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New Cosmetics[]

The following Champion skins have been added to the store:

Released January 18, 2024 (00:01 UTC):

Released January 19, 2024 (00:01 UTC):

Released January 25, 2024 (00:01 UTC):


Wild Rift V5.0[]

Client[]

Event
  • Wild Puzzle
    • Play games, earn puzzle pizza, and win prizes!
    • The Wild Puzzle event begins January 18, 2023 (00:01 UTC).
  • Lunar Guardian
Wild Pass
  • The new Wild Pass, Food Spirits Veigar Food Spirits Veigar, will be available after the patch update. Level up your Wild Pass to Lv. 75 to unlock Ascended Food Spirits Veigar and many more rewards! Once more, a new Battle Ensign, Food Spirits Veigar, will also be added to the Wild Pass Emporium, along with the limited-time return of Ascended Supervillain Graves, Ascended Superhero Vi, Supervillain Graves, Superhero Vi, Hexplorer Jax, and Hexplorer Teemo!
  • A new Blackfrost Renekton Blackfrost Renekton Mini Pass will go live after the Food Spirits Veigar Wild Pass ends.
Champion Select
  • Added VFX to Smite Smite icon when there is double smite.
  • Added chat prompts when there is an unusual team composition.
  • Ultimate Spellbook
    • New effect: Poro Energy can now be spent for spell rerolls.
Collections
  • Gallery collections can now be set as home background.
  • Added a new button to Patch Collections, which showcases the new cosmetics.
    • This also contains cosmetics that can be redeemed at certain Collection Score milestones based on season.
End of Game
  • Scoreboard now displays item stack count.
Guilds
  • New Added Guild profile page.
  • New Added Wall of Fame, where the leader can add 5 members to the wall and set custom titles for them.
Lobby
  • Added buttons to view recruiting parties.
  • On the Party finder, added a button to start open party.

Game[]

Announcements
  • Downsized the amount of kill announcements.
  • Added more announcements in the chat window.
  • Added icons for several announcements in the chat window.
  • Added VFX for Dragon Soul obtained announcements.
  • Improved display of kill feed, including adding bounty information.
Bounty
  • For takedowns with one assisting champion, the assist bounty gold is reduced from 50% to 35%.
Communication
  • Added new Poro emote at game start that will activate a special fireworks effect. When all 5 players tap the button, it triggers a fireworks display.
Experience
  • New effect: Shared minion kill experience will be reduced until 07:00 elapse.
  • Experience catchup threshold increased from 0.75 levels behind to 1.
  • Level up thresholds have increased for level 10 and beyond.
HUD
  • Buff stacks will now read in 3 digits, abbreviating numbers above this limit.
  • Added duration timer for active Elder Immolation Elder Immolation and Hand of Baron Hand of Baron.
  • Added cooldown timers for ultimate abilities within 10 seconds.
Loading screen
  • New Added new interaction feature. Players can tap the cheering or taunting Poro buttons to send out motivational or taunting messages.
Replays Undocumented
  • Replay speed will no longer reset to 1.0 upon pressing play.
Settings
  • Controls
    • Added transparency slider in HUD configuration.
    • Added toggle for Battlefield timeline.
    • Added new HUD layout.
Shop
  • Item sell price is increased to 100% until 00:30 elapse.
  • New effect: The next Upgraded item to purchase within 200 Gold 200 will appear onscreen.
Strategy panel (Scoreboard)
  • Added VFX for champions with bounties.
  • Added cooldown timers for spells and ultimate abilities within 10 seconds.
Stats
  • Adjusted damage reduction calculations to reduced the overall effect of stacking damage reduction.
Stats menu
  • Added new stats to several runes
  • Optimized stat rules for several runes
  • Bugfix: Fixed some bugs related to rune stats.

