New Cosmetics[]
The following Champion skins have been added to the store:
Released December 15 2023 (00:01 UTC):
- (Wild Pass)
Released December 22, 2023 (00:01 UTC):
- ( )
- ( )
Wild Rift V4.4c[]
Client[]
- Event
- Wild Puzzle
- Time to put it all together!
- The Wild Puzzle event begins December 22, 2023 (00:01 UTC).
- Pocket Pass
- Introducing Pocket Pass: a smaller version of Wild Pass that goes to 20 levels. It will be available over one month. The featured skin is .
Game[]
- Featured Game Mode
- All Random Ultra Rapid Fire Mode (ARURF) will be available on December 8, 2023 (00:01 UTC).
Champions[]
- Bonus attack speed increased from 25 / 35 / 45 / 55% to 30 / 40 / 50 / 60%.
- AD ratio per flurry increased from 115 / 120 / 125 / 130% AD to 120 / 125 / 130 / 135%.
- AD ratio per arrow increased from 23 / 24 / 25 / 26% AD to 24 / 25 / 26 / 27%.
- Damage against monsters reduced from 105% to 90%.
- Base damage per snip increased from 12 / 16 / 20 / 24 to 14 / 18 / 22 / 26.
- AP ratio per snip increased from 5% AP to 6%.
- Final snip base damage increased from 60 / 80 / 100 / 120 to 70 / 90 / 110 / 130.
- Final snip AP ratio increased from 25% AP to 30%.
- Base bonus true damage increased from 30 / 40 / 50 / 60 to 35 / 45 / 55 / 65.
- Bonus true damage AD ratio increased from 25% AD to 30%.
- Cooldown reduced from 12 seconds to 11.
- Health ratio increased from 10 / 11 / 12 / 13% maximum health to 11 / 12 / 13 / 14%.
- AD ratio reduced from 24 / 26 / 28 / 30% AD to 22 / 24 / 26 / 28%.
- Basic ability cooldown reduction reduced from 30 / 35 / 40% to 20 / 25 / 30%.
- Initial bonus movement speed reduced from 20% to 15%.
- Enhanced bonus movement speed reduced from 30% to 25%.
- Stats
- Health growth reduced from 105 to 96.
- Base damage increased from 40 / 75 / 110 / 145 to 50 / 90 / 130 / 170.
- Aura base bonus damage reduced from 10 / 15 / 20 / 25 to 8 / 13 / 18 / 23.
- Editor's note: Patch notes error writes old value of 20% AP instead of 40% AP.
- Base heal reduced from 30 / 45 / 60 / 75 to 20 / 35 / 50 / 65.
- Heal AP ratio reduced from 25% AP to 20%.
- Aura base shield reduced from 25 / 55 / 85 / 115 to 20 / 50 / 80 / 110.
- Aura shield AP ratio reduced from 30% AP to 20%.
- New
- Active: Sona strikes an irresistible chord that lasts for 3.75 seconds as it travels to the target location. Enemies near the chord are slowed by 40%, and it emits a pulse every 0.75 seconds that deals 40 / 80 / 120 (+ 15% AP) magic damage to them. Enemies damaged for the first time are also stunned for 1 second. For 20 seconds afterwards, Sona's auras have 30% increased effectiveness.
- Old
- New
- Base damage increased from 10 / 60 / 110 / 160 to 20 / 70 / 120 / 170.
- Maximum base damage increased from 15 / 90 / 165 / 240 to 30 / 105 / 180 / 255.
- AD ratio increased from 110% AD to 115%.
- Maximum AD ratio increased from 165% AD to 172.5%.
- Base damage increased from 10 / 60 / 110 / 160 to 20 / 70 / 120 / 170.
- Detonation health ratio per stack increased from 4 / 4.5 / 5 / 5.5% target's maximum health to 5 / 5.5 / 6 / 6.5%.
- Stats
- Attack damage growth increased from 3.6 to 4.5.
- Slash AD ratio increased from 40% AD to 50%.
- Thrust AD ratio increased from 70% AD to 80%.
- Bonus attack speed increased from 40 / 45 / 50 / 55% to 40 / 47.5 / 55 / 62.5%.
- Stats
- Base armor increased from 35 to 40.
- Damage against monsters reduced from 100% to 80%.
- Base damage increased from 10 / 20 / 30 / 40 to 25 / 35 / 45 / 55.
- Base shield increased from 30 to 50.
- Shield AD ratio increased from 70% bonus AD to 85%.
- - New champion
- Released December 22, 2023 (00:01 UTC).
Items[]
- Total cost reduced from 3100 to 3000.
- Unique passive - Sunburst
- Base damage increased from 38 − 80 (based on level) to 50 − 92 (based on level).
Ultra Rapid Fire[]
- URF-specific balancing
- Incoming damage modifier changed from 0% to +10%.
- Outgoing damage modifier changed from 0% to +10%.
- Outgoing damage modifier changed from 0% to +10%.
- Incoming damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from 0% to +5%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from -5% to -10%.
- Shielding modifier changed from 0% to -20%.
- Healing modifier changed from 0% to -20%.
- Outgoing damage modifier changed from +5% to +10%.
- Incoming damage modifier changed from -5% to -10%.
- Outgoing damage modifier changed from 0% to +10%.
- Outgoing damage modifier changed from 0% to +10%.
- Outgoing damage modifier changed from 0% to +10%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to +10%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from +5% to +15%.
- Outgoing damage modifier changed from +10% to +15%.
- Outgoing damage modifier changed from +5% to +10%.
- Shielding modifier changed from 0% to -20%.
- Healing modifier changed from 0% to -20%.
- Outgoing damage modifier changed from 0% to +10%.
- Incoming damage modifier changed from 0% to -10%.
- Incoming damage modifier changed from 0% to +10%.
- Incoming damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from -8% to 0%.
- Incoming damage modifier changed from +5% to 0%.
- Outgoing damage modifier changed from 0% to +15%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from +5% to +10%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from +10% to +15%.
- Incoming damage modifier changed from -10% to -15%.
- Outgoing damage modifier changed from 0% to +10%.
- Outgoing damage modifier changed from 0% to -10%.