New Cosmetics[]
The following Champion skins have been added to the store:
Released January 18, 2024 (00:01 UTC):
- ( )
Released January 19, 2024 (00:01 UTC):
Released January 25, 2024 (00:01 UTC):
- (Event)
Wild Rift V5.0[]
Client[]
- Event
- Wild Puzzle
- Play games, earn puzzle pizza, and win prizes!
- The Wild Puzzle event begins January 18, 2023 (00:01 UTC).
- Lunar Guardian
- Complete missions with and get skin rewards!
- The Lunar Guardian event begins January 25, 2023 (00:01 UTC).
- Wild Pass
- The new Wild Pass, , will be available after the patch update. Level up your Wild Pass to Lv. 75 to unlock Ascended Food Spirits Veigar and many more rewards! Once more, a new Battle Ensign, Food Spirits Veigar, will also be added to the Wild Pass Emporium, along with the limited-time return of Ascended Supervillain Graves, Ascended Superhero Vi, Supervillain Graves, Superhero Vi, Hexplorer Jax, and Hexplorer Teemo!
- A new Mini Pass will go live after the Food Spirits Veigar Wild Pass ends.
- Champion Select
- Added VFX to icon when there is double smite.
- Added chat prompts when there is an unusual team composition.
- Ultimate Spellbook
- New effect: Poro Energy can now be spent for spell rerolls.
- Collections
- Gallery collections can now be set as home background.
- Added a new button to Patch Collections, which showcases the new cosmetics.
- This also contains cosmetics that can be redeemed at certain Collection Score milestones based on season.
- End of Game
- Scoreboard now displays item stack count.
- Guilds
Added Guild profile page.
Added Wall of Fame, where the leader can add 5 members to the wall and set custom titles for them.
- Lobby
- Added buttons to view recruiting parties.
- On the Party finder, added a button to start open party.
Game[]
- Announcements
- Downsized the amount of kill announcements.
- Added more announcements in the chat window.
- Added icons for several announcements in the chat window.
- Added VFX for Dragon Soul obtained announcements.
- Improved display of kill feed, including adding bounty information.
- Bounty
- For takedowns with one assisting champion, the assist bounty gold is reduced from 50% to 35%.
- Communication
- Added new Poro emote at game start that will activate a special fireworks effect. When all 5 players tap the button, it triggers a fireworks display.
- Experience
- New effect: Shared minion kill experience will be reduced until 07:00 elapse.
- Experience catchup threshold increased from 0.75 levels behind to 1.
- Level up thresholds have increased for level 10 and beyond.
- HUD
- Buff stacks will now read in 3 digits, abbreviating numbers above this limit.
- Added duration timer for active and .
- Added cooldown timers for ultimate abilities within 10 seconds.
- Loading screen
Added new interaction feature. Players can tap the cheering or taunting Poro buttons to send out motivational or taunting messages.
- Replays
- Replay speed will no longer reset to 1.0 upon pressing play.
- Settings
- Controls
- Added transparency slider in HUD configuration.
- Added toggle for Battlefield timeline.
- Added new HUD layout.
- Shop
- Item sell price is increased to 100% until 00:30 elapse.
- New effect: The next Upgraded item to purchase within
200 will appear onscreen.
- Strategy panel (Scoreboard)
- Added VFX for champions with bounties.
- Added cooldown timers for spells and ultimate abilities within 10 seconds.
- Stats
- Adjusted damage reduction calculations to reduced the overall effect of stacking damage reduction.
- Stats menu
- Added new stats to several runes
- Optimized stat rules for several runes
- Bugfix: Fixed some bugs related to rune stats.
Champions[]
- - Rework
- General
- Removed: All skins no longer feature stars from , including , , , .
- Innate: Aurelion Sol's damaging abilities against enemies grant him stacks of Stardust, which improve each of his abilities. The amount of Stardust collected by each ability may vary by target.
- bonus magic damage based on the target's maximum health. : Bursts deal
- per 100 Stardust. : Range is increased by 62.5%
- per 100 Stardust, and execution threshold is increased. : Radius is increased by 15%
- per 100 Stardust. / : Impact radius is increased by 15%
(Innate)
- Innate: Aurelion Sol's damaging abilities against enemies grant him stacks of Stardust, which improve each of his abilities. The amount of Stardust collected by each ability may vary by target.
- Active: Aurelion Sol
charges for up to 3.25 seconds to exhale a beam of starfire, during which he can steer the beam in the target direction. The beam collides with the first enemy hit,
reveals them, and deals them 0.5 − 7.5 (based on level) (+ 11 / 14 / 17 / 20) (+ 12% AP) magic damage every 0.2 seconds, reduced to 50% for other surrounding enemies hit by the beam.