Champions[]

Aurelion Sol Aurelion Sol - Rework
  • General
  • Cosmic Creator Cosmic Creator (Innate)
    • Innate: Aurelion Sol's damaging abilities against enemies grant him stacks of Sweet spot hits on champions with The Darkin Blade (Q)Stardust, which improve each of his abilities. The amount of Sweet spot hits on champions with The Darkin Blade (Q)Stardust collected by each ability may vary by target.
      • Breath of Light Breath of Light: Bursts deal Damage mitigated with Shifting Sands (E)bonus magic damage based on the Champions killed with Comeuppance (R)target's maximum health.
      • Astral Flight Astral Flight: Range is increased by 62.5% Sweet spot hits on champions with The Darkin Blade (Q)per 100 Stardust.
      • Singularity Singularity: Radius is increased by 15% Sweet spot hits on champions with The Darkin Blade (Q)per 100 Stardust, and execution threshold is increased.
      • Falling Star Falling Star/The Skies Descend The Skies Descend: Impact radius is increased by 15% Sweet spot hits on champions with The Darkin Blade (Q)per 100 Stardust.
  • Breath of Light Breath of Light (1)
    • Active: Aurelion Sol Channeling icon charges for up to 3.25 seconds to exhale a beam of starfire, during which he can steer the beam in the target direction. The beam collides with the first enemy hit, Reveal icon reveals them, and deals them 0.5 − 7.5 (based on level) (+ 11 / 14 / 17 / 20) Multiple champions hit with Between Worlds (R)(+ 12% AP) Damage mitigated with Shifting Sands (E)magic damage every 0.2 seconds, reduced to 50% for other surrounding enemies hit by the beam.
    • Breath of Light can be recast within the duration, and does so automatically afterwards.
    • For every continuous second that the beam damages the same enemy, it bursts to deal 15 / 20 / 25 / 30 (based on level) (+ 45 / 55 / 65 / 75) Multiple champions hit with Between Worlds (R)(+ 35% AP) Sweet spot hits on champions with The Darkin Blade (Q)((+ 3% Sweet spot hits on champions with The Darkin Blade (Q)per 100 Stardust) target's maximum health) Successfully enhanced damage magic icon Damage mitigated with Shifting Sands (E)bonus magic damage and generates Sweet spot hits on champions with The Darkin Blade (Q)1 Stardust if the target is a Champion icon champion. The damage based on the target's health ratio is capped at 100 against Monster icon monsters.
    • Recast: Aurelion Sol ends Breath of Light early. If he charged less than 0.25 seconds, it will incur a 1-second static cooldown.
    • At rank 4, Breath of Light's channel duration lasts indefinitely. Breath of Light deals 40% damage against Monster icon monsters.
    • Mana Cost: 10 / 14 / 18 / 22 per 0.5 seconds.
    • Cooldown: 3 seconds.
    • Cast Time: None, Range: 750 − 920 (based on level).
  • Astral Flight Astral Flight (2)
    • Active: Aurelion Sol Dash dashes in the target direction and resets Breath of Light's Breath of Light's Cooldown icon cooldown. While in flight, he has Stealth Ward icon unobstructed vision and Breath of Light Breath of Light has no cooldown and maximum channel duration and its damage is increased by 12.5 / 15 / 17.5 / 20%. Astral Flight's dash speed is reduced by 50% during the channel.
    • Aurelion Sol will be Knockdown icon knocked down by any Stun icon WR immobilizing crowd control during the dash.
    • Astral Flight can be recast after 0.5 seconds during the dash, and does so automatically upon arrival.
    • Recast: Aurelion Sol ends Astral Flight early.
    • Scoring a champion Damage rating takedown within 3 seconds of damaging them will Cooldown reduction icon refund 90% of the total cooldown.
    • Aurelion Sol will not dash if he is Stun icon WR immobilized or Root icon grounded during the cast time. He can cast abilities during the dash. Breath of Light's Breath of Light's channel will be interrupted if Astral Flight ends or Singularity Singularity is cast during the flight, but the ability will automatically be cast afterwards.
    • Mana Cost: 80 / 85 / 90 / 95.
    • Cooldown: 22 / 20 / 18 / 16 seconds.
    • Cast Time: 0.4 seconds, Range: 1200 + 7.5 Sweet spot hits on champions with The Darkin Blade (Q)per Stardust, Speed: 300 + Champions killed 5s before or after using Chronobreak (R)100% movement speed / 150 + Champions killed 5s before or after using Chronobreak (R)50% movement speed.
  • Singularity Singularity (3)
    • Active: Aurelion Sol blasts the target location, conjuring a black hole after 0.5 seconds that grants Sight icon sight of the area, lasts for 5 seconds, and deals 2 / 3.5 / 5 / 6.5 Multiple champions hit with Between Worlds (R)(+ 5% AP) Damage mitigated with Shifting Sands (E)magic damage every 0.2 seconds to enemies within the area.
    • Enemies in the black hole are Kinematics icon dragged toward the center over the duration. Non-epic monster targets within the center that are below Sweet spot hits on champions with The Darkin Blade (Q)5% (+ inherit2.6% Sweet spot hits on champions with The Darkin Blade (Q)per 100 Stardust) of their maximum health are also Death from Below executed. Additionally, non-champions affected have their Champions killed 5s before or after using Chronobreak (R)movement speed reduced to inherit0.
