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League of Legends Wiki
(→‎League of Legends v4.2: There seems to be confusion on the ratios for Sona's Song of Celerity. The haste is supposed to scale with 2% AP and the slow with 4% AP, not the reverse.)
m (Housekeeping, replaced: ==New Skins in the Store== → == New Skins in the Store == (12))
(39 intermediate revisions by 18 users not shown)
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  +
{{Infobox patch
{{Patchbox
 
  +
|Image =
|Image = [[File:Ashe HeartseekerSkin.jpg|275px]][[File:Xerath OriginalSkin.jpg|275px]]
 
  +
<gallery>
  +
Xerath OriginalSkin.jpg|Xerath
  +
Skarner OriginalSkin.jpg|Skarner
  +
Ashe HeartseekerSkin.jpg|Ashe
  +
Renekton ScorchedEarthSkin.jpg|Renekton
  +
</gallery>
 
|Caption =
 
|Caption =
 
|Release = February 10, 2014
 
|Release = February 10, 2014
|Highlights = * Valentine's Day 2014
+
|Highlights =
  +
* [[Valentine's Day]] 2014 skins
* {{ci|Skarner}} rework
 
* {{ci|Xerath}} rework
+
* {{ci|Skarner}} Gameplay Update
  +
* {{ci|Xerath}} Visual & Gameplay Update
|Related = * [http://na.leagueoflegends.com/en/news/game-updates/patch/patch-42-notes Patch 4.2 Notes]
+
|Related = [https://web.archive.org/web/0/http://na.leagueoflegends.com/en/news/game-updates/patch/patch-42-notes Patch 4.2 Notes]
 
|Prev = V4.1
 
|Prev = V4.1
|Next =
+
|Next = V4.3
 
}}
 
}}
   
==New Skins in the Store==
+
== New Skins in the Store ==
The following skins have been added to the store:
+
The following skin was added to the store:
* {{csl|Renekton|Scorched Earth}}
+
* {{csl|Renekton|Scorched Earth}} ({{RP|975}})
   
The following skins have been added to the store for Valentine's Day 2014:
+
The following champion skin and [[ward]] skin were added to the store to celebrate Valentine's Day of 2014:
* {{csl|Ashe|Heartseeker}}
+
* {{csl|Ashe|Heartseeker}} ({{RP|975}})
* [[Ward#Skins|Bouquet Ward]]
 
   
  +
<gallery widths="96" captionalign="center" >
==Patcher Client==
 
  +
Wardskin 18.png| Bouquet Ward
  +
</gallery>
  +
 
== Patcher Client ==
 
* If the client crashes due to corrupt or missing data, the patcher will now automatically fix the responsible data. Please be wary if you have third party modifications installed as they could be deleted if they cause the game to crash.
 
* If the client crashes due to corrupt or missing data, the patcher will now automatically fix the responsible data. Please be wary if you have third party modifications installed as they could be deleted if they cause the game to crash.
 
* The repair tool will no longer delete custom item sets.
 
* The repair tool will no longer delete custom item sets.
   
==PVP.net Client==
+
== PVP.net Client ==
 
* Overhauled the notification box to better support multiple notifications.
 
* Overhauled the notification box to better support multiple notifications.
 
* Updated the layout of the Invite, Start Game and Quit buttons in the pre-game lobby.
 
* Updated the layout of the Invite, Start Game and Quit buttons in the pre-game lobby.
* The [[Journal of Justice]] tab and related pages have been removed from the client.
+
* The '[[Journal of Justice]]' tab and related pages have been removed from the client.
 
==Matchmaking==
 
* Players with a Matchmaking Rating (MMR) that's a full division higher than their current position in the League (e.g. a Gold 5 player with Gold 3 MMR) will skip their upcoming promotional series upon reaching 100 League Points. This excludes Platinum 1.
 
* The positions of players within Ranked Champion Select is now entirely random - all players have an equal change to be first pick (and last pick).
 
** For players in a duo, in the event that either player receives first pick - the duo's captain will be assigned the position. The other member will be assigned the remaining position.
 
   
==League of Legends v4.2==
+
== League of Legends V4.2 ==
===General===
+
=== General ===
 
* Fixed a bug where units in the same brush would sometimes be invisible even if they were in your line of sight.
 
* Fixed a bug where units in the same brush would sometimes be invisible even if they were in your line of sight.
 
