New Skins in the Store[]
The following skin was added to the store:
- (1820 )
The following skin was added to the store, but it was not made available until April 7:
- (1350 Discounted to 975 for 1 week)
The following ward skin was added to the store:
PVP.net[]
- Game Lobbies
- When the creator of a game lobby transfers ownership to another player, their status will now change to "Creator" rather than "Joined".
- Team Builder
- Captains now see a spinner animation when friends in the group are still determining their spec.
- Captains can now invite friends to their group before determining their own spec.
- Friend invite statuses are now properly updating.
League of Legends V4.5[]
Champions[]
- General
- All champions have had their base armor increased by 4.
- Will now return to Ahri even if she dies or becomes untargetable before it reaches maximum range.
- Now deals a tick of damage when cancelled.
- No longer applies to targets who can't see Fiddlesticks.
- Stats
- Base movement speed reduced to 330 from 340.
- Base attack damage reduced to 55.5 from 55.78.
- Attack damage per level increased to 3.5 from 3.375.
- Magic resist per level increased to 1.25 from 0.
- Now restores 4% of his maximum health instantly, instead of 2% over 4 seconds.
- Now has an internal cooldown of 8 seconds.
- Damage reduced to 80 / 120 / 160 / 200 / 240 (+60% AP) from 85 / 135 / 185 / 235 / 285 (+90% AP).
- Duration for the cask to explode automatically reduced to 4 seconds from 5.
- Cask will now highlight its maximum range while idle on the ground.
- Attack speed slow removed.
- Now slows movement speed by 30 / 35 / 40 / 45 / 50%.
- The damage will now ramp up to 120 / 180 / 240 / 300 / 360 (+90% AP) and the slow to 45 / 52.5 / 60 / 67.5 / 75% over the first 2 seconds, as the alcohol "ferments". The barrel will change color to indicate that it is fully charged.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 80 / 90 / 100 / 110 / 120.
- Cooldown unchanged.
- Cast range reduced to 850 from 950.
- Revised Active: Gragas takes a long swig from his barrel, disabling his ability to cast or attack for 1 second. Upon finishing his drink, Gragas' next attack within ~5 seconds will deal 20 / 50 / 80 / 110 / 140 (+30% AP)(+8 / 9 / 10 / 11 / 12% target's max health) bonus magic damage. Gragas gains 10 / 12 / 14 / 16 / 18% damage reduction for 3 seconds starting from the moment he starts drinking.
- Gragas can now move during the channel.
- No longer restores mana nor grants attack damage.
- Damage reduction duration reduced to 3 seconds from 20.
- Damage reduction is now applied instantly rather than after completing the channel.
- Channeling for the full duration now empowers his next attack.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 25 at all ranks.
- Damage changed to 80 / 130 / 180 / 230 / 280 (+60% AP) from 80 / 120 / 160 / 200 / 240 (+50% AP)(+30 / 40 / 50 / 60 / 70% AD).
- No longer slows movement speed.
- Now briefly knocks back and stuns all enemies hit for 1 seconds.
- On-hit cooldown reduction reduced to static 3 seconds from half.
- Cost reduced to 50 from 75.
- Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 12 at all ranks.
- Damage reduced to 200 / 300 / 400 (+70% AP) from 200 / 325 / 450 (+90% AP).
- Mana cost reduced to 40 from 50.
- Cone damage increased to 200 / 280 / 360 from 140 / 250 / 360.
- Laser beam recharge time increased to 16 seconds.
- Basic attack damage changed to 12 / 18 / 23 / 29 / 34 (+15% AP) from 15 / 18 / 23 / 29 / 34 (+12.5% AP).
- Laser beam damage changed to 40 / 60 / 80 / 105 / 130 (+55% AP) from 50 / 75 / 100 / 125 / 150 (+50% AP).
- Basic attack AP ratio reduced to 30% from 33%.
- Laser beam damage reduced to 200 / 270 / 340 (+70% AP) from 225 / 300 / 375 (+80% AP).
- Laser beam no longer recharges twice as fast.
- On-hit charge generation increased to 20%.
- AP ratio reduced to 70% from 80%.
- The walls are now better aligned.
- The ability will now only go on cooldown when the rocket is created - dying while casting will no longer put the ability on cooldown.
- Bug Fix: Activating will no longer break stealth.
- No longer reduces damage from towers.
- Cooldown increased to 14 seconds from 9.
- Cooldown is now reduced by 50% if the target was an allied champion (including self).
- Shield duration reduced to 4 seconds from 5.
