New Skins in the Store[]
The following skin was added to the store, but was not made available until March 20:
- ( )
PVP.net[]
- Game owners are now labeled as “Owner” in the lobby invites panel.
- Players can no longer accept invites while in a matchmaking queue.
- Fixed an issue where players who relogged with an on-hold invite (the lobby entered champion select) experienced various issues preventing them from entering games.
- Fixed an issue where the invite system counted spectators when determining whether a custom lobby was full.
- Fixed a reconnect issue where players who restarted the client while spectating a custom game were stuck on a blank landing page upon relogging.
League of Legends V4.4[]
General[]
- Font Updates
- Changed the loading screen and in-game announcer fonts!
- Jungle
- The health restoration particle you get when you kill large jungle monsters has been updated.
Champions[]
- Base damage reduced to 80 / 115 / 150 / 185 / 220 from 85 / 125 / 165 / 205 / 245.
- AP scaling increased to (+80% AP) from (+70% AP).
- 50 / 100 / 150 / 200 / 250 AP offsets the base damage nerf.
- If Disintegrate kills its target, the cooldown is reduced by half (in addition to refunding the mana).
- Damage changed to 70 / 115 / 160 / 205 / 250 from 80 / 130 / 180 / 230 / 280.
- AP scaling increased to (+85% AP) from (+75% AP).
- 100 / 150 / 200 / 250 / 300 AP offsets the base damage nerf.
- Damage changed to 175 / 300 / 425 (+80% AP) from 200 / 325 / 450 (+70% AP).
- 250 AP offsets the base damage nerf.
- Damage changed to 175 / 300 / 425 (+80% AP) from 200 / 325 / 450 (+70% AP).
- AP scaling increased to 80% from 60%.
- Base damage reduced to 40 / 75 / 110 / 145 / 180 from 40 / 80 / 120 / 160 / 200.
- Max damage to monsters reduced to 50 / 75 / 100 / 125 / 150.
- Base damage reduced to 60 / 100 / 140 / 180 / 220 from 60 / 110 / 160 / 210 / 260.
- Max damage to monsters reduced to 50 / 75 / 100 / 125 / 150.
- Stun duration changed to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.5 at all ranks.
- Cooldown reduced to 26 / 23 / 20 / 17 / 14 seconds from 26 / 24 / 22 / 20 / 18.
- Spiderlings health changed to 85-390 from 90-260.
- AP ratio increased to 40% from 20%.
- Fixed a bug where Fiora would occasionally be locked out of using if Blade Waltz was interrupted.
- Active AP ratio increased to 25% from 15%.
- General
- Visual upgrade that applies to all skins.
- New voice over.
- New icons.
- New lore.
- Stats
- Movement speed increased to 340 from 335.
- Turret health now also scales with 5 + (3.5 per level* ) % AP.
- Turret's basic attacks now generate 1 / 2 / 3 / 4 / 5% charge.
- Cooldown reduction no longer modifies the laser's maximum recharge time.
- Fixed a bug where Karthus wasn't benefiting from damage modifiers, such as and , while in zombie-form.
- General
- New particle effects.
- Stats
- Attack range increased to 150 from 125.
- No longer converts the reduced damage into attack speed.
- Now also allows Kassadin to perpetually ignore unit collision.
- No longer silences, but will still interrupt channels and charges.
- Damage changed to 80 / 105 / 130 / 155 / 180 from 80 / 110 / 140 / 170 / 200.
- Now also grants Kassadin a shield from the next 40 / 70 / 100 / 130 / 160 (+ 30% AP) magic damage for 1.5 seconds.
- Revised Passive: Kassadin's basic attacks deal 20 (+ 10% AP) bonus magic damage on-hit.
- Revised Active: Kassadin next basic attack deals 40 / 65 / 90 / 115 / 140 (+60% AP) bonus magic damage and restores 4 / 5 / 6 / 7 / 8% of his missing mana, increasing to 20 / 25 / 30 / 35 / 40% of his missing mana if the attack is against a champion. The passive and active damage stack.
- Mana cost reduced to 0 from 25.
- Cooldown reduced to 6 seconds from 12.
- Damage reduced to 80 / 105 / 130 / 155 / 180 from 80 / 120 / 160 / 200 / 240.
- Damage changed to 80 / 100 / 120 (+ 2 % maximum mana) from 80 / 100 / 120 (+80% AP).
- Maximum empowerment stacks reduced to 4 from 10.
- Empowerment stack bonus damage changed to 40 / 50 / 60 (+1 % mana) from 50 / 55 / 60 (+10% AP).
- Empowerment stacks now increase the costs double the mana, changed from 100 mana.
- Effective mana cost: 75 / 150 / 300 / 600 / 1200
- Empowerment stack duration increased to 12 seconds from 8.
- Base cost reduced to 75 from 100.
- Cooldown reduced to 7 / 5 / 3 seconds from 7 / 6 / 5.
- No longer refunds 50% of the mana cost if the ability strikes a champion.
V4.4:
- Targeting changed to a linear skill shot from a targeted ability.
- Range increased to 925 from 625.
- Damage changed to 80 / 130 / 180 / 230 / 280 (+50% AP) from 60 / 110 / 160 / 210 / 260 (+70% AP).