* Fixed a number of issues that would occasionally cause visual effects to appear where they aren't (e.g. seeing a champion portrait erroneously appear on the map at a seemingly random position, then ''teleport'' to the appropriate location). This isn't a complete fix, but should prevent a lot of cases.
 
* Fixed a number of issues that would occasionally cause visual effects to appear where they aren't (e.g. seeing a champion portrait erroneously appear on the map at a seemingly random position, then ''teleport'' to the appropriate location). This isn't a complete fix, but should prevent a lot of cases.
 
* Removed legacy combat text.
 
* Removed legacy combat text.
* Added ticks to {{mi|Vilemaw|Vilemaw's}} health bar.
+
* Added ticks to {{uis|Vilemaw}} health bar.
 
* Fixed a bug that stopped the HUD from scaling while the game was paused.
 
* Fixed a bug that stopped the HUD from scaling while the game was paused.
   
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* {{si|Revive}} - new particles
 
* {{si|Revive}} - new particles
   
===Champions===
+
=== Champions ===
 
;{{ci|Skarner|Skarner, the Crystal Vanguard}}
 
;{{ci|Skarner|Skarner, the Crystal Vanguard}}
 
* Stats
 
* Stats
  +
** <s>Attack speed reduced by 1%.</s> Contrary to Riot's official patch notes, Skarner's base attack speed has not been changed.<!-- disagrees with Skarner/History -->
** Base attack speed reduced to {{fd|0.619}} from {{fd|0.625}}.
 
 
* {{ai|Crystal Slash|Skarner}}
 
* {{ai|Crystal Slash|Skarner}}
  +
** {{sbc|Removed:}} Slow on empowered attack.
** When a target is hit, Skarner gains {{ap|8|10|12|14|16%}} attack speed (stacking up to 3 times).
+
** {{sbc|New Effect:}} Skarner gains {{ap|8|10|12|14|16}}% attack speed when hitting enemy units, stacking up to 3 times.
** Empowered Crystal Slashes no longer slow.
 
 
* {{ai|Crystalline Exoskeleton|Skarner}}
 
* {{ai|Crystalline Exoskeleton|Skarner}}
 
** Cooldown reduced to 16 seconds from 18.
 
** Cooldown reduced to 16 seconds from 18.
** Movement speed bonus now accelerates to {{ap|16|20|24|28|32%}} over 3 seconds changed from {{ap|15|17|19|21|23%}} flat.
+
** {{sbc|New Effect:}} Bonus movement speed increases over 3 seconds to {{ap|16|20|24|28|32}}% from a flat {{ap|15|17|19|21|23%}}.
  +
** {{sbc|Removed:}} Bonus attack speed.
** Shield amount increased to {{aps|80|135|190|245|300|(+80% AP)}} from {{aps|70|115|160|205|250|(+60% AP)}}.
+
** Base shield increased to {{ap|80|135|190|245|300}} from {{ap|70|115|160|205|250}}.
** Attack speed bonus removed.
 
  +
** Shield AP ratio increased to {{as|80% AP}} from {{as|60% AP}}.
 
* {{ai|Fracture|Skarner}}
 
* {{ai|Fracture|Skarner}}
 
** Cooldown increased to 14 seconds from 10.
 
** Cooldown increased to 14 seconds from 10.
** Targets hit are now slowed by {{ap|30|35|40|45|50%}} for {{fd|2.5}} seconds.
+
** {{sbc|New Effect:}} Targets hit are slowed by {{ap|30|35|40|45|50}}% for {{fd|2.5}} seconds.
  +
** {{sbc|Removed:}} On-kill heal.
 
** Range increased to 1000 from 800.
 
** Range increased to 1000 from 800.
** Missile width reduced slightly.
+
** Projectile width reduced slightly.
** Missile speed reduced slightly.
+
** Projectile speed reduced slightly.
** Heal mark removed.
 
 
* {{ai|Impale|Skarner}}
 
* {{ai|Impale|Skarner}}
** Impale now roots the target during the wind-up animation. If the gets out of range during the wind-up, the ability is cancelled.
+
** {{sbc|New Effect:}} Target is rooted during wind-up animation (if they get out of range during it they will not be suppressed).
** Bug Fix: Sound effects will now only trigger on successful impales.
+
** {{sbc|Bug Fix:}} Sound effects will now only trigger on successful impales.
   
