ;{{ci|Brand}} |
− | *{{ai|Pyroclasm|Brand}} |
+ | * {{ai|Pyroclasm|Brand}} |
− | **{{sbc|New Effect:}} If Brand's initial target becomes untargetable while the inferno is in flight, the projectile will select a new target instead of fizzling. |
+ | ** {{sbc|New Effect:}} If Brand's initial target becomes untargetable while the inferno is in flight, the projectile will select a new target instead of fizzling. |
− | **{{sbc|Coming Soon:}} Pyroclasm will always select a new target if it's current target becomes untargetable while in flight. ''This didn't make it into this patch, though. Sorry.'' |
+ | ** {{sbc|Coming Soon:}} Pyroclasm will always select a new target if it's current target becomes untargetable while in flight. ''This didn't make it into this patch, though. Sorry.'' |
− | {{ |
+ | ;{{ci|Caitlyn}} |
* {{ai|Headshot|Caitlyn}} |
* {{ai|Headshot|Caitlyn}} |
||
− | ** {{sbc|New Effect:}} Now ignores 50% of the target's '' |
+ | ** {{sbc|New Effect:}} Now ignores 50% of the target's ''bonus'' armor against enemy champions. |
* {{ai|Yordle Snap Trap|Caitlyn}} |
* {{ai|Yordle Snap Trap|Caitlyn}} |
||
** Fixed a bug where the trap could take any time between 1 and {{fd|1.25}} seconds to arm. ''It is now always {{fd|1.1}} seconds.'' |
** Fixed a bug where the trap could take any time between 1 and {{fd|1.25}} seconds to arm. ''It is now always {{fd|1.1}} seconds.'' |
||
** Fixed a bug where certain dashes could pass over the trap without triggering it. |
** Fixed a bug where certain dashes could pass over the trap without triggering it. |
||
* {{ai|Ace in the Hole|Caitlyn}} |
* {{ai|Ace in the Hole|Caitlyn}} |
||
− | ** {{ |
+ | ** {{tip|sight|Standard Sight}} is now granted on-click instead of after the 0.25 second cast time. ''The ability should no longer cancel if you lose sight of the target.'' |
− | {{ |
+ | ;{{ci|Ekko}} |
* General |
* General |
||
** Movement speed reduced to 340 from 345. |
** Movement speed reduced to 340 from 345. |
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* {{sbc|Coming Soon:}} Mana cost implemented at 100. ''Although Riot is sceptical that this will solve any of the issues players have against Ekko.'' |
* {{sbc|Coming Soon:}} Mana cost implemented at 100. ''Although Riot is sceptical that this will solve any of the issues players have against Ekko.'' |
||
− | {{ |
+ | ;{{ci|Hecarim}} |
− | *{{ai|Warpath|Hecarim}} |
+ | * {{ai|Warpath|Hecarim}} |
− | **The amount of bonus attack damage granted is now checked every {{fd|0.25}} seconds instead of every 1 second. |
+ | ** The amount of bonus attack damage granted is now checked every {{fd|0.25}} seconds instead of every 1 second. |
− | *{{ai|Devastating Charge|Hecarim}} |
+ | * {{ai|Devastating Charge|Hecarim}} |
− | **The bonus movement speed is now additive instead of multiplicative. |
+ | ** The bonus movement speed is now additive instead of multiplicative. |
− | {{ |
+ | ;{{ci|Jayce}} |
* General |
* General |
||
− | ** {{sbc|New Efect:}} {{ai|Transform |
+ | ** {{sbc|New Efect:}} {{ai|Transform Mercury Cannon|Jayce}} / {{ai|Transform Mercury Hammer|Jayce}} can no longer be ranked and will automatically improve at levels 6, 11 and 16. ''Values unchanged.'' |
** Each of Jayce's basic abilities now has 6 ranks. |
** Each of Jayce's basic abilities now has 6 ranks. |
||
* {{ai|To the Skies!|Jayce}} |
* {{ai|To the Skies!|Jayce}} |
||
** Base damage changed to {{ap|30|70|110|150|190|230}} from {{ap|20|65|110|155|200}}. |
** Base damage changed to {{ap|30|70|110|150|190|230}} from {{ap|20|65|110|155|200}}. |
||
− | ** {{ |
+ | ** {{tip|slow|Slow}} percentage progression remains unchanged and is {{ap|30|35|40|45|50|55}}%. |
** Cooldown progression remains unchanged and is {{ap|16|14|12|10|8|6}} seconds. |
** Cooldown progression remains unchanged and is {{ap|16|14|12|10|8|6}} seconds. |
||