- Breath of Light can be recast within the duration, and does so automatically afterwards.
- For every continuous second that the beam damages the same enemy, it bursts to deal 15 / 20 / 25 / 30 (based on level) (+ 45 / 55 / 65 / 75) (+ 35% AP) ((+ 3% per 100 Stardust) target's maximum health)
bonus magic damage and generates 1 Stardust if the target is a
champion. The damage based on the target's health ratio is capped at 100 against
monsters.
- Recast: Aurelion Sol ends Breath of Light early. If he charged less than 0.25 seconds, it will incur a 1-second static cooldown.
- At rank 4, Breath of Light's channel duration lasts indefinitely. Breath of Light deals 40% damage against
monsters.
- Mana Cost: 10 / 14 / 18 / 22 per 0.5 seconds.
- Cooldown: 3 seconds.
- Cast Time: None, Range: 750 − 920 (based on level).
(1)
- Active: Aurelion Sol
- Active: Aurelion Sol
dashes in the target direction and resets
cooldown. While in flight, he has
unobstructed vision and has no cooldown and maximum channel duration and its damage is increased by 12.5 / 15 / 17.5 / 20%. Astral Flight's dash speed is reduced by 50% during the channel.
- Aurelion Sol will be
knocked down by any
immobilizing crowd control during the dash.
- Astral Flight can be recast after 0.5 seconds during the dash, and does so automatically upon arrival.
- Recast: Aurelion Sol ends Astral Flight early.
- Scoring a champion
takedown within 3 seconds of damaging them will
refund 90% of the total cooldown.
- Aurelion Sol will not dash if he is
immobilized or
grounded during the cast time. He can cast abilities during the dash. channel will be interrupted if Astral Flight ends or is cast during the flight, but the ability will automatically be cast afterwards.
- Mana Cost: 80 / 85 / 90 / 95.
- Cooldown: 22 / 20 / 18 / 16 seconds.
- Cast Time: 0.4 seconds, Range: 1200 + 7.5 per Stardust, Speed: 300 + 100% movement speed / 150 + 50% movement speed.
(2)
- Active: Aurelion Sol
- Active: Aurelion Sol blasts the target location, conjuring a black hole after 0.5 seconds that grants
sight of the area, lasts for 5 seconds, and deals 2 / 3.5 / 5 / 6.5 (+ 5% AP) magic damage every 0.2 seconds to enemies within the area.
- Enemies in the black hole are
dragged toward the center over the duration. Non-epic monster targets within the center that are below 5% (+ 2.6% per 100 Stardust) of their maximum health are also
executed. Additionally, non-champions affected have their movement speed reduced to 0.
- After Singularity ends, Aurelion Sol generates 1 Stardust for every continuous second that enemy champions were within, and a varying amount of Stardust for enemies that died within:
- Champions and epic monsters grant 5 Stardust.
- Large minions and large monsters grant 3 Stardust.
- Small minions and small monsters grant 2 Stardust.
- Mana Cost: 80 / 85 / 90 / 95.
- Cooldown: 12 seconds.
- Cast Time: 0.25 seconds, Target Range: 750 − 920 (based on level), Effect Radius:
√(275² + 16.93² × Stardust) / √(137.5² + 8.46² × Stardust) /
√(275² + 16.93² × Stardust) / √(137.5² + 8.46² × Stardust).
(3)
- Active: Aurelion Sol blasts the target location, conjuring a black hole after 0.5 seconds that grants
- Active: Aurelion Sol calls down a star to impact the target location after 1.25 seconds, dealing 150 / 250 / 350 (+ 65% AP) magic damage to enemies hit and
stunning them for 1 second. This generates 8 Stardust for each enemy champion hit.
- Once Falling Star has been learned, gathering 65 Stardust transforms the next cast into , empowering the impact with new effects.
- Mana Cost: 100.
- Cooldown: 85 / 80 / 75 seconds.
- Cast Time: None, Target Range: 1250, Effect Radius:
√(275² + 16.93² × Stardust).
(4)
- Active: Aurelion Sol calls down a star to impact the target location after 1.25 seconds, dealing 150 / 250 / 350 (+ 65% AP) magic damage to enemies hit and
- Active: Aurelion Sol summons an enormous star to impact the target location after 2 seconds, dealing
25% increased damage in a larger explosion, and
knocking up enemies hit for 1 second.
- This emits a massive shockwave expanding over 3 seconds, dealing 150 / 250 / 350 (+ 65% AP) magic damage to enemy
champions and epic
monsters hit, and
slowing all enemies hit by 50% for 1 second and
revealing them for 1.5 seconds.