- Shred increased to 20 / 22 / 24 / 26 / 28% from 5 / 10 / 15 / 20 / 25 flat.
- Mana cost increased to 60 from 50.
- Mana cost reduced to 0 from 50.
- Fixed a bug where Ethereal Chains could still root an enemy even if LeBlanc was out of range when the secondary effect triggered.
- Added a max-range indicator to the map when highlighting the ability.
- Cooldown reduced to 18 seconds from 22 / 21 / 20 / 19 / 18.
- Shield increased to 15% of his bonus health from 10%.
- Will now display when the ability is on cooldown.
- Twisted Treeline only
- Bonus health reduced to 200 / 350 / 500 from 300 / 450 / 600.
- Damage per second reduced to 30 / 60 / 90 from 40/ 70 / 100.
- Damage reduction per target increased to 15% from 10%.
- Mana cost increased to 60 from 40.
- Mana refund increased to 80 / 95 / 110 / 125 / 140 from 60 / 75 / 90 / 105 / 120.
- Missile width increased to 70 from 60.
- Missile speed increased to 1500 from 1400.
- Twisted Treeline only
- Cooldown increased to 20 / 18.5 / 17 / 15.5 / 14 seconds from 18 / 16.5 / 15 / 13.5 / 12.
- Cooldown increased to 120 / 105 / 90 seconds from 100 / 90 / 80.
- Crystal Scar only
- Base damage reduced to 30 / 55 / 80 / 105 / 130 from 30 / 60 / 90 / 120 / 150.
- Cooldown increased to 85 / 75 / 65 seconds from 75 / 65 / 55.
- Soul lifespan reduced to 8 seconds from 14.
- Crystal Scar only
- Each soul is now worth 4 stacks of Damnation.
- Cooldown reduced to 120 / 110 / 100 seconds from 150 / 140 / 130.
- Cost reduced to 0 from 50.
- AP ratio increased to 50% from 40%.
- AP ratio increased to 50% from 40%.
- Fixed a typo in the description.
- Texture upgrade to his classic skin.
- Minimum damage changed to 50 / 75 / 100 / 125 / 150 (+80% bonus AD) from 50 / 80 / 110 / 140 / 170 (+70% bonus AD)
- Maximum damage changed to 100 / 150 / 200 / 250 / 300 (+160% bonus AD) from 100 / 160 / 220 / 280 / 340 (+140% bonus AD)
- * 0/50/100/150/200 Bonus AD neutralizes the base damage nerf for both base and charged damage.
- Knockback duration on secondary targets reduced to 0.25 seconds from 0.5.
- Knockback distance on secondary targets reduced to 250 from 350.
- Cooldown increased to 140 / 110 / 80 seconds from 130 / 105 / 80.
- Fixed a bug where Oman of War would occasionally grant Yorick the permanent ability to ignore unit collision.
- Fixed a bug where the target wasn't benefiting from damage modifiers, such as and , while in zombie-form.
Items[]
- Spellblade base damage changed to 75% base AD from a flat 50.
- Spellblade AP scaling reduced to 50% AP from 75% AP.
- New recipe:
- Total cost increased to 750g from 700g.
+ + 50g = 750g
- New: Attack speed increased to 15% from 0%.
- Removed: Armor reduced to 0 from 20.
- Maim healing increased to 8 from 5.
- New recipe: + + + 140 = 1650
- New: Attack damage increased to 12 from 0.
- Removed: Armor reduced to 0 from 20.
- Attack speed increased to 30% from 20%.
- Bonus gold from killing monsters reduced to 30% from 40%.
- Trinkets
- Initial cooldown increased to 120 seconds from 90.
- Cooldown on sell reduced to 120 seconds from 180.
Summoner Spells[]
- Graphical Updates
- - new particles and sounds
- - new particles and sounds
- - new particles and sounds
- - new particles
- - new sounds
- Damaging a shielded champion will now interrupt recall, even if the shield is not broken.
- Teleporting to an allied turret now refunds 100 seconds of the cooldown.
- Cooldown refunded for cancelling teleport reduced to 100 seconds from 150 seconds.
Undocumented Changes[]
- Channel duration reduced to 3.5 seconds from 4 seconds.
- Spell is available from Summoner level 6 instead of level 2.
- , and
- UNIQUE Passive - Conservation: Added to the tooltip: "(Max 80 stacks of Conservation)"
- Part of the tooltip changed to "Aiming between Heimerdinger and the target increases the rocket spread." from "Targeting the rockets closer to Heimerdinger increases their spread."
- Range is now 1325
- Tooltip now says: "Jinx receives massively increased Movement Speed whenever she damages an enemy champion or tower that is then killed or destroyed within 3 seconds."
- The word "base" added to the tooltip, so that now it says "deals 125 % bonus base damage to Champions"
- Subsequent artillery shots cost now specified to start at 40 additional Mana.
- Upkeep cost reduced to 30 from 35.
- Active now grants immunity to "all slowing effects"
- Added to the tooltip: "This slow decays rapidly."
Hotfix[]
March 21st[]
- Bugfix: Fixed a bug where he would perpetually regenerate up to 3 turret kits at a time after dying.