 
;{{ci|Xerath|Xerath, the Magus Ascendant}}
 
;{{ci|Xerath|Xerath, the Magus Ascendant}}
* Additional [[Xerath/Background|quotes]], including special taunts for {{ci|Syndra}} and {{ci|Thresh}}.
+
* Additional [[Xerath/Quotes|quotes]], including special taunts for {{ci|Syndra}} and {{ci|Thresh}}.
 
* Stats
 
* Stats
** Base mana reduced to to 238 from 250.
+
** Base mana reduced to 238 from 250.
 
** Mana per level increased to 47 from 45.
 
** Mana per level increased to 47 from 45.
 
** Base mana regeneration reduced to 6 from 7.
 
** Base mana regeneration reduced to 6 from 7.
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** Attack range reduced to 525 from 550.
 
** Attack range reduced to 525 from 550.
 
** Attack animation slightly shortened.
 
** Attack animation slightly shortened.
* {{ai|Mana Surge|Xerath}} (new innate)
+
* {{ai|Mana Surge|Xerath}} (Innate)
 
** Every 12 seconds, Xerath's next basic attack will restore 30 - 195 mana. The amount of mana restored is doubled if the attack target is a champion
 
** Every 12 seconds, Xerath's next basic attack will restore 30 - 195 mana. The amount of mana restored is doubled if the attack target is a champion
* {{ai|Arcanopulse|Xerath}}
+
* {{ai|Arcanopulse|Xerath}} (Q)
 
** {{sbc|First Cast:}} Xerath starts charging, gradually increasing Arcanopulse's range from 700 to 1400 while slowing down movement speed by up to 50% over the next 1.5 seconds seconds. After 3 seconds, Arcanopulse cancels and half the mana cost is refunded.
 
** {{sbc|First Cast:}} Xerath starts charging, gradually increasing Arcanopulse's range from 700 to 1400 while slowing down movement speed by up to 50% over the next 1.5 seconds seconds. After 3 seconds, Arcanopulse cancels and half the mana cost is refunded.
 
** {{sbc|Second Cast:}} After a brief cast time, Xerath fires a beam of energy in a line the deals magic damage to all enemies hit.
 
** {{sbc|Second Cast:}} After a brief cast time, Xerath fires a beam of energy in a line the deals magic damage to all enemies hit.
** Damage increased to {{aps|80|120|160|200|240|(+75% AP)}} from {{aps|75|115|155|195|235|(+ 60% AP)}}.
+
** Damage increased to {{ap|80|120|160|200|240}} {{as|(+75% AP)}} from {{ap|75|115|155|195|235}} {{as|(+ 60% AP)}}.
 
** Cooldown adjusted to {{ap|9|8|7|6|5}} from {{ap|7|6.5|6|5.5|5}}.
 
** Cooldown adjusted to {{ap|9|8|7|6|5}} from {{ap|7|6.5|6|5.5|5}}.
 
** Mana cost increased to {{ap|80|90|100|110|120}} from {{ap|65|70|75|80|85}}.
 
** Mana cost increased to {{ap|80|90|100|110|120}} from {{ap|65|70|75|80|85}}.
* {{ai|Eye of Destruction|Xerath}} (new ability)
+
* {{ai|Eye of Destruction|Xerath}} (W)
** {{sbc|Active:}} Calls down a ground-targeted blast of energy, dealing {{aps|60|90|120|150|180|(+60% AP)}} magic damage to all enemies caught within the blast and slowing them by 10%. Enemies caught in the middle of the blast instead take {{aps|90|135|180|225|270|(+90% AP)}} magic damage and are slowed by {{ap|60|65|70|75|80%}} instead.
+
** {{sbc|Active:}} Calls down a ground-targeted blast of energy, dealing {{ap|60|90|120|150|180}} {{as|(+60% AP)}} magic damage to all enemies caught within the blast and slowing them by 10%. Enemies caught in the middle of the blast instead take {{ap|90|135|180|225|270}} {{as|(+90% AP)}} magic damage and are slowed by {{ap|60|65|70|75|80%}} instead.
 
