New Cosmetics[]
The following Champion skins have been added to the store:
Released October 25, 2023 (00:01 UTC):
- (Wild Pass)
- ( )
- ( )
- ( ) (Available until 7 November 2023 05:01 UTC)
Released November 3, 2023 (00:01 UTC):
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
Wild Rift V4.4[]
Client[]
- Event
- Coca-Cola Play As One
- Complete missions and earn bubbly rewards!
- The Coca-Cola Play As One event begins October 25, 2023 (00:01 UTC).
- Anniversary
- It’s not a party without some presents! Thanks for playing with us for these past three years, we’re so happy to celebrate you! Happy Third Year Anniversary!
- The Anniversary event begins October 25, 2023 (00:01 UTC).
- Ranked S11
- We’ve got an ash-ingment for you: climb the ranks and prove your skill in Ranked Season 11! As you play games, you’ll be able to earn this season's new skin , and as always, her upgraded version will be available in the Ranked Store along with !
- Ranked S11 will begin on October 25, 2023 (00:01 UTC).
- Wild Pass
- Those Dream Raiders are still on our tail…thank god our private eye is finally in town, we needed the help! is now available and will be your reward for completing this Wild Pass! You can also earn his Ascended version and an array of other goodies throughout the pass and in the Wild Pass Emporium!
- Wild Pass will be available on October 25, 2023 (00:01 UTC).
- Achievements
- Reworked the Achievements categorization, including a new suite of charts and indicators.
- Champion Score
- We’ve added a new champion score reward system. This new system will grant you a Champion Score Protection Card when your highest Champion Score record in that season reaches 4000, 6000, 8000, and 10,000.
- You can use this card to recover 50% of the points deducted from the champion score after a loss. You cannot use it if your champion score exceeds 10,000, if you have negative behavior in-game, and is only available for Ranked and Legendary Queues.
- We’ve also adjusted the champion score growth rules for Legendary Queue in the new season.
- Champion Select
- Added a warning that informs the team of multiple users.
- Added a warning when selecting a champion with high difficulty. There will also be an ingame notification if the champion has late-game scaling. These messages will appear if the player is considered a newbie.
- Collections
- Redesigned Champion Ability tooltips with tabs between description and rank scaling.
- Downloads
- Resource download is now divided into separate packages.
- Guilds
- Added new rank rewards for guilds, as well as made some adjustments to the length of a guild season.
- Navigation UI
- Changed the theme to a blue background, with transparent frames.
- Profile
- Added Guild tag to mini-profile.
- Riot Store
- Added a store discount pop-up in the home screen.
- Season stats
- Added charts to track ranked performance.
- Sharing
- You can now customize the page you share with your friends after each game.
Game[]
- Champion damage against structures
- AP ratio reduced from 50% AP to 40%.
- Editor's Note: Patch notes error writes old behavior already changed in V4.0.
- Communication
- Tapping the mini-icons of allies near the minimap will ping their ultimate ability cooldowns.
- Rewrote the automatic ping for Evolved Jungle camps.
Evolved [Blue Sentinel / Red Brambleback] has leveled up, the jungler can now share buffs with your allies.
. - : Added the ability to ping events in the Scoreboard Timeline.
- : Added a new automatic ping when the Inhibitor turret is under attack.
Our inhibitors are about to be attacked!
- : Added a new automatic quick chat to print that a nearby enemy has recently used their ultimate ability.
- End of Game
- Added a Rune tab to view rune performance.
- : Redesigned the Champion Score tally.
- : In the scoreboard, added the option to Like back.
- : Added new medals:
- Critical Offense
- Spectral Control
- Curtain Call
- Guardian Angel
- Inhibitor Guard
- Jungler Overlord
- Ragnarok
- Battle Dance
- Ace in the Hole
- Hero's Entrance
- Turret Destroyer
- Turret Annihilator
- Piece of Cake
- Health bar
- On monster health, added an execute indicator for users.
- Kill feed
- Added SFX for medals.
- Mini-map
- : Redesigned the spawn timers for and .
- : Added a new icon to indicate Turrets that have Turret Plating.
- Strategy panel
- Added a Runes tab to view rune descriptions and performance.
- Updated font.
- Scoreboard
- : Added a filter to sort by gold.
- : Added the team gold gauge. This can be pinged to print the gold lead.
- : Added a stack counter to items that generate passive stacks.