    • After Singularity ends, Aurelion Sol generates Sweet spot hits on champions with The Darkin Blade (Q)1 Stardust for every continuous second that enemy champions were within, and a varying amount of Sweet spot hits on champions with The Darkin Blade (Q)Stardust for enemies that died within:
      • Champions and epic monsters grant Sweet spot hits on champions with The Darkin Blade (Q)5 Stardust.
      • Large minions and large monsters grant Sweet spot hits on champions with The Darkin Blade (Q)3 Stardust.
      • Small minions and small monsters grant Sweet spot hits on champions with The Darkin Blade (Q)2 Stardust.
    • Mana Cost: 80 / 85 / 90 / 95.
    • Cooldown: 12 seconds.
    • Cast Time: 0.25 seconds, Target Range: 750 − 920 (based on level), Effect Radius: Range model √(275² + 16.93²  ×  Sweet spot hits on champions with The Darkin Blade (Q)Stardust) / √(137.5² + 8.46²  ×  Sweet spot hits on champions with The Darkin Blade (Q)Stardust) / Range center √(275² + 16.93²  ×  Sweet spot hits on champions with The Darkin Blade (Q)Stardust) / √(137.5² + 8.46²  ×  Sweet spot hits on champions with The Darkin Blade (Q)Stardust).
  • Falling Star Falling Star (4)
    • Active: Aurelion Sol calls down a star to impact the target location after 1.25 seconds, dealing 150 / 250 / 350 Multiple champions hit with Between Worlds (R)(+ 65% AP) Damage mitigated with Shifting Sands (E)magic damage to enemies hit and Stun icon WR stunning them for 1 second. This generates Sweet spot hits on champions with The Darkin Blade (Q)8 Stardust for each enemy champion hit.
    • Once Falling Star has been learned, gathering Sweet spot hits on champions with The Darkin Blade (Q)65 Stardust transforms the next cast into The Skies Descend The Skies Descend, empowering the impact with new effects.
    • Mana Cost: 100.
    • Cooldown: 85 / 80 / 75 seconds.
    • Cast Time: None, Target Range: 1250, Effect Radius: Range model √(275² + 16.93²  ×  Sweet spot hits on champions with The Darkin Blade (Q)Stardust).
  • The Skies Descend The Skies Descend (Enhanced 4)
    • Active: Aurelion Sol summons an enormous star to impact the target location after 2 seconds, dealing Successfully enhanced damage magic icon 25% increased damage in a larger explosion, and Airborne icon WR knocking up enemies hit for 1 second.
    • This emits a massive shockwave expanding over 3 seconds, dealing 150 / 250 / 350 Multiple champions hit with Between Worlds (R)(+ 65% AP) Damage mitigated with Shifting Sands (E)magic damage to enemy Champion icon champions and epic Monster icon monsters hit, and Slow icon slowing all enemies hit by 50% for 1 second and Reveal icon revealing them for 1.5 seconds.
    • Effect Radius: √(388.91² + 21.85²  ×  Sweet spot hits on champions with The Darkin Blade (Q)Stardust) / 5000.
Alistar Alistar
  • Headbutt Headbutt
    • Bugfix: Fixed an issue where the ability displays as Pulverize when it is cast immediately after Pulverize Pulverize.
Blitzcrank Blitzcrank
  • Power Fist Power Fist
    • Bonus attack range increased from 25 to 50.
Camille Camille
Gragas Gragas
Jax Jax
  • Empower Empower
    • Bonus attack range increased from 25 to 50.
Jayce Jayce
Lee Sin Lee Sin
  • Dragon's Rage Dragon's Rage
    • Base damage reduced from 200 / 425 / 650 to 100 / 300 / 500.
    • Damage against monsters capped at 800.
    • Collision target health ratio reduced from Champions killed with Comeuppance (R)12 / 15 / 18% target's maximum health to inherit10 / 13 / 16%.
    • New effect: Kick damage also has the same health ratio as the collision damage.
Nasus Nasus
Nautilus Nautilus
Shyvana Shyvana
  • Twin Bite Twin Bite
    • Bonus attack range increased from 25 to 50.
Syndra Syndra - New champion
  • Released January 18, 2024 (00:01 UTC).
Thresh Thresh
  • Dark Passage Dark Passage
    • Bugfix: Fixed a misalignment issue for multiple lanterns in the same spot.
Vi Vi
  • Relentless Force Relentless Force
    • Bonus attack range increased from 50 to 75.
    • Editor's note: Patch notes error writes Excessive Force instead of Relentless Force.
Volibear Volibear
Wukong Wukong
  • Golden Staff Golden Staff
    • Bonus attack range increased from 175 to 200.
    • Editor's note: Patch notes error writes bonus range increase instead of total range increase.
Xin Zhao Xin Zhao
Zyra Zyra
  • Garden of Thorns Garden of Thorns
    • Thorn Spitter duration reduced from 8 seconds to 6.
    • Thorn Spitter base health reduced from 40 − 628 (based on level) to 20 − 260 (based on level).
    • Thorn Spitter health AP ratio increased from Multiple champions hit with Between Worlds (R)10% AP to inherit35%.
  • Grasping Roots Grasping Roots
    • Root duration reduced from 1.25 / 1.5 / 1.75 / 2 seconds to 1 / 1.25 / 1.5 / 1.75.
  • Stranglethorns Stranglethorns
    • Effect radius reduced from 500 to 430.