** Cooldown: {{ap|14|13|12|11|10}} seconds
 
** Cooldown: {{ap|14|13|12|11|10}} seconds
 
** Mana cost: {{ap|70|80|90|100|110}}
 
** Mana cost: {{ap|70|80|90|100|110}}
 
** Range: 1000
 
** Range: 1000
*{{ai|Shocking Orb|Xerath}} (new ability)
+
*{{ai|Shocking Orb|Xerath}} (E)
** {{sbc|Active:}} Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between {{fd|0.75}} and 2 seconds. The stun duration is longer the further the Shocking Orb has travelled.
+
** {{sbc|Active:}} Xerath fires an orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between {{fd|0.75}} and 2 seconds. The stun duration is longer the further the Shocking Orb has travelled.
 
** Cooldown: {{ap|18|16|14|12|10}} seconds
 
** Cooldown: {{ap|18|16|14|12|10}} seconds
 
** Mana cost: {{ap|60|65|70|75|80}}
 
** Mana cost: {{ap|60|65|70|75|80}}
 
** Range: 1000
 
** Range: 1000
* {{ai|Rite of the Arcane|Xerath}} (new ability)
+
* {{ai|Rite of the Arcane|Xerath}} (Ultimate)
** {{sbc|Active:}} Xerath roots himself in place and gains three shots of Arcane Barrage, a very long range magic artillery that does {{aps|190|245|300|(+43% AP)}} magic damage to all enemies hit. Xerath can cancel this effect early. Half of the cooldown is refunded if no shots of Arcane Barrage were used.
+
** {{sbc|Active:}} Xerath roots himself in place and gains three shots of Arcane Barrage, a very long range magic artillery that does {{ap|190|245|300}} {{as|(+43% AP)}} magic damage to all enemies hit. Xerath can cancel this effect early. Half of the cooldown is refunded if no shots of Arcane Barrage were used.
 
** Cooldown: {{ap|130|115|100}} seconds
 
** Cooldown: {{ap|130|115|100}} seconds
 
** Mana cost: 100 at all ranks
 
** Mana cost: 100 at all ranks
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;{{ci|Sona}}
 
;{{ci|Sona}}
 
* {{ai|Song of Celerity|Sona}}
 
* {{ai|Song of Celerity|Sona}}
**Fixed a bug where the tooltip improperly showed {{ai|Song of Celerity|Sona}} as having a .04 AP ratio for both effects.
+
**Fixed a bug where the tooltip improperly showed a {{as|+4% per 100 AP}} scaling for both effects.
 
**Fixed a bug where the haste was only using 1% of Sona's AP instead of 2%.
 
**Fixed a bug where the haste was only using 1% of Sona's AP instead of 2%.
 
**Fixed a bug where the slow was only using 2% of Sona's AP instead of 4%.
 
**Fixed a bug where the slow was only using 2% of Sona's AP instead of 4%.
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;{{ci|Teemo}}
 
;{{ci|Teemo}}
 
* {{ai|Toxic Shot|Teemo}}
 
* {{ai|Toxic Shot|Teemo}}
** Fixed a bug where Toxic Shot was applying [[Named_item_effect#Tribute|Tribute]] and {{mi4|Spell Weaving}}.
+
** Fixed a bug where Toxic Shot was applying {{nie|Tribute}} and {{mi4|Spell Weaving}}.
   
 
;{{ci|Thresh}}
 
;{{ci|Thresh}}
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** Damage reduction from consecutive mines now applies to minions (40% damage for each mine they hit beyond the first).
 
** Damage reduction from consecutive mines now applies to minions (40% damage for each mine they hit beyond the first).
   
===Items===
+
=== Items ===
 
;{{ii|Statikk Shiv}}
 
;{{ii|Statikk Shiv}}
 
* The passive magic damage will now only critically strike if the associated attack critically strikes.
 
* The passive magic damage will now only critically strike if the associated attack critically strikes.
   
 
;{{ii|Warden's Mail}}/{{ii|Randuin's Omen}}
 
;{{ii|Warden's Mail}}/{{ii|Randuin's Omen}}
* Fixed a bug where [[Tibbers]], [[Voidling]]s and [[Spiderling]]s were not being affected by the slow.
+
* Fixed a bug where {{ui|Tibbers}}, {{ui|Voidling|Voidlings}}, and {{ai|Spider Queen|Elise|Spiderlings}} were not being affected by the slow.
   
 
;{{ii|Vision Ward}}
 
;{{ii|Vision Ward}}
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* Fixed a bug where Vision Wards weren't properly granting true sight in an enclosed area (such as baron pit and dragon pit).
 
