Editor's Note: Patch notes are now handled by a different team. There are plenty of mistakes in the notes that have been corrected here.
New Cosmetics[]
The following Champion skins have been added to the store:
Released March 16, 2023 (00:01 UTC):
- ( )
- (Wild Pass)
Released March 23, 2023 (00:01 UTC):
- ( )
- ( )
- ( )
The following Summoner icons have been added to the store:
The following Emotes have been added to the store:
- New accessories
- Baubles: V for Victory; Blep; Destiny Bringer
- Icon Border: Burning Judgement; The Crimson Fist
- Profile Border: Crimson Duty; Radiant Valor
- Rift Emblems: Heroic Ensign
- Homeguard Trail: Trailblazer
- Custom Recalls: Diurnal Flight; Superhero away!; Flames of Justice
Wild Rift V4.1[]
Client[]
- Event
- Urgot's Trivia
- Should you dread a dreadnought? We’re not so sure, but maybe we’ll find out during some trivia!
- The Urgot's Trivia event begins March 16, 2023 (00:01 UTC).
- Account leveling
- New effect: Levels are no longer capped at 40.
- Pinnacle level system
- Additional levels will now grant stars that are viewable in the leveling track as well as the mini-profile.
- Champion Score
- New effect: Medals now factor into the earned Champion score.
- Close Friends
- Added the Popular this week section in the Close Friends tab, where you can see friends that have the Popular Friend effects.
- New effect: When you achieve 100 Friendship Points with a friend within the week, you unlock the Popular Friend effects thru the following week. This will add the Fiery Friend Nickname Effect on your name in Champ Select, as well as the title on your profile & mini-profile.
- Collections
- All further splash art in Collections will be still frame, except for Legendary tier and above.
- Lane Score
- Lane Score now has more denominations of skill levels.
- Leaderboards
- New effect: Added filters for Lane tab to sort rankings by lane.
- New effect: Added a carousel to view Display cases.
- Loadouts
- New effect: Added a Loadout update reminder with icons that indicate changes in items.
- Missions
- UI has been redesigned.
- Weekly Chests are now Daily Rewards with new items:
- New effect: Challenge missions and the 90 Score Daily Reward now grant Surprise Energy that count toward redeeming the Surprise Chest for 120 SE.
- Seasonal Showcase
- Added a Seasonal Showcase section in the Profile. You can see your ranked seasonal history, as well as your collection of seasonal rewards.
- Social Panel
- New effect: Added a filter for friends based on game, online status, and friendship.
- New effect: Added the Circle of Friends tab, which displays recent achievement activity by you and your friends.
- Titles
- Added the option to change your equipped title.
- Wild Pass
- With all these villains on the loose it's about time another hero made an appearance to save the day or wreck it… joins the fight this Wild Pass! You can earn her and the Ascended version as you punch your way through this Wild Pass!
- Wild Pass will be available on March 16, 2023 (00:01 UTC).
Game[]
- Inhibitor
- Updated respawn VFX.
- New effect: Inhibitors will not respawn past 19:00 elapse.
- Shop
- Enchantments now display an icon when you are able to swap your enchantment
Champions[]
- New effect: Headbutt can now be recast to cast when available. Pulverize will cast upon arrival.
- Bonus movement speed increased from 30% to 35%.
- Initial damage reduction increased from 60% to 70%.
- New effect: Shock Blast can now be recast to cast when available. Acceleration Gate will place in front.
- Cooldown reduced from 6 seconds to 5.
/
- New effect: Cast time is now reduced by attack speed (max 140% AS) instead of ability ranks.
- Root duration increased from 1.3 / 1.45 / 1.6 / 1.75 seconds to 1.45 / 1.55 / 1.65 / 1.75.
- Cooldown reduced from 19 / 16 / 13 / 10 seconds to 16 / 14 / 12 / 10.
- Darkin heal reduced from 21% − 35% (based on level) to 18% − 32% (based on level).