Items[]

Ancient Coin Ancient Coin
  • Unique Passive - Quest
    • Required gold increased from 500 to 750.
Crown of the Shattered Queen Crown of the Shattered Queen
Essence Reaver Essence Reaver
Heartsteel Heartsteel
  • Now available in Classic 5v5, ARAM, Duel.
  • New recipe: Giant's Belt Giant's Belt + Kindlegem Kindlegem + Ruby Crystal Ruby Crystal + 500 Gold 500 = 3000 Gold 3000.
  • Unique Passive - Colossal Consumption
    • Base damage reduced from 125 to 120.
    • Health ratio reduced from Champions killed with Comeuppance (R)6% maximum health to inherit5%.
    • Bonus health damage ratio increased from 10% of the damage to 12%.
    • Cooldown per target reduced from 30 seconds to 20.
Immortal Shieldbow Immortal Shieldbow
  • Unique passive - Lifeline
    • Added shield break VFX.
Mantle of the Twelfth Hour Mantle of the Twelfth Hour
  • Unique Passive - Lifeline
    • New effect: Now grants health equal to 200 Champions killed with Comeuppance (R)(+ 50% bonus health) over 3 seconds.
    • Removed: No longer heals for 200 Champions killed with Comeuppance (R)(+ 50% bonus health) over 3 seconds.
Randuin's Omen Randuin's Omen
  • Unique Passive - Determination
    • New effect: Once the stacks expire, you heal equal to half of the amount.
Relic Shield Relic Shield
  • Unique Passive - Quest
    • Required gold increased from 500 to 750.
Runaan's Hurricane Runaan's Hurricane
  • Total cost increased from 2900 Gold 2900 to 3000 Gold 3000.
    • Combine cost increased from 700 Gold 700 to 800 Gold 800
  • Attack speed reduced from 45% to 35%.
  • Unique passive - Wind's Favor
    • Attack damage increased from 15 to 20.
    • Ability power increased from 30 to 40.
Seraph's Embrace Seraph's Embrace
  • Unique passive - Lifeline
    • Added shield break VFX.
Spear of Shojin Spear of Shojin - New item
  • Recipe: B. F B. F. Sword + Kindlegem Kindlegem + 700 Gold 700 = 3200 Gold 3200.
  • Stats: 20 ability haste, 45 attack damage, 300 health.
  • Unique Passive - Dragon Awakening: For 8 seconds after casting your ultimate ability, you gain 25% basic ability haste, as well as 30% bonus move speed decaying over 3 seconds (20 second cooldown). Scoring a takedown during this time will trigger the effect again.
  • Limited to 1 Spear of Shojin.
Specktral Sickle Specktral Sickle
  • Unique Passive - Quest
    • Required gold increased from 500 to 750.
Sterak's Gage Sterak's Gage
  • Unique passive - Lifeline
    • Added shield break VFX.
Titanic Hydra Titanic Hydra - New item
  • Recipe: Bami's Cinder Bami's Cinder + Giant's Belt Giant's Belt + 700 Gold 700 = 3000 Gold 3000.
  • Stats: 500 health.
  • Unique Passive - Colossus: Gain attack damage equal to 5 Champions killed with Comeuppance (R)(+ 2.5% maximum health).
  • Unique Passive - Cleave: Your next basic attack on-hit will deal Champions killed from outside standard Attack rangebonus physical damage equal to inherit25 Champions killed with Comeuppance (R)(+ 3% bonus health), and inherit80 Champions killed with Comeuppance (R)(+ 10% bonus health) Champions killed from outside standard Attack rangephysical damage to other enemies in a 500-range cone in the direction of the primary target.
  • Limited to 1 Titanic Hydra.
Zeke's Convergence Zeke's Convergence

