New Cosmetics[]
The following Champion skins have been added to the store:
Released March 16-23, 2024 (00:01 UTC):
- ( )
- ( )
Released March 21, 2024 (00:01 UTC):
Released March 29, 2024 (00:01 UTC):
- ( )
- ( )
Released April 3, 2024 (00:01 UTC):
- ( )
- ( )
Store Update[]
- All prior purchasers of certain skins have been awarded 5000, and 50.[1] The skins included are:
The following Champion skins have updated pricing:
Updated March 16, 2024 (00:01 UTC):
-
- Wild Core price reduced from to .
Wild Rift V5.0c[]
Client[]
- Event
- Nautilus Pass
- Wards on the streets are saying there’s a new Warden in town! Play through missions and earn rewards!
- The Nautilus Pass event begins January 18, 2023 (00:01 UTC).
- Kindred's Trivia
- Spoiler alert, Kindred is coming out this patch! Show off your knowledge and earn rewards!
- The Kindred's Trivia event begins January 18, 2023 (00:01 UTC).
- Name That Champion
- Kindred is tumbling through the Rift, and trailing behind them is a new champion! Careful now, don’t get too close or you might get poked. You can earn guesses through completing missions, and if you guess correctly, there’s a big prize waiting!
- The Name That Champion event begins January 18, 2023 (00:01 UTC).
Champions[]
- Stats
- Base attack damage increased from 54 to 58.
- Base mana increased from 300 to 380.
- Stun duration increased from 1 − 1.5 (based on level) to 1.25 − 1.75 (based on level).
- Incoming damage reduction increased from 28 / 32 / 36 / 40% to 35 / 40 / 45 / 50%.
- Bonus movement speed increased from 10% to 15%.
- Stats
- Base attack damage increased from 64 to 66.
- Base health increased from 570 to 630.
- Stats
- Base mana increased from 345 to 420.
- Armor growth increased from 4.3 to 5.
- Health growth increased from 112 to 120.
- Bonus movement speed duration increased from 3 seconds at all ranks to 2.5 / 3 / 3.5 / 4 / 4.5.
- Editor's Note: This change does not appear to have been applied.
- Base damage reduced from 70 / 125 / 180 / 235 to 60 / 110 / 160 / 210.
- Bonus movement speed reduced from 110% to 100%.
- Base damage per 0.5 seconds reduced from 30 / 60 / 90 to 20 / 55 / 90.
- Total base damage reduced from 180 / 360 / 540 to 120 / 330 / 540.
- AP ratio per 0.5 seconds reduced from 15% AP to 13%.
- Total AP ratio reduced from 90% AP to 78%.
- Base damage per 0.5 seconds reduced from 30 / 60 / 90 to 20 / 55 / 90.
- - New champion
- Released March 29, 2024 (00:01 UTC).
- Stats
- Base health reduced from 650 to 630.
- Base damage reduced from 100 / 300 / 500 to 100 / 250 / 400.
- Damage against monsters reduced from 225% to 195%.
- Duration increased from 4 seconds to 5.
- Shield health ratio increased from 11 / 12 / 13 / 14% maximum health to 12 / 13 / 14 / 15%.
- Base bonus magic damage increased from 40 / 50 / 60 / 70 to 50 / 60 / 70 / 80.
- Cooldown reduced from 23 / 20 / 17 / 14 seconds to 22 / 19 / 16 / 13.
- Bonus movement speed reduced from 20% at all ranks to 20 / 22.5 / 25 / 27.5%.
- Base shield increased from 60 / 80 / 100 / 120 to 60 / 90 / 120 / 150.
- Shield AP ratio reduced from 40% AP to 35%.
- Heal health ratio increased from 6.5% target's missing health per ally to 7.5%.
- Bonus ability power reduced from 15% AP to 12%.
- Cooldown increased from 11 / 10 / 9 / 8 seconds to 12 / 11 / 10 / 9.
- Base damage reduced from 60 / 105 / 150 / 195 to 60 / 100 / 140 / 180.
- AP ratio reduced from 55% AP to 45%.
- General
-
- Bugfix: Updated Loading poster and Square icon from the old design into the updated design.
-
- Damage against monsters reduced from 120% to 90%.
- Dash speed increased from 100% movement speed to 110%.
- Removed: No longer disables Nexus turret.
- Bonus attack damage per level reduced from 5.25% − 8.75% (based on level) to 5.15% − 7.25% (based on level).
- Bonus ability power per level reduced from 5.25% − 8.75% (based on level) to 5.15% − 7.25% (based on level).
- Cooldown increased from 75 / 65 / 55 seconds to 85 / 75 / 65.
- Root duration reduced from 1.75 seconds to 1.5.
Items[]
- Attack damage increased from 18 to 20.
- Attack speed increased from 30% to 35%.
- Unique Active - Stoneplate
- Cooldown reduced from 75 seconds to 60.
- Health ratio increased from 20 / 40% (based on nearby enemy champions) maximum health to 25 / 75% (based on nearby enemy champions).
- New effect: The outgoing damage reduction will end prematurely when the shield is destroyed.
- Unique Passive - Dragon Awakening
- Duration increased from 8 seconds to 10.
- Movement speed reduced from 30% to 25%.
- New Unique Passive - Rising Dragon: +5% movement speed.