- Shadow Assassin bonus damage increased from 32% − 46% (based on level) to 38% − 52% (based on level).
- Base damage increased from 150 / 250 / 350 to 200 / 300 / 400.
- New effect: Cast time is now reduced by attack speed (max 140% AS) instead of champion level.
- Damage against minions increased from 25% to 100%.
- Damage against monsters increased from 25% to 110%.
- Damage against minions increased from 25% to 80%.
- Damage against monsters increased from 25% to 110%.
- New effect: Pyke now earns 110% bounty gold from any takedown in the X (max 550), with the last assisting ally earning 100% bounty gold.
- Cooldown reduced from 17 / 16 / 15 / 14 seconds to 15 / 14 / 13 / 12.
- New effect: Shield can now stack itself up to 2 times in addition to refreshing.
- Maximum base damage increased from 65 / 155 / 245 / 335 to 80 / 165 / 250 / 335.
- Stun duration reduced from 1.25 − 2.25 (based on channel time) to 1 − 2 (based on channel time).
- Base shield increased from 60 / 90 / 120 / 150 to 75 / 100 / 125 / 150.
- Stun duration reduced from 0.75 − 1.75 (based on channel time) to 0.5 − 1.5 (based on channel time).
- Total heal increased from 60 / 80 / 100 / 120 to 60 / 90 / 120 / 150.
- Total heal AP ratio increased from 35% AP to 45%.
- Base heal reduced from 90 / 130 / 170 / 210 to 70 / 110 / 150 / 190.
- Stats
- Attack speed growth reduced from 2.2%} to 1.2%.
- Duration increased from 2.5 seconds to 3.
- Attack damage reduction changed from 25 / 30 / 35 / 40% to 35% at all ranks.
- Slow reduced from 20 / 30 / 40 / 50% to 15 / 20 / 25 / 30%.
- Released March 16, 2023 (00:01 UTC).
- Health ratio per Blight stack increased from 3.5 / 4 / 4.5 / 5% target's maximum health to 4.5 / 5 / 5.5 / 6%.
- Base damage increased from 150 / 200 / 250 to 150 / 250 / 350.
- AP ratio increased from 80% AP to 100%.
- Mana cost reduced from 50 / 60 / 70 / 80 to 40 / 45 / 50 / 55.
- Maximum damage against monsters reduced from 125 / 150 / 175 / 200 to 100 / 125 / 150 / 175.
- Damage against minions increased from 100% to 150%.
- New effect: The cooldown is reduced by 50% upon killing the target minion.
- Bonus movement speed reduced from 45 / 50 / 55 / 60% to 40 / 45 / 50 / 55%.
- Bonus attack speed reduced from 70 / 80 / 90 / 100% to 60 / 70 / 80 / 90%.
- Recast no longer ends the damage reduction.
Items[]
- Unique passive - Abyssal
- New passive: Taking magic damage will generate 20% of pre-mitigation damage taken as stacks of Charge for 5 seconds, refreshing on subsequent hits. Immobilizing an enemy champion will consume all Charge to deal equal magic damage in a 400-unit explosion around them.
- Old passive: Enemy champions within 325-units take 15% bonus magic damage.
- - New item
- Recipe: + + 1400 = 3200.
- Stats: 55 armor, 55 magic resistance.
- Unique Passive - Endurance: Each second in combat with champions will generate 1 stack of Endurance, which expires out of combat and stacks up to 5 times. At max stacks, you gain 30% size, 20% tenacity, and 30% bonus armor and magic resistance.
- Limited to 1 Amaranth's Twinguard.
- New Recipe: + + 300 = 1300
- Unique passive - Immolate
- Damage per second changed from 5 − 20 (based on level) to 10 − 20 (based on level).
- Editor's Note: Patch notes error writes "5 − 10 (based on level)" instead of "5 − 20 (based on level)", that value is from Shimmering Spark.
- Damage per second changed from 5 − 20 (based on level) to 10 − 20 (based on level).
- Editor's Note: Patch notes error writes Thornmail stats notes into this section, there are actually no stat changes.