- Will now only shield allied champion targets (can still target any ally).
- Buff duration reduced to 4 seconds from 5.
- Stats
- Base health regeneration reduced to 7 from 9.
- Bonus resistances reduced to 20 / 30 / 40 / 50 / 60 from 25 / 35 / 45 / 55 / 65.
- Damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 130 / 180 / 230 / 290.
- Sight duration reduced to 4 seconds from 6.
- Will now only shield allied champion targets (can still target any ally).
- New attack priorities:
- Attack the target of Nether Grasp.
- NEW: Attack the nearest champion with Malefic Visions.
- Attack the nearest non-champion with Malefic Visions.
- Attack the nearest enemy.
- Bug Fix: Voidlings will no longer continuously switch targets if there are multiple targets with the same priority.
- New attack priorities:
- Now displays the current bonus on its buff icon.
- Damage to first target changed to 20 / 35 / 50 / 65 / 80 (+85% AD) from 25 / 60 / 95 / 130 / 165 (+75% AD).
- Damage to second target changed to 40 / 70 / 100 / 130 / 160 (+100 % AD) from 30 / 72 / 114 / 156 / 195 (+90% AD).
- Criteria for 2nd target selection rework.
- Will first prioritize enemy champions marked by Impure Shots within a 40° cone.
- Will then attempt to find a target immediately behind the target, to avoid cases where it looks like it should have bounced to them.
- Will then attempt to find a target within a 20° cone, prioritizing minions/monsters over champions.
- Will then attempt to find a target within a 40° cone, prioritizing minions/monsters over champions.
- Will then attempt to find any target within a 90° cone.
- Mana cost reduced to 43 / 46 / 49 / 52 / 55 from 70 / 75 / 80 / 85 / 90.
- Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 8 / 7 / 6 / 5.
- Passive now deals 6% AD bonus magical damage per stack instead of 4 / 6 / 8 / 10 / 12 (+ 5% AP) bonus magical damage.
- Maximum damage changed to 30% AD magical damage from 20 / 30 / 40 / 50 / 60 (+ 25% AP) magical damage.
- Attack speed bonus changed to 20 / 30 / 40 / 50 / 60% from 30 / 35 / 40 / 45 / 50%.
- Grievous Wounds duration reduced to 2 seconds from 3.
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 at all ranks.
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 from 16.
- Passive now deals 6% AD bonus magical damage per stack instead of 4 / 6 / 8 / 10 / 12 (+ 5% AP) bonus magical damage.
- Tooltip updated to clarify that there's a half-second delay.
- Area of sight increased to match the area of damage.
- Slow increased to 25 / 35 / 45 / 55 / 65% from 20 / 28 / 36 / 44 / 52%.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 at all ranks.
- Duration increased to 3 seconds from 2.
- Total damage is unchanged.
- New Passive: Increases the stack limit of Impure Shots to 6 / 7 / 8, for a new maximum potential damage of 36 / 42 / 48 % AD.
- Damage per wave reduced to 50 / 75 / 125 (+20% AP) from 65 / 95 / 125 (+20% AP)(+35% bonus AD).
- Now applies the passive on Impure Shots (not the active Grievous Wound).
- General
- New recommended items.
- Will now block the next attack from a tower, champion, large monster or large minion attacks, instead of any attack that deal above a certain value of damage.
- Bonus health changed to 200 / 400 / 800 from 300 / 450 / 600.
- Damage per second changed to 30 / 60 / 120 from 40 / 70 / 100.
- Stats
- Base armor increased to 20 from 16.
- Base health increased to 525 from 520.
- Health per level increased to 90 from 85.
- Item reclassified as a trinket and is now free. It is available in four different versions: , , and Green (for maps where sight trinkets are unavailable). Upgrades at 6 Trophies.
- Attack damage and attack damage per level removed.
- Trophy passive given the name "Mementos of the Hunt". All trophy bonuses changed.
- 3 Trophies - Rengar gains flat movement speed while out of combat or while in brush.
- 6 Trophies - range is increased by 125.
- 12 Trophies - stealth duration is increased.
- 20 Trophies - 's bonus movement speed is doubled.
- Trophies are no longer lost on-death.
- Time to trigger the enhanced attack increased to 3 seconds from 2.
- Base damage changed to 20 / 40 / 60 / 80 / 100 from 30 / 60 / 90 / 120 / 150.
- Attack damage scaling increased to (+100 / 105 / 110 / 115 / 120 % AD) from (+100% AD) at all ranks.