Runes[]

Conqueror Conqueror
  • Stacks now expire by 1 every 0.5 seconds instead of all at once.
Kraken Slayer Kraken Slayer
  • Stacks now expire by 1 every 0.5 seconds instead of all at once.
Hextech Flashtraption Hextech Flashtraption
  • Added duration meter to gauge Flash Flash cooldown.

Summoner spells[]

Barrier Barrier
  • Added shield break VFX.

Neutral buffs[]

Ice Dragon Soul Ice Dragon Soul
  • Bonus true damage increased from 12% to 15%.
  • Cooldown reduced from 15 seconds to 12.
Infernal Dragon Soul Infernal Dragon Soul
  • Base damage increased from 110 to 135.
  • AD ratio increased from Champions stunned with Pyromania (P)20% bonus AD to inherit25%.
  • AP ratio increased from Multiple champions hit with Between Worlds (R)10% AP to inherit12.5%.
Mountain Dragon Soul Mountain Dragon Soul
  • Base shield increased from 210 to 260.
Ocean Dragon Soul Ocean Dragon Soul
  • Base heal increased from 150 to 190.
  • AD ratio increased from Champions stunned with Pyromania (P)30% bonus AD to inherit36%.
  • AP ratio increased from Multiple champions hit with Between Worlds (R)15% AP to inherit18%.
  • Health ratio increased from Champions killed with Comeuppance (R)6% bonus health to inherit7.5%.

Minions[]

New Cannon minion

Monsters[]

Jungle Spirit
  • Jungle Spirit will replace Ghost Poro and inherit all functions. This is a vulnerable monster that is untargetable against the team from the side of the map.
  • When Jungle Spirit detects an enemy, it will follow them for a few seconds before returning to patrol.
  • Added a spawn point for Jungle Spirit. It will respawn at this location after its death timer.
Rift Herald
  • Rift Herald will now only target turrets.

Wild Rift[]

New Baron Lane Alcove
  • A new alcove has been carved in the corner of Baron lane.
Jungle Plants
  • The Baron Lane Honeyfruit Honeyfruit spawn is shifted slightly further from the turret.
Stategic Objectives
  • Objectives will trigger earlier in the game.
  • Strategic objective rules no longer account for gold generated by abilities and runes.