- Unique Passive - Paralyze
- Bonus magic damage increased from 50 − 120 (based on level) to 65 − 135 (based on level).
- Slow duration increased from 0.5 seconds to 0.75.
- Unique passive - Rage
- Unique passive renamed from Rage to Valor.
Runes[]
- Minimum channeled distance increased. Channeling within 1 second will not increase distance.
Doublecast[]
- Doublecast-specific balancing
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -5%.
- Incoming damage modifier changed from 0% to -10%.
- Incoming damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from 0% to +10%.
- Outgoing damage modifier changed from -15% to 0%.
- Outgoing damage modifier changed from +5% to +10%.
- Outgoing damage modifier changed from -3% to 0%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from -5% to 0%.
- Incoming damage modifier changed from +5% to 0%.
- Outgoing damage modifier changed from -5% to 0%.
- Incoming damage modifier changed from +5% to 0%.
- Outgoing damage modifier changed from -5% to 0%.
- Incoming damage modifier changed from +5% to 0%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from +7% to 0%.
- Outgoing damage modifier changed from 0% to +10%.
- Incoming damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from -8% to 0%.
- Incoming damage modifier changed from +5% to 0%.
- Outgoing damage modifier changed from +10% to 0%.
- Incoming damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from -10% to 0%.
- Duration increased from 90 seconds to 120.
- Execute threshold increased from 15% target's maximum health to 20%.
- Duration increased from 100 seconds to 120.
- Incoming damage reduction against champions for minions increased from 65% to 67%.
- Incoming damage reduction against champions for champions increased from 5% to 10%.
Hotfixes[]
March 21 Hotfix[]
Champions[]
- - Rework
- Stats
- Base health regeneration increased from 7.5 to 12.
- Editor's note: Patch notes error writes old base health regeneration at 9 instead of 7.5 (It reads 8 ingame).
- Base health regeneration increased from 7.5 to 12.
- Innate: Whenever Wukong himself damages an enemy champion, he generates a stack of Stone Skin lasting 5 seconds, refreshing on subsequent hits and stacking up to 3 times.
- Stone Skin: For each stack, Wukong gains 10 − 18 (based on level) bonus armor and bonus health regeneration equal to 0.3% maximum health every second, up to a maximum of 30 − 54 (based on level) bonus armor and 0.9% maximum health.
(Innate)
- Passive: Periodically, the next cast of Golden Staff will deal 50% increased damage. This cooldown is reduced by 2 seconds upon scoring an assist, and refreshed upon killing a champion.
- Passive: Whenever Wukong or his basic attack an enemy, the active cooldown is reduced by 0.5 seconds.
- Active: Wukong empowers his next basic attack within 5 seconds to have an uncancellable windup, gain 150 bonus range, and deal 50 / 70 / 90 / 110 (+ 35 / 40 / 45 / 50% AD) bonus physical damage.
- Mana Cost: 40
- Static cooldown: 12 / 10 / 8 / 6
- Cooldown: 8 / 7.5 / 7 / 6.5 seconds.
- Cast Time: None
(1)
- Active: Wukong becomes invisible for 1 second and dashes to the target location, leaving behind a clone of himself at his casting position. The clone will move in the same direction if Wukong was moving at cast.
- The clone is untargetable to allies and can basic attack autonomously, prioritizing the last enemy Wukong damaged. It can also gain the effects of and bonus attack speed, and casts and whenever Wukong does.
- The clone deals 20 / 30 / 40 / 50% reduced outgoing damage and will remain for 3 / 3.5 / 4 / 4.5 seconds.
- Mana Cost: 55 / 60 / 65 / 70
- Cooldown: 17 / 16 / 15 / 14 seconds.
- Cast Time: None
(2)
- Active: Wukong dashes to the target enemy's location, dealing 80 / 120 / 160 / 200 (+ 80% bonus AD) physical damage and gaining 25 / 35 / 45 / 55% bonus attack speed for 4 seconds.
- At the same time, he sends out untargetable clones to strike up to two additional surrounding enemies, dealing the same physical damage.
- Mana Cost: 45 / 50 / 55 / 60
- Cooldown: 8
- Cast Time: None
(3)
- Active: Wukong spins his staff around for up to 2 seconds, gaining 20% bonus movement speed. The staff deals physical damage equal to 1.25 / 1.75 / 2.25% target's maximum health (+ 27.5% AD) every 0.25 seconds to enemies hit, and can knock them up once for 0.75 seconds. Cyclone will not knock up enemies who were already hit by either Wukong or his within the same cast.
- Cyclone can be recast after 0.5 seconds within the duration, and does so automatically afterwards or by casting another ability.
- Recast: Wukong ends Cyclone. After 3 seconds, he can cast Cyclone a second time within 8 seconds of the first cast.
- Mana Cost: 100
- Cooldown: 80 / 70 / 60 seconds.
- Cast Time: None
(4)
April 4 Hotfix[]
Champions[]
- Stats
- Base armor reduced from 40 to 37.
- Base attack damage reduced from 70 to 66.
- Base health reduced from 630 to 600.
- Base damage reduced from 65 / 90 / 115 / 140 to 50 / 75 / 100 / 125.
- Health ratio reduced from 8% (+ 1% per ) target's missing health to 8% (+ 0.5% per ).