- Cooldown reduced to 6 / 5.5 / 5 / 4.5 / 4 seconds from 8 / 7.5 / 7 / 6.5 / 6.
- Bonus attack speed removed.
- Savagery can no longer be triggered on towers.
- Bug fix: The ability's damage is no longer affected when the attack critical strikes.
- Damage changed to 10 + (10 * level) (+150% AD) from 30 / 60 / 90 / 120 / 150 (+200% AD).
- Attack speed changed to 47 + (3 * level) % from 60 / 70 / 80 / 90 / 100%.
- Attack speed duration increased to 5 seconds from 4.
- Now additionally increases his attack damage by 10% for 5 seconds.
- Cooldown changed to 12 seconds from 15 / 14 / 13 / 12 / 11.
- Bonus resistances reduced to 10 / 15 / 20 / 25 / 30 from 15 / 22 / 29 / 36 / 43.
- Bonus resistances duration increased to 4 seconds from 3.
- Bonus resistances are now granted regardless of if Rengar hits an enemy, but are now increased by 50% for every enemy champion or large monster hit.
- Damage changed to 25 + (15 * level) (+80% AP) from 50 / 80 / 110 / 140 / 170 (+80% AP).
- Healing reduced to 8 + (4 * level) from 20 + (10 * level).
- Bonus healing per 1% of missing health increased to 6.25% from 1%.
- Now a linear, collision skill shot instead of a targeted ability.
- Range increased to 1000 from 550.
- Damage changed to 50 / 100 / 150 / 200 / 250 from 60 / 105 / 150 / 195 / 240.
- Slow increased to 60 / 65 / 70 / 75 / 80% from 50 / 55 / 60 / 65 / 70%.
- Cooldown changed to 10 seconds from 12 / 11 / 10 / 9 / 8.
- Damage changed to 25 + (25 * level) (+70% bonus AD) from 60 / 105 / 150 / 195 / 240 (+70% bonus AD).
- Snare duration increased to 1.75 seconds from 1 second.
- Bonus movement speed while stealthed reduced to 15% at all ranks from 20 / 25 / 30%, and now only applies while moving toward an enemy champion.
- No longer grants ferocity generation while stealthed.
- Now grants 25 / 35 / 45% bonus movement speed and ferocity generation for 5 seconds after exiting stealth.
- Enemies are now made aware when Rengar is within 1000 units of them, similar to .
- Cooldown reduced to 120 / 95 / 70 seconds from 140 / 105 / 70.
- Bug Fix: Activating will no longer break stealth.
- Activating will no longer break stealth.
- Card selection window reduced to 6 seconds from 8.
- Card usage window increased to 6 seconds from 4.
- Stats
- Base armor increased to 17.5 from 13.5.
- Armor reduction reduced to 10 / 15 / 20 / 25 / 30% from 30% at all ranks.
- AD ratio reduced to 110% from 120%.
- Stats
- Attack range reduced to 550 from 575.
Items[]
- (new item)
- Bonus movement speed increased to 20 from 15.
- Bonus movement speed increased to 10% from 8%.
- Cost reduced to 600g from 750g.
- Cooldown reduction for Ghost/Flash/Teleport reduced to 20% from 25%.
- Now grants the following buffs:
- - Movement speed bonus increased to 40% from 27%.
- - Now grants 20% bonus movement speed for 1 second after use.
- - Now grants 30% bonus movement speed for 3 seconds after use.
- Total cost increased to 2200 from 2000.
- Health increased to 500 from 375.
- Health regeneration reduced to 20 from 25.
- Cast range increased to 4000 from 3000.
- Vision duration increased to 2 seconds.
- (new item)
- Evolved from .
- Stats: +15 attack damage, +35% attack speed.
- Retains the 30% bonus gold passive.
- Unique Passive - Maim: Champion kills, assists and large monsters slain will grant Feral stacks. Basic attacks deal 100 (+3 per Feral stack) bonus magic damage and restore 10 (+1 per Feral stack) health. Enemy champions take 33% of the bonus magic damage.
- Note: Unlike Wriggle, Feral Flare does not take into account kills, assists and large monsters slain prior to receiving the item. This is intended.
- During the preseason, this passive was supposedly going to be given to a remade . For comparison, Feral Flare's magic damage equates to 4% of the target's maximum health against champions with 825 (+25 per champion kill/assist and large monster kill) health - e.g. at 87 kills/assists/large monsters slain, you will be doing 120 bonus magic damage to champions (4% of a target with 3000 health).