** Mana cost progression remains unchanged and is {{ap|40|45|50|55|60|65}} mana. |
** Mana cost progression remains unchanged and is {{ap|40|45|50|55|60|65}} mana. |
||
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** Mana refund per basic attack progression is unchanged and is {{ap|6|8|10|12|14|16}}. |
** Mana refund per basic attack progression is unchanged and is {{ap|6|8|10|12|14|16}}. |
||
* {{ai|Thundering Blow|Jayce}} |
* {{ai|Thundering Blow|Jayce}} |
||
− | ** |
+ | ** Damage ratio changed to {{as|(+ {{ap|8|10.4|12.8|15.2|17.6|20}}% of target's max. health)}} from {{as|(+ {{ap|8|11|14|17|20}}% of target's max. health)}}. |
** Cooldown changed to {{ap|15|14|13|12|11|10}} seconds from {{ap|14|13|12|11|10}}. |
** Cooldown changed to {{ap|15|14|13|12|11|10}} seconds from {{ap|14|13|12|11|10}}. |
||
** Mana cost progression remains unchanged and is {{ap|40|50|60|70|80|90}} mana. |
** Mana cost progression remains unchanged and is {{ap|40|50|60|70|80|90}} mana. |
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** Movement speed bonus progression remains unchanged and is {{ap|30|35|40|45|50|55}}%. |
** Movement speed bonus progression remains unchanged and is {{ap|30|35|40|45|50|55}}%. |
||
− | {{ |
+ | ;{{ci|Katarina}} |
* {{ai|Shunpo|Katarina}} |
* {{ai|Shunpo|Katarina}} |
||
− | ** |
+ | ** Base damage reduced to {{ap|40|70|100|130|160}} from {{ap|60|85|110|135|160}}. |
+ | ** AP scaling reduced to {{as|(+ 25% AP)}} from {{as|(+ 40% AP)}} |
||
− | {{ |
+ | ;{{ci|Kha'Zix}} |
* {{ai|Taste Their Fear|Kha'Zix}} |
* {{ai|Taste Their Fear|Kha'Zix}} |
||
** Isolation radius reduced to 425 from 500. |
** Isolation radius reduced to 425 from 500. |
||
− | {{ |
+ | ;{{ci|LeBlanc}} |
− | * {{ai|Distortion|LeBlanc}} / {{ai|Mimic Distortion| |
+ | * {{ai|Distortion|LeBlanc}} / {{ai|Mimic Distortion|LeBlanc}} |
** Dash speed reduced to 1300 from 1600. |
** Dash speed reduced to 1300 from 1600. |
||
* {{ai|Ethereal Chains|LeBlanc}} / {{ai|Mimic Ethereal Chains|LeBlanc}} |
* {{ai|Ethereal Chains|LeBlanc}} / {{ai|Mimic Ethereal Chains|LeBlanc}} |
||
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** Fixed a bug where the ability would not root targets if they were protected by {{ai|Black Shield|Morgana}} when hit initially, even if the shield was broken before the ability resolves. |
** Fixed a bug where the ability would not root targets if they were protected by {{ai|Black Shield|Morgana}} when hit initially, even if the shield was broken before the ability resolves. |
||
− | {{ |
+ | ;{{ci|Malphite}} |
* {{ai|Brutal Strikes|Malphite}} - Rework |
* {{ai|Brutal Strikes|Malphite}} - Rework |
||
** {{sbc|New Passive:}} {{as|{{ap|10|15|20|25|30}}% increased Armor}}. |
** {{sbc|New Passive:}} {{as|{{ap|10|15|20|25|30}}% increased Armor}}. |
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*** {{sbc|New Effect:}} ''Attacks during the active use the critical strike animation.'' |
*** {{sbc|New Effect:}} ''Attacks during the active use the critical strike animation.'' |
||
− | {{ |
+ | ;{{ci|Orianna}} |
− | * {{ai|Command |
+ | * {{ai|Command Shockwave|Orianna}} |
** The global cooldown on Orianna's abilities when the Ball snaps back to her is increased to {{fd|0.75}} seconds from {{fd|0.5}} seconds on Shockwave ('''ONLY'''). |
** The global cooldown on Orianna's abilities when the Ball snaps back to her is increased to {{fd|0.75}} seconds from {{fd|0.5}} seconds on Shockwave ('''ONLY'''). |
||
− | {{ |
+ | ;{{ci|Ryze}} |
* {{ai|Arcane Mastery|Ryze}} |
* {{ai|Arcane Mastery|Ryze}} |
||
− | ** A second attempt at fixing the bug from [[V5.10]] where stacks |