* Fixed a bug where Vision Wards weren't properly granting true sight in an enclosed area (such as baron pit and dragon pit).
   
===Masteries===
+
=== Masteries ===
 
;{{mi4|Perseverance}}
 
;{{mi4|Perseverance}}
 
*Health regeneration reduced to {{ap|0.35|0.675|1%}} from {{ap|0.7|1.35|2%}}.
 
*Health regeneration reduced to {{ap|0.35|0.675|1%}} from {{ap|0.7|1.35|2%}}.
  +
  +
== Undocumented Changes ==
  +
;{{ci|Gragas}}
  +
* {{ai|Explosive Cask|Gragas}}
  +
** Mana cost reduced to 100 from {{ap|100|125|150}}.
  +
  +
;{{ci|Pantheon}}
  +
* New movement animations.
  +
  +
== Hotfixes ==
  +
=== February 13th Hotfix ===
 
;Matchmaking
 
* The positions of players within Ranked Champion Select is now entirely random - all players have an equal change to be first pick (and last pick).
 
** For players in a duo, in the event that either player receives first pick - the duo's captain will be assigned the position. The other member will be assigned the remaining position.
  +
  +
=== February 19th Hotfix ===
  +
;General
  +
* {{sbc|Bugfix:}} We've fixed a bug where abilities that make a champion temporarily {{tip|untargetable}} (like {{cai|Playful|Fizz}} / {{ai|Trickster|Fizz}}) weren't properly cancelling targeted projectiles that were already in-flight.
  +
* {{sbc|Bugfix:}} We've also fixed a framerate issue specific to some common video cards. This isn't the be-all and end-all to every performance issue, but a bunch of you should see your FPS go up.
   
 
{{release history}}
 
{{release history}}
  +
[[Category:Patch notes]]
 
  +
[[de:V4.2]]
  +
[[fr:V4.2]]
  +
[[pl:V4.2]]
 
[[Category:LoL patch notes]]

Revision as of 13:27, 17 May 2020


New Skins in the Store

The following skin was added to the store:

The following champion skin and ward skin were added to the store to celebrate Valentine's Day of 2014:

Patcher Client

  • If the client crashes due to corrupt or missing data, the patcher will now automatically fix the responsible data. Please be wary if you have third party modifications installed as they could be deleted if they cause the game to crash.
  • The repair tool will no longer delete custom item sets.

PVP.net Client

  • Overhauled the notification box to better support multiple notifications.
  • Updated the layout of the Invite, Start Game and Quit buttons in the pre-game lobby.
  • The 'Journal of Justice' tab and related pages have been removed from the client.

League of Legends V4.2

General

  • Fixed a bug where units in the same brush would sometimes be invisible even if they were in your line of sight.
  • Fixed a number of issues that would occasionally cause visual effects to appear where they aren't (e.g. seeing a champion portrait erroneously appear on the map at a seemingly random position, then teleport to the appropriate location). This isn't a complete fix, but should prevent a lot of cases.
  • Removed legacy combat text.
  • Added ticks to Vilemaw's Vilemaw's health bar.
  • Fixed a bug that stopped the HUD from scaling while the game was paused.
Turrets
  • The duration of the flat damage reduction against champions for top and mid-lane outer turrets is now 8 minutes instead of permanent.
Summoner Spells