- (new item)
- Total cost reduced to 2600 from 2900.
- Combine cost increased to 650 from 550.
- Armor increased to 100 from 95.
- Attack speed reduction reduced to 15% from 20%.
- No longer instantly restores your health and mana when you return to the fountain.
- Now restores 35% of your missing health and mana per second while on the fountain.
- Still grants the bonus movement speed; both bonuses are lost if you've dealt/received damage in the last 6 seconds.
- Maim now tracks the number of large monsters slain.
- New Recipe: + + 50 = 2800
- Health increased to 400 from 300.
- Removed: +20 armor
- New: +20 magic resistance
- Maim now tracks the number of large monsters slain.
- Cast range increased to 2500 from 1500.
- Evolved cast range increased to 3500 from 2500.
- Vision duration increased to 2 seconds.
- Butcher bonus damage reduced to 20% from 30%.
- New Recipe: + + 630 = 2400
- Ability power increased to 80 from 50.
- Removed: +40 magic resistance
- New: +10% cooldown reduction
- New Effect: Ghosts now return to the wielder if they fail to hit a champion and reduce Hunt's cooldown by 40 seconds each (20 seconds on Crystal Scar and Twisted Treeline).
- New Effect: Now transforms into upon killing 25 large monsters. (Monsters killed with Hunter's Machete and Madred's Razors count toward the transformation).
General[]
- Gold pop-ups now have a coin icon instead of the letter "g".
- Crits now use an explosion icon in place of the "!".
- Multiple bug fixes to vision and brushes.
- Standing in a brush should now grant vision of the entire brush, even around corners.
- Wards in a brush should now have sight of the entire brush, even around corners.
- "Black spots" should now be removed.
- Attack damage reduced to 110 from 145.
- Basic attacks deal additional physical damage equal to 5% of the target's current health, increasing by 0.5% of the target's current health per level after level 9.
- Dragon fire now reduces the target's damage by 20% instead of slowing their attack speed.
- Now gains 13 armor and 5.85 magic resist per level after level 9.
Masteries[]
- On-kill health restored increased to 3 from 2.
- Range increased to 1100 from 900 (to match ).
Runes[]
- Greater Seals
- Armor reduced to 1 from 1.41.
- Scaling Armor increased to 3 (at level 18) from 2.7.
- Health increased to 8 from 5.35.
- Scaling Health increased to 24 (at level 18) from 19.44.
- Health Regeneration increased to .56 from .43.
- Greater Glyphs
- Scaling CDR increased to 1.67% (at level 18) from 1.11%.
- Scaling MR increased to 3 (at level 18) from 2.7.
- Mana Regen increased to .33 from .31.
- Scaling Mana Regen increased to 1.2 (at level 18) from 0.99.
- Greater Quintessences
- CDR increased to 2.5% from 1.67%.
- Scaling CDR increased to 5% (at level 18) from 2.5%.
- Attack Speed increased to 4.5% from 3.4%.
- Life Steal reduced to 1.5% from 2%.
Summoner Spells[]
- Color changed.
- Damage reduction increased to 50% from 30%.
- Attack speed reduction reduced to 30% from 50%.
- Cast range increased to 650 from 550.
- Revised Active: You instantly heal the allied champion closest to your cursor for 90-495 health and grant them 30% movement speed for 2 seconds. If no target is found, it will heal the most wounded allied champion nearby. You are also healed and hasted for the same amount. Any Grievous Wounds are also removed.
- Range increased to 700 from 600.
- Cooldown reduced to 240 seconds from 300.
- Heal amount increased to 90-465 (scales non-linearly with levels) from 90-345.
- Grants sight of the target for the duration (doesn't reveal stealth).
Bots AI Updates[]
- Improved evaluation of enemy and friendly strength.
- Improved understanding of tower mechanics and power.
- Improved behaviors while under high threat.
- Improved lane rotation decision making.
- Improved last hitting with auto-attacks both when farming normally and when pushing.
- Lane behaviors (harassing vs. farming, etc.) are now more in line with human behaviors.
- Bots now attempt to dodge some skill shots.
- Beginner bots now build recommended items, while Intermediate bots now make more advanced item choices.
- Bots now scan their surroundings at variable rates depending on difficulty setting and in-game threat level.
Undocumented Changes[]
- New classic artwork.
- and tooltips updated to list polymorph.
- The internal cooldown on now begins when the stealth ends.
- Dangerous Game mastery tooltip updated to include champion assists.