+ | ** A second attempt at fixing the bug from [[V5.10]] where stacks were being generated on-click rather than after his ability's cast times - i.e. he will no longer gain stacks if his abilities fail to cancel due to his target dying or losing sight. ''The previous bug-fix only applied to {{ai|Overload|Ryze}}.'' |
− | {{ |
+ | ;{{ci|Sejuani}} |
* {{ai|Flail of the Northern Winds|Sejuani}} |
* {{ai|Flail of the Northern Winds|Sejuani}} |
||
− | ** Updated the gameplay to match the change that erroneously only affected the tooltip last patch. |
+ | ** Updated the gameplay to match the change that erroneously only affected the tooltip last patch. |
− | {{ |
+ | ;{{ci|Shen}} |
* General |
* General |
||
** Base magic resistance increased to {{fd|32.1}} from 30. |
** Base magic resistance increased to {{fd|32.1}} from 30. |
||
** Magic resistance growth increased to {{fd|1.25}} from 0. |
** Magic resistance growth increased to {{fd|1.25}} from 0. |
||
* {{ai|Ki Strike|Shen}} |
* {{ai|Ki Strike|Shen}} |
||
− | ** Cooldown reduced to {{ |
+ | ** Cooldown reduced to {{passive progression/deprecated version|3|9|8|7|1|7|13}} seconds from 9 at all levels. |
* {{ai|Shadow Dash|Shen}} |
* {{ai|Shadow Dash|Shen}} |
||
** Energy cost reduced to {{ap|100|95|90|85|80}} from 100 at all ranks. |
** Energy cost reduced to {{ap|100|95|90|85|80}} from 100 at all ranks. |
||
− | {{ |
+ | ;{{ci|Shyvana}} |
* {{ai|Burnout|Shyvana}} |
* {{ai|Burnout|Shyvana}} |
||
− | ** {{sbc|New Effect:}} While active, '''Shyvana's''' attacks will deal {{ft|{{ap|5|8.75|12.5|16.25|20}} {{as|(+ 5% bonus AD)}} |
+ | ** {{sbc|New Effect:}} While active, '''Shyvana's''' attacks will deal {{ft|25% of ''Burnout's'' damage|{{ap|5|8.75|12.5|16.25|20}} {{as|(+ 5% bonus AD)}}}} as bonus magic damage. |
** Fixed a bug where Burnout had double the AD ratio while in Dragon Form. |
** Fixed a bug where Burnout had double the AD ratio while in Dragon Form. |
||
− | {{ |
+ | ;{{ci|Sivir}} |
− | * {{ai|On |
+ | * {{ai|On the Hunt|Sivir}} |
** Duration of initial speed boost reduced to {{ap|2|3|4}} seconds from {{ap|2|4|6}}. ''Total duration unaffected.'' |
** Duration of initial speed boost reduced to {{ap|2|3|4}} seconds from {{ap|2|4|6}}. ''Total duration unaffected.'' |
||
− | ===Summoner Rift=== |
+ | === Summoner Rift === |
;[[File:Porowl.jpg|thumb]]Hoot hoot |
;[[File:Porowl.jpg|thumb]]Hoot hoot |
||
* A porowl has been added. |
* A porowl has been added. |
||
− | ===Crystal Scar=== |
+ | === Crystal Scar === |
;Visual Upgrade |
;Visual Upgrade |
||
* Textures upgraded to reduce noise (unnecessary detail). |
* Textures upgraded to reduce noise (unnecessary detail). |
||
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* Purple Team has been updated to Red Team. |
* Purple Team has been updated to Red Team. |
||
− | ===Twisted Treeline=== |
+ | === Twisted Treeline === |
− | ====Gameplay==== |
+ | ==== Gameplay ==== |
;General |
;General |
||
− | *Death timers increased to {{ |
+ | *Death timers increased to {{passive progression/deprecated version|18|10|12.5|15|17.5|20|21.5|23|24.5|26|27.5|29|31.5|33|34.5|36|37.5|39|41.5|formula=7.5 +2.5 at level 1 to 5, +1.5 at level 5 and above}} from {{passive progression/deprecated version|15+x}}. |
*Cumulative experience per level changed to: |
*Cumulative experience per level changed to: |
||
− | **PBE: {{ |
+ | **PBE: {{passive progression/deprecated version|18|0|280|660|1140|1720|2400|3180|4060|5040|6120|7300|8580|9960|11440|13020|14700|16480|18360}} |
− | **Live: {{ |
+ | **Live: {{passive progression/deprecated version|18|0|300|700|1300|1875|2525|3250|4050|4925|5875|6900|8015|9220|10525|12055|13935|16290|19245}} |
;Visual Upgrade |
;Visual Upgrade |
||
*Minions, turrets, inhibitors and nexuses have been upgraded to match Summoner's Rift. |
*Minions, turrets, inhibitors and nexuses have been upgraded to match Summoner's Rift. |
||
**''Purple minions remain purple.'' |
**''Purple minions remain purple.'' |
||
