New Cosmetics[]
The following Champion skins have been added to the store:
Released February 8, 2024 (00:01 UTC):
Released February 14–20, 2024 (00:01 UTC):
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Released February 28, 2024 (00:01 UTC):
Wild Rift V5.0a[]
Client[]
- Event
- Heartbreakers' Getaway
- Participate in the Heartbreakers event and complete missions to get romantic rewards.
- The Heartbreakers' Getaway event begins February 14, 2024 (00:01 UTC).
- Dragon Lantern
- Participate in the Dragon Lantern event to unlock exciting rewards!
- The Lunar Extravaganza event begins February 8, 2024 (00:01 UTC).
- Lunar Extravaganza
- Happy Year of the Dragon! It’s a big year for our boy Aurelion Sol so be on the lookout for the Lunar Guardian event where you can get the Lunar Guardian skin for him, completely FREE! With the Lunar Extravaganza event, we will also be giving out 3 chromas. Log in, play a game, and send red pockets to your friends for a chance to get some poro energy or even a skin!
- The Lunar Extravaganza event begins February 8, 2024 (00:01 UTC).
- Matchmaking
- Increased the weight of winrate in the matchmaking algorithm.
Game[]
- Featured Game Mode
- Arena will be available on February 2, 2023 (00:01 UTC).
- Communication
- Replaced the Poro emote at game start with New Year themed messages. This will be effective until the next patch.
- Loading screen
- Added a toggle button to disable Poro messages.
Champions[]
- New effect: Movement commands will no longer interrupt the dash.
- AP ratio reduced from 55% AP to 50%.
- Empowered attack AP ratio reduced from 50% AP to 45%.
- Base damage increased from 30 / 70 / 110 / 150 to 40 / 80 / 120 / 160.
- Base damage increased from 11 / 14 / 17 / 20 to 12 / 16 / 20 / 24.
- Base damage increased from 0 at all ranks to 8 / 10 / 12 / 14.
- AD ratio reduced from 22 / 24 / 26 / 28% AD to 15 / 17 / 19 / 21%.
- Stats
- Base health increased from 540 to 570.
- Base damage increased from 70 / 110 / 150 / 190 to 70 / 115 / 160 / 205.
- AP ratio increased from 55% AP to 65%.
- Stats
- Base attack damage reduced from 58 to 54.
- Attack damage growth reduced from 4.5 to 3.5.
- Bonus attack damage reduced from 25 / 40 / 55 to 20 / 35 / 50.
- Damage against turrets increased from 15% to 24%.
- Bouncing Bomb empowered damage against turrets increased from 20% to 32%.
- Base damage increased from 65 / 130 / 195 / 260 to 70 / 135 / 200 / 265.
- Cooldown reduced from 7.5 / 6.5 / 5.5 / 4.5 seconds to 6 / 5.5 / 5 / 4.5.
- Thorn Spitter health increased from 20 − 160 (based on level) to 20 − 272 (based on level).
- Thorn Spitter health AP ratio reduced from 35% AP to 25%.
- Base damage increased from 60 / 110 / 160 / 210 to 70 / 125 / 180 / 235.
Items[]
- Unique passive - Colossal Consumption
- Stack buildup reduced from 3 seconds to 2.5.
- Unique passive - Cleave
- Cone range increased from 500 to 550.
Wild Rift[]
- Stategic Objectives
- Tightened the conditions for objectives to trigger.
ARAM[]
- ARAM-specific balancing
- Incoming damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from 0% to +10%.
- Healing modifier changed from 0% to -15%.
- Shielding modifier changed from 0% to -15%.
- Incoming damage modifier changed from -5% to -10%.
- Outgoing damage modifier changed from 0% to +5%.
- Outgoing damage modifier changed from +20% to +10%.
- Incoming damage modifier changed from -8% to 0%.
- Outgoing damage modifier changed from 0% to +15%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to +10%.
- Outgoing damage modifier changed from 0% to -10%.
Arena[]
- Cameos
- Cameos now appear in round 2, 7, and every round thereafter.
- Augments
- Lightning Strikes
- Attack damage per 0.1 attack speed reduced from 2 to 1.5.
- Tank it or Leave it
- Critical strike chance increased from 10% to 15%.
- Arena-specific balancing
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- Cooldown per target reduced from 8 seconds to 4.
- Cooldown reduction reduced from 3 seconds to 1.5.
- Cooldown changed to 6 seconds at all ranks.
- Cooldown reduced to 4 seconds at all ranks.
- Stacks gained per round start increased from 25 to 30.
- Damage stored reduced from 60% to 50%.
- Stacks gained per round start increased from 3 to 5.
- Health regeneration modifier changed from 0 to +1%.
- Incoming damage modifier changed from 0% to -15%.
- Outgoing damage modifier changed from 0% to +15%.
- Shielding modifier changed from 0% to +1%.
Hotfixes[]
February 14 Hotfix[]
Champions[]
- New effect: Abilities will also trigger the shield.
- Base shield increased from 60 − 410 (based on level) to 60 − 200 (based on level).
- Cooldown changed from 18 / 15 / 12 / 9 (based on level) seconds to 18 at all ranks.
- Bonus attack damage changed from 7.5 / 9 / 10.5 / 12 (+ 8 / 10.25 / 12.5 / 14.75 / 17% Anchor's bonus AD) to 8 / 14 / 20 / 26 (+ 5.25% − 8.75% (based on level)).
- Bonus ability power changed from 15 / 18 / 21 / 24 (+ 8 / 11 / 14 / 17% Anchor's AP) to 16 / 28 / 40 / 52 (+ 5.25% − 8.75% (based on level)).