- Effect Radius: √(388.91² + 21.85² × Stardust) / 5000.
(Enhanced 4)
- Active: Aurelion Sol summons an enormous star to impact the target location after 2 seconds, dealing
- Bugfix: Fixed an issue where the ability displays as Pulverize when it is cast immediately after .
- Bonus attack range increased from 25 to 50.
- Bonus attack range increased from 25 to 50.
- New effect: Added combo cast.
- Bonus attack range increased from 25 to 50.
- Slightly increased combo cast period.
- Bugfix: Fixed an issue where the ability displays as Acceleration Gate when it is cast immediately after and incurs cooldown.
- Base damage reduced from 200 / 425 / 650 to 100 / 300 / 500.
- Damage against monsters capped at 800.
- Collision target health ratio reduced from 12 / 15 / 18% target's maximum health to 10 / 13 / 16%.
- New effect: Kick damage also has the same health ratio as the collision damage.
- Bonus attack range increased from 25 to 50.
- Bonus attack range increased from 25 to 50.
- Bonus attack range increased from 25 to 50.
- - New champion
- Released January 18, 2024 (00:01 UTC).
- Bugfix: Fixed a misalignment issue for multiple lanterns in the same spot.
- Bonus attack range increased from 50 to 75.
- Editor's note: Patch notes error writes Excessive Force instead of Relentless Force.
- Bonus attack range increased from 25 to 50.
- Bonus attack range increased from 175 to 200.
- Editor's note: Patch notes error writes bonus range increase instead of total range increase.
- Bonus attack range increased from 25 to 50.
- Thorn Spitter duration reduced from 8 seconds to 6.
- Thorn Spitter base health reduced from 40 − 628 (based on level) to 20 − 260 (based on level).
- Thorn Spitter health AP ratio increased from 10% AP to 35%.
- Root duration reduced from 1.25 / 1.5 / 1.75 / 2 seconds to 1 / 1.25 / 1.5 / 1.75.
- Effect radius reduced from 500 to 430.
Items[]
- Unique Passive - Quest
- Required gold increased from 500 to 750.
- Bugfix: within brush can now properly proc Essence Flare.
- Now available in Classic 5v5, ARAM, Duel.
- New recipe: + + +
500 =
3000.
- Unique Passive - Colossal Consumption
- Base damage reduced from 125 to 120.
- Health ratio reduced from 6% maximum health to 5%.
- Bonus health damage ratio increased from 10% of the damage to 12%.
- Cooldown per target reduced from 30 seconds to 20.
- Unique passive - Lifeline
- Added shield break VFX.
- Unique Passive - Lifeline
- New effect: Now grants health equal to 200 (+ 50% bonus health) over 3 seconds.
- Removed: No longer heals for 200 (+ 50% bonus health) over 3 seconds.
- Unique Passive - Determination
- New effect: Once the stacks expire, you heal equal to half of the amount.
- Unique Passive - Quest
- Required gold increased from 500 to 750.
- Total cost increased from
2900 to
3000.
- Attack speed reduced from 45% to 35%.
- Unique passive - Wind's Favor
- Attack damage increased from 15 to 20.
- Ability power increased from 30 to 40.
- Unique passive - Lifeline
- Added shield break VFX.
- - New item
- Recipe: + +
700 =
3200.
- Stats: 20 ability haste, 45 attack damage, 300 health.
- Unique Passive - Dragon Awakening: For 8 seconds after casting your ultimate ability, you gain 25% basic ability haste, as well as 30% bonus move speed decaying over 3 seconds (20 second cooldown). Scoring a takedown during this time will trigger the effect again.
- Limited to 1 Spear of Shojin.
- Unique Passive - Quest
- Required gold increased from 500 to 750.
- Unique passive - Lifeline
- Added shield break VFX.
- - New item
- Recipe: + +
700 =
3000.
- Stats: 500 health.
- Unique Passive - Colossus: Gain attack damage equal to 5 (+ 2.5% maximum health).
- Unique Passive - Cleave: Your next basic attack on-hit will deal bonus physical damage equal to 25 (+ 3% bonus health), and 80 (+ 10% bonus health) physical damage to other enemies in a 500-range cone in the direction of the primary target.
- Limited to 1 Titanic Hydra.
Runes[]
- Stacks now expire by 1 every 0.5 seconds instead of all at once.
- Stacks now expire by 1 every 0.5 seconds instead of all at once.
- Added duration meter to gauge cooldown.
Summoner spells[]
- Added shield break VFX.