Champions[]
- General
- : New voice-over.
- Stats
- Base movement speed increased from 340 to 345.
- New effect: Cast time now scales with ability haste.
- Stats
- Base movement speed increased from 340 to 345.
- New effect: Cast time now scales with ability haste.
- New effect: Cast time now scales with ability haste.
- New effect: Cast time now scales with ability haste.
- - New champion
- Released October 25, 2023 (00:01 UTC).
- Stats
- Base movement speed increased from 335 to 340.
- New effect: Cast time now scales with ability haste.
- New effect: Cast time now scales with ability haste.
-
- : Updated SFX.
- Stats
- Base movement speed increased from 340 to 345.
- New effect: Cast time now scales with ability haste.
- New effect: Cast time now scales with ability haste.
- Stats
- Base movement speed increased from 340 to 350.
- New effect: Cast time now scales with ability haste.
- New effect: Cast time now scales with ability haste.
- Stats
- Base movement speed increased from 340 to 345.
- New effect: Cast time no longer locks movement.
- Stats
- Base movement speed increased from 340 to 350.
- New effect: Cast time no longer locks movement.
- Stats
- Base movement speed increased from 345 to 350.
- New effect: Cast time now scales with ability haste.
- New effect: Cast time now scales with ability haste.
- Stats
- Base movement speed increased from 345 to 350.
- New effect: Cast time no longer locks movement.
- New effect: Cast time now scales with ability haste.
- Stats
- Base movement speed increased from 335 to 345.
- New effect: Cast time now scales with ability haste.
- Stats
- Base movement speed increased from 340 to 350.
- New effect: Cast time now scales with ability haste.
- Bugfix: Fixed a bug that caused a misalignment in the area indicator.
- Stats
- Base movement speed increased from 335 to 340.
- Stats
- Base movement speed increased from 335 to 340.
- New effect: Cast time now scales with ability haste.
- Stats
- Base movement speed increased from 340 to 345.
- New effect: Cast time now scales with ability haste.
- New effect: Cast time now scales with ability haste.
- Stats
- Base movement speed increased from 340 to 345.
- New effect: Cast time now scales with ability haste.
- Bugfix: Fixed a bug that caused the recast to be terminated if the crowd control was cleansed by .
- New effect: Cast time now scales with ability haste.
- Bugfix: Fixed a bug that caused the enemy champion's name above the health bar to permanently disappear after the slain champion respawns.
- General
- : New voice-over.
- New effect: Cast time now scales with ability haste.
- New effect: Cast time no longer locks movement.
- New effect: Cast time now scales with ability haste.
- Stats
- Base movement speed increased from 345 to 350.
- New effect: Cast time no longer locks movement.
- Stats
- Base movement speed increased from 340 to 345.
- Bugfix: Fixed a bug that caused Vladimir's basic attack to disappear in front of the enemy fountain, causing it to not hit enemy champions.
- Bugfix: Fixed a bug that caused an assist not to be counted when Hemoplague hits and Sion is killed by a turret.
- Bugfix: Fixed a bug that prevented the cooldown reduction from triggering.
- Stats
- Base movement speed increased from 340 to 345.
- New effect: Cast time now scales with ability haste.
- New effect: Cast time now scales with ability haste.
Items[]
- Now builds into , , .
- - Removed
- Removed from the game.
- Now builds into .
- No longer builds into , .
- Unique passive - Bloodsworn
- New passive: While above 50% maximum health, gain 11 − 25 (based on level) bonus attack damage and 15% bonus attack speed.
- Old passive: Excess healing from physical vamp is converted into a shield for up to 40 − 320 (based on level), which refreshes on subsequent conversion and decays out of combat over 10 seconds.
- Now builds into , .
- Now builds into . .
- No longer builds into , , .
- - New item
- Recipe: + + 800 = 2800.
- Stats: 10 ability haste, 40 attack damage, 200 health.
- Unique Passive - Punishment: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
- Limited to 1 Chempunk Chainsword.
- No longer builds into , .
- Now builds into .
- Magic penetration increased from 0% to 7%.
- - New item
- Recipe: + + 700 = 3000.
- Stats: 10 ability haste, 70 ability power, 150 health, 200 mana, 7% magic penetration.
- Unique Passive - Safeguard: Grants a spell shield that blocks the next hostile ability. When the shield is broken, gain 70% incoming damage reduction for 1.5 seconds (40 second cooldown).