− | *Golems updated to resemble the {{ |
+ | *Golems updated to resemble the {{ui|Blue Sentinel}}. |
− | *{{ |
+ | *{{ui|Vilemaw}} now uses the buff-monster health bar. |
;Minions |
;Minions |
||
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*Armor increased to 100 from 6. |
*Armor increased to 100 from 6. |
||
*Attack speed increased to 1.25 from 0.83. |
*Attack speed increased to 1.25 from 0.83. |
||
− | *<s>Damage reduced to 152 from 190.</s> ''Patch notes state 170 (unchanged), but this reflects neither the live value nor the PBE value.'' |
||
*Gold reduced to 100 from 150. |
*Gold reduced to 100 from 150. |
||
*Experience removed. |
*Experience removed. |
||
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*Experience removed. |
*Experience removed. |
||
− | ====Jungle==== |
+ | ==== Jungle ==== |
;General |
;General |
||
*Monsters now start at level 2. |
*Monsters now start at level 2. |
||
*Respawn timer on monsters reduced to 70 seconds from 75 seconds. |
*Respawn timer on monsters reduced to 70 seconds from 75 seconds. |
||
− | ;{{ |
+ | ;{{ui|Big Golem}} |
*Damage reduced to 70 from 73. |
*Damage reduced to 70 from 73. |
||
*Health reduced to 1240 from 1440. |
*Health reduced to 1240 from 1440. |
||
*Gold increased to 69 from 66. |
*Gold increased to 69 from 66. |
||
− | ;{{ |
+ | ;{{ui|Golem}} |
*Damage reduced to 33 from 35. |
*Damage reduced to 33 from 35. |
||
*Health reduced to 480 from 540. |
*Health reduced to 480 from 540. |
||
*Gold increased to 21 from 18. |
*Gold increased to 21 from 18. |
||
− | ;{{ |
+ | ;{{ui|Giant Wolf}} |
*Damage reduced to 40 from 42. |
*Damage reduced to 40 from 42. |
||
*Health reduced to 1120 from 1320. |
*Health reduced to 1120 from 1320. |
||
*Gold increased to 51 from 48. |
*Gold increased to 51 from 48. |
||
− | ;{{ |
+ | ;{{ui|Lesser Wolf}} |
*Damage reduced to 15 from 16. |
*Damage reduced to 15 from 16. |
||
*Health reduced to 390 from 420. |
*Health reduced to 390 from 420. |
||
*Gold increased to 17 from 14. |
*Gold increased to 17 from 14. |
||
− | ;{{ |
+ | ;{{ui|Wraith}} |
*Damage reduced to 52 from 55. |
*Damage reduced to 52 from 55. |
||
*Health reduced to 1050 from 1200. |
*Health reduced to 1050 from 1200. |
||
*Gold increased to 45 from 42. |
*Gold increased to 45 from 42. |
||
− | ;{{ |
+ | ;{{ui|Lesser Wraith}} |
*Damage reduced to 18 from 20. |
*Damage reduced to 18 from 20. |
||
*Health reduced to 230 from 250. |
*Health reduced to 230 from 250. |
||
*Gold increased to 17 from 14. |
*Gold increased to 17 from 14. |
||
− | ;{{ |
+ | ;{{ui|Vilemaw}} |
*Vilemaw's respawn timer has been added to the tab menu. |
*Vilemaw's respawn timer has been added to the tab menu. |
||
**Respawn timer increased to 6 minutes from 5. |
**Respawn timer increased to 6 minutes from 5. |
||
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**Duration increased to 3 minutes from 2 minutes. |
**Duration increased to 3 minutes from 2 minutes. |
||
**No longer grants attack speed, cooldown reduction, health regeneration and mana regeneration. |
**No longer grants attack speed, cooldown reduction, health regeneration and mana regeneration. |
||
− | **{{sbc|New Effect:}} You are {{ |
+ | **{{sbc|New Effect:}} You are {{tip|ghosted}} and grants {{sbc|Too Spooky}} to nearby allied minions, which empowers them similar to {{bi|Hand of Baron}}. |
− | **{{sbc|Too Spooky}}: In addition to the below empowerments, this unit will briefly {{ |
+ | **{{sbc|Too Spooky}}: In addition to the below empowerments, this unit will briefly {{tip|flee|terrify}} enemies minions that gets too close. |
;Too Spooky Minions |
;Too Spooky Minions |
||
* All [[minion]]s |
* All [[minion]]s |
||
− | ** {{ |
+ | ** {{tip|Flee|fears}} enemy minions on first contact. |
* [[Melee minion]]s |