Neutral buffs[]
- Bonus true damage increased from 12% to 15%.
- Cooldown reduced from 15 seconds to 12.
- Base damage increased from 110 to 135.
- AD ratio increased from 20% bonus AD to 25%.
- AP ratio increased from 10% AP to 12.5%.
- Base shield increased from 210 to 260.
- Base heal increased from 150 to 190.
- AD ratio increased from 30% bonus AD to 36%.
- AP ratio increased from 15% AP to 18%.
- Health ratio increased from 6% bonus health to 7.5%.
Minions[]
Cannon minion
- that would appear in waves within 0:50-12:05 elapse are replaced with Cannon minions.
Monsters[]
- Jungle Spirit
- Jungle Spirit will replace Ghost Poro and inherit all functions. This is a vulnerable monster that is untargetable against the team from the side of the map.
- When Jungle Spirit detects an enemy, it will follow them for a few seconds before returning to patrol.
- Added a spawn point for Jungle Spirit. It will respawn at this location after its death timer.
- Rift Herald
- Rift Herald will now only target turrets.
Wild Rift[]
Baron Lane Alcove
- A new alcove has been carved in the corner of Baron lane.
- Jungle Plants
- The Baron Lane spawn is shifted slightly further from the turret.
- Stategic Objectives
- Objectives will trigger earlier in the game.
- Strategic objective rules no longer account for gold generated by abilities and runes.
Arena[]
- Upgraded items now cost
3000. Every Ability Power item in this mode will now provide 7% Magic Pen and 7% Critical Rate. Items now have 100% sell price.
- Maximum augment quantity is increased to 6.
- Augments suitable for your champion are marked with indicators. If no Augment is selected when time is up, the recommended Augment will be selected by default.
- While Augments can be refreshed three times, if the player loses a round in between 2 Augment selection rounds, they'll gain 2 more refresh chances.
- You can surrender the game if your teammate goes AFK or enables AI control of their champion.
- You can pan and zoom the camera while spectating.
- Added a camera displaying the champion that places first.
- A new notification will pop up when Power Flowers are available, and more Power Flowers will be added.
: Replaced On My Way ping with Power Flower ping.
- Arena Stat Adjustments (buff)
- Melee champions will receive bonus base Health, bonus Armor and Magic Resist, and bonus base Health Regen.
- Ranged champions will receive bonus base Health, bonus Armor and Magic Resist, bonus Movement Speed, and bonus Ability Haste.
- Critical Strike Damage is increased from 175% to 190%.
Teamfight Phase
- Teams will enter the battlefield for an all-out brawl. Survive as best as you can during this round to earn more rewards!
- This round lasts 60 seconds.
- This round will take place on Ancestral Woods map.
- There is no win/loss mechanic in the teamfight round, and the round will not break win streaks. No reductions will be made to team Health when the round ends.
- The map will randomly spawn new heal items (restore 350 Health) and hats. (The outer, middle, and inner rings all randomly respawn hats and heal items at 5-second intervals at a respawn chance of 50%.)
- Killing enemies will cause them to drop 50% of their hats first and then spawn 4 additional hats. Hats that have been picked up will carry forward after the teamfight round.
- After the teamfight round, the surviving team with the most hats (>0) gains 25 team Health. If there is more than one team with the same number of hats, and this number is the highest out of all the teams, all the teams with this number of hats will gain 25 team Health (max team Health can exceed 100).
- Champions cannot be resurrected during the teamfight round. The round ends when time is up, or when there is only one surviving team.
- New Easter Eggs
- Stack 'em Hats
- Minions will randomly spawn with hats. Kill the hatted units to wear the hats yourself!
- Lunar Dumpling
- When a minion or monster is killed, there is a chance that it'll drop a dumpling. Pick it up to restore Health and gain a temporary Movement Speed boost.
- Red Envelope Clash
- When a unit with a red envelope is killed, all champions within range gain a random amount of gold.
- New Cameos
- Aurelion Sol sporadically generates a cosmic field that grants Movement Speed to players within and helps them ignore obstacles.
- When a player takes down Kai'Sa, they gain the following buff for 15 seconds: Every time they deal damage, they automatically cast at all players.
- Pantheon thrusts his at the target location, dealing damage to the target based on their max Health. Upon landing, the spear sweeps across its surroundings and deals damage to enemies within range based on their max Health.
- Nasus makes random appearances on the battlefield, and taking him down grants Ascension: 200% size and increased Armor and Magic Resist; and the cooldown of your first ability is reduced to 1 second. If the ability stores charges, charge(s) will also be refunded. The buffs last 10 seconds.