- Unique Passive - Poise: While Safeguard is not on cooldown, gain 20 ability power. Your damaging active abilities against champions will reduce Safeguard's remaining cooldown.
- Limited to 1 Crown of the Shattered Queen.
- New Recipe: + 900 = 3000.
- Ability haste reduced from 15 to 0.
- Armor reduced from 45 to 35.
- Health increased from 0 to 150.
- Unique Passive - Mirrored Force
- Stack duration reduced from 10 seconds to 3.
- Physical damage reduction changed from 10 (+ 5% AP) to 8 − 15 (based on level).
- Damage changed from 20 (+ 10% AP) to 10 (+ 3% AP) (+ 1% bonus health).
- Now builds into , .
- Unique Passive - Cauterize
- Removed: No longer activates against damage from minions and monsters.
- Now builds into .
- No longer builds into .
- Total cost reduced from 1100 to 900.
- Health reduced from 150 to 100.
- Now builds into , .
- No longer builds into .
- New Recipe: + 600 = 1100.
- Attack damage increased from 15 to 20.
- Magic resistance reduced from 30 to 20.
- Unique Passive - Lifeline
- Removed.
- - New item
- Recipe: + + 400 = 1400.
- Stats: 25 ability power, 150 health.
- Unique Passive - Revved: Your damaging abilities and empowered attacks against champions deal 25 − 60 (based on level) magic damage (20 second cooldown).
- Builds into: , .
- Magic penetration increased from 0% to 7%.
- Magic penetration increased from 0% to 7%.
- Now builds into .
- No longer builds into , .
- Total cost increased from 1100 to 1300.
- Unique Passive - Whisper
- Armor penetration increased from 10% to 15%.
- No longer builds into .
- - Removed
- Removed from the game.
- Now builds into , , .
- Total cost reduced from 1050 to 900.
- Mana increased from 150 to 200.
- Editor's Note: Patch notes error writes "Maximum Ability Power" instead of "Maximum Mana".
- Unique Passive - Insight
- Removed.
- Now builds into .
- - New item
- Recipe: + + 600 = 2900.
- Stats: 35% attack speed, 25% critical strike chance.
- Unique Passive - Fervor: +5% bonus movement speed.
- Unique Passive - Energized: Your movement and basic attacks will generate stacks of Energy, stacking up to 100. At maximum stacks, your next basic attack will consume them all activate all Energized effects.
- Unique Passive - Power Blitz: Energy stacks charge 25% faster. Energized attacks deal 50 − 120 (based on level) bonus magic damage and gain ( 50 / 120) bonus attack range. This damage can critically strike and will bounce to the nearest enemy within 500 range, repeating up to 4 other targets.
- Limited to 1 Magnetic Blaster.
- New Recipe: + + 800 = 3000.
- Attack damage increased from 45 to 55.
- Unique Passive - Lifeline
- Removed
- Unique Passive - Lifegrip
- Removed
- New Unique Passive - Demonbane: Generate a shield that absorbs magic damage equal to 20% of the damage you deal to champions, stacking up to 60 − 400 (based on level). The shield decays by 5% every second.
- - New item
- Recipe: + 1000 = 1500.
- Stats: 30 ability power, 100 health, 7% magic penetration.
- Unique Passive - Glory: Generate ( 3 / 4) stacks for each champion kill and 2 stacks for each assist, stacking up to 30. Lose 10 stacks on death.
- Unique Passive - Fear: For each stack of Glory you gain 5 ability power, up to 125. You also gain 10% bonus movement speed while you have at least 10 stacks.
- Magic penetration increased from 0% to 7%.
- Unique Passive - Affliction
- New Recipe: + + + 700 = 3300.
- Attack damage reduced from 45 to 30.
- Critical strike chance increased from 0% to 25%.
- Unique Passive - Sepsis
- No longer builds into .
- No longer builds into .
- - New item
- Recipe: + + 800 = 2600.
- Stats: 10 ability haste, 80 ability power, 200 health, 7% magic penetration.
- Unique Passive - Lethal Weapon: Dealing ability damage to an enemy champion afflicts them for 3 seconds, reducing their active shields as well as any others they gain. Single-target abilities inflict 40% (+ 5% per 100 AP) reduction, capped at 60%. Area-of-effect abilities inflict 25% (+ 5% per 100 AP) reduction, capped at 45%.
- Limited to 1 Oceanid's Trident.