* [[Melee minion]]s |
||
** +20 armor and magic resistance |
** +20 armor and magic resistance |
||
Line 316: | Line 301: | ||
** +20 attack damage |
** +20 attack damage |
||
** +100 attack range |
** +100 attack range |
||
− | * [[ |
+ | * [[Siege minion]]s |
** +30 armor and magic resistance |
** +30 armor and magic resistance |
||
** +10% attack speed |
** +10% attack speed |
||
Line 327: | Line 312: | ||
** +10 attack damage |
** +10 attack damage |
||
− | ===Items=== |
+ | === Items === |
+ | |||
− | ====Common Items==== |
+ | ==== Common Items ==== |
;{{ii|Ardent Censer}} |
;{{ii|Ardent Censer}} |
||
* The passive will now be applied by heals even if the target is at full health. |
* The passive will now be applied by heals even if the target is at full health. |
||
Line 340: | Line 326: | ||
* Attacking wards will no longer trigger the toggle and consume mana. |
* Attacking wards will no longer trigger the toggle and consume mana. |
||
− | ====Map-Specific Items==== |
+ | ==== Map-Specific Items ==== |
− | ;Removed items |
+ | ;Removed items from Twisted Treeline |
*{{ii|Grez's Spectral Lantern}} |
*{{ii|Grez's Spectral Lantern}} |
||
*{{ii|The Lightbringer}} |
*{{ii|The Lightbringer}} |
||
Line 353: | Line 339: | ||
*No longer reveals nearby traps. |
*No longer reveals nearby traps. |
||
*Grants {{sbc|Unique Active - Hunter's Sight:}} Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds. (800 Range, 375 AOE estimate). |
*Grants {{sbc|Unique Active - Hunter's Sight:}} Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds. (800 Range, 375 AOE estimate). |
||
− | **<s>Cooldown increased to 120 seconds from 60 seconds.</s> |
||
;{{ii|Wicked Hatchet}} |
;{{ii|Wicked Hatchet}} |
||
− | *Now deals magic damage instead of physical damage. |
+ | * Now deals magic damage instead of physical damage. |
+ | |||
+ | ;{{ii|The Lightbringer}} |
||
+ | * Now deals magic damage instead of physical damage. |
||
;{{ii|Lord Van Damm's Pillager}} |
;{{ii|Lord Van Damm's Pillager}} |
||
Line 363: | Line 351: | ||
;{{ii|Overlord's Bloodmail}} |
;{{ii|Overlord's Bloodmail}} |
||
− | *New Recipe: {{ii|Giant's Belt}} + {{ii|Crystalline Bracer}} + 900g |
+ | * New Recipe: {{ii|Giant's Belt}} + {{ii|Crystalline Bracer}} + 900g = 2500g |
+ | ** Old recipe: {{ii|Giant's Belt}} + {{ii|Ruby Crystal}} + 980g = 2455g |
||
− | *Cost increased to 2500 from 2455. |
||
− | *Now grants +100% base health regeneration. |
+ | * Now grants +100% base health regeneration. |
− | *Health reduced to 800 from 850. |
+ | * Health reduced to 800 from 850. |
+ | |||
+ | == June 11th Hotfix == |
||
+ | ;{{ci|Brand}} |
||
+ | * The fireball will now select a new target whenever its active target becomes unavailable. ''As promised above.'' |
||
+ | |||
+ | ;{{ci|Caitlyn}} |
||
+ | * Fixed a bug where Ace in the Hole would grant permanent vision of the target if they block the ability with a spell shield. |
||
+ | |||
+ | ;{{ci|Jayce}} |
||
+ | * Fixed a bug where Hyper Charge would cause Jayce's melee form attacks to deal no damage. |
||
+ | * Fixed a bug where an in-the-air Hyper Charged attack would deal tons of damage if Jayce swapped into melee form before it hit. |
||
+ | |||
+ | ;{{si|Smite}} |
||
+ | *Fixed a bug where the cooldown was sometimes too short on Twisted Treeline. |
||
+ | |||
+ | == Patch Rundown == |
||
+ | [[File:Patch Rundown 5.11 – Diversity Rules|thumb|center|640 px]] |
||
+ | |||
⚫ | |||
+ | {{Reflist}} |
||
⚫ | |||
⚫ | |||
− | {{reflist}} |
||
+ | [[de:V5.11]] |
||
⚫ | |||
+ | [[es:V5.11]] |
||
+ | [[pl:V5.11]] |
||
+ | [[Category:LoL patch notes]] |
Revision as of 00:52, 1 August 2020
New Skins in the Store
Celebrate the release of Jurassic World with the following Prehistoric Skins:
- ( )
- ( )
- ( )
PVP.net
- Diamond V
- Smoothed out LP gains for most players.