- New Augments
- Arcane Overflow
- Build up Comet Force after casting an ability. Dealing ability damage to a champion launches several comets toward their position, dealing magic damage that scales with bonus Attack Damage and bonus Ability Power. Comet Force builds up infinitely.
- Artillery Coverage
- Fires , , , , and Ultimate abilities at a target location at the same time.
- Backup Battery
- Battle Mage
- Gain bonus Health, Armor, and Magic Resist based on Ability Power.
- Black Hole
- Summon a Black Hole centered around you, pulling enemies nearby toward you while stealing their Armor and Magic Resist.
- Butter Roll
- Your first ability gains 100 Ability Haste.
- Cheese Roll
- Your third ability gains 100 Ability Haste.
- Dual Wield
- Gain increased Attack Speed and max Attack Speed, but Attack Damage and Ability Power are reduced.
- Mirror Image
- Fortune Coin
- Toss a Fortune Coin. If it lands face up, heal for 10% of your max Health. If it lands face down, a bolt of lightning strikes at your current position, dealing true damage equal to 10% of your max Health. There is a small chance to trigger an Easter Egg for additional bonuses.
- Full Steam Ahead
- Become Unstoppable while moving freely and gain sustained Movement Speed. You can only stop moving upon recast or collision with enemies or terrain, after which you deal magic damage to nearby enemy champions.
- Head Blown
- Attacks have a 60% chance to stun for 0.2 second(s).
- Jam Roll
- Your second ability gains 100 Ability Haste.
- Mana Aegis
- When you have more than 40% Mana, 40% of your damage taken is converted into Mana loss instead. When you're healed, 40% of your healing received is gained as Mana as well. (Mana loss does not trigger events based on Mana consumption, but Mana regeneration triggered by heals will increase based on healing bonuses.)
- Planetary Ring
- Gain 3 that orbit you, dealing magic damage to enemies they hit. The bullets orbit at max attack range and do not apply any on-hit effects. Orbital speed scales with Attack Speed.
- Reprisal Armor
- Store a percentage of damage taken over a period of time as Fury. At regular intervals, consume all Fury to deal magic damage to enemies nearby.
- Schrodinger’s Health Bar
- Your Health bar is permanently Camouflaged and hidden from enemy view.
- Subjugate
- Drain life equal to 30% of their max Health from a target (dealt as magic damage) and steal 40% of their Armor and Magic Resist. Half of the damage and stealing happen immediately and the other half happens over 5 seconds. The stolen Armor and Magic Resist are returned to the target 4 seconds after the drain ends.
- Tropical Punch
- Gain increased effects from Power Flowers and share them with your ally.
- Unbroken
- All excess incoming damage above 15% of your max Health is reduced by 50% (all damage exceeding this threshold will be reduced by 50%, including true damage).
- Unknown Damage
- Deal damage ranging between 50% and 175%.
- Whale
- Increases your item limit and grants you a random item before the start of every battle. You can have a max of 12 items at any one time. You also deal 1 bonus damage for every 500 gold you have more than your target.
Practice Mode[]
- Shop
- Boot Enchants will now be available immediately.
Hotfixes[]
January 25 Hotfix[]
Champions[]
- Base damage per 0.2 seconds increased from 8 / 11 / 14 / 17 to 11 / 14 / 17 / 20.
- Burst base damage increased from 45 / 55 / 65 / 75 to 55 / 65 / 75 / 85.
- Mana cost per 0.5 seconds reduced from 10 / 14 / 18 / 22 to 10 / 12 / 14 / 16.
- Cooldown reduced from 22 / 20 / 18 / 16 seconds to 18 / 17 / 16 / 15.
- Base damage per 0.2 seconds increased from 2 / 3.5 / 5 / 6.5 to 4 / 5.5 / 7 / 8.5.
- Total base damage increased from 50 / 87.5 / 125 / 162.5 to 100 / 137.5 / 175 / 212.5.
- Base damage per 0.2 seconds increased from 2 / 3.5 / 5 / 6.5 to 4 / 5.5 / 7 / 8.5.
Items[]
- Ability haste increased from 20 to 25.
- Attack damage increased from 45 to 50.
- Unique Passive - Dragon Awakening
- Duration increased from 6 seconds to 8.
- New recipe: + +
600 =
3000.
- Unique Passive - Colossus
- Attack damage base value increased from 5 to 15.
- Unique Passive - Cleave
- Cooldown reduced from 2.5 seconds to 1.75.
- Total cost reduced from
3000 to
2800.
- Unique Passive - Colossal Consumption
- Bonus health damage ratio increased from 12% of the damage to 15%.