New Skins in the Store[]
The following skins have been added to the store:
This skin was made available on May 12 th:
- (975 )
This skin was made available on May 15 th:
- (1350 )
This skin was made available on May 20 th:
- (975 )
The following Ward skins have been added to the store:
PVP.net[]
- Ignore Feature
- The ignore button has now been removed from the 'End of Game' screen, but can still be accessed by right clicking on the player's name.
- Ignoring a player in game will now prompt a warning.
- Team Builder
- Solo players can now see which role/position combinations are in high demand when deciding their spec.
- Estimated wait times for solo players are now more accurate.
- Team Builder matchmaking has been improved.
- "Play Again" has been added to the post-game screen, allowing Captains to automatically invite their friends from the same mate to a new Team Builder lobby.
- Team Builder invites are now labeled as "Team Builder" instead of "Classic"
- Bots
- Intermediate bots can now be added to custom games.
- All bots are available on Beginner difficult in custom games.
- This does not affect match-made Beginner Co-Op vs AI games.
- Intermediate bots will now use Flash both offensively and defensively.
League of Legends VPBE[]
General[]
- Minion/Monster Aggro
- Minions and monsters targeting you will feature a small icon above their health bar.
- Dragon
- Base gold increased to 145g from 125g.
- Jungle
- Fixed a bug where percent-of-max-health damage was only factoring a monster's base health.
- Towers
- Fortification buff
- Duration reduced to 7 minutes from 8.
- Damage reduction from champions increased to 30 from 20.
- Now also applies to bottom tower, not just top and mid.
Champions[]
- Added, and later enabled on May 13, 2014.
- Fixed a bug where Fizz could still be stunned or rooted while untargetable.
/
- Now grants vision after it reaches its destination.
- Reticle/cast-guide reduced to better represent the actual cast range.
- Can no longer be triggered on wards.
- Range increased to 1150 from 1050.
- Reticle/cast-guide reduced to better represent the actual cast range.
- Per-target timer increased to 10 / 8 / 6 (based on level) seconds from 6 at all levels.
- Damage increased to 10% at all levels from 6 / 8 / 10%.
- Mana cost reduced to 30 from 45 / 50 / 55 / 60 / 65.
- Shield strength reduced to 40 / 70 / 100 / 130 / 160 (+30% AP) from 40 / 80 / 120 / 160 / 200 (+80% AP).
- Crystal Scar only: Cooldown reduced to 9 / 7 / 5 seconds from 9 / 8 / 7.
- Isolation radius increased to 500 units from 350.
- Turrets now count as allies when determining whether a target is isolated.
- Recast window increased to 15 seconds from 10.
- Cooldown between casts increased to 2 seconds from 1.
- The current cost is displayed on the icon, similar to .
- Fixed a bug where the tooltip was showing range of 1400 / 1700 / 2000 instead of the actual range of 1200 / 1500 / 1800.
- Target enemy movement is now immediately interrupted, including dashes and jumps.
- The cooldown now begins when the ability is successfully cast.
- Cooldown reduced to 10 / 8 / 6 (based on level) seconds from 10 at all ranks.
- Mana cost reduced to 25 from 50 / 55 / 60 / 65 / 70.
- Added a (+35% AP) scaling on the 1st target and a (+50% AP) on the 2nd.
- Fixed a typo in the tooltip where it stated the per-target immunity was 12 seconds instead of the actual 9 seconds.
- Fixed a bug where using an empowered ability immediately after ranking it put the base ability on cooldown.
- Bug fix: The bonus damage now applies life steal.
- Fixed a bug where stacks were being lost upon switching trinkets.
- Fixed a bug where Stand United would occasionally cancel itself.
- Crystal Scar only: Souls are now worth 2 stacks, down from 4.
- General
- Recommended items now includes a trinket.
- Fixed a bug where several voice-overs weren't working.
- Fixed a bug where Ambush's cooldown would appear to start when Twitch entered stealth then reset upon existing stealth.
- Fixed a bug where Rat-Ta-Tat-Tat could critically strike towers.
- Fixed a bug where Vladimir could still be stunned or rooted while untargetable.
- Fixed a typo in the tooltip where it stated the self-healing was 12.5% instead of the actual 15%.
Items[]
- Initial cooldown reduced to 30 seconds from 120.
- Champion kills, assists, and large monsters slain now grant Feral stacks.
- Maim damage reduced to 50 from 60.
- Champion kills, assists, and large monsters slain now grant Feral stacks.
- Maim damage reduced to 75 from 100.
- Champion kills, assists, and large monsters slain now grant Feral stacks.
- Transforms upon obtaining 30 Feral stacks.
- Attack speed reduced to 30% from 35%.
- Attack damage reduced to 12 from 15.
- Tooltip now shows the versus-champion damage (increased versus minions and monsters) instead of versus-monsters damage (reduced versus champions).
- Maim's base damage reduced to 25 from 33.
- Maim healing reduced to 10 from 12 (+1 per Feral stack).
- New particle effect.
- (New Trinket)
- No cost (Trinket)
- Availability: Dominion only
- Active: Consumes a charge to instantly revive you at your summoner platform and grants 125% movement speed that decays over 12 seconds. Soul Anchor starts with 1 charge, and gains additional charges at levels 9 and 14. (Max: 2 charges).
- Now provides the same active and passive effects as on Dominion.
Runes, Masteries and Summoner Spells[]
- New visual effect.
- , , and
- New visual effect and sound.
- No longer removes Grievous Wounds.
Undocumented Changes[]
- The cackling-face debuff particle has found his party hat, which he misplaced a couple patches ago.
- The self-slow while moving through units no longer applies when moving through champions.
- Tooltip now properly lists it grants rage when dealing damage to enemies.
- Bug fix: Wriggle's lantern's buff tooltip now properly notes you need 30 stacks to transform into Feral Flare.
- +
- Scrying - reveal duration increased to 2 seconds from 1 second.
- Disabled on Crystal Scar.