League of Legends V5.11
General
- Combat Text
- Critical strikes are now distinct from standard basic attacks/abilities, with adjustments to their icon, color and motion.
- Cleaned up a number of bugs and nuances.
- Champion Mastery
- At rank 5+, the Mastery Emote is visible to the enemy team.
- Recall
- The Shop will now close if recall is interrupted.[1]
- Recall's "safety buffer" currently varies between 0 and 0.25 seconds. This has been standardized. Unknown to what standard, although the post seems to imply the delay is intended.[2]
Champions
- Champion Rework / New Champion Teaser
- was teased in a similar manner, with his icon being scattered across Summoner's Rift a patch before his release.
- Performing a /laugh in the river will invoke a mocking, guttural, yet slightly underwater-y laugh. This can only be triggered once per player.
- Cooldown reduced to Template:Passive progression/deprecated version seconds from 225 at all levels.
- The flurry no longer occurs against structures.
- Base damage reduced to 20 / 35 / 50 / 65 / 80 from 40 / 50 / 60 / 70 / 80.
- The hawk's vision now updates more seamlessly while in flight.
- The hawk's vision radius while in flight has been reduced to 1000 units from 1500.
- Soldiers no longer spam their autoattack animation while idle.
- New Effect: If Brand's initial target becomes untargetable while the inferno is in flight, the projectile will select a new target instead of fizzling.
- Coming Soon: Pyroclasm will always select a new target if it's current target becomes untargetable while in flight. This didn't make it into this patch, though. Sorry.
- New Effect: Now ignores 50% of the target's bonus armor against enemy champions.
- Fixed a bug where the trap could take any time between 1 and 1.25 seconds to arm. It is now always 1.1 seconds.
- Fixed a bug where certain dashes could pass over the trap without triggering it.
- Standard Sight is now granted on-click instead of after the 0.25 second cast time. The ability should no longer cancel if you lose sight of the target.
- General
- Movement speed reduced to 340 from 345.
- Tooltip corrected to show the actual maximum damage to monsters. (150, not 400)
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 30 / 40 / 50 / 60 / 70.
- Parallel Convergence will now grant sight after 2 seconds - i.e. the ability grants sight only when enemies can also see the ability.
- Improved visibility of the clone for the enemy team. You should only lose sight of the clone when it walks into the brush/fog, rather then when you lose sight of Ekko.
- Coming Soon: Mana cost implemented at 100. Although Riot is sceptical that this will solve any of the issues players have against Ekko.
- The amount of bonus attack damage granted is now checked every 0.25 seconds instead of every 1 second.
- The bonus movement speed is now additive instead of multiplicative.
- General
- New Efect: / can no longer be ranked and will automatically improve at levels 6, 11 and 16. Values unchanged.
- Each of Jayce's basic abilities now has 6 ranks.
- Base damage changed to 30 / 70 / 110 / 150 / 190 / 230 from 20 / 65 / 110 / 155 / 200.
- Slow percentage progression remains unchanged and is 30 / 35 / 40 / 45 / 50 / 55%.
- Cooldown progression remains unchanged and is 16 / 14 / 12 / 10 / 8 / 6 seconds.
- Mana cost progression remains unchanged and is 40 / 45 / 50 / 55 / 60 / 65 mana.
- Base damage changed to 100 / 160 / 220 / 280 / 340 / 400 from 100 / 170 / 240 / 310 / 380.
