New Cosmetics[]
The following Champion skins have been added to the store:
Released July 8, 2023 (00:01 UTC):
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Wild Rift V4.2b[]
Champions[]
- Bonus attack damage increased from 20 / 30 / 40% to 30 / 35 / 40 / 45 / 50%.
- Slow reduced from 20% − 30% (based on level) to 15% − 25% (based on level).
- Critical slow unchanged.
- Cooldown increased from 15 / 12 / 9 / 6 seconds to 16 / 13.5 / 11 / 8.5.
- AD ratio increased from 100% AD to 115%.
- Cooldown increased from 60 / 55 / 50 seconds to 70 / 60 / 50.
- AP ratio reduced from 100% AP to 40%.
- Damage against monsters increased from 50% to 80%.
- Stats
- Base attack damage reduced from 70 to 66.
- Attack damage growth increased from 4 to 4.5.
- Cooldown reduced from 14 / 12 / 10 / 8 seconds to 12 / 10 / 8 / 6.
- Cooldown refund reduced from 60% to 50%.
- Damage against monsters reduced from 120% to 105%.
- AP ratio increased from 70% AP to 80%.
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- Base damage reduced from 50 − 190 (based on level) to 40 − 152 (based on level).
- AP ratio reduced from 30% AP to 25%.
- New effect: Can now be detonated by ability hits.
- Damage against minions reduced from 100% to 30%.
- Damage against small monsters reduced from 100% to 30%.
- Removed: No longer roots minions and small monsters.
- Removed: No longer inflicts against minions and small monsters.
- New effect: Now detonates automatically when enemies are within the area.
- Removed: Can no longer be recast.
- Cooldown start changed from post-effect to on-cast.
- Stats
- Base attack damage increased from 58 to 62.
- Base armor increased from 31 to 34.
- Base damage per snowball increased from 8 / 12 / 16 / 20 to 10 / 14 / 18 / 22.
- Cooldown reduced from 75 / 70 / 65 to 70 / 65 / 60.
- Base shield increased from 30 / 60 / 90 / 120 to 35 / 70 / 105 / 140.
- Shield health ratio reduced from 17% missing health to 13%.
- Editor's Note: Patch notes error list this change under .
- Initial duration increased from 3 seconds to 4.
- Base bonus attack damage reduced from 10 / 20 / 30 to 5 / 15 / 25.
- AD ratio reduced from 25% AD to 20%.
- 96 − 180 (based on level) to 60 − 150 (based on level). bonus movement speed reduced from
- Base damage reduced from 110 / 140 / 170 / 200 to 80 / 110 / 140 / 170.
- Stats
- Armor growth reduced from 5.5 to 5.
- Bonus base damage per bolt reduced from 15 / 25 / 35 / 45 to 10 / 20 / 30 / 40.
- Bonus AP ratio per bolt reduced from 8% AP to 5%.
- Base heal per second reduced from 15 / 27.5 / 40 to 15 / 25 / 35.
- Heal AP ratio reduced from 15% AP to 12%.
- Stats
- Base health reduced from 610 to 570.
- Bonus attack speed increased from 50 / 80 / 110% to 50 / 68.75 / 87.5 / 106.25 / 125%.
- Cooldown increased from 20 / 18 / 16 / 14 seconds to 22 / 19 / 16 / 13.
- Stats
- Base health reduced from 570 to 540.
- Base armor reduced from 35 to 31.
- AD ratio increased from 50% AD to 55%.
- Base damage increased from 20 − 160 (based on level) to 30 − 170 (based on level).
- Cooldown reduced from 21 / 18 / 15 / 12 seconds to 18 / 16 / 14 / 12.
- Slow duration increased from 1.5 seconds to 2.
Items[]
- Unique passive - Dance
- Heal increased from 10% maximum health to 12%.
- Unique passive - Boarding Party
- Bonus armor reduced from ( 10 − 50 (based on level) / 5 − 25 (based on level)) to ( 4 − 50 (based on level) / 2 − 25 (based on level)).
- Bonus magic resistance reduced from ( 10 − 50 (based on level) / 5 − 25 (based on level)) to ( 4 − 20 (based on level) / 2 − 10 (based on level)).
- Minion bonus armor reduced from ( 50 − 170 (based on level) / 25 − 85 (based on level)) to ( 40 − 170 (based on level) / 20 − 80 (based on level)).
- Minion bonus magic resistance reduced from ( 50 − 170 (based on level) / 25 − 85 (based on level)) to ( 20 − 85 (based on level) / 10 − 40 (based on level)).
- Total cost increased from 2800 to 2900.
- Armor increased from 55 to 60.
- Unique passive - Determination
- Unique passive - Stab
- Armor penetration increased from 12 to 15.