Champions

Skarner, the Crystal Vanguard Skarner, the Crystal Vanguard
  • Stats
    • Attack speed reduced by 1%. Contrary to Riot's official patch notes, Skarner's base attack speed has not been changed.
  • Crystal Slash Crystal Slash
    • Removed: Slow on empowered attack.
    • New Effect: Skarner gains 8 / 10 / 12 / 14 / 16% attack speed when hitting enemy units, stacking up to 3 times.
  • Crystalline Exoskeleton Crystalline Exoskeleton
    • Cooldown reduced to 16 seconds from 18.
    • New Effect: Bonus movement speed increases over 3 seconds to 16 / 20 / 24 / 28 / 32% from a flat 15 / 17 / 19 / 21 / 23%.
    • Removed: Bonus attack speed.
    • Base shield increased to 80 / 135 / 190 / 245 / 300 from 70 / 115 / 160 / 205 / 250.
    • Shield AP ratio increased to 80% AP from 60% AP.
  • Fracture Fracture
    • Cooldown increased to 14 seconds from 10.
    • New Effect: Targets hit are slowed by 30 / 35 / 40 / 45 / 50% for 2.5 seconds.
    • Removed: On-kill heal.
    • Range increased to 1000 from 800.
    • Projectile width reduced slightly.
    • Projectile speed reduced slightly.
  • Impale Impale
    • New Effect: Target is rooted during wind-up animation (if they get out of range during it they will not be suppressed).
    • Bug Fix: Sound effects will now only trigger on successful impales.
Xerath, the Magus Ascendant Xerath, the Magus Ascendant
  • Additional quotes, including special taunts for Syndra Syndra and Thresh Thresh.
  • Stats
    • Base mana reduced to 238 from 250.
    • Mana per level increased to 47 from 45.
    • Base mana regeneration reduced to 6 from 7.
    • Mana regeneration per 5 per level increased to 0.65 from 0.6.
    • Attack range reduced to 525 from 550.
    • Attack animation slightly shortened.
  • Mana Surge Mana Surge (Innate)
    • Every 12 seconds, Xerath's next basic attack will restore 30 - 195 mana. The amount of mana restored is doubled if the attack target is a champion
  • Arcanopulse Arcanopulse (Q)
    • First Cast: Xerath starts charging, gradually increasing Arcanopulse's range from 700 to 1400 while slowing down movement speed by up to 50% over the next 1.5 seconds seconds. After 3 seconds, Arcanopulse cancels and half the mana cost is refunded.
    • Second Cast: After a brief cast time, Xerath fires a beam of energy in a line the deals magic damage to all enemies hit.
    • Damage increased to 80 / 120 / 160 / 200 / 240 (+75% AP) from 75 / 115 / 155 / 195 / 235 (+ 60% AP).
    • Cooldown adjusted to 9 / 8 / 7 / 6 / 5 from 7 / 6.5 / 6 / 5.5 / 5.
    • Mana cost increased to 80 / 90 / 100 / 110 / 120 from 65 / 70 / 75 / 80 / 85.
  • Eye of Destruction Eye of Destruction (W)
    • Active: Calls down a ground-targeted blast of energy, dealing 60 / 90 / 120 / 150 / 180 (+60% AP) magic damage to all enemies caught within the blast and slowing them by 10%. Enemies caught in the middle of the blast instead take 90 / 135 / 180 / 225 / 270 (+90% AP) magic damage and are slowed by 60 / 65 / 70 / 75 / 80% instead.
    • Cooldown: 14 / 13 / 12 / 11 / 10 seconds
    • Mana cost: 70 / 80 / 90 / 100 / 110
    • Range: 1000
  • Shocking Orb Shocking Orb (E)
    • Active: Xerath fires an orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between 0.75 and 2 seconds. The stun duration is longer the further the Shocking Orb has travelled.
    • Cooldown: 18 / 16 / 14 / 12 / 10 seconds
    • Mana cost: 60 / 65 / 70 / 75 / 80
    • Range: 1000
  • Rite of the Arcane Rite of the Arcane (Ultimate)
    • Active: Xerath roots himself in place and gains three shots of Arcane Barrage, a very long range magic artillery that does 190 / 245 / 300 (+43% AP) magic damage to all enemies hit. Xerath can cancel this effect early. Half of the cooldown is refunded if no shots of Arcane Barrage were used.
    • Cooldown: 130 / 115 / 100 seconds
    • Mana cost: 100 at all ranks
    • Range: 3200 / 4400 / 5600
Akali Akali
  • Shadow Dance Shadow Dance
    • The number of stacks can now (once again) be seen in her buff bar.
Ashe Ashe
  • New ability icons.
  • Hawkshot Hawkshot
    • Passive gold changed to 3 from 1 / 2 / 3 / 4 / 5.
    • Cooldown reduced to 60 / 55 / 50 / 45 / 40 from 60.
Dr Dr. Mundo
Elise Elise
  • Spider Form Spider Form
    • Fixed a bug where the hitbox was smaller than intended - it should now be bigger than her human hitbox (was previously smaller!).
Evelynn Evelynn
  • Hate Spike Hate Spike
    • Missile speed reverted to 2000 from 1250, but it now rapidly decays over the duration.
Gangplank Gangplank
  • Cannon Barrage Cannon Barrage
    • Bug fix: Tooltip now displays the correct duration of 6 seconds instead of 7 seconds.
Kayle Kayle
  • Reckoning Reckoning
    • AP ratio reduced to 60% from 100%.
  • Divine Blessing Divine Blessing
    • (+7% per 100 AP) added to movement speed bonus.
    • Heal AP ratio increased to 45% from 35%.
  • Intervention Intervention
    • Mana cost removed.
Kha'Zix Kha'Zix
  • The Crystal Scar-specific changes now also apply to Twisted Treeline.
Maokai Maokai
  • Vengeful Maelstrom Vengeful Maelstrom
    • Fixed a bug where it was only adding 1.6 bonus damage per 1 damage absorbed, instead of 2 bonus damage.
Riven Riven
  • Stats
    • Base health regeneration reduced to 2.5 from 5.
  • Valor Valor
    • Shield strength increased to 90 / 120 / 150 / 180 / 210 from 70 / 100 / 130 / 160 / 190.
Rumble Rumble
Sona Sona
  • Song of Celerity Song of Celerity
    • Fixed a bug where the tooltip improperly showed a +4% per 100 AP scaling for both effects.
    • Fixed a bug where the haste was only using 1% of Sona's AP instead of 2%.
    • Fixed a bug where the slow was only using 2% of Sona's AP instead of 4%.
Soraka Soraka
  • New ability icons.
Teemo Teemo
Thresh Thresh
  • Stats
    • Attack range reduced to 450 from 475.
Xin Zhao Xin Zhao
  • Crescent Sweep Crescent Sweep
    • Tooltip now states a maximum damage of 600 vs monsters.
Yasuo Yasuo
  • Flow generation reduced to 1% per ~46 units from 1% per ~40 units.
  • Steel Tempest Steel Tempest
    • Now displays a maximum range indicator while the third cast is available.
  • Wind Wall Wind Wall
    • Bonus flow generated on Sweeping Strike reduced to 3 / 6 / 9 / 12 / 15% from 4 / 8 / 12 / 16 / 20%.
  • Last Breath Last Breath
    • Range reduced to 1200 from 1300.
Yorick Yorick
  • Ghouls are no longer immune to movement nor attack speed slows.
  • Omen of Famine Omen of Famine
    • Tooltip now states that healing is reduced against minions AND monsters, instead of just minions.
Ziggs Ziggs
  • Short Fuse Short Fuse
    • Base damage reduced to 16 + (Error: Parameter '3' is not accepted. * level) from 16 + (Error: Parameter '3' is not accepted. * level).
      • Damage at level 1 and 18 unchanged.
    • AP ratio reduced to Error: Parameter '3' is not accepted.% from 35% at all levels.
  • Hexplosive Minefield Hexplosive Minefield
    • Damage reduction from consecutive mines now applies to minions (40% damage for each mine they hit beyond the first).