- Mana refund per basic attack progression is unchanged and is 6 / 8 / 10 / 12 / 14 / 16.
- Damage ratio changed to (+ 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's max. health) from (+ 8 / 11 / 14 / 17 / 20% of target's max. health).
- Cooldown changed to 15 / 14 / 13 / 12 / 11 / 10 seconds from 14 / 13 / 12 / 11 / 10.
- Mana cost progression remains unchanged and is 40 / 50 / 60 / 70 / 80 / 90 mana.
- Max damage to monster progression remains unchanged and is 200 / 300 / 400 / 500 / 600 / 700.
- Base damage changed to 70 / 120 / 170 / 220 / 270 / 320 from 60 / 115 / 170 / 225 / 280.
- Mana cost progression remains unchanged and is 55 / 60 / 65 / 70 / 75 / 80 mana.
- Damage modifier changed to 70 / 78 / 86 / 94 / 102 / 110% from 70 / 80 / 90 / 100 / 110%.
- Cooldown changed to 13 / 11.4 / 9.8 / 8.2 / 6.6 / 4 from 13 / 11 / 9 / 7 / 5.
- Movement speed bonus progression remains unchanged and is 30 / 35 / 40 / 45 / 50 / 55%.
- Base damage reduced to 40 / 70 / 100 / 130 / 160 from 60 / 85 / 110 / 135 / 160.
- AP scaling reduced to (+ 25% AP) from (+ 40% AP)
- Isolation radius reduced to 425 from 500.
- Dash speed reduced to 1300 from 1600.
/
- Missile width reduced to 55 from 70.
- Improved the rate at which the ability checks if the tether is broken by 400%.
- Fixed a bug where the ability would not root targets if they were protected by when hit initially, even if the shield was broken before the ability resolves.
/
- New Passive: 10 / 15 / 20 / 25 / 30% increased Armor.
- New Active: For the next 6 seconds, Malphite's basic attacks deal 25 / 40 / 55 / 70 / 85 (+ 15% AP) bonus physical damage to his target and surrounding enemies.
- New Effect: Attacks during the active now properly display the ability's AoE.
- New Effect: Attacks during the active use the critical strike animation.
- Rework
- The global cooldown on Orianna's abilities when the Ball snaps back to her is increased to 0.75 seconds from 0.5 seconds on Shockwave (ONLY).
- A second attempt at fixing the bug from V5.10 where stacks were being generated on-click rather than after his ability's cast times - i.e. he will no longer gain stacks if his abilities fail to cancel due to his target dying or losing sight. The previous bug-fix only applied to .
- Updated the gameplay to match the change that erroneously only affected the tooltip last patch.
- General
- Base magic resistance increased to 32.1 from 30.
- Magic resistance growth increased to 1.25 from 0.
- Cooldown reduced to Template:Passive progression/deprecated version seconds from 9 at all levels.
- Energy cost reduced to 100 / 95 / 90 / 85 / 80 from 100 at all ranks.
- New Effect: While active, Shyvana's attacks will deal 「 25% of Burnout's damage 」「 5 / 8.75 / 12.5 / 16.25 / 20 (+ 5% bonus AD) 」 as bonus magic damage.
- Fixed a bug where Burnout had double the AD ratio while in Dragon Form.
- Duration of initial speed boost reduced to 2 / 3 / 4 seconds from 2 / 4 / 6. Total duration unaffected.
Summoner Rift
- Hoot hoot
- A porowl has been added.
Crystal Scar
- Visual Upgrade
- Textures upgraded to reduce noise (unnecessary detail).
- Minions have been upgraded to match Summoner's Rift.
- Purple Team has been updated to Red Team.
Twisted Treeline
Gameplay
- General
- Death timers increased to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- Cumulative experience per level changed to:
- PBE: Template:Passive progression/deprecated version
- Live: Template:Passive progression/deprecated version
- Visual Upgrade
- Minions, turrets, inhibitors and nexuses have been upgraded to match Summoner's Rift.
- Purple minions remain purple.
- Golems updated to resemble the .
- now uses the buff-monster health bar.
- Minions
- All minions are now worth 3 more gold.
- Altars
- No longer grants bonus gold, ability power or attack damage.
- Controlling one altar now grants 10% bonus movement speed.
- Controlling two altars now grants: "You restore 1% of your maximum health on minion/monster kill."
- All Turrets
- Reinforced Armor improved to 200 from 75.
- Outer Turret
- Now an "inner" turret.
- Damage reduced to 160 from 190.