- Ability power reduced from 110 to 100.
- Magic penetration increased from 0% to 7%.
- Unique Passive - Overkill
- Ability power changed from 40% AP to 20% − 45% (based on level).
- - Removed
- Removed from the game.
- New Recipe: + + 400 = 1400.
- New Unique Passive - Reinforced: Basic attacks deal 15 bonus physical damage on-hit.
- Now builds into .
- - New item
- Cost: 400.
- Editor's Note: Patch notes error writes recipe from instead of gold cost.
- Stats: 10 ability haste.
- Builds into: , , , , .
- Magic penetration increased from 0% to 7%.
- Now builds into , .
- New Recipe: + + 700 = 2900.
- Critical strike chance reduced from 25% to 0%.
- New Unique Passive - Wind's Favor: Gain 30 bonus attack damage or 60 ability power (Adaptive).
- New Unique Passive - Wind Blade: Basic attacks deal 15 bonus physical damage on-hit.
- Magic penetration increased from 0% to 7%.
- Unique Passive - Shield Reaver
- - Removed
- Removed from the game.
- Unique Passive - Lifeline
- New effect: Shield decay rate is now based on the current shield value instead of the maximum.
- No longer builds into .
- - New item
- Recipe: + + 300 = 1300.
- Stats: 40 armor.
- Unique Passive - Surge: While in champion combat, gain 20% slow resist.
- Builds into: , , .
- Unique Passive - Thorns
- - Removed
- Removed from the game.
- - Removed
- Removed from the game.
- New Recipe: + + 400 = 1400.
- Critical strike chance increased from 10% to 15%.
- Now builds into .
- No longer builds into , , .
Monsters[]
- New effect: Grants Dragon Soul if it is the third drake slain by the same team.
- Leap attack
Spells[]
- Old Active: Heal your champion for 60 − 242 (based on level) and gain 20% bonus total movement speed for 1 second. This also affects the most wounded ally champion nearby at 200% effectiveness.
- New Active: You and the most wounded nearest allied champion will heal for 90 − 370 (based on level) and gain 20% bonus total movement speed for 1 second.
Neutral buffs[]
- - Removed
- Replaced by .
- - New buff
- Gain a Dragon Slayer stack for every Elemental Drake slain, up to 3. Each type of Drake grants a bonus.
- Ice Drake
- Infernal Drake
- Mountain Drake
- Ocean Drake
- Dragon Soul - New buff
- Ice Dragon Soul
- Infernal Dragon Soul
- Mountain Dragon Soul
- Ocean Dragon Soul
Structures[]
- New effect: Basic attack projectile will no longer fizzle when the target exits attack range.
Wild Rift[]
- The brush between river and middle lane has been pushed slightly further into river.
- Ghost Poro
- Ghost Poro now has 3 ward health, which starts regeneration after 5 seconds at 1 health per 3 seconds. When Ghost Poro health is depleted, it will remain inert and lose vision for 60 seconds.
Hotfixes[]
November 2 Hotfix[]
Champions[]
- Health ratio reduced from 7 / 8 / 9 / 10% target's current health to 4 / 5 / 6 / 7%.
- AP health ratio reduced from 2% target's current health per 100 AP to 1.5%.
- Base damage per 0.25 seconds reduced from 15 / 25 / 35 / 45 to 12.5 / 20 / 27.5 / 35.
- Total base damage reduced from 120 / 200 / 280 / 360 to 100 / 160 / 220 / 280.
- AP ratio per 0.25 seconds reduced from 7.5% AP to 6.25%.
- Total AP ratio reduced from 60% AP to 50%.
- Final tick base damage reduced from 12 / 14 / 16 / 18% target's missing health to 10 / 11.5 / 13 / 14.5%.
- Damage against monsters increased from 150% to 185%.
- Base damage per 0.25 seconds reduced from 15 / 25 / 35 / 45 to 12.5 / 20 / 27.5 / 35.
- Base damage per 0.25 seconds reduced from 32.5 / 52.5 / 72.5 to 25 / 42.5 / 60.
- Total base damage reduced from 650 / 1050 / 1450 to 500 / 850 / 1200.
- AP ratio per 0.25 seconds reduced from 11% AP to 10%.
- Total AP ratio reduced from 220% AP to 200%.
- Base damage per 0.25 seconds reduced from 32.5 / 52.5 / 72.5 to 25 / 42.5 / 60.