Arena[]

  • Upgraded items now cost 3000 Gold 3000. Every Ability Power item in this mode will now provide 7% Magic Pen and 7% Critical Rate. Items now have 100% sell price.
  • Maximum augment quantity is increased to 6.
  • Augments suitable for your champion are marked with indicators. If no Augment is selected when time is up, the recommended Augment will be selected by default.
  • While Augments can be refreshed three times, if the player loses a round in between 2 Augment selection rounds, they'll gain 2 more refresh chances.
  • You can surrender the game if your teammate goes AFK or enables AI control of their champion.
  • You can pan and zoom the camera while spectating.
  • Added a camera displaying the champion that places first.
  • A new notification will pop up when Power Flowers are available, and more Power Flowers will be added.
  • Undocumented: Replaced On My Way ping with Power Flower ping.
Arena Stat Adjustments (buff)
  • Melee champions will receive bonus base Health, bonus Armor and Magic Resist, and bonus base Health Regen.
  • Ranged champions will receive bonus base Health, bonus Armor and Magic Resist, bonus Movement Speed, and bonus Ability Haste.
  • Critical Strike Damage is increased from 175% to 190%.
New Teamfight Phase
  • Teams will enter the battlefield for an all-out brawl. Survive as best as you can during this round to earn more rewards!
  • This round lasts 60 seconds.
  • This round will take place on Ancestral Woods map.
  • There is no win/loss mechanic in the teamfight round, and the round will not break win streaks. No reductions will be made to team Health when the round ends.
  • The map will randomly spawn new heal items (restore 350 Health) and hats. (The outer, middle, and inner rings all randomly respawn hats and heal items at 5-second intervals at a respawn chance of 50%.)
  • Killing enemies will cause them to drop 50% of their hats first and then spawn 4 additional hats. Hats that have been picked up will carry forward after the teamfight round.
  • After the teamfight round, the surviving team with the most hats (>0) gains 25 team Health. If there is more than one team with the same number of hats, and this number is the highest out of all the teams, all the teams with this number of hats will gain 25 team Health (max team Health can exceed 100).
  • Champions cannot be resurrected during the teamfight round. The round ends when time is up, or when there is only one surviving team.
New Easter Eggs
  • Stack 'em Hats
    • Minions will randomly spawn with hats. Kill the hatted units to wear the hats yourself!
  • Lunar Dumpling
    • When a minion or monster is killed, there is a chance that it'll drop a dumpling. Pick it up to restore Health and gain a temporary Movement Speed boost.
  • Red Envelope Clash
    • When a unit with a red envelope is killed, all champions within range gain a random amount of gold.
New Cameos
  • Aurelion Sol Aurelion Sol
    • Aurelion Sol sporadically generates a cosmic field that grants Movement Speed to players within and helps them ignore obstacles.
  • Kai'Sa Kai'Sa
    • When a player takes down Kai'Sa, they gain the following buff for 15 seconds: Every time they deal damage, they automatically cast Icathian Rain Icathian Rain at all players.
  • Pantheon Pantheon
    • Pantheon thrusts his spear spear at the target location, dealing damage to the target based on their max Health. Upon landing, the spear sweeps across its surroundings and deals damage to enemies within range based on their max Health.
  • Nasus Nasus
    • Nasus makes random appearances on the battlefield, and taking him down grants Ascension: 200% size and increased Armor and Magic Resist; and the cooldown of your first ability is reduced to 1 second. If the ability stores charges, charge(s) will also be refunded. The buffs last 10 seconds.
  • Morgana Morgana
    • Players near Morgana gain Cc-immune icon crowd control immunity.
New Augments
  • Arcane Overflow
    • Build up Comet Force after casting an ability. Dealing ability damage to a champion launches several comets toward their position, dealing magic damage that scales with bonus Attack Damage and bonus Ability Power. Comet Force builds up infinitely.
  • Artillery Coverage
  • Backup Battery
    • Upon death, Revival icon reanimate temporarily with increased stats while bleeding for 7 seconds, after which you die again.
  • Battle Mage
    • Gain bonus Health, Armor, and Magic Resist based on Ability Power.
  • Black Hole
    • Summon a Black Hole centered around you, pulling enemies nearby toward you while stealing their Armor and Magic Resist.
  • Butter Roll
    • Your first ability gains 100 Ability Haste.
  • Cheese Roll
    • Your third ability gains 100 Ability Haste.
  • Dual Wield
    • Gain increased Attack Speed and max Attack Speed, but Attack Damage and Ability Power are reduced.
  • Mirror Image
    • At regular intervals, become Twilight Shroud old2 invisible for a few seconds and project a mirror clone that moves toward the enemy. The mirror clone explodes near enemies or when destroyed, blinding nearby enemies.
  • Fortune Coin
    • Toss a Fortune Coin. If it lands face up, heal for 10% of your max Health. If it lands face down, a bolt of lightning strikes at your current position, dealing true damage equal to 10% of your max Health. There is a small chance to trigger an Easter Egg for additional bonuses.
  • Full Steam Ahead
    • Become Unstoppable while moving freely and gain sustained Movement Speed. You can only stop moving upon recast or collision with enemies or terrain, after which you deal magic damage to nearby enemy champions.
  • Head Blown
    • Attacks have a 60% chance to stun for 0.2 second(s).
  • Jam Roll
    • Your second ability gains 100 Ability Haste.
  • Mana Aegis
    • When you have more than 40% Mana, 40% of your damage taken is converted into Mana loss instead. When you're healed, 40% of your healing received is gained as Mana as well. (Mana loss does not trigger events based on Mana consumption, but Mana regeneration triggered by heals will increase based on healing bonuses.)
  • Planetary Ring
    • Gain 3 aerial bullets aerial bullets that orbit you, dealing magic damage to enemies they hit. The bullets orbit at max attack range and do not apply any on-hit effects. Orbital speed scales with Attack Speed.
  • Reprisal Armor
    • Store a percentage of damage taken over a period of time as Fury. At regular intervals, consume all Fury to deal magic damage to enemies nearby.
  • Schrodinger’s Health Bar
    • Your Health bar is permanently Camouflaged and hidden from enemy view.
  • Subjugate
    • Drain life equal to 30% of their max Health from a target (dealt as magic damage) and steal 40% of their Armor and Magic Resist. Half of the damage and stealing happen immediately and the other half happens over 5 seconds. The stolen Armor and Magic Resist are returned to the target 4 seconds after the drain ends.
  • Tropical Punch
    • Gain increased effects from Power Flowers and share them with your ally.
  • Unbroken
    • All excess incoming damage above 15% of your max Health is reduced by 50% (all damage exceeding this threshold will be reduced by 50%, including true damage).
  • Unknown Damage
    • Deal damage ranging between 50% and 175%.
  • Whale
    • Increases your item limit and grants you a random item before the start of every battle. You can have a max of 12 items at any one time. You also deal 1 bonus damage for every 500 gold you have more than your target.