- Armor increased to 100 from 67.
- Gold reduced to 100 from 150.
- Experience removed.
- New Outer Turret
- A new turret has been added to the lane.
- Health implemented at 1850.
- Armor and magic resistance implemented at 50.
- Damage implemented at 152.
- Gold implemented at 100.
- Inhibitor Turret
- Armor increased to 100 from 6.
- Attack speed increased to 1.25 from 0.83.
- Gold reduced to 100 from 150.
- Experience removed.
- Nexus Turret
- Armor increased to 100 from 67.
- Damage reduced to 150 from 180.
- Attack speed increased to 2.5 from 0.83.
- Gold reduced to 100 from 150.
- Experience removed.
Jungle
- General
- Monsters now start at level 2.
- Respawn timer on monsters reduced to 70 seconds from 75 seconds.
- Damage reduced to 70 from 73.
- Health reduced to 1240 from 1440.
- Gold increased to 69 from 66.
- Damage reduced to 33 from 35.
- Health reduced to 480 from 540.
- Gold increased to 21 from 18.
- Damage reduced to 40 from 42.
- Health reduced to 1120 from 1320.
- Gold increased to 51 from 48.
- Damage reduced to 15 from 16.
- Health reduced to 390 from 420.
- Gold increased to 17 from 14.
- Damage reduced to 52 from 55.
- Health reduced to 1050 from 1200.
- Gold increased to 45 from 42.
- Damage reduced to 18 from 20.
- Health reduced to 230 from 250.
- Gold increased to 17 from 14.
- Vilemaw's respawn timer has been added to the tab menu.
- Respawn timer increased to 6 minutes from 5.
- Health increased to 5500 from 3500.
- Attack damage reduced to 100 from 113.
- AOE slam attack range increased. Ranged champions should no longer be able to exploit the range to kill Vilemaw's safely.
- Corrosion now also reduces attack speed, in addition to armor and magic resistance.
- Removed a few blind spots in Vilemaw's range.
- Duration increased to 3 minutes from 2 minutes.
- No longer grants attack speed, cooldown reduction, health regeneration and mana regeneration.
- New Effect: You are ghosted and grants Too Spooky to nearby allied minions, which empowers them similar to .
- Too Spooky: In addition to the below empowerments, this unit will briefly terrify enemies minions that gets too close.
- Too Spooky Minions
- All minions
- fears enemy minions on first contact.
- Melee minions
- +20 armor and magic resistance
- +20% attack speed
- +15 attack damage
- +75 attack range
- Caster minions
- +10 armor and magic resistance
- +10% attack speed
- +20 attack damage
- +100 attack range
- Siege minions
- +30 armor and magic resistance
- +10% attack speed
- +50 attack damage
- +750 attack range (beyond turret range)
- Attacks are now Area of Effect (200 range) and deal double damage to turrets
- Super minions
- +10 armor and magic resistance
- +10% attack speed
- +10 attack damage
Items
Common Items
- The passive will now be applied by heals even if the target is at full health.
- Ability Power ratio reduced to (+ 10% AP) from (+ 15% AP).
- Charges gained per spell cast reduced to 10 from 20.
- This affects all versions of the items.
- Attacking wards will no longer trigger the toggle and consume mana.
Map-Specific Items
- Removed items from Twisted Treeline
- Reclassified as a trinket. Free!
- Stats removed.
- Recipe removed.
- Availability: Twisted Treeline only
- No longer reveals nearby traps.
- Grants Unique Active - Hunter's Sight: Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds. (800 Range, 375 AOE estimate).
- Now deals magic damage instead of physical damage.
- Now deals magic damage instead of physical damage.
- No longer grants 50% critical strike damage.
- Now grants Unique Passive: Critical strikes causes your target to bleed for an additional 150% of your bonus AD as magic damage over 3 seconds.
- New Recipe:
- Old recipe: + + 980g = 2455g
+ + 900g = 2500g
- Now grants +100% base health regeneration.
- Health reduced to 800 from 850.
June 11th Hotfix
- The fireball will now select a new target whenever its active target becomes unavailable. As promised above.
- Fixed a bug where Ace in the Hole would grant permanent vision of the target if they block the ability with a spell shield.
- Fixed a bug where Hyper Charge would cause Jayce's melee form attacks to deal no damage.
- Fixed a bug where an in-the-air Hyper Charged attack would deal tons of damage if Jayce swapped into melee form before it hit.
- Fixed a bug where the cooldown was sometimes too short on Twisted Treeline.