Items

Statikk Shiv Statikk Shiv
  • The passive magic damage will now only critically strike if the associated attack critically strikes.
Warden's Mail Warden's Mail/Randuin's Omen Randuin's Omen
Vision Ward Vision Ward
  • Fixed a bug where Vision Wards weren't granting full true sight vision equal to their normal vision range.
  • Fixed a bug where Vision Wards weren't properly granting true sight in an enclosed area (such as baron pit and dragon pit).

Masteries

Perseverance mastery 2014 Perseverance
  • Health regeneration reduced to 0.35 / 0.675 / 1% from 0.7 / 1.35 / 2%.

Undocumented Changes

Gragas Gragas
Pantheon Pantheon
  • New movement animations.

Hotfixes

February 13th Hotfix

Matchmaking
  • The positions of players within Ranked Champion Select is now entirely random - all players have an equal change to be first pick (and last pick).
    • For players in a duo, in the event that either player receives first pick - the duo's captain will be assigned the position. The other member will be assigned the remaining position.

February 19th Hotfix

General
  • Bugfix: We've fixed a bug where abilities that make a champion temporarily Untargetable icon untargetable (like Fizz's Fizz's Playful Playful / Trickster Trickster) weren't properly cancelling targeted projectiles that were already in-flight.
  • Bugfix: We've also fixed a framerate issue specific to some common video cards. This isn't the be-all and end-all to every performance issue, but a bunch of you should see your FPS go up.