- Unique passive - Thorns
- Base damage increased from 3 to 4.
- Armor ratio reduced from 8% bonus armor to 6%.
- Unique passive - Absorb:
- New passive: Taking ability damage will generate 1 stack of Steadfast for 7 seconds, which stacks up to 6 times. Subsequent hits and dealing damage against champions will refresh the stacks. At max stacks, you gain 10% bonus movement speed and 25% damage reduction from incoming magic damage.
- Old passive: Taking ability damage will generate 1 stack of Absorb for 5 seconds, which refreshes on subsequent hits and stacks up to 5 times. Each unique ability generates 1 stack per instance. Each stack grants 6 bonus movement speed and 6 bonus magic resistance, stacking up to a maximum of 30 movement speed and 30 magic resistance.
- Unique passive - Tribute
- - New item
- Recipe: + + 1100 = 2900.
- Stats: 50 armor, 50 magic resistance.
- Unique Passive - Lifeline: If you take damage that would reduce you below 35% maximum health, you heal for 200 (+ 50% bonus health) over 3 seconds, as well as gain 50% slow resistance and 30% bonus movement speed. (90 second cooldown).
- Limited to 1 Mantle of the Twelfth Hour.
- Unique passive - Spoils of War
- - New item
- Recipe: + + 500 = 2700.
- Stats: 50 armor, 300 health.
- Unique Passive - Fiery Touch: Your basic attacks and ability hits inflict a burn that deals magic damage equal to ( 1.6% / 0.8%) target's maximum health per second over 3 seconds, refreshing on subsequent hits. This deals 150% damage against minions and monsters, up to 125 damage against monsters.
- Limited to 1 Searing Crown.
- - New item
- Cost: 500.
- Builds into: .
- Stats: 50 health.
- Unique Passive - Immolate: Deal 5 − 10 (based on level) magic damage per second to nearby enemies.
- Unique passive - Tribute
- Total cost unchanged at 3000, see notes on .
- Unique passive - Immolate
- Damage amplification per stack reduced from 8% to 7%.
- Unique passive - Flametouch
- Immolate basic attack damage reduced from 100% to 50%.
- Immolate damage against minions increased from 115% to 175% − 250% (based on level).
- Immolate damage against monsters increased from 115% to 130%.
- Unique passive - Spoils of War
- Total cost reduced from 2900 to 2700.
- Health reduced from 200 to 100.
- Unique passive - Thorns
- Base damage reduced from 25 to 20.
- Armor ratio reduced from 10% bonus armor to 6%.
- New effect: Now deals additional damage equal to 1% bonus health.
Monsters[]
- Normalized the spawn untargetability window to be consistent across all monsters.
ARAM[]
- ARAM-specific balancing
- Healing ratio changed from 0% to +15%.
- Outgoing damage modifier changed from 0% to +5%.
One For All[]
- OFA-specific balancing
- Outgoing damage modifier changed from 0% to +3%.
- Incoming damage modifier changed from -8% to -5%.
- Incoming damage modifier changed from +8% to +5%.
- Outgoing damage modifier changed from -8% to -5%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to +8%.
- Outgoing damage modifier changed from 0% to -3%.
- Outgoing damage modifier changed from 0% to 3%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to +3%.
- Outgoing damage modifier changed from 0% to -3%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from +8% to +5%.
- Outgoing damage modifier changed from -8% to -5%.
- Incoming damage modifier changed from +5% to +3%.
- Outgoing damage modifier changed from -5% to -3%.
- Outgoing damage modifier changed from +15% to +20%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -8%.
- Outgoing damage modifier changed from 0% to +8%.
Ultra Rapid Fire[]
- URF-specific balancing
- Incoming damage modifier changed from -5% to -15%.
- Outgoing damage modifier changed from 0% to -3%.
- Outgoing damage modifier changed from 0% to +5%.
- Outgoing damage modifier changed from 0% to +5%.
- Outgoing damage modifier changed from 0% to +5%.