Practice Mode[]

Shop
  • Boot Enchants will now be available immediately.

Hotfixes[]

January 25 Hotfix[]

Champions[]

Aurelion Sol Aurelion Sol
  • Breath of Light Breath of Light
    • Base damage per 0.2 seconds increased from 8 / 11 / 14 / 17 to 11 / 14 / 17 / 20.
    • Burst base damage increased from 45 / 55 / 65 / 75 to 55 / 65 / 75 / 85.
    • Mana cost per 0.5 seconds reduced from 10 / 14 / 18 / 22 to 10 / 12 / 14 / 16.
  • Astral Flight Astral Flight
    • Cooldown reduced from 22 / 20 / 18 / 16 seconds to 18 / 17 / 16 / 15.
  • Singularity Singularity
    • Base damage per 0.2 seconds increased from 2 / 3.5 / 5 / 6.5 to 4 / 5.5 / 7 / 8.5.
      • Total base damage increased from 50 / 87.5 / 125 / 162.5 to 100 / 137.5 / 175 / 212.5.

Items[]

Spear of Shojin Spear of Shojin
  • Ability haste increased from 20 to 25.
  • Attack damage increased from 45 to 50.
  • Unique Passive - Dragon Awakening
    • Duration increased from 6 seconds to 8.
Titanic Hydra Titanic Hydra
Heartsteel Heartsteel
  • Total cost reduced from 3000 Gold 3000 to 2800 Gold 2800.
    • Combine cost reduced from 500 Gold 500 to 300 Gold 300.
  • Unique Passive - Colossal Consumption
    • Bonus health damage ratio increased from 12% of the damage to